You can never identify speed of next slider just by seeing new combo on it
Can also this be a potential solution?D33d wrote:
There should be something in the overall experience to indicate speed changes.
Seems rather contrived to me. As elegant as the solution could be, it would also add more visual noise than is really necessary. When the speed changes are carried out well, player shouldn't need extraneous visual cues beyond ticks. To elaborate slightly, it'd be confusing to determine the difference between a speedup and a slowdown at a glance.Kodora wrote:
Can also this be a potential solution?D33d wrote:
There should be something in the overall experience to indicate speed changes.
But it IS used that way. You can't just deny that by saying you'd rather see it done differently. Usage of combo colours has to fit in some way, but what way that is, is up to the mapper entirely.Garven wrote:
As an aside, I'd prefer to not have combo colors used just to show a gimmick of the map and have them be a representative of the phrase of the music instead.
That's more generic as guidelineGuideline wrote:
Sliders cannot be visually identical to other sliders on screen when their slider speed is largely different and there aren't slider tick visible if there are no acceptable cues, visual or musical. The acceptability of the cues must be tested by a group of people.
Support, though I wish we could just say "Don't be retarded" and be done with it D:Kytoxid wrote:
This discussion seems to have died rather suddenly.
How about a simpler wording like this?Slider speed changes should have corresponding cues. These cues may include changes in the music, changes in note density, or visible slider ticks.
Good idea, and I think that combo colors are also includedKytoxid wrote:
This discussion seems to have died rather suddenly.
How about a simpler wording like this?Slider speed changes should have corresponding cues. These cues may include changes in the music, changes in note density, or visible slider ticks.
Just remember that this is the osu! community.Ekaru wrote:
Support, though I wish we could just say "Don't be retarded" and be done with it D:Kytoxid wrote:
This discussion seems to have died rather suddenly.
How about a simpler wording like this?Slider speed changes should have corresponding cues. These cues may include changes in the music, changes in note density, or visible slider ticks.
That's why other part of proposed rule is exist:RatedNC17 wrote:
I'm not sure that a simple slider tick to show that the sliders speed has changed will be enough indicate that it has. I think a half a second (or a time equivalent to that of a approach circle) outline glow to a slider to indicate it has changed would be more noticeable
Yes, new slider tick behaviour makes SV changes much harder to read since sliderticks appears just too fast to read them (it especially hurts on very fast maps). Most important thing - SV changes should have corresponding cues to allow people play them properly in first attempt without any problems, without looking in map in editor mode etc.Kytoxid wrote:
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density[u], or visible slider ticks, and should allow for the speed change to be expected before the slider begins.