forum

Tianshi - Lin Shui Zhao Hua [Osu|Taiko]

posted
Total Posts
53
Topic Starter
Bungaku Shounen
This beatmap was submitted using in-game submission on 2014年2月3日 at 23:50:09

Artist: Tianshi
Title: Lin Shui Zhao Hua
Tags: 门仓聪 Satoshi Kadokura D.M. Snowy Heart
BPM: 110
Filesize: 10878kb
Play Time: 01:45
Difficulties Available:
  1. Easy (0.97 stars, 68 notes)
  2. Hard (4.7 stars, 241 notes)
  3. Normal (3.39 stars, 119 notes)
  4. Snowy Heart's Muzukashii (4.47 stars, 285 notes)
  5. Snowy Heart's Oni (4.74 stars, 376 notes)
Download: Tianshi - Lin Shui Zhao Hua
Information: Scores/Beatmap Listing
---------------
回首间 站在桥上抬眼看
只看见 桃花漫天尽飞散
--------------
临水照花
--------------
Taiko diffs by Snowy Heart
--------------
Re-download it if you had downloaded it before 10.17 plz
Really thanks for LKs's hitsounds
Pururut
沙发
Koiyuki
Testplay request in my queue


说实话我打出这个acc我以为是od9,然后进edit一看卧槽od7!
于是我进test又打了一把
ave 31ms early!!!!!!!
你知道这是什么概念吧??!!

Timing Check
offset 1125±5 is better, but I'm not sure.


其他的,SB很不错,歌也很好
这样导致,我认为啊,01:04:359 (1) - 这种滑条很不合曲
01:15:814 (2,3,4,5) - 1/4跳,虽然只是110bpm不过很容易断尾可以稍微调整一下,不过不改也无所谓,offset对了就不一定容易断尾了,我打的时候断尾估计就是offset没对准的问题

没啥了
祝good luck
Topic Starter
Bungaku Shounen

[Minakami Yuki] wrote:

Timing Check
offset 1125±5 is better, but I'm not sure.
觉得还是不太准 下周找人看看

这样导致,我认为啊,01:04:359 (1) - 这种滑条很不合曲 FIXED
Thanks!
LKs
http://puu.sh/4Wt9x.mp3

我顺手在FL里做好了 你想要这里的哪个音色告诉我时间和描述就行 我给你导出

下面是分轨图

LKs
Topic Starter
Bungaku Shounen

LKs wrote:

http://puu.sh/50Cf3.rar

不用给kd的
还是帮助了我的图嘛 :)
captin1
well, you requested a timing check, but it sounds good to me, so good luck!
Topic Starter
Bungaku Shounen

captin1 wrote:

well, you requested a timing check, but it sounds good to me, so good luck!
Thanks for check :)
[Emiria]
smallboat
嗨,白貓,PM mod req。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Nothing.

[Easy]

01:43:632 (2) - 離太遠了,離轉盤中心近一點,讓新手好好玩?


[Normal] 最後一個kiaitime怎麼到底部了?

00:20:177 (1,2) - 尾端最好是順著下一個滑條頭的弧度來放。
00:46:359 (1,2) - ^
00:48:541 (1,2) - ^
00:51:814 (3) - 2到3的滑動方式和美觀有點差。

[Blossom]

00:01:632 (3) - (204|244).後面的1也要稍微調整一下。
00:32:177 (4,5) - 這兩個太上面了快碰到血條。
00:59:177 (2,3) - 成五邊形的話這兩個太上面,這兩個選起來,點座標,y+7單位。
01:04:359 (1) - 滑條頭疊到01:03:814 (3) 上。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Topic Starter
Bungaku Shounen

smallboat wrote:

嗨,白貓,PM mod req。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Nothing.

[Easy]

01:43:632 (2) - 離太遠了,離轉盤中心近一點,讓新手好好玩? FIXED


[Normal] 最後一個kiaitime怎麼到底部了? FIXED

00:20:177 (1,2) - 尾端最好是順著下一個滑條頭的弧度來放。 NO
00:46:359 (1,2) - ^ NO
00:48:541 (1,2) - ^ NO
00:51:814 (3) - 2到3的滑動方式和美觀有點差。 FIXED

[Blossom]

00:01:632 (3) - (204|244).後面的1也要稍微調整一下。 FIXED
00:32:177 (4,5) - 這兩個太上面了快碰到血條。 FIXED
00:59:177 (2,3) - 成五邊形的話這兩個太上面,這兩個選起來,點座標,y+7單位。 FIXED
01:04:359 (1) - 滑條頭疊到01:03:814 (3) 上。 FIXED

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Thanks for modding :)
wantuole
[easy]
00:05:450 (1,2) - slider边快贴到了 建议改
00:14:177 (2) - 建议在tick处转折
00:26:177 (2) - 建议直的 2 3slider相贴 直着感觉更清爽
00:33:268 (1,2) - 没啥特殊意义 3点slider更整洁
01:39:268 (1,1) - combo颜色梗? 感觉没有任何依据 直接顺序NC就好
[Normal]
00:11:450 (1,2) - 和之前的短滑条一样有个弧度更好 ds斟酌
00:34:905 (2,1) - 不需要叠 和你之前的folw保持一致
00:49:087 (2,1,2) - 这里一条线flow比较僵硬 弄个弧线
01:02:177 (2) - 回撞位子更靠右上角会好
看到这里感觉kiai音效感觉比较无力 换一个比较鲜明的finsh在每个kiai的开始
[Blossom]
00:16:359 (1) - 正三角突兀了 开始降K了 小spacing落在中间
01:11:995 (1,2,3,4) - 四个鼓太显强调 c f f f这样
01:13:632 (2) - 下移点 没叠好
01:22:905 (5,6) - 5开头到红点到6也成一条弧或者一直线更好
01:15:268 (1,2,3,4,5) - 类似这种注意 最好统一开花或者合拢 难度和手感来说 差距的有点太大

就这些 fast mod了下 :)
no kd
Pink Agate
easy mod

offset 试试 -28?

Blossom:难度名没点出你这个属于什么类型的难度,真要用只能好好解释
为什么没tag?例如可加个:中国风,古典,古筝什么的
有些滑条快拉出框框了,节奏下的有点乱,跳不是不好,滑条弄规整好看点,不够统一
easy难度不知道怎么说,还不如去掉
EnakoRin
白天再摸,先给个星星,不要不服
lkx_Shore
[General]
Hi

[Blossom]
1/6轨的东西都不跟么
00:11:995 (2) - 例如这个末尾
mod:
00:03:268 (1,2,3,4,5,6) - 这两个梗的链接手感会导致这段连打很容易歪
00:23:859 - add note here
00:28:086 (4) - 拉长效果更佳(00:28:632 - 或者00:28:768 - 选一个结束吧)
00:29:995 (3) - 改成3连打的hold滑条
00:32:177 (4) - ^ (好吧后面这种地方我就不说了)
00:40:632 (3,4) - 使得00:40:905 (4) - 的开头方向迎合00:40:632 (3) - ?
00:55:359 (5) - 放在x384 y276表现力不是更好么

[Hard]
00:16:359 (2) - 调成0.5倍速然后改成这样? http://osu.ppy.sh/ss/1106951

[Easy]
00:18:541 - 在这里加Break?
01:17:450 (2) - 太水了吧,怎么也得这样啊 http://puu.sh/5kC72.jpg
01:26:177 (2) - ^
01:34:905 (2) - ^

[Other]
Goodluck
EnakoRin
[General]
  1. NKKN的BG,上面的字全是狗牙,快换了
  2. BG文件夹里有个“Thumbs.db”文件,删掉(还用XP?快升级系统
  3. 怎么SB也全是狗牙orz
  4. offset - 27
[Easy]
  1. 00:14:177 (2) - 卧槽真丑
  2. 00:57:814 (1) - EZ中使用多余一个的折返不推荐
  3. 01:17:723 - 加入break
  4. 01:26:450 - 加入break
  5. 01:35:177 - 加入break
  6. 这图最大的问题就是slider太快惹
[Normal]
  1. AR - 1
  2. 00:17:450 (1) - 柑橘这里需要加一个circle
  3. 00:34:086 - 柑橘这里需要加一个circle
  4. 00:59:177 - 加circle
  5. 01:16:359 (3,4) - 分别Ctrl+G?
  6. 01:31:905 - 加circle
  7. 01:33:268 (3,5) - 分别Ctrl+G?
  8. 01:38:723 (1,2) - 没有blanket好
  9. 很明显,这个难度做难了
[Blossom]
  1. 00:12:336 - 这里需要一个circle(1/8拍子)
  2. 01:05:450 (3) - NKKN这slider怎么画的 请用红色锚点
  3. 01:08:723 (1,3) - 没有叠好
  4. 01:26:723 (1) - 去掉NC,叠在上一个slider的尾部
  5. 01:43:632 (1) - 去掉NC
我跟你墅 你这个歌词SB的后半截效果要重新做,放大速度太快惹
----------
EasyModder 1.4.2
Program By Weiren
Topic Starter
Bungaku Shounen

wantuole wrote:

[easy]
00:05:450 (1,2) - slider边快贴到了 建议改 FIXED
00:14:177 (2) - 建议在tick处转折 NO
00:26:177 (2) - 建议直的 2 3slider相贴 直着感觉更清爽 FIXED
00:33:268 (1,2) - 没啥特殊意义 3点slider更整洁 NO
01:39:268 (1,1) - combo颜色梗? 感觉没有任何依据 直接顺序NC就好 都是按着BG色调选的combo色
[Normal]
00:11:450 (1,2) - 和之前的短滑条一样有个弧度更好 ds斟酌 FIXED
00:34:905 (2,1) - 不需要叠 和你之前的folw保持一致 FIXED
00:49:087 (2,1,2) - 这里一条线flow比较僵硬 弄个弧线 FIXED
01:02:177 (2) - 回撞位子更靠右上角会好 FIXED
看到这里感觉kiai音效感觉比较无力 换一个比较鲜明的finsh在每个kiai的开始 本来歌就比较软 再考虑一下
[Blossom]
00:16:359 (1) - 正三角突兀了 开始降K了 小spacing落在中间 FIXED
01:11:995 (1,2,3,4) - 四个鼓太显强调 c f f f这样 FIXED
01:13:632 (2) - 下移点 没叠好 FIXED
01:22:905 (5,6) - 5开头到红点到6也成一条弧或者一直线更好 FIXED
01:15:268 (1,2,3,4,5) - 类似这种注意 最好统一开花或者合拢 难度和手感来说 差距的有点太大 一次顺时针一次逆时针 一次向外一次向内

就这些 fast mod了下 :)
no kd
Thx~ :)
Topic Starter
Bungaku Shounen

Pink Agate wrote:

easy mod

offset 试试 -28? FIXED

Blossom:难度名没点出你这个属于什么类型的难度,真要用只能好好解释 FIXED
为什么没tag?例如可加个:中国风,古典,古筝什么的 NO
有些滑条快拉出框框了,FIXED节奏下的有点乱,跳不是不好,滑条弄规整好看点,不够统一
easy难度不知道怎么说,还不如去掉 NO
Topic Starter
Bungaku Shounen

lkx_Shore wrote:

[General]
Hi

[Blossom]
1/6轨的东西都不跟么
00:11:995 (2) - 例如这个末尾 FIXED
mod:
00:03:268 (1,2,3,4,5,6) - 这两个梗的链接手感会导致这段连打很容易歪 FIXED
00:23:859 - add note here FIXED
00:28:086 (4) - 拉长效果更佳(00:28:632 - 或者00:28:768 - 选一个结束吧) FIXED
00:29:995 (3) - 改成3连打的hold滑条 FIXED
00:32:177 (4) - ^ (好吧后面这种地方我就不说了) FIXED
00:40:632 (3,4) - 使得00:40:905 (4) - 的开头方向迎合00:40:632 (3) - ? FIXED
00:55:359 (5) - 放在x384 y276表现力不是更好么 FIXED

[Hard]
00:16:359 (2) - 调成0.5倍速然后改成这样? http://osu.ppy.sh/ss/1106951 FIXED

[Easy]
00:18:541 - 在这里加Break? FIXED
01:17:450 (2) - 太水了吧,怎么也得这样啊 http://puu.sh/5kC72.jpg NO
01:26:177 (2) - ^ NO
01:34:905 (2) - ^ NO

[Other]
Goodluck
Thx~ :)
Fycho
~popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • Disable letterbox for all diffs,因为有SB

[ Blossom]

  • 00:03:814 (2,3,4) –我觉得这不是1/4,应该在这00:03:905 -1/6上,00:04:223 (5) –这也有点overmap
    00:15:268 (1,1) –在同一水平线上啊。
    00:20:177 (1) –绿线减音量到5%最好避免这做法。原则是上unrankable的。
    00:23:995 (5,1) –交换NC
    00:32:723 (5,1) -^
    00:25:086 (4,1) –间距小点,这跳的略奇怪
    00:26:995 (2,4) –完全重合滑条?最好避免
    00:40:905 (4,5) –这两个离远点比00:41:450 (5,1) –间距大更好吧,我觉得。
    00:50:723 (2) –(123,178)附近试试,一左一右打起来更舒服点
    00:52:905 (2) –换个3/4滑条,然后00:53:450 –起个1/1滑条怎么样?
    01:19:086 (1,2,3,4) –感觉像打空气,不加点什么音效吗
    01:26:723 (1) –这个干脆去掉,然后把转盘从这开始不是更好?这里也没音,你加了个音效打着怪怪的,你看这里01:41:450 (2,3,4,5,1) –都是4句加一个长音的,五个滑条后面就别加note了。
    01:34:905 (6,1) –交换NC?6是大白线

[ Normal]

  • 00:22:905 (2) –太下了,出屏幕了
    00:28:359 (4) –去掉吧,这没音,别扭
    00:59:450 (3) –参考这节奏?http://puu.sh/5oLui.jpg
    01:04:359 (1,2) –这两弧度不一致看的有点难受(强迫症犯了)
    01:14:995 (3) –去掉吧,没什么意义的圈01:23:723 (4) –一样
    01:40:905 (1,1) –连续两个NC?去掉前者的NC
    01:43:905 (1) –改成whistle?我看你最高难度是whistle这个难度却是finish

[Easy]

  • NC换的有点频繁
    00:22:905 (1) –这没必要NC啊,真的没什么必要,音乐也不是两个很明显突出的什么节奏
    00:31:632 (1) -^其他类似
    00:26:177 (2) –这个没跟人声,建议00:26:995 (3) –也别跟人声,后移到大白线起,其他类似
    00:33:268 (1,2) –这两个拉的不好看啊,三点的normal滑条合适多了
    00:55:632 (1,2,1,1,2,1,1,2,1,1,2,1) –四句节奏都一样略无聊
    01:21:814 (1) –你这个滑条尾加了音效,如果KIAI的四句,全对称的话,音效最好统一,如果是12,34对称或者13,24对称,那么你自己取舍,总之音效要统一。
    01:43:905 (1) –转盘漏音效

good luck
Topic Starter
Bungaku Shounen

EnakoRin wrote:

[General]
  1. NKKN的BG,上面的字全是狗牙,快换了 有空再【
  2. BG文件夹里有个“Thumbs.db”文件,删掉(还用XP?快升级系统 where
  3. 怎么SB也全是狗牙orz 有空再【
  4. offset - 27 FIXED
[Easy]
  1. 00:14:177 (2) - 卧槽真丑 NO
  2. 00:57:814 (1) - EZ中使用多余一个的折返不推荐 啊我后面都是这样用的感觉呼应 而且滑条挺长的应该不会有读图困难
  3. 01:17:723 - 加入break FIXED
  4. 01:26:450 - 加入break FIXED
  5. 01:35:177 - 加入break FIXED
  6. 这图最大的问题就是slider太快惹 110BPM半星再降SV就哭哭惹[lucky:1337][/lucky:1337]
[Normal]
  1. AR - 1 FIXED
  2. 00:17:450 (1) - 柑橘这里需要加一个circle NO 我是人性麻婆
  3. 00:34:086 - 柑橘这里需要加一个circle NO
  4. 00:59:177 - 加circle NO
  5. 01:16:359 (3,4) - 分别Ctrl+G? FIXED
  6. 01:31:905 - 加circle NO
  7. 01:33:268 (3,5) - 分别Ctrl+G? FIXED
  8. 01:38:723 (1,2) - 没有blanket好 FIXED
  9. 很明显,这个难度做难了cry cry
[Blossom]
  1. 00:12:336 - 这里需要一个circle(1/8拍子) FIXED
  2. 01:05:450 (3) - NKKN这slider怎么画的 请用红色锚点 FIXED
  3. 01:08:723 (1,3) - 没有叠好 FIXED
  4. 01:26:723 (1) - 去掉NC,叠在上一个slider的尾部 叠了 但是不去NC
  5. 01:43:632 (1) - 去掉NC NO
我跟你墅 你这个歌词SB的后半截效果要重新做,放大速度太快惹 NO 我觉得还好
----------
EasyModder 1.4.2
Program By Weiren
Thx :)
Topic Starter
Bungaku Shounen

Fycho wrote:

~popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • Disable letterbox for all diffs,因为有SB FIXED

[ Blossom]

  • 00:03:814 (2,3,4) –我觉得这不是1/4,应该在这00:03:905 -1/6上,我觉得是1/8 00:04:223 (5) –这也有点overmap FIXED
    00:15:268 (1,1) –在同一水平线上啊。 FIXED
    00:20:177 (1) –绿线减音量到5%最好避免这做法。原则是上unrankable的。 NO
    00:23:995 (5,1) –交换NC NO
    00:32:723 (5,1) -^ NO
    00:25:086 (4,1) –间距小点,这跳的略奇怪 NO
    00:26:995 (2,4) –完全重合滑条?最好避免 FIXED
    00:40:905 (4,5) –这两个离远点比00:41:450 (5,1) –间距大更好吧,我觉得。 FIXED
    00:50:723 (2) –(123,178)附近试试,一左一右打起来更舒服点 NO
    00:52:905 (2) –换个3/4滑条,然后00:53:450 –起个1/1滑条怎么样? FIXED
    01:19:086 (1,2,3,4) –感觉像打空气,不加点什么音效吗 加了渐变音量
    01:26:723 (1) –这个干脆去掉,然后把转盘从这开始不是更好?这里也没音,你加了个音效打着怪怪的,你看这里01:41:450 (2,3,4,5,1) –都是4句加一个长音的,五个滑条后面就别加note了。 FIXED
    01:34:905 (6,1) –交换NC?6是大白线 NO

[ Normal]

  • 00:22:905 (2) –太下了,出屏幕了 FIXED
    00:28:359 (4) –去掉吧,这没音,别扭 有个古筝音
    00:59:450 (3) –参考这节奏?http://puu.sh/5oLui.jpg NO
    01:04:359 (1,2) –这两弧度不一致看的有点难受(强迫症犯了) FIXED
    01:14:995 (3) –去掉吧,没什么意义的圈01:23:723 (4) –一样 FIXED
    01:40:905 (1,1) –连续两个NC?去掉前者的NC NO
    01:43:905 (1) –改成whistle?我看你最高难度是whistle这个难度却是finish 最高难度改成finish了 柑橘还是加强点好

[Easy]

  • NC换的有点频繁
    00:22:905 (1) –这没必要NC啊,真的没什么必要,音乐也不是两个很明显突出的什么节奏 FIXED
    00:31:632 (1) -^其他类似 FIXED
    00:26:177 (2) –这个没跟人声,建议00:26:995 (3) –也别跟人声,后移到大白线起,其他类似 FIXED
    00:33:268 (1,2) –这两个拉的不好看啊,三点的normal滑条合适多了 NO
    00:55:632 (1,2,1,1,2,1,1,2,1,1,2,1) –四句节奏都一样略无聊 就是这样显得比较整齐?
    01:21:814 (1) –你这个滑条尾加了音效,如果KIAI的四句,全对称的话,音效最好统一,如果是12,34对称或者13,24对称,那么你自己取舍,总之音效要统一。
    01:43:905 (1) –转盘漏音效[/color] FIXED

good luck
Thx :)
Meisle
[Easy]
这个slider的速度感觉略快(不过Aimod评定是Easy就可以咯,但还是建议easy能做慢点)
00:31:604 (2) - 尾稍微调高点
01:43:604 (2) - 我觉的还是直接从这里开始Spinner好
slider可以再微调拉一下美化一点
[Normal]
00:11:967 (2) - 虽然曲子自身是Whistle声音,但是有一个重音,个人觉得用finish音效好
00:35:967 (1,2,3) - 做个15音量的递减效果感觉不错
01:06:513 (2) - 用凸弧?
[Hard]
00:04:058 (5) - 根据DS1.3拉开点。。
00:12:786 (6) - 这个是故意的吗?
00:45:786 (5) - 后面跳的地方觉得都做的挺好的
[General]
sb好评
大爱这首曲子 射星
Topic Starter
Bungaku Shounen

KevinKang wrote:

[Easy]
这个slider的速度感觉略快(不过Aimod评定是Easy就可以咯,但还是建议easy能做慢点)
00:31:604 (2) - 尾稍微调高点 FIXED
01:43:604 (2) - 我觉的还是直接从这里开始Spinner好 NO
slider可以再微调拉一下美化一点
[Normal]
00:11:967 (2) - 虽然曲子自身是Whistle声音,但是有一个重音,个人觉得用finish音效好 FIXED
00:35:967 (1,2,3) - 做个15音量的递减效果感觉不错 FIXED
01:06:513 (2) - 用凸弧? NO
[Hard]
00:04:058 (5) - 根据DS1.3拉开点。。 NO
00:12:786 (6) - 这个是故意的吗? FIXED
00:45:786 (5) - NO
后面跳的地方觉得都做的挺好的
[General]
sb好评
大爱这首曲子 射星
thx :)
Snowy Heart
我只是来给2个星星的= =加油~
可以加个太鼓么?
This is my map!
http://puu.sh/5zOMc.osu
Topic Starter
Bungaku Shounen

Snowy Heart wrote:

我只是来给2个星星的= =加油~
可以加个太鼓么?
This is my map!
http://puu.sh/5zOMc.osu
抱歉..不是很想要taiko 而且其它难度已经找好mod了 还是感谢支持
Snowy Heart

Bungaku Shounen wrote:

Snowy Heart wrote:

我只是来给2个星星的= =加油~
可以加个太鼓么?
This is my map!
http://puu.sh/5zOMc.osu
抱歉..不是很想要taiko 而且其它难度已经找好mod了 还是感谢支持
?0.0…不能在家了吗……
Topic Starter
Bungaku Shounen
@Snowy Heart
要加的话倒是可以..不过现在rank制度taikogd不是要至少两个才能rank吗?
Snowy Heart

Bungaku Shounen wrote:

@Snowy Heart
要加的话倒是可以..不过现在rank制度taikogd不是要至少两个才能rank吗?

http://puu.sh/5IdBe.osu Muzukashii
http://puu.sh/5IdCD.osu Oni
Meisle

Snowy Heart wrote:

Bungaku Shounen wrote:

@Snowy Heart
要加的话倒是可以..不过现在rank制度taikogd不是要至少两个才能rank吗?

http://puu.sh/5IdBe.osu Muzukashii
http://puu.sh/5IdCD.osu Oni
好羡慕啊,竟然真的有野生的GD君T-T
Snowy Heart

Bungaku Shounen wrote:

@Snowy Heart
要加的话倒是可以..不过现在rank制度taikogd不是要至少两个才能rank吗?
重复了= =不好意思
Snowy Heart
咦..话说那BG那里去了= =囧...?
Topic Starter
Bungaku Shounen

Snowy Heart wrote:

咦..话说那BG那里去了= =囧...?
重做了两张taikoBG
Snowy Heart

Bungaku Shounen wrote:

Snowy Heart wrote:

咦..话说那BG那里去了= =囧...?
重做了两张taikoBG
wow~~thanks!
rinsukir
m4m
my map: s/113813

[Easy]
00:52:877 (3) - 好像有点难看

[Normal]
柑橘圈大点比较好 cs4dt后像hard( 不对 这明明就是个hard
normal变ds真的没问题吗
00:03:786 (3) - 最后一个描点是不是要往里面移一点 好像出界了
00:09:786 (2) - ^
00:50:695 (4) - meibaohao
01:00:104 (1) - 移到前面长白线
01:08:695 (4) - 和2分开一点?
01:13:058 (1) - 最后一个描点是不是要往里面移一点 好像出界了

[Hard]
笔都甩出板子惹 差点1x100fc sad
开头两个1/8都不知道该怎么打好
00:26:422 (1) - meibaohao
00:47:967 (4) - ^
00:56:695 (3) - 红点出界了吧
00:59:967 (1) - 最后一个描点好像出界惹
01:37:877 (2) - 每次都断在这里 间距小一点?
01:41:422 (2,3,4,5) - 这几个好容易断尾a

goodluck. :)
亦蓝快去摸我的图((
Zero__wind
irc log
15:05 Bungaku Shounen: 0风老师有空摸图吗:3
15:06 Zero__wind: 瞎了你先说你是谁
15:07 Bungaku Shounen: 白猫
15:07 Zero__wind: >.< 你们都会改名
15:07 Bungaku Shounen: 点下去就后悔惹
15:08 Bungaku Shounen: 有空筹划下二次改名
15:08 Bungaku Shounen: 摸不摸图啊_(:з」∠)_
15:09 Zero__wind: 什么图啊 没多少时间啊
15:09 *Bungaku Shounen is listening to [http://osu.ppy.sh/b/337360 Tianshi - Lin Shui Zhao Hua]
15:09 Bungaku Shounen: 一分半三个standard
15:12 Zero__wind: 下载看下
15:12 Bungaku Shounen: thx
15:14 Zero__wind: irc?
15:14 Bungaku Shounen: 好的
15:16 *Zero__wind is editing [http://osu.ppy.sh/b/312343 Tianshi - Lin Shui Zhao Hua [Hard]]
15:16 Zero__wind: AR改成7
15:16 Zero__wind: 慢歌 还是Hard 不适合那么高
15:16 Bungaku Shounen: 好
15:17 Bungaku Shounen: 难度不会过低吗
15:17 Zero__wind: 你要那么高难度干嘛 再说AR和难度关系也不大吧
15:17 Zero__wind: 倒是你可以把OD改成6
15:17 Bungaku Shounen: fixed
15:19 Zero__wind: 你SC1的finish这音效选的很奇怪 我全曲听完都没听出来哪里有鼓
15:19 Zero__wind: 然后你又加的东一个西一个的
15:20 Zero__wind: 根本不系统 不知道在干什么
15:20 Zero__wind: 干脆就不要用
15:20 Bungaku Shounen: 我照着lks给的音效听得
15:20 Bungaku Shounen: 可能我改动的太多
15:20 Zero__wind: 你要用的话你要规律地加啊
15:20 Zero__wind: 有一下儿没一下儿的算什么
15:20 Bungaku Shounen: http://puu.sh/4Wt9x.mp3
15:21 Zero__wind: 这杀
15:21 Zero__wind: 啥
15:21 Bungaku Shounen: LKs做的
15:22 Zero__wind: 做的啥 你发的是个mp3啊
15:22 Bungaku Shounen: 她做好了扔给我的 用软件加了音效
15:23 Zero__wind: 闹不明白
15:23 Zero__wind: 反正不管怎么着吧 你把你finish弄得规律点
15:23 Bungaku Shounen: 好
15:24 Zero__wind: 00:02:149 (1,1,2) - 你这
15:24 Zero__wind: 一会儿隔一条白线加一会儿又不隔
15:24 Zero__wind: 00:09:240 (1,2,3,4) - 然后后面大概又忘了加
15:25 Zero__wind: 等等#$%^&*
15:25 Zero__wind: 00:12:331 (3,4,5) - 这是什么排版
15:26 Zero__wind: 连打这样放也太反人类了点
15:26 Bungaku Shounen: 节奏是这样啊啊
15:26 Bungaku Shounen: 怎么排好?
15:26 Zero__wind: 我说你的circle放的位置
15:26 Bungaku Shounen: 最后一个note
15:26 Bungaku Shounen: 跳一下?
15:26 Zero__wind: 为什么2个叠起来后面一个又拉那么远
15:27 Zero__wind: 你见过谁这么放串子的
15:27 Bungaku Shounen: 前面两个是1/8后面是1/4
15:27 Zero__wind: 哦不对
15:28 Zero__wind: 卧槽 这节奏……
15:28 Zero__wind: 我以为是1/6
15:28 Zero__wind: 这种节奏你果断就用滑条了啊……
15:28 Zero__wind: 110BPM的Hard里放这种连打人干事?
15:29 Bungaku Shounen: 滑条怎么放?
15:29 Zero__wind: 00:12:331 (3,4) - 把这换成一个滑条
15:30 Bungaku Shounen: fixed
15:30 Zero__wind: 00:24:240 (1,2,3,4,1,2,3,4) - 这flow很奇怪啊=。=
15:31 Zero__wind: 不要叠着
15:31 Zero__wind: 我没明白为什么要叠
15:31 Bungaku Shounen: 三角形不要叠?
15:31 Zero__wind: 你曲子是这种感觉么
15:32 Zero__wind: 我就问你为什么你别的地方都是空的地方走这里就来回搞里搞去的
15:32 Bungaku Shounen: 两句话对着的
15:32 Zero__wind: 哦行
15:32 Bungaku Shounen: 后面都是叠着的啊
15:32 Zero__wind: 那你就想个flow好点的循环方法
15:32 Zero__wind: 我看下
15:33 Zero__wind: 比如你把00:25:058 (4) -
15:33 Zero__wind: 放到1的左边
15:33 Zero__wind: 和1还有2构成三角形呢
15:34 Bungaku Shounen: 平行四边形?
15:34 Zero__wind: 你这个flow实在是很奇怪
15:34 Zero__wind: 差不多吧=。=
15:34 Zero__wind: 还有我建议你00:26:149 (4) - 不要和前面的4叠着
15:34 Bungaku Shounen: fixed
15:34 Zero__wind: 首先你从叠这个的目的 是根据vocal 这两个4是vocal无关的
15:35 Zero__wind: 然后就是蓝色的4很明显比灰色的4要弱很多
15:35 Zero__wind: 蓝色的4那里不适合放跳
15:36 Bungaku Shounen: 蓝色4放到2左边怎样
15:36 Zero__wind: 你现在不就在2左边么
15:36 Zero__wind: 不要放那么远
15:36 Zero__wind: 建议你放在3下面 相当于顺时针绕圈出去
15:37 Zero__wind: 或则直接和蓝色2叠着
15:37 Zero__wind: 这样flow可以往左
15:37 Bungaku Shounen: 和1叠着可以吗
15:37 Zero__wind: 或者在蓝色的2和3上面构成三角形然后00:26:422 (1) - 还是才左上面绕出去
15:37 Zero__wind: 也行
15:37 Zero__wind: 那你就是转到下面去了
15:38 Zero__wind: 那你就自己想想后面怎么调吧
15:38 Bungaku Shounen: 那下一个青色1会不会有问题?
15:38 Zero__wind: 肯定要调啊你逗我么
15:38 Bungaku Shounen: 还是在23上面吧
15:39 Zero__wind: 00:28:058 (4) - 这个地方为什么不起滑条
15:39 Zero__wind: 这里是长音
15:39 Zero__wind: 00:28:331 (5) - 反正这个滑条非常莫名
15:39 Zero__wind: 没有一个延续的什么音
15:40 Zero__wind: 而且你还用的是个3/4 slider 就更莫名了
15:40 Zero__wind: 没长音你拖那么长干嘛
15:40 Zero__wind: 00:30:513 (4) - 这个尾巴拐弯的部分太短了不好看
15:41 Bungaku Shounen: 3/4好像是fycho讲的
15:41 Bungaku Shounen: 我觉得还好 hard允许自创节奏吧
15:42 Zero__wind: 建议你全曲自创节奏
15:42 Bungaku Shounen: orz..
15:42 Zero__wind: 00:32:967 (1,2,3,4,1,2,3,4) - 这个地方一样 flow很奇怪
15:42 Bungaku Shounen: 00:28:058 (4) - 起到00:28:331 - ?
15:43 Bungaku Shounen: 那个地方稍后改
15:43 Zero__wind: 嗯
15:43 Zero__wind: 这样好一些
15:43 Zero__wind: 00:35:422 (2) - 这也画得各种奇葩
15:44 Zero__wind: 00:50:422 (1,1) - 这两个跳太远了
15:44 Zero__wind: 这又不是什么很强的地方
15:45 Zero__wind: 00:46:877 (2) - 像这种地方你跳下就跳吧 重音的地方 感觉还好
15:45 Zero__wind: 后面那种的 00:50:149 (5,1) - 我觉得这简直是吓人
15:46 Zero__wind: 00:56:695 (3) - 这种滑条 反正我自己觉得不好看 让红锚点落在3/4拍那个位置比较好
15:46 Zero__wind: 00:59:967 (1) - 这 都是 而且这个太高了 碰到血条
15:48 Zero__wind: 01:08:422 (4,1) - 这个地方感觉flow不是很舒服
15:48 Zero__wind: 建议01:08:695 (1,3) - 一起逆时针转个二十度左右再摆回差不多的位置
15:48 Zero__wind: 当然你记得把01:09:513 (2) - 也调整一下
15:49 Zero__wind: 01:31:331 (4,5) - 这两个反过来不是更顺一些么=。=
15:50 Zero__wind: 01:22:877 (5,6) - 这可以blanket得好一些吧 既然你这滑条都画成这样了=。=
15:51 Zero__wind: 其他的大概还好
15:51 Zero__wind: 当然 不要忘了音效……你那个finish的鼓=。=
15:52 Bungaku Shounen: fixed
15:53 Bungaku Shounen: 鼓还好啊 13finish偶尔whistle
15:53 Zero__wind: 没法儿说
15:53 Zero__wind: 你kiai里面那种连续3/4的节奏
15:54 Zero__wind: 根本不适合你下音效
15:55 Bungaku Shounen: 那1/2摆满?
15:56 Zero__wind: ……
15:56 Zero__wind: 为什么是不极左就极右=。=
15:56 Bungaku Shounen: 不然1/1note也太无聊了吧..
15:57 Zero__wind: 做图是为了还原曲子 不是为了难 好不好玩和难不难也不成正比
15:57 Zero__wind: 想做难就别坑这种歌啊
15:57 Bungaku Shounen: 那怎么摆?
15:58 Zero__wind: 反正音效的话我就觉得你那finish不适用 你那种3/4 slider这么多更不适用了
15:58 Zero__wind: 这种东西没法儿说 只能说是我个人意见
15:58 Zero__wind: 仅供参考
15:58 Bungaku Shounen: 我去多看几个人的意见好了
16:00 Zero__wind: Normal 没什么好多说的 不要叠 不要跳
16:00 Zero__wind: 00:08:695 (3) -
16:00 Zero__wind: 00:15:240 (1,1,1) -
16:00 Zero__wind: 00:45:786 (3,1) -
16:00 Zero__wind: 都是作死
16:00 Zero__wind: 不作死就不会死 为什么不懂
16:00 Bungaku Shounen: normal也不能叠吗?
16:00 Bungaku Shounen: 补了e啊_(:з」∠)_
16:00 Zero__wind: 不能
16:01 Zero__wind: 00:53:422 (2) -
16:01 Bungaku Shounen: 壕
16:01 Zero__wind: 00:59:422 (3,1) -
16:01 Zero__wind: 01:00:104 (1,2) -
16:01 Zero__wind: 01:19:058 (1) - 不必要的NC
16:01 Zero__wind: 而且建议少折返一次加个circle
16:02 Zero__wind: EN里面尽量不要用多次折返的滑条
16:02 Zero__wind: 01:27:786 (1) - ^
16:02 Zero__wind: 后面还有一样的
16:02 Zero__wind: 01:36:513 (1) -
16:02 Zero__wind: normal里面能叠的意思 如果你有一个circle 后面二分拍是一个slider
16:03 Zero__wind: 那么这个ricle你可以叠在后面的slider的头上
16:03 Zero__wind: 而且这一般是在高BPM里为了避免circle和后面slider分不开 不好看 才叠的
16:03 Zero__wind: 你这sv和ds的设定下根本不会出现这种问题
16:04 Zero__wind: 像你那些在slider尾巴一拍叠circle的都一律是作死
16:04 Zero__wind: 另外我建议你CS3
16:05 Bungaku Shounen: 除了cs3和少一个折返都fixed
16:05 Zero__wind: 哦
16:05 Zero__wind: Easy里面一样 间距
16:05 Zero__wind: 00:27:240 (3,1) -
16:06 Zero__wind: 00:33:240 (3,4) - 这种的小于普通间距是可以的
16:06 Zero__wind: 因为在00:33:240 (3) - 消失的时候00:35:422 (4) - 的收缩圈还没出现
16:06 Zero__wind: 这种的没有关系
16:07 Bungaku Shounen: thx
16:07 Bungaku Shounen: 壕
16:07 Zero__wind: 别的好像没啥了
16:07 Zero__wind: 哦对了
16:07 Bungaku Shounen: 好的 谢谢> <
16:07 Zero__wind: Ai mod
16:08 Zero__wind: 好像没啥问题
16:08 Zero__wind: 哦不对有
16:08 Zero__wind: 你Hard的 宽屏支持没开
16:08 Bungaku Shounen: 大于10?
16:08 Zero__wind: Hard的宽屏支持
16:09 Zero__wind: 其他的没事
16:09 Zero__wind: 我去po了啊
16:09 Bungaku Shounen: 好
we fixed some circle patterns in Hard, adjust some inconsistent distance usage in Normal and Easy
also activated widescreen support for Hard diff to be consistent

Good luck
Topic Starter
Bungaku Shounen

rinsukir wrote:

m4m
my map: s/113813

[Easy]
00:52:877 (3) - 好像有点难看 NO

[Normal]
柑橘圈大点比较好 cs4dt后像hard( 不对 这明明就是个hard NO
normal变ds真的没问题吗 NO
00:03:786 (3) - 最后一个描点是不是要往里面移一点 好像出界了 FIXED
00:09:786 (2) - ^ FIXED
00:50:695 (4) - meibaohao FIXED
01:00:104 (1) - 移到前面长白线 NO
01:08:695 (4) - 和2分开一点? FIXED
01:13:058 (1) - 最后一个描点是不是要往里面移一点 好像出界了 FIXED

[Hard]
笔都甩出板子惹 差点1x100fc sad
开头两个1/8都不知道该怎么打好 混过去
00:26:422 (1) - meibaohao FIXED
00:47:967 (4) - ^ FIXED
00:56:695 (3) - 红点出界了吧 FIXED
00:59:967 (1) - 最后一个描点好像出界惹 FIXED
01:37:877 (2) - 每次都断在这里 间距小一点? FIXED
01:41:422 (2,3,4,5) - 这几个好容易断尾a NO

goodluck. :)
亦蓝快去摸我的图((
thx :)
Topic Starter
Bungaku Shounen

Zero__wind wrote:

irc log
15:05 Bungaku Shounen: 0风老师有空摸图吗:3
15:06 Zero__wind: 瞎了你先说你是谁
15:07 Bungaku Shounen: 白猫
15:07 Zero__wind: >.< 你们都会改名
15:07 Bungaku Shounen: 点下去就后悔惹
15:08 Bungaku Shounen: 有空筹划下二次改名
15:08 Bungaku Shounen: 摸不摸图啊_(:з」∠)_
15:09 Zero__wind: 什么图啊 没多少时间啊
15:09 *Bungaku Shounen is listening to [http://osu.ppy.sh/b/337360 Tianshi - Lin Shui Zhao Hua]
15:09 Bungaku Shounen: 一分半三个standard
15:12 Zero__wind: 下载看下
15:12 Bungaku Shounen: thx
15:14 Zero__wind: irc?
15:14 Bungaku Shounen: 好的
15:16 *Zero__wind is editing [http://osu.ppy.sh/b/312343 Tianshi - Lin Shui Zhao Hua [Hard]]
15:16 Zero__wind: AR改成7
15:16 Zero__wind: 慢歌 还是Hard 不适合那么高
15:16 Bungaku Shounen: 好
15:17 Bungaku Shounen: 难度不会过低吗
15:17 Zero__wind: 你要那么高难度干嘛 再说AR和难度关系也不大吧
15:17 Zero__wind: 倒是你可以把OD改成6
15:17 Bungaku Shounen: fixed
15:19 Zero__wind: 你SC1的finish这音效选的很奇怪 我全曲听完都没听出来哪里有鼓
15:19 Zero__wind: 然后你又加的东一个西一个的
15:20 Zero__wind: 根本不系统 不知道在干什么
15:20 Zero__wind: 干脆就不要用
15:20 Bungaku Shounen: 我照着lks给的音效听得
15:20 Bungaku Shounen: 可能我改动的太多
15:20 Zero__wind: 你要用的话你要规律地加啊
15:20 Zero__wind: 有一下儿没一下儿的算什么
15:20 Bungaku Shounen: http://puu.sh/4Wt9x.mp3
15:21 Zero__wind: 这杀
15:21 Zero__wind: 啥
15:21 Bungaku Shounen: LKs做的
15:22 Zero__wind: 做的啥 你发的是个mp3啊
15:22 Bungaku Shounen: 她做好了扔给我的 用软件加了音效
15:23 Zero__wind: 闹不明白
15:23 Zero__wind: 反正不管怎么着吧 你把你finish弄得规律点
15:23 Bungaku Shounen: 好
15:24 Zero__wind: 00:02:149 (1,1,2) - 你这
15:24 Zero__wind: 一会儿隔一条白线加一会儿又不隔
15:24 Zero__wind: 00:09:240 (1,2,3,4) - 然后后面大概又忘了加
15:25 Zero__wind: 等等#$%^&*
15:25 Zero__wind: 00:12:331 (3,4,5) - 这是什么排版
15:26 Zero__wind: 连打这样放也太反人类了点
15:26 Bungaku Shounen: 节奏是这样啊啊
15:26 Bungaku Shounen: 怎么排好?
15:26 Zero__wind: 我说你的circle放的位置
15:26 Bungaku Shounen: 最后一个note
15:26 Bungaku Shounen: 跳一下?
15:26 Zero__wind: 为什么2个叠起来后面一个又拉那么远
15:27 Zero__wind: 你见过谁这么放串子的
15:27 Bungaku Shounen: 前面两个是1/8后面是1/4
15:27 Zero__wind: 哦不对
15:28 Zero__wind: 卧槽 这节奏……
15:28 Zero__wind: 我以为是1/6
15:28 Zero__wind: 这种节奏你果断就用滑条了啊……
15:28 Zero__wind: 110BPM的Hard里放这种连打人干事?
15:29 Bungaku Shounen: 滑条怎么放?
15:29 Zero__wind: 00:12:331 (3,4) - 把这换成一个滑条
15:30 Bungaku Shounen: fixed
15:30 Zero__wind: 00:24:240 (1,2,3,4,1,2,3,4) - 这flow很奇怪啊=。=
15:31 Zero__wind: 不要叠着
15:31 Zero__wind: 我没明白为什么要叠
15:31 Bungaku Shounen: 三角形不要叠?
15:31 Zero__wind: 你曲子是这种感觉么
15:32 Zero__wind: 我就问你为什么你别的地方都是空的地方走这里就来回搞里搞去的
15:32 Bungaku Shounen: 两句话对着的
15:32 Zero__wind: 哦行
15:32 Bungaku Shounen: 后面都是叠着的啊
15:32 Zero__wind: 那你就想个flow好点的循环方法
15:32 Zero__wind: 我看下
15:33 Zero__wind: 比如你把00:25:058 (4) -
15:33 Zero__wind: 放到1的左边
15:33 Zero__wind: 和1还有2构成三角形呢
15:34 Bungaku Shounen: 平行四边形?
15:34 Zero__wind: 你这个flow实在是很奇怪
15:34 Zero__wind: 差不多吧=。=
15:34 Zero__wind: 还有我建议你00:26:149 (4) - 不要和前面的4叠着
15:34 Bungaku Shounen: fixed
15:34 Zero__wind: 首先你从叠这个的目的 是根据vocal 这两个4是vocal无关的
15:35 Zero__wind: 然后就是蓝色的4很明显比灰色的4要弱很多
15:35 Zero__wind: 蓝色的4那里不适合放跳
15:36 Bungaku Shounen: 蓝色4放到2左边怎样
15:36 Zero__wind: 你现在不就在2左边么
15:36 Zero__wind: 不要放那么远
15:36 Zero__wind: 建议你放在3下面 相当于顺时针绕圈出去
15:37 Zero__wind: 或则直接和蓝色2叠着
15:37 Zero__wind: 这样flow可以往左
15:37 Bungaku Shounen: 和1叠着可以吗
15:37 Zero__wind: 或者在蓝色的2和3上面构成三角形然后00:26:422 (1) - 还是才左上面绕出去
15:37 Zero__wind: 也行
15:37 Zero__wind: 那你就是转到下面去了
15:38 Zero__wind: 那你就自己想想后面怎么调吧
15:38 Bungaku Shounen: 那下一个青色1会不会有问题?
15:38 Zero__wind: 肯定要调啊你逗我么
15:38 Bungaku Shounen: 还是在23上面吧
15:39 Zero__wind: 00:28:058 (4) - 这个地方为什么不起滑条
15:39 Zero__wind: 这里是长音
15:39 Zero__wind: 00:28:331 (5) - 反正这个滑条非常莫名
15:39 Zero__wind: 没有一个延续的什么音
15:40 Zero__wind: 而且你还用的是个3/4 slider 就更莫名了
15:40 Zero__wind: 没长音你拖那么长干嘛
15:40 Zero__wind: 00:30:513 (4) - 这个尾巴拐弯的部分太短了不好看
15:41 Bungaku Shounen: 3/4好像是fycho讲的
15:41 Bungaku Shounen: 我觉得还好 hard允许自创节奏吧
15:42 Zero__wind: 建议你全曲自创节奏
15:42 Bungaku Shounen: orz..
15:42 Zero__wind: 00:32:967 (1,2,3,4,1,2,3,4) - 这个地方一样 flow很奇怪
15:42 Bungaku Shounen: 00:28:058 (4) - 起到00:28:331 - ?
15:43 Bungaku Shounen: 那个地方稍后改
15:43 Zero__wind: 嗯
15:43 Zero__wind: 这样好一些
15:43 Zero__wind: 00:35:422 (2) - 这也画得各种奇葩
15:44 Zero__wind: 00:50:422 (1,1) - 这两个跳太远了
15:44 Zero__wind: 这又不是什么很强的地方
15:45 Zero__wind: 00:46:877 (2) - 像这种地方你跳下就跳吧 重音的地方 感觉还好
15:45 Zero__wind: 后面那种的 00:50:149 (5,1) - 我觉得这简直是吓人
15:46 Zero__wind: 00:56:695 (3) - 这种滑条 反正我自己觉得不好看 让红锚点落在3/4拍那个位置比较好
15:46 Zero__wind: 00:59:967 (1) - 这 都是 而且这个太高了 碰到血条
15:48 Zero__wind: 01:08:422 (4,1) - 这个地方感觉flow不是很舒服
15:48 Zero__wind: 建议01:08:695 (1,3) - 一起逆时针转个二十度左右再摆回差不多的位置
15:48 Zero__wind: 当然你记得把01:09:513 (2) - 也调整一下
15:49 Zero__wind: 01:31:331 (4,5) - 这两个反过来不是更顺一些么=。=
15:50 Zero__wind: 01:22:877 (5,6) - 这可以blanket得好一些吧 既然你这滑条都画成这样了=。=
15:51 Zero__wind: 其他的大概还好
15:51 Zero__wind: 当然 不要忘了音效……你那个finish的鼓=。=
15:52 Bungaku Shounen: fixed
15:53 Bungaku Shounen: 鼓还好啊 13finish偶尔whistle
15:53 Zero__wind: 没法儿说
15:53 Zero__wind: 你kiai里面那种连续3/4的节奏
15:54 Zero__wind: 根本不适合你下音效
15:55 Bungaku Shounen: 那1/2摆满?
15:56 Zero__wind: ……
15:56 Zero__wind: 为什么是不极左就极右=。=
15:56 Bungaku Shounen: 不然1/1note也太无聊了吧..
15:57 Zero__wind: 做图是为了还原曲子 不是为了难 好不好玩和难不难也不成正比
15:57 Zero__wind: 想做难就别坑这种歌啊
15:57 Bungaku Shounen: 那怎么摆?
15:58 Zero__wind: 反正音效的话我就觉得你那finish不适用 你那种3/4 slider这么多更不适用了
15:58 Zero__wind: 这种东西没法儿说 只能说是我个人意见
15:58 Zero__wind: 仅供参考
15:58 Bungaku Shounen: 我去多看几个人的意见好了
16:00 Zero__wind: Normal 没什么好多说的 不要叠 不要跳
16:00 Zero__wind: 00:08:695 (3) -
16:00 Zero__wind: 00:15:240 (1,1,1) -
16:00 Zero__wind: 00:45:786 (3,1) -
16:00 Zero__wind: 都是作死
16:00 Zero__wind: 不作死就不会死 为什么不懂
16:00 Bungaku Shounen: normal也不能叠吗?
16:00 Bungaku Shounen: 补了e啊_(:з」∠)_
16:00 Zero__wind: 不能
16:01 Zero__wind: 00:53:422 (2) -
16:01 Bungaku Shounen: 壕
16:01 Zero__wind: 00:59:422 (3,1) -
16:01 Zero__wind: 01:00:104 (1,2) -
16:01 Zero__wind: 01:19:058 (1) - 不必要的NC
16:01 Zero__wind: 而且建议少折返一次加个circle
16:02 Zero__wind: EN里面尽量不要用多次折返的滑条
16:02 Zero__wind: 01:27:786 (1) - ^
16:02 Zero__wind: 后面还有一样的
16:02 Zero__wind: 01:36:513 (1) -
16:02 Zero__wind: normal里面能叠的意思 如果你有一个circle 后面二分拍是一个slider
16:03 Zero__wind: 那么这个ricle你可以叠在后面的slider的头上
16:03 Zero__wind: 而且这一般是在高BPM里为了避免circle和后面slider分不开 不好看 才叠的
16:03 Zero__wind: 你这sv和ds的设定下根本不会出现这种问题
16:04 Zero__wind: 像你那些在slider尾巴一拍叠circle的都一律是作死
16:04 Zero__wind: 另外我建议你CS3
16:05 Bungaku Shounen: 除了cs3和少一个折返都fixed
16:05 Zero__wind: 哦
16:05 Zero__wind: Easy里面一样 间距
16:05 Zero__wind: 00:27:240 (3,1) -
16:06 Zero__wind: 00:33:240 (3,4) - 这种的小于普通间距是可以的
16:06 Zero__wind: 因为在00:33:240 (3) - 消失的时候00:35:422 (4) - 的收缩圈还没出现
16:06 Zero__wind: 这种的没有关系
16:07 Bungaku Shounen: thx
16:07 Bungaku Shounen: 壕
16:07 Zero__wind: 别的好像没啥了
16:07 Zero__wind: 哦对了
16:07 Bungaku Shounen: 好的 谢谢> <
16:07 Zero__wind: Ai mod
16:08 Zero__wind: 好像没啥问题
16:08 Zero__wind: 哦不对有
16:08 Zero__wind: 你Hard的 宽屏支持没开
16:08 Bungaku Shounen: 大于10?
16:08 Zero__wind: Hard的宽屏支持
16:09 Zero__wind: 其他的没事
16:09 Zero__wind: 我去po了啊
16:09 Bungaku Shounen: 好
we fixed some circle patterns in Hard, adjust some inconsistent distance usage in Normal and Easy
also activated widescreen support for Hard diff to be consistent

Good luck
thx :)
udongein
hi~ mod from饼兔后宫群
[Hard]
挺好的w玛德LKs怎么这么屌
00:03:786 (2,3,4) - 这三个换成折返的1/8滑条吧?
00:28:058 (8) - 这个拉到00:28:604这里?
00:55:331 (5) - 这个位置不好,4和5靠的太近了,建议5换一个位置或者把1234构成的三角形拉大一点
00:56:695 (3) - 这个实在不怎么好看,跟00:57:513 (1) - 做个blanket吧

[Normal]
00:15:240 (1,1,1) - 这个叠加用在normal上有点不太合适,拉开来吧
01:27:786 (2) - 尽量避免多次折返的滑条,可以在01:27:786 放一个circle然后在01:28:331 (3) - 放折返一次的slider

[Easy]
00:14:149 (2) - 这个拉的来随便了= =认真点
00:34:331 (4) - 这里加个滑条?节奏有点太空了
Topic Starter
Bungaku Shounen

epocsodielaK wrote:

hi~ mod from饼兔后宫群
[Hard]
挺好的w玛德LKs怎么这么屌
00:03:786 (2,3,4) - 这三个换成折返的1/8滑条吧? NO
00:28:058 (8) - 这个拉到00:28:604这里? NO
00:55:331 (5) - 这个位置不好,4和5靠的太近了,建议5换一个位置或者把1234构成的三角形拉大一点 FIXED
00:56:695 (3) - 这个实在不怎么好看,跟00:57:513 (1) - 做个blanket吧 FIXED

[Normal]
00:15:240 (1,1,1) - 这个叠加用在normal上有点不太合适,拉开来吧 NO
01:27:786 (2) - 尽量避免多次折返的滑条,可以在01:27:786 放一个circle然后在01:28:331 (3) - 放折返一次的slider NO

[Easy]
00:14:149 (2) - 这个拉的来随便了= =认真点 NO
00:34:331 (4) - 这里加个滑条?节奏有点太空了 NO
:) thx
DeletedUser_3611598
Hi~! from my queue!

[Easy]
  • 00:24:513 (1,2) - blanket?
    00:31:604 (2) - same like 00:29:422 (1) -
    00:31:604 (2,3) - blanket?
    00:34:331 - add slider end on 00:34:877 -
    00:40:331 (2) - same like 00:38:149 (1) -
    00:44:149 (3,4) - maybe this rhythm is hard for beginners.
    00:52:877 (3) - same like 00:50:695 (1) -
    01:17:695 ~ 01:21:513 - add something or insert break time. it is too bored
    01:26:422 ~ 01:30:240 - ^
    01:35:149 ~ 01:38:967 - ^
    01:30:513 (1,1) - blanket

    [Normal]
    • 00:07:058 (1,2) - blanket for better flow
      00:33:240 (4) - move to (302,227) for accurate overlap
      00:33:240 (4) - add clap on head
      00:49:058 (2) - add finish on mid

      [Hard]
      • Cool :3
Natsu
HI~ Bungaku Shounen

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. In both taikos diff the last kiai should start in 01:39:240

Hard:
  1. 00:01:604 (3) - you should ctrl g this so the pattern can have consistent 00:00:513 (1,2,3) - also will make your diff more interesting to play
  2. 00:03:922 (4,5) - this objects are to close and make this really hard to read o.o use 1.30 distance like you use here 00:03:240 (1,2) - being consistent with the distance in each combo will make yur map pretty nice and confortable to play
  3. 00:05:422 (1) - make this slider a little curved to keep the flow and consistent with 00:05:967 (2) - some like this will play really nice and will fit the music pretty cool:
  4. 00:08:149 this 10% sound here its almost inaudible and very questionable for rank I suggest you to use 20% or 15% will fit better.
  5. 00:06:786 (2,3,4,5,2,5) - stack that beats properly
  6. 00:11:967 (2,3) - this overlap its also very questionable and really hard to read on first play since the previous one overlap it alot and make the readability of 00:12:308 (3) - very questionable just try some easy like:
  7. 00:13:604 (1,2,3) - use the same spacing between this sliders pls
  8. 00:15:240 (1,1,1) - the NC spam its not necesary o.o you should remove 00:15:786 (1,1) - those nc make not much sense that beats are perfectly readables without it
  9. 00:19:604 same here up the volume atleast to 15%
  10. 00:20:695 (2) - this is touching the hp bar you should move it a little down to avoid this
  11. 00:22:604 (1,2,3,4,5) - like this one are another case you should use a consistent distance between your combos
  12. 00:34:877 (4) - why this one have more distance than the others? o.o nothing suggest me to have it in that way also maybe try this instead to make it consistent also if you follow this the jump from 4 to next 1 will be more fun
  13. 00:36:513 if you wanna keep the antijump this beat will need NC if not use a properly spacing x.x
  14. 00:44:422 (2,3) - you can improve this blanket actually dont look nice
  15. 00:45:513 (4,5) - The transition between this objects dont flow good o.o its really forced to play and not natural Im sure you can improve this
  16. 00:49:058 (2) - maybe a mistake? but the manual stack look pretty bad here so better stack this properly i meant this 00:49:058 (2) - with 00:50:149 (5) -
  17. 00:50:422 (1,2,3,4) - fix the spacing
  18. 00:51:513 (1,2,3,4) - same as above
  19. 00:52:877 (2,3) - really hard to read maybe can you try to make it more noticeable?
  20. 00:55:331 (5) - If you want to keep this beat here atleast will need nc if not how the player its supposed to know you reduce alot the distance here? o.o n first play it look like 1/4 beat but atually its 1/2
  21. 00:59:149 (2) - this got cover by some hitsounds and previous circle why you dont try to makeit more beauty like:
  22. 01:09:786 (3,1) - them are to close each other since after your jumps I expect 01:10:604 (1) - be in 01:10:877 (2) - place also 01:09:786 (3,3) - can you avoid the overlap?
  23. 01:12:786 (4,2) - Stack this properly
  24. 01:17:422 (5,1) - this 1/4 jump its to big for a hard diff you should reduce alot the distance here
  25. 01:19:058 (1,2,3,4) - yeah you need to up the volume here too since the beats are inaudibles and its notrankable x.x also a player need a feedback when he click the circles you know :l
  26. 01:21:786 (3,5) - not sure about this kinds of overlaps on a hard diff since are to hard to read for a non experience players this kind of patterns are more for an insane diff
  27. 01:23:967 (1,2,3,4,5) - stack this properly o.o
  28. 01:32:149 (1) - I higly suggest you to move this slider in another way to improve the flow with previous and next beat like:
  29. 01:34:877 (6,1) - this jump its not suitable for a hard diff use a properly spacing here
  30. 01:36:513 (3,4) - unstack this and map it like you did 01:35:422 (1,2,3) - since its the same music
  31. 01:38:149 (3,3) - you can improve this blanket alot
  32. 01:43:604 (1) - can you move this to other place? its getting really bad overlaped by previous sliders x.x

Normal:
  1. HP5 OD4 HP4 fit better the spread of your mapset.
  2. 00:02:149 (1,2) - the transition here can be alot better but you can improve this easy just try some like:
  3. 00:04:331 yes like I told you in hard diff you need to up the volume to make it audible if not its not rankable
  4. 00:07:058 (1,2,3) - redo this part and improve the flow the placement look kinda random now x.x
  5. 00:10:877 (3,1) - Fix the distance
  6. 00:11:422 (1,2,3,1) - same as above this its not suitable for a normal diff .-.
  7. 00:15:240 (1,1,1) - to hard for a normal diff use a properly spacing instead and no NC dont help with it newbies cant read this patterns
  8. 00:22:331 (1,2) - fix the distance
  9. 00:25:604 (1,2) - same as above
  10. 00:27:240 (4,1) - this kind of jumps are not ok for a normal diff also this song its a relax one so its better if you keep the distance consistent
  11. 00:38:149 (2,1) - same as above
  12. 00:45:786 (3,1) - ^
  13. 00:50:695 (4,1) - use a properly distance here since the newies cant read this changes of distance o.o also its a relax song no one will expect this in a normal diff
  14. 00:51:786 (1,2) - ^
  15. 00:53:422 (2,1) - you should map the gap between them since I dont see the reason to dont map this part x.x will be better if you do
  16. 01:08:695 (4) - look like you are missing NC here
  17. 01:17:422 (1) - this sliders get really overlaped by previous ones I really suggest you to try another way here since a no experienced player will be not able to read this
  18. 01:32:695 (2,3,4) - Fix the distance
    01:41:422 remove the NC its not necesary at all just make a combo spam there and dont look good and dont fit with the song

Easy:
  1. 00:01:058 (1,2) - you can improve this blanket a little
  2. 00:04:331 (3,1) - Fix the distance since on easy you should use the same unless the gap its really bigbut like this small one you should keep it consistent
  3. 00:08:695 (3,1) - same as above
  4. 00:27:240 (3,1) - symilar case jumps are not ok for an easy diff
  5. 00:29:422 (1,2) - you can improve the flow here the actual placement dont play natural and will be really unconfortable for new players
  6. 00:34:331 - 00:34:877 - 00:36:513 - 00:37:058 you should map those spots since the music here its really important
  7. 00:44:149 (3,4) - this ryhthm its to hard for a easy diff use a one more suitable for this diff like:
  8. 00:52:877 this slider look really off place o.o since the shape dont fit much here what about to rearrange the combo here to make a symetrical pattern like:
  9. 00:57:786 the double repeat will be really confuse or newbies try another rhythm instead here plz
  10. 01:02:149 same as above
  11. 01:06:513 ^
  12. 01:10:877 ^
  13. 01:17:967 you should map the whole part o.o dont make much sense have a break/drainzone in the chorus of the song or maybe add some spinner
  14. 01:26:695 same as above
  15. 01:35:422 ^

GL :3/
Topic Starter
Bungaku Shounen

[ Raphael ] wrote:

Hi~! from my queue!


Easy
00:24:513 (1,2) - blanket? NO
00:31:604 (2) - same like 00:29:422 (1) - FIXED
00:31:604 (2,3) - blanket? FIXED
00:34:331 - add slider end on 00:34:877 - NO
00:40:331 (2) - same like 00:38:149 (1) - FIXED
00:44:149 (3,4) - maybe this rhythm is hard for beginners. NO
00:52:877 (3) - same like 00:50:695 (1) - NO
01:17:695 ~ 01:21:513 - add something or insert break time. it is too bored FIXED
01:26:422 ~ 01:30:240 - ^ FIXED
01:35:149 ~ 01:38:967 - ^ FIXED
01:30:513 (1,1) - blanket NO



Normal
00:07:058 (1,2) - blanket for better flow NO
00:33:240 (4) - move to (302,227) for accurate overlap FIXED
00:33:240 (4) - add clap on head FIXED
00:49:058 (2) - add finish on mid NO



Hard
Cool :3
Thx :)
Topic Starter
Bungaku Shounen

Natsu wrote:

HI~ Bungaku Shounen

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. In both taikos diff the last kiai should start in 01:39:240

Hard:
  1. 00:01:604 (3) - you should ctrl g this so the pattern can have consistent 00:00:513 (1,2,3) - also will make your diff more interesting to play
  2. 00:03:922 (4,5) - this objects are to close and make this really hard to read o.o use 1.30 distance like you use here 00:03:240 (1,2) - being consistent with the distance in each combo will make yur map pretty nice and confortable to play
  3. 00:05:422 (1) - make this slider a little curved to keep the flow and consistent with 00:05:967 (2) - some like this will play really nice and will fit the music pretty cool:
  4. 00:08:149 this 10% sound here its almost inaudible and very questionable for rank I suggest you to use 20% or 15% will fit better.
  5. 00:06:786 (2,3,4,5,2,5) - stack that beats properly
  6. 00:11:967 (2,3) - this overlap its also very questionable and really hard to read on first play since the previous one overlap it alot and make the readability of 00:12:308 (3) - very questionable just try some easy like:
  7. 00:13:604 (1,2,3) - use the same spacing between this sliders pls
  8. 00:15:240 (1,1,1) - the NC spam its not necesary o.o you should remove 00:15:786 (1,1) - those nc make not much sense that beats are perfectly readables without it
  9. 00:19:604 same here up the volume atleast to 15%
  10. 00:20:695 (2) - this is touching the hp bar you should move it a little down to avoid this
  11. 00:22:604 (1,2,3,4,5) - like this one are another case you should use a consistent distance between your combos
  12. 00:34:877 (4) - why this one have more distance than the others? o.o nothing suggest me to have it in that way also maybe try this instead to make it consistent also if you follow this the jump from 4 to next 1 will be more fun
  13. 00:36:513 if you wanna keep the antijump this beat will need NC if not use a properly spacing x.x
  14. 00:44:422 (2,3) - you can improve this blanket actually dont look nice
  15. 00:45:513 (4,5) - The transition between this objects dont flow good o.o its really forced to play and not natural Im sure you can improve this
  16. 00:49:058 (2) - maybe a mistake? but the manual stack look pretty bad here so better stack this properly i meant this 00:49:058 (2) - with 00:50:149 (5) -
  17. 00:50:422 (1,2,3,4) - fix the spacing
  18. 00:51:513 (1,2,3,4) - same as above
  19. 00:52:877 (2,3) - really hard to read maybe can you try to make it more noticeable?
  20. 00:55:331 (5) - If you want to keep this beat here atleast will need nc if not how the player its supposed to know you reduce alot the distance here? o.o n first play it look like 1/4 beat but atually its 1/2
  21. 00:59:149 (2) - this got cover by some hitsounds and previous circle why you dont try to makeit more beauty like:
  22. 01:09:786 (3,1) - them are to close each other since after your jumps I expect 01:10:604 (1) - be in 01:10:877 (2) - place also 01:09:786 (3,3) - can you avoid the overlap?
  23. 01:12:786 (4,2) - Stack this properly
  24. 01:17:422 (5,1) - this 1/4 jump its to big for a hard diff you should reduce alot the distance here
  25. 01:19:058 (1,2,3,4) - yeah you need to up the volume here too since the beats are inaudibles and its notrankable x.x also a player need a feedback when he click the circles you know :l
  26. 01:21:786 (3,5) - not sure about this kinds of overlaps on a hard diff since are to hard to read for a non experience players this kind of patterns are more for an insane diff
  27. 01:23:967 (1,2,3,4,5) - stack this properly o.o
  28. 01:32:149 (1) - I higly suggest you to move this slider in another way to improve the flow with previous and next beat like:
  29. 01:34:877 (6,1) - this jump its not suitable for a hard diff use a properly spacing here
  30. 01:36:513 (3,4) - unstack this and map it like you did 01:35:422 (1,2,3) - since its the same music
  31. 01:38:149 (3,3) - you can improve this blanket alot
  32. 01:43:604 (1) - can you move this to other place? its getting really bad overlaped by previous sliders x.x

Normal:
  1. HP5 OD4 HP4 fit better the spread of your mapset.
  2. 00:02:149 (1,2) - the transition here can be alot better but you can improve this easy just try some like:
  3. 00:04:331 yes like I told you in hard diff you need to up the volume to make it audible if not its not rankable
  4. 00:07:058 (1,2,3) - redo this part and improve the flow the placement look kinda random now x.x
  5. 00:10:877 (3,1) - Fix the distance
  6. 00:11:422 (1,2,3,1) - same as above this its not suitable for a normal diff .-.
  7. 00:15:240 (1,1,1) - to hard for a normal diff use a properly spacing instead and no NC dont help with it newbies cant read this patterns
  8. 00:22:331 (1,2) - fix the distance
  9. 00:25:604 (1,2) - same as above
  10. 00:27:240 (4,1) - this kind of jumps are not ok for a normal diff also this song its a relax one so its better if you keep the distance consistent
  11. 00:38:149 (2,1) - same as above
  12. 00:45:786 (3,1) - ^
  13. 00:50:695 (4,1) - use a properly distance here since the newies cant read this changes of distance o.o also its a relax song no one will expect this in a normal diff
  14. 00:51:786 (1,2) - ^
  15. 00:53:422 (2,1) - you should map the gap between them since I dont see the reason to dont map this part x.x will be better if you do
  16. 01:08:695 (4) - look like you are missing NC here
  17. 01:17:422 (1) - this sliders get really overlaped by previous ones I really suggest you to try another way here since a no experienced player will be not able to read this
  18. 01:32:695 (2,3,4) - Fix the distance
    01:41:422 remove the NC its not necesary at all just make a combo spam there and dont look good and dont fit with the song

Easy:
  1. 00:01:058 (1,2) - you can improve this blanket a little
  2. 00:04:331 (3,1) - Fix the distance since on easy you should use the same unless the gap its really bigbut like this small one you should keep it consistent
  3. 00:08:695 (3,1) - same as above
  4. 00:27:240 (3,1) - symilar case jumps are not ok for an easy diff
  5. 00:29:422 (1,2) - you can improve the flow here the actual placement dont play natural and will be really unconfortable for new players
  6. 00:34:331 - 00:34:877 - 00:36:513 - 00:37:058 you should map those spots since the music here its really important
  7. 00:44:149 (3,4) - this ryhthm its to hard for a easy diff use a one more suitable for this diff like:
  8. 00:52:877 this slider look really off place o.o since the shape dont fit much here what about to rearrange the combo here to make a symetrical pattern like:
  9. 00:57:786 the double repeat will be really confuse or newbies try another rhythm instead here plz
  10. 01:02:149 same as above
  11. 01:06:513 ^
  12. 01:10:877 ^
  13. 01:17:967 you should map the whole part o.o dont make much sense have a break/drainzone in the chorus of the song or maybe add some spinner
  14. 01:26:695 same as above
  15. 01:35:422 ^

GL :3/
Really thanks for your careful modding!Almost all fixed. :)
Akabato
hi~这里是野生的mod~因为是古风中文歌所以就过来了XD
那就开始mod吧~只会mod标准模式请见谅 > <

[General]
- SB总的来说很漂亮呢,就是歌词汉字有锯齿的样子,不是很美观,黑色大字感觉也比较沉闷压抑;_;
- tags是空的,考虑添加一些相关的信息,至少"Snowy Heart"是一定要加上的,因为他做了太鼓的GD。查了一下这曲子原作者是门仓聪(Satoshi Kadokura D.M.),也可以把他名字加到tags里
- audio lead-in的值应不小于2000,请在.osu文件里手动设置~general下的第二行就是~
- 感觉4种combo color就完全够用了……orz
- aimod说这张图需要开启epilepsy waring,考虑开启一下?song setup-design
- 同样是aimod,kiai time切换间隔过短,感觉你貌似是要喷泉效果的样子,如果是这样的话其实应该是三小段极短的kiai time而不是现在这样四段几乎连起来的长的。如果是我误解那请无视这条~QvQ

[Easy]
- 这个难度的kiai time与其他难度不一致。kiai time在所有难度里都应同样,所以让easy的kiai time也在01:45:786结束?

00:14:149 (2) - 这个滑条真心不怎么好看;_;,而且严格来说它好像还是出界的,是unrankable的……滑条只要有一个锚点在格外貌似就算出界了(如果我没记错的话)。像这样长的一个滑条最好还是参照欧美对称流的拉滑条方式去做,可以看看这个帖子做做参考 t/37194 不过我个人的建议最好还是拆成多个物件(这滑条吞了不少音),因为之后有段break,排列改起来也容易,不用顾及后面的物件了
00:43:058 (2) - 稍微上移几格让它跟00:41:967 (1) - 有blanket的感觉?
00:49:058 (1) - 为何要NC……remove it?
01:08:149 (2) - 挪到(308,176),跟01:06:513 (1) - 包
01:08:695 (1) - 挪到(436,236),也是跟01:08:149 (2) - 包
01:09:786 (2) - 可挪到(196,292),这样前后spacing都是0.99了。总之感觉既然弧滑条这么多的话就可以多多利用blanket pattern,现在的notes排列多少感觉有些random……
01:20:149 (1,1) - 形状……QAQ 像之后的01:39:240 (1) - 这样的滑条感觉还好看些
另外这个难度音效跟另两个难度一比缺了好多啊,该加音效的地方还是得加,绿线还是要下的,比如00:02:149这里的finish,既然能加为什么不加上呢……

[Normal]
00:27:240 (4) - 跟00:26:149 (2) - 的尾没叠好,关掉grid snap把4移到(175,45)
00:31:058 (1,2) - 这里包的感觉就很不错~可以多用用类似的pattern
00:59:422 (3) - 建议把它ctrl+g一下,然后在滑条头上加个在00:59:149的circle,这里漏音漏得很明显。感觉不少红线有vocal的地方都没note,失音严重……
01:41:422 (2) - 还是跟01:40:877 (1) - 包一下?

[Hard]
00:03:786 (2,3,4) - 这三个8分音连打,我真心建议换成一个8分音的折返滑条,太杀初见了,即使这图是ar8也很容易就误读成普通的1/4连打。整体风格如此善良的一张图,若是因为这里让不少人必须打个2pc乃至3pc才能FC,岂不惜哉……;_;
00:11:967 (2,3) - 这里同样感觉很诡异,虽然照顾那个明显的8分音是没错……好在滑条比三连还可接受一些
00:16:331 (3) - 出格了,unrankble,圆心在外就算出界貌似。可以把这三个note摆成向内弯而不是向外撇的弧形
00:32:695 (5) - 我建议把它摆远一点,大概在(280,88),现在跟00:31:877 (3) - 挨得很近感觉不怎么整洁
00:41:422 (5) - 这个可以跟00:40:058 (1) - 位置重叠。既然3,4都在跳那完全也可以把5摆开一点
00:49:604 (4) - 感觉可以换成三连,短时间内都是折返滑条有点腻= =
00:56:695 (3) - 跟后面的1包好一点。到kiai前这段感觉节奏挺不错的
01:22:877 (5) - 同样,包的问题。感觉可以把红锚点往左上拉拉让弧形段变长一些,比较好调整
01:38:422 (4) - 大概移到(88,352),然后01:38:695 (1)到(216,280) ,这样的话会使六个note呈现出两条相交斜线的
摆法,比原先那种软塌塌的曲线会整洁不少,如图所示
01:40:331 (5) - 建议跟01:38:695 (1) - 重叠

that's all.古风歌加油! :) ~ > < GL~
Topic Starter
Bungaku Shounen

Akabato wrote:

hi~这里是野生的mod~因为是古风中文歌所以就过来了XD
那就开始mod吧~只会mod标准模式请见谅 > <

[General]
- SB总的来说很漂亮呢,就是歌词汉字有锯齿的样子,不是很美观,黑色大字感觉也比较沉闷压抑;_; NO
- tags是空的,考虑添加一些相关的信息,至少"Snowy Heart"是一定要加上的,因为他做了太鼓的GD。查了一下这曲子原作者是门仓聪(Satoshi Kadokura D.M.),也可以把他名字加到tags里 FIXED
- audio lead-in的值应不小于2000,请在.osu文件里手动设置~general下的第二行就是~ FIXED
- 感觉4种combo color就完全够用了……orz NO
- aimod说这张图需要开启epilepsy waring,考虑开启一下?song setup-design FIXED
- 同样是aimod,kiai time切换间隔过短,感觉你貌似是要喷泉效果的样子,如果是这样的话其实应该是三小段极短的kiai time而不是现在这样四段几乎连起来的长的。如果是我误解那请无视这条~QvQ NO

[Easy]
- 这个难度的kiai time与其他难度不一致。kiai time在所有难度里都应同样,所以让easy的kiai time也在01:45:786结束? FIXED

00:14:149 (2) - 这个滑条真心不怎么好看;_;,而且严格来说它好像还是出界的,是unrankable的……滑条只要有一个锚点在格外貌似就算出界了(如果我没记错的话)。像这样长的一个滑条最好还是参照欧美对称流的拉滑条方式去做,可以看看这个帖子做做参考 t/37194 不过我个人的建议最好还是拆成多个物件(这滑条吞了不少音),因为之后有段break,排列改起来也容易,不用顾及后面的物件了 NO
00:43:058 (2) - 稍微上移几格让它跟00:41:967 (1) - 有blanket的感觉? NO
00:49:058 (1) - 为何要NC……remove it? FIXED
01:08:149 (2) - 挪到(308,176),跟01:06:513 (1) - 包 FIXED
01:08:695 (1) - 挪到(436,236),也是跟01:08:149 (2) - 包 NO
01:09:786 (2) - 可挪到(196,292),这样前后spacing都是0.99了。总之感觉既然弧滑条这么多的话就可以多多利用blanket pattern,现在的notes排列多少感觉有些random…… NO
01:20:149 (1,1) - 形状……QAQ 像之后的01:39:240 (1) - 这样的滑条感觉还好看些 NO
另外这个难度音效跟另两个难度一比缺了好多啊,该加音效的地方还是得加,绿线还是要下的,比如00:02:149这里的finish,既然能加为什么不加上呢…… NO

[Normal]
00:27:240 (4) - 跟00:26:149 (2) - 的尾没叠好,关掉grid snap把4移到(175,45) FIXED
00:31:058 (1,2) - 这里包的感觉就很不错~可以多用用类似的pattern
00:59:422 (3) - 建议把它ctrl+g一下,然后在滑条头上加个在00:59:149的circle,这里漏音漏得很明显。感觉不少红线有vocal的地方都没note,失音严重…… NO
01:41:422 (2) - 还是跟01:40:877 (1) - 包一下? FIXED

[Hard]
00:03:786 (2,3,4) - 这三个8分音连打,我真心建议换成一个8分音的折返滑条,太杀初见了,即使这图是ar8也很容易就误读成普通的1/4连打。整体风格如此善良的一张图,若是因为这里让不少人必须打个2pc乃至3pc才能FC,岂不惜哉……;_; NO
00:11:967 (2,3) - 这里同样感觉很诡异,虽然照顾那个明显的8分音是没错……好在滑条比三连还可接受一些 NO
00:16:331 (3) - 出格了,unrankble,圆心在外就算出界貌似。可以把这三个note摆成向内弯而不是向外撇的弧形 FIXED
00:32:695 (5) - 我建议把它摆远一点,大概在(280,88),现在跟00:31:877 (3) - 挨得很近感觉不怎么整洁 FIXED
00:41:422 (5) - 这个可以跟00:40:058 (1) - 位置重叠。既然3,4都在跳那完全也可以把5摆开一点 FIXED
00:49:604 (4) - 感觉可以换成三连,短时间内都是折返滑条有点腻= = NO
00:56:695 (3) - 跟后面的1包好一点。到kiai前这段感觉节奏挺不错的 FIXED
01:22:877 (5) - 同样,包的问题。感觉可以把红锚点往左上拉拉让弧形段变长一些,比较好调整 NO
01:38:422 (4) - 大概移到(88,352),然后01:38:695 (1)到(216,280) ,这样的话会使六个note呈现出两条相交斜线的
摆法,比原先那种软塌塌的曲线会整洁不少,如图所示 NO
01:40:331 (5) - 建议跟01:38:695 (1) - 重叠 NO

that's all.古风歌加油! :) ~ > < GL~
Thx! :)
Akabato
既然改了一些那就求给下KD吧~ :3 不知你是不是忘给了
Mafumafu
Hi!微博上群众
好图!!!!!!音效大赞!
只会摸Easy Norml的新人跪了

[Easy]
1. 00:01:058 (1,2) - http://puu.sh/6zIA0.jpg 没blanket好?
2. 00:05:422 (1,2) - 滑条头横坐标差了一个。还是对齐比较美观
3. 00:11:422 (2,3) - http://puu.sh/6zIJz.jpg 好像也没blanket好的样子
5. 00:41:967 (1,2) - http://puu.sh/6zIRI.jpg 没blanket好?
6. 00:50:695 (1,3) - 想做成对称的话,觉得纵坐标一致比较好
7. 00:57:786 (1,2,1) - 对称的比较好一些?
8. 01:06:513 (1,2) - http://puu.sh/6zJ17.jpg 感觉这个blanket还是要再修一下
9. 01:12:513 感觉这里节奏有些空

[Normal]
1. 00:31:058 (1,2) - 感觉还要再修一下blanket
2. 00:33:240 (4) - 没完全叠在2的折返处,差了一个坐标
3. 00:59:149 不加个note么QwQ
4. 01:34:877 (1) - 还是差了一个坐标没叠好
00:55:604 (1) - 感觉从这里到Kiai开始,加一些Finish感觉比较好

==================END=====================
其他难度FC不了就不摸了
Sorry if this is of little help....
Good Luck!
真的是好图!
Topic Starter
Bungaku Shounen

Regraz wrote:

Hi!微博上群众
好图!!!!!!音效大赞!
只会摸Easy Norml的新人跪了

[Easy]
1. 00:01:058 (1,2) - http://puu.sh/6zIA0.jpg 没blanket好? NO
2. 00:05:422 (1,2) - 滑条头横坐标差了一个。还是对齐比较美观 FIXED
3. 00:11:422 (2,3) - http://puu.sh/6zIJz.jpg 好像也没blanket好的样子 NO
5. 00:41:967 (1,2) - http://puu.sh/6zIRI.jpg 没blanket好? FIXED
6. 00:50:695 (1,3) - 想做成对称的话,觉得纵坐标一致比较好 FIXED
7. 00:57:786 (1,2,1) - 对称的比较好一些? NO
8. 01:06:513 (1,2) - http://puu.sh/6zJ17.jpg 感觉这个blanket还是要再修一下 FIXED
9. 01:12:513 感觉这里节奏有些空 NO

[Normal]
1. 00:31:058 (1,2) - 感觉还要再修一下blanket NO
2. 00:33:240 (4) - 没完全叠在2的折返处,差了一个坐标 FIXED
3. 00:59:149 不加个note么QwQ NO
4. 01:34:877 (1) - 还是差了一个坐标没叠好 FIXED
00:55:604 (1) - 感觉从这里到Kiai开始,加一些Finish感觉比较好 NO

==================END=====================
其他难度FC不了就不摸了
Sorry if this is of little help....
Good Luck!
真的是好图!
THX :)
show more
Please sign in to reply.

New reply