I fix all almost all of Tsu's mod except for adding clap.
I fix some nazi mods from m122.
Update here : http://puu.sh/56aQ3.osu
I fix some nazi mods from m122.
Update here : http://puu.sh/56aQ3.osu
Done o̿ ̭ o̿Tari wrote:
I fix all almost all of Tsu's mod except for adding clap.
I fix some nazi mods from m122.
Update here : http://puu.sh/56aQ3.osu
happy623 wrote:
(´ω`)General
- offset should be 2530 (+10) ? Current one is a little bit early for me Changed to 2524 instead.
- The Maximum size of the fullscreen image is 800*600 pixels, you may need to resize Blur.png in to at most 800*600 instead of 1024*768 size
Easy
- hmm, AR+1? its looks better for me Can't, it'll ruin the AR spread out in all the diffs
- 00:15:645 (3) - try to move the red dot and cover the slidertick, it fits with the muich imo Not sure what you mean here o3o
- 00:23:145 (3) - ^, Since the strong beat is in 00:24:551 instead of 00:24:785 or 00:24:316 -, it feels a little bit weird if you twist the slider in the red line I keep reminding myself to create a custom hitsonud on the slidertick for that clap,since the soun dpattern finishes to early That might be the reason.
- 00:28:770 (2) - notice that this slider is off-screen and touched the score bar, you better move it down a bit to keep everything neater Fixed!
- 00:34:395 (1) - remove NC, because you didnt add NC at 01:11:895 (3) - , to keep a better consistency
- 00:56:895 (1) - ^, to keep consistency with 00:49:863 (3) ^
- 01:41:668 - not a big deal but, try to snap this green line? If yes, please apply to all diffs ^ Sure o3o
- nice blanket Ty >w<
Normal
- CS+1 should be better in Normal diff ....
- Please resnap all the object :
OH *** Fixed!- 00:36:270 (1) - move the last anchor 1 grid down to make a perfect blanket, if you take this, move 1 grid up of the last anchor in 00:37:207 (2) as well ^
- 01:00:645 (4) - hmmmm, put it at the center? ^
- 01:06:738 (3) - try to improve the blanket :
Changed this part just a while ago with my own style xD- 01:08:379 (1) - this slider is a bit too high for me, or move it some grids down?It's fine :3
- 01:13:770 (1) - try to copy this slider from 01:14:707 (2) - , to make a better blanket with 01:12:832 (3) - Done!
Hard
Hmm ok.
- CS+1 is better for Hard imo It isn't a problem, so I won't change it
- 01:29:238 (2,3) - if I were you, I would have tried to put something like this, it seems neater imo :
good luck!
ichivictus wrote:
[Normal]
00:02:758 (2,3) - Could look a little better I'll just leave it as it is for now.
The kiai time is just copypasted over, maybe you could make the second one a little different? The squiggly slider made me realize it so maybe just change that a bit. Nah.
[Hard]
00:43:070 (3) - Could be centered to the previous slider better. True
00:48:461 (3) - This might be intended but just incase, it's not snapped to the slider end perfectly. Oops, fixed!
01:19:867 (3,4) - Ending the slider 1/4 before on the red tick would fit the music better. Not sure what you mean here
01:26:430 (6,2) - Not really fond of this overlap. I'd simply reposition the top slider like this http://i.imgur.com/ZCwTKmQ.png Done!
I really like it :3 Star ~ <3
Thanks for the reply! ^^ichivictus wrote:
Oh I meant ending it at 01:20:102 - sounds like it fits the music a little better. That's all Oh I see. Nah, I want to keep the spacing with 01:19:867 (3,4) - consistent with 01:17:992 (2,3) -10crystalmask01 wrote:
[Hard]
01:19:867 (3,4) - Ending the slider 1/4 before on the red tick would fit the music better. Not sure what you mean here
Sephibro wrote:
Hey there!
Mod arrived in the end yay~! \^o^/
[General]
I checked the timing, I found a much better one (offset was VERY off) lol:
BPM: 128,000
Offset: 2545
[Hard]
I would AR+1 and OD+1, but since the song has medium-slow bpm ar6/od5 could fit too Yea, I'm keeping it as it is, cause it'll ruin the consistency between the diffs.
00:10:492 (1,2,3) - how about something like this? http://puu.sh/5alMw.jpg Once I know how to blanket objects properly, maybe I will
00:38:383 - http://puu.sh/5alPm.jpg this is nicer IMO Can't do this, because I'll be skipping the cymbal crash the cymbal crash is one of the msot noticable and hearable rhythm in the music, so players will easily be able to distinguish how the beat goes.
00:47:992 (2,3,4) - you could make something like 00:10:492 (1,2,3) here
01:15:883 - http://puu.sh/5alYI.jpg ^
01:25:492 (2) - http://puu.sh/5am2c.jpg
seems good
[Normal]
00:29:242 (3) - make a better blanket (use approach circles to make perfect blankets) Like? o3o
00:38:149 - i would add a note here before the spinner http://puu.sh/5ambh.jpg No, i don't want to miss the cymbal crash at 00:37:232
01:07:914 (5,1) - I don't find it a good idea to make a slider to follow the background voice, also because it forces two slider to start on red tick. http://puu.sh/5ameA.jpg this is much better imo But, it follows the flutes... ;w;
01:15:649 - same as 00:38:149 ^
[Easy]
00:20:336 (4) - I don't like the rhythm this slider creates, http://puu.sh/5amlL.jpg this is much better here Hmm, I did this so that the rhythm isn't too repetitive. But if more people complains about this, then I guess I will
00:52:680 (2,3) - care for distance snap here! 00:53:149 (3) = 54|157; 00:55:492 (1) = 72|60
01:02:055 (4) - 2|100
01:37:680 (1) - 179|38
01:39:555 (3) - 179|38
All fixed, but the ones replied in red!
Nice mapset!
Updated! OAO (Sorry, should've said this earlier!)Tari wrote:
Don't change anything in Happy30's mod because that would lead to unsnap notes orz, and really weird slider end hit
In ichi's mod I only fix the unsymmetrical slider at end, but the other suggestion was refused to keep symmetry,
I fixed everything on SephBro's Mod but 01:27:857 (1,2,3) - because that would ruin flow (the nice cursor movement)
Here is update : http://puu.sh/5bKvi.osu
doneTari wrote:
another update
http://puu.sh/5bKvi.osu
Arigatou!! will update the lyrics ASAP!CakiP wrote:
lyrics checkedSPOILERさあさあ父上 お酌は如何(lyrics-1.png) → 『さあさあ父上 お酌は如何 ✔
あの味が忘れられないのです(lyrics-4.png) → あの味が忘れられないのです』✔
白米は最高だ(chorus-1.2.png) → 白米は最高だ! ✔
天晴れだ(chorus-1.3.png) → 天晴れだ! ✔
「礼儀礼節を重んじる つつましやかな私も(lyrics5..png) → 『礼儀礼節を重んじる つつましやかな私も✔
たまには 陽気な歌を歌うのさ」(cooltext1254688220) → たまには 陽気な歌を歌うのさ』✔
ハッとして地球(verse-3.1.png) → はっとして地球 ✔
泣ける お袋の味(chorus-2.1.png) → 泣ける おふくろの味 ✔
「しらたきは細めが良い」(chorus-2.2.png) → 『白滝は細めがよい』 ✔
なあなあ兄上 鮪を頂戴(lyrics-5.png) → なあなあ兄上 鮪(まぐろ)を頂戴
「其方の為にもだ」(lyrics-9.png) → 『其方(そち)の為にもだ✔
春夏秋冬...(lyrics-15.png) → 春夏秋冬 ✔
Quote http://www.utamap.com/showkasi.php?surl=dk121002_4
good luck!
Ranking Criteria wrote:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
NewRulerNA wrote:
as your request
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.
[General]Thanks for the notice!
lyrics-5.png is unused. you need to remove that in root folder. not from SB folderI guess you forget to fix.- some skin-sets are incomplete.
https://osu.ppy.sh/wiki/Skinning
at least, you must add approachcircle.png / reversearrow.png / sliderfollowcircle.png .- Maybe sliderb10.png unused as specification of the game
- Artist : Takahashi Hiroki
Ranking Criteria wrote:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
[Easy]
- 00:18:013 (1,2,3) - just placement suggestion. I think can be a more cool thing.
✔
- 00:18:013 (1) - x224 y136
- 00:18:482 (2) - start: x320 y152 ~ x424 y140
- 00:19:420 (3) - x460 y228 ~ x370 y238
- 00:24:107 - I think the volume is too low so I suggest to use 45% here. Not really, otherwise the hitsound on the tail of 01:00:670 (3) - would also sound to silent. But its not so
awesome Easy <3 Ty <3
[Normal][Hard]
- 00:32:545 (1) - why did you use spinner? I think you can find a better rhythm...
^like this
- 00:32:545 (1) - 1/1 slider True.
- 00:33:482 (2,3,4) - circle Mmm used another 1/1 slider like above.
- 01:10:045 (1) - ^
- 01:10:045 (1) - circle
- 01:10:279 (2) - 1/1 slider
- 01:10:982 (3) - circle
- 01:11:451 (4) - ^ Interesting rhythm, thanks!
Easy~Hard are awesome, almost nothing to say. Guess I'll have to work on Normal then :[ And finish the lyrics + skin parts[/list]
- 00:12:388 (2) - why did not use 3/4 slider? that have same melody as 00:10:513 (2) - , so should change it. ✔
- 00:19:888 (2) - ^ ✔
- 00:43:091 (3) - fmm... there is a instrument at 00:43:326 and that is bit larger than 00:42:388 - so would be better to follow that sound imo. Ok changed the slider to a 1/2 with reverse
- 01:32:779 (1) -
[b]maybe this slider speed confuse players.
really bad mod orz... No its not bad
have my star
mod time: 2 hours
good luck
308,164,30670,2,0,P|262:239|280:328,1,180,4|4,0:0|0:0,0:0:0:0:
372,360,32076,1,2,0:0:0:0:
376,260,32545,6,0,L|188:240,1,180,4|4,0:0|0:0,0:0:0:0:
248,280,81295,6,0,P|329:309|404:264,1,180,4|0,0:0|0:2,0:0:0:0:
320,208,82701,1,12,0:0:0:0:
404,152,83170,2,0,P|332:107|248:136,1,180,4|4,0:0|0:2,0:0:0:0:
392,172,89263,2,0,P|368:136|368:88,1,90,8|0,0:0|0:0,0:0:0:0:
448,48,89732,2,0,P|368:88|284:52,1,180,4|10,0:2|0:0,0:0:0:0:
BeatofIke wrote:
Okay, Time to clear some mod requests (before I get way too lazy again), starting with your map! ^_^
[General][Easy]
- Finish your storyboard! Some of the lyrics are missing! D: Also, the storyboard would be more realistic if the rose petals don't fade away as it hits the bottom of the grid. o.o I'll just redo the entire animation for the rose petals.
- Since you have a skin, don't forget to add "SliderBorder: 255,255,255" under the [Colours] section of each .osu file. ✔
[Normal]
- 00:30:670 (4,5,1) - It is possible to re-adjust this pattern so 4 fully blankets with 1 for a better visual look. I moved 00:31:138 (4) last anchor point 1 grid to the left and adjust spacing accordingly. The best part is that it does not affect spacing. See if you like it!
Image and Code✔308,164,30670,2,0,P|262:239|280:328,1,180,4|4,0:0|0:0,0:0:0:0:
372,360,32076,1,2,0:0:0:0:
376,260,32545,6,0,L|188:240,1,180,4|4,0:0|0:0,0:0:0:0:- 01:21:295 (1,2,3) - You can make this pattern cleaner! Try this:
Image and Code✔248,280,81295,6,0,P|329:309|404:264,1,180,4|0,0:0|0:2,0:0:0:0:
320,208,82701,1,12,0:0:0:0:
404,152,83170,2,0,P|332:107|248:136,1,180,4|4,0:0|0:2,0:0:0:0:- 01:34:420 (1) - I believe you forgot to add soft-finish at the end of this slider (and the start of 01:36:295 (3) I used a drum-finish here instead, to match the 'Thud' sound heard here.). You may have to remove some of the green timing sections to match the hit spound volumes of the soft-finish. Added soft-finish hitsound!
[Hard]
- 00:33:482 (2) - The end of this slider is not perfectly stacked with the previous hit circle at 00:32:076 (4). To fix, you can either move 4 at 186|354 or you can reverse select this slider, move the stack of the slider with 4, and reverse select again. Either way works fine!✔
- 00:34:420 (1,3) - If suggested above, (warning nazi mod) try moving 1 to 256|188 and move 3 to 256|40. It will satisfy spacing consistency and makes the diamond pattern symmentical. ✔
- 01:34:420 (1,1) - I think it is better to map this part instead of adding spinners as you did in your other difficulties (consistency is key). Also, the note after the 2nd spinner at 01:36:295 (1) appears too sudden for this difficulty, which could cause an inexperienced player to not react fast enough to hit that note, resulting in a miss. Ok. From 01:33:951 - 01:37:701 I've re-mapped with hit objects now.
- 00:45:201 (4,1) - Why not add a spinner between these notes? o.o This part of the map feels and plays empty without it. Sure, why not.
- 00:49:420 (1,2,3,4) - This pattern doesn't flow well with the vocals and there is no polarity between 2 and 3 (same as 00:56:920 (1,2,3,4)). I suggest to use the same pattern you did at 00:11:920 (1,2,3,4,5) and 00:19:420 (1,2,3,4,5) as it matches the vocals better. Done.
- 00:56:920 (1,2,3,4) - Copy-pasted of 00:49:420 (1,2,3,4)? Just an observation. If you want to keep it, you can as it doesn't hurt the map either way. ^
- 01:29:263 (2,3) - The spacing plays weird here, try adjusting these patterns like this:
Image and Code✔392,172,89263,2,0,P|368:136|368:88,1,90,8|0,0:0|0:0,0:0:0:0:
448,48,89732,2,0,P|368:88|284:52,1,180,4|10,0:2|0:0,0:0:0:0:
Sieg wrote:
Hello
Hard:
http://puu.sh/6UdhW.osr
sweet <3
Tari:
http://puu.sh/6Udj6.osr
slow streams - bad accuracy :\
diff is also sweet, don't forget to rename according to new rules
Good Luck! Thankyou owo
Pagno wrote:
Hello! Thanks for your past mod!~ Mod here ~[Hard][Normal]
- 00:22:943 (1) - Just an idea, maybe make a reverse slider long 1/4 instead No, theres nothing wrong with it, and I like it the way it is now.
- 00:35:834 (2) - You could move this a bit or change a little 00:34:428 (1) 's shape in order to make a blanket! Changed it to something else. But thanks a lot for pointing that out
- 01:30:678 (1) - ahh in my opinion this is quite hard to sightread especially for HD players! Maybe move it a little or stack it better under the slider's end! Stacked.
- 01:32:787 (1,2) - Because of the spacing and the unexpected SV change, it's quite difficult to understand that the hitcircle is one beat away from the slider's end, so maybe make something like
I don't feel like making too much objects here, so i added a slider instead.[Easy]
- 00:29:506 (3,1) - Stack the hitcircle better under (3)'s end Fixed.
- 00:37:240 (2,3) - ^ ^
- 01:04:428 (4) - (Nazi mod) You could make a better blanket on here! Aww alright, fixed >.>
- 01:08:178 (3) - ^ ^
Well, that's it! The whole mapset is well made and well balanced! And amazing job with hitsounds! This will get ranked soon for sure - good luck o/
I love you~ <3
NewRulerNA wrote:
as your request
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.
[General][Easy]
lyrics-5.png is unused. you need to remove that in root folder. not from SB folderI guess you forget to fix.- some skin-sets are incomplete.
https://osu.ppy.sh/wiki/Skinning
at least, you must add approachcircle.png / reversearrow.png / sliderfollowcircle.png .- Maybe sliderb10.png unused as specification of the game
- Artist : Takahashi Hiroki
Ranking Criteria wrote:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.awesome Easy <3
- 00:18:013 (1,2,3) - just placement suggestion. I think can be a more cool thing.
- 00:24:107 - I think the volume is too low so I suggest to use 45% here.
[Normal][Hard]
- 00:32:545 (1) - why did you use spinner? I think you can find a better rhythm...
^like this
- 00:32:545 (1) - 1/1 slider
- 00:33:482 (2,3,4) - circle
- 01:10:045 (1) - ^
- 01:10:045 (1) - circle
- 01:10:279 (2) - 1/1 slider
- 01:10:982 (3) - circle
- 01:11:451 (4) - ^
Easy~Hard are awesome, almost nothing to say.
- 00:12:388 (2) - why did not use 3/4 slider? that have same melody as 00:10:513 (2) - , so should change it.
- 00:19:888 (2) - ^
- 00:43:091 (3) - fmm... there is a instrument at 00:43:326 and that is bit larger than 00:42:388 - so would be better to follow that sound imo.
- 01:32:779 (1) -
[b]maybe this slider speed confuse players.
[Tari]00:18:365 - add circle?
- 00:07:232 (5,1) - missing pattern? replace NC between these notes? Seems fine owo, Stream only need to be readable with combo
- 00:15:904 (2) -
I feel 00:15:904 (2,3,4) 's flow is not coolso few sugestions here. please choose one if you need change different way.
- 00:15:904 (2) - ctrl+G
just my feeling.because melody has a changing at 00:17:545 -. so the map would be better to have also a changing imo. Why? the focus is the jump to slider
00:20:240 - ^00:28:560 (7,1) - should be more cool I want circle for strong finish beat there, fits more with music and hitsounds.
how do you feel about this? btw can also use at 00:26:685 (5,1) - .00:55:865 - same as 00:18:365 Probably not orz00:57:740 - ^00:59:380 - ^ (maybe not need)01:04:302 - same as 00:28:560 (7,1) same01:05:826 (6,7) - why did not use 1/2 slider? vocal is extend from 01:05:826 - I like how it is now orz it's more focused on the jumps and more fun.01:06:177 - same as 00:28:560 (7,1) same01:39:107 (8) - (nazi) why...why not symmetry?
really bad mod orz...
have my star
mod time: 2 hours
good luck
21:41 Tari: 00:29:498 (3) - You need to remove this slider
21:41 Tari: 00:29:029 (2) - and reverse this
21:41 Tari: and add note at 00:29:732 -
21:41 Tari: With finish.
21:43 10crystalmask01: Ahh ok
21:43 10crystalmask01: sounds much better now
21:43 Tari: 00:30:670 (2,3) - Ctrl+G it
21:43 Tari: that rhythm is better.
21:44 Tari: rearrange notes like this
21:44 10crystalmask01: Oh, I did something different after adding the 00:30:209 (2) -
21:45 Tari: http://puu.sh/6WIO8.jpg
21:45 Tari: http://puu.sh/6WIOe.jpg
21:45 Tari: 00:33:482 (2) - The end of slider need to be same place as 00:32:076 (4) -
21:46 Tari: So it can be stacked.
21:46 Tari: 00:37:232 (2) - Remove the reverse and add a note.
21:46 10crystalmask01: fixed
21:46 Tari: you need to use circle (for finish notes)
21:46 Tari: feels better.
21:47 Tari: ok that's all owo I'll post log now
ThankyasLust wrote:
oh shoot let me get this in before its bubbledEasy
- 00:04:428 (1,1) - This blanket is slightly off. The end of the slider tapers off a bit. Use the approach circle to check.
I bolded out the word slightly, so it's no big deal.- 00:20:365 (4,1) - This blanket is also a bit off. Use the approach circle to check this! You can move the note back in the timeline and then move it back if you have trouble seeing it. I see it now, and it's very obvious LOL. fixed.
- 00:26:459 (3,4) - Oh my gosh this blanket too! ^
- 00:28:803 (2) - I would angle this slider so that its slider body follows after 00:28:334 (1) - . Then adjust the following slider so that it matches the new pattern! Here is a screen shot to give you an idea of what I am talking about. It will provide for some better flow (and look neater as well)
But 00:28:334 (1) - is under 00:26:459 (3) - . And even when I re-position it, then the flow between 00:26:928 (4,1) - will look jagged.- 00:49:428 (1,2) - (Nazi) This blanket is also slightly off. Don't see it.
- 00:55:521 (1,2) - Same slider body suggestion as before, except alter it a bit to fit this different pattern. ?
- 01:03:959 (3,4,1) - Try something like this! You can adjust the following patterns to adapt to the new change. This will look a bit neater
No thankyou. I don't see much of a difference.- 01:21:303 (1,2,3) - The flow here is a bit awkward. You have one slider go one direction, then in to the middle, then back out another direction! I see that alot in many other ranked maps, lol...
- 01:34:428 (1) - Have this blanket 01:32:553 (1) - 's slider body. It is...
- 01:36:303 (3) - Move the anchor a little further up so that it blankets 01:35:834 (2) - perfectly. Which one?
- 01:40:990 (4) - You should have a spinner here instead to end off the difficulty like the rest of the set. No way, I want a different series of ending objects, so that it makes each diff spread unique.
Normal
- 00:03:256 (2) - Check the spacing between this and 00:03:490 (3) - . It may look like a small difference but its very noticeable since its slower bpm and lower difficulty. Fixed.
- 00:08:178 (1,1) - Because of the low AR, the slider here appears way before the spinner ends! Tha'ts a bit disorientating for sure. No it doesn't. I've already test played it before to be sure.
- 00:23:646 (1) - Why spinner? You can easily map this out! Meh, don't have to, don't want to.
- 00:33:490 (2) - Move this to 159:217 so that the slider end is perfectly stacking with 00:32:084 (4) - 's hitburst. Lol, ok.
- 01:10:287 (2,3) - Not a fan of this overlap. Find a new pattern here please, it looks very unclean D; You can just move the second slider to the end of the first then adjust the following pattern. Nsh, players can still clearly see the sliders head, and (partially) the tail.
- 01:36:303 (3) - Moving this to 184:350 will make it perfectly symmetrical with 01:34:428 (1) - . Don't believe me? Ctrl+H 01:34:428 (1) - then ctrl+g it and you will see what I mean. Okay, I trust you.
Hard
- 00:15:678 (1,2) - Wouldn't it be cool if these slider bodies blanketed 00:15:443 (5) - ? They oh wait..no they're not :l fixed.
- 00:22:240 (3) - Lessen the curve on this slider so that it perfectly blankets 00:22:709 (4) - ^
- 00:29:740 (3) - 63:24, so that it is perfectly stacked underneath of 00:29:271 (2) - 's slider end Sure, why not.
- 00:37:709 (4) - 60:231 so that is is perfectly stacked underneath of 00:37:006 (3) - 's slider end^
- 01:09:115 (3,4,5) - Have the jumps evenly spaced, the last one comes out of nowhere! 01:09:115 (3,4,5) - corresponds with the previous jumps on rhythm at 00:31:615 (3,4,5) -
- 01:22:709 (4) - 359:140 No.
Good luck!
Merry Christmas, loljonathanlfj wrote:
This really sounds like a christmas song for some reason lol
[General]
all your sb elements are unsnapped with respect to the timeline (25ms early). To fix this, go to Design - Move all elements in time... and shift everything by +25ms. Oh, I see now. Fixed!
[Easy]
00:10:990 (2) - Need a NC here since it follows a spinner Ok.
00:29:740 (3,4) - small spacing inconsistency here Fixed.
00:48:490 (2) - add NC here for same reason as 00:10:990 (2). Ok.you might want to remove the NC on 00:49:428 (1) since it seems accidental. Not this one, since this note hits on the large tick mark.
01:40:990 (4) - feels a bit empty skipping over the sound at 01:41:459, see if you can cover for it. I don't think it's necessary to make a slider tick .wav file just to fill in this 1 spot
[Normal]
00:22:240 (3,4) - i would rotate this CCW a bit so the flow from 00:22:006 (2) is more natural. True.
00:48:021 - add a note here, since you covered for a similar sound at 00:10:521 (1) ^
01:20:599 (4) - like this? No thank you, I prefer it being straight.
[Hard]
00:31:615 (3,4,5) - make these equal-distant? Re-cheked, they should be now since the jump here is made using 2.0 DS.
00:59:271 (3) - i think positioning it like this makes the flow better: Hmm good idea :3
01:32:318 (5) - this flows a bit weird and may cause reading confusion under this AR; try putting it at x:224 y:180 Many test players didn't have any trouble with the jump here, but changed anyways.
Just make sure you fix the sb and let me know afterwards. Yep, looks good now. Check each and every SB lyricsbecause I'm paranoidjust in case, and all of them are timed correctly (including the white.png)
Updated! (Hopefully this will be the final update for the map ^^)Tari wrote:
All fixed in one way or another.
http://puu.sh/7i8e3.osu