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EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Edit)

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Trust
Hi Tari! Sorry I couldn't get this to you sooner

These are a few suggestions, feel free to use some~

[General]

Some broken metadata here, make sure to fix the Unicode title for Hanz's normal to match your difficulties

[Easy]

00:04:809 (1) - Looks a little distorted as the right looks more curved. Perhaps doing something similar to this to create nice blankets
00:14:392 (4) - Can blanket nicely with 00:13:142 (3)
00:18:142 (1) - Consider removing (2) and extending this slider to reverse on the white tick as the slider you have currently isn't reversing to any identifiable sound in the music
00:20:642 - Add a note (if you followed the previous suggestion)
00:37:725 (4) - Can blanket nicely with 00:36:475 (3)
00:39:809 (2,3) - Fix distance here for consistency
01:11:456 (1,2) - Distance again
01:16:456 (2,3) - A bit nazi but maybe adjust so that (3) doesn't come so close to the tail end of (2)
01:21:470 (1) - ^^ move away slightly to avoid small overlap

[Hanz's Normal]

00:58:137 (1,2,3) - Keep a consistent spacing between these, random jump between the first two
01:23:072 (2) - This plays strangely, also unsnapped object end:
01:24:699 (3) - I recommend you do something different here. New players or beginners aren't going to expect or be able to predict these quick reverses. How about keeping it simple and just placing circles at 01:23:179 and 01:24:800 instead?
  1. Not much else to say here, plays nicely with the rhythm. I understand that the bpm is incredibly low and that using low ds in this case can make a lot of unpleasant overlaps... but I would recommend at least toning down the jumps that exceed 2.0x distance just to improve the playability of the diff only because some of the jumps aren't very predictable and it's probably a good idea to keep normal as readable as possible.
[Hard]

00:31:475 (1) - Similar to the slider I mentioned in your easy, looks a bit distorted and could blanket more nicely with (6). I'm starting to think this was intentional ><
01:10:831 (3,4,5) - Perhaps adjusting (3) a bit to form a cleaner triangle shape with (4) and (5)
  1. Personally I feel the SV is kind of high for 70 BPM but it really isn't a problem ;)
Great work as usual, sorry I couldn't be more helpful with Hard!
Best of luck and keep up the good work <3
UnitedWeSin
Nice map. <3
Topic Starter
Tari
Trust

Trust wrote:

Hi Tari! Sorry I couldn't get this to you sooner

These are a few suggestions, feel free to use some~

[General]

Some broken metadata here, make sure to fix the Unicode title for Hanz's normal to match your difficulties

[Easy]

00:04:809 (1) - Looks a little distorted as the right looks more curved. Perhaps doing something similar to this to create nice blankets

00:14:392 (4) - Can blanket nicely with 00:13:142 (3)
00:18:142 (1) - Consider removing (2) and extending this slider to reverse on the white tick as the slider you have currently isn't reversing to any identifiable sound in the music Actually, the rhythm is kinda repeat as last slider, you can see this by looking at the next slider that follows this slider and previous one.
00:20:642 - Add a note (if you followed the previous suggestion) ^
00:37:725 (4) - Can blanket nicely with 00:36:475 (3)
00:39:809 (2,3) - Fix distance here for consistency
01:11:456 (1,2) - Distance again
01:16:456 (2,3) - A bit nazi but maybe adjust so that (3) doesn't come so close to the tail end of (2)
01:21:470 (1) - ^^ move away slightly to avoid small overlap

[Hanz's Normal]

00:58:137 (1,2,3) - Keep a consistent spacing between these, random jump between the first two
01:23:072 (2) - This plays strangely, also unsnapped object end:
01:24:699 (3) - I recommend you do something different here. New players or beginners aren't going to expect or be able to predict these quick reverses. How about keeping it simple and just placing circles at 01:23:179 and 01:24:800 instead?
  1. Not much else to say here, plays nicely with the rhythm. I understand that the bpm is incredibly low and that using low ds in this case can make a lot of unpleasant overlaps... but I would recommend at least toning down the jumps that exceed 2.0x distance just to improve the playability of the diff only because some of the jumps aren't very predictable and it's probably a good idea to keep normal as readable as possible.
[Hard]

00:31:475 (1) - Similar to the slider I mentioned in your easy, looks a bit distorted and could blanket more nicely with (6). I'm starting to think this was intentional ><
01:10:831 (3,4,5) - Perhaps adjusting (3) a bit to form a cleaner triangle shape with (4) and (5)
  1. Personally I feel the SV is kind of high for 70 BPM but it really isn't a problem ;)
Great work as usual, sorry I couldn't be more helpful with Hard!
Best of luck and keep up the good work <3
Rest all fixed, Thanks for modding.
Nines
First off...

Please don't take my modding extremely serious. These are all things that I just believe should be changed for the better. Don't do anything you think is an absolutely terrible idea.

And now, before I go on to modding, I wish you well with this map :)

[General]
As previously mentioned, "fix the Unicode title for Hanz's normal to match your difficulties" has arisen again.

[Easy]
No serious problems. All I can say is, for the spinner at 00:51:475 I say you should add an Inheriting Point and set the volume to 5%. I say this because, for agressive spinners, the sound of the score and spinner noises obstructs from the calm, serene sound of the music. Another reason to this is to silence the end of the spinner which also sounds better when you can't hear it because there is no actual drum/beat at the end of that spinner. (I would say, if you like the hitsound at the end of the spinner, don't go any higher than 17% volume)

[Hanz's Normal]
I think you should make 00:04:809 (4,5) a New combo. The pause between these and the first three notes is too significant.

00:21:267 right before the sliders 00:21:475 (1,2) I think you could certainly add a circle/make the slider at 00:21:475 (1) a reverse slider/move the slider 00:21:475 (1) back a tick and a add a circle/ etc. BECAUSE, personally (you can call me bad at this game) I kept screwing up this slider as slow as the song is. This is mainly because her vocals come in at 00:21:267 and the slider starts on tick after that.

00:23:975 You can turn this into a new combo too.

Same issue with this spinner too at 00:51:684
I think you should place an Inheriting Point that lowers the volume of the spinner. I shall quote myself in case Hanz chooses to only read his/her difficulty.
For Hanz
"...I say you should add an Inheriting Point and set the volume to 5%. I say this because, for agressive spinners, the sound of the score and spinner noises obstructs from the calm, serene sound of the music. Another reason to this is to silence the end of the spinner which also sounds better when you can't hear it because there is no actual drum/beat at the end of that spinner. (I would say, if you like the hitsound at the end of the spinner, don't go any higher than 17% volume)"

I'm not sure if you noticed, but the reverse slider here 01:24:597 doesn't sound along with the piano grace note bit that happens there. It seems to play before the grace notes start. Not sure if that was on purpose or not. I suggest if it wasn't on purpose that you change it or something.

And lastly for the final spinner, 01:28:375 , I believe that this spinner should be at 5% volume. No higher.

[Hard]
00:51:475 Not going to quote myself this time about the spinner, but I will say that you should change that to a lower volume.

There are some places that I felt COULD be changed to a new combo, but being a Hard difficulty, the pauses are less. Maybe you could figure out which spots I would have mentioned. :)


Good luck with your map!
AllStar12
Here to mod like you asked. Let's see here:
(Note that I've only played once before the two previous mods for each difficulty with no mods ) ( I think it's best to have the Grid Snap disabled just for the exact re-positioning )

[Easy]
  1. 00:26:475 (2,3,1,2,3) - Just did some bit of re-positioning, not a big change:
    ( I hope it'll give you the exact positioning like I have here)
    212,343,26475,2,0,P|195:278|232:220,1,140,0|2,0:0|0:0,0:0:0:0:
    276,291,27725,1,0,0:0:0:0:
    320,221,28142,6,0,P|294:158|229:135,1,140,4|0,0:0|0:0,2:0:0:0:
    146,134,29392,1,0,0:0:0:0:
    86,74,29809,2,0,P|61:135|99:205,1,140,2|6,0:0|0:0,0:0:0:0:
    Test Play for Easy Difficulty

    Comments: Smooth game-play for this difficulty yes. No drastic changes here! I can consider this as being a Easy Difficulty.
    Actual level of difficulty that this can be under: Easy
[Hanz's Normal]

  • Release the Codes!

    SPOILER
    1. 00:06:475 (5) - bit of re-positioning here to make both ends of the slider have the same x coordinates:
      468,56,6475,2,0,B|424:144|424:144|468:236,1,200,0|2,0:0|0:0,0:0:0:0:
    2. 00:08:142 (1) - You can decide to either keep it the way it is or use this one. I just made the ends both have the same y coordinates I believe:
      210,335,8142,6,0,P|256:264|301:334,1,200,2|0,0:0|0:0,0:0:0:0:
    3. 00:12:725 (6) - re-positioned a bit for the second control point:
      80,280,12725,2,0,L|40:248,1,50,0|0,0:0|0:0,0:0:0:0:
    4. 00:14:809 (2) - re-positioned a bit for the red control point:
      292,336,14809,2,0,B|280:256|204:240|204:240|256:211,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
    5. 00:18:975 (2) -
      491,79,18975,2,0,P|403:44|326:101,1,200,0|2,0:0|0:0,0:0:0:0:
    6. 00:27:309 (4) - re-positioned for the slider:
      119,270,27309,2,0,P|156:240|206:231,1,100,0|0,0:0|0:0,0:0:0:0:
    7. 00:28:142 (1,2,3) - re-positioned for the 2 sliders and the circle note:
      299,253,28142,6,0,P|206:230|169:141,1,200,2|0,0:0|0:0,0:0:0:0:
      274,154,29392,1,0,0:0:0:0:
      248,50,29809,2,0,P|341:73|378:162,1,200,2|6,0:0|0:0,0:0:0:0:
    8. 00:34:809 (1) - re-positioned a bit:
      140,80,34809,6,0,P|233:93|262:184,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
    9. 00:37:309 (3) - re-positioned a bit:
      98,225,37309,2,0,P|142:200|176:164,1,100,6|0,0:0|0:0,0:0:0:0:
    10. 00:38:975 (2) - re-positioned a bit:
      195,267,38975,2,0,P|219:311|254:347,1,100,0|0,0:0|0:0,0:0:0:0:
    11. 00:48:142 (4) - You can decide to keep it the way it is or use this code ( re-positioned the third control point ):
      227,92,48142,2,0,P|178:91|134:115,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
    12. 00:59:804 (3) - bit of re-positioning here to make both ends of the slider have the same x coordinates:
      404,250,59804,2,0,P|450:167|404:83,1,200,2|2,0:0|0:0,0:0:0:0:
    13. 01:12:289 (2) - bit of re-positioning here:
      333,34,72289,2,0,P|380:90|370:162,1,150,10|0,0:0|0:0,0:0:0:0:
  • 01:23:072 (2) - If you hear carefully using either the 25% or 50% of the Playback Rate, you can hear that it's not three (1/8) but two (1/8) starting at 01:23:072 (2) - so remove the repeater and move it to 01:23:072 and it should end at 01:23:179.
  • 01:24:597 (3) - Move it to 01:24:699 (3) - because that's when it starts to play the piano again till 01:24:800 and keep the repeat.
  • 01:28:375 (1) - I believe this spinner would sound a lot better by having the volume at 5% so add an extra Inherited Point at 01:29:854.
    Test Play for Hanz's Normal Difficulty

    Comments: Pretty smooth gameplay for this difficulty yes though just some of re-positioning I believe and it should be fine. I can consider this as being a Normal Difficulty. However, I'm starting to question about those overlaps of the sliders but keep it. Maybe it's allowed but if a lot of modders point this out then you should acknowledge about it. I hope this wasn't scary for you, just want things to look perfect as possible right?
    Actual level of difficulty that this can be under : Normal ~ Hard (Like a tad bit of it, 5%)[Hard]
  1. 00:10:642 (4) - re-positioned to x: 227 y: 87
  2. 00:32:100 (2) - re-positioned to have both ends of the slider have the same x coordinates with the given code:
    376,112,32100,2,0,P|444:189|376:266,1,225,0|0,0:0|0:0,0:0:0:0:
  3. 00:39:392 (3) - Moved to 00:39:600 (3) - and re-positioned at x: 356 y: 256 ( Reason why is because I think it would sound better if it's in that position due to the starting of her voice )
  4. 00:48:767 (2,4) - re-positioned to x: 200 y: 195
  5. 01:04:179 (3) - re-positioned to x: 353 y: 216
    Test Play for Hard Difficulty

    Comments: There's smoothness going in this difficulty. I like how you placed the circles notes in patterns or the positioned you placed some of them in.I can consider this as being a Hard Difficulty.
    Actual level of difficulty that this can be under : Hard ~ Insane (Just a tad bit because of the circle jumps, around 5%~10%)
Overall: Love the style and the flow you two have put. Love the song and the anime indeed ^^. Just a few changes and I believe it's ready? Can't say for sure because maybe I missed something when I analyzed the beatmap and I hope I got most of it down. But I can say this:
Wish you best of luck!~ (ノ´ヮ´)ノ*:・゚
P.S. If you have any questions or comments about this then please do so and in-game or on the osu website!
Mei
hi from your request :3
i didn't do testplay so the mod may not strong enough


[insane]

* 00:09:600 (3,4) - cause this map ar is very low, i prefer you not use this pattern cuz it may make people confused

* 00:07:725 (6) - cause this map ar is very low, i prefer you not use this pattern cuz it may make people confused

* 00:07:725 (6) - change to 1/2 slider will be better

* 00:12:725 (2,3,4) - if i were you i will add a stream ,add notes in00:12:830 00:13:038 ( change the snap divisor to 1/8

* 00:18:767 (2) - thtis jump doesnt make sense

* 00:36:059 (2,3) - ctrl + g for both slider and move 2 to 356 y236(or somewhere)

* 00:41:267 add notes there i suggest

* 01:17:498 (6,7,8) - flow seemed bad

[normal]

well i prefer to keep DS always same for normal and easy. atcually i find you didnot observe this rule but try to make beautiful arrangement...which is also ok, but not recommended


* 00:31:475 (1,2,3,4) - need remap there....in my opinion

* 00:37:309 (3) - how about change this to a 1/2 slider with repeat

* 00:39:809 (3) - remove the repeat and add notes cause there are vocal in 00:41:059

* 00:46:267 (2) - note

[easy]

* 01:17:706 (3) - remove,cuz no note in 01:16:039 and make it same will bebetter

* 00:18:142 (1) - repeat on blue line? that's not good

* 00:46:475 (3) - change to a 1/2 slider and a note


nice. go and rank it :)
Topic Starter
Tari
AllStar12

AllStar12 wrote:

Here to mod like you asked. Let's see here:
(Note that I've only played once before the two previous mods for each difficulty with no mods ) ( I think it's best to have the Grid Snap disabled just for the exact re-positioning )

[Easy]
  1. 00:26:475 (2,3,1,2,3) - Just did some bit of re-positioning, not a big change:
    ( I hope it'll give you the exact positioning like I have here)
    212,343,26475,2,0,P|195:278|232:220,1,140,0|2,0:0|0:0,0:0:0:0:
    276,291,27725,1,0,0:0:0:0:
    320,221,28142,6,0,P|294:158|229:135,1,140,4|0,0:0|0:0,2:0:0:0:
    146,134,29392,1,0,0:0:0:0:
    86,74,29809,2,0,P|61:135|99:205,1,140,2|6,0:0|0:0,0:0:0:0:
    Test Play for Easy Difficulty

    Comments: Smooth game-play for this difficulty yes. No drastic changes here! I can consider this as being a Easy Difficulty.
    Actual level of difficulty that this can be under: Easy
[Hanz's Normal]

  • Release the Codes!

    SPOILER
    1. 00:06:475 (5) - bit of re-positioning here to make both ends of the slider have the same x coordinates:
      468,56,6475,2,0,B|424:144|424:144|468:236,1,200,0|2,0:0|0:0,0:0:0:0:
    2. 00:08:142 (1) - You can decide to either keep it the way it is or use this one. I just made the ends both have the same y coordinates I believe:
      210,335,8142,6,0,P|256:264|301:334,1,200,2|0,0:0|0:0,0:0:0:0:
    3. 00:12:725 (6) - re-positioned a bit for the second control point:
      80,280,12725,2,0,L|40:248,1,50,0|0,0:0|0:0,0:0:0:0:
    4. 00:14:809 (2) - re-positioned a bit for the red control point:
      292,336,14809,2,0,B|280:256|204:240|204:240|256:211,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
    5. 00:18:975 (2) -
      491,79,18975,2,0,P|403:44|326:101,1,200,0|2,0:0|0:0,0:0:0:0:
    6. 00:27:309 (4) - re-positioned for the slider:
      119,270,27309,2,0,P|156:240|206:231,1,100,0|0,0:0|0:0,0:0:0:0:
    7. 00:28:142 (1,2,3) - re-positioned for the 2 sliders and the circle note:
      299,253,28142,6,0,P|206:230|169:141,1,200,2|0,0:0|0:0,0:0:0:0:
      274,154,29392,1,0,0:0:0:0:
      248,50,29809,2,0,P|341:73|378:162,1,200,2|6,0:0|0:0,0:0:0:0:
    8. 00:34:809 (1) - re-positioned a bit:
      140,80,34809,6,0,P|233:93|262:184,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
    9. 00:37:309 (3) - re-positioned a bit:
      98,225,37309,2,0,P|142:200|176:164,1,100,6|0,0:0|0:0,0:0:0:0:
    10. 00:38:975 (2) - re-positioned a bit:
      195,267,38975,2,0,P|219:311|254:347,1,100,0|0,0:0|0:0,0:0:0:0:
    11. 00:48:142 (4) - You can decide to keep it the way it is or use this code ( re-positioned the third control point ):
      227,92,48142,2,0,P|178:91|134:115,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
    12. 00:59:804 (3) - bit of re-positioning here to make both ends of the slider have the same x coordinates:
      404,250,59804,2,0,P|450:167|404:83,1,200,2|2,0:0|0:0,0:0:0:0:
    13. 01:12:289 (2) - bit of re-positioning here:
      333,34,72289,2,0,P|380:90|370:162,1,150,10|0,0:0|0:0,0:0:0:0:
  • 01:23:072 (2) - If you hear carefully using either the 25% or 50% of the Playback Rate, you can hear that it's not three (1/8) but two (1/8) starting at 01:23:072 (2) - so remove the repeater and move it to 01:23:072 and it should end at 01:23:179.
  • 01:24:597 (3) - Move it to 01:24:699 (3) - because that's when it starts to play the piano again till 01:24:800 and keep the repeat.
  • 01:28:375 (1) - I believe this spinner would sound a lot better by having the volume at 5% so add an extra Inherited Point at 01:29:854.
    Test Play for Hanz's Normal Difficulty

    Comments: Pretty smooth gameplay for this difficulty yes though just some of re-positioning I believe and it should be fine. I can consider this as being a Normal Difficulty. However, I'm starting to question about those overlaps of the sliders but keep it. Maybe it's allowed but if a lot of modders point this out then you should acknowledge about it. I hope this wasn't scary for you, just want things to look perfect as possible right?
    Actual level of difficulty that this can be under : Normal ~ Hard (Like a tad bit of it, 5%)[Hard]
  1. 00:10:642 (4) - re-positioned to x: 227 y: 87
  2. 00:32:100 (2) - re-positioned to have both ends of the slider have the same x coordinates with the given code:
    376,112,32100,2,0,P|444:189|376:266,1,225,0|0,0:0|0:0,0:0:0:0:
  3. 00:39:392 (3) - Moved to 00:39:600 (3) - and re-positioned at x: 356 y: 256 ( Reason why is because I think it would sound better if it's in that position due to the starting of her voice ) I don't want to move the note, sorry :x but I did fix rest
  4. 00:48:767 (2,4) - re-positioned to x: 200 y: 195
  5. 01:04:179 (3) - re-positioned to x: 353 y: 216
    Test Play for Hard Difficulty

    Comments: There's smoothness going in this difficulty. I like how you placed the circles notes in patterns or the positioned you placed some of them in.I can consider this as being a Hard Difficulty.
    Actual level of difficulty that this can be under : Hard ~ Insane (Just a tad bit because of the circle jumps, around 5%~10%)
Overall: Love the style and the flow you two have put. Love the song and the anime indeed ^^. Just a few changes and I believe it's ready? Can't say for sure because maybe I missed something when I analyzed the beatmap and I hope I got most of it down. But I can say this:
Wish you best of luck!~ (ノ´ヮ´)ノ*:・゚
P.S. If you have any questions or comments about this then please do so and in-game or on the osu website!

Mei

Mei wrote:

hi from your request :3
i didn't do testplay so the mod may not strong enough


[insane]

* 00:09:600 (3,4) - cause this map ar is very low, i prefer you not use this pattern cuz it may make people confused I don't think so, I use same rhythm before this, so this pattern can be readable

* 00:07:725 (6) - cause this map ar is very low, i prefer you not use this pattern cuz it may make people confused I like this pattern, It makes nice jump to next strong beat

* 00:07:725 (6) - change to 1/2 slider will be better nah, vocal is weak at start of this

* 00:12:725 (2,3,4) - if i were you i will add a stream ,add notes in00:12:830 00:13:038 ( change the snap divisor to 1/8 that is so overmap

* 00:18:767 (2) - thtis jump doesnt make sense Yes, it does it fits 00:15:434 (3) -

* 00:36:059 (2,3) - ctrl + g for both slider and move 2 to 356 y236(or somewhere) sorry that jump is too big for calm part.

* 00:41:267 add notes there i suggest, change to slider now :D

* 01:17:498 (6,7,8) - flow seemed bad OK I change better pattern

[normal]

well i prefer to keep DS always same for normal and easy. atcually i find you didnot observe this rule but try to make beautiful arrangement...which is also ok, but not recommended


* 00:31:475 (1,2,3,4) - need remap there....in my opinion

* 00:37:309 (3) - how about change this to a 1/2 slider with repeat

* 00:39:809 (3) - remove the repeat and add notes cause there are vocal in 00:41:059

* 00:46:267 (2) - note

[easy]

* 01:17:706 (3) - remove,cuz no note in 01:16:039 and make it same will bebetter no, there is a beat there and it would be too easy

* 00:18:142 (1) - repeat on blue line? that's not good Sorry, no its same rhythm as 00:14:809 (1) -

* 00:46:475 (3) - change to a 1/2 slider and a note It is 1/2 slider, but I don't want to add note, pause to next note because new rhythm there.


nice. go and rank it :)


Thanks for modding guys!

and I changed everything from tsu's mod
bigfrog
Hi~from your PM
nice song :3

Easy
- 00:11:475(1) - maybe bent down?
- 00:26:475(2,3,1) - try to blanket perfect :
- 00:39:809(2) - let red point in the middle of this slider?
- 00:48:142(1,2) - symmetry? (1) slide down
- 01:13:539(2) - maybe wrong distance (0.10)

Hanz's Normal
ah..i think you should keep distance snap with 1.00x,it's normal.
- 00:12:725(6,7) - too hard to normal
- 00:17:309(3,1) - ^
- 00:26:892(3,4) - blanket
- 00:41:892(1,3) - ^
- 00:42:309(2) - surround 00:43:975(4)
- 00:54:804(1,2,3) - make a nicer shape :

Hard
- 00:04:809(1,4) - blanket
- 00:08:767(2,3) - ^
- 00:36:059(2,3) - parallel?
- 00:41:475(1) - maybe try ctrl+g

that all,hope it can be ranked soon =w=
Star and Good Luck!~
HanzeR
Normal
osu file format v12

[General]
AudioFilename: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 64809
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56470
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
TitleUnicode:Departures ~あなたにおくるアイの歌~ (TV Size)
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Tari
Version:Hanz's Normal
Source:Guilty Crown
Tags:ryo supercell hanzeR taris chelly
BeatmapID:302699
BeatmapSetID:117492

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples
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Thanks for mods everyone. Fixed lots of things and overlaps and stuff. distance snap is for losers
Leader
Okay, I'm going to mod it, even if I'm a bit tired :p

[Easy]
  1. 00:08:975 (2) - Not a big suggestion but I actually prefer this without an inclination, as you can see in the spoilerbox. You may try to give this slider the same inclination of the next one, 00:11:475 (1) -, it'll work great (just move all points 1 grid up after you moved slider as I did in the screenshot)
  2. 00:29:392 (2,3) - What about moving them 5/6 grids down? Flows better in my opinion.
  3. 00:45:225 (2) - I'd rather a curved slider here. Nevermind, circle overlaps slider and is not good to see in this diff.
  4. 01:14:789 (1) - Why don't you move this slider more to the left to keep flow clean?
[Hanz's Normal]
  1. 00:04:809 (4) - Spacing is wrong and anyway it doesn't flow well. I suggest changing whole pattern (well, just 00:04:809 (4,5) -), try to rearrange something new!
  2. 00:08:142 (1,2) - This just doesn't work well. I would understand it if music has a similar sound on both pattern but it doesn't look the case. Try to avoid such overlaps.
  3. 00:14:809 (2,3) - Rhythm is really weird: 00:17:309 (3) - should start in 00:17:725, try rearrange the rhythm following this little tip. (I'd make a 1/2 rhythm from 00:14:392 - to 00:18:142 but many find it boring, so I can't really help on that, sorry.)
  4. 00:18:975 (2) - This overlaps with 00:17:309 (3) -, if you are going to fix what I said above, remember to avoid this overlap as well.
  5. 00:42:309 (2,3) - I don't point out every distance snap variations because many of them are intentional. Some are fine, but 2.18x spacing is just too much.
  6. 00:48:142 (4) - You should curve this one less than now, it just ruins the pattern. A copypaste and flip should fix everything (you have to change spacing of next notes a bit, though):
  7. 00:57:304 (4) - 2.23x spacing again...
  8. 01:03:137 (3) - Similar case of 00:48:142 (4) -, I'd make it straight this time.
  9. 01:05:429 (3) - Same as above. I'd go for a simple curved slider, like this:
  10. 01:08:110 (1) - Slider's end is not snapped correctly.
  11. 01:12:289 (2) - 2.36 spacing, too much again.
  12. 01:22:965 (2,3) - They might be confusing for [Normal] players because repeat and slider's head are so near each other and they can sliderbreak it easily.
[Hard]
  1. 00:10:642 (4,5) - AAAH THIS IS SO UGLY, I HATE THAT ;_; Sorry, but I can't afford such pattern xD (Anyway, I think it's not needed at all in this kind of [Hard])
  2. 00:16:059 (4) - What about a 1/4 slider instead of a circle? Fits better in my opinion.
  3. 00:39:392 (3) - Same as above!
  4. 01:21:470 (1) - Go for a curved slider instead, it's better, especially if next slider 01:24:800 (3) - looks like a 90° reversed one.
Pretty nice, good luck.
Alarido
Modding as requested from in-game chat ^^

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[Hard]
00:23:975 (6,7,8,1) - How about doing these notes like this >>>> http://puu.sh/4Ael0.jpg <<< ?
00:32:100 (2,3) - There's a flow break from the (2)'s tail to (3)'s head. You could make the flow smoother like this >>>> http://puu.sh/4Aep6.jpg
00:49:600 (4,1,2,3) - Some jumps here feels a bit higher than the song suggests :s
01:07:277 (4) - This note feels better at x:44 y:96 (it's about flow, not aesthetics, although it also feels making the group 01:06:860 (3,4) more coherent with this other 01:07:485 (5,6) - )
♥ 01:26:462 (1,2,3) - I loved this notes this way ♥

[Hanz's Normal]
00:03:142 (3) - This note could blanket (2) this way >>> http://puu.sh/4AeMG.jpg
:!: 00:04:809 (4) - Spacing infringement - a little jump? Having jumps is not allowed at Normal/Easy diffs.
:!: 00:12:725 (6,7) - This overlap feels not so pleasant here, and plus an embodied jump from (6) to (7). Seriously, you can do some better patterns around, since your currents does not allow much changes ><
00:21:475 (1) - Because of spacing issues, this note feels better if just the 2nd note was at x:120 y:264
♥ 00:27:309 (4,1) - Nice overlap ♥
* 00:31:475 (1,2,3,4) - This kind of pattern usually embodies some jumps. A possible suggestion for eliminating jumps is arrange them like >>> http://puu.sh/4AfmH.jpg <<< There are some possible combinations of arrangements (:
:!: 00:37:309 (3,1,2) - Jumpy patterns more suitable to Hard diffs and, definitely, feels nonsense within a calm song.
:!: 00:42:309 (2,3,4) - ^
00:49:809 (2) - How about perfect the blanket here?
01:22:965 (2) - 1/8 repeating sliders? It fits the song, but can be a bit confusing. Also valid for the 1/16 slider at 01:24:597 (3).
* Well, in terms of rankability, this diff claims for a remap :o (It was a surprise to me to find jumps in a 3-star normal diff. Some Normals around osu! -- including two Guests I did on ItaloBrothers songs -- have 4 stars but not jumps. I took an extra care to avoid jumps there, even though all that mapsets have their Easy diffs)

[Easy]
01:08:123 (1) - Could perfect this slider like this >>> http://puu.sh/4AfVa.jpg
01:11:456 (1) - Move this slider by 2 grids right to fix spacing with next note (it's too close :o )
01:19:789 (1) - Move just the 2nd node by 3 grids down, so spacing will get fixed (:

That's all (:

Nice song ♥ maps need a bit more work, but in general it's in the right way --- except for the jumps at Normal diff.

Att.
Topic Starter
Tari
Leader

Leader wrote:

Okay, I'm going to mod it, even if I'm a bit tired :p

[Easy]
  1. 00:08:975 (2) - Not a big suggestion but I actually prefer this without an inclination, as you can see in the spoilerbox. You may try to give this slider the same inclination of the next one, 00:11:475 (1) -, it'll work great (just move all points 1 grid up after you moved slider as I did in the screenshot) No Change, The slider looks fine to me, and plays nice
  2. 00:29:392 (2,3) - What about moving them 5/6 grids down? Flows better in my opinion.
  3. 00:45:225 (2) - I'd rather a curved slider here. Nevermind, circle overlaps slider and is not good to see in this diff.
  4. 01:14:789 (1) - Why don't you move this slider more to the left to keep flow clean?
[Hanz's Normal]
  1. 00:04:809 (4) - Spacing is wrong and anyway it doesn't flow well. I suggest changing whole pattern (well, just 00:04:809 (4,5) -), try to rearrange something new!
  2. 00:08:142 (1,2) - This just doesn't work well. I would understand it if music has a similar sound on both pattern but it doesn't look the case. Try to avoid such overlaps.
  3. 00:14:809 (2,3) - Rhythm is really weird: 00:17:309 (3) - should start in 00:17:725, try rearrange the rhythm following this little tip. (I'd make a 1/2 rhythm from 00:14:392 - to 00:18:142 but many find it boring, so I can't really help on that, sorry.)
  4. 00:18:975 (2) - This overlaps with 00:17:309 (3) -, if you are going to fix what I said above, remember to avoid this overlap as well.
  5. 00:42:309 (2,3) - I don't point out every distance snap variations because many of them are intentional. Some are fine, but 2.18x spacing is just too much.
  6. 00:48:142 (4) - You should curve this one less than now, it just ruins the pattern. A copypaste and flip should fix everything (you have to change spacing of next notes a bit, though):
  7. 00:57:304 (4) - 2.23x spacing again...
  8. 01:03:137 (3) - Similar case of 00:48:142 (4) -, I'd make it straight this time.
  9. 01:05:429 (3) - Same as above. I'd go for a simple curved slider, like this:
  10. 01:08:110 (1) - Slider's end is not snapped correctly.
  11. 01:12:289 (2) - 2.36 spacing, too much again.
  12. 01:22:965 (2,3) - They might be confusing for [Normal] players because repeat and slider's head are so near each other and they can sliderbreak it easily.
[Hard]
  1. 00:10:642 (4,5) - AAAH THIS IS SO UGLY, I HATE THAT ;_; Sorry, but I can't afford such pattern xD (Anyway, I think it's not needed at all in this kind of [Hard]) Its okay, I put jump for this section
  2. 00:16:059 (4) - What about a 1/4 slider instead of a circle? Fits better in my opinion. No, I use too much 1/4 to transition to new combo, and this rhythm is made specifically for this
  3. 00:39:392 (3) - Same as above!
  4. 01:21:470 (1) - Go for a curved slider instead, it's better, especially if next slider 01:24:800 (3) - looks like a 90° reversed one. This slider is used for a transition, from the straight slider (strong drums) to the curved (really relaxing)
Pretty nice, good luck.



Alarido

Alarido wrote:

Modding as requested from in-game chat ^^

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[Hard]
00:23:975 (6,7,8,1) - How about doing these notes like this >>>> http://puu.sh/4Ael0.jpg <<< ?
00:32:100 (2,3) - There's a flow break from the (2)'s tail to (3)'s head. You could make the flow smoother like this >>>> http://puu.sh/4Aep6.jpg
00:49:600 (4,1,2,3) - Some jumps here feels a bit higher than the song suggests :s , this pattern is nice for me, and is super easy to me
01:07:277 (4) - This note feels better at x:44 y:96 (it's about flow, not aesthetics, although it also feels making the group 01:06:860 (3,4) more coherent with this other 01:07:485 (5,6) - ) This jump is here because the rhythm is obvious or want to make it obvious and I want to put jump to the strong drums
♥ 01:26:462 (1,2,3) - I loved this notes this way ♥

[Hanz's Normal]
00:03:142 (3) - This note could blanket (2) this way >>> http://puu.sh/4AeMG.jpg
:!: 00:04:809 (4) - Spacing infringement - a little jump? Having jumps is not allowed at Normal/Easy diffs.
:!: 00:12:725 (6,7) - This overlap feels not so pleasant here, and plus an embodied jump from (6) to (7). Seriously, you can do some better patterns around, since your currents does not allow much changes ><
00:21:475 (1) - Because of spacing issues, this note feels better if just the 2nd note was at x:120 y:264
♥ 00:27:309 (4,1) - Nice overlap ♥
* 00:31:475 (1,2,3,4) - This kind of pattern usually embodies some jumps. A possible suggestion for eliminating jumps is arrange them like >>> http://puu.sh/4AfmH.jpg <<< There are some possible combinations of arrangements (:
:!: 00:37:309 (3,1,2) - Jumpy patterns more suitable to Hard diffs and, definitely, feels nonsense within a calm song.
:!: 00:42:309 (2,3,4) - ^
00:49:809 (2) - How about perfect the blanket here?
01:22:965 (2) - 1/8 repeating sliders? It fits the song, but can be a bit confusing. Also valid for the 1/16 slider at 01:24:597 (3).
* Well, in terms of rankability, this diff claims for a remap :o (It was a surprise to me to find jumps in a 3-star normal diff. Some Normals around osu! -- including two Guests I did on ItaloBrothers songs -- have 4 stars but not jumps. I took an extra care to avoid jumps there, even though all that mapsets have their Easy diffs)

[Easy]
01:08:123 (1) - Could perfect this slider like this >>> http://puu.sh/4AfVa.jpg
01:11:456 (1) - Move this slider by 2 grids right to fix spacing with next note (it's too close :o )
01:19:789 (1) - Move just the 2nd node by 3 grids down, so spacing will get fixed (:

That's all (:

Nice song ♥ maps need a bit more work, but in general it's in the right way --- except for the jumps at Normal diff.

Att.


No replies are fixed things, appreciate your modding <3
Rakuen
Mod req from PM, I think? :o

[General]

I suggest either 2 preview points below:
00:53:559 - or 01:07:694 -
Feel it's more suitable for the song :)

Put soft slider slide, there's some noise while sliding
soft slider slider: http://puu.sh/4CiXP.wav

[Easy]
00:02:725 - Circle
00:12:309 - Whistle
00:13:142 - ^
01:10:206 - Remove drum whistle (keep drum sampleset)
01:11:456 - Change to drum finish
01:15:206 - Remove drum whistle (keep drum sampleset)
01:16:873 - ^
01:16:456 (2) - Make the shape same as 01:14:789 (1) -

[Hanz's Normal]
00:12:725 (6,7) - Make this like 00:21:267 (1,2) - , which both sliders are sticked together
00:21:267 (1,2) - Strange flow?
00:23:975 - Whistle
00:24:392 - ^
00:38:142 (1) - DS is strange tho :3
00:57:304 (4) - Too big jump :)
01:02:304 (2) - Move this a little bit downward DS to 01:01:470 (1) - , you can move (1) higher
01:03:137 (3) - Make it not to bend so much and try to DS :)

[Hard]
00:10:850 (5) - Ctrl+G, better flow and reduce confusion >.o
00:25:434 (3) - Rotate it by anticlockwise for a little
00:27:100 (6) - Too far jump here, not suitable
00:28:142 (1) - ^ This jump is ok instead of previous one
00:39:392 (3) - Move timing to 00:39:600 -
00:44:392 (6) - I feel this arrangement is better, check pic below:


Hope it helps :3
Topic Starter
Tari
Rakuen

Rakuen wrote:

Mod req from PM, I think? :o

[General]

I suggest either 2 preview points below:
00:53:559 - or 01:07:694 -
Feel it's more suitable for the song :)

Put soft slider slide, there's some noise while sliding
soft slider slider: http://puu.sh/4CiXP.wav

[Easy]
00:02:725 - Circle No, that is overmap, for the sort part (there are no vocal
00:12:309 - Whistle
00:13:142 - ^
01:10:206 - Remove drum whistle (keep drum sampleset)
01:11:456 - Change to drum finish
01:15:206 - Remove drum whistle (keep drum sampleset)
01:16:873 - ^ Sorry, but I like my hitsounds right now, they sound right and are consistent to me
01:16:456 (2) - Make the shape same as 01:14:789 (1) - Ok Fixed

[Hanz's Normal]
00:12:725 (6,7) - Make this like 00:21:267 (1,2) - , which both sliders are sticked together
00:21:267 (1,2) - Strange flow?
00:23:975 - Whistle
00:24:392 - ^
00:38:142 (1) - DS is strange tho :3
00:57:304 (4) - Too big jump :)
01:02:304 (2) - Move this a little bit downward DS to 01:01:470 (1) - , you can move (1) higher
01:03:137 (3) - Make it not to bend so much and try to DS :)

[Hard]
00:10:850 (5) - Ctrl+G, better flow and reduce confusion >.o No, I like this pattern sorry ><
00:25:434 (3) - Rotate it by anticlockwise for a little I think its fine.
00:27:100 (6) - Too far jump here, not suitable I will think about this one, but this jump make all the slider in this pattern look nice together
00:28:142 (1) - ^ This jump is ok instead of previous one
00:39:392 (3) - Move timing to 00:39:600 - No, that break consistency
00:44:392 (6) - I feel this arrangement is better, check pic below:


Hope it helps :3

Fixed some! Thanks
10crystalmask01
Ello! ^^ My mod is here!

[Easy]
00:18:142 (1) - Try having the finish on the head?
00:24:809 (1) - ^
00:38:142 (1) - ^
00:44:809 (1) - ^
00:51:059 (3) - Add finish
01:21:470 (1) - Should have a quiet default soft-finish hitsound instead :3 Sounds better imo.
01:28:164 (3) - Add finish?

[Hanz's Normal]
00:04:809 (1) - Remove whistle on the head,it breaks the hitsound pattern.
00:08:142 (1,2) - I dislike how their curve is touching each other, consider re-modelling these objects.
00:11:475 (4) - Add finish on the head.
00:14:809 (2) - ^
01:05:429 (3) - Looks weird, try using 01:04:804 (2) - slider again, except positioned like this:

01:08:110 (1) - Instead of using the custom hit finish, the default soft-finish would play better here to match the cymbal crash in the background.
01:14:789 (5) - NC
01:21:410 (1) - Should have a quiet default soft-finish hitsound.
01:28:375 (1) - Doesn't really fit here, consider removing it since the music already ended at 01:28:164

[Hard]
00:39:600 - Add a note here or move 00:39:809 (4) - to this spot, you've skipped the 'ni' the vocals sing.
01:21:470 (1) - Should have a quiet default soft-finish hitsound.
01:28:164 (3) - Add finish?

Looks really nice ^^
Hope this helps~!
FrzR
Hi, From your PM Mod Request. :3

[Easy]
00:27:725 (3) - Move one grid up to "perfectly" blanket with 00:26:475 (2).
[Hanz's Normal]
00:12:725 (6,7) - Sliders "too" overlapped. Can be confusing you know. ;) you may want to move 00:12:725 (6).
00:57:304 (4) - Move to x:140 y:160. Looks a bit more centered in the triangle. As well as stacking with 00:57:304 (4). :D
01:08:110 (1) - A bit far to the center especially for beginners that spin really small. And also only a beat apart. I'm fine with this, but i'm not sure about moving this. Will let this pass. xD
01:28:375 (1) - Weird. This spinner should have 5% hitsound volume. It sounded normally on mine, not sure about yours. =w=
[Hard]
Nothing to see here. My favorite diff so far. :D
[Conclusion]
Thats it for me. I like the song, i haven't watched the anime though. Good luck! :3
gata1113
역시 노래 조쿠나
Topic Starter
Tari

gata1113 wrote:

역시 노래 조쿠나
당신은 노래를 기쁜 마음
HanzeR
SPOILER
osu file format v12

[General]
AudioFilename: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 67694
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56470
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
TitleUnicode:Departures ~あなたにおくるアイの歌~ (TV Size)
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Tari
Version:Hanz's Normal
Source:Guilty Crown
Tags:ryo supercell hanzeR taris chelly
BeatmapID:302699
BeatmapSetID:117492

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1476,833.333333333333,4,2,1,25,1,0
24809,-100,4,2,1,30,0,0
48142,-100,4,2,1,28,0,0
51684,-100,4,2,1,5,0,0
54804,833.333333333333,4,2,2,35,1,0
54908,-100,4,2,1,45,0,0
58137,-100,4,2,1,45,0,0
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68123,833.333333333333,4,2,1,60,1,1
68123,-100,4,2,2,60,0,1
68227,-100,4,2,1,60,0,1
79789,810.810810810811,4,2,1,60,1,1
81470,854.700854700855,4,2,1,40,1,0
81470,-200,4,2,1,20,0,0
83179,810.810810810811,4,2,1,20,1,0
84800,831.024930747922,4,2,1,20,1,0
84800,-200,4,2,1,20,0,0
86462,857.142857142857,4,2,1,20,1,0
87319,845.070422535211,4,2,1,20,1,0
89854,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,164,82
Combo2 : 255,62,62
Combo3 : 255,135,15
Combo4 : 0,121,121

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moe
Topic Starter
Tari
Crystal

10crystalmask01 wrote:

Ello! ^^ My mod is here!

[Easy]
00:18:142 (1) - Try having the finish on the head? Sorry, but this part doesn't have that sharp whistle sound
00:24:809 (1) - ^ OK , since this is transistion
00:38:142 (1) - ^ No already explain
00:44:809 (1) - ^ ^
00:51:059 (3) - Add finish There no strong finish there Orz, no I have to add it somewhere else but I can't so this one will sound wierd
01:21:470 (1) - Should have a quiet default soft-finish hitsound instead :3 Sounds better imo. OK
01:28:164 (3) - Add finish? Nope, its too loud,

[Hanz's Normal]
00:04:809 (1) - Remove whistle on the head,it breaks the hitsound pattern.
00:08:142 (1,2) - I dislike how their curve is touching each other, consider re-modelling these objects.
00:11:475 (4) - Add finish on the head.
00:14:809 (2) - ^
01:05:429 (3) - Looks weird, try using 01:04:804 (2) - slider again, except positioned like this:

01:08:110 (1) - Instead of using the custom hit finish, the default soft-finish would play better here to match the cymbal crash in the background.
01:14:789 (5) - NC
01:21:410 (1) - Should have a quiet default soft-finish hitsound.
01:28:375 (1) - Doesn't really fit here, consider removing it since the music already ended at 01:28:164

[Hard]
00:39:600 - Add a note here or move 00:39:809 (4) - to this spot, you've skipped the 'ni' the vocals sing.
01:21:470 (1) - Should have a quiet default soft-finish hitsound.
01:28:164 (3) - Add finish?
No, already explain in easy

Looks really nice ^^
Hope this helps~!

@Fr33z3r : Fixed all

Thanks guys!
Pokie
Request from Forum PM _(:3 」∠)_

Thanks for your PM with warm messages <3


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. Please take a look on Normal's video setting, currently the video isn't added into difficulty yet
  2. Use GUILTY CROWN for source with capital letters
  3. I'm not sure if any changes applied about lead-in tho, please make sure you've at least ~1500ms on your Hard diff EDIT: okay I'm out-dated

 Normal

  • 00:13:142 (3) - Somehow, I would like to extend this slider by 1/2 beats OR remove that drum hitsound on slider's tail
    00:57:304 (4) - Stacking it under 00:54:804 (1) - 's starting point would be way better than generating a 2.00x jump!
    01:11:456 (1) - Whistle on tail can be removed, it's like unnecessary additional when you've got another whistle on 1/4 beats later
    01:13:956 (4) - Suppose you've forget something here, for an example, a Normal sampleset
    01:18:123 (1,2,3,4,5) - Please have an adjustment on these notes' spacing? Don't forget that it's a Normal difficulty, having consistent spacing and be kindful to newbies!

 Hard

[list:1337]00:44:392 (6,7,1,2) - At least for myself, the pattern sequence is kind of too harsh on such songs. What about reverting 00:44:809 (1,2) - ?
01:06:860 (3) - Fits a normal sampleset on slider's head

Perhaps, need some work on Normal. Otherwise are nice enough :D
Yumih
Hi! From ShiroiYume and Yumih's Modding Queue!

As requested, I'll take a look just on Normal.

Normal

When changing samplesets, I recommend you to use Inheriting points. Changing them individually may glitch the hitsounds on mania or even on standard.

● The hitsound pattern sounds really unstable on this diff. Even if the intention is to follow the piano, you should consider that some parts "asks" for whistles (or any other hitsound) so that playing is more enjoyable.

● 00:03:142 - I find this Drum sampleset here out of place for this part of the song. If you want to leave the one on 00:03:975 it would be okay since I can indeed listen to a sound similar to a Drum+Whistle on the song background, but it would be better if you reduced the volume to a lower value. I'd say 15%.

● 00:03:142 (3) - Still on this slider. This slider is glitched, it has something wrong with the code on the .OSU file
Even if I try to change the Sampleset from Drum to Auto manually (no green lines), when you play/test play it will still be with the Drum sampleset. To fix this, replace it with this code:
Code
408,308,3142,2,0,P|456:299|496:269,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
● 00:12:309 (2,3) - The Drum samplesets on the sliders end sounds weird, imo. I just think that it doesn't fit the song at this part.

● 00:11:475 (1,2,3) - This part here could be improved, imo. Having 3 one-beat sliders like this after all the 2 beat sliders from the beginning of the song sounds a bit weird, since there wasn't any major changes on the melody of voice. How about this?
● 00:18:142 - Yeah, this part asks for some hitsounds. If you listen to it closely, you can hear the piano chord is stronger. Adding this Whistle here is essential for the gameplay, imo.

● 00:21:475 - This needs Whistle, imo.

● 00:21:267 (1,2) - This may be trick for newbie players. The blanket here is barely seen and the direction of 00:21:267 (1) may confuse them. It's okay if you want to keep 00:21:267 (1) but I just think it would be better if it was easier to read.

● 00:23:975 (1,2) - The flow here feels really "rough" to execute. Something like this would flow better.

● 00:33:975 (4,1) - Ooh, I don't recommend having such big jumps on Normal diffs.

● 00:38:975 (2,3,1,2) - They really need some hitsounds...

● 00:44:600 (1) - This might confuse newbies.

● 00:54:804 (1) - This needs NC because it's right after the spinner.

● 01:03:137 (3) - This slider's curve is too accentuated. This looks bad both in therms of esthetics and flow, imo. I think something like this would be better.
● 01:05:429 (3) - ^

● 01:08:110 (1) - Slider end is not snapped.

And here are some Hitsound suggestions for the beginning of the song until 00:23:142 If you apply one of them, I recommend you to apply everything else for consistency.
Hitsound Suggestions
● 00:03:142 - SC1 Whistle

● 00:04:809 (1) - SC1 Finish

● 00:05:642 - Remove Whistle

● 00:06:475 - Add Whistle

● 00:07:309 - Remove Whistle

● 00:12:725 - Remove Drum Sampleset

● 00:13:559 - ^

● 00:13:142 - Add Whistle

● 00:18:142 - SC1 Finish

● 00:21:475 - Whistle

I guess that's it!

Good luck!!!! :oops:
Topic Starter
Tari
Pokie : I only did not fix this 00:44:392 (6,7,1,2) - At least for myself, the pattern sequence is kind of too harsh on such songs. What about reverting 00:44:809 (1,2) - ? I think its fine because the note 1 is relatively stronger , so there should be little higher spacing there and I kinda want it to match 00:23:975 (6,7,8,1) - because they are both transitions, and I want to make a jump for the transitions. but I fixed rest!

and I will get more mods from Hanzer's Diff :3.

Thank you!
Nivek
Maybe more waiting time before the song actually starts? especially on hard.
Nice mapping! Hoping to be ranked soon!
HanzeR

Pokie wrote:

Request from Forum PM _(:3 」∠)_

Thanks for your PM with warm messages <3

 Normal

[list]00:13:142 (3) - Somehow, I would like to extend this slider by 1/2 beats OR remove that drum hitsound on slider's tail ok
00:57:304 (4) - Stacking it under 00:54:804 (1) - 's starting point would be way better than generating a 2.00x jump! fixed ~
01:11:456 (1) - Whistle on tail can be removed, it's like unnecessary additional when you've got another whistle on 1/4 beats later ok
01:13:956 (4) - Suppose you've forget something here, for an example, a Normal sampleset ok
01:18:123 (1,2,3,4,5) - Please have an adjustment on these notes' spacing? Don't forget that it's a Normal difficulty, having consistent spacing and be kindful to newbies!fixed
Thanks for the mod!

yay~
SPOILER
osu file format v12

[General]
AudioFilename: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 67694
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56470
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
TitleUnicode:Departures ~あなたにおくるアイの歌~ (TV Size)
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Tari
Version:Hanz's Normal
Source:GUILTY CROWN
Tags:ryo supercell hanzeR taris chelly ending
BeatmapID:302699
BeatmapSetID:117492

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo4 : 0,121,121

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kisata
[Hanz's Normal]
00:02:725 (2,3) - Is this supposed to be like a little blanket or something here? IMO, curve 3 a bit more so it fits around 2 better.
00:38:975 (2) - middle point to x:212 y:312, bottom point to x:252 y:348
00:42:309 (2,3) - This jump is a bit large, compared to the rest of the map.
00:58:137 (1) - Curve this a bit more so it blankets the end of the previous slider.
00:58:970 (2,3) - fix that blanket
01:02:304 (2,3) - Are you trying to do a blanket here? If so, it needs fixing because it's not right/ugly. Otherwise, disregard this.
01:08:110 (1,2) - ugly overlap
01:08:956 (2,3,4,1,2,3) - I'm a bit worried a rhythm like this will trip up normal players, but the song is slow enough that it probably works.
01:11:456 (1,2,3) - These blankets look slightly off, but I can't say for sure if they are. Just double-check that they aren't (first one looks slightly off on the end).
01:20:599 (5) - This would be better like this, not as a repeat slider in my opinion. Also, that way you could blanket it around 1 :)
01:24:699 (3) - It fits the music nicely, but I'm not sure this is the kind of thing you should do in a normal. I'm worried it might confuse normal players.
01:26:462 (1,2) - kind of ugly, space 2 out a bit more

Nice map/song.
Lanturn
Small irc mod:

SPOILER
19:08 Tari: hey hey
19:08 Tari: how was sleeep
19:08 Lanturn: sleep? 0_o
19:08 Lanturn: i don't remember, I slept good last night
19:08 Tari: yeah
19:08 Lanturn: Like really good
19:08 Tari: you needed to sleep yesterday
19:08 Tari: LOL
19:09 Lanturn: something like 8-10 hours
19:09 Tari: :D
19:09 Tari: zzzz
19:09 Tari: soo uhhh
19:09 Tari: I have 8 more days left
19:09 Tari: before it reaches over 1 month
19:09 Lanturn: oh
19:09 Lanturn: for?
19:10 Tari: and I want to get a map ranked once at least a month
19:10 Lanturn: lol
19:10 Tari: D:
19:10 Lanturn: good luck
19:10 Lanturn: 2 months is probably better :D
19:10 Tari: I have like
19:10 Tari: 12390218
19:10 Tari: maps
19:10 Tari: that are done
19:10 Lanturn: haha
19:10 Lanturn: nice
19:10 Tari: but not submitted
19:32 Tari: EH
19:32 Tari: can you look at the normal though
19:32 Tari: sorry
19:32 Tari: in the map
19:32 Lanturn: hmm
19:32 Lanturn: which map? :p
19:32 Tari: cause
19:32 *Tari is listening to [http://osu.ppy.sh/b/302699 EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size)]
19:32 Tari: shooooort
19:32 Tari: just the normal
19:33 Tari: some people took like 5 minutes to mod it
19:33 Tari: XD
19:35 Lanturn: 00:37:309 (3,1) - nice jump
19:35 Lanturn: :3
19:35 Tari: LOL
19:35 Lanturn: and the one after it
19:35 Tari: guys guys
19:35 Lanturn: lots of distance spacing problems X_X
19:35 Lanturn: hmm
19:35 Tari: the jumps are done in purpose
19:35 Lanturn: for?
19:35 Lanturn: a normal?
19:35 Tari: yeah
19:36 Lanturn: I would
19:36 Lanturn: 00:55:637 (2,3) -
19:36 Tari: like
19:36 Lanturn: shorten the 2 and 3
19:36 Lanturn: move the 2 up 1/4
19:36 Lanturn: <3
19:36 Lanturn: shorten by 1/4
19:36 Tari: two BATs didn't really find it an error
19:36 Tari: so I am like
19:36 Tari: 0.0
19:37 Tari: ugh
19:38 Tari: know what
19:38 Lanturn: 01:05:429 (3) - honestly don't see the point in bending this so much :D
19:38 Tari: I might as well fix all the jumps
19:38 Lanturn: just like stuff like
19:38 Lanturn: 01:11:039 (3,1) -
19:39 Lanturn: most people will assume its 1/2
19:39 Lanturn: since proper distance snap is used on the notes before it
19:39 Lanturn: this is all hard difficulty stuff
19:39 Lanturn: lol
19:39 Tari: well yeah
19:39 Tari: its kiai
19:39 Tari: and the music tone is
19:39 Tari: 110000x harder
19:39 Lanturn: not really
19:40 Lanturn: but yeah, just my thoughts
19:40 Lanturn: lots of the over distance snapping isn't really needed
19:42 Tari: ugh
19:42 Tari: thats going make loads of remapping
19:43 Lanturn: lol
19:43 Lanturn: http://puu.sh/4Mato
19:43 Lanturn: really that one slider is pointless
19:43 Lanturn: where i got the 100
19:43 Lanturn: biggest issue
19:43 Lanturn: the jumps are easy to read
19:44 Lanturn: might actually be a good training map for normal -> hard
19:44 Lanturn: also
19:44 Lanturn: whistle lol
19:44 Lanturn: about like 8/10ths in
19:45 Lanturn: why does 01:13:956 (4) - make a whistle sound when playing it?
19:45 Lanturn: lol
19:46 Lanturn: like the normal sampleset whistle
19:47 Lanturn: can I also make a hitsound suggestion?
19:47 Tari: ok~
19:47 Lanturn: put a finish
19:47 Lanturn: here
19:47 Lanturn: 00:06:475 (2) -
19:47 Lanturn: 00:13:142 (3) -
19:47 Lanturn: and end of
19:47 Lanturn: 00:18:975 (2) -
19:47 Lanturn: double finish sounds so much better <3
19:48 Tari: double finish
19:48 Tari: 0.0
19:48 Lanturn: heh
19:48 Lanturn: common technique really >_>
19:48 Lanturn: but it works
19:49 Lanturn: since you use that odd custom finish
19:49 Lanturn: that lots of other maps have XD
19:49 Tari: XD
19:49 Tari: its not odd
19:49 Tari: its goood
19:49 Lanturn: yeah :D
19:49 Tari: for notes at the end 00:29:809 (3) -
19:50 Lanturn: yeah it works good for that part
19:51 Lanturn: how about finish at 01:21:410 (1) - with lower volume? so it carries something over to the next note anyways
19:51 Tari: actually
19:52 Tari: thats a good idea
19:52 Lanturn: btw who is hanz? 0_o
19:52 Lanturn: lol
19:52 Tari: HanzeR
19:52 Tari: :D
19:52 Tari: the other diffs are already awesome
19:52 Lanturn: oh
19:52 Lanturn: easy uses a lot more finishes at the start
19:53 Tari: what
19:53 Tari: those are whistles
19:53 Lanturn: like
19:53 Lanturn: 00:08:142 (1) -
19:53 Lanturn: I think that was supposed to be a whistle
19:53 Tari: no
19:53 Tari: each diff is
19:53 Tari: hitsounded differently
19:53 Lanturn: oh ok
19:53 Lanturn: np then
19:54 Tari: well
19:54 Tari: its consistent actually\
19:54 Tari: for easy and hard
19:54 Tari: but normal is differnet
19:54 Lanturn: lol ok
11t




[Hanz's Normal]
01:08:123 (1) - Resnap this note; it's currently unsnapped according to aimod.

00:28:142 (1) - Fix blanket. Endpoint:174,138

00:29:809 (3) - Fix blanket. Startpoint:246,54; midpoint:339,73; endpoint:375,164

00:54:804 (1,2,3) - Owwwwwwwwww. The curves here really don't mesh well visually, in my opinion. How about something like this instead?
Copy the first slider twice and rotate 120 and 240 degrees.

01:05:429 (3) - These sorts of sliders look really weird to me and seem sort of unnecessary. Personally I think even a straight slider would look better and flow nicer too, but that could just be me.

01:11:456 (1,2,3) - This spacing is relatively deceiving because your previous 1/4 gaps have all been overlaps. These don't overlap at all, so it may be difficult for a Normal player to accurately gauge the timing. You can fix this somewhat easily simply by moving 01:12:289 (2) to 245,200.
It's not so much the actual distance here that's the issue, since slider leniency makes it almost impossible to miss these notes. It's just that the visual information that the spacing provides here is inconsistent with the visual information at the rest of your 1/4 timings.

01:13:123 (3,4) - This is just mean ;_;
1.73x distance is actually consistent with the previous spacing, but the difference here is that slider leniency plays a much smaller role. The jump here is huge in comparison to the spacing of the rest of your map. And if you do end up adjusting the 01:11:456 (1,2,3) spacing back to 1.00x to make it easier to read, you'll definitely need to decrease the spacing here.

01:14:789 (1,2) - If you end up changing 01:11:456 (1,2,3) you'll have to change this as well for consistency.
[Closing]
Overall, it's a solid Normal difficulty, but near the end your spacing gets a bit crazy. The lack of overlap on some of the 1/4s may make it difficult for Normal players to read properly, and there is that huge slider jump that you'll probably need to address, because really it's the only such huge slider jump in your whole map. Other than that, it's a good difficulty, good work!
Giralda
Did some IRC modding upon PM request.

SPOILER
2013-10-12 19:53 Giralda: you okay with irc mod?
2013-10-12 19:53 Tari: uhmm
2013-10-12 19:53 Tari: ok~
2013-10-12 19:53 Giralda: kk~
2013-10-12 19:53 Tari: but start with easy and hard please
2013-10-12 19:53 Giralda: sure
2013-10-12 19:54 Giralda: Easy first
2013-10-12 19:55 Giralda: 00:39:809 (2) - soft finish
2013-10-12 19:55 Tari: nope
2013-10-12 19:56 Tari: I only used soft finish for stuff like around the end of this slider 00:43:142 (2) -
2013-10-12 19:56 Giralda: fair enough
2013-10-12 19:56 Tari: you can hear chimes there and soft-finish sounds nice with that :>
2013-10-12 19:56 Giralda: i agree ~
2013-10-12 19:58 Giralda: easy is fine to me
2013-10-12 20:00 Tari: XD
2013-10-12 20:00 Tari: can you put extra attention
2013-10-12 20:00 Tari: to normal
2013-10-12 20:00 Giralda: sure
2013-10-12 20:00 Tari: the other diffs are really fine
2013-10-12 20:00 Giralda: yeah hard is looking fine too
2013-10-12 20:00 Giralda: i really like what you're doing with the hitsounding
2013-10-12 20:03 Tari: XD
2013-10-12 20:03 Tari: thannkss
2013-10-12 20:03 Tari: do they sound good in the kiai?
2013-10-12 20:03 Tari: with drum hitsounds
2013-10-12 20:03 Tari: I was just experimenting
2013-10-12 20:03 Tari: I don't use drum hitsounds before
2013-10-12 20:03 Tari: prob first time
2013-10-12 20:03 Tari: XD
2013-10-12 20:03 Giralda: they're ok
2013-10-12 20:03 Giralda: they fit well with the chorus
2013-10-12 20:04 Tari: uhhh
2013-10-12 20:04 Tari: should I keep
2013-10-12 20:04 Tari: the jumps in the chorus
2013-10-12 20:04 Tari: XD
2013-10-12 20:04 Giralda: any ones in particular? o_o
2013-10-12 20:04 Giralda: cuz they're all...playable.
2013-10-12 20:05 Giralda: and i don't see much of a problem
2013-10-12 20:05 Tari: cause
2013-10-12 20:05 Tari: the chorus was pretty big tone jump
2013-10-12 20:05 Tari: from the soft-piano
2013-10-12 20:05 Tari: XD
2013-10-12 20:05 Tari: so I did mild jumps
2013-10-12 20:05 Tari: but not severe ones.
2013-10-12 20:05 Tari: cause the song was relatively slow
2013-10-12 20:05 Tari: but the chorus made it really looooud
2013-10-12 20:06 Giralda: slow songs are still allowed to do jumps like this
2013-10-12 20:06 Giralda: a good example could be uh..
2013-10-12 20:06 Giralda: ACTION is listening to [http://osu.ppy.sh/b/233184 96Neko x KurousaP - Kagen no Tsuki]
2013-10-12 20:06 Tari: yeah
2013-10-12 20:06 Tari: I'm kinda happy I did jumps
2013-10-12 20:06 Tari: cause it would be too easy
2013-10-12 20:06 Tari: XDDD
2013-10-12 20:06 Giralda: they make slow songs play good
2013-10-12 20:06 Tari: cause
2013-10-12 20:07 Tari: I want "Hard" to be actually Hard
2013-10-12 20:07 Tari: the map should still define the name given
2013-10-12 20:07 Giralda: that's acceptable
2013-10-12 20:07 Giralda: i agree
2013-10-12 20:07 Tari: hehe
2013-10-12 20:07 Giralda: the jumps are fine (:
2013-10-12 20:07 Tari: the reason why
2013-10-12 20:07 Tari: an insane
2013-10-12 20:07 Tari: would be impossible
2013-10-12 20:07 Tari: for this map
2013-10-12 20:07 Giralda: insane is pointless for such a low bpm
2013-10-12 20:07 Giralda: lol
2013-10-12 20:08 Giralda: i'm really happy you did this song btw
2013-10-12 20:08 Giralda: this song means
2013-10-12 20:08 Giralda: a lot to me
2013-10-12 20:08 Tari: :D
2013-10-12 20:08 Tari: Yeah
2013-10-12 20:08 Tari: really calm and relax song
2013-10-12 20:08 Giralda: and, moving on to normal because Hard is close to perfect
2013-10-12 20:08 Giralda: oh, I listened to this song over and over and cried when i broke up with my girlfriend LOL
2013-10-12 20:09 Tari: hehe
2013-10-12 20:09 Tari: normal
2013-10-12 20:09 Tari: is not mines
2013-10-12 20:09 Tari: thats why I wanted you to look hard at it
2013-10-12 20:09 Giralda: yes I noticed
2013-10-12 20:11 Tari: XD
2013-10-12 20:11 Tari: is still good
2013-10-12 20:11 Tari: I still think the increased spacing in normal chorus
2013-10-12 20:13 Tari: oh
2013-10-12 20:13 Tari: should I post the lyircs
2013-10-12 20:13 Tari: XD?
2013-10-12 20:13 Giralda: I'd prefer you post the lyrics to the chorus, or a portion of the lyrics that you like the most - in jap ~
2013-10-12 20:15 Tari: well
2013-10-12 20:15 Tari: I decided to map it cause
2013-10-12 20:15 Tari: Colin's version is graveyarded
2013-10-12 20:15 Tari: if not
2013-10-12 20:15 Tari: I wouldn't have mapped it :P
2013-10-12 20:19 Giralda: oh yeah
2013-10-12 20:19 Giralda: that ver haha
2013-10-12 20:19 Giralda: hm, I'm sure this one has probably been brought up already, but a note at 00:13:975 - would sound better maybe?
2013-10-12 20:19 Giralda: wait do you want me to post this in forums instead
2013-10-12 20:19 Giralda: lol
2013-10-12 20:20 Tari: uh
2013-10-12 20:20 Tari: if you want kudosu?
2013-10-12 20:20 Giralda: oh idc about kudosu
2013-10-12 20:20 Giralda: i just want this ranked
2013-10-12 20:20 Giralda: lol
2013-10-12 20:21 Giralda: but considering this is a gd I thought you might wanted the suggestions to be posted
2013-10-12 20:22 Tari: well
2013-10-12 20:22 Tari: I can save log
2013-10-12 20:22 Tari: and post it :P
2013-10-12 20:22 Tari: if you say them
2013-10-12 20:22 Giralda: mks that works
2013-10-12 20:22 Tari: the mods will still be there for gders to see
2013-10-12 20:22 Giralda: alright
2013-10-12 20:24 Giralda: but yeah, back to the 00:13:975 - there should be a note here, or a repeat from 00:13:142 (3) - because you can hear the piano at that point
2013-10-12 20:26 Tari: maybe
2013-10-12 20:26 Tari: or he just wanted to stay constant with pause
2013-10-12 20:26 Giralda: it's a little confusing
2013-10-12 20:27 Tari: well reverse maybe
2013-10-12 20:27 Tari: but I don't think circle is good there
2013-10-12 20:28 Giralda: i'd go with the reverse too
2013-10-12 20:30 Tari: lol
2013-10-12 20:30 Tari: and about the sliders instead of notes in the end
2013-10-12 20:30 Tari: I think its because he worries about the accuracy there
2013-10-12 20:30 Tari: XD
2013-10-12 20:30 Giralda: XD
2013-10-12 20:30 Tari: still like 01:23:072 (2) -
2013-10-12 20:30 Tari: so yeah
2013-10-12 20:30 Tari: players should understand
2013-10-12 20:30 Tari: XD
2013-10-12 20:31 Giralda: I'm a little worried about here 00:54:804 (1,2,3) -
2013-10-12 20:31 Giralda: I'm not entirely sure about ending slider off blue ticks
2013-10-12 20:31 Giralda: actually wait
2013-10-12 20:31 Giralda: hm..
2013-10-12 20:31 Tari: bleh
2013-10-12 20:31 Tari: going to add ending to tags
2013-10-12 20:32 Tari: or add some tags I missed
2013-10-12 20:36 Giralda: for 00:54:804 (1,2,3,4) - I think http://puu.sh/4ODg9.jpg would sound better, since the (2) doesn't make a lot of sense :s
2013-10-12 20:39 Tari: XD
2013-10-12 20:39 Tari: well
2013-10-12 20:39 Tari: if he doesn't change stuff
2013-10-12 20:39 Tari: I prob will
2013-10-12 20:39 Giralda: mmks
2013-10-12 20:39 Giralda: I have to confirm a few things
2013-10-12 20:39 Tari: because
2013-10-12 20:39 Tari: his profile userpage
2013-10-12 20:40 Tari: :3
2013-10-12 20:40 Giralda: wat
2013-10-12 20:40 Giralda: LOL
2013-10-12 20:41 Giralda: wait it's Hanzer right?
2013-10-12 20:41 Tari: yeaaah
2013-10-12 20:42 Tari: XD
2013-10-12 20:42 Tari: if I must
2013-10-12 20:42 Tari: I can put it in creator words
2013-10-12 20:42 Tari: but Hanz's should be fine.
2013-10-12 20:43 Tari: haha
2013-10-12 20:43 Tari: my style
2013-10-12 20:43 Tari: is unique consistency
2013-10-12 20:43 Tari: :O
2013-10-12 20:43 Giralda: I....don't have a style. \o/
2013-10-12 20:43 Tari: rhythms are generally the same
2013-10-12 20:43 Tari: but
2013-10-12 20:43 Tari: the placement is different
2013-10-12 20:43 Tari: but the flow is the same
2013-10-12 20:44 Tari: like the direction of the cursor
2013-10-12 20:44 Giralda: that's good
2013-10-12 20:44 Giralda: I like consistency (:
2013-10-12 20:44 Tari: well
2013-10-12 20:44 Tari: yeah
2013-10-12 20:44 Tari: I can play around with placements
2013-10-12 20:44 Tari: if rhythms are consistent
2013-10-12 20:44 Tari: XD
2013-10-12 20:46 Giralda: okay back on topic...
2013-10-12 20:46 Tari: XD
2013-10-12 20:46 Tari: prob the reason
2013-10-12 20:46 Tari: rin's map is so fun to play
2013-10-12 20:46 Tari: her rhythms are really similar
2013-10-12 20:46 Tari: XD
2013-10-12 20:46 Giralda: the reason why i don't like 00:54:804 (1,2,3,4) - is because it makes 00:58:137 (1,2,3) - play really weird
2013-10-12 20:46 Giralda: and yes, rin maps are really good
2013-10-12 20:47 Giralda: okay, enough dwindling on that part
2013-10-12 20:48 Giralda: 01:11:456 (1,2,3) - this imo might need a change as well because it doesn't fit the rhythm
2013-10-12 20:49 Giralda: it just feels broken :s
2013-10-12 20:49 Tari: its really fine
2013-10-12 20:49 Tari: owo
2013-10-12 20:49 Tari: 01:14:789 (1,2) - Fits well with this
2013-10-12 20:50 Tari: and kiai really lacks variety XD
2013-10-12 20:50 Giralda: I think the blue ticks are enough variety....LOL
2013-10-12 20:50 Giralda: nah I'm kidding
2013-10-12 20:51 Tari: nah
2013-10-12 20:51 Tari: blue ticks are fine
2013-10-12 20:51 Tari: The blue tick rhythm used before kiai really fits
2013-10-12 20:51 Tari: and it helps introduce the rhythm in kiai
2013-10-12 20:56 Giralda: yeah I kinda see it now after repeating it for like 15 times
2013-10-12 20:56 Giralda: yes I counted
2013-10-12 21:01 Giralda: yeah I really find anything else in the Normal
2013-10-12 21:03 Tari: itsyaaaay
2013-10-12 21:03 Tari: thanks for your mod

Good luck Tari! (:
Topic Starter
Tari
Thanks so much guys :D
Lizbeth
hihi~~

[Hard]
I think you should lower OD by 1, the song is so calm and it just feel rushed. lower it and try it, feels so much better.
00:10:642 (4,5) - I didnt like this, threw me off twice >~< i suggest to unstack

[Hanz's Normal]
I'm not against overlapping sliders, except when they look messy and unintentional, like these: 00:21:267 (1,2) - 00:08:142 (1,2) - Cuz they really dont match the rest of the map being lacking of overlaps. examples of a good overlap is:00:27:309 (4,1) - 01:01:470 (1,2) - those actually looks like you took time to think and place them organized, hope you know what i mean.
01:23:072 (2,3) - I didnt know if these were sliders or just stacked circles at first. I d recomed to add timing sections to increas the speed to make the slider longer, thus more easy to see.

[Easy]
00:48:142 (1,2) - I suggest to remove the repeat for both, and extend each by half beat, I think fits more.
Id prefer the easy to have less 1/2 notes.

I looooooooooooooooooooooooooooooove this mapset sooooo much. Love the song so much aswell, we need more relaxing maps!!

Good luck~~
Topic Starter
Tari

Lizbeth wrote:

hihi~~

[Hard]
I think you should lower OD by 1, the song is so calm and it just feel rushed. lower it and try it, feels so much better.
00:10:642 (4,5) - I didnt like this, threw me off twice >~< i suggest to unstack

[Hanz's Normal]
I'm not against overlapping sliders, except when they look messy and unintentional, like these: 00:21:267 (1,2) - 00:08:142 (1,2) - Cuz they really dont match the rest of the map being lacking of overlaps. examples of a good overlap is:00:27:309 (4,1) - 01:01:470 (1,2) - those actually looks like you took time to think and place them organized, hope you know what i mean.
01:23:072 (2,3) - I didnt know if these were sliders or just stacked circles at first. I d recomed to add timing sections to increas the speed to make the slider longer, thus more easy to see.

[Easy]
00:48:142 (1,2) - I suggest to remove the repeat for both, and extend each by half beat, I think fits more.
Id prefer the easy to have less 1/2 notes. Orz, I don't want to use same rhythm over and over :P so I think this should be better, in terms of variety.

I looooooooooooooooooooooooooooooove this mapset sooooo much. Love the song so much aswell, we need more relaxing maps!!

Good luck~~

As for the sliders in normal, I'll leave it be because they're done to help improve's players accuracy :P
YGOkid8
Hard:
00:21:892 (4,5,6) - I honestly think this section here would be better with two long sliders, to go with the music. In short, replace (4) with a 1/1 slider, delete then (6) and extend the (5) to where it ended, in terms of timeline. I think it'll flow a lot better this way. Example screenshot:
00:25:434 (3) - Pretty nazi, but move up a grid so that the previous (2) goes straight into the head?
00:48:142 (1,2,3,4,1,2,3,4) - Didn't really like this section here, felt a bit forced in terms of the pattern. Also didn't think it played particularly nicely.
01:23:179 (2) - Replace with a slider? Not only will it make it easier to hit (due to timing change), but also suits the song more than just a plain hitcircle.
01:28:375 - Adding a spinner here and ending it at 01:31:544 - would fit the music and play pretty nicely.

Hanz's Normal:
00:23:142 (3,1) - I think deleting the (1) and replacing (3) with a 1/1 slider would play better. Suits the music more too.
01:01:470 (1,2) - Shorten both by 1/4. As it is right now, ending them on the blue tick gives it a staggering / limping / swung effect, contrary to the music where it's just even 1/1 rhythm.
01:08:110 (1) - Same as above.
01:11:456 (1,2) - These ones are example of when they are good, and actually fit the music. The previous don't.
01:14:789 (1) - Shorten this one by 1/4. The following one is okay.
01:26:462 (1) - Aaand shorten.
01:28:375 (1) - Extend to 01:31:544 - , so it goes over a duration of 4 white ticks (one bar). It feels really short right now.

Easy:
00:38:142 (1) - Would appreciate it if you made this slider look prettier lol.
01:21:470 (1,2,3) - Sliders here please.
01:28:375 - Spinner? Like what I suggested in Hard.

Not a bad map, just fix up those things and get the timing checked from a timing pro.
those
The Timing Points seem to be in the right place. However, it is a problem that they are not snapped to the previous Timing Point.

Take 01:21:470 - for example. By having this after 01:21:410 - you effectively made the previous measure more than one measure in length. You need a new timing point at 01:21:005 - for 64.5 bpm so that 01:21:470 - snaps.

Here are a list of proposed changes:
ADD 01:07:694 - 69.90 bpm
ADD 01:21:005 - 64.50 bpm

Also in Hard the spinner 01:28:375 (1) - lasts for quite a while; you should stop it when the music stops. Oh, and resnap all objects after adding the points.
Topic Starter
Tari

YGOkid8 wrote:

Hard:
00:21:892 (4,5,6) - I honestly think this section here would be better with two long sliders, to go with the music. In short, replace (4) with a 1/1 slider, delete then (6) and extend the (5) to where it ended, in terms of timeline. I think it'll flow a lot better this way. Example screenshot:
Sure, I extended the slider on 4 , but I kept 5 because I want it to have consistent transitions similar to these 00:43:559 (5,6,7) -
00:25:434 (3) - Pretty nazi, but move up a grid so that the previous (2) goes straight into the head?
00:48:142 (1,2,3,4,1,2,3,4) - Didn't really like this section here, felt a bit forced in terms of the pattern. Also didn't think it played particularly nicely.
01:23:179 (2) - Replace with a slider? Not only will it make it easier to hit (due to timing change), but also suits the song more than just a plain hitcircle. I believe as you progress to the harder diffs, you should be a little more accurate, so I think this circle should be fine.
01:28:375 - Adding a spinner here and ending it at 01:31:544 - would fit the music and play pretty nicely. Sure, but length is shorter, music ends earlier

Hanz's Normal:
00:23:142 (3,1) - I think deleting the (1) and replacing (3) with a 1/1 slider would play better. Suits the music more too.
01:01:470 (1,2) - Shorten both by 1/4. As it is right now, ending them on the blue tick gives it a staggering / limping / swung effect, contrary to the music where it's just even 1/1 rhythm. No it doesn't, the piano notes are so strong here and are escalating that this kind of rhythm right now really fits. It really portrays the tone of the voice. , but spacing was decreased here.
01:08:110 (1) - Same as above. I don't understand the issue of this either, the previous rhythms before the kiai are suppose to make this already readable, thats the purpose of doing this. in fact, this wouldn't have been here if not for the previous rhythm above
01:11:456 (1,2) - These ones are example of when they are good, and actually fit the music. The previous don't.
01:14:789 (1) - Shorten this one by 1/4. The following one is okay. I don't agree here either, the kiai has really unified rhythm, so keeping this should really be fine to me.
01:26:462 (1) - Aaand shorten. This one I agree.
01:28:375 (1) - Extend to 01:31:544 - , so it goes over a duration of 4 white ticks (one bar). It feels really short right now. Its short, but extending it way past where the music ends doesn't make sense either.

Easy:
00:38:142 (1) - Would appreciate it if you made this slider look prettier lol.
01:21:470 (1,2,3) - Sliders here please.
01:28:375 - Spinner? Like what I suggested in Hard.

Not a bad map, just fix up those things and get the timing checked from a timing pro.
Well the things I didn't mention are the things I fixed in my diff oh and blue text are fixed stuff plus comments., but I'll be contacting Hanzer if he wants to change anything (Although I think the blue tick usage is part of his style in this map) If not I'll decide what to do! thanks.

Oh and thanks those for the timing check!

EDIT : Well since Hanz's isn't replying to any of my forum PMs or in-game messages for the past 5 days (he's been online in those 5 days though) and cause his current status I've decided to change some things in his diff.

Note : also about the spinner, I'd like to talk to you in-game if possible because I kinda want to remove it.
YGOkid8
irc modding to apply unapplied things in previous mod + making the last 3 beats more pretty... which took much longer than expected since the OCD in me wouldn't let Tari live without it being perfect, and we both screwed it up along the way...

also deleted all the last spinners in diffs, as well as added 1500ms of audio lead-in for comfort.

i must say i like the map a lot more than it originally was. bubble!
11t
キタ━━━━━(Д゚(○=(゚∀゚)=○)゚Д゚(○=(゚∀゚)=○)Д゚)━━━━━━!!!!
Unsfamiliar
Ah, sorry I didn't get to mod this Tari. Nice job, looking forward to seeing this ranked soon :3
Oyatsu
Oh LOLLLL
Sẵn sàng cho ranked plzzz :)
CXu
AEFOIAHERoih hi.

[General]
  1. Apparently, the title for this is "Departures ~Anata ni Okuru Ai no Uta~ (TV Edit)". Source: http://vgmdb.net/album/29312 | http://puu.sh/4VC3I.jpg
  2. For all diffs: The piano note at 01:24:800 - is louder than 01:21:470 - and 01:23:179 - , so 01:24:800 - should be 30% volume, not 01:23:179 -
  3. Also, imo you should lower the volume for the slidertick and sliderend for that part as well to say, 5~10%. The song itself is very quiet here.
[Hard]
  1. 00:26:892 (5,6) - I really dislike the flow in this jump here. It feels too sharp. Imo, you should delete (5). It doesn't really follow anything in the song either.
  2. 00:53:767 (1) - Note after spinner, so this should have a new combo.
  3. 01:02:304 (2) - Aaah that slight imperfect blanketing just bugs the hell out of me xD Try moving the 3rd point to 88;140 and the endpoint to 45;138. Of course, copy that for 01:01:470 (1) - as well.
  4. 01:21:470 (1,2,3) - See General.
[Hanz's Normal]
  1. HP -1 and OD -1? Both Easy and Hard has the HP and OD 1 tick lower than the AR, so it's more consistent across all diffs if you do this as well.
  2. 00:49:392 (1,2) - Swap new combo here.
  3. 01:21:470 (1,2,3) - See General.
[Easy]
  1. 01:16:456 (2) - I think it sounds better if you use a finish on head instead of clap, so this slider and 01:14:789 (1) - sounds identical.
  2. 01:21:470 (1,2,3) - See General.
Short mod is short. Anyhow, I like this map a lot. Poke me when you're done~
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