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Various Artists - Shakugan no Shana Compilation

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Kodora
[General]

  1. You should add all songs titles to tags.
  2. Remove "Shana" from tags - its already part of your title
  3. Some titles in your Creator's Words spelled wrong:

    SPOILER
    Check this please:
    http://www.kotoko.asia/disco/
    http://www.ivesound.jp/music/

    Blaze -> BLAZE
    Yoake umarekuru shoujo -> Yoake Umarekuru Shoujo
    Sociemetry -> Sociometry
    Hishoku no sora -> Hishoku no Sora
    Light my fire -> Light My Fire
  4. 07:03:049 - set preview point here for more epicness 8-)
  5. Will you add kiai time?
  6. You must add reversearrow to complete your skin
  7. particle100.png, particle300.png, particle50.png, snow.png seems codeless, remove them
  8. Timing feels off. You should catch someone who really good at it.
[Marathon]

*Raise OD by 2 ticks and HP drain by 1 tick for balanced settings.

<Prophecy>

  1. This part sounds better with normal sampleset
  2. 00:20:419 (6) - NC follow new part of music
  3. 00:35:041 (1) - Add finish for consistency?
  4. 00:38:949 (4,5) - This is kinda hard to hit those notes, i suggest you make slider instead or add 2 reverses at 00:38:697 (3) -
<BLAZE>

  1. This part sounds better with normal sampleset
  2. 00:50:928 (1,2,3) - Please keep consistent spacing between those notes
  3. 00:53:389 (1) - Add whistle follow vocals
  4. 00:53:858 (2) - ^
  5. 00:53:858 (2,3) - I wold recomment you change them to slider to follow vocals better
  6. 00:55:967 (6,7) - Shorter (6) by 1 tick and begin (7) at this point to follow vocals better:

  7. 00:56:787 (8) - it sounds kinda weird, how about add note at 00:56:670?
  8. 01:08:741 (12,13) - Please keep consistent spacing here, it very hard to catch (13)
  9. 01:12:608 (11) - Finish at tail
<Triangle>

  1. 01:48:642 (4,5,6) - I prefer perfect stack instead of manual one, it doesnt looks good here
  2. 01:54:385 (5,6) - Thats kinda boring. How about change those 2 notes to slider?

  3. 01:54:736 (7) - That finish is unneeded imo. If you want to have it to emphazire vocals reduse volume at it a bit
  4. 01:55:674 (3) - ^
  5. 01:56:611 (5) - And you can add here one to emphazire vocals

<ONE>

  1. 02:17:753 (4) - NC to make this stack more readable
  2. 02:22:525 (6) - NC
  3. 02:35:252 (5) - Please dont use normal-sampleset here, it doesnt fit IMO

<Yoake Umarekuru Shoujo>

  1. 02:56:914 (2,3) - Dont really like how they flows, mirrored sliders imp doesnt fit. Try something like this instead?

<I'll believe>

  1. 03:12:189 (1,2,3) - same as 01:54:385 - that would make your placement more variable here!
  2. 03:25:709 (1,2,3) - That part is kinda hard to hit: make spacing consistent maybe?
  3. 03:28:667 (5) - Ctrl+G?
  4. 03:30:780 (5,6,1) - Pretty much same as above, that's really uncomfortable to play at this part. Keep consistent spacing.
  5. 03:40:498 (1,2,3) - I dont see any reason to keep single notes here. Dont ignore cool drum rhythm, make stream here instead ;p
<Sociometry>

  1. 03:45:991 - 03:47:259 - add spinner here
  2. 03:50:216 (4,5) - Merge them to one slider to follow vocals better here

  3. 03:52:751 (1,2) - Remove (2), make (1) one tick longer - for better rhythm
  4. 04:00:885 - Add note please, there is no reason to random break stream here
  5. 04:05:744 (2,3) - Revert them to slider
  6. 04:18:103 (6) - why normal-sampleset here?
this part have huge lack of whistles...

<Being>

  1. 04:28:556 (4,5) - Raise DS to 0.80 for better playability
  2. 04:29:569 (1,3) - Hitnormals sounds kinda random here... If you're following drums then why you ignored another one? At least reduse volume here please
  3. 04:31:191 (1) - Remove finish from slider
  4. 04:35:448 (8) - Missed finish at the beginning/list]

    <Sense>

    1. Normal-sampleset works better at this part
    2. 05:04:232 (6) - Ctrl+G?
    3. 05:10:303 (5) - NC follow pattern
    4. 05:11:017 (9,1) - this pattern looks kinda confusing, stack them perfectly please
    5. 05:21:374 (6) - NC follow pattern
    6. 05:27:089 (6) - same ^
    7. 05:31:017 (6) - Remove useless clap
    <Hishoku no Sora>

    all good but why you spamming with normal-finishes with normal-sampleset while using soft sample in a whole part? change to soft please or use normal-sampleset at this part

    <Joint>

    1. 06:20:740 (8) - it plays kinda weird, can you please keep DS consistent? Jump to next note feels more natural
    2. 06:22:240 (1) - Missed finish at the beginning
    3. 06:25:407 (2) - ^
    this part needs more whistles...

    <U/n>

    1. Normal sampleset feels better at this part
    2. 06:42:913 (5,6,1) - Spacing issue. Also i'd suggest you revert (5) and (6) to slider to follow rhythm better
    3. 06:54:326 (2,3) - Re-arrage them like this?

    <Light My Fire>

    1. Normal sampleset works better at this part
    2. 07:12:403 (5,6,7) - Keep consistent spacing please
    3. 07:23:049 (5,6,1) - There are tiny stacking issure
    <Serment>

    1. 07:58:356 (1,2) - try this:

finally

Star~

/me eats P A N
Topic Starter
P A N
thanks so much kodora :3
updated
Kodora
Please remove "_" from tags & source.
It nesessary only in case if you adding someone's username to tags (since searching on site by username not works without "_").
Topic Starter
P A N
ok updated
Natsu
:lol: HI~ P AN as you request :3

General:
  1. Missing Skin Files reversearrow.png
  2. Unused Image Files :
    SPOILER
    particle100.png
    particle300.png
    particle50.png
    snow.png

Shana
  1. OD 7 fit better a long map like this imo
  2. 00:08:571 remove whistle from tail and add it on the head fit alot better with the vocals
  3. 00:10:587 same as above
  4. 00:14:621 remove whistle you dint add it here 00:12:604 for consistency is better delete it
  5. 00:14:621 add NC and remove it from 00:14:873 like you did on 00:12:604 (1,2,3) -
  6. 00:39:074 maybe add NC here since is the end of the section and is a New stanza
  7. 00:16:638 (1) - same as 00:08:571
  8. 00:18:024 remove whistle from the tail just keep it on the head
  9. 00:18:907 (1) - same as above
  10. 00:20:419 (1,3) - swap NC
  11. 00:24:705 (1) - same as 00:08:571
  12. 00:26:974 remove whistle just keep finish
  13. 01:09:327 move this one or 2 grids up actually I dont like how it touch previous slider <:
  14. 00:52:217 add NC and remove it from 00:53:389
  15. 00:55:967 NC here too you can listen the music change here
  16. 01:00:889 (5,6,7,8,1,2,3,4) - mmm I preffer if you remove the NC from 01:01:358 and you add it in 01:00:889 just for better readability
  17. 01:10:498 (3,4,5) - kinda nazi but turn off grid snap and stack this perfect hue
  18. 00:53:858 remove whistle just keep clap sound alot better
  19. 00:50:577 remove clap and add finish
  20. 01:35:752 this finish sound really bad here remove it and add clap
  21. 01:42:080 same as above
  22. 01:58:721 same as 00:39:074
  23. 01:56:142 (4,5) - is better if you use whistles instead of finish sound really bad imo
  24. 02:11:162 this play kinda bad look out of pattern better try to stack it with 02:09:797 following the star pattern
  25. 02:15:025 remove finish from the tail and add whistle on the head
  26. 02:33:434 (6,7,8) - Stack this perfect
  27. 02:35:252 same as 00:39:074
  28. 03:05:296 same as above
  29. 02:48:311 remove whistle and add finish sound alot better
  30. 03:12:189 (1,2,3) - stack this perfect owo
  31. 03:21:484 (5,6,7) - ^
  32. 03:27:399 remove whistle and add finish
  33. 03:20:639 ctrl g for better flow (of curse change the others 2 beats if you do this)
  34. 03:51:061 (1,2,3) - stack this perfect im being to nazi orz
  35. 03:53:596 remove new combo since dont have sense for me
  36. 04:18:103 this need to be NC imo like i explain you before
  37. 04:26:529 (6,7,8) - this manual stack is kinda confuse when you play in first time I guess this was a 1/2 antijump lol thats why I like if you stack they perfect or make atleast like 04:34:637 (2,3,4) -
  38. 04:41:326 (4,5,6) - nazi stack perfect ^_^
  39. 04:50:650 same as 04:18:103
  40. 05:31:017 ^
  41. 05:40:947 remove finish and add whistle sound aot better
  42. 05:39:882 (4,6) - you can improve this blanket a little
  43. 05:45:917 NC to make the antijump readable?
  44. 06:02:249 ame as 04:18:103
  45. 06:18:740 remove finish sound really bad here
  46. 06:23:574 (5) - stack this with previous 06:23:074 feel better imo
  47. 07:14:984 (5,6,7) - stack perfect


Cool songs and map <3
Topic Starter
P A N
thanks natsu ><
updated!
Andrea
I love you for this, seriously. <3
Topic Starter
P A N
thanks Andrea <3
Gloria Guard
Hi.

[General]

This is map different part offset a little slow or fast, You check this map all part offset.
You change source Shakugan_No_Shana -> Shakugan No Shana (remove _ <-)
This is map offset issue, You'll change this part offset.

Offset change list
00:06:806 change -> 6780 or 6790
01:28:721 change -> 88750
02:06:162 change -> 126150 and I'm sure 02:13:434 this point is different bpm offset here.
02:42:355 change -> 162370 or 162380
03:12:189 change -> 192200
04:24:705 change -> 264710
06:35:740 change -> 395710
07:03:049 change -> 423060 or 423070
07:33:720 change -> 453720


[Shana]

01:42:080 (2) This is slider direction a little up is better flow imo.
04:11:107 (6) Umm, This is note stack by (4) note?, I think more clean pattern imo.
04:57:982 (7) Why this note spacing is small?, it's a little confuse, well I suggestion different pattern
06:54:653 (3) I'm understand this pattern intended but i don't like this pattern flow If you change Ctrl+G is better flow
07:13:855 Why you don't add this point, You know this point hear drum sound also you don't add this point I think players really confuse.
07:15:145 (5,7) This is (5) slider end add clap and (7) slider add clap is good sound here.
07:21:113 (3,4,5,6) I don't understand this rhythm, because a little awkward, I suggestion you put the lyrcis rhythm is better rhythm.
07:27:210 (6) Here, there is no reason to put New combo. Remove NC
Topic Starter
P A N

Gloria Guard wrote:

Hi.

[General]

This is map different part offset a little slow or fast, You check this map all part offset.
You change source Shakugan_No_Shana -> Shakugan No Shana (remove _ <-)
This is map offset issue, You'll change this part offset.

Offset change list
00:06:806 change -> 6780 or 6790
01:28:721 change -> 88750
02:06:162 change -> 126150 and I'm sure 02:13:434 this point is different bpm offset here.
02:42:355 change -> 162370 or 162380
03:12:189 change -> 192200
04:24:705 change -> 264710
06:35:740 change -> 395710
07:03:049 change -> 423060 or 423070
07:33:720 change -> 453720
all fixed


[Shana]

01:42:080 (2) This is slider direction a little up is better flow imo. hmm, i think its ok
04:11:107 (6) Umm, This is note stack by (4) note?, I think more clean pattern imo. like this is better flow imo.
04:57:982 (7) Why this note spacing is small?, it's a little confuse, well I suggestion different pattern ok
06:54:653 (3) I'm understand this pattern intended but i don't like this pattern flow If you change Ctrl+G is better flowok
07:13:855 Why you don't add this point, You know this point hear drum sound also you don't add this point I think players really confuse.ok
07:15:145 (5,7) This is (5) slider end add clap and (7) slider add clap is good sound here. ok
07:21:113 (3,4,5,6) I don't understand this rhythm, because a little awkward, I suggestion you put the lyrcis rhythm is better rhythm. I think the current one is more fit.
07:27:210 (6) Here, there is no reason to put New combo. Remove NC ok
thanks so much GG :3 updated!
GitahMuttan
I think it should be "Various Artists" on the title, right?

Anyway, epic map. :)
Topic Starter
P A N

GitahMuttan wrote:

I think it should be "Various Artists" on the title, right?

Anyway, epic map. :)
oh yes, you're right.

thank you :3
captin1
owo

[Timing]

Checkin all timings, cause that's what I do :3

SPOILER
Offset: 6,784ms	BPM: 119.00

Offset: 46,823ms BPM: 128.00

Offset: 88,746ms BPM: 128.00

Offset: 126,148ms BPM: 132.00

Offset: 162,380ms BPM: 136.00

Offset: 192,196ms BPM: 142.00

Offset: 227,681ms BPM: 142.00

Offset: 264,710ms BPM: 148.00

Offset: 296,730ms BPM: 168.00

Offset: 336,693ms BPM: 169.00

Offset: 367,584ms BPM: 180.00

Offset: 395,716ms BPM: 184.00

Offset: 423,082ms BPM: 186.00

Offset: 453,716ms BPM: 212.00

[Shana]

you saw me play it heh, it's quite nice, just gonna be picky with flow/rhythm

00:11:075 (2) - I think this feels better raised up above (1), instead of below it, since this feels more natural into the next notes

01:32:031 (5,6,7,8) - I think you should unstack these just a bit and have them lead to the next part, so the player can keep at least a little motion going through these doubles, like as if they were a 1/4 slider

01:50:429 (4,5) - I think these two are a bit too close together, since the player will move a bit quicker coming off of this slider. I would suggest moving 4 to the right and up some, so the distance between it and 3 is about the same but between 4 and 5 is larger

01:52:421 (5,6) - this seems a bit odd, since the vocal is 1/2 before the circle here, I would remove this repeat and have at least some sort of click on this vocal note 01:52:890 - here

01:56:171 (4) - along the same lines as ^, would change this to two circles so there are clicks on the strong notes

03:04:438 (1,2,3,4,5,6,7,8,9) - move this stream to the right a bit? more slider leniency/moving faster off of it yada yada stuff, it just feels better :3

03:14:523 (2,3,4) - I think making this triple unstacked, but in a line with the slider would be cool, and a bit smoother

03:20:016 (2,3,4) - ^

04:08:807 (3) - I think this should have a ctrl+ g on it, for nicer flow (moving the notes right after, of course :3). The triple 04:09:441 (6,7,1) - here may become an issue because of this, so unstacking it I think would help with that

04:36:264 (1,2,3,1,2,3) - For these, I think you should reverse 2 and 3, so the triangle goes counter clockwise instead of clockwise. Reason for this is how it moves into the next part, it feels odd going into 04:37:480 (4,5,1) - after as it is. Having the 3 far to the right sets up this stream much more easily

05:13:517 (6) - (nazi) This slider would look better a bit higher up, so it keeps with the visual flow of the sliders around it owo

06:55:764 (3,4) - ctrl + g on these perhaps? the square jump pattern would feel cool here

07:07:263 (7) - this note feels a bit too out of place among all the cool flow things you do, maybe you can grab both 07:07:263 (7,8) - and move them towards the top left corner?

07:45:889 (3,4) - this is similar to ^, but perhaps to a lesser degree, due to the difference in bpm it feels a bit better, but feel free to change in a similar way if you agreed with the one before

officially a big fan of your style, it looks quite nice and plays great, so props to you (which comes in the form of stars :D)
P A N next elite mapper :3

good luck!
Topic Starter
P A N

captin1 wrote:

owo

[Timing]

Checkin all timings, cause that's what I do :3

SPOILER
Offset: 6,784ms	BPM: 119.00

Offset: 46,823ms BPM: 128.00

Offset: 88,746ms BPM: 128.00

Offset: 126,148ms BPM: 132.00

Offset: 162,380ms BPM: 136.00

Offset: 192,196ms BPM: 142.00

Offset: 227,681ms BPM: 142.00

Offset: 264,710ms BPM: 148.00

Offset: 296,730ms BPM: 168.00

Offset: 336,693ms BPM: 169.00

Offset: 367,584ms BPM: 180.00

Offset: 395,716ms BPM: 184.00

Offset: 423,082ms BPM: 186.00

Offset: 453,716ms BPM: 212.00

^ all fixed

[Shana]

you saw me play it heh, it's quite nice, just gonna be picky with flow/rhythm

00:11:075 (2) - I think this feels better raised up above (1), instead of below it, since this feels more natural into the next notes ok

01:32:031 (5,6,7,8) - I think you should unstack these just a bit and have them lead to the next part, so the player can keep at least a little motion going through these doubles, like as if they were a 1/4 slider ok

01:50:429 (4,5) - I think these two are a bit too close together, since the player will move a bit quicker coming off of this slider. I would suggest moving 4 to the right and up some, so the distance between it and 3 is about the same but between 4 and 5 is larger I think the current one is fine

01:52:421 (5,6) - this seems a bit odd, since the vocal is 1/2 before the circle here, I would remove this repeat and have at least some sort of click on this vocal note 01:52:890 - here ok

01:56:171 (4) - along the same lines as ^, would change this to two circles so there are clicks on the strong notes nah, not for this. I think the current one is more flow.

03:04:438 (1,2,3,4,5,6,7,8,9) - move this stream to the right a bit? more slider leniency/moving faster off of it yada yada stuff, it just feels better :3 ok

03:14:523 (2,3,4) - I think making this triple unstacked, but in a line with the slider would be cool, and a bit smoother ok

03:20:016 (2,3,4) - ^ ok

04:08:807 (3) - I think this should have a ctrl+ g on it, for nicer flow (moving the notes right after, of course :3). The triple 04:09:441 (6,7,1) - here may become an issue because of this, so unstacking it I think would help with that yes you're right but I still don't have other idea (flow note) for this now so i will keep it in mind.

04:36:264 (1,2,3,1,2,3) - For these, I think you should reverse 2 and 3, so the triangle goes counter clockwise instead of clockwise. Reason for this is how it moves into the next part, it feels odd going into 04:37:480 (4,5,1) - after as it is. Having the 3 far to the right sets up this stream much more easily the 3 (second triangle)'s distance will far form 1 too much imo so don't change.

05:13:517 (6) - (nazi) This slider would look better a bit higher up, so it keeps with the visual flow of the sliders around it owo ok

06:55:764 (3,4) - ctrl + g on these perhaps? the square jump pattern would feel cool here ok

07:07:263 (7) - this note feels a bit too out of place among all the cool flow things you do, maybe you can grab both 07:07:263 (7,8) - and move them towards the top left corner? change a bit different.

07:45:889 (3,4) - this is similar to ^, but perhaps to a lesser degree, due to the difference in bpm it feels a bit better, but feel free to change in a similar way if you agreed with the one before no for this

officially a big fan of your style, it looks quite nice and plays great, so props to you (which comes in the form of stars :D) thanks so much captin ><
P A N next elite mapper :3

good luck!
xHappy-
Little irc mod
17:29 P_KunG: พี่ปัง
17:29 P A N: ว่าไง
17:30 *P_KunG is editing [http://osu.ppy.sh/b/306049 Various Artists - Shakugan no Shana Compilation [Shana]]
17:30 P_KunG: บางจุดพี่ไม่ได้ใส่เสียง
17:30 P A N: จุดไหนอะ
17:30 P_KunG: 07:56:074 (1)
17:31 P_KunG: หัว slider ไม่ได้ใส่ clap
17:31 P_KunG: ผมบอกแค่นี้แหละ
17:32 P A N: หมดเเล้วหรือยังไง
17:32 P A N: 55
17:32 P A N: สงสัยเฟล
17:32 P A N: จะ clap ไปโดน whis
17:32 P_KunG: lol
17:32 P_KunG: ผมเจอแค่นั่นแหละ
17:33 P A N: 555555555
17:33 P_KunG: lol
17:33 P A N: ลองหาสิ
17:34 P A N: จะได้ให้ kds
17:34 P A N: เเล้วเอามาแปะเเมพพี่จะดีมาก
17:34 P A N: 5555
17:34 P_KunG: ;;
17:35 P_KunG: irc mod เลยละกัน
17:35 P_KunG: lol
17:35 P_KunG: 00:12:834 (3,4)
17:35 P_KunG: http://puu.sh/4Ndcj.jpg - น่าเป็นแบบนี้นะ
17:36 P A N: no no 55
17:36 P A N: เดี๋ยวมันจะคล้ายกับอันเก่า
17:36 P A N: เเล้วไกลกับ 5 มากกว่าเดืม
17:36 P_KunG: อ่าๆ
17:37 P_KunG: 00:14:220 (8) - พี่ลืมใส่ whistle
17:39 P_KunG: 00:48:463 (7) - น่าไปทับโน้ตตัวเก่านะlol
17:39 P A N: พี่ว่าไม่ใส่ดีกว่า
17:39 P A N: เสียงมันไม่เหมือน whistle
17:39 P_KunG: อ่าๆ
17:39 P A N: ช่วงนี้ไม่รู้เปนไรติดแบบนั้น
17:39 P A N: เบื่อ stack มั้ง 55
17:39 P_KunG: กรรม
17:40 P_KunG: แมพพี่ทำดีนะ
17:40 P_KunG: ผมจะเริ่มหาไม่เจอละ
17:40 P A N: พี่ก็ว่างั้น
17:40 P A N: เเมพอื่นไม่เหนดีงี้
17:40 P A N: 555
17:40 P A N: พี่ยังงงตัวเอง
17:40 P_KunG: ไม่มีละ - -
17:40 P_KunG: หาไม่เจอ
17:40 P A N: กำ 555
17:41 P_KunG: lol
ดาวให้นานแล้ว :)
Topic Starter
P A N
ok thanks :3
Umi
Pa pa pa pan

m4m :3

let'su go

General

- where did i see this skin ? :roll: http://osu.ppy.sh/s/115586 xD

Shana

- 00:53:385 (4) - ctrl+G better flow imo and it make a little jump :3
- 00:58:307 (5,6) - move to 366,148 ?
- 01:02:526 (2) - ^ 332,208
- 01:03:698 (5) - i don't really like the way how it's overlap with the previous slider, move somewhere else ? '-'
- 01:09:323 (1) - middle point one grid down
- 01:10:026 (2) - what about ctrl+g, and then 01:10:494 (3) - ctrl+g here if you do adjust the 2 next notes :3
- 01:17:994 (6) - :o why not a full star ? by moving to 148,240
- 01:30:386 (5) - ctrl+g ?
- 01:37:183 (3) - middle point one grid up
- 01:43:277 (1,3) - swap NC and you should delete 01:43:628 (2) -
- 02:10:465 (4,5) - one grid down for a better star
- 02:42:379 (1) - better flow in this way

02:43:041 (2,3,4,5,1) - about this pattern what about this ?
- 03:13:885 (1) - curve in this way better flow
- 03:22:336 (1) - ^
- 03:24:237 (2) - move to 404,206
- 03:24:660 (4) - ^ 416,272
- 03:52:329 (7) - end point 320,120
- 03:58:455 (2) - ctrl g
- 03:58:878 (3) - ^
- 04:02:892 (5,6) - better flow imo
- 04:17:047 (3,4) - 1/4 slider instead fit better '-'
- 05:03:158 (3,4,5,6) - i prefer this pattern
- 05:21:730 (1) - in this way
- 06:08:916 (5) - ^
- 06:18:749 (2) - ^
- 06:47:455 (5,6) - ctrl g
- 06:54:302 (2) - ^
- 07:11:307 (2) - you should use a 1/1 slier instead it follow the voice better :3
- 07:20:985 (5) - move to 424,132 ?

well that's all for me, what a nice map you made =3=b have a star :3
Topic Starter
P A N
thanks so much umi :3
your mod is so much so hard to reply because i forgot some so sorry hehe XD
Unsfamiliar
Hii Pan :3

m4m (If you think this is ok)

Starto~

Shana
  1. 00:31:742 (4) - Try new combo. I wouldn't say it was hard to read before, but with new combo it is easier to read the double 00:31:742 (4,5) because of the overlap.
  2. 00:37:288 (2) - Move this to x:152 y:244. The angle created with 00:37:540 (3) previously felt strange for me. I think you should either move (2) like I said or rotate (3) a bit to create more circular flow.
  3. 01:07:682 (9) - New combo to break out of the previous pattern; easier to read and looks neater.
  4. 01:32:144 (6,7) - I think it works better if you add a slider from 01:32:144 to 01:32:378 instead of the two doubles. A slider is justified by the lyric and is more comfortable to play.
  5. 02:19:670 (4,5) - ^ Actually you could do the same as above. It maintains the same rhythm you have but also makes use of the lyric :)
  6. 02:58:482 (1,2,3,4) - This part seems a bit strange to me. I think you should match the lyrics better by trying something like:
  7. 05:30:569 (4) - I think this 1/8 slider should actually start at 05:30:480. You can then extend it to 05:30:658. This matches the song and is also easier to hit since it is not on the blue tick.
  8. 06:35:716 - Seems like the volume got really loud form here. Or is it just me?
  9. 07:03:082 - Ok, this song is definitely louder. Is this intentional?
  10. 08:14:329 - Not sure if this is how the song actually ends, but I'm not a fan of the sudden cut off. It feels kind of anticlimactic in my opinion :o

Ok sorry for poor mod, this map is too good! Love the hit sounds; thanks for sharing some Shana with us :D

Star and good luck!
Topic Starter
P A N

Unsfamiliar wrote:

Hii Pan :3

m4m (If you think this is ok)

Starto~

Shana
  1. 00:31:742 (4) - Try new combo. I wouldn't say it was hard to read before, but with new combo it is easier to read the double 00:31:742 (4,5) because of the overlap.
  2. 00:37:288 (2) - Move this to x:152 y:244. The angle created with 00:37:540 (3) previously felt strange for me. I think you should either move (2) like I said or rotate (3) a bit to create more circular flow.
  3. 01:07:682 (9) - New combo to break out of the previous pattern; easier to read and looks neater.
  4. 01:32:144 (6,7) - I think it works better if you add a slider from 01:32:144 to 01:32:378 instead of the two doubles. A slider is justified by the lyric and is more comfortable to play.
  5. 02:19:670 (4,5) - ^ Actually you could do the same as above. It maintains the same rhythm you have but also makes use of the lyric :)
  6. 02:58:482 (1,2,3,4) - This part seems a bit strange to me. I think you should match the lyrics better by trying something like:
  7. 05:30:569 (4) - I think this 1/8 slider should actually start at 05:30:480. You can then extend it to 05:30:658. This matches the song and is also easier to hit since it is not on the blue tick.
  8. 06:35:716 - Seems like the volume got really loud form here. Or is it just me?
  9. 07:03:082 - Ok, this song is definitely louder. Is this intentional?
  10. 08:14:329 - Not sure if this is how the song actually ends, but I'm not a fan of the sudden cut off. It feels kind of anticlimactic in my opinion :o

Ok sorry for poor mod, this map is too good! Love the hit sounds; thanks for sharing some Shana with us :D

Star and good luck!
thanks :3 some fixed and most of all will consider

anyways, updated
indyinyou
:)

05:38:290 : whistle
05:39:533 : ^
05:40:775 : ^
05:40:953 : remove whistle
05:41:130 : whistle
05:43:261 : add note + whistle
05:46:101 : add whistle

ไม่ต้อง kd ก้ได้ ดูแค่แปปเดียว ฮ่าๆ
Topic Starter
P A N
all fixed accept 05:43:261 cuz im follow the vocal

จะให้อะผม want 5555
Giralda
omg Shana <3333
Topic Starter
P A N

Giralda wrote:

omg Shana <3333
<3
_AI
M4M right ? >w<
BRIGHT - Kirai Demo Suki ~Aishiteru~

01:00:416 (4) - Lower abit to the bottom of the tail of 01:00:182 (3)
01:11:783 (8) - Add a note
01:12:018 (10) - Remove
01:29:683 (4) - Maybe change it into something like this ?

03:24:660 (4) - Put above 03:24:237 (2) will look better i think
03:28:251 (4) - Change it like this maybe ?

03:39:237 (1,2,3,4) - This look too sudden lol
05:04:587 (7) - Sound like a missing beat here
05:36:693 (1) - ...kaze ni nabikase~ <3 fav song
05:43:261 (6) - Add a note
07:37:395 (5) - Move right alittle bit, the bracket look like being twister or something lol

<3 this
im oso big fan of Shana >w<
Topic Starter
P A N
ah ok fix some, thanks

updated
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. add some silence slider-slide.wav files? there are a custom hitsounds a lot. but silence slider-slide.wav is only one.

[Shana]
  1. 00:47:760 (4,5,6) - not good rhythm for me. because this notes is not match of the vocal. so like this?

  2. 01:20:338 (1) - it is hard that stream start is blue line. so remove one repeat and add note 01:20:573 - ?

  3. 01:29:683 (4,5) - like this? (same rhythm at 01:33:433 (2,3) - 01:37:183 (3,4) - etc)
  4. 01:58:746 (5) - add NC? seems good for me.
  5. 02:06:148 - probably, BPM is not correct. it sounds like a bit late. but sorry, i can't suggest correct.
  6. 02:58:482 (1,2,3) - sounds weird.... mapping is possible this part...? i felt that is hard for me.
  7. 03:36:913 (3,4,5) - like this rhythm?

  8. 04:25:318 (3) - add whistle of the slider end.
  9. 04:28:764 (5) - ^
  10. 04:32:007 (3) - ^
  11. 04:33:426 (8) - add whistle instead of clap.
  12. 04:38:493 (3) - add whistle of the slider end.
  13. 05:07:444 (10) - add clap of the slider start. it is really match the note for me.
  14. 06:18:749 (2) - add finish of the silder start? exist cymbal sound here. or just add clap.
  15. 06:20:083 (6) - you forgot clap here? ofc slider start.
  16. 06:45:743 (1) - hard to read this slider. so like this?
take my star~~
Good luck! :)
Topic Starter
P A N
thanks so much Guy :3
almost all fixed
updated!
Tidek
M4M

I suggest to add BPM information in SB in breaks. (its really helpful for player when he knows what bpm he is playing)

Mod:
I will be forever hater of AR9 OD7 combo, probably u wont change it, but i suggest OD8.
  1. 00:09:935 (6,7) - fix distance snap (looks ugly)
  2. 00:19:641 (3,4,1) - 0,8x DS?
  3. 00:30:229 (7) - Just saying that here you can put 1/4 stream, but up to you
  4. 01:16:471 - 01:16:823 - 1/4 stream here?
  5. 01:32:730 (9) - move it further? (for example 48 272)
  6. 01:39:996 (10) - that 1/4 slider doesnt fit overall, I suggest to put circle here
  7. 01:46:324 (3,4,5) - fix DS
  8. 02:07:057 (3,4,5) - ^ and maybe 5-circle few grids up?
  9. 02:17:512 (3,1,2) - unstack 3-circle?
  10. 02:20:238 (7) - make something like this? better flow http://puu.sh/4UMo3.jpg
  11. 02:58:482 (1,2,3,4,1,2,3) - In my opinion that part shouldnt be mapped (little break), it confuses rhythm a lot and putting circles just for vocal is meh
  12. 03:22:125 (8) - move it further? (example 48 220)
  13. 03:24:871 (1) - I suggest to make it more visible (delete overlap)
  14. 03:28:674 (5) - Make something like this? To accent beats http://puu.sh/4UN9G.jpg
  15. 03:31:843 (2) - I suggest to delete that circle
  16. 03:35:435 (9) - http://puu.sh/4UNja.jpg?
  17. 04:14:934 (2,3,4,5,6,7,8,9,10) - Im not fan of that kind of patterns, maybe repeat 1/4 slider on 5-circle or just unstack all triplets? Up to you.
  18. 04:31:196 (1) - try this rhythm?
  19. 04:38:493 (3) - http://puu.sh/4URuQ.jpg ?
  20. 04:47:007 (6) - I suggest to move it further, example http://puu.sh/4URCu.jpg
  21. 05:01:908 (7,8,9,1) - Always when I play this pattern, my cursor always want to go down after 9-circle, In my opinion it will have better flow if u do atleast ctrl+g on 1-slider
  22. 05:47:344 (6) - That section can be improved a lot, try this rhythm
  23. 06:09:916 (8) - ctrl+g?
  24. 06:39:139 (6) - ^
  25. 06:51:205 - add circle for more variety in that section?
Good luck, on higher bpm sections i couldnt find nothing because your mapping style fits very good there, but on low bpm parts, it can be still improved.
Topic Starter
P A N
thanks for modding :3
fix almost half
Nichiyouki


Hi, PAN x3

M4M request

Red = You must fix, because it may unrankable.
Blue = You should consider about it.
Black = My suggestion

General

  1. Okay, clear

Marathon

  1. 00:22:918 (1) - Clap hitsound cause weird sound. So, please remove clap.
  2. 00:25:187 (2,3,4,5) - I feel confused here, since 00:24:431 (6) - overlapped with these. I suggest that try to avoid overlapping of this will be better to read.
  3. 01:15:885 (6) - Why you add finish here? I think it's weird to add here. So, remove it will be fit with the rhythm imo.
  4. 01:33:902 (3) - Remove whistle, then use drum sampleset here will be more fit than.
  5. 01:43:277 (9) - Reduce the little curvature of this slider, which it will flows better.
  6. 01:57:339 (6,7,8,9,1,2,3,4,1,2,3,4) - I want to add NC on (6), which I have compared with the melody, and I feel about flowing rather strange on these notes. Please add NC on (6), and try to reduce the swerve of these notes between combo. These will flows better.
  7. 02:07:170 (4) - Please add whistle on slider begin. (or you can add it in slider end, too.) It will be fit with the rhythm.
  8. 02:16:675 (4) - This, too. Add whistle on slider begin.
  9. 02:16:829 (6,1,2,3) - The flow on here weird for me, but however, this is just my comments. Please consider about these.
  10. 02:27:512 (8) - Just move this note to down 1 grid.
  11. 02:30:011 (2,3) - Spacing is too far to read here. Please try to reduce spacing or can move it flow better.
  12. 02:45:908 (1,2) - Move these to left 1 grid.
  13. 02:42:379 (1) - Unsnapped slider end. Please resnap this slider.
  14. 03:12:829 (4) - Whistle hitsound cause weird sound. So, please remove it.
  15. 03:13:674 (8) - ^
  16. 03:24:871 (1,2,3,4) - Please consider about this stream, because I think that flowing is weird here.
  17. 03:40:928 (3) - This note is too loud. Please use soft sampleset instead.
  18. 03:53:596 (3,4,5) - The flow of this stream is weird for me. So, I suggest that move (3,4) to stack with slider end of 03:53:807 (5) - will be better imo.
  19. 04:49:642 (3) - Change sampleset in slider repeat to drum will be more fit than imo, since I think the normal sampleset is too loud.
  20. 05:52:314 (7) - Clap hitsound doesn't fit with rhythm or melody in here. So please change hitsound to whistle will be more fit with the rhythm.
  21. 06:07:583 (1) - Same with 02:42:379 (1) -
  22. 06:22:749 (2) - I'm not sure, but I prefer to add finish here.
  23. 07:33:716 (1,2,3) - I know that you want to make these symmetrical, but I really feel weird about flowing. So, please consider about this, too.

Comment : Nice map. The flow was almost fine, but I want to more mod about hitsound, since some part on this diff, I really feel weird. However, I like this map. Give a star ;)

Hope my mod will be useful for you.

Good luck~
Topic Starter
P A N
thanks so much nich :3
almost fix all
Hinsvar
Hi there; modding stuff!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Probably the suggestion I have repeated the most throughout all my mods: Reduce the BG's filesize from 674 KB to somewhere around 200 to decrease the size of the mapset's package? Only gives a 400 KB difference though, but I think you should try it.
  2. Eight minutes without an SB or anything? This will make the play really monotonous and boring. At least try to find someone to make a simple SB, like showing the title of the song that is currently playing.
  3. Akai Namida where (Yeah, still feeling that disappointed about it, especially because it can be a good beginning to the compilation, and because this compilation is technically incomplete lol. Seriously, still; the song has a lot of 1/4s and some 1/8 triplets, so it will still feel like a 172 BPM map. Feel free to ignore this one anyway; I can feel how hard it is to remake the mp3, retime the song, map it, and then upload the new mp3...)
>Marathon
  1. 00:20:145 (1,2) - Combine them into a slider to follow the vocal between them? It feels more accurate that way, IMO.
  2. 00:20:649 (3,4,5) - I think there shouldn't be a jump between (4,5), but between (3,4) instead to follow the vocal pitch.
  3. 00:36:027 - The vocal is stronger here, compared to 00:35:901. Either add a circle here or end the 00:35:523 (3) slider here. Just saying; it's awkward to see the strong vocal unmapped here.
  4. 00:38:170 (1,2) - Remove (2), add a circle at 00:38:548, and add a repeat at (1)? The instrument at 00:38:170 - 00:38:422 is far weaker than the one at 00:38:548, and starting a slider on a blue tick (where the instrument is weak) and ending it on a red/white tick (where the instrument is usually weaker) will be a bad choice as players will have a hard time trying to follow the instruments. By changing the rhythm to that, the stronger instrument will be emphasized better and more correctly.
  5. 00:51:510 (4,5,6) - It's hard to read this as a series of 1/4s because of the spacing. The flow is weird too, anyway, because of the direction and angle of the movement you need. Try making a short 1/4 stream instead?
  6. 01:18:463 (1,2) - Swap NC? I think the reason is already obvious, but if it's not, it's to follow the stanza.03:39:237 (1,2,3,4) -
  7. 01:57:808 (1,1) - The two NCs here are unnecessary. Why should they be here if there isn't any spacing change or just anything that can justify them?
  8. 02:10:693 - There is a strong vocal here, and it's not good to leave it unmapped. Try to test the map here and you'll know why. Try to map this tick?
  9. 02:11:148 (8,1) - Ctrl+G for the rhythm, so the slider will be placed before the circle? Goes alongside the vocal far better than what you have now, IMO.
  10. 02:14:329 - There is a strong vocal here. Why did you leave it unmapped? Change 02:14:216 (5,6) to this instead? (The new (5) starts at 02:14:329.)
  11. 02:17:739 (1) - Remove the NC here? I mean, why do you add one here... I just can't see the reason why.
  12. 02:17:966 - Same as 02:14:329.
  13. 02:33:420 (6,1) - Swap NC? Well, do I need to say the reason?
  14. 02:42:380 - 03:05:321 - The claps are almost inaudible here.
  15. 02:53:629 (2,3) - Remove (3), add a circle at 02:54:071, and add a repeat for (2) to follow the song better?
  16. 03:24:449 (3) - I think this really needs a clap to keep the hitsound consistent, even if this is intentional.
  17. 03:30:787 (5,1) - Swap NC please~
  18. 03:39:237 (1,2,3,4) - The flow will be better if you made a jump from 03:39:026 (5) to this pattern.
  19. 03:40:505 (1,2,3) - And try to make a triangle jump to emphasize the instrument at the end of the song?
  20. 03:50:216 (4,5,6) - No, don't do this please. The flow of 03:49:371 (1,2,3) makes the sliders' change of spacing hard to read.
  21. 04:05:427 (1,5) - Also swap NC?
  22. 04:17:047 (3,4,5) - I find the three notes making a weird flow if spaced normally. Try to make a square jump by moving these circles around? It should improve the flow.
  23. 04:34:642 (2) - There is a cymbal's sound from the song, so add a finish to follow it?
  24. 04:36:264 (1,2,3,1,2,3) - According to the instruments, (1,2,3,1,2) should have been a star (or just make a pattern with those five circles), and the second (3) shouldn't be a part of a pattern with (1,2,3,1,2) anymore because the lyric is being sung already there. Just saying.
  25. 04:41:939 (1,2,3,4,5,1) - The inversion of the problem above. This one will fit the song better if they were two triangles instead of a star with a circle in the center of them.
  26. 04:43:561 (5,1,2) - It would be better to make a jump between (5,1) instead of (1,2) to emphasize that cymbal at the end of (1).
  27. 04:46:804 (5,6,1) - I'd like to see two jumps here to, again, emphasize the cymbals, just like 04:45:182 (5,6,1).
  28. 05:30:301 (3,4) - Make a jump between these two objects, please. Having to hold a slider while the spacing is consistent... doesn't make the flow quite right here.
  29. 05:41:663 (1,3) - Swap NC?
  30. 05:47:521 - Use S:C1 sampleset for the finish here? I think it's obvious why...?
  31. 05:58:882 - ^
  32. 06:15:083 (1,2) - Swap NC, again?
  33. 06:16:916 (6,1) - ^
  34. 06:20:416 (7,8,1) - Umm, according to the instruments (again), it should be (8,1) that has a bigger distance than (7,8), not the inversion.
  35. 06:23:583 (5,1) - Swap NC to follow the change of the instruments' rhythm here?
  36. 06:26:249 (5,1) - ^
  37. 06:42:563 (4,5,6) - Feels awkward to play because of the intensity from the previous patterns. Make the spacing bigger here so it will be more intuitive?
  38. 06:45:987 (10,11,1) - Spacing error?
  39. 06:55:281 (1,2,3,4,5,6,7,1) - I just want to say that the rhythm here is extremely inaccurate and will cause a big confusion to the players because they are just not actually following anything. Remove 06:55:933 (4) because the instrument is too subtle compared to the vocal around it, then combine 06:55:770 (3,5) into a 1/1 slider, change the hitsound at 06:55:607 (2) from finish to whistle because the instrument here isn't that loud, then remove 06:56:422 (1), add a circle at 06:56:422, and add a 1/2 slider that begins from 06:56:585 to follow the instrument there. This is just a suggestion on how to improve the rhythm, though; the point is, this part feels really uncomfortable to play.
  40. 06:56:911 (2,1) - Make the spacing bigger, if possible? Syncopated beats (beats that are off from the usual rhythm) can be made to work better in terms of flowing along with the notes before and after it if you make the spacing of the objects between those that represent the syncopated beats and the ones that are on the usual rhythm bigger.
  41. 07:03:082 (1,2) - Just wanna say that these might be mistaken as being spaced by 1/2 beats instead of 1/1 because of how they are placed. Place them so they actually look far away from each other?
  42. 07:06:469 (5,6) - I'd like to see a jump here to emphasize the cymbal at the beginning of (6), actually, but it's fine as is, so I don't really care. However, I think (6) needs to be NC'd to, again, emphasize the cymbal (that symbolizes the starting of a new rhythm pattern, just like the beginning of a new stanza).
  43. 07:03:082 (1,2) - Also add an NC here for the same reason as the suggestion above?
  44. 07:12:114 (4) - ^
  45. 07:17:114 (5) - ^
  46. 07:21:146 (6,1) - Swap the NC here to follow how the stanza works?
  47. 07:28:243 (6) - Remove the repeat and then add a circle at 07:28:888 (coordinate: 484,32 / DS: 1,99x) to emphasize the cymbal at 07:28:888 better? Using the end of a slider doesn't really do well to accompany the instrument there.
  48. 07:41:074 (2) - Move this to 07:40:932 to follow the vocal? The vocal is stronger than the instrument here, thus skipping the vocal will cause confusion while playing through this pattern.
  49. 08:00:885 (5,1) - At this point, I have realized that you're following the lyrics most of the time, but it just won't work sometimes, like this one. Swap the NC here?
  50. 08:02:866 (3,4,1,2,1,2) - Well, I think the jumps are supposed to be made between (3,4), (1,2), and (1,2), not (4,1) and (2,1). The cymbals are far less emphasized with the current pattern, and will make the players feel that the flow here is so forced.
  51. 08:05:838 - Add a circle here to follow the instrument and to mirror 08:05:414 (1,2)'s pattern, similar to 08:10:366 (3,4,5,6), so it will be more intuitive?
  52. 08:12:206 (1,2,3) - I don't think players will read these sliders as being spaced by only 1/4 beats apart, looking at how you placed them. This pattern doesn't seem like it's going to work well, in my opinion, because it's easy to misread it...
That's it! Cool marathon I guess, although it can still have a little improvement here and there.

Also Akai Namida where [2] D:

Good luck on the way 8-)
Topic Starter
P A N
updated!
most of all fixed :3 thanks hinsvar
about SB i will do it later maybe
-Neipezi
to long :o
Topic Starter
P A N

-Kirito wrote:

to long :o
D:
xHappy-

-Kirito wrote:

to long :o
LoL
Setsurei
yo P A N o/
I saw lots of unsnapped objects please fix, and also the SB is done

this is the FULL files for SB
while this one is only the additions from me (not including your BGs)
you may download any 1 of those
don't forget to put epilepsy warning, because there are flashes
and this is belongs to the .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
accidental kds? lol it should be no kds
Topic Starter
P A N

Setsurei wrote:

yo P A N o/
I saw lots of unsnapped objects please fix, and also the SB is done

this is the FULL files for SB
while this one is only the additions from me (not including your BGs)
you may download any 1 of those
don't forget to put epilepsy warning, because there are flashes
and this is belongs to the .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
accidental kds? lol it should be no kds
thanks so much :3
kajiyatta
M4M
[General]
normal-hitclap7 is not used in this map.
[Marathon]
Placement
00:20:145(1,3) Swap NC here?
00:26:069(6) This spacing looks a bit narrow, try to get ×1.2 spacing better.
00:28:068(6,7) Just boring with only DS placement, so you already made a jump at 00:23:674, so you can do it here again.
01:58:746(1) For 4 beats pattern, it's better to place this note a bit moved. e.g.)
02:17:738(1) Is this NC really necessary?
02:29:784(1,2,3,4) Expect a jumping since you already did it at similar previous parts.
02:44:585(2) I suppose this note is a bit weird to hit, maybe move this at x:272 y:376 better to make a nice flow.
02:48:115(2) Again, I don't suppose it's nice flow since from (1) to (2) is jumpped but (2) to (3) isn't jumpped. I recommned such a placement.
03:22:759(2) Move at 372:292 better to make a rotationally flow, I don't suppose it's better to stack note here.
03:24:026(1,2,3,4) Why don't you get a more spacing here? I suppose current is hard to hit notes.And more fun to play imo.
04:05:216(4) Placemtnt looks consistence, but from (4) to (1) I suppose you can make (small) jumping since vocal has emphasized on the down beat. e.g.)
04:08:807(3,4,5) This sudden jumping looks not good since it is ignored your previous flow, so here is example.
04:26:128(4) Nazi, move at 208;112 to get more spacing. Current looks a biit ugly.
04:28:561(4) Maybe change the direction like this? I suppose it would be more nice flow.
05:01:908(7,8,9) I suppose you can improve these flow more better. e.g.)
05:40:598(6) Just CTRL+G looks more nice flow.
05:56:574(1) This is a down beat and beginning of the combo, so expect a jumping here.
06:24:584(3) This flow looks a bit odd for me, so maybe like this?
06:45:987(10) Umm, you should set spacing ×1.20 or more here, current looks narrow.
07:18:243(4) I suppose you can make a jumping here , current looks a bit boring.
Rhythm
01:06:276(2,3,4) Just sounds nicely if you change these notes to like this.
01:12:604(11) I suggest you can separate this slider to triplet or 1/4 slider since I can hear vocal and finish at 01:12:721.
02:58:482 To be more fu to play, recommend ×0.75 velocity since the music becomes calmly.
Hit Sound
01:39:644(9) Sounds odd at head, I don't hear any drum sound here so delete this better.
01:47:261(7) I know you followed cymbal sound here, but it's weakly so try to turn down the volume or delete better.
01:54:761(6)^
04:36:642(2) Why ignored this finish?
05:47:343(10) Add soft sampleset finish on the reverse not customized one.
06:26:250(1) Add clap at end.
06:55:607(2) Prefer finish than clap.

Good Luck!
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