New ruleguideline:
A visual of what would be discouraged:
Sliders cannot be visually identical on screen but have large speed changes without having a slider tick visible, or the hit object density changes proportionally with the speed change to give a visual cue. This is to aid in the readability of your map.Since our current guideline is pretty limited in scope, and we have pretty much been enforcing this proposition anyway, we may as well put it down to parchment. Basically sliders that have no visible ticks but are visually identical on the screen at the same time or close enough to still be an afterimage is not advisable due to them having no visual cue to a velocity change. You essentially have to memorize the map which goes against the sightreadability rule. This is a specific branch from that particular rule as a strong guideline.
A visual of what would be discouraged:
SPOILER
Slider 1 is at .5x speed, slider 2 is at 2x speed and slider 3 is at 1x speed. All are visually identical, but play completely differently with no visual cue.
Slider 1 is at .5x speed, slider 2 is at 2x speed and slider 3 is at 1x speed. All are visually identical, but play completely differently with no visual cue.