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Kurosaki Maon - Memories Last (TV Size)

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Topic Starter
xChippy
This beatmap was submitted using in-game submission on woensdag 10 december 2014 at 23:49:58

Artist: Kurosaki Maon
Title: Memories Last (TV Size)
Source: とある魔术の禁书目録Ⅱ
Tags: a certain magical index J.C Staff Amamiya Yuko mintong89 Oyatsu Skystar ending Toaru Majutsu no Index II Mintong
BPM: 173
Filesize: 9356kb
Play Time: 01:30
Difficulties Available:
  1. Insane (4,49 stars, 330 notes)
  2. mint's Hard (3,56 stars, 270 notes)
  3. Normal (1,93 stars, 142 notes)
  4. Oyatsu's Easy (1,62 stars, 101 notes)
  5. Skystar's Insane (4,51 stars, 385 notes)
Download: Kurosaki Maon - Memories Last (TV Size)
Download: Kurosaki Maon - Memories Last (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
To Aru Majutsu no Index II 2nd Ending~
Redownload if you downloaded before 9 October 2013
Thanks jonathanlfj for mp3/video~!! :3/
Easy by Oyatsu Finished~
Normal by me Finished~
Hard by Mintong Finshed~
Insane by me Finished~
Skystar's Insane by Amamiya Yuko Finished~
- Tu -
Index :3333
ritsu-tanaika
Can I do Hard for this? Thanks!
Topic Starter
xChippy

ritsu-tanaika wrote:

Can I do Hard for this? Thanks!
Answered through PM
mintong89
sorry for delay, finished!
http://puu.sh/4JFhT.rar
Topic Starter
xChippy
Thx updated!
Ready for mod :3~
Skystar
go go :3
Xinchii
Hi ~ xChippy
As PM request :3

If you don't agree something pointed out , just refuse it ~

[Oyatsu's Easy]
  1. 00:46:096(2,3) - maybe set the rhythm like.
[Normal]
Great !
[mint's Hard]
  1. 這個clap真的好大聲.....
  2. 00:15:923(4) - 這個slider ctrl + G 感覺打起來比較順手
    SPOILER

    不知道怎麼說,所以用畫的:P
    轉過之後移動感覺圓滑些
找不出其他可以提的了..
[Skystar]
Awesome map !!!

但是Hitsound好震撼好可怕 /o\
[Insane]
wow OD 9 , so high to me ;w;
  1. 00:08:466(2) - Umm... seems I would want to suggest to remove this note , cus this place have same rhythm with 00:02:224 - 00:03:611 and 00:04:998 - 00:06:386 , so you can make it unitary.
  2. 00:34:305(1) - Keep same distance with front short sliders ?
  3. 00:52:339(1,2,3,4) - Try to use closer distance on front(2)~(1) and (1)~(2) , than bigger distence on (2)~(3) and (3)~(4) ? make a stage up effect.
    Umm.... maybe like this :
    EX

    feel good during play >w<
  4. 00:42:628(1,2) - Connection these two note into a slider ? I feel it will balance with 00:39:854(1,2) -
  5. 01:03:784(7,8,1) - Maybe set these note like this pattern if you want , seems fun during playing.
one pc testplay

God OD 9 , I can't get S rank in 1 PC ...
Good luck :3

sorry for short mod , I am not good on it ...
Topic Starter
xChippy

leon1341414 wrote:

Hi ~ xChippy
As PM request :3

If you don't agree something pointed out , just refuse it ~

[Normal]
Great !

[Insane]
wow OD 9 , so high to me ;w; aight.. considering changing
  1. 00:08:466(2) - Umm... seems I would want to suggest to remove this note , cus this place have same rhythm with 00:02:224 - 00:03:611 and 00:04:998 - 00:06:386 , so you can make it unitary. well actually the sound is here a bit different that's why I also changed the rythm
  2. 00:34:305(1) - Keep same distance with front short sliders ? fixed
  3. 00:52:339(1,2,3,4) - Try to use closer distance on front(2)~(1) and (1)~(2) , than bigger distence on (2)~(3) and (3)~(4) ? make a stage up effect.
    Umm.... maybe like this :
    EX

    feel good during play >w<
    I'll consider, since I don't think a build up is needed as the music is kinda the same :3
  4. 00:42:628(1,2) - Connection these two note into a slider ? I feel it will balance with 00:39:854(1,2) - changed the others instead~
  5. 01:03:784(7,8,1) - Maybe set these note like this pattern if you want , seems fun during playing. fixed :3
one pc testplay

God OD 9 , I can't get S rank in 1 PC ...
Good luck :3

sorry for short mod , I am not good on it ...
Thanks for the mod leon~ :3/!!!
Oyatsu
First!! Add all name of all GD mapper in tags plz :)
or there is some wrong about tgas btw this diff and other diff
lkx_Shore
just star
Nwolf
woof from my queue

[General]

Okay this might be just me being a little bit strange but maybe move the red bar to 00:00:316 instead so it's not somewhere before the mp3 starts and add one at 00:01:010 so the first beat is at the right place :3



Everything else looks very nice actually

I'm sad nothing to say :<
riffy
Phew~ I'm a little bit slower than you expect me to be.

[General]
  1. Kiai on your [Memories] diff starts 1 ms later than it should
  2. You should fix the title, it's supposed to be メモリーズ・ラスト.
  3. Disable Widescreen Support. Disable and make sure that it's disabled on EVERY diff. It makes NO sense to keep it enabled. As long as you have NO widescreen storyboard you have to keep it disabled.
  4. Tbh, colours are a bit annoying and unpleasant. Also, the blue one is too bright. Can't you try something else like..
    ...like this

    [Colours]
    Combo1 : 205,204,152
    Combo2 : 130,156,189
    Combo3 : 182,158,199
[Oyatsu's Easy]
  1. Song itself has a quite changeable rhythm, I'd consider using HP1. It's ok and it won't hurt the balance of this mapset. Do it, so beginners won't have problems with that changeable rhythm. :<
  2. 00:30:143 (1) - I'm sure that this NC is extra. Try to keep comboing more consistent. Some of your combos are too short/too long. It will confuse beginners. Please, try to fix it, you're a good mapper and you can do it yourself. But feel free to ask me if you are unsure.
  3. 01:16:964 - and why do ignore this beat? I feel like you can place an 1/2 slider here to make your rhythm a bit more consistent and reasonable. Don't worry, it fits here perfectly!
  4. 01:23:380 (3,3) - this is REALLY important. I'm sure that this is UNPLAYABLE and MUST be fixed. - such things are unreadable for beginners. The sliders are TOO short and the second repeat on them is TOTALLY unexpected. Such things aren't recommended even for a [Normal] diffs. What to do? Use something like this instead! Beats are sitill reflected in the map and it is much more playable. Please, keep in mind that this is the easiest diff!

    Seriously, you should pay more attention to the playability of your diffs. Think about beginners, I'm begging you! Your patterns aren't bad and rhythm is quite ok, but it's too hard!
[Normal]
  1. 00:32:224 (2) - this pattern is okay, but I feel like using CtrlG would make your flow even better here. Try it, please!
  2. 00:53:553 - 01:03:611 - 01:09:160 - 01:14:709 - I feel bad about these beats. I mean, they're actually pretty loud and it's easy to hear them.

    The diff itself is fine, I quite like your patterns and rhythm. Good job!
[mint's Hard]
  1. Increase OD and HP by one tick, there's no need to keep them SO low. This is still a [Hard] diff, remember!
  2. 00:04:998 (4) - don't you feel like there's a missed new combo? according to your pattern and that sweet whistle sound you should place a new combo here!
    Note: disagree? remove a new combo from 00:07:773 (1) - !
  3. 00:06:212 (7,1) - I don't mind jumps in a [Hard] diff, but you should keep the DS on reasonable level. Seriously, x2.6 is too hard for the calm part. It's too unexpected, breaks the flow and doesn't fits with the music. Try to find another way to map this part or reduce its distance!
  4. 00:33:958 (7,8,9,10,1) - 00:45:056 (4,5,6,7,1) - 01:04:478 (4,5,6,7,1) - 01:10:027 (5,6,7,8) - 01:15:576 (3,4,5,6,1) - we have TWO insane diffs. There's no need to use streams EVEN i the [Hard], please, try to replace this stream with something easier. Keep the mapset more balanced
    Note: triplets are fine, but mor than 3 notes with 1/4 snap divisor are too hard.
  5. 00:50:952 (1,1) - too soon after the spinner. Players need some time to focus on objects and to read the pattern. Consider keeping at least 1/1 empty space to make it more playable!

    I don't like your jumps and the diff feels too hard. Low diff settings and hard patterns, diff feels unbalanced and it makes me sad. Try to work a bit more on it, please!
[Skystar]
  1. Try OD 7 because streams with this OD are too crazy, imo. Well, your diff is crazy, and it's cool. But OD8 is too much, I think.

    Everything else seems to be good.
[Memories]
  1. 00:21:992 (1,2,1,2,1) - well, these combos are too short. At least it feels so. Previous combos were 2-4 times longer and it makes your comboing a bit inconsistent.
  2. 01:10:027 (1) - well, this combo was really strange here, imo. o3o

    Everything here seems to be good. Comboing is a little bit random, but whatver. I like your style!
Pretty cool mapset, but you can work on it a bti more!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
xChippy

-Bakari- wrote:

Phew~ I'm a little bit slower than you expect me to be.

[General]
  1. Kiai on your [Memories] diff starts 1 ms later than it should
  2. You should fix the title, it's supposed to be メモリーズ・ラスト.
  3. Disable Widescreen Support. Disable and make sure that it's disabled on EVERY diff. It makes NO sense to keep it enabled. As long as you have NO widescreen storyboard you have to keep it disabled.
  4. Tbh, colours are a bit annoying and unpleasant. Also, the blue one is too bright. Can't you try something else like..
    ...like this

    [Colours]
    Combo1 : 205,204,152
    Combo2 : 130,156,189
    Combo3 : 182,158,199
    fixed these in all diffs~~
[Normal]
  1. 00:32:224 (2) - this pattern is okay, but I feel like using CtrlG would make your flow even better here. Try it, please! fixed
  2. 00:53:553 - 01:03:611 - 01:09:160 - 01:14:709 - I feel bad about these beats. I mean, they're actually pretty loud and it's easy to hear them. I know but won't it make the normal even harder ><?, I'll consider putting some thing on those

    The diff itself is fine, I quite like your patterns and rhythm. Good job! :3/
[Memories]
  1. 00:21:992 (1,2,1,2,1) - well, these combos are too short. At least it feels so. Previous combos were 2-4 times longer and it makes your comboing a bit inconsistent. aight fixed
  2. 01:10:027 (1) - well, this combo was really strange here, imo. o3o Hmm I think it's better to keep it like this for better readability tho ><

    Everything here seems to be good. Comboing is a little bit random, but whatver. I like your style! Yay thanks :3/
Pretty cool mapset, but you can work on it a bti more!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for modding Bakari~~ <3

Nwolf wrote:

woof from my queue

[General]

Okay this might be just me being a little bit strange but maybe move the red bar to 00:00:316 instead so it's not somewhere before the mp3 starts and add one at 00:01:010 so the first beat is at the right place :3 I'm not sure about this o-o I'll see :3



Everything else looks very nice actually

I'm sad nothing to say :<
Thanks for taking a look anyways :3/

@lkx_Shore
Thanks for the star~ :3
Ayesha Altugle
[Oyatsu's Easy]
00:19:044 (1) - remove clap on the end of the slider and remove NC
00:30:143 (1) - remove NC to make the comboing consistent
00:41:241 (2) - remove clap on the end of the slider and replace it with a whistle instead
00:45:056 (4) - remove clap
00:57:888 (4) - this slider can be more symmetric with this code
452,116,57888,2,0,B|444:180|376:200|376:200|336:228,1,160,2|0,0:0|0:0,0:0:0:0:

[Normal]
00:28:755 (1) - change the sampleset on the start of the slider and remove the whistle
00:39:854 (1) - remove the clap on the reverse arrow part of the slider
00:43:669 (3) - remove whistle and change this one to clap hitsound
00:59:969 (2) - remove finish sound on the start of the slider

I'm not good in modding harder diffs
Satellite
Hi xChippy :D

[General]
Source: Toaru Majutsu no Index II
Artist: 黒崎 真音
黒崎 真音
Tag: add "ending" "とある魔術の禁書目録II"

[Oyatsu's Easy]
00:42:281 - add note.
00:49:565 (1) - spinner start 00:49:391 - here. same as other diff.

[Normal]
00:51:299 (1) - I guess. need's more break.

[mint's Hard]
OD+1
Looks good.

[Memories]
00:06:732 (2) - Not too fond of the slider flow here. try this. and my suggestion

00:10:374 (3,4) - More better rhythm,follow with melody,like this

00:22:859 (6,7,8,9,1) - ummm..It's ugly. I guess used distance snap better.
00:57:715 (5) - Try CTRL+G.
01:14:189 (3) - Move x196 y116 better (DS2.00 jump)
01:24:247 (3) - add Nc

[Skystar]
Cool :)

Good Luck.
-Neipezi
hi, M4M?
i do not have time, i just had to queues sorry :(

[Oyatsu's Easy]
none..?

[Normal]
00:32:224 (2) -
01:13:149 (1) - crtl + h? (change direction)

[mint's Hard]
00:06:559 (1) - x:396 y:124 move?
BOX1

placed diagonally
00:14:623 (4,5) - whistle change?
00:17:397 (5,6) - ^
00:20:172 (5,6) - ^
00:42:368 (5,6) - ^
00:56:328 - here circle add?
00:59:102 (4,5,1) - x:444 y:320 move?
01:15:663 (4,5,6) - whistle change?

[Skystar]
00:21:646 (3) - sotf finish?
00:37:599 (3) - NC add?
00:59:276 (1) - sotf finish?
01:18:177 - here circle add?

[Memories]
00:11:848 (11,12,13) - S:C3 whistle add?
00:13:842 (6) - NC add?
00:16:617 (8) - ^
00:18:871 (6) - ^
00:22:946 (7,8,9) - finish add?
00:41:588 (5,6) - modified slightly to the right direction?
00:43:842 (6) - NC add?
00:45:750 (3,4,5) - jump?
00:46:617 (7) - NC add?
00:54:940 (5) - ^
01:01:357 (6) - ^
01:03:264 (6) - ^
01:04:131 (8) - ^
01:06:039 (5) - ^
01:09:680 (6) - ^

x_x;;
Topic Starter
xChippy
Reply to vahn10's mod

vahn10 wrote:

[Normal]
00:28:755 (1) - change the sampleset on the start of the slider and remove the whistle To which sample set o-o?
00:39:854 (1) - remove the clap on the reverse arrow part of the slider nope there is a clap in the music
00:43:669 (3) - remove whistle and change this one to clap hitsound no clap sound in the music so nope
00:59:969 (2) - remove finish sound on the start of the slider fixed
Thanks for modding vahn10 :3
I'm not good in modding harder diffs

Reply to Satelite's mod~

Satellite wrote:

Hi xChippy :D Hi Satelite~~ :3/

[General]
Source: Toaru Majutsu no Index II
Artist: 黒崎 真音
黒崎 真音
Tag: add "ending" "とある魔術の禁書目録II" fixed all

[Normal]
00:51:299 (1) - I guess. need's more break. I'm not sure tho for now instead I moved it a bit more center to make it easier

[Memories]
00:06:732 (2) - Not too fond of the slider flow here. try this. and my suggestion fixed :3

00:10:374 (3,4) - More better rhythm,follow with melody,like this Hmm I'll consider changing since I think this rythm change is fine tho it's also in the music~~

00:22:859 (6,7,8,9,1) - ummm..It's ugly. I guess used distance snap better. :O fixed
00:57:715 (5) - Try CTRL+G. Uuhm tried but i think this place needs a jump ><
01:14:189 (3) - Move x196 y116 better (DS2.00 jump) fixed
01:24:247 (3) - add Nc fixed
Thanks for modding Satelite >w<
Good Luck.

Reply to -Kirito's mod

-Kirito wrote:

hi, M4M?
i do not have time, i just had to queues sorry :(

[Normal]
00:32:224 (2) - nope spinner is better to start there imo
[box=BOX1]
01:13:149 (1) - crtl + h? (change direction) ok fixed

[Memories]
00:11:848 (11,12,13) - S:C3 whistle add? nope
00:13:842 (6) - NC add?
00:16:617 (8) - ^
00:18:871 (6) - ^
00:22:946 (7,8,9) - finish add? no finish sound :O
00:41:588 (5,6) - modified slightly to the right direction? fixed
00:43:842 (6) - NC add?
00:45:750 (3,4,5) - jump? nope doesn't play nice imo ><
00:46:617 (7) - NC add?
00:54:940 (5) - ^
01:01:357 (6) - ^
01:03:264 (6) - ^
01:04:131 (8) - ^
01:06:039 (5) - ^
01:09:680 (6) - ^

For the NC's I''m not sure I kinda like the way I nced this time but changed some :3
Thanks for modding Kirito :33

x_x;;

Will be modding yours soon :3/
Skystar
no change, sorry ;;
Pagno
Hi! From your queue~

I apologize for the short mod, but that's all I could find! The map is ready to be ranked in my opinion, except some tiny issues!

Black: Just a suggestion!
Blue: You should fix this

~ Mod here ~
[Oyatsu's Easy]
00:46:443 (3) - Consider converting this into a ½ slider
01:00:316 (3) - ^

[Normal]
00:15:576 (2,3) - You put many patterns like this one which are, in my opinion, pretty troublesome for a Normal

Except that, it's well made!

[mint's Hard]
00:13:495 (1,2) - Add a note on the red tick between those two

01:20:779 (2) - Remove this and place a slider just like this one 01:20:085 (1) instead

This hard is actually... hard!

[Skystar]
Nothing much to say on this diff, the only minor issue, this 01:20:432 (3) isn't perfectly stacked under 01:19:391 (1)

[Memories]
00:02:744 (4,1) - Doesn't it feel like it's missing a note on the red tick? Maybe convert 00:02:744 (4) into a ½ slider
00:05:518 (4,1) - ^

00:14:883 (1) - Finish

00:31:530 (3) - Remove reverse arrow and fill the empty space with an ½ slider or two hitcircles

00:51:299 (1) - Make this last ½ less and move it forward by ½ on the timeline, making it start on the red tick, then put a hitcircle on the previous white tick



00:57:021 (2) - CTRL+G?

Very nice mapset! This will definitely get ranked soon!
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