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Jin - Outer Science

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Lapis-
A special mod :D (These are just suggestions as usual)

Easy

Nothing to say here, good Easy

Normal

No comments here too

Hard

This double section starting from 00:21:113 doesn't really seem to fit the song to me, not sure what you're trying to map to here.

00:30:036: (3,4) I'd reverse selection on these notes for a better flow; I can see what you're trying to do but on a hard its a bit awkward to play.

This seems a bit hard for a Hard diff; i'm finne with but it may bring complaints of map difficulty spread.

Dance

I have something to say about this diff; amazing and fun to play, the main highlight of this map <3 get it ranked!

I have no suggestions because the maps been constructed in a way that my suggestions might break it in some parts.

Good luck! <3
HelloSCV
hi

[General]
  1. add tags Kagerou Project
  2. 02:40:497 - this should be snapped



[Easy]
  1. 00:53:113 - same opinion wih Dance
  2. 01:00:190 - useless green line, delete this plz~ (and yea check 01:59:266 - this out too)
  3. 01:11:574 (3) - consider adding a whistle on start this feels nice and better to kepp consistence with next notes (02:10:651 (3) - fix here as well)
  4. 02:50:036 - no hitsounds on this part? feels kinda empty :<
[Normal]
  1. 00:27:266 (1) - delete NC for consistence
  2. 00:33:266 (1) - i'd rather delete this and add notes 00:33:113 - here and 00:33:420 - here like this
  3. 00:53:113 - same as Dance
  4. 00:54:343 (2) - add NC here to let the players know that there is a change of rhythm
  5. 01:00:037 (2) - well i think this guitar should should have been mapped out instead of being covered up by a slider try changing it? (and 01:58:959 (1,2) - here too)
[Hard]
  1. 00:10:343 (2,3) - same opinion with Dance diff
  2. 00:38:959 (1) - this NC seems uselessm, how about deleting it o,o?
  3. 00:53:113 (1) - same volume opinion with Dance diff~
  4. 01:04:497 (2) - move this note next to (3) slider's side? plays better! (02:03:574 (2) - don't forget here!)
  5. 01:07:882 (1) - hmmmmmmmmmm i think this spacing may cause uncomfortable while playing because even you used kinda big jump at previous note this seems really iffy try reducing DS little (and since you did copy and paste on kiai time, fix it on 2nd kiai as well) + i found you used such this jump on 02:50:036 (1) - here too but this fits nicely with the music imo
[Dance]
  1. try using tick rate 2 it fits really nicely with the rhythm
  2. 00:10:651 (3) - this slider would be better if divided into 2 notes and stacked with the previous for the flow of the music (and also fix the hitsound too!)
  3. 00:24:805 (1,2,3,4) - change this notes' placement for the better match with the music's flow? (oh and you need to change the next slider's blanket and distance as well)
  4. 00:29:728 (1,2,3,4) - same as above
  5. 00:35:882 (1) - add a clap on start to have same hitsound with 01:34:959 (1) - this
  6. 00:38:651 (3,4) - consider rotating this notes about 20~30°clockwise for better flow (and you had better fix other similar parts too)
  7. 00:53:113 (1) - it would be better if you increase this voulume to 40%? current set feels a little bit low (and also 00:55:574 - here and all the part similar to this part)
  8. 01:09:113 - if you used tick rate 2 it would be better to add hitsound on this slider tick instead of the start for the map's completeness (don't forget 03:04:190 - here and 02:08:036 (1) - here to add tick rate hitsound!)
  9. 01:32:190 (5) - unless this non-clap note was purposed plz add a clap for consistence (and 01:32:805 (2,4) - on these start too)
  10. 02:00:343 (5) - according to consistence,this whistle would better moved on 02:00:190 (3) - this note
  11. 02:39:882 - 02:40:036 - since i can clearly hear the drum sounds, how about adding two notes here with anti-jump? feels great (oh and adding NC as well)
  12. 02:58:805 (2) - consider changing like this for better feeling with the music
i didn't write some duplicated parts except Dance diff because of my laziness lol sorry for that,

btw nice song and nice map! good luck for rank~
MoonlightScarf
Youkoso waga tainai e! I love it!!! XD
Cosmolade
(ノ◕ヮ◕)ノ
Xiaolin
Hello~

The video offset is wrong, but I found the right one. :)

VIDEO OFFSET: -424ms

GL ~ !
Garven
[General]
File size is too large. You'll probably have to re-encode the video.
Video offset: -125
Tick rate 2 fits this song best
Dark blue against black is tough to see.

[Easy]
Add a spinner somewhere so that scores aren't stagnant.
00:53:113 (2,3) - Considering both of these are visible at the same time, I would not recommend having such close spacing for these.
01:00:497 (1,2) - Whoa there.
01:59:574 (1,2) - ^
01:18:651 (2,3,4,5) - Might be a bit too much for an Easy. The rhythm changes up quite a bit, and there isn't a need to follow every single note.
02:17:728 (2,3,4,5) - ^
02:40:497 - Set this delayed break back to default.
Seems a bit slider-heavy. 140 sliders, 47 circles. Yeah.
This honestly feels more like a Normal than an Easy.

[Normal]
The map itself is fine, but it's a really hard Normal difficulty...

[Hard]
OD +1 or 2
01:00:190 (5,1,2,3,4,1) - This progression is pretty confusing. You have a jump into the new combo, and th enext time you see a big gap like that, it's a much bigger rhythm gap as well. I recommend you change that first jump.
01:59:266 (5,1,2,3,4) - ^
02:23:574 (1) - This'd be awesome if it had some sharp edges in it to show some stress

[Insane]
OD +1 or 2
01:02:959 (1) - Wrong rhythm. Doesn't fit with how you mapped it at 01:00:497 (1) -
01:07:882 (1) - etc. There's a ton of these and they sound awful against the strong 1/2 beat of the song.
02:21:113 (1,2) - These are 1/2 rhythms.
02:23:574 (1) - Should end at 02:24:036 -
02:37:113 (1,2) - This is a biiiig jump compared to everything else.
02:38:343 (1,1,1,1) - Ack, please don't mix some with repeats and some without when compressed like this.
02:39:728 (7,1) - This doesn't feel like that great of a spot to have an anti jump of this magnitude. Maybe have it off-center like this to feel more balanced between the two triples

The extended sliders really make this map pretty bad. Stick to the music more so that it at least sounds correct.
Topic Starter
tutuhaha

Garven wrote:

[General]
File size is too large. You'll probably have to re-encode the video.ok
Video offset: -125ok
Tick rate 2 fits this song besthaha....I think it too noise...
Dark blue against black is tough to see.oh...you are the first people to said this...so I may think to keep this blue Orz...I REALLY like it TAT

[Easy]
Add a spinner somewhere so that scores aren't stagnant.
00:53:113 (2,3) - Considering both of these are visible at the same time, I would not recommend having such close spacing for these.ok
01:00:497 (1,2) - Whoa there.ok
01:59:574 (1,2) - ^ok
01:18:651 (2,3,4,5) - Might be a bit too much for an Easy. The rhythm changes up quite a bit, and there isn't a need to follow every single note.ok
02:17:728 (2,3,4,5) - ^ok
02:40:497 - Set this delayed break back to default.ok
Seems a bit slider-heavy. 140 sliders, 47 circles. Yeah.
This honestly feels more like a Normal than an Easy.\:D/

[Normal]
The map itself is fine, but it's a really hard Normal difficulty...

[Hard]
OD +1 or 2ok
01:00:190 (5,1,2,3,4,1) - This progression is pretty confusing. You have a jump into the new combo, and th enext time you see a big gap like that, it's a much bigger rhythm gap as well. I recommend you change that first jump.ok
01:59:266 (5,1,2,3,4) - ^ok
02:23:574 (1) - This'd be awesome if it had some sharp edges in it to show some stressok

[Insane]
OD +1 or 2ok
01:02:959 (1) - Wrong rhythm. Doesn't fit with how you mapped it at 01:00:497 (1) - hmmmmm....I think this both work....and I enjoy this way...just litter bit procrastination
01:07:882 (1) - etc. There's a ton of these and they sound awful against the strong 1/2 beat of the song.same^
02:21:113 (1,2) - These are 1/2 rhythms.ok
02:23:574 (1) - Should end at 02:24:036 - ok
02:37:113 (1,2) - This is a biiiig jump compared to everything else.ok
02:38:343 (1,1,1,1) - Ack, please don't mix some with repeats and some without when compressed like this.ok
02:39:728 (7,1) - This doesn't feel like that great of a spot to have an anti jump of this magnitude. Maybe have it off-center like this to feel more balanced between the two triplesok

The extended sliders really make this map pretty bad. Stick to the music more so that it at least sounds correct.
Garven
Changed a couple more things in the Hard. We're good here. Bubbled!
Kiiwa
8-)
Kingkevin30
i hope this will be ranked soon, im so hyped for the map xD
Chewin
00:10:036 (1,2,3,4,5) - .. wtf is this? Please. Unreadable. I clicked "retry" 10 times and still can't get it.
Topic Starter
tutuhaha

Chewin wrote:

00:10:036 (1,2,3,4,5) - .. wtf is this? Please. Unreadable. I clicked "retry" 10 times and still can't get it.
fix
Thankyou
Garven
I... don't really see any issue with that combo at all, Chewin. This might be due to the dark blue combo color that I mentioned earlier (HINT HINT 2ha) but the pattern itself isn't really hard to read at all. A pity she just reactively changed it.

As for the new pattern, it's not that great since you're pretty much starting with a jump before any sort of pace is established. Your previous pattern, however, did establish that.
Chewin


It looks I'm not the only one that thought so. I don't understand why we should keep a very hard pattern to read (because of a completely wrong spacing) when we still can fix it before it gets rank. Better to act earlier.
Garven
I'm still not having issue with the start of the original map... wth is going on when the high rank players are having a problem with a pattern compared to me haha.

Anyway, have you tried changing the combo color? I still suspect it's because of that, not because of the spacing. We have maps with much much worse spacing than this: an anti-jump into distance snap. Now it's been changed into just a slider jump with reads even worse imo.
Chewin
The actual version is much better to be honest, Garven. I don't think it was a problem of combo colour o.o
It was just the spacing pretty confusing, that's it. Well, good luck with it tutuhaha! Rebubbled =)
Garven
I talked with Chewy about this. I still disagree with the change, but due to the way he rebubbled it (was more just rebubbling on my behalf instead of doing a full check), I am going to step aside for now.
Kiiwa
:o
TheNekoNextDoor
I tested this on Catch the Beat mode, and it's pretty good.
The spinner (which I can tell by the banana fall part) was in an unnecessary place though. It could be just before the final chorus (which would be cool). But that's my opinion... :P
Good job, though ~
luxoDeh
No-one want to rank this map? :(
Kuria
when this map will be ranked? ;_;
Ntasuto
Very nice map and sexy jumps :3

Panyx
:)
Rasis
rank rank rank!
BeatofIke
Found to unrankable issues. Also, nice testplay in Insane difficulty @Ntasuto.
Ranked!
Myxo
Congratz, Insane is awesome as usual ^-^

The Normal needs AR5 though why you do this to the diff spread Mr 2ha
AllStar12
Finally! congrats!! :)
luxoDeh
FINALLY! gratz! :D
wendao
2ha2pro4u
No_Gu
大坑
Lolieasy
Hard Difficult Surprisingly Hard o.O :shock:
Yume Akamine
KUROHA /o/ KUROHA \o\ KUROHA \o/
RoyalMilkTea
Congrats on getting it ranked!
Legless
Insane diff so jumpy :<
almost should be dance diff
kirigherkins
Is there a double-favourite button?
It's too good for just one.
Blueprint
This map is amazing my #1 favourite it sounds good to
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