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One Republic feat.Timbaland - Apologize

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Topic Starter
kino77
This beatmap was submitted using in-game submission on 2009年8月18日 at 21:30:37

Artist: One Republic feat.Timbaland
Title: Apologize
BPM: 118
Filesize: 5097kb
Play Time: 02:52
Difficulties Available:
  1. Hard (4.46 stars, 283 notes)
  2. Normal (3.23 stars, 204 notes)
Download: One Republic feat.Timbaland - Apologize
Information: Scores/Beatmap Listing
---------------
My first map.Please mod it and hope you like it.
I wish it could be rank before I go back to school~

-Change notes colour
-Fixed spacing issues.
-Change Slider Velocity,replaced some spinners as notes,change Distance Snap Average
-Fixed hitsound.change notes colour.
-Change HP drain rate.
Breeze
干得好小v-.-
对于不是完全按照歌词就可以作出节奏感很强的mapper我都很仰慕
小伙子不简单...

咳...随便看看:

[normal]
01:01:221 - 这个spinner在 01:04:271 结束貌似更好
01:18:509 - 加个clap声音
01:45:966 - 感觉这里spinner不适合,不过看到后面好像又觉得也还行...
01:53:339 (1,2,3) - note和spinner接的比较近的话,个人感觉note放中间比较好(中间开始)
02:08:085 (1,2) - 休息一会就接2个note感觉让人不怎么爽,按完又是长休息,不如不要这几个就是长的break
02:56:644 - 加个note

[hard]
normal都是soft音效为什么hard就不要了呢,感觉还是soft的好
02:56:644 - 加个note


总得来说还是很不错嘛XD
给你星啦
Topic Starter
kino77

Breeze wrote:

干得好小-.-
对于不是完全按照歌词就可以作出节奏感很强的mapper我都很仰慕

谢谢夸奖~

小伙子不简单...

喂喂..谁是小伙子啊...哎..一不小心吐槽了...

咳...随便看看:

[normal]
01:01:221 - 这个spinner在 01:04:271 结束貌似更好
改好啦~
01:18:509 - 加个clap声音
改好啦~
01:45:966 - 感觉这里spinner不适合,不过看到后面好像又觉得也还行...
我囧...
01:53:339 (1,2,3) - note和spinner接的比较近的话,个人感觉note放中间比较好(中间开始)
也改好啦~
02:08:085 (1,2) - 休息一会就接2个note感觉让人不怎么爽,按完又是长休息,不如不要这几个就是长的break
都改好啦~
02:56:644 - 加个note
虽然加了..但是...好奇怪的嘛...

[hard]
normal都是soft音效为什么hard就不要了呢,感觉还是soft的好
呀~完全没有注意到呢~啊哈哈啊哈哈哈~不过改好咯~
02:56:644 - 加个note
虽然奇怪但是还是乖乖加啦~


总得来说还是很不错嘛XD
给你星啦
谢谢啦~ :D
Thats_old
Oh,Breeze have already said a lot.

Anyway,you have done a GJ~
☆~
Mafiamaster
Normal~
02:49:01 (2) - Possibly add a clap sound at the end?
02:51:05 (5) - New combo.

Hard~
02:01:72 (1) - New combo and maybe even move it farther from the last combo.

That's all that popped out at me. Nice job~
Lissette
Hi!

Suggestions

Normal
01:43:92 (2,3,4) - I'm not sure if this little jumps are able on a normal diff, anyway, wait until a BAT check it n_n

Hard
00:38:59 (x) - sound nice a note here :)
00:46:72 (x) - ^
01:00:96 (x) - ^
01:01:22 (1) - move the start point of the spinner half beat later, and place a note here
01:33:76 (1) - ^
01:41:89 (8) - make this slider end at 01:42:91 (put a clap on the end point)

Nice map, I like the hitsounds :)
have a Star!
blissfulyoshi
Normal:
00:26:64 (5,6) - I don't like how the repeat signs do not snap to anything here
00:36:30 (6,7) - make the spacing here consistent with the spacing between 1 and 2
00:38:84 (1) - move a half note back to sync with the lyrics, your current start is not snapped to anything significant from what I can hear and the ending is not the most noticeable beat out there
00:42:91 (3) - new combo
00:51:05 (1,1) - since you did not use new combos last time you snapped to drums, I would remove these 2 new combos for consistency
00:57:15 (4) - fits the lyrics better if you shorten this by half a note and add a beat at where the ending is currently
01:15:45 (1) - I am not sure if a new combo belongs here, I was thinking of trying to make this similar to your first combo in the song with regards to combos
01:26:64 (1,1,1) - same as 00:51:05 (1,1)
01:32:48 (7) - new combo?
01:43:42 (1,2,3,4) - use constant spacing in this section or add some new combos to show your change in spacing
02:23:33 (1,2,1,2,3,4,5) - I don't really like it where one combo has new combo for drums and one does not
02:30:71 (1,2,3) - " "
02:40:87 (1) - I would start this a half beat earlier and extend the spinner to where it ends currently
02:48:25 (1) - what is the beginning snapped to?

Hard:
00:18:00 (6) - follows the music better if you put the new combo here and not at 00:19:52 (1)
00:26:13 (6) - new combo
00:36:30 (6) - stack under the end of 5 without grid snap
00:38:84 (1) - same as normal
00:42:91 (3) - " "
00:51:05 (1,1) -" "
00:55:11 (3) - new combo for change in spacing
00:57:15 (4) - same as normal
01:26:64 (1) - " "
01:38:84 (5) - I don't like how you shortened the spacing here
01:31:22 (5) - new combo for change in spacing (You seem to have quite a few parts where your spacing changes midcombo. It is sort of illegal to do this but it is overlooked greatly now. The spacing just makes the map sort of counter intuitive in playing it. I won't comment on it for the rest of the map, but if you plan to fix it, please comb through your whole diff.)
01:32:49 (7) - same as normal
02:23:33 (1,2) - turn off grid snap and put these directly under the end of 9
02:23:33 (1,2,1,2,3,4,5,6,7) - same as normal
02:38:72 (1) - start a quarter note earlier and end where it currently is
02:40:88 (1) - same as normal
02:45:96 (6) - turn off grid snap and put these directly under the end of 5
02:48:25 (1) - I still can't tell what this is snapped to
I don't know how other ppl will respond to your changing spacing in hard.

Star.
tieff
I like it.
Nice claps.

[Normal]
Decrease overall diff and drain.
00:20:54 (7) - New combo.
00:28:67 (7) - ^
00:33:25 (3) - Whistle.
00:35:28 (3) - ^
00:59:18 (7) - Remove clap from start.
01:43:92 (2,3,4) - Jumps on normal? Btw, nice jumps.
02:01:72 (2,3) - Nazi. Spacing.
02:20:79 (3,4) - ^

[Hard]
01:30:20 (4,5,6) - Spacing.
01:38:59 (4,5) - ^
02:01:22 (2,3) - ^
02:09:86 (5,6) - ^
02:26:64 (4,5) - ^
02:31:72 (6,7) - ^
02:49:78 (6) - Clap on first return.

Star!
00:26:64 (8,9) - Spacing.
Topic Starter
kino77

Mafiamaster wrote:

Normal~
02:49:01 (2) - Possibly add a clap sound at the end?
02:51:05 (5) - New combo.

Hard~
02:01:72 (1) - New combo and maybe even move it farther from the last combo.

That's all that popped out at me. Nice job~
All fixed~Thanks your star~❤~
Topic Starter
kino77

Lissette wrote:

Hi!

Suggestions

Normal
01:43:92 (2,3,4) - I'm not sure if this little jumps are able on a normal diff, anyway, wait until a BAT check it n_n
alright~

Hard
00:38:59 (x) - sound nice a note here :)
I start the spinner here~
00:46:72 (x) - ^
fixed
01:00:96 (x) - ^
fixed
01:01:22 (1) - move the start point of the spinner half beat later, and place a note here
I try again and again,still think it will be better for spinner...
01:33:76 (1) - ^
I try again and again,still think it will be better for spinner...

01:41:89 (8) - make this slider end at 01:42:91 (put a clap on the end point)
fixed

Nice map, I like the hitsounds :)
have a Star!
Thanks ~❤~
Topic Starter
kino77

blissfulyoshi wrote:

Normal:
all fixed

Hard:
You seem to have quite a few parts where your spacing changes midcombo. It is sort of illegal to do this but it is overlooked greatly now. The spacing just makes the map sort of counter intuitive in playing it. I won't comment on it for the rest of the map, but if you plan to fix it, please comb through your whole diff.

All fixed.
Actually I havnt realized the spacing issue before you told me,so I replaced notes in both normal and hard to more suitable place,but I get sick at it ,could you point them out if theres still some problem after my changing...
Thanks so much.Bow~


Star.
Topic Starter
kino77

tieff wrote:

I like it.
Nice claps.

[Normal]
Decrease overall diff and drain.
00:20:54 (7) - New combo.
00:28:67 (7) - ^
00:33:25 (3) - Whistle.
00:35:28 (3) - ^
00:59:18 (7) - Remove clap from start.
01:43:92 (2,3,4) - Jumps on normal? Btw, nice jumps.
02:01:72 (2,3) - Nazi. Spacing.
02:20:79 (3,4) - ^

[Hard]
01:30:20 (4,5,6) - Spacing.
01:38:59 (4,5) - ^
02:01:22 (2,3) - ^
02:09:86 (5,6) - ^
02:26:64 (4,5) - ^
02:31:72 (6,7) - ^
02:49:78 (6) - Clap on first return.

Star!
00:26:64 (8,9) - Spacing.
All fixed~thanks~❤~



ooooooops...I double double double post... :o
gdeath
以上经过那么多前辈的MOD,我想你的MAP应该不会存在什么大问题了~
好吧,我承认我只是过来扔星星的≧◇≦
Topic Starter
kino77

gdeath wrote:

以上经过那么多前辈的MOD,我想你的MAP应该不会存在什么大问题了~
好吧,我承认我只是过来扔星星的≧◇≦
呼呼~谢谢你的星星咯~≧◇≦
Distraction_old
Good job on the beatmap Kino. Nothing really jumped out at me or felt wrong.

Star
Topic Starter
kino77

Distraction wrote:

Good job on the beatmap Kino. Nothing really jumped out at me or felt wrong.

Star
Thanks for you star~❤~
Lizbeth
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
kino77

Lizbeth wrote:

niiice map i love it n_n

just a lil thing

Normal
00:38:59 (1) - i think u miss a note there. move the spinner's start point half beat later, then add a note here.

Hard
00:38:59 (1) - same as Normal

All fixed~

is all, good job on this n_n
r u gonna map an easier diff or just stay with this 2?

cya good luck
STAR
Thanks~maybe Ill stay with this 2 diff but Im not sure if they will be suitable for all the player.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding go!

Osz. File Check (Done)

SPOILER
Video: No
Custom Skin: No
[Current] Size: 5.00 MB / 10.00 MB
Source: N/A
Tags: No (Please add in the Tags to all difficulties.)

[Normal] (Done)

SPOILER
Timing (BPM / Offset): 118.000 / 2,238 ms (Although its within the beat, the song starts at about 204 ms. Try that and see if it works better.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 1 / 1.50
Distance Snap Average: x0.8
[Current] Objects: 190 ( 136 Circles / 44 Sliders / 10 Spinners )
[Current] Max Combo: 273
[Current] Max Score: 1,361,898
[Current] Star Rating: 3.17
[Current] HP Drain Rate: Lv. 7
[Current] Circle Size: Lv. 2
[Current] Overall Difficulty: Lv.7

00:37:83 (8) - Considering this is the easiest difficult (currently). Not sure about hiding notes under the slider. Its completely blocked.
00:38:33 (1,2) - Looks a bit odd with (7) not faded completely...
02:02:23 ~ 02:19:27 (B) - That's quite a long break. I can understand there wasn't much to put with it, but maybe you can try throwing in a few more notes up to 02:09:35 with some sliders back to back or something. (Just a suggestion)
02:37:31 (5) - Slightly uneven under the slider.
02:45:96 (5) - ^

Notes: Smooth and clean so far. Just need to double check a few things.

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 118.000 / 2,238 ms (Although its within the beat, the song starts at about 204 ms. Try that and see if it works better.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 1 / 1.40 (Why slower than the [Normal] difficulty?)
Distance Snap Average: N/A (Manually snapped? - Checked grid level 1 and didn't match x0.8)
[Current] Objects: 259 ( 194 Circles / 54 Sliders / 11 Spinners )
[Current] Max Combo: 347
[Current] Max Score: 2,322,332
[Current] Star Rating: 4.32
[Current] HP Drain Rate: Lv. 8
[Current] Circle Size: Lv. 3
[Current] Overall Difficulty: Lv.8

00:19:01 (9,1) - This is a bit misleading because the two notes have a different ideal set in the timing.
00:20:28 (2) - If you focus hard enough, you can see that its slightly uneven under the slider.
00:23:59 (7,1) - Misleading spacing again...
00:37:83 (8) - Hidden completely under the slider...
01:36:81 (2) - Slightly uneven under the slider.
01:41:89 (8,1) - Misleading spacing...
02:02:17 (B) - Delete and replace break.
02:07:83 (1,2,3,4,5,6) - It feels a bit odd breaking the break to put these in. Maybe adding some notes before this would make it not stand out too much?
02:16:22 (1,2,3,4) - ^ (This one can try to join more with the notes after this).
02:34:78 (4) - Another note hidden under the slider...
02:45:96 (6) - Slightly uneven under the slider.
02:49:27 (3,4,5) - ^

Notes: This might need more work, but its not too bad though. Also, the spacing felt a bit uneasy to me with the "hiccups" on the pace of the map and the grid adjustments didn't help with the x0.8 settings...

Overall: The maps overall isn't bad, just needs a bit more work. Though some things to point out. I'm not to fond of the idea with placing notes right under the middle of the slider. It just doesn't look neat or fair at some point. Also, for [Hard], it felt a bit odd breaking the break to put some notes in the middle of a break. It might make the players feel a bit unsettled. Last.... I think the spinners were overused a bit too much on both maps when there could have been some hitnotes to replace them at least. Not trying to bash at it but there are some people that would complain and say that is "boring" for not being a challenge at some point. I'm sure the map will turn out fine as long as you keep up the effort. I'll drop my star in then.
Topic Starter
kino77

whymeman wrote:

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding go!


Overall: The maps overall isn't bad, just needs a bit more work. Though some things to point out. I'm not to fond of the idea with placing notes right under the middle of the slider. It just doesn't look neat or fair at some point. Also, for [Hard], it felt a bit odd breaking the break to put some notes in the middle of a break. It might make the players feel a bit unsettled. Last.... I think the spinners were overused a bit too much on both maps when there could have been some hitnotes to replace them at least. Not trying to bash at it but there are some people that would complain and say that is "boring" for not being a challenge at some point. I'm sure the map will turn out fine as long as you keep up the effort. I'll drop my star in then.
All fixed.
Thanks a lot ,I found these's something I never noticed.❤~
alvisto
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
kino77

alvisto wrote:

Hi, sorry for the late mod. =P

General : Don't put white combo colour following your grey colour, because to me, gray followed by white is very confusing. Try put white after yellow and before red. =P

NORMAL
01:34:780 (end of slider ) - Add a whistle + clap here ?
01:36:81 (3) - add whistle together with clap, I think it sounds better
Good and solid.

HARD
00:51:81 - since this hard, add a note here ?
00:52:06 (6) - add whistle to the clap too
00:53:08 (2) - end of slider add whistle to the clap
00:55:881 - add a note here ?
00:58:17 (5,6,7) - very weird clap sounds
01:00:45 (9,10) - ^
01:58:932 - add a note here ?
02:07:83 (3) - sound weird, move to next red tick ?

Amazingly, the claps here really match the music. Good job ! It's too late to apolostar~~~ =P
STAR !
Thanks a lot for your mod~ :)
All fixed~
Just one thing, you said that "move to next red tick ",do you mean new combo here but no new combo the next 1? Im not sure.
I belive your "dog dog" pic must be very cute,but its a red cross.. :oops:
alvisto

kino77 wrote:

Just one thing, you said that "move to next red tick ",do you mean new combo here but no new combo the next 1? Im not sure.
I belive your "dog dog" pic must be very cute,but its a red cross.. :oops:
Hmmm.... after rehear it for many many times, I think it's better you keep it the original way. I understand the reason you put slider there, it matches the music. My ear must be malfunctioning just now. XD

Anyway, just 1 comment : The background make me lolz, coz some of them do funny faces. :3
Topic Starter
kino77
This map has been deleted on the request of its creator. It is no longer available.
James2250
normal:
01:31:72 (6) - nazi: move slightly up to align with fading 4 (without grid snap on)
02:38:33 (9) - align with 8?
02:50:28 (3,4) - sounds odd without hitsounds to me, maybe try adding whistles to them or something?
02:52:32 (2,3) - ^

hard:
00:27:40 (x)-add note here?
00:51:05 (4) - move 1 level 3 grid right
01:00:96 (1) - new combo needed?

nothing seems seriously wrong, nicely done
have a star :)
Topic Starter
kino77

James2250 wrote:

normal:
01:31:72 (6) - nazi: move slightly up to align with fading 4 (without grid snap on)
02:38:33 (9) - align with 8? 8 is not align in edit but its align in test,so I wont change~
02:50:28 (3,4) - sounds odd without hitsounds to me, maybe try adding whistles to them or something?
02:52:32 (2,3) - ^

hard:
00:27:40 (x)-add note here?
00:51:05 (4) - move 1 level 3 grid right
01:00:96 (1) - new combo needed?

nothing seems seriously wrong, nicely done
have a star :)
All fixed,thanks~❤~
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing looks good.

very nice hitsound use all around. a lot of first maps i mod that play fine don't use hitsounds too well, but i think they are good in this, so good job :)

[NORMAL]

02:52:82 (1) - i think you should end this spinner at 02:59:695

[HARD]

drain seems a little high. maybe turn the drain down by 1 notch

02:52:95 (1) - same as in normal, with the spinner

very nice map. not much to report. nice job

star'd
Lesjuh
No kudosu - Everything looks fine to me for ranking. Ask a BAT to check this and I'm sure you'll get it ranked soon.
Topic Starter
kino77
This map has been deleted on the request of its creator. It is no longer available.
Doomsday

kino77 wrote:

Sorry..I couldnt understand x__x,who can explain it to me...
i mean the HP Drain Rate

note: images are not from your map ;p






move this slider 1 notch, towards Easy

hope i helped :)


Topic Starter
kino77

Doomsday93 wrote:

kino77 wrote:

Sorry..I couldnt understand x__x,who can explain it to me...
i mean the HP Drain Rate

move this slider 1 notch, towards Easy

hope i helped :)
Thank u so much~ :)
kingcobra52
For the record, use grid level 3 if you want the most consistent spacing. (You don't have to do it with this map, just a note for when you map in the future) ;)

Normal

01:13:42 (1) - Place on the white tick.

Very nice for your first map.
Topic Starter
kino77

kingcobra52 wrote:

For the record, use grid level 3 if you want the most consistent spacing. (You don't have to do it with this map, just a note for when you map in the future) ;)

Normal

01:13:42 (1) - Place on the white tick.

Very nice for your first map.
Thanks~❤~
This is my first golden star~
Mafiamaster
I've already modded this :P

But I guess I could mod it again.

Normal is fine.

Hard~
02:19:52 (5) - Suggestion: New combo?
02:23:33 (1) - Suggestion: Remove new combo
02:24:35 (3) - New combo.
02:24:61 (1) - Remove new combo.
Topic Starter
kino77

Mafiamaster wrote:

I've already modded this :P

But I guess I could mod it again.

Normal is fine.

Hard~
02:19:52 (5) - Suggestion: New combo?
02:23:33 (1) - Suggestion: Remove new combo
02:24:35 (3) - New combo.
02:24:61 (1) - Remove new combo.
Fixed~Thank u all the same~❤~
DeathxShinigami
So pro.

Sorry I couldn't find anything.. D:
kingcobra52
They see me bubblin'...
Dakeyrus
This map has been deleted on the request of its creator. It is no longer available.
gdeath
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
kino77
This map has been deleted on the request of its creator. It is no longer available.
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