Seems rather contrived to me. As elegant as the solution could be, it would also add more visual noise than is really necessary. When the speed changes are carried out well, player shouldn't need extraneous visual cues beyond ticks. To elaborate slightly, it'd be confusing to determine the difference between a speedup and a slowdown at a glance.
Kodora wrote:Can also this be a potential solution?
D33d wrote:There should be something in the overall experience to indicate speed changes.