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Takahashi Hiroki - Marukaite Chikyuu

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Sonicami
The pictire and the skin are cool!

You asked me for mods, so i'll mod. I'm afraid of advising you bad ways to map this song. That's the first, trial version of my advises.

The hard diff:
Try to make the reverse arrow from 00:03:465 to 00:03:994 .
From 00:04:403 and before 00:07:918 :


The first spinner must be from 00:08:153 to 00:09:559 .

00:10:028 - 00:13:309 :


00:13:778 - 00:16:590 :


The normal diff:

The spinner as i advised you in the hard diff must be instead of reverse arrow, which lasts from 00:08:153 to 00:09:559 .

The second part is coming soon, if you want.
Why there are garlics and strange numbers?
That ones are WarioWare inc. skin's parts. (not by me)
OSU! NEEDS MORE HETALIA SONGS!!! :)
- Melody
~Mod Request

: Must fix
: Suggestion

Easy :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793)
01:36:043 - ^ (01:36:34 => 01:36:043)
01:36:512 - ^ (01:36:503 => 01:36:512)
01:41:668 - ^ (01:41:659 => 01:41:668)
01:09:559 (4) - Clap instead Whistle
01:13:309 (4) - ^
01:22:684 - Add a Circle with Clap-Sound
01:33:934 (1,2,3,4) - Don't stack in an Easy Difficulty

Normal :

01:41:668 - Timing Section is not on the tick (01:41:659 => 01:41:668)
00:15:184 - Clap-Sound at the end of the Slider
00:48:934 - ^
00:52:684 - ^
01:32:528 (1,1,2,3) - Don't overlay the Spinner-Circle with the Approach-Circle

Hard :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793)
00:30:653 - ^ (00:30:650 => 00:30:653)
00:32:528 - ^ (00:32:524 => 00:32:528)
00:48:817 - ^ (00:48:812 => 00:48:817)
00:49:051 - ^ (00:49:047 => 00:49:051)
01:08:153 - ^ (01:08:144 => 01:08:153)
01:09:559 - ^ (01:09:550 =>01:09:559)
01:32:528 - ^ (01:32:519 => 01:32:528)
01:36:160 - ^ (01:36:152 => 01:36:160)
01:36:395 - ^ (01:36:386 => 01:36:395)
01:37:098 - ^ (01:37:089 => 01:37:098)
01:37:332 - ^ (01:37:323 => 01:37:332)
01:41:785 - ^ (01:41:776 => 01:41:785)


~Good Luck. :)
Topic Starter
10crystalmask01

Sonicami wrote:

The pictire and the skin are cool!

You asked me for mods, so i'll mod. I'm afraid of advising you bad ways to map this song. That's the first, trial version of my advises.

The hard diff:
Try to make the reverse arrow from 00:03:465 to 00:03:994. No, mines currently sounds better
From 00:04:403 and before 00:07:918 :
Skip, sorry!

The first spinner must be from 00:08:153 to 00:09:559. No, the reason I have note at 00:08:153 is to emphasize the finish

00:10:028 - 00:13:309 :
No, the rhythm's is following the vocals

00:13:778 - 00:16:590 :
^

The normal diff:

The spinner as i advised you in the hard diff must be instead of reverse arrow, which lasts from 00:08:153 to 00:09:559 . Nope, spinner is too short here!

The second part is coming soon, if you want. Ok.
Why there are garlics and strange numbers?
That ones are WarioWare inc. skin's parts. (not by me) LOL, thanks I was sort of wondering where they came from xD
OSU! NEEDS MORE HETALIA SONGS!!! :)
OMG



- Melody wrote:

~Mod Request

: Must fix
: Suggestion

Easy :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793) Oh lol I don't think timing sections need to be that exact on the tickmarks, as long as they're proven effect works x3 Ahh well, might as well fix!
01:36:043 - ^ (01:36:34 => 01:36:043) ^
01:36:512 - ^ (01:36:503 => 01:36:512)^
01:41:668 - ^ (01:41:659 => 01:41:668)^
01:09:559 (4) - Clap instead Whistle -Nope, will ruin hitsound pattern
01:13:309 (4) - ^ ^
01:22:684 - Add a Circle with Clap-Sound Oh, ok!
01:33:934 (1,2,3,4) - Don't stack in an Easy Difficulty=w= Sorry, but I'll let the new players try to solve this

Normal :

01:41:668 - Timing Section is not on the tick (01:41:659 => 01:41:668) Sure....
00:15:184 - Clap-Sound at the end of the Slider Yes, must add more pattern to these claps >.<!
00:48:934 - ^ ^
00:52:684 - ^ ^
01:32:528 (1,1,2,3) - Don't overlay the Spinner-Circle with the Approach-Circle True, did something else with these notes. Thanks for pointing that out ^^

Hard :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793) Ok.
00:30:653 - ^ (00:30:650 => 00:30:653)
00:32:528 - ^ (00:32:524 => 00:32:528)
00:48:817 - ^ (00:48:812 => 00:48:817)
00:49:051 - ^ (00:49:047 => 00:49:051)
01:08:153 - ^ (01:08:144 => 01:08:153)
01:09:559 - ^ (01:09:550 =>01:09:559)
01:32:528 - ^ (01:32:519 => 01:32:528)
01:36:160 - ^ (01:36:152 => 01:36:160)
01:36:395 - ^ (01:36:386 => 01:36:395)
01:37:098 - ^ (01:37:089 => 01:37:098)
01:37:332 - ^ (01:37:323 => 01:37:332)
01:41:785 - ^ (01:41:776 => 01:41:785) ;_; fixed all!


~Good Luck. :)
jyu
hi there~ my grammar is bad so i'm sorry >.< i'll mod the finished diff

[General]

  • The Source should be the series name, not the album, so it should be "Hetalia: Axis Powers" instead

    how about adding a kiai again from 01:34:403 - to 01:41:903 -? that's where the vocal pitch goes up for the last part and i guess it's a bit nice to accent that part ('w' )

    aaaand i love your skin! >w<

[Easy]

  • The break in this diff is a bit awkward for me :< i only suggest to map that break, and if you still want to keep a break in this diff, i guess it's better to add break between these spinners 00:36:278 (1,1) - like normal diff

    00:19:403 (1,2,3) - only suggestion, i would prefer the rhythm like this, it's better for the player to click on the downbeat and it fits the song more
    00:33:934 (2,3,4) - also rhythm suggestion, fits the vocal more for me
    00:47:996 (1) - this starts too early after a spinner. make it like this 00:08:153 (1,1) -
    01:19:403 (1) - remove nc, like what you did 00:11:903 (2) -
    01:27:840 (4) - only suggestion, it's better to make this a repeated verse of this part 01:25:965 (2,3) - and also it's good to keep consistencies in rhythm
    01:32:528 (1) - whoa, the slow down is really shocking and i'm afraid beginners will be surprised with this. and there's no significant change in the song, so i strongly suggest not to use a sudden slowed down slider like this in easiest diff. if you don't want to change, then nc this 01:34:403 (2) -
    01:39:559 - add a note? the vocal is still going on and it's kinda awkward to let the gap hanging there

[Normal]

  • AR5 seems a bit too high for a song with moderate tempo like this, so i suggest AR4 for this diff. And also easy diff has AR2, so it's better to keep the spread balanced in the diff setup

    00:13:778 (4) - nc for combo consistencies like 00:10:028 (1,2,3) -
    00:10:028 (1) - finish at slider's head
    00:13:778 (4) - ^
    00:15:653 (1) - the rhythm is a bit awkward for me, especially when there's an audible cymbal sound at 00:16:590 - . i suggest to lengthen the slider a bit and make the reversed arrow at 00:16:590 - , though rhythm is a variation of mapper's interpretation about the song, so it's up to you to you change it or not
    00:19:403 (3) - finish at slider's head
    00:21:278 (1) - ^
    00:23:153 (3) - finish
    00:25:028 (1) - finish at slider's head
    00:25:965 (2) - ^
    00:26:903 (4) - ^ also at slider's tail
    00:53:153 (5) - same as 00:15:653 (1) -
    01:00:653 (1) - the rhythm is a bit weird since there's no beat at 01:01:356 -
    01:32:528 (1) - also same as easy. there's no particular change in the song at this part, so the slowed down slider is a bit awkward to me, though it's up to you to change it or not
    01:34:403 (1) - how about muting this spinner's end? there's no particular beat at 01:36:043 - in the song

[Hard]

  • 00:03:465 (3,4) - nazi, i'm sorry, stack them properly
    00:05:809 (4,1) - ^
    00:14:715 (5) - rhythm suggestion
    00:15:418 (1) - finish at slider's tail
    00:21:746 (2,3) - the stack is a bit off here
    00:30:653 (1,2) - 01:08:153 (1,2) - also a bit awkward since there's no significant change in the song, but this is hard diff, so this is only an opinion ( 'w' )
    00:53:856 (3,4) - the stack is also a bit off, turn off the Grid Snap
    00:58:778 (1,2) - ^
    01:02:059 (4) - it would be great if you only add a circle here 01:02:059 - like what you did here 00:53:856 (3,4) - and let a slider began at the kiai time here 01:02:528 - since it's a bit weird when the slider ends right when the kiai starts
    01:10:965 (1) - remove nc, then nc at 01:12:371 (3) -
    01:18:934 (4) - finish at slider's head
    01:34:403 - i suggest sv 1.0x from this part since the vocal is still energetic and slow slider velocity makes it awkward and you should nc this 01:34:403 (3) -

okay, i hope more hetalia maps get ranked! >w< and it's sad that you didn't map the whole song :'< i'm kinda triggered to map more hetalia songs lol
good luck~
Topic Starter
10crystalmask01

AlpacaCokelat wrote:

hi there~ my grammar is bad so i'm sorry >.< i'll mod the finished diff

[General]

  • The Source should be the series name, not the album, so it should be "Hetalia: Axis Powers" instead Wahh almsot forgot to check this lol @w@ fixed!

    how about adding a kiai again from 01:34:403 - to 01:41:903 -? that's where the vocal pitch goes up for the last part and i guess it's a bit nice to accent that part ('w' ) No its not necessary, since Kai usually runs through the chorus,and that's what I'm doing for Kai time.

    aaaand i love your skin! >w< Ty~! ^^

[Easy]

  • The break in this diff is a bit awkward for me :< i only suggest to map that break, and if you still want to keep a break in this diff, i guess it's better to add break between these spinners 00:36:278 (1,1) - like normal diff Keep it as it is for, know if others are bothered by it then I'll change it.

    00:19:403 (1,2,3) - only suggestion, i would prefer the rhythm like this, it's better for the player to click on the downbeat and it fits the song more
    *w* I love it! *fixed!
    00:33:934 (2,3,4) - also rhythm suggestion, fits the vocal more for me
    Fixed!
    00:47:996 (1) - this starts too early after a spinner. make it like this 00:08:153 (1,1) - Fixed!
    01:19:403 (1) - remove nc, like what you did 00:11:903 (2) - Fixed!
    01:27:840 (4) - only suggestion, it's better to make this a repeated verse of this part 01:25:965 (2,3) - and also it's good to keep consistencies in rhythm
    Actually I'll just remove the note at 01:29:246 for consistency. Thanks for the suggestion though >w<
    01:32:528 (1) - whoa, the slow down is really shocking and i'm afraid beginners will be surprised with this. and there's no significant change in the song, so i strongly suggest not to use a sudden slowed down slider like this in easiest diff. if you don't want to change, then nc this 01:34:403 (2) -
    NC change since the slow down is to follow how the vocals has a slow hold on the 'no desu'
    01:39:559 - add a note? the vocal is still going on and it's kinda awkward to let the gap hanging there Fixed!

[Normal]

  • AR5 seems a bit too high for a song with moderate tempo like this, so i suggest AR4 for this diff. And also easy diff has AR2, so it's better to keep the spread balanced in the diff setup True...changed AR

    00:13:778 (4) - nc for combo consistencies like 00:10:028 (1,2,3) -
    00:10:028 (1) - finish at slider's head
    00:13:778 (4) - ^
    00:15:653 (1) - the rhythm is a bit awkward for me, especially when there's an audible cymbal sound at 00:16:590 - . i suggest to lengthen the slider a bit and make the reversed arrow at 00:16:590 - , though rhythm is a variation of mapper's interpretation about the song, so it's up to you to you change it or not Currently working on it
    00:19:403 (3) - finish at slider's head
    00:21:278 (1) - ^
    00:23:153 (3) - finish
    00:25:028 (1) - finish at slider's head
    00:25:965 (2) - ^
    00:26:903 (4) - ^ also at slider's tail
    00:53:153 (5) - same as 00:15:653 (1) - Currently working on it
    01:00:653 (1) - the rhythm is a bit weird since there's no beat at 01:01:356 -
    01:32:528 (1) - also same as easy. there's no particular change in the song at this part, so the slowed down slider is a bit awkward to me, though it's up to you to change it or not Same answer for Easy diff
    01:34:403 (1) - how about muting this spinner's end? there's no particular beat at 01:36:043 - in the song Good idea!

[Hard]

  • 00:03:465 (3,4) - nazi, i'm sorry, stack them properly This was intentional, I don't want them completely under the objects tail/head ;w;
    00:05:809 (4,1) - ^ ^
    00:14:715 (5) - rhythm suggestion
    The reason I didn't do this is because I think I've overused this rhythm too mcuh throughout the song. But, now that I think of it, the song is pretty repetitive so yeah, changed ^^
    00:15:418 (1) - finish at slider's tail
    00:21:746 (2,3) - the stack is a bit off here ^
    00:30:653 (1,2) - 01:08:153 (1,2) - also a bit awkward since there's no significant change in the song, but this is hard diff, so this is only an opinion ( 'w' ) Keep
    00:53:856 (3,4) - the stack is also a bit off, turn off the Grid Snap ^
    00:58:778 (1,2) - ^ ^
    01:02:059 (4) - it would be great if you only add a circle here 01:02:059 - like what you did here 00:53:856 (3,4) - and let a slider began at the kiai time here 01:02:528 - since it's a bit weird when the slider ends right when the kiai starts Ok!
    01:10:965 (1) - remove nc, then nc at 01:12:371 (3) -
    01:18:934 (4) - finish at slider's head
    01:34:403 - i suggest sv 1.0x from this part since the vocal is still energetic and slow slider velocity makes it awkward and you should nc
    01:34:403 (3) - Both fixed ✔

okay, i hope more hetalia maps get ranked! >w< ^^ Me too! and it's sad that you didn't map the whole song :'< orz gomenasai....
i'm kinda triggered to map more hetalia songs lol Oh yea, your doing Seychelles song, right? ^^ I wanna make a guess diff for it, but the maps still WIP ;w; Hope you'll finish it soon!
good luck~
pife1
Hi:

In Easy:
00:04:403 (1) - Remove new combo
00:48:465 (1) - Add clap at the end of slider
00:55:965 (2) - ^

In Normal:
00:11:199 (2) - Add clap soft custom 1 at the end of slider
00:14:715 (3) - ^
00:18:465 (3) - ^
00:20:340 (3) - ^
00:22:215 (3) - ^
00:26:199 (1) - Remove new combo
00:26:903 (3) - add whistle at the end of slider
00:29:246 (3) - add whistle at the beginning of slider
00:32:528 (1) - add whistle at the end of slider
00:34:871 (2) - add whistle
00:48:699 (2) - Add clap soft custom 1 at the end of slider
00:52:215 (3) - ^
00:55:965 (3) - ^
00:57:840 (3) - ^
00:59:715 (3) - ^

In the Hard:
00:04:871 (2) - Add clap at the beginning
00:11:903 - New combo
00:30:653 (1) - This slider is out flow, I feel that isn't well example at the same part of the normal
00:55:965 (6) - Add clap at the end of slider
00:58:309 (4) - Add clap at the beginning of slider
01:08:153 (1) - This slider is out flow

In the Insane:
00:04:871 (3) - Add clap at the beginning
00:48:934 (6) - Add clap
01:00:184 (5) - Add clap
I think that the stream need some, but I don't know as I can explain it

That's all
Topic Starter
10crystalmask01

pife1 wrote:

Hi:

In Easy:
00:04:403 (1) - Remove new combo
00:48:465 (1) - Add clap at the end of slider
00:55:965 (2) - ^

In Normal:
00:11:199 (2) - Add clap soft custom 1 at the end of slider
00:14:715 (3) - ^
00:18:465 (3) - ^
00:20:340 (3) - ^
00:22:215 (3) - ^
00:26:199 (1) - Remove new combo No.
00:26:903 (3) - add whistle at the end of slider
00:29:246 (3) - add whistle at the beginning of slider
00:32:528 (1) - add whistle at the end of slider
00:34:871 (2) - add whistle
00:48:699 (2) - Add clap soft custom 1 at the end of slider
00:52:215 (3) - ^
00:55:965 (3) - ^
00:57:840 (3) - ^
00:59:715 (3) - ^

In the Hard:
00:04:871 (2) - Add clap at the beginning
00:11:903 - New combo
00:30:653 (1) - This slider is out flow, I feel that isn't well example at the same part of the normal But I like it o3o
00:55:965 (6) - Add clap at the end of slider
00:58:309 (4) - Add clap at the beginning of slider
01:08:153 (1) - This slider is out flow ^

That's all

All fixed except the ones replied in red!
Squichu
Hellow. ovo
mod by request. ~ sorry, took me longer than expected!! ><

[General]
  1. you're using a custom hitcircle, so you need an approachcirle as well (iirc).
[Easy]
  1. 00:19:403 (1) - move to 48|120, matches better with 00:18:465 (2)
    00:26:434 (4) - move to 16|112
  2. 00:53:153 (3) - use similar angularity as for 00:15:653 (5), it lacks character as it is now (imo).
    same here - 01:00:653 (3)
  3. 01:02:996 (1,2) - not going to match them? .o. you could just move 1 to 280|244.
nice diff, overall!

[Normal]
  1. 00:29:715 (4) - move to 340|140 to match correctly with 00:29:246 (3).
    and move 01:07:215 (4) to 172|244
  2. 00:30:887 (1) - mhhh.. personally, I don't like the shape.. but oh well. >:
  3. about that mirrowed part.. I don't really like it to use something twice, cause the map is short already.. I don't know of beginners even notice that, but I did and I think you could think of smething new for that part. ><
nice diff as well! ^o^

[Hard]
I like this diff, nothing wrong with it. o.o two things cause of personal taste:
  1. 00:24:559 (4) - move to 380|244? it's the opposite dorection of the movement from 00:23:387 (2,3) then.. and I like jumps like that. :D
  2. 00:30:653 (1) - increase angularity?
[Tari]
I'd die playing this. :D Nice diff!
just two things: 01:00:653 (1,2,3,4,5) - place that with correct polygon pattern? (1 and 3 have to be closer)
same here - 01:10:028 (1,2,3,4,5)! and here - 01:34:403 (1,2,3,4,5,6)!
and 01:20:340 (4) - add an anchor to the straight part of the slider and curve it sliiiightly, looks better imo!

This is a really great mapset (and the soooong, I like it! :D), good luck!!
*squee*
Topic Starter
10crystalmask01

Squirrel wrote:

Hellow. ovo Hi! ^^
mod by request. ~ sorry, took me longer than expected!! >< No worries!

[General]
  1. you're using a custom hitcircle, so you need an approachcirle as well (iirc). Yea, I gotta make it soon ;w;
[Easy]
  1. 00:19:403 (1) - move to 48|120, matches better with 00:18:465 (2)
    00:26:434 (4) - move to 16|112
  2. 00:53:153 (3) - use similar angularity as for 00:15:653 (5), it lacks character as it is now (imo).
    same here - 01:00:653 (3)
  3. 01:02:996 (1,2) - not going to match them? .o. you could just move 1 to 280|244.
nice diff, overall! Thanks! ^^

[Normal]
  1. 00:29:715 (4) - move to 340|140 to match correctly with 00:29:246 (3).
    and move 01:07:215 (4) to 172|244
  2. 00:30:887 (1) - mhhh.. personally, I don't like the shape.. but oh well. >: the twisty curve matches how the flute's tempo.
  3. about that mirrowed part.. I don't really like it to use something twice, cause the map is short already.. I don't know of beginners even notice that, but I did and I think you could think of smething new for that part. >< That's just me being lazy lol.
nice diff as well! ^o^

[Hard]
I like this diff, nothing wrong with it. o.o two things cause of personal taste:
  1. 00:24:559 (4) - move to 380|244? it's the opposite dorection of the movement from 00:23:387 (2,3) then.. and I like jumps like that. :D
  2. 00:30:653 (1) - increase angularity?
Fixed all except the ones marked in red.

This is a really great mapset (and the soooong, I like it! :D), good luck!!
*squee*
- Miomio Chii -
Hi hi, here is my mod. From your pm in-game.
------------------------------
irc mod
2013-10-27 08:47 10crystalmask01: Hi! Can I request a mod?owo
2013-10-27 08:47 - Miomio Chii -: O.O
2013-10-27 08:47 - Miomio Chii -: ok
2013-10-27 08:47 10crystalmask01: :D
2013-10-27 08:47 10crystalmask01: yay! >w<
2013-10-27 08:48 10crystalmask01: https://osu.ppy.sh/s/119463
2013-10-27 08:48 - Miomio Chii -: lol im just want to open slots for queue
2013-10-27 08:48 - Miomio Chii -: but your first
2013-10-27 08:48 10crystalmask01: xD haha
2013-10-27 08:49 - Miomio Chii -: irc or froum ?
2013-10-27 08:49 - Miomio Chii -: *forum
2013-10-27 08:49 10crystalmask01: whichever's easier for you :3
2013-10-27 08:49 - Miomio Chii -: all okay
2013-10-27 08:50 - Miomio Chii -: just do you busy or not
2013-10-27 08:50 10crystalmask01: Not really busy atm, so I guess IRC will do owo
2013-10-27 08:50 - Miomio Chii -: both i think irc is the best because its Fastest to fix
2013-10-27 08:51 10crystalmask01: ^ ^
2013-10-27 08:51 - Miomio Chii -: ok, irc, lets start !
2013-10-27 08:51 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/306710 Hiroki Takahashi - Marukaite Chikyuu [Easy]]
2013-10-27 08:52 10crystalmask01: kk!
2013-10-27 08:53 - Miomio Chii -: 00:11:903 (1) - this i think no nc is better
2013-10-27 08:54 10crystalmask01: kk
2013-10-27 08:54 - Miomio Chii -: 00:25:496 (4) - this nc or 00:26:434 (6) - this
2013-10-27 08:54 10crystalmask01: O.o Oh oops!
2013-10-27 08:54 10crystalmask01: 00:25:496 (1) - NC
2013-10-27 08:54 - Miomio Chii -: xD
2013-10-27 08:54 10crystalmask01: done!
2013-10-27 08:56 - Miomio Chii -: 00:23:153 (3) - you forgot to set finish
2013-10-27 08:56 10crystalmask01: fixed!
2013-10-27 08:57 - Miomio Chii -: 00:26:434 (6) - this too o3o, i hear the music have
2013-10-27 08:57 10crystalmask01: kk
2013-10-27 08:58 - Miomio Chii -: 00:59:715 (2) - forgot this clap
2013-10-27 08:59 10crystalmask01: done ^^
2013-10-27 08:59 - Miomio Chii -: ok, not else for this diff
2013-10-27 09:00 - Miomio Chii -: then go to normal !
2013-10-27 09:00 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/306712 Hiroki Takahashi - Marukaite Chikyuu [Normal]]
2013-10-27 09:00 10crystalmask01: kk
2013-10-27 09:02 10crystalmask01: :3
2013-10-27 09:03 - Miomio Chii -: this diff have no problem
2013-10-27 09:03 - Miomio Chii -: owob
2013-10-27 09:04 - Miomio Chii -: let go to hard !
2013-10-27 09:04 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/306711 Hiroki Takahashi - Marukaite Chikyuu [Hard]]
2013-10-27 09:04 10crystalmask01: o3o
2013-10-27 09:04 10crystalmask01: oh
2013-10-27 09:04 10crystalmask01: yay! xD
2013-10-27 09:05 - Miomio Chii -: 00:03:699 (4,5) - this rhythm is a little strange for me
2013-10-27 09:06 - Miomio Chii -: but if you no change its ok o.O i know you followed
2013-10-27 09:06 10crystalmask01: hmm
2013-10-27 09:06 10crystalmask01: I'll keep a note on that part
2013-10-27 09:09 - Miomio Chii -: not else
2013-10-27 09:09 - Miomio Chii -: owob
2013-10-27 09:10 - Miomio Chii -: then tari !
2013-10-27 09:10 10crystalmask01: oh
2013-10-27 09:10 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/307747 Hiroki Takahashi - Marukaite Chikyuu [Tari]]
2013-10-27 09:10 10crystalmask01: ok ^^
2013-10-27 09:10 10crystalmask01: waiittt
2013-10-27 09:10 10crystalmask01: lolcanyou pist the mdo for Tari on forum pls?
2013-10-27 09:10 - Miomio Chii -: 0.0
2013-10-27 09:10 - Miomio Chii -: ok
2013-10-27 09:10 10crystalmask01: it's not my diff ;w; It's a guess diff
2013-10-27 09:10 - Miomio Chii -: :O
2013-10-27 09:12 - Miomio Chii -: remember to write its a gd on the map introduction
2013-10-27 09:12 - Miomio Chii -: o3o
2013-10-27 09:12 10crystalmask01: o3o the diff itself is alreadynamed Tari lol xD
2013-10-27 09:13 - Miomio Chii -: ehh
2013-10-27 09:13 - Miomio Chii -: its the name is gder's name ?
2013-10-27 09:13 10crystalmask01: o3o
2013-10-27 09:13 10crystalmask01: yep
2013-10-27 09:13 - Miomio Chii -: loool
2013-10-27 09:14 - Miomio Chii -: im not found it
2013-10-27 09:14 - Miomio Chii -: My fault
2013-10-27 09:14 10crystalmask01: lol its okay xD
2013-10-27 09:16 - Miomio Chii -: now im going to mod and post to forum
2013-10-27 09:16 10crystalmask01: you can post the mod on the forum alnog with the chat :3
2013-10-27 09:17 - Miomio Chii -: yes, thank you

[Tari]
Okay. owob
stream so cool xD

end of this mod, hope you can rank it !
good luck of sb ! :D
smallboat
Hi,10crystalmask01. PM mod req.

[General]

None.

[Easy]

00:14:715 (2) - I think slider end hitsound as 00:13:309 (3) in the same. Try it ?
00:18:465 (2) - Bad blanket.
00:26:434 (3) - ^
01:04:403 (3) - Move down 1 cell.

[Normal]

00:29:715 (4) - Slider end +clap?
00:36:278 (1) - Bad blanket.

[Hard]

I think these should be added hitsound.
00:02:996 (2) - Try to slider head +clap?
00:03:465 (3,4,5) - I think these can add +whistle ,or add (3),(4)'s slider head only.
00:06:746 (2) - All add whistle.

00:24:559 (4) - Add whistle and clap ,suggest hitsound turn up a bit large.

[Tari]

00:11:668 (7) - Try to stack 00:11:903 (1) - slider head?
00:19:168 (6) - Stack the 00:18:934 (5) ?
00:20:809 (5) - Feel move to (216|280) better flow?
00:26:199 (4) - Move to (436|296) better flow?
00:29:012 (2) - Move to (68|188) better flow?
00:33:934 (3) - Move to (160|196) better flow?
00:36:981 (4) - Stack 00:37:918 (8) ?
00:42:840 (4) - +whistle?
00:45:887 (2,5,8) - ^
00:53:621 (4) - Move to (152|280) better flow?
00:55:262 (2) - I think 00:55:496 (3) blanket (2) , so move to (376|180) , better flow.
00:57:371 (3) - Same with 00:55:262 (2).
01:00:653 (1,2,3,4,5) - Can become a pentagon,I recommend this.
01:02:059 (6) - Stack 01:02:528 (1) slider end, I recommend this. read better.
01:06:512 (2) - Try to 01:05:809 (6) and 01:06:278 (1) do symmetry. Move to (48|172).
01:22:684 (8) - Arc.
01:32:996 (2,3,4) - Can enlage a bit DS.
01:39:090 (8) - Move to (160|288) better flow?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Topic Starter
10crystalmask01

smallboat wrote:

Hi,10crystalmask01. Hi ^^ PM mod req.

[General]

None.

[Easy]

00:14:715 (2) - I think slider end hitsound as 00:13:309 (3) in the same. Try it ? Yep, your right >.< misplaced a timing point haha.
00:18:465 (2) - Bad blanket.
00:26:434 (3) - ^
01:04:403 (3) - Move down 1 cell. Not sure what you mean here, but I've moved it to x: 308, y: 136

Fixed all above ^^
[Normal]

00:29:715 (4) - Slider end +clap?
00:36:278 (1) - Bad blanket.
Fixed all above ^^

[Hard]

I think these should be added hitsound.
00:02:996 (2) - Try to slider head +clap?
00:03:465 (3,4,5) - I think these can add +whistle ,or add (3),(4)'s slider head only. Not sure what you mean here.
00:06:746 (2) - All add whistle.

00:24:559 (4) - Add whistle and clap ,suggest hitsound turn up a bit large.
Fixed all above but the ones replied in red.
[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you. Definitely is ^^
BeatofIke
Looking forward to the storyboard! I'll mod once you are done! :)
Topic Starter
10crystalmask01

BeatofIke wrote:

Looking forward to the storyboard! I'll mod once you are done! :)
Oh yay, you'll also mod the storyboard! :D
I'll try to have it finished by next week.
Kinomi
k, i still suggest you to use your whistle as hit normal,clap as whistle

Hi~hi~from my queue
normal slot
thanks for test?

Tari
maybe you are intended,but map like these are not good
00:11:895 (1,2,3) - flow is broken here
it make players feel uncomfortable when playing
try flow like this

00:37:207 (5,6,7) - i notice that they aren't copied from 00:35:098 (5,6,1,2,3) -
a little difference but make me feel a bit unnatural

00:49:395 (1,2,3) - this one is the most ....one
00:50:332 (4) - blanket with this is actually not very important,compared to uncomfortable felling when playing
so use this
if you still wanna blanket
I suggest you try this and move the further note

01:23:145 (1,2,3) -

k,that's all

00:02:520 (1) -
00:17:051 rhythm here is complex 00:17:051 and 00:17:168 are 1/4 00:17:285 seems lead to 1/8 maybe you can map them to show more detail in this song
00:25:020 (1,2) - make them parallel
00:55:254 (2,2) - i think they should have same shape
01:00:176 (5) - clap
01:06:035 (2) - blanket?with 01:06:035 (7) -
01:16:816 (8) - clap on head and tail
01:40:020 (1) - end at 01:41:426

Hard
00:08:145 (1) - start at 00:08:084 and end at 00:10:020
00:45:176 (4) - clap on head
00:52:676 (4) - add clap on head
01:34:395 (1) - blanket?

Normal
01:13:778 (1,2) - blanket

Easy
why ar < od or hp?ar+1
00:52:676 (2) - spacing
01:02:051 (4) - ^
01:37:676 (1) - ^
01:22:676 (2) - stack on 01:20:332 (3) - 's tail

that's all
good luck
DreaM117er
I'm late for you=口=

Tari
00:14:004 (2) - move down 1 grip??
00:21:621 (2,3) - move right 2 grip, up 1 grip
00:36:621 (2) - move to x:424 y:300
00:36:738 (3) - move to x:384 y:320
00:37:207 (1,2,3) - copy 00:36:270 (1,2,3) and Flip Horizontally
00:47:051 (10) - make reverse and arrow point 00:47:520 (1)
00:49:160 (7) - move to x:496 y:228??
00:49:746 (2) - move to x:196 y:248
01:03:457 (3) - copy 01:02:520 (1) to replace it
01:03:926 (4) - copy 01:02:988 (2) to replace it
01:08:145 (1) - make bending better??
01:17:754 (2,3,4) - Rotate Selection Centre +30
01:18:223 (5,6,7) - ^
01:21:973 (5) - down 2 grip
01:23:496 (2) - move left 1 grip
01:25:371 (3) - move to x:292 y:256
01:25:254 (2) - move to x:320 y:288
01:28:770 (1) - no stacking better


Hard

Difficulty: CS4 better

00:29:941 (4) - del
00:45:762 (5) - add break...If break disappeared...ignore it

and no problem to end^^


Normal

Difficulty: CS3 better

00:23:153 (4) - try to move center of board

no problem to end


Easy
CS2 HP3 AR3 OD2

no problem


Good lock^^
Topic Starter
10crystalmask01

Tsukuyomi wrote:

k, i still suggest you to use your whistle as hit normal,clap as whistle TT_TT Do I have to?

Hard
00:08:145 (1) - start at 00:08:084 and end at 00:10:020 Ehh, I want it to be equally spaced between the previous and next object. But, if someone else also suggest it, maybe I'll fix :S
00:45:176 (4) - clap on head Fixed!
00:52:676 (4) - add clap on head ^
01:34:395 (1) - blanket? ^

Normal
01:13:778 (1,2) - blanket Fixed.

Easy
why ar < od or hp?ar+1 Ruins the AR consistency for all diffs.
00:52:676 (2) - spacing Fixed.
01:02:051 (4) - ^ ^
01:37:676 (1) - ^ ^
01:22:676 (2) - stack on 01:20:332 (3) - 's tail I'm steering away from doing stacks/overlaps on this diff :S

that's all
good luck


m1223961117 wrote:

I'm late for you=口=


Hard

Difficulty: CS4 better Not a fan of CS4

00:29:941 (4) - del No way, and skip the 'sekai'?
00:45:762 (5) - add break...If break disappeared...ignore it Disappeared o3o

and no problem to end^^


Normal

Difficulty: CS3 better Nah, I prefer 2. Plus, I've already made sure that objects look evenly spaced, and not to crowded :3

00:23:153 (4) - try to move center of board Okay, its in the center...bottom now o3o

no problem to end


Easy
CS2 Never!!! D:<
HP3 Fine.
AR3 Ruins entire diff AR since Normal = 4, Hard = 6 and Tari = 8
OD2 Keep.

no problem


Good lock^^ <3
Tari
I fix all almost all of Tsu's mod except for adding clap.

I fix some nazi mods from m122.

Update here : http://puu.sh/56aQ3.osu
Topic Starter
10crystalmask01

Tari wrote:

I fix all almost all of Tsu's mod except for adding clap.

I fix some nazi mods from m122.

Update here : http://puu.sh/56aQ3.osu
Done o̿ ̭ o̿
happy623
(´ω`)

General

  1. offset should be 2530 (+10) ? Current one is a little bit early for me
  2. The Maximum size of the fullscreen image is 800*600 pixels, you may need to resize Blur.png in to at most 800*600 instead of 1024*768 size

Easy

  1. hmm, AR+1? its looks better for me
  2. 00:15:645 (3) - try to move the red dot and cover the slidertick, it fits with the muich imo
  3. 00:23:145 (3) - ^, Since the strong beat is in 00:24:551 instead of 00:24:785 or 00:24:316 -, it feels a little bit weird if you twist the slider in the red line :?
  4. 00:28:770 (2) - notice that this slider is off-screen and touched the score bar, you better move it down a bit to keep everything neater
  5. 00:34:395 (1) - remove NC, because you didnt add NC at 01:11:895 (3) - , to keep a better consistency :D
  6. 00:56:895 (1) - ^, to keep consistency with 00:49:863 (3)
  7. 01:41:668 - not a big deal but, try to snap this green line? If yes, please apply to all diffs
  8. nice blanket :D

Normal

  1. CS+1 should be better in Normal diff
  2. Please resnap all the object :
  3. 00:36:270 (1) - move the last anchor 1 grid down to make a perfect blanket, if you take this, move 1 grid up of the last anchor in 00:37:207 (2) as well
  4. 01:00:645 (4) - hmmmm, put it at the center?
  5. 01:06:738 (3) - try to improve the blanket :
  6. 01:08:379 (1) - this slider is a bit too high for me, or move it some grids down?
  7. 01:13:770 (1) - try to copy this slider from 01:14:707 (2) - , to make a better blanket with 01:12:832 (3) - :D

Hard

  1. CS+1 is better for Hard imo
  2. 01:29:238 (2,3) - if I were you, I would have tried to put something like this, it seems neater imo :

Tari

  1. 00:47:051 (10) - hmm, maybe end this slider at 00:47:285 - ?

good luck!
Topic Starter
10crystalmask01

happy623 wrote:

(´ω`)

General

  1. offset should be 2530 (+10) ? Current one is a little bit early for me Changed to 2524 instead.
  2. The Maximum size of the fullscreen image is 800*600 pixels, you may need to resize Blur.png in to at most 800*600 instead of 1024*768 size

Easy

  1. hmm, AR+1? its looks better for me Can't, it'll ruin the AR spread out in all the diffs :(
  2. 00:15:645 (3) - try to move the red dot and cover the slidertick, it fits with the muich imo Not sure what you mean here o3o
  3. 00:23:145 (3) - ^, Since the strong beat is in 00:24:551 instead of 00:24:785 or 00:24:316 -, it feels a little bit weird if you twist the slider in the red line :? I keep reminding myself to create a custom hitsonud on the slidertick for that clap,since the soun dpattern finishes to early :( That might be the reason.
  4. 00:28:770 (2) - notice that this slider is off-screen and touched the score bar, you better move it down a bit to keep everything neater Fixed!
  5. 00:34:395 (1) - remove NC, because you didnt add NC at 01:11:895 (3) - , to keep a better consistency :D
  6. 00:56:895 (1) - ^, to keep consistency with 00:49:863 (3) ^
  7. 01:41:668 - not a big deal but, try to snap this green line? If yes, please apply to all diffs ^ Sure o3o
  8. nice blanket :D Ty >w<

Normal

  1. CS+1 should be better in Normal diff ....
  2. Please resnap all the object :
    OH *** Fixed!
  3. 00:36:270 (1) - move the last anchor 1 grid down to make a perfect blanket, if you take this, move 1 grid up of the last anchor in 00:37:207 (2) as well ^
  4. 01:00:645 (4) - hmmmm, put it at the center? ^
  5. 01:06:738 (3) - try to improve the blanket :
    Changed this part just a while ago with my own style xD
  6. 01:08:379 (1) - this slider is a bit too high for me, or move it some grids down?It's fine :3
  7. 01:13:770 (1) - try to copy this slider from 01:14:707 (2) - , to make a better blanket with 01:12:832 (3) - :D Done!

Hard

  1. CS+1 is better for Hard imo It isn't a problem, so I won't change it
  2. 01:29:238 (2,3) - if I were you, I would have tried to put something like this, it seems neater imo :
Hmm ok.

good luck!
ichivictus
[Normal]
00:02:758 (2,3) - Could look a little better
The kiai time is just copypasted over, maybe you could make the second one a little different? The squiggly slider made me realize it so maybe just change that a bit.

[Hard]
00:43:070 (3) - Could be centered to the previous slider better.
00:48:461 (3) - This might be intended but just incase, it's not snapped to the slider end perfectly.
01:19:867 (3,4) - Ending the slider 1/4 before on the red tick would fit the music better.

01:26:430 (6,2) - Not really fond of this overlap. I'd simply reposition the top slider like this http://i.imgur.com/ZCwTKmQ.png

[Tari]
01:32:520 (1) - I'd make this a 1/2 reverse slider instead. Makes the jump more fun to the next circle too.
01:39:082 (8) - Not perfectly symmetrical. It was a little noticeable when playing.

I really like it :3 Star ~
Topic Starter
10crystalmask01

ichivictus wrote:

[Normal]
00:02:758 (2,3) - Could look a little better I'll just leave it as it is for now.
The kiai time is just copypasted over, maybe you could make the second one a little different? The squiggly slider made me realize it so maybe just change that a bit. Nah.

[Hard]
00:43:070 (3) - Could be centered to the previous slider better. True
00:48:461 (3) - This might be intended but just incase, it's not snapped to the slider end perfectly. Oops, fixed!
01:19:867 (3,4) - Ending the slider 1/4 before on the red tick would fit the music better. Not sure what you mean here

01:26:430 (6,2) - Not really fond of this overlap. I'd simply reposition the top slider like this http://i.imgur.com/ZCwTKmQ.png Done!

I really like it :3 Star ~ <3
ichivictus

10crystalmask01 wrote:

ichivictus wrote:

[Hard]
01:19:867 (3,4) - Ending the slider 1/4 before on the red tick would fit the music better. Not sure what you mean here
Oh I meant ending it at 01:20:102 - sounds like it fits the music a little better. That's all :)
Topic Starter
10crystalmask01

ichivictus wrote:

10crystalmask01 wrote:

[Hard]
01:19:867 (3,4) - Ending the slider 1/4 before on the red tick would fit the music better. Not sure what you mean here
Oh I meant ending it at 01:20:102 - sounds like it fits the music a little better. That's all :) Oh I see. Nah, I want to keep the spacing with 01:19:867 (3,4) - consistent with 01:17:992 (2,3) -
Thanks for the reply! ^^
Sephibro
Hey there!
Mod arrived in the end :)

[General]
I checked the timing, I found a much better one (offset was VERY off):
BPM: 128,000
Offset: 2545


[Tari]
00:16:586 (4,5,1) - i think that antijumps play and look nicer when they are manually stacked like this http://puu.sh/5al9c.jpg -> 00:17:055 (5) - x:468 y:289; 00:17:524 (1) - x:464 y:293
00:45:649 (1) - 256|100
00:55:258 (2,3) - a blanket like this would be cool http://puu.sh/5alhp.jpg
00:57:133 (2,3) - same here http://puu.sh/5aliX.jpg
01:27:836 (1,2,3) - http://puu.sh/5altl.jpg much better
01:28:774 (1) - this should not be hidden under the previous slider, it should form a stream starting from slider's tail -> http://puu.sh/5alu2.jpg
01:31:352 (4) - something like this makes it funnier http://puu.sh/5alwn.jpg -> 304|64
01:32:289 (8) - ^same, 260|280

nice map :)

[Hard]
I would AR+1 and OD+1, but since the song has medium-slow bpm ar6/od5 could fit too

00:10:492 (1,2,3) - how about something like this? http://puu.sh/5alMw.jpg
00:38:383 - http://puu.sh/5alPm.jpg this is nicer IMO
00:47:992 (2,3,4) - you could make something like 00:10:492 (1,2,3) here
01:15:883 - http://puu.sh/5alYI.jpg
01:25:492 (2) - http://puu.sh/5am2c.jpg

seems good

[Normal]
00:29:242 (3) - make a better blanket (use approach circles to make perfect blankets)
00:38:149 - i would add a note here before the spinner http://puu.sh/5ambh.jpg
01:07:914 (5,1) - I don't find it a good idea to make a slider to follow the background voice, also because it forces two slider to start on red tick. http://puu.sh/5ameA.jpg this is much better imo
01:15:649 - same as 00:38:149

[Easy]
00:20:336 (4) - I don't like the rhythm this slider creates, http://puu.sh/5amlL.jpg this is much better here
00:52:680 (2,3) - care for distance snap here! 00:53:149 (3) = 54|157; 00:55:492 (1) = 72|60
01:02:055 (4) - 2|100
01:37:680 (1) - 179|38
01:39:555 (3) - 179|38


Nice mapset!
Topic Starter
10crystalmask01

Sephibro wrote:

Hey there!
Mod arrived in the end :) yay~! \^o^/

[General]
I checked the timing, I found a much better one (offset was VERY off) lol:
BPM: 128,000
Offset: 2545


[Hard]
I would AR+1 and OD+1, but since the song has medium-slow bpm ar6/od5 could fit too Yea, I'm keeping it as it is, cause it'll ruin the consistency between the diffs.
00:10:492 (1,2,3) - how about something like this? http://puu.sh/5alMw.jpg Once I know how to blanket objects properly, maybe I will :|
00:38:383 - http://puu.sh/5alPm.jpg this is nicer IMO Can't do this, because I'll be skipping the cymbal crash :( the cymbal crash is one of the msot noticable and hearable rhythm in the music, so players will easily be able to distinguish how the beat goes.
00:47:992 (2,3,4) - you could make something like 00:10:492 (1,2,3) here
01:15:883 - http://puu.sh/5alYI.jpg ^
01:25:492 (2) - http://puu.sh/5am2c.jpg

seems good

[Normal]
00:29:242 (3) - make a better blanket (use approach circles to make perfect blankets) Like? o3o
00:38:149 - i would add a note here before the spinner http://puu.sh/5ambh.jpg No, i don't want to miss the cymbal crash at 00:37:232
01:07:914 (5,1) - I don't find it a good idea to make a slider to follow the background voice, also because it forces two slider to start on red tick. http://puu.sh/5ameA.jpg this is much better imo But, it follows the flutes... ;w;
01:15:649 - same as 00:38:149 ^

[Easy]
00:20:336 (4) - I don't like the rhythm this slider creates, http://puu.sh/5amlL.jpg this is much better here Hmm, I did this so that the rhythm isn't too repetitive. But if more people complains about this, then I guess I will
00:52:680 (2,3) - care for distance snap here! 00:53:149 (3) = 54|157; 00:55:492 (1) = 72|60
01:02:055 (4) - 2|100
01:37:680 (1) - 179|38
01:39:555 (3) - 179|38

All fixed, but the ones replied in red!

Nice mapset!
Tari
Don't change anything in Happy30's mod because that would lead to unsnap notes orz, and really weird slider end hit

In ichi's mod I only fix the unsymmetrical slider at end, but the other suggestion was refused to keep symmetry,

I fixed everything on SephBro's Mod but 01:27:857 (1,2,3) - because that would ruin flow (the nice cursor movement)

Here is update : http://puu.sh/5bKvi.osu
Topic Starter
10crystalmask01

Tari wrote:

Don't change anything in Happy30's mod because that would lead to unsnap notes orz, and really weird slider end hit

In ichi's mod I only fix the unsymmetrical slider at end, but the other suggestion was refused to keep symmetry,

I fixed everything on SephBro's Mod but 01:27:857 (1,2,3) - because that would ruin flow (the nice cursor movement)

Here is update : http://puu.sh/5bKvi.osu
Updated! OAO (Sorry, should've said this earlier!)
Tari
Topic Starter
10crystalmask01

Tari wrote:

another update

http://puu.sh/5bKvi.osu
done 8-)
CakiP
lyrics checked :)


SPOILER
さあさあ父上 お酌は如何(lyrics-1.png) → 『さあさあ父上 お酌は如何

あの味が忘れられないのです(lyrics-4.png) → あの味が忘れられないのです』

白米は最高だ(chorus-1.2.png) → 白米は最高だ!

天晴れだ(chorus-1.3.png) → 天晴れだ!

「礼儀礼節を重んじる つつましやかな私も(lyrics5..png) → 『礼儀礼節を重んじる つつましやかな私も

たまには 陽気な歌を歌うのさ」(cooltext1254688220) → たまには 陽気な歌を歌うのさ』

ハッとして地球(verse-3.1.png) → はっとして地球

泣ける お袋の味(chorus-2.1.png) → 泣ける おふくろの味

「しらたきは細めが良い」(chorus-2.2.png) → 『白滝は細めがよい』

なあなあ兄上 鮪を頂戴(lyrics-5.png) → なあなあ兄上 鮪(まぐろ)を頂戴

「其方の為にもだ」(lyrics-9.png) → 『其方(そち)の為にもだ』

春夏秋冬...(lyrics-15.png) → 春夏秋冬


Quote http://www.utamap.com/showkasi.php?surl=dk121002_4


good luck!
Topic Starter
10crystalmask01

CakiP wrote:

lyrics checked :)


SPOILER
さあさあ父上 お酌は如何(lyrics-1.png) → 『さあさあ父上 お酌は如何

あの味が忘れられないのです(lyrics-4.png) → あの味が忘れられないのです』

白米は最高だ(chorus-1.2.png) → 白米は最高だ!

天晴れだ(chorus-1.3.png) → 天晴れだ!

「礼儀礼節を重んじる つつましやかな私も(lyrics5..png) → 『礼儀礼節を重んじる つつましやかな私も

たまには 陽気な歌を歌うのさ」(cooltext1254688220) → たまには 陽気な歌を歌うのさ』

ハッとして地球(verse-3.1.png) → はっとして地球

泣ける お袋の味(chorus-2.1.png) → 泣ける おふくろの味

「しらたきは細めが良い」(chorus-2.2.png) → 『白滝は細めがよい』

なあなあ兄上 鮪を頂戴(lyrics-5.png) → なあなあ兄上 鮪(まぐろ)を頂戴

「其方の為にもだ」(lyrics-9.png) → 『其方(そち)の為にもだ

春夏秋冬...(lyrics-15.png) → 春夏秋冬


Quote http://www.utamap.com/showkasi.php?surl=dk121002_4


good luck!
Arigatou!! :) will update the lyrics ASAP!
NewRulerNA
as your request
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. lyrics-5.png is unused. you need to remove that in root folder. not from SB folder
  2. I guess you forget to fix.
  3. some skin-sets are incomplete.
    https://osu.ppy.sh/wiki/Skinning
    at least, you must add approachcircle.png / reversearrow.png / sliderfollowcircle.png .
  4. Maybe sliderb10.png unused as specification of the game
  5. Artist : Takahashi Hiroki

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
[Easy]
  1. 00:18:013 (1,2,3) - just placement suggestion. I think can be a more cool thing.

    1. 00:18:013 (1) - x224 y136
    2. 00:18:482 (2) - start: x320 y152 ~ x424 y140
    3. 00:19:420 (3) - x460 y228 ~ x370 y238
  2. 00:24:107 - I think the volume is too low so I suggest to use 45% here.
awesome Easy <3

[Normal]
  1. 00:32:545 (1) - why did you use spinner? I think you can find a better rhythm...

    1. 00:32:545 (1) - 1/1 slider
    2. 00:33:482 (2,3,4) - circle
    ^like this
  2. 01:10:045 (1) - ^

    1. 01:10:045 (1) - circle
    2. 01:10:279 (2) - 1/1 slider
    3. 01:10:982 (3) - circle
    4. 01:11:451 (4) - ^
[Hard]
  1. 00:12:388 (2) - why did not use 3/4 slider? that have same melody as 00:10:513 (2) - , so should change it.
  2. 00:19:888 (2) - ^
  3. 00:43:091 (3) - fmm... there is a instrument at 00:43:326 and that is bit larger than 00:42:388 - so would be better to follow that sound imo.
  4. 01:32:779 (1) - [b]maybe this slider speed confuse players.
Easy~Hard are awesome, almost nothing to say.

[Tari]
  1. 00:07:232 (5,1) - missing pattern? replace NC between these notes?
  2. 00:15:904 (2) - I feel 00:15:904 (2,3,4) 's flow is not cool so few sugestions here. please choose one if you need
    1. 00:15:904 (2) - ctrl+G
  3. 00:18:365 - add circle? just my feeling. because melody has a changing at 00:17:545 -. so the map would be better to have also a changing imo.
  4. 00:20:240 - ^
  5. 00:28:560 (7,1) - should be more cool :P

    how do you feel about this? btw can also use at 00:26:685 (5,1) - .
  6. 00:55:865 - same as 00:18:365
  7. 00:57:740 - ^
  8. 00:59:380 - ^ (maybe not need)
  9. 01:04:302 - same as 00:28:560 (7,1)
  10. 01:05:826 (6,7) - why did not use 1/2 slider? vocal is extend from 01:05:826 -
  11. 01:06:177 - same as 00:28:560 (7,1)
  12. 01:39:107 (8) - (nazi) why...why not symmetry?

really bad mod orz...
have my star

mod time: 2 hours

good luck
Topic Starter
10crystalmask01

NewRulerNA wrote:

as your request
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. lyrics-5.png is unused. you need to remove that in root folder. not from SB folder
  2. I guess you forget to fix.
  3. some skin-sets are incomplete.
    https://osu.ppy.sh/wiki/Skinning
    at least, you must add approachcircle.png / reversearrow.png / sliderfollowcircle.png .
  4. Maybe sliderb10.png unused as specification of the game
  5. Artist : Takahashi Hiroki

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
Thanks for the notice! :)

[Easy]
  1. 00:18:013 (1,2,3) - just placement suggestion. I think can be a more cool thing.

    1. 00:18:013 (1) - x224 y136
    2. 00:18:482 (2) - start: x320 y152 ~ x424 y140
    3. 00:19:420 (3) - x460 y228 ~ x370 y238
  2. 00:24:107 - I think the volume is too low so I suggest to use 45% here. Not really, otherwise the hitsound on the tail of 01:00:670 (3) - would also sound to silent. But its not so

awesome Easy <3 Ty <3

[Normal]
  1. 00:32:545 (1) - why did you use spinner? I think you can find a better rhythm...

    1. 00:32:545 (1) - 1/1 slider True.
    2. 00:33:482 (2,3,4) - circle Mmm used another 1/1 slider like above.
    ^like this
  2. 01:10:045 (1) - ^

    1. 01:10:045 (1) - circle
    2. 01:10:279 (2) - 1/1 slider
    3. 01:10:982 (3) - circle
    4. 01:11:451 (4) - ^ Interesting rhythm, thanks!
[Hard]
  1. 00:12:388 (2) - why did not use 3/4 slider? that have same melody as 00:10:513 (2) - , so should change it.
  2. 00:19:888 (2) - ^
  3. 00:43:091 (3) - fmm... there is a instrument at 00:43:326 and that is bit larger than 00:42:388 - so would be better to follow that sound imo. Ok changed the slider to a 1/2 with reverse
  4. 01:32:779 (1) - [b]maybe this slider speed confuse players.
Easy~Hard are awesome, almost nothing to say. Guess I'll have to work on Normal then :[ And finish the lyrics + skin parts[/list]


really bad mod orz... No its not bad :)
have my star

mod time: 2 hours

good luck
BeatofIke
Okay, Time to clear some mod requests (before I get way too lazy again), starting with your map! ^_^

[General]
  1. Finish your storyboard! Some of the lyrics are missing! D: Also, the storyboard would be more realistic if the rose petals don't fade away as it hits the bottom of the grid. o.o
  2. Since you have a skin, don't forget to add "SliderBorder: 255,255,255" under the [Colours] section of each .osu file.
[Easy]
  1. 00:30:670 (4,5,1) - It is possible to re-adjust this pattern so 4 fully blankets with 1 for a better visual look. I moved 00:31:138 (4) last anchor point 1 grid to the left and adjust spacing accordingly. The best part is that it does not affect spacing. See if you like it!
    Image and Code

    308,164,30670,2,0,P|262:239|280:328,1,180,4|4,0:0|0:0,0:0:0:0:
    372,360,32076,1,2,0:0:0:0:
    376,260,32545,6,0,L|188:240,1,180,4|4,0:0|0:0,0:0:0:0:
  2. 01:21:295 (1,2,3) - You can make this pattern cleaner! Try this:
    Image and Code

    248,280,81295,6,0,P|329:309|404:264,1,180,4|0,0:0|0:2,0:0:0:0:
    320,208,82701,1,12,0:0:0:0:
    404,152,83170,2,0,P|332:107|248:136,1,180,4|4,0:0|0:2,0:0:0:0:
  3. 01:34:420 (1) - I believe you forgot to add soft-finish at the end of this slider (and the start of 01:36:295 (3)). You may have to remove some of the green timing sections to match the hit spound volumes of the soft-finish.
[Normal]
  1. 00:33:482 (2) - The end of this slider is not perfectly stacked with the previous hit circle at 00:32:076 (4). To fix, you can either move 4 at 186|354 or you can reverse select this slider, move the stack of the slider with 4, and reverse select again. Either way works fine!
  2. 00:34:420 (1,3) - If suggested above, (warning nazi mod) try moving 1 to 256|188 and move 3 to 256|40. It will satisfy spacing consistency and makes the diamond pattern symmentical.
  3. 01:34:420 (1,1) - I think it is better to map this part instead of adding spinners as you did in your other difficulties (consistency is key). Also, the note after the 2nd spinner at 01:36:295 (1) appears too sudden for this difficulty, which could cause an inexperienced player to not react fast enough to hit that note, resulting in a miss.
[Hard]
  1. 00:45:201 (4,1) - Why not add a spinner between these notes? o.o This part of the map feels and plays empty without it.
  2. 00:49:420 (1,2,3,4) - This pattern doesn't flow well with the vocals and there is no polarity between 2 and 3 (same as 00:56:920 (1,2,3,4)). I suggest to use the same pattern you did at 00:11:920 (1,2,3,4,5) and 00:19:420 (1,2,3,4,5) as it matches the vocals better.
  3. 00:56:920 (1,2,3,4) - Copy-pasted of 00:49:420 (1,2,3,4)? Just an observation. If you want to keep it, you can as it doesn't hurt the map either way.
  4. 01:29:263 (2,3) - The spacing plays weird here, try adjusting these patterns like this:
    Image and Code

    392,172,89263,2,0,P|368:136|368:88,1,90,8|0,0:0|0:0,0:0:0:0:
    448,48,89732,2,0,P|368:88|284:52,1,180,4|10,0:2|0:0,0:0:0:0:
[Insane]
  1. Due to the new rule about difficulties, you going to have to change the difficulty name to "Insane".
  2. 00:14:029 (2,3,4) - Not sure if intentional, but this mini stream isn't completely straight. It would look cleaner and more polished if you make this pattern straight.
  3. 01:00:904 (2,3,4,5) - For this pattern, you can polish this by improving this pentagon/star shape.
  4. 01:39:107 (8) - I guess you can make this slider fully symmetrical. Not really an issue though.
Topic Starter
10crystalmask01

BeatofIke wrote:

Okay, Time to clear some mod requests (before I get way too lazy again), starting with your map! ^_^

[General]
  1. Finish your storyboard! Some of the lyrics are missing! D: Also, the storyboard would be more realistic if the rose petals don't fade away as it hits the bottom of the grid. o.o I'll just redo the entire animation for the rose petals.
  2. Since you have a skin, don't forget to add "SliderBorder: 255,255,255" under the [Colours] section of each .osu file.
[Easy]
  1. 00:30:670 (4,5,1) - It is possible to re-adjust this pattern so 4 fully blankets with 1 for a better visual look. I moved 00:31:138 (4) last anchor point 1 grid to the left and adjust spacing accordingly. The best part is that it does not affect spacing. See if you like it!
    Image and Code

    308,164,30670,2,0,P|262:239|280:328,1,180,4|4,0:0|0:0,0:0:0:0:
    372,360,32076,1,2,0:0:0:0:
    376,260,32545,6,0,L|188:240,1,180,4|4,0:0|0:0,0:0:0:0:
  2. 01:21:295 (1,2,3) - You can make this pattern cleaner! Try this:
    Image and Code

    248,280,81295,6,0,P|329:309|404:264,1,180,4|0,0:0|0:2,0:0:0:0:
    320,208,82701,1,12,0:0:0:0:
    404,152,83170,2,0,P|332:107|248:136,1,180,4|4,0:0|0:2,0:0:0:0:
  3. 01:34:420 (1) - I believe you forgot to add soft-finish at the end of this slider (and the start of 01:36:295 (3) I used a drum-finish here instead, to match the 'Thud' sound heard here.). You may have to remove some of the green timing sections to match the hit spound volumes of the soft-finish. Added soft-finish hitsound!
[Normal]
  1. 00:33:482 (2) - The end of this slider is not perfectly stacked with the previous hit circle at 00:32:076 (4). To fix, you can either move 4 at 186|354 or you can reverse select this slider, move the stack of the slider with 4, and reverse select again. Either way works fine!
  2. 00:34:420 (1,3) - If suggested above, (warning nazi mod) try moving 1 to 256|188 and move 3 to 256|40. It will satisfy spacing consistency and makes the diamond pattern symmentical.
  3. 01:34:420 (1,1) - I think it is better to map this part instead of adding spinners as you did in your other difficulties (consistency is key). Also, the note after the 2nd spinner at 01:36:295 (1) appears too sudden for this difficulty, which could cause an inexperienced player to not react fast enough to hit that note, resulting in a miss. Ok. From 01:33:951 - 01:37:701 I've re-mapped with hit objects now.
[Hard]
  1. 00:45:201 (4,1) - Why not add a spinner between these notes? o.o This part of the map feels and plays empty without it. Sure, why not.
  2. 00:49:420 (1,2,3,4) - This pattern doesn't flow well with the vocals and there is no polarity between 2 and 3 (same as 00:56:920 (1,2,3,4)). I suggest to use the same pattern you did at 00:11:920 (1,2,3,4,5) and 00:19:420 (1,2,3,4,5) as it matches the vocals better. Done.
  3. 00:56:920 (1,2,3,4) - Copy-pasted of 00:49:420 (1,2,3,4)? Just an observation. If you want to keep it, you can as it doesn't hurt the map either way. ^
  4. 01:29:263 (2,3) - The spacing plays weird here, try adjusting these patterns like this:
    Image and Code

    392,172,89263,2,0,P|368:136|368:88,1,90,8|0,0:0|0:0,0:0:0:0:
    448,48,89732,2,0,P|368:88|284:52,1,180,4|10,0:2|0:0,0:0:0:0:
Kirin
Mod from my queue

[Easy]
01:20:357 (3) x:236 y:176

[Normal]
Nothing to say here

[Hard]
00:24:576 (4) x:410 y:254
01:29:732 (3) CTRL+SHIFT+R and rotate it by 3

[Tari]
01:07:701 (4) Make it straight
01:39:107 (8) CTRL+SHIFT+R and rotate it by 2

Good luck with the map :)
Topic Starter
10crystalmask01

MasterKirin wrote:

Mod from my queue

[Easy]
01:20:357 (3) x:236 y:176

[Normal]
Nothing to say here

[Hard]
00:24:576 (4) x:410 y:254
01:29:732 (3) CTRL+SHIFT+R and rotate it by 3

Fixed all.
Good luck with the map :)
Ran out of thank you gifs lol.

A big thankyou ^_^!
Sieg
Hello

Hard:
http://puu.sh/6UdhW.osr
sweet <3

Tari:
http://puu.sh/6Udj6.osr
slow streams - bad accuracy :\
diff is also sweet, don't forget to rename according to new rules

Good Luck!
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