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nano feat. MY FIRST STORY - SAVIOR OF SONG (TV Size)

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Garven

Kodora wrote:

[Kodora]
00:14:866 (2) - This is unacceptable for a Hard difficulty. Make it less covered please. I asked more BATs and mappers for their opinions about this - it should be fine for advanced hard diff like this one since we already have easiest hard here. Also it's really not hard to read.

This isn't acceptable for a Hard difficulty. The circle is completely hidden by the slider body. This is a technique that should be used sparingly in Insane level difficulties. This was designed as a Hard. Make it more visible.

00:36:898 (1,2,1,2) - According to your rhythmic pattern, you shouldn't be moving to 1/2 rhythms until 00:38:148 - though adding a beat at 00:35:491 - would help move things forward a bit. Fixed

You still have premature 1/2ulation at 00:36:898 (1,2,1,2) -

00:49:241 (2) - This was unexpected. You never did these before - it felt like you were going to do your normal stack thing again like the rest of the map prior. That's a little trick to not let HD players FC it in one try - while it still easy to play/read nomod such trap should not case problems it also stolen from other map

It's more about consistency of flow. It breaks your flow up until this point so I have to actually look at the map instead of just playing it and enjoying it. Not a good design move in the long run.

00:51:273 (4,1) - This overlap makes me cry nah D: Real tears yo. They be fallin'

00:54:866 (1) - This speed up makes no sense musically nor does it fit with your mapping. This little speed-up done to emphazire second part, which actually stronger than first one.

If there is an increase in intensity of the music, I sure am not hearing it. Especially to the degree that you're emphasizing it. It plays out of place to the music itself.

01:04:866 (1) - ^

01:07:991 (2) - This is unacceptable for a Hard difficulty. Make it less covered please.
Yuko: No rush. I figure I may as well clean up the guest diffs while waiting for you. q:
Chloe
I finds those overlaps are not so difficult to read, also not too hard as a hard diff, and now the spread is clear here with the E N H H+ I.
HakuNoKaemi
now the "Hard for an Hard" won't work, as it isn't called hard.
though the "no Arpeggio" seems cool to add to the diff name XD u,u
Avena

Chloe wrote:

I finds those overlaps are not so difficult to read, also not too hard as a hard diff, and now the spread is clear here with the E N H H+ I.
That's because you are at Insane level, so you won't notice it.
It's like saying tattoos don't hurt after you have done 30 of them.
HakuNoKaemi

Priti wrote:

Chloe wrote:

I finds those overlaps are not so difficult to read, also not too hard as a hard diff, and now the spread is clear here with the E N H H+ I.
That's because you are at Insane level, so you won't notice it.
It's like saying tattoos don't hurt after you have done 30 of them.
It's likely that he IS at Insane level, but assure those overlaps aren't noticeable for an insane player as much as jumps and streams.
I assure those overlaps aren't as hard as you guys think, and that when I was hard level ( I can FC almost all Hards and some Insanes, but cannot play some Insane as now) I could easily play them without Hidden (and with Hidden too, as long as they flowed good, I can play those overlaps with hidden as now too)
Topic Starter
Skystar

Garven wrote:

[General]
Something I overlooked initially, sorry: Your combo colors are very very similar. Make them more distinct from each other.
No tick rate 2 on your maps, Yuko? You didn't reply. TR2 boss Garven!! Well i still prefer TR1... ;-;

[Insane]
00:11:273 (3) - This feels unnecessary considering the strong emphasis in what's going on in the music. The spacing also makes it deceiving when you look at the next tiny combo (that shouldn't be a combo on it's own) Doing something more like what you did at 00:13:616 (2,1,1) - is recommended (except kill all the unnecessary new combos)
I'm not going to name off all the super-short combos. Get rid of them. They screw with the HP Drain metric.
00:38:773 (1,2) - This change in flow just breaks everything you've set up up until this part. I suggest you ctrl + g the 2 slider and adjust the pattern from there.
00:42:523 - Add a break or hit objects.
00:52:210 (1,2,3) - Random triple why?
00:57:835 (2,3) - What is this rhythm. It breaks all the other instances of this part of the music that you mapped. Eh.. I actually dont see the problem of it, it's kind of different with 00:47:679 (3,4) - in the music, if you have listened to it carefully.
01:02:210 (5,6,7) - Another random triple. There's nothing to justify this in the music.
01:05:335 (2,1) - This spacing feels way too close after all the jumps right before it.
01:12:210 (1) - This flows better ctrl + g'd I just stole this pattern from other map made a difference with 01:11:273 (1) - to avoid boring things, also it flows good imo?
01:16:898 (3) - Here's this thing again from the intro. And all the too-short combos to go with it.
Everything i didnt reply to = fixed.
Also all fixed in Easy and Normal.
Updated.
Garven
[General]
Combo colors are still way too similar.


[Easy]
00:46:116 (1) - Alright, now just give more recovery time after the spinner and we're good to go. Aim for about 3-4 beats for an Easy.

[Insane]
00:45:023 - May as well snap the end of the break here. And maaaybe start the break at 00:43:148 - but it's already weird as a delayed break. I dunno.
There's still rampant new combo spam all over. I'll point them out individually later when I have some time.

Waiting on Kodora to fix the hidden notes.
Topic Starter
Skystar

Garven wrote:

[General]
Combo colors are still way too similar. fixed


[Easy]
00:46:116 (1) - Alright, now just give more recovery time after the spinner and we're good to go. Aim for about 3-4 beats for an Easy. fixed

[Insane]
00:45:023 - May as well snap the end of the break here. And maaaybe start the break at 00:43:148 - but it's already weird as a delayed break. I dunno. snapped the end, but keep start
There's still rampant new combo spam all over. I'll point them out individually later when I have some time. ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-;
Waiting on Kodora to fix the hidden notes.
EDIT: Updated Kodora's diff.
Kodora

Garven wrote:

Kodora wrote:

[Kodora]
00:14:866 (2) - This isn't acceptable for a Hard difficulty. The circle is completely hidden by the slider body. This is a technique that should be used sparingly in Insane level difficulties. This was designed as a Hard. Make it more visible. This guideline got changed to Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.. Main point here is real playability - In fact players have almost 300 ms to read this, and such circle plasement at this part shouldn't be real problem with AR 8:


00:36:898 (1,2,1,2) - You still have premature 1/2ulation at 00:36:898 (1,2,1,2) - It follows background guitar (Insane also have same rhythm at this point)

00:49:241 (2) - It's more about consistency of flow. It breaks your flow up until this point so I have to actually look at the map instead of just playing it and enjoying it. Not a good design move in the long run. Changed to manual stack ;___;

00:51:273 (4,1) - Real tears yo. They be fallin' Changed this

00:54:866 (1) - If there is an increase in intensity of the music, I sure am not hearing it. Especially to the degree that you're emphasizing it. It plays out of place to the music itself. Second repetition is also "stronger" than first one. And main point - imo, it will looks boring if second repetition will be same as first.

01:04:866 (1) - ^

01:07:991 (2) - This is unacceptable for a Hard difficulty. Make it less covered please.
Changed this

Yuko: No rush. I figure I may as well clean up the guest diffs while waiting for you. q:
Ulysses
/__[.__.]-------/-
Garven
Sorry for the delay in getting back to this. Been busy.

[General]
Charles suggested you add Lum 142 to the Combo color 3.



I talked with Kodora about his difficulty in IRC and offered a pattern suggestion for the covered hitcircle.

[Insane]
So with the new combos, I'm mainly looking at the consecutive new combos used. So the following parts shouldn't really need to have so many new combos:
00:13:616 (2,1,1) -
00:18:616 (2,1,1,1) -
01:12:210 (1,1) -
01:19:241 (2,1,1) -
01:21:741 (2,1,1) -
01:24:085 (2,1,1,1) -
Compare the new combo sequence of 00:16:116 (2,1,1) - to 00:11:116 (2,1,2,3,1) -
00:32:523 (1) - During this part you keep changing from either doing 2 combos per measure (tall white tick) or 1 combo per measure. Make it consistent. It looks tacky.
Topic Starter
Skystar
All fixed.
I wish it should be fine now...

EDIT: updated Kodora's diff.
Garven
Your wish is my command.
Kodora
I love you Garven <3
Lust
Letsu go!
kanpakyin
Time to get this reranked.

Reranked!

(ノ・ω・)ノ
Broccoly
Nice
Re-gratz!!!!
Kinomi
Yuko >3<
slaps kodora
Kodora
<3

hentai Yomi

EDIT: SOMEONE PLEASE REMOVE ALL SCORES
Scorpiour
sorry for the inconvenience due to the score issue, please wait a while
Scorpiour
okay Kytoxid has wiped the score already after reported. so let's put it back
Kytoxid

Scorpiour wrote:

okay Kytoxid has wiped the score already after reported. so let's put it back
Yep. Sorry for the confusion guys, hope not too much was lost from the last half hour or so. D:
YERTI
good map
-Neipezi
congratz skystar & kodora :3/
Pagliaccio
Finally! Gratz Yuko, Kodora :3
Irreversible
Ohh, I was just about to get to this... well gz u.u
Makar
Why do people let difficulty names like these by?
http://osu.ppy.sh/ss/1151082
Tell me, which is the hard difficulty? You can't say because there is no way to tell.

I mean wow at least some people put it in the description.
It's even more said when the difficulty of Kodora's difficulty used to be there but then it was removed
Faust
So uh..

for future ranked maps of this song I'd like to mention that this actually goes by "SAVIOR OF SONG (feat. MY FIRST STORY)"

I hope that doesn't down any of the congratulative mood, but yeah.
One could probably go both ways about this since the animated OP and Flying DOG have it as such. (Album tracklisting & meta has it the way I've mentioned)
Broccoly

Makar wrote:

You can't say because there is no way to tell.
you can tell from the object count, which is known to work well if the drain times are the same for all the difficulties
Makar

Broccoly wrote:

Makar wrote:

You can't say because there is no way to tell.
you can tell from the object count, which is known to work well if the drain times are the same for all the difficulties
You cant see this in multiplayer lobby.

Unrank inc.
Irreversible
Sorry for another unrank , but after a conversation with other BATs we decided that the hard should actually be called [Name of the GDer]'s Hard and not something that People can't tell what diff it should be.

-> Please fix the Name of the hard and call me back for re-rank. Scores won't be wiped!

Also add the romanized title (Aoki Hagane no Arpeggio) to the tags, and check Faust's post as well.

Sorry for inconveniences! :(
Makar
Renaming to "Kodora's Insane" and "Haku's Hard" should be okay
Darksonic
Next time, please check these details for future maps, should be obvious that people must know what are they playing, it isn't a really big issue though but difficulties should never be called as an user lol.
Nemis
...

I can't really explain my disappointment about this unranking. Good luck with re-re-ranking.
Broccoly


Then change this please


Nemis wrote:

...

I can't really explain my disappointment about this unranking. Good luck with re-re-ranking.
^
Pagliaccio
I just call~~~
To say~~~
I UNRUNK U
/me runs

Yuko achievement unlocked "Triple Unranked" yay :D
peppy
I can't explain my disappointment at the stupid difficulty names. Good luck with changing them to make sense.
Avena
Huh, I always complain about bad diff names, but I didn't know its an actual reason to get something unranked.
Andrea
Moved back to Pending Beatmaps.
Kodora

Nemis wrote:

...

Makar wrote:

"Kodora's Insane"
It's hard btw
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