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EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Edit)

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10crystalmask01
Ello! ^^ My mod is here!

[Easy]
00:18:142 (1) - Try having the finish on the head?
00:24:809 (1) - ^
00:38:142 (1) - ^
00:44:809 (1) - ^
00:51:059 (3) - Add finish
01:21:470 (1) - Should have a quiet default soft-finish hitsound instead :3 Sounds better imo.
01:28:164 (3) - Add finish?

[Hanz's Normal]
00:04:809 (1) - Remove whistle on the head,it breaks the hitsound pattern.
00:08:142 (1,2) - I dislike how their curve is touching each other, consider re-modelling these objects.
00:11:475 (4) - Add finish on the head.
00:14:809 (2) - ^
01:05:429 (3) - Looks weird, try using 01:04:804 (2) - slider again, except positioned like this:

01:08:110 (1) - Instead of using the custom hit finish, the default soft-finish would play better here to match the cymbal crash in the background.
01:14:789 (5) - NC
01:21:410 (1) - Should have a quiet default soft-finish hitsound.
01:28:375 (1) - Doesn't really fit here, consider removing it since the music already ended at 01:28:164

[Hard]
00:39:600 - Add a note here or move 00:39:809 (4) - to this spot, you've skipped the 'ni' the vocals sing.
01:21:470 (1) - Should have a quiet default soft-finish hitsound.
01:28:164 (3) - Add finish?

Looks really nice ^^
Hope this helps~!
FrzR
Hi, From your PM Mod Request. :3

[Easy]
00:27:725 (3) - Move one grid up to "perfectly" blanket with 00:26:475 (2).
[Hanz's Normal]
00:12:725 (6,7) - Sliders "too" overlapped. Can be confusing you know. ;) you may want to move 00:12:725 (6).
00:57:304 (4) - Move to x:140 y:160. Looks a bit more centered in the triangle. As well as stacking with 00:57:304 (4). :D
01:08:110 (1) - A bit far to the center especially for beginners that spin really small. And also only a beat apart. I'm fine with this, but i'm not sure about moving this. Will let this pass. xD
01:28:375 (1) - Weird. This spinner should have 5% hitsound volume. It sounded normally on mine, not sure about yours. =w=
[Hard]
Nothing to see here. My favorite diff so far. :D
[Conclusion]
Thats it for me. I like the song, i haven't watched the anime though. Good luck! :3
gata1113
역시 노래 조쿠나
Topic Starter
Tari

gata1113 wrote:

역시 노래 조쿠나
당신은 노래를 기쁜 마음
HanzeR
SPOILER
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AudioLeadIn: 0
PreviewTime: 67694
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56470
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4

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Title:Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
TitleUnicode:Departures ~あなたにおくるアイの歌~ (TV Size)
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Tari
Version:Hanz's Normal
Source:Guilty Crown
Tags:ryo supercell hanzeR taris chelly
BeatmapID:302699
BeatmapSetID:117492

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moe
Topic Starter
Tari
Crystal

10crystalmask01 wrote:

Ello! ^^ My mod is here!

[Easy]
00:18:142 (1) - Try having the finish on the head? Sorry, but this part doesn't have that sharp whistle sound
00:24:809 (1) - ^ OK , since this is transistion
00:38:142 (1) - ^ No already explain
00:44:809 (1) - ^ ^
00:51:059 (3) - Add finish There no strong finish there Orz, no I have to add it somewhere else but I can't so this one will sound wierd
01:21:470 (1) - Should have a quiet default soft-finish hitsound instead :3 Sounds better imo. OK
01:28:164 (3) - Add finish? Nope, its too loud,

[Hanz's Normal]
00:04:809 (1) - Remove whistle on the head,it breaks the hitsound pattern.
00:08:142 (1,2) - I dislike how their curve is touching each other, consider re-modelling these objects.
00:11:475 (4) - Add finish on the head.
00:14:809 (2) - ^
01:05:429 (3) - Looks weird, try using 01:04:804 (2) - slider again, except positioned like this:

01:08:110 (1) - Instead of using the custom hit finish, the default soft-finish would play better here to match the cymbal crash in the background.
01:14:789 (5) - NC
01:21:410 (1) - Should have a quiet default soft-finish hitsound.
01:28:375 (1) - Doesn't really fit here, consider removing it since the music already ended at 01:28:164

[Hard]
00:39:600 - Add a note here or move 00:39:809 (4) - to this spot, you've skipped the 'ni' the vocals sing.
01:21:470 (1) - Should have a quiet default soft-finish hitsound.
01:28:164 (3) - Add finish?
No, already explain in easy

Looks really nice ^^
Hope this helps~!

@Fr33z3r : Fixed all

Thanks guys!
Pokie
Request from Forum PM _(:3 」∠)_

Thanks for your PM with warm messages <3


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. Please take a look on Normal's video setting, currently the video isn't added into difficulty yet
  2. Use GUILTY CROWN for source with capital letters
  3. I'm not sure if any changes applied about lead-in tho, please make sure you've at least ~1500ms on your Hard diff EDIT: okay I'm out-dated

 Normal

  • 00:13:142 (3) - Somehow, I would like to extend this slider by 1/2 beats OR remove that drum hitsound on slider's tail
    00:57:304 (4) - Stacking it under 00:54:804 (1) - 's starting point would be way better than generating a 2.00x jump!
    01:11:456 (1) - Whistle on tail can be removed, it's like unnecessary additional when you've got another whistle on 1/4 beats later
    01:13:956 (4) - Suppose you've forget something here, for an example, a Normal sampleset
    01:18:123 (1,2,3,4,5) - Please have an adjustment on these notes' spacing? Don't forget that it's a Normal difficulty, having consistent spacing and be kindful to newbies!

 Hard

[list:1337]00:44:392 (6,7,1,2) - At least for myself, the pattern sequence is kind of too harsh on such songs. What about reverting 00:44:809 (1,2) - ?
01:06:860 (3) - Fits a normal sampleset on slider's head

Perhaps, need some work on Normal. Otherwise are nice enough :D
Yumih
Hi! From ShiroiYume and Yumih's Modding Queue!

As requested, I'll take a look just on Normal.

Normal

When changing samplesets, I recommend you to use Inheriting points. Changing them individually may glitch the hitsounds on mania or even on standard.

● The hitsound pattern sounds really unstable on this diff. Even if the intention is to follow the piano, you should consider that some parts "asks" for whistles (or any other hitsound) so that playing is more enjoyable.

● 00:03:142 - I find this Drum sampleset here out of place for this part of the song. If you want to leave the one on 00:03:975 it would be okay since I can indeed listen to a sound similar to a Drum+Whistle on the song background, but it would be better if you reduced the volume to a lower value. I'd say 15%.

● 00:03:142 (3) - Still on this slider. This slider is glitched, it has something wrong with the code on the .OSU file
Even if I try to change the Sampleset from Drum to Auto manually (no green lines), when you play/test play it will still be with the Drum sampleset. To fix this, replace it with this code:
Code
408,308,3142,2,0,P|456:299|496:269,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
● 00:12:309 (2,3) - The Drum samplesets on the sliders end sounds weird, imo. I just think that it doesn't fit the song at this part.

● 00:11:475 (1,2,3) - This part here could be improved, imo. Having 3 one-beat sliders like this after all the 2 beat sliders from the beginning of the song sounds a bit weird, since there wasn't any major changes on the melody of voice. How about this?
● 00:18:142 - Yeah, this part asks for some hitsounds. If you listen to it closely, you can hear the piano chord is stronger. Adding this Whistle here is essential for the gameplay, imo.

● 00:21:475 - This needs Whistle, imo.

● 00:21:267 (1,2) - This may be trick for newbie players. The blanket here is barely seen and the direction of 00:21:267 (1) may confuse them. It's okay if you want to keep 00:21:267 (1) but I just think it would be better if it was easier to read.

● 00:23:975 (1,2) - The flow here feels really "rough" to execute. Something like this would flow better.

● 00:33:975 (4,1) - Ooh, I don't recommend having such big jumps on Normal diffs.

● 00:38:975 (2,3,1,2) - They really need some hitsounds...

● 00:44:600 (1) - This might confuse newbies.

● 00:54:804 (1) - This needs NC because it's right after the spinner.

● 01:03:137 (3) - This slider's curve is too accentuated. This looks bad both in therms of esthetics and flow, imo. I think something like this would be better.
● 01:05:429 (3) - ^

● 01:08:110 (1) - Slider end is not snapped.

And here are some Hitsound suggestions for the beginning of the song until 00:23:142 If you apply one of them, I recommend you to apply everything else for consistency.
Hitsound Suggestions
● 00:03:142 - SC1 Whistle

● 00:04:809 (1) - SC1 Finish

● 00:05:642 - Remove Whistle

● 00:06:475 - Add Whistle

● 00:07:309 - Remove Whistle

● 00:12:725 - Remove Drum Sampleset

● 00:13:559 - ^

● 00:13:142 - Add Whistle

● 00:18:142 - SC1 Finish

● 00:21:475 - Whistle

I guess that's it!

Good luck!!!! :oops:
Topic Starter
Tari
Pokie : I only did not fix this 00:44:392 (6,7,1,2) - At least for myself, the pattern sequence is kind of too harsh on such songs. What about reverting 00:44:809 (1,2) - ? I think its fine because the note 1 is relatively stronger , so there should be little higher spacing there and I kinda want it to match 00:23:975 (6,7,8,1) - because they are both transitions, and I want to make a jump for the transitions. but I fixed rest!

and I will get more mods from Hanzer's Diff :3.

Thank you!
Nivek
Maybe more waiting time before the song actually starts? especially on hard.
Nice mapping! Hoping to be ranked soon!
HanzeR

Pokie wrote:

Request from Forum PM _(:3 」∠)_

Thanks for your PM with warm messages <3

 Normal

[list]00:13:142 (3) - Somehow, I would like to extend this slider by 1/2 beats OR remove that drum hitsound on slider's tail ok
00:57:304 (4) - Stacking it under 00:54:804 (1) - 's starting point would be way better than generating a 2.00x jump! fixed ~
01:11:456 (1) - Whistle on tail can be removed, it's like unnecessary additional when you've got another whistle on 1/4 beats later ok
01:13:956 (4) - Suppose you've forget something here, for an example, a Normal sampleset ok
01:18:123 (1,2,3,4,5) - Please have an adjustment on these notes' spacing? Don't forget that it's a Normal difficulty, having consistent spacing and be kindful to newbies!fixed
Thanks for the mod!

yay~
SPOILER
osu file format v12

[General]
AudioFilename: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 67694
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56470
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
TitleUnicode:Departures ~あなたにおくるアイの歌~ (TV Size)
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Tari
Version:Hanz's Normal
Source:GUILTY CROWN
Tags:ryo supercell hanzeR taris chelly ending
BeatmapID:302699
BeatmapSetID:117492

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1476,833.333333333333,4,2,1,25,1,0
24809,-100,4,2,1,30,0,0
48142,-100,4,2,1,28,0,0
51684,-100,4,2,1,5,0,0
54804,833.333333333333,4,2,2,35,1,0
54908,-100,4,2,1,45,0,0
58137,-100,4,2,1,45,0,0
66444,833.333333333333,4,2,1,50,1,0
68123,833.333333333333,4,2,1,60,1,1
68123,-100,4,2,2,60,0,1
68227,-100,4,2,1,60,0,1
79789,810.810810810811,4,2,1,60,1,1
81470,854.700854700855,4,2,1,40,1,0
81470,-200,4,2,1,20,0,0
83179,810.810810810811,4,2,1,20,1,0
84800,831.024930747922,4,2,1,20,1,0
84800,-200,4,2,1,20,0,0
86462,857.142857142857,4,2,1,20,1,0
87319,845.070422535211,4,2,1,20,1,0
89854,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,164,82
Combo2 : 255,62,62
Combo3 : 255,135,15
Combo4 : 0,121,121

[HitObjects]
164,136,1476,2,0,P|256:103|348:136,1,200,2|0,0:0|0:0,0:0:0:0:
416,208,2725,1,0,0:0:0:0:
408,308,3142,2,0,P|458:299|501:265,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
164,216,4809,6,0,P|256:249|348:216,1,200,4|0,0:0|0:0,0:0:0:0:
468,56,6475,2,0,B|424:144|424:144|468:236,1,200,2|0,0:0|0:0,0:0:0:0:
300,334,8142,6,0,P|255:263|210:335,1,200,2|0,0:0|0:0,0:0:0:0:
211,137,9809,2,0,P|256:207|301:137,1,200,2|0,0:0|0:0,0:0:0:0:
256,48,11059,1,0,0:0:0:0:
156,56,11475,6,0,P|128:96|116:148,1,100,6|0,0:0|0:0,0:0:0:0:
52,220,12309,2,0,P|100:228|143:254,1,100,0|0,0:0|0:0,0:0:0:0:
244,240,13142,2,0,P|215:199|204:150,1,100,2|0,0:0|0:0,0:0:0:0:
364,268,14392,5,0,0:0:0:0:
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416,144,18559,5,0,0:0:0:0:
491,79,18975,2,0,P|403:44|326:101,1,200,0|2,0:0|0:0,0:0:0:0:
256,288,20642,1,0,0:0:0:0:
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256,212,24392,2,0,L|360:176,1,100,2|2,0:0|0:0,0:0:0:0:
448,148,25225,5,0,0:0:0:0:
456,248,25642,2,0,B|400:332|400:332|288:332,1,200,0|2,0:0|0:0,0:0:0:0:
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120,272,27309,2,0,P|157:242|207:233,1,100,0|0,0:0|0:0,0:0:0:0:
299,253,28142,6,0,P|206:230|169:141,1,200,2|0,0:0|0:0,0:0:0:0:
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464,204,31059,1,0,0:0:0:0:
380,256,31475,6,0,L|420:368,1,100,2|0,0:0|0:0,0:0:0:0:
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56,132,36892,1,0,0:0:0:0:
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120,320,38142,6,0,P|54:305|9:311,1,100,2|0,0:0|0:0,0:0:0:0:
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416,292,39809,2,0,P|316:284|272:184,1,200,0|2,0:0|0:0,0:0:0:0:
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312,124,42309,2,0,P|264:104|228:60,1,100,0|0,0:0|0:0,0:0:0:0:
440,136,43142,2,0,P|459:184|454:240,1,100,2|0,0:0|0:0,0:0:0:0:
384,60,43975,1,6,0:0:0:0:
144,64,44600,6,0,L|56:80,3,50,0|2|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
264,320,46475,2,0,P|236:272|192:240,1,100,2|0,0:0|0:0,0:0:0:0:
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288,176,49392,5,0,0:0:0:0:
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380,204,50642,2,0,P|368:153|384:99,1,100,6|0,0:0|0:0,0:0:0:0:
468,156,51475,1,0,0:0:0:0:
256,192,51684,12,0,53142,0:0:0:0:
56,112,54804,6,0,P|120:76|208:88,1,150,4|0,0:0|0:0,0:0:0:0:
236,108,55637,2,0,P|235:181|180:251,1,150,0|0,0:0|0:0,0:0:0:0:
144,252,56470,2,0,P|75:226|27:150,1,150,2|0,0:0|0:0,0:0:0:0:
56,112,57304,1,4,0:0:0:0:
252,332,58137,6,0,P|304:336|376:304,1,100,2|0,0:0|0:0,0:0:0:0:
360,172,58970,2,0,P|320:205|292:279,1,100,0|0,0:0|0:0,0:0:0:0:
404,250,59804,2,0,P|450:167|404:83,1,200,2|2,0:0|0:0,0:0:0:0:
232,196,61470,6,0,P|163:235|65:230,1,150,2|0,0:0|0:0,0:0:0:0:
12,216,62304,2,0,P|84:234|139:283,1,150,2|0,0:0|0:0,0:0:0:0:
108,360,63137,2,0,P|60:355|43:311,2,100,2|0|6,0:0|0:0|0:0,0:0:0:0:
204,328,64387,6,0,P|232:312|280:308,1,50,0|0,0:0|0:0,0:0:0:0:
300,312,64804,2,0,P|264:264|260:188,1,100,2|0,0:0|0:0,0:0:0:0:
276,180,65429,2,0,P|332:188|324:224,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,66444,12,0,67694,0:0:0:0:
196,104,68110,6,0,P|160:160|160:248,1,150,4|0,2:0|0:0,0:0:0:0:
208,264,68956,2,0,P|160:244|96:256,1,100,10|0,0:0|0:0,0:0:0:0:
68,264,69581,1,0,0:0:0:0:
36,304,69789,1,0,3:0:0:0:
140,340,70206,6,0,P|188:364|264:348,1,100,2|14,3:0|0:0,0:0:0:0:
276,340,70831,1,0,0:0:0:0:
304,300,71039,2,0,P|308:264|328:224,1,50,2|0,0:0|0:0,0:0:0:0:
400,228,71456,6,0,P|320:220|280:144,1,150,8|0,3:0|0:0,0:0:0:0:
368,148,72289,2,0,P|415:92|405:20,1,150,10|0,0:0|0:0,0:0:0:0:
332,68,73123,2,0,P|284:53|228:68,1,100,2|0,0:0|0:0,0:0:0:0:
76,168,73956,2,0,P|124:160|170:124,1,100,2|0,0:0|0:0,1:0:0:0:
264,148,74789,6,0,B|284:224|240:224|256:296,1,150
336,264,75623,2,0,P|395:221|467:233,1,150,10|0,0:0|0:0,0:0:0:0:
500,272,76456,2,0,P|456:304|404:308,1,100,8|2,3:0|3:0,0:0:0:0:
336,264,77289,1,14,0:0:0:0:
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436,336,79373,1,0,0:0:0:0:
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264,76,87319,2,0,P|232:124|228:180,1,100,2|0,0:0|0:0,0:0:0:0:
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kisata
[Hanz's Normal]
00:02:725 (2,3) - Is this supposed to be like a little blanket or something here? IMO, curve 3 a bit more so it fits around 2 better.
00:38:975 (2) - middle point to x:212 y:312, bottom point to x:252 y:348
00:42:309 (2,3) - This jump is a bit large, compared to the rest of the map.
00:58:137 (1) - Curve this a bit more so it blankets the end of the previous slider.
00:58:970 (2,3) - fix that blanket
01:02:304 (2,3) - Are you trying to do a blanket here? If so, it needs fixing because it's not right/ugly. Otherwise, disregard this.
01:08:110 (1,2) - ugly overlap
01:08:956 (2,3,4,1,2,3) - I'm a bit worried a rhythm like this will trip up normal players, but the song is slow enough that it probably works.
01:11:456 (1,2,3) - These blankets look slightly off, but I can't say for sure if they are. Just double-check that they aren't (first one looks slightly off on the end).
01:20:599 (5) - This would be better like this, not as a repeat slider in my opinion. Also, that way you could blanket it around 1 :)
01:24:699 (3) - It fits the music nicely, but I'm not sure this is the kind of thing you should do in a normal. I'm worried it might confuse normal players.
01:26:462 (1,2) - kind of ugly, space 2 out a bit more

Nice map/song.
Lanturn
Small irc mod:

SPOILER
19:08 Tari: hey hey
19:08 Tari: how was sleeep
19:08 Lanturn: sleep? 0_o
19:08 Lanturn: i don't remember, I slept good last night
19:08 Tari: yeah
19:08 Lanturn: Like really good
19:08 Tari: you needed to sleep yesterday
19:08 Tari: LOL
19:09 Lanturn: something like 8-10 hours
19:09 Tari: :D
19:09 Tari: zzzz
19:09 Tari: soo uhhh
19:09 Tari: I have 8 more days left
19:09 Tari: before it reaches over 1 month
19:09 Lanturn: oh
19:09 Lanturn: for?
19:10 Tari: and I want to get a map ranked once at least a month
19:10 Lanturn: lol
19:10 Tari: D:
19:10 Lanturn: good luck
19:10 Lanturn: 2 months is probably better :D
19:10 Tari: I have like
19:10 Tari: 12390218
19:10 Tari: maps
19:10 Tari: that are done
19:10 Lanturn: haha
19:10 Lanturn: nice
19:10 Tari: but not submitted
19:32 Tari: EH
19:32 Tari: can you look at the normal though
19:32 Tari: sorry
19:32 Tari: in the map
19:32 Lanturn: hmm
19:32 Lanturn: which map? :p
19:32 Tari: cause
19:32 *Tari is listening to [http://osu.ppy.sh/b/302699 EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size)]
19:32 Tari: shooooort
19:32 Tari: just the normal
19:33 Tari: some people took like 5 minutes to mod it
19:33 Tari: XD
19:35 Lanturn: 00:37:309 (3,1) - nice jump
19:35 Lanturn: :3
19:35 Tari: LOL
19:35 Lanturn: and the one after it
19:35 Tari: guys guys
19:35 Lanturn: lots of distance spacing problems X_X
19:35 Lanturn: hmm
19:35 Tari: the jumps are done in purpose
19:35 Lanturn: for?
19:35 Lanturn: a normal?
19:35 Tari: yeah
19:36 Lanturn: I would
19:36 Lanturn: 00:55:637 (2,3) -
19:36 Tari: like
19:36 Lanturn: shorten the 2 and 3
19:36 Lanturn: move the 2 up 1/4
19:36 Lanturn: <3
19:36 Lanturn: shorten by 1/4
19:36 Tari: two BATs didn't really find it an error
19:36 Tari: so I am like
19:36 Tari: 0.0
19:37 Tari: ugh
19:38 Tari: know what
19:38 Lanturn: 01:05:429 (3) - honestly don't see the point in bending this so much :D
19:38 Tari: I might as well fix all the jumps
19:38 Lanturn: just like stuff like
19:38 Lanturn: 01:11:039 (3,1) -
19:39 Lanturn: most people will assume its 1/2
19:39 Lanturn: since proper distance snap is used on the notes before it
19:39 Lanturn: this is all hard difficulty stuff
19:39 Lanturn: lol
19:39 Tari: well yeah
19:39 Tari: its kiai
19:39 Tari: and the music tone is
19:39 Tari: 110000x harder
19:39 Lanturn: not really
19:40 Lanturn: but yeah, just my thoughts
19:40 Lanturn: lots of the over distance snapping isn't really needed
19:42 Tari: ugh
19:42 Tari: thats going make loads of remapping
19:43 Lanturn: lol
19:43 Lanturn: http://puu.sh/4Mato
19:43 Lanturn: really that one slider is pointless
19:43 Lanturn: where i got the 100
19:43 Lanturn: biggest issue
19:43 Lanturn: the jumps are easy to read
19:44 Lanturn: might actually be a good training map for normal -> hard
19:44 Lanturn: also
19:44 Lanturn: whistle lol
19:44 Lanturn: about like 8/10ths in
19:45 Lanturn: why does 01:13:956 (4) - make a whistle sound when playing it?
19:45 Lanturn: lol
19:46 Lanturn: like the normal sampleset whistle
19:47 Lanturn: can I also make a hitsound suggestion?
19:47 Tari: ok~
19:47 Lanturn: put a finish
19:47 Lanturn: here
19:47 Lanturn: 00:06:475 (2) -
19:47 Lanturn: 00:13:142 (3) -
19:47 Lanturn: and end of
19:47 Lanturn: 00:18:975 (2) -
19:47 Lanturn: double finish sounds so much better <3
19:48 Tari: double finish
19:48 Tari: 0.0
19:48 Lanturn: heh
19:48 Lanturn: common technique really >_>
19:48 Lanturn: but it works
19:49 Lanturn: since you use that odd custom finish
19:49 Lanturn: that lots of other maps have XD
19:49 Tari: XD
19:49 Tari: its not odd
19:49 Tari: its goood
19:49 Lanturn: yeah :D
19:49 Tari: for notes at the end 00:29:809 (3) -
19:50 Lanturn: yeah it works good for that part
19:51 Lanturn: how about finish at 01:21:410 (1) - with lower volume? so it carries something over to the next note anyways
19:51 Tari: actually
19:52 Tari: thats a good idea
19:52 Lanturn: btw who is hanz? 0_o
19:52 Lanturn: lol
19:52 Tari: HanzeR
19:52 Tari: :D
19:52 Tari: the other diffs are already awesome
19:52 Lanturn: oh
19:52 Lanturn: easy uses a lot more finishes at the start
19:53 Tari: what
19:53 Tari: those are whistles
19:53 Lanturn: like
19:53 Lanturn: 00:08:142 (1) -
19:53 Lanturn: I think that was supposed to be a whistle
19:53 Tari: no
19:53 Tari: each diff is
19:53 Tari: hitsounded differently
19:53 Lanturn: oh ok
19:53 Lanturn: np then
19:54 Tari: well
19:54 Tari: its consistent actually\
19:54 Tari: for easy and hard
19:54 Tari: but normal is differnet
19:54 Lanturn: lol ok
11t




[Hanz's Normal]
01:08:123 (1) - Resnap this note; it's currently unsnapped according to aimod.

00:28:142 (1) - Fix blanket. Endpoint:174,138

00:29:809 (3) - Fix blanket. Startpoint:246,54; midpoint:339,73; endpoint:375,164

00:54:804 (1,2,3) - Owwwwwwwwww. The curves here really don't mesh well visually, in my opinion. How about something like this instead?
Copy the first slider twice and rotate 120 and 240 degrees.

01:05:429 (3) - These sorts of sliders look really weird to me and seem sort of unnecessary. Personally I think even a straight slider would look better and flow nicer too, but that could just be me.

01:11:456 (1,2,3) - This spacing is relatively deceiving because your previous 1/4 gaps have all been overlaps. These don't overlap at all, so it may be difficult for a Normal player to accurately gauge the timing. You can fix this somewhat easily simply by moving 01:12:289 (2) to 245,200.
It's not so much the actual distance here that's the issue, since slider leniency makes it almost impossible to miss these notes. It's just that the visual information that the spacing provides here is inconsistent with the visual information at the rest of your 1/4 timings.

01:13:123 (3,4) - This is just mean ;_;
1.73x distance is actually consistent with the previous spacing, but the difference here is that slider leniency plays a much smaller role. The jump here is huge in comparison to the spacing of the rest of your map. And if you do end up adjusting the 01:11:456 (1,2,3) spacing back to 1.00x to make it easier to read, you'll definitely need to decrease the spacing here.

01:14:789 (1,2) - If you end up changing 01:11:456 (1,2,3) you'll have to change this as well for consistency.
[Closing]
Overall, it's a solid Normal difficulty, but near the end your spacing gets a bit crazy. The lack of overlap on some of the 1/4s may make it difficult for Normal players to read properly, and there is that huge slider jump that you'll probably need to address, because really it's the only such huge slider jump in your whole map. Other than that, it's a good difficulty, good work!
Giralda
Did some IRC modding upon PM request.

SPOILER
2013-10-12 19:53 Giralda: you okay with irc mod?
2013-10-12 19:53 Tari: uhmm
2013-10-12 19:53 Tari: ok~
2013-10-12 19:53 Giralda: kk~
2013-10-12 19:53 Tari: but start with easy and hard please
2013-10-12 19:53 Giralda: sure
2013-10-12 19:54 Giralda: Easy first
2013-10-12 19:55 Giralda: 00:39:809 (2) - soft finish
2013-10-12 19:55 Tari: nope
2013-10-12 19:56 Tari: I only used soft finish for stuff like around the end of this slider 00:43:142 (2) -
2013-10-12 19:56 Giralda: fair enough
2013-10-12 19:56 Tari: you can hear chimes there and soft-finish sounds nice with that :>
2013-10-12 19:56 Giralda: i agree ~
2013-10-12 19:58 Giralda: easy is fine to me
2013-10-12 20:00 Tari: XD
2013-10-12 20:00 Tari: can you put extra attention
2013-10-12 20:00 Tari: to normal
2013-10-12 20:00 Giralda: sure
2013-10-12 20:00 Tari: the other diffs are really fine
2013-10-12 20:00 Giralda: yeah hard is looking fine too
2013-10-12 20:00 Giralda: i really like what you're doing with the hitsounding
2013-10-12 20:03 Tari: XD
2013-10-12 20:03 Tari: thannkss
2013-10-12 20:03 Tari: do they sound good in the kiai?
2013-10-12 20:03 Tari: with drum hitsounds
2013-10-12 20:03 Tari: I was just experimenting
2013-10-12 20:03 Tari: I don't use drum hitsounds before
2013-10-12 20:03 Tari: prob first time
2013-10-12 20:03 Tari: XD
2013-10-12 20:03 Giralda: they're ok
2013-10-12 20:03 Giralda: they fit well with the chorus
2013-10-12 20:04 Tari: uhhh
2013-10-12 20:04 Tari: should I keep
2013-10-12 20:04 Tari: the jumps in the chorus
2013-10-12 20:04 Tari: XD
2013-10-12 20:04 Giralda: any ones in particular? o_o
2013-10-12 20:04 Giralda: cuz they're all...playable.
2013-10-12 20:05 Giralda: and i don't see much of a problem
2013-10-12 20:05 Tari: cause
2013-10-12 20:05 Tari: the chorus was pretty big tone jump
2013-10-12 20:05 Tari: from the soft-piano
2013-10-12 20:05 Tari: XD
2013-10-12 20:05 Tari: so I did mild jumps
2013-10-12 20:05 Tari: but not severe ones.
2013-10-12 20:05 Tari: cause the song was relatively slow
2013-10-12 20:05 Tari: but the chorus made it really looooud
2013-10-12 20:06 Giralda: slow songs are still allowed to do jumps like this
2013-10-12 20:06 Giralda: a good example could be uh..
2013-10-12 20:06 Giralda: ACTION is listening to [http://osu.ppy.sh/b/233184 96Neko x KurousaP - Kagen no Tsuki]
2013-10-12 20:06 Tari: yeah
2013-10-12 20:06 Tari: I'm kinda happy I did jumps
2013-10-12 20:06 Tari: cause it would be too easy
2013-10-12 20:06 Tari: XDDD
2013-10-12 20:06 Giralda: they make slow songs play good
2013-10-12 20:06 Tari: cause
2013-10-12 20:07 Tari: I want "Hard" to be actually Hard
2013-10-12 20:07 Tari: the map should still define the name given
2013-10-12 20:07 Giralda: that's acceptable
2013-10-12 20:07 Giralda: i agree
2013-10-12 20:07 Tari: hehe
2013-10-12 20:07 Giralda: the jumps are fine (:
2013-10-12 20:07 Tari: the reason why
2013-10-12 20:07 Tari: an insane
2013-10-12 20:07 Tari: would be impossible
2013-10-12 20:07 Tari: for this map
2013-10-12 20:07 Giralda: insane is pointless for such a low bpm
2013-10-12 20:07 Giralda: lol
2013-10-12 20:08 Giralda: i'm really happy you did this song btw
2013-10-12 20:08 Giralda: this song means
2013-10-12 20:08 Giralda: a lot to me
2013-10-12 20:08 Tari: :D
2013-10-12 20:08 Tari: Yeah
2013-10-12 20:08 Tari: really calm and relax song
2013-10-12 20:08 Giralda: and, moving on to normal because Hard is close to perfect
2013-10-12 20:08 Giralda: oh, I listened to this song over and over and cried when i broke up with my girlfriend LOL
2013-10-12 20:09 Tari: hehe
2013-10-12 20:09 Tari: normal
2013-10-12 20:09 Tari: is not mines
2013-10-12 20:09 Tari: thats why I wanted you to look hard at it
2013-10-12 20:09 Giralda: yes I noticed
2013-10-12 20:11 Tari: XD
2013-10-12 20:11 Tari: is still good
2013-10-12 20:11 Tari: I still think the increased spacing in normal chorus
2013-10-12 20:13 Tari: oh
2013-10-12 20:13 Tari: should I post the lyircs
2013-10-12 20:13 Tari: XD?
2013-10-12 20:13 Giralda: I'd prefer you post the lyrics to the chorus, or a portion of the lyrics that you like the most - in jap ~
2013-10-12 20:15 Tari: well
2013-10-12 20:15 Tari: I decided to map it cause
2013-10-12 20:15 Tari: Colin's version is graveyarded
2013-10-12 20:15 Tari: if not
2013-10-12 20:15 Tari: I wouldn't have mapped it :P
2013-10-12 20:19 Giralda: oh yeah
2013-10-12 20:19 Giralda: that ver haha
2013-10-12 20:19 Giralda: hm, I'm sure this one has probably been brought up already, but a note at 00:13:975 - would sound better maybe?
2013-10-12 20:19 Giralda: wait do you want me to post this in forums instead
2013-10-12 20:19 Giralda: lol
2013-10-12 20:20 Tari: uh
2013-10-12 20:20 Tari: if you want kudosu?
2013-10-12 20:20 Giralda: oh idc about kudosu
2013-10-12 20:20 Giralda: i just want this ranked
2013-10-12 20:20 Giralda: lol
2013-10-12 20:21 Giralda: but considering this is a gd I thought you might wanted the suggestions to be posted
2013-10-12 20:22 Tari: well
2013-10-12 20:22 Tari: I can save log
2013-10-12 20:22 Tari: and post it :P
2013-10-12 20:22 Tari: if you say them
2013-10-12 20:22 Giralda: mks that works
2013-10-12 20:22 Tari: the mods will still be there for gders to see
2013-10-12 20:22 Giralda: alright
2013-10-12 20:24 Giralda: but yeah, back to the 00:13:975 - there should be a note here, or a repeat from 00:13:142 (3) - because you can hear the piano at that point
2013-10-12 20:26 Tari: maybe
2013-10-12 20:26 Tari: or he just wanted to stay constant with pause
2013-10-12 20:26 Giralda: it's a little confusing
2013-10-12 20:27 Tari: well reverse maybe
2013-10-12 20:27 Tari: but I don't think circle is good there
2013-10-12 20:28 Giralda: i'd go with the reverse too
2013-10-12 20:30 Tari: lol
2013-10-12 20:30 Tari: and about the sliders instead of notes in the end
2013-10-12 20:30 Tari: I think its because he worries about the accuracy there
2013-10-12 20:30 Tari: XD
2013-10-12 20:30 Giralda: XD
2013-10-12 20:30 Tari: still like 01:23:072 (2) -
2013-10-12 20:30 Tari: so yeah
2013-10-12 20:30 Tari: players should understand
2013-10-12 20:30 Tari: XD
2013-10-12 20:31 Giralda: I'm a little worried about here 00:54:804 (1,2,3) -
2013-10-12 20:31 Giralda: I'm not entirely sure about ending slider off blue ticks
2013-10-12 20:31 Giralda: actually wait
2013-10-12 20:31 Giralda: hm..
2013-10-12 20:31 Tari: bleh
2013-10-12 20:31 Tari: going to add ending to tags
2013-10-12 20:32 Tari: or add some tags I missed
2013-10-12 20:36 Giralda: for 00:54:804 (1,2,3,4) - I think http://puu.sh/4ODg9.jpg would sound better, since the (2) doesn't make a lot of sense :s
2013-10-12 20:39 Tari: XD
2013-10-12 20:39 Tari: well
2013-10-12 20:39 Tari: if he doesn't change stuff
2013-10-12 20:39 Tari: I prob will
2013-10-12 20:39 Giralda: mmks
2013-10-12 20:39 Giralda: I have to confirm a few things
2013-10-12 20:39 Tari: because
2013-10-12 20:39 Tari: his profile userpage
2013-10-12 20:40 Tari: :3
2013-10-12 20:40 Giralda: wat
2013-10-12 20:40 Giralda: LOL
2013-10-12 20:41 Giralda: wait it's Hanzer right?
2013-10-12 20:41 Tari: yeaaah
2013-10-12 20:42 Tari: XD
2013-10-12 20:42 Tari: if I must
2013-10-12 20:42 Tari: I can put it in creator words
2013-10-12 20:42 Tari: but Hanz's should be fine.
2013-10-12 20:43 Tari: haha
2013-10-12 20:43 Tari: my style
2013-10-12 20:43 Tari: is unique consistency
2013-10-12 20:43 Tari: :O
2013-10-12 20:43 Giralda: I....don't have a style. \o/
2013-10-12 20:43 Tari: rhythms are generally the same
2013-10-12 20:43 Tari: but
2013-10-12 20:43 Tari: the placement is different
2013-10-12 20:43 Tari: but the flow is the same
2013-10-12 20:44 Tari: like the direction of the cursor
2013-10-12 20:44 Giralda: that's good
2013-10-12 20:44 Giralda: I like consistency (:
2013-10-12 20:44 Tari: well
2013-10-12 20:44 Tari: yeah
2013-10-12 20:44 Tari: I can play around with placements
2013-10-12 20:44 Tari: if rhythms are consistent
2013-10-12 20:44 Tari: XD
2013-10-12 20:46 Giralda: okay back on topic...
2013-10-12 20:46 Tari: XD
2013-10-12 20:46 Tari: prob the reason
2013-10-12 20:46 Tari: rin's map is so fun to play
2013-10-12 20:46 Tari: her rhythms are really similar
2013-10-12 20:46 Tari: XD
2013-10-12 20:46 Giralda: the reason why i don't like 00:54:804 (1,2,3,4) - is because it makes 00:58:137 (1,2,3) - play really weird
2013-10-12 20:46 Giralda: and yes, rin maps are really good
2013-10-12 20:47 Giralda: okay, enough dwindling on that part
2013-10-12 20:48 Giralda: 01:11:456 (1,2,3) - this imo might need a change as well because it doesn't fit the rhythm
2013-10-12 20:49 Giralda: it just feels broken :s
2013-10-12 20:49 Tari: its really fine
2013-10-12 20:49 Tari: owo
2013-10-12 20:49 Tari: 01:14:789 (1,2) - Fits well with this
2013-10-12 20:50 Tari: and kiai really lacks variety XD
2013-10-12 20:50 Giralda: I think the blue ticks are enough variety....LOL
2013-10-12 20:50 Giralda: nah I'm kidding
2013-10-12 20:51 Tari: nah
2013-10-12 20:51 Tari: blue ticks are fine
2013-10-12 20:51 Tari: The blue tick rhythm used before kiai really fits
2013-10-12 20:51 Tari: and it helps introduce the rhythm in kiai
2013-10-12 20:56 Giralda: yeah I kinda see it now after repeating it for like 15 times
2013-10-12 20:56 Giralda: yes I counted
2013-10-12 21:01 Giralda: yeah I really find anything else in the Normal
2013-10-12 21:03 Tari: itsyaaaay
2013-10-12 21:03 Tari: thanks for your mod

Good luck Tari! (:
Topic Starter
Tari
Thanks so much guys :D
Lizbeth
hihi~~

[Hard]
I think you should lower OD by 1, the song is so calm and it just feel rushed. lower it and try it, feels so much better.
00:10:642 (4,5) - I didnt like this, threw me off twice >~< i suggest to unstack

[Hanz's Normal]
I'm not against overlapping sliders, except when they look messy and unintentional, like these: 00:21:267 (1,2) - 00:08:142 (1,2) - Cuz they really dont match the rest of the map being lacking of overlaps. examples of a good overlap is:00:27:309 (4,1) - 01:01:470 (1,2) - those actually looks like you took time to think and place them organized, hope you know what i mean.
01:23:072 (2,3) - I didnt know if these were sliders or just stacked circles at first. I d recomed to add timing sections to increas the speed to make the slider longer, thus more easy to see.

[Easy]
00:48:142 (1,2) - I suggest to remove the repeat for both, and extend each by half beat, I think fits more.
Id prefer the easy to have less 1/2 notes.

I looooooooooooooooooooooooooooooove this mapset sooooo much. Love the song so much aswell, we need more relaxing maps!!

Good luck~~
Topic Starter
Tari

Lizbeth wrote:

hihi~~

[Hard]
I think you should lower OD by 1, the song is so calm and it just feel rushed. lower it and try it, feels so much better.
00:10:642 (4,5) - I didnt like this, threw me off twice >~< i suggest to unstack

[Hanz's Normal]
I'm not against overlapping sliders, except when they look messy and unintentional, like these: 00:21:267 (1,2) - 00:08:142 (1,2) - Cuz they really dont match the rest of the map being lacking of overlaps. examples of a good overlap is:00:27:309 (4,1) - 01:01:470 (1,2) - those actually looks like you took time to think and place them organized, hope you know what i mean.
01:23:072 (2,3) - I didnt know if these were sliders or just stacked circles at first. I d recomed to add timing sections to increas the speed to make the slider longer, thus more easy to see.

[Easy]
00:48:142 (1,2) - I suggest to remove the repeat for both, and extend each by half beat, I think fits more.
Id prefer the easy to have less 1/2 notes. Orz, I don't want to use same rhythm over and over :P so I think this should be better, in terms of variety.

I looooooooooooooooooooooooooooooove this mapset sooooo much. Love the song so much aswell, we need more relaxing maps!!

Good luck~~

As for the sliders in normal, I'll leave it be because they're done to help improve's players accuracy :P
YGOkid8
Hard:
00:21:892 (4,5,6) - I honestly think this section here would be better with two long sliders, to go with the music. In short, replace (4) with a 1/1 slider, delete then (6) and extend the (5) to where it ended, in terms of timeline. I think it'll flow a lot better this way. Example screenshot:
00:25:434 (3) - Pretty nazi, but move up a grid so that the previous (2) goes straight into the head?
00:48:142 (1,2,3,4,1,2,3,4) - Didn't really like this section here, felt a bit forced in terms of the pattern. Also didn't think it played particularly nicely.
01:23:179 (2) - Replace with a slider? Not only will it make it easier to hit (due to timing change), but also suits the song more than just a plain hitcircle.
01:28:375 - Adding a spinner here and ending it at 01:31:544 - would fit the music and play pretty nicely.

Hanz's Normal:
00:23:142 (3,1) - I think deleting the (1) and replacing (3) with a 1/1 slider would play better. Suits the music more too.
01:01:470 (1,2) - Shorten both by 1/4. As it is right now, ending them on the blue tick gives it a staggering / limping / swung effect, contrary to the music where it's just even 1/1 rhythm.
01:08:110 (1) - Same as above.
01:11:456 (1,2) - These ones are example of when they are good, and actually fit the music. The previous don't.
01:14:789 (1) - Shorten this one by 1/4. The following one is okay.
01:26:462 (1) - Aaand shorten.
01:28:375 (1) - Extend to 01:31:544 - , so it goes over a duration of 4 white ticks (one bar). It feels really short right now.

Easy:
00:38:142 (1) - Would appreciate it if you made this slider look prettier lol.
01:21:470 (1,2,3) - Sliders here please.
01:28:375 - Spinner? Like what I suggested in Hard.

Not a bad map, just fix up those things and get the timing checked from a timing pro.
those
The Timing Points seem to be in the right place. However, it is a problem that they are not snapped to the previous Timing Point.

Take 01:21:470 - for example. By having this after 01:21:410 - you effectively made the previous measure more than one measure in length. You need a new timing point at 01:21:005 - for 64.5 bpm so that 01:21:470 - snaps.

Here are a list of proposed changes:
ADD 01:07:694 - 69.90 bpm
ADD 01:21:005 - 64.50 bpm

Also in Hard the spinner 01:28:375 (1) - lasts for quite a while; you should stop it when the music stops. Oh, and resnap all objects after adding the points.
Topic Starter
Tari

YGOkid8 wrote:

Hard:
00:21:892 (4,5,6) - I honestly think this section here would be better with two long sliders, to go with the music. In short, replace (4) with a 1/1 slider, delete then (6) and extend the (5) to where it ended, in terms of timeline. I think it'll flow a lot better this way. Example screenshot:
Sure, I extended the slider on 4 , but I kept 5 because I want it to have consistent transitions similar to these 00:43:559 (5,6,7) -
00:25:434 (3) - Pretty nazi, but move up a grid so that the previous (2) goes straight into the head?
00:48:142 (1,2,3,4,1,2,3,4) - Didn't really like this section here, felt a bit forced in terms of the pattern. Also didn't think it played particularly nicely.
01:23:179 (2) - Replace with a slider? Not only will it make it easier to hit (due to timing change), but also suits the song more than just a plain hitcircle. I believe as you progress to the harder diffs, you should be a little more accurate, so I think this circle should be fine.
01:28:375 - Adding a spinner here and ending it at 01:31:544 - would fit the music and play pretty nicely. Sure, but length is shorter, music ends earlier

Hanz's Normal:
00:23:142 (3,1) - I think deleting the (1) and replacing (3) with a 1/1 slider would play better. Suits the music more too.
01:01:470 (1,2) - Shorten both by 1/4. As it is right now, ending them on the blue tick gives it a staggering / limping / swung effect, contrary to the music where it's just even 1/1 rhythm. No it doesn't, the piano notes are so strong here and are escalating that this kind of rhythm right now really fits. It really portrays the tone of the voice. , but spacing was decreased here.
01:08:110 (1) - Same as above. I don't understand the issue of this either, the previous rhythms before the kiai are suppose to make this already readable, thats the purpose of doing this. in fact, this wouldn't have been here if not for the previous rhythm above
01:11:456 (1,2) - These ones are example of when they are good, and actually fit the music. The previous don't.
01:14:789 (1) - Shorten this one by 1/4. The following one is okay. I don't agree here either, the kiai has really unified rhythm, so keeping this should really be fine to me.
01:26:462 (1) - Aaand shorten. This one I agree.
01:28:375 (1) - Extend to 01:31:544 - , so it goes over a duration of 4 white ticks (one bar). It feels really short right now. Its short, but extending it way past where the music ends doesn't make sense either.

Easy:
00:38:142 (1) - Would appreciate it if you made this slider look prettier lol.
01:21:470 (1,2,3) - Sliders here please.
01:28:375 - Spinner? Like what I suggested in Hard.

Not a bad map, just fix up those things and get the timing checked from a timing pro.
Well the things I didn't mention are the things I fixed in my diff oh and blue text are fixed stuff plus comments., but I'll be contacting Hanzer if he wants to change anything (Although I think the blue tick usage is part of his style in this map) If not I'll decide what to do! thanks.

Oh and thanks those for the timing check!

EDIT : Well since Hanz's isn't replying to any of my forum PMs or in-game messages for the past 5 days (he's been online in those 5 days though) and cause his current status I've decided to change some things in his diff.

Note : also about the spinner, I'd like to talk to you in-game if possible because I kinda want to remove it.
YGOkid8
irc modding to apply unapplied things in previous mod + making the last 3 beats more pretty... which took much longer than expected since the OCD in me wouldn't let Tari live without it being perfect, and we both screwed it up along the way...

also deleted all the last spinners in diffs, as well as added 1500ms of audio lead-in for comfort.

i must say i like the map a lot more than it originally was. bubble!
11t
キタ━━━━━(Д゚(○=(゚∀゚)=○)゚Д゚(○=(゚∀゚)=○)Д゚)━━━━━━!!!!
Unsfamiliar
Ah, sorry I didn't get to mod this Tari. Nice job, looking forward to seeing this ranked soon :3
Oyatsu
Oh LOLLLL
Sẵn sàng cho ranked plzzz :)
CXu
AEFOIAHERoih hi.

[General]
  1. Apparently, the title for this is "Departures ~Anata ni Okuru Ai no Uta~ (TV Edit)". Source: http://vgmdb.net/album/29312 | http://puu.sh/4VC3I.jpg
  2. For all diffs: The piano note at 01:24:800 - is louder than 01:21:470 - and 01:23:179 - , so 01:24:800 - should be 30% volume, not 01:23:179 -
  3. Also, imo you should lower the volume for the slidertick and sliderend for that part as well to say, 5~10%. The song itself is very quiet here.
[Hard]
  1. 00:26:892 (5,6) - I really dislike the flow in this jump here. It feels too sharp. Imo, you should delete (5). It doesn't really follow anything in the song either.
  2. 00:53:767 (1) - Note after spinner, so this should have a new combo.
  3. 01:02:304 (2) - Aaah that slight imperfect blanketing just bugs the hell out of me xD Try moving the 3rd point to 88;140 and the endpoint to 45;138. Of course, copy that for 01:01:470 (1) - as well.
  4. 01:21:470 (1,2,3) - See General.
[Hanz's Normal]
  1. HP -1 and OD -1? Both Easy and Hard has the HP and OD 1 tick lower than the AR, so it's more consistent across all diffs if you do this as well.
  2. 00:49:392 (1,2) - Swap new combo here.
  3. 01:21:470 (1,2,3) - See General.
[Easy]
  1. 01:16:456 (2) - I think it sounds better if you use a finish on head instead of clap, so this slider and 01:14:789 (1) - sounds identical.
  2. 01:21:470 (1,2,3) - See General.
Short mod is short. Anyhow, I like this map a lot. Poke me when you're done~
Topic Starter
Tari
All fixed.

Thanks CXu
CXu
Did a few touchups over irc just now.
  1. Added a less noisy soft-sliderslide3.wav for the sliders at the end.
  2. Prettied up a slider in Hard.
Here we go.
jonathanlfj
gratz~
Unsfamiliar
Gratz Tari :D
Oyatsu
Gratz Tari-chan!! <3 <3 <3
Trust
Congrats Tari! very nice work~
Umi
this song <3 gratz tari !
Natsu
omg Tari congrats I love this song <3
Lolicakey
congrats tari >3<
Moway
really great map, grats!
Lust
Another great map by Tari! Congratulations :D
Kinomi
Gratz(ˉ(∞)ˉ)
Mei
nice map lol
congratz
LunarSakuya
<3 egoist
congrats~
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