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Wiklund - Whip the Blip

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Topic Starter
Ultimate
This map has been deleted on the request of its creator. It is no longer available.
nullPointLOL

Ultimate wrote:

1: I'm going to check all the eq1,2 and 3 for inside border errors. Ty for notice.
2: It's ok to add allot of sprites, just dont overuse. When you have a sprite, put in on the timeline and use it as long as possible. If you put in new sprites for every movement, it will tend to lag a bit. ( I mean this in common, pls dont add or delete any sprite of the original storyboard. If you want to add sprites (that already excist in the .osz file) Diff specify them pls. )
3: You can change the combo colors. If i dont agree with them, i'll let you know.
Thanks! But the SB thing was just only a doubt I had, I definitely won't change anything from your SB.
Yuukari-Banteki
[Normal]
00:24:00 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - hitsounds plz
00:40:24 - epilepsy warning?
01:09:53 (2,3,4,1,2,3,4,5,6,1,2) - hitsounds
o.o are you trying to one-up Baby Cruising Love????
also this isnt really...a very good lowest diff. It's too hard, bpm changes, a lot of 1/2 beat triplet streams...have a lowest diff
Download: Wiklund - Whip the Blip (Ultimate) [SFG's Easy].osu
yeahyeahyeahhh
This map has been deleted on the request of its creator. It is no longer available.
avira0922
nice map &SB! :)
star~ ( ´∀`)つ☆
Doomsday
nice SB work as usual. always good to have some nice effects going on :)

Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing seems fine to me

[EASY]

if this is the easy from SFG, perhaps you should rename this "SFG's Easy" to credit the mapper

the map itself is all good.

[NORMAL]

01:31:77 (x) - a beat here maybe?

[HARD]

seems fine

very nice map. definately rankable in by books

star'd
Topic Starter
Ultimate

Doomsday93 wrote:

nice SB work as usual. always good to have some nice effects going on :) ~ I'm flattered :$

Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing seems fine to me ~ =D

[EASY]

if this is the easy from SFG, perhaps you should rename this "SFG's Easy" to credit the mapper

the map itself is all good.~ It's not SFG's easy

[NORMAL]

01:31:77 (x) - a beat here maybe? ~ ok then :P

[HARD]

seems fine ~ spleet

very nice map. definately rankable in by books ~ Cupcakes!

star'd~ yar!
Henkie
Perfect.

<3

Star
GladiOol
Star.
Uzriel
I was playing only on normal and I didn't noticed any bugs or something.
Nice map at all and song is awesome. Waiting for aproval (Starred)
aopst
nice beatmap and storyboard :D
definitely worth my star.

gj
taNa
very fun map :)
star~☆
minyeob
Starred.
*Modding failed orz
varq
Can't wait 'til this gets ranked, wonderful map. ;D

star+
naruti
cool sb and bg lol what the whole map is awsome
some bat forgot to rank this <_<
cmon bats do your job XD

star~
Zekira
This map has been deleted on the request of its creator. It is no longer available.
nullPointLOL
My difficulty is almost finished :)!!

In about a couple of hours it's done. Sorry for the delay ._. ^^

Byes ~~



Finished :)

Download: Wiklund - Whip the Blip (Ultimate) [nullPointLOL's Insane].osu


Hope you'll like it ~
Sure
nice beatmap :D
★ 4 u~
Urqhart
Love it. Timed perfectly

Very well mapped indeed.
Topic Starter
Ultimate

nullPointLOL wrote:

My difficulty is almost finished :)!!

In about a couple of hours it's done. Sorry for the delay ._. ^^

Byes ~~



Finished :)

[attachment=0:f7f0b]Wiklund - Whip the Blip (Ultimate) [nullPointLOL's Insane].osu[/attachment:f7f0b]

Hope you'll like it ~
I wanna thank you for putting efford into your diff. I really appriciate it.
The map itself gives 13mil, wich is 3 mil over the limit :(.
The style is totally different compared to my diffs ( not really a problem to me.. )
It kills me to say, that i think its best not to add your diff. I hope you can forgive me for this....
talk to you soon man..


After alloooooot of thinking, i decided to add it. Even if this means i have to wait 2 months more.

Ultimate
nullPointLOL
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
It's fine to have a score that's around this area as long as the map itself is hard enough. I mean, we don't want the 13mil to be THAT easy to obtain. I haven't played this myself, but I think the difficulty seems hard enough to justify it a bit. Of course, it's still up to the mapper's decision to add it into the pack. If it still gets rejected, oh well, enjoyable mapping for the win. ;)
nullPointLOL

Well, thanks!
I could only hope for Ultimate to approve it then ^^

:o
Malar
Woooooow man i love Winklud songs but the beatmap is beather than this song :D
Take a star ;)
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding Go~

Osz. File Check (Done)

SPOILER
Video: No
SB (Story Board): Yes (The SB is done really well, though the "white flashes" might be a bit too strong. Just something to take note of.)
Custom Skin: No
Background: Yes
[Current] Size: 8.3 MB / 10.00 MB
Source: No (Please add in the Source to all difficulties.)
Tags: No (Please add in the Tags to all difficulties.)

[Easy] (Done)

SPOILER
Timing (BPM / Offset): 170.000 / 1,418 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: 2 / 0.80
Distance Snap Average: x0.7 + Manual Spacing
[Current] Objects: 136 ( 82 Circles / 54 Sliders / No Spinners ) (Could add a spinner for scoring reasons since the scores are going to be extremely solid when this is ranked which can lower replay factors...)
[Current] Max Combo: 401
[Current] Max Score: 704,714
[Current] Star Rating: 1.60
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.4

00:01:41 (1,2,3,4,5,6,7) - I noticed the spacing here is not the same compared to the other parts of the map. Not with the non-grid snapping but the spacing overall.
00:18:53 (B) - Delete and replace break.
01:13:41 (7) - Not lined up with 01:12:00 (5).
01:19:77 (1) - Doesn't exactly appear where 01:16:94 (3) was.

Notes: Smooth and cleanly mapped. Just some minor things to look into. Good Job. 8-)

[Normal] (Done)

SPOILER
Timing (BPM / Offset): 170.000 / 1,418 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: 2 / 1.00
Distance Snap Average: x0.9 (Solid)
[Current] Objects: 276 ( 174 Circles / 101 Sliders / 1 Spinner )
[Current] Max Combo: 509
[Current] Max Score: 3,335,512
[Current] Star Rating: 4.39
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.6

00:09:53 (3,4,1) - This row of notes doesn't line up with the slider end of 00:08:82 (2). (Idea: Maybe you can highlight and move those notes and those after that row before the break a bit more up on the grid to move up 00:15:18 (6,7) since its quite close to the bottom window.)
00:18:53 (B) - Delete and replace break.
00:58:06 (B) - ^
01:48:88 (B) - ^
02:22:77 (B) - ^

Notes: Just minor errors to look at. Good Job. 8-)

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 170.000 / 1,418 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.40
Distance Snap Average: x0.9 + Manual Spacing
[Current] Objects: 446 ( 277 Circles / 169 Sliders / No Spinners ) (Could add a spinner for scoring reasons since the scores are going to be extremely solid when this is ranked which can lower replay factors...)
[Current] Max Combo: 658
[Current] Max Score: 8,695,910
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8

00:13:94 (4,5) - Slightly uneven under the slider end.
00:27:88 (4,5) - Looks like these should be a bit closer together...
00:37:24 (3) - Just about bottomed out of the grid.
00:56:12 (4,5) - Looks like these should be a bit closer together as well...
01:06:88 (2) - Looks slightly uneven under the slider...

Notes: Just minor stuff but still nicely mapped. 8-)

[nullPointLOL's Insane] (Done)

SPOILER
Timing (BPM / Offset): 170.000 / 1,418 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.40
Distance Snap Average: x1.4 + Manual Spacing
[Current] Objects: 526 ( 291 Circles / 235 Sliders / No Spinners ) (Could add a spinner for scoring reasons since the scores are going to be extremely solid when this is ranked which can lower replay factors...)
[Current] Max Combo: 828
[Current] Max Score: 13,076,490 (The score is a bit high, but considering how hard the map is, it would be hard to reach. Still double check into this to make sure.)
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.9

00:27:18 (2) - Sounds like the finish hitsound is a bit over done. Maybe two finishes would sound nicer or just one at the end of the slider. (If you still plan to go with two, maybe at 00:27:27 and 00:27:53 would sound fine.)
01:03:44 (2,1) - The finishes here clash together oddly. Maybe taking the finish out of 01:03:44 (2) would make this sound better?
01:20:74 ~ 01:23:47 (?) - Does the "Watch Out!" SB object involve with anything at this part? I can't seem to find what is alerting me to watch out for.
02:09:88 (1,2,3,4) - Maybe its just me but the spacing looks a bit warped in a uneven way.

Notes: Hard hard map, but its really nicely done. Just minor stuff to check into.

Overall: The map overall is nicely done. Just minor fast to fix errors to check into. Though i'm still thinking about the "White flash" SB being a bit too strong but should be easy to fix if there is any complaints. I'm sure this map would get ranked in soon but you may want to check for anymore errors before it is ranked. I'll drop my star in then.
Sir Minelli
Mostly aesthetics


[Easy]

I noticed that 01:46:59 (6) - seems to be short in spacing when playing. The spacing isn't wrong, but if you move 01:45:88 (5) - once to the left, it will fix this problem.



[Normal]

00:06:00 (4) - move once to the right
00:11:65 (2) - finish sound at its end?
00:56:47 (3) - ^
01:09:18 (1) - finish sound?
01:09:53 (2,4,3,6) - whistle these and let me know if you like.
01:12:00 (1) - If you did like, add two whistles here at this slider: 01:12:35 - / 01:12:53 -
01:12:71 (2) - And here on this one: 01:13:06 - / 01:13:24 -
02:42:35 (1) - minor spacing



[Hard]

00:27:88 (4) - minor spacing
01:35:47 (11) - shouldn't new combo start here? If so undo this new combo afterward: 01:36:00 (1) -
02:20:65 (11) - ^



[nullPointLOL'sInsane]


Sb here also sais "Beatmap by Ultimate". Come on, don't steal nullPointLOL's credit :P

00:27:88 (3,4,1,2,3,4) - I see no point in lowering the volume for this pattern.
00:38:82 (1) - Confusing, consider placing this somewhere else.
00:41:65 (3) - new combo, then undo new combo here: 00:41:82 (1) -
00:42:35 (3) - new combo, then undo new combo here: 00:42:88 (1) -
00:57:18 (3) - minor spacing (you were using 2.0 value for this pattern)


Spacing fluctuates WILDLY on this difficulty. No mayor spacing mistakes found though.
nullPointLOL
This map has been deleted on the request of its creator. It is no longer available.

Download: Wiklund - Whip the Blip (Ultimate) [nullPointLOL's Insane].osu
whymeman
Hmm..... well, with the way the difficulty plays, you might be able to do fine without it, but if anyone else complains, you might have to sacrifice some notes and sliders to fit in a spinner.
WyndII
This map has been deleted on the request of its creator. It is no longer available.
nullPointLOL
Topic Starter
Ultimate
This map has been deleted on the request of its creator. It is no longer available.
Lokamp
[General] the beats's volume is too soft, isn't it? Try to make them a bit louder...

Easy
[00:15:590] (4) move it on 00:15:530 (previous white timing tick)

Normal
Sounds fine...

Hard
Perfect also here...

nullpointLOL's Insane
... and here! (good beat volume!)

nice colour effects for a catchy map... Starry 4 you
0_o
Normal
02:17:30 (2) - New Combo

Hard
The slowdown storyboards aren't necessary at all imo. It's already sort of implied that they are hold sliders, so there's nothing really to "watch out!" for. I would get rid of them.
00:43:06 (7) - 1 more repeat?
01:36:17 (2,3) - To me it plays better to switch the slider and hitcircle here
02:15:00 (x) - Add a beat?
00:10:85 (1) - Remove new combo and 00:11:30 (4) - Make this a part of the next combo

null's Insane
At the storyboarded intro, maybe say "Difficulty by nullpointLOL"? Just so it matches the other difficulties
The slowdown SB's aren't necessary here either
00:29:653 - 00:32:300: Starting at 1, put new combos on only the odd coloured white ticks. It's much more readable this way.
00:35:65 (2) - New combo
01:18:71 (4,5) - New combo on one of these
02:24:00 (5) - New Combo
02:28:41 (2) - ^
Jarby
Easy:

Some sections have no hitsounds, although it would be pretty easy to be find appropriate ones for them.

Insane:

00:10:85 (1) - Remove new combo.
00:11:30 (7) - New combo.
00:11:65 (1) - Remove new combo.
00:27:18 (2) - Sudden increase in volume is ridiculous.
00:33:00 (1) - Remove new combo.
00:33:35 (1) - Remove new combo.
00:33:71 (1) - Remove new combo.
00:34:41 (1) - Remove new combo.
00:34:77 (1) - Remove new combo.
00:35:65 (2) - New combo.
00:36:35 (1) - Remove new combo.
00:36:71 (5) - New combo.
00:37:41 (1) - Remove new combo.
00:38:12 (1,2,1,2) - Remove second combo, first 1 is covered badly. Make these jumps feel right, at least.
00:41:65 (1) - Remove new combo.
00:43:24 (1) - Remove new combo.
00:43:77 (8) - New combo.
00:44:47 (1) - Remove new combo.
00:45:88 (1) - Remove new combo.
00:46:24 (1) - Remove new combo.
00:47:82 (1) - Remove new combo.
00:48:00 (6) - New combo.
00:48:71 (1,2) - Remove new combo on one, inherited soft section doesn't make any sense.
00:53:30 (1) - Remove new combo.
00:53:65 (7) - New combo.
00:54:00 (1) - Remove new combo.
00:56:12 (1) - Remove new combo, soft sections are AAAAAAAAAAA
01:04:24 (1) - Remove new combo.
01:05:65 (1) - Remove new combo.
01:07:06 (1) - Remove new combo.
01:08:65 (1) - Remove new combo.
01:09:88 (1) - Remove new combo.
01:11:30 (1) - Remove new combo.
01:12:71 (1) - Remove new combo.

My head hurts.
yeahyeahyeahhh
Insane:
00:17:64 - and 00:17:82 - , should place note here.

xD
jericho2442
wow amazing map ultimate, even better than you others :lol:

if i could give 2 stars to this greatness i would instantly XD

EDIT: ive just been playing this song more and i think one of the gfx mods ive made go perfect with this map,

use this to create a kind of soundwave explosion after each note is hit what go's perfect with your storyboard,
it truely look EPIC 8-)


alvisto
This map has been deleted on the request of its creator. It is no longer available.
XepherX3
here is a hitcircle for the map



and fitting lighting image..or approach circle your call



heintsi
stuuaarr
varq
nullPoint's Insane
00:34:07 - I couldn't tell this was a slider because it was covered in 300's from the beats before it.
01:39:89 - Maybe throw in one of those "Watch Out!" 's here, I was just thrown off by the slow sliders.

Yeah, that's all I've got. ._. (already starred it)
Revengexsoyah
i love this song starred

ojojojo~
eMkay
nullPoint's Insane
01:08:476 - I would add a Note there, because of the Spacing you automaticly jump over to Note at 01:08:653 and get a Miss

Starred!!
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Mukku
I love this map~
vytalibus
This map has been deleted on the request of its creator. It is no longer available.
RemmyX25
Nicely done. Ranked.
eMkay
FINALLY IT GOT RANKED!!!!!!!! :)
Topic Starter
Ultimate
HELL JEAH BABY!!
James2250
congrats :)
Cyclone
Added epilepsy warning.

Why... do the upper 2 difficulties have "Display storyboard in front of combo fire," but the lower two do not?

Why... do the lower 2 difficulties have "Letterbox during breaks," but the upper two do not?
hian_old
is fun!!
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