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STD | 🔁 Banger Bonanza 2022 | Open Rank

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Total Posts
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Topic Starter
megumic

commissioned art by monome


THE BANGERS ARE BACK!

International 2v2 tournament with a team size of 2 players of any rank.
◎ All beatmaps will be played with
Score v2 and NF unless specified.
◎ Qualifiers will have 4 pools lasting 4 weeks.
Top 16 teams will advance to the bracket stage.
◎ Players may
opt to add Hidden at any time even if the map doesn't require it. (scores will be divided by 1.06)

MARK YOUR CALENDARS!

REGISTRATIONS: 18 March - 10 April
SCREENING:
10 April - 24 April
QUALIFIERS:
30 April - 22 May
ROUND OF 16:
28 May - 29 May (BO9)
QUARTERFINALS:
4 June - 5 June (BO11)
SEMIFINALS:
11 June - 12 June (BO11)
FINALS:
18 June - 19 June (BO13)
GRAND FINALS:
25 June - 26 June (BO13)

4 WEEKS, 4 MAPPOOLS


There will be 4 iterations of qualifiers to determine the 16 best teams into the bracket stage.
Each mappool follows a
theme, and they are:
CONTROL
SPEED
READING
NON-STANDARD

To test your strategies and remove bias, all four pools will be
revealed at the same time.
There will be lobbies for
all 4 mappools every week, and you get to choose which mappool order you'd like to play throughout.

Teams will choose a mappool to play each week and will have to pick a different mappool next week should they advance.
The 4 mappools will consist of
5 maps each and teams will have 2 attempts in their lobby to get an improved score.
There is
no Freemod. As previously stated, players may choose to play any map with Hidden if they desire, and their scores will be divided by 1.06.

There will be one combined leaderboard for each week, sorted by total score.
The
lowest scoring teams will be eliminated each week, until there are only 16 teams left once all 4 iterations of qualifiers are complete.
The number of teams advancing each week is determined by the number of initial signups,
cutting the same proportion of teams each week.

Please refer to the
previous edition of Banger Bonanza below for a better understanding.
.
DETAILED LOBBY PROCEEDINGS
  1. Qualifiers will be split into 4 weeks. Each week has a cutoff and teams are required to play a mappool they have not previously chosen in qualifiers.
  2. That means you cannot play the same pool again in another week.
  3. Each team will play through the 5 maps in their pool of choice twice in specified order.
  4. There will be no warmups.
  5. After a beatmap has been selected, teams will have a maximum time of 90 seconds to ready up. Otherwise, a force-start may be done by the referee. more time may be given under the referee's discretion.
  6. For each map that doesn't require the hidden mod, players may choose to play said maps with Hidden, with those scores divided by 1.06x.
  7. As such, you are required to co-operate by putting on the required mods for each map as the multi will perpetually have Freemod enabled.
  8. Qualifiers will be sorted by total score per week.
  9. Yes, total score.

    TIEBREAKING
  10. If necessary, ties will be broken by comparing each team’s highest z-score map. If both teams get the same points on their highest z-score map, their next highest map will be compared, and so on until a difference is found.
  11. For administrative purposes, if a team submits a score on at least 1 map and does not submit a score on at least 1 map, they will have a score of 0 for maps they did not submit a score on. If a team does not show up for the first week of qualifiers without informing a forfeit, they will still contribute to the cutoff.
  12. In the situation where a player were to disconnect in the middle of a map, there will be an !mp abort by the referee if it was within the first 15 seconds. otherwise that score will not count.

    LATE PROCEDURE
  13. Lobbies will start latest 5 minutes after the scheduled time.
  14. If teams show up late to a lobby, they will continue to play the maps they've missed after the original cycle of maps are done.
  15. Teams can reschedule to another lobby if they've missed theirs.

THE BEST FACE OFF!


The top 16 teams from Qualifiers will be seeded based on their overall results from every qualifier map via z-score.
Bracket stage will be
double elimination, loser's bracket will play the same pool as winner's bracket that week.
Higher roll gets
second ban first pick. At every stage, teams will only have one ban.
Failed scores count. Team fails only count in Qualifiers. When will this be important? Who knows.

A unique mappool structure will be used for Banger Bonanza, where there will only be
BO# + 4 maps in the pool. (example: Semifinals 15 maps)
There will be
no categorised modpools, maps will be accompanied with mods when necessary to test certain skills.
There is
no Freemod. As previously stated, players may choose to play any map with Hidden if they desire, and their scores will be divided by 1.06.
There is
no tiebreaker. When both teams reach match point, there will be 3 maps left and both teams will message the referee a map to ban.
The
remaining map is played as the tiebreaker. If both teams ban the same map, the referee will !roll 2 on the remaining maps and the rolled map is played as the tiebreaker.

DETAILED MATCH PROCEEDINGS
  1. Both players in each team are required to enter the multi at the scheduled match time. Late penalties are described below.
  2. Teams are allowed to put up warmups of under 4 minutes.
  3. If the match is streamed, please send your warmups to the streamer before the scheduled match time.
  4. At the start of the match, both captains will !roll. Higher roll gets second ban first pick. There is only one ban per team in every stage.
  5. Each team will be given a maximum of 90 seconds for every action (ban/choosing maps). Failure to decide before the time limit may result in the opposing team making the decision.
  6. After a beatmap has been selected, teams will have a maximum time of 90 seconds to ready up. Otherwise, a force-start may be done by the referee. More time may be given under the referee's discretion.
  7. Higher team score wins the map.
  8. In the case of a draw, the team that did not pick the map wins the point.
  9. For each map that doesn't require the hidden mod, players may choose to play said maps with hidden, with those scores divided by 1.06x.
  10. As such, you are required to co-operate by putting on the required mods for each map as the multi will perpetually have Freemod enabled.

    TIEBREAKING
  11. The mappool is designed such that when both teams reach match point (4-4 for a best of 9, 5-5 for a best of 11, ...), there will be 3 maps left.
  12. Both captains have to private message (PM) the referee which map they would like to ban out of the 3 maps within 90 seconds. #multiplayer chat is strongly discouraged during this time.
  13. If both teams ban different maps, the third map is played.
  14. If both teams ban the same map, the referee does a !roll 2 to determine which map out of the remaining will be played. (1 corresponds to the map listed higher on the map pool)
  15. If the tiebreaker map ends in a draw, captains will roll again and the lower roll gets to choose another tiebreaker within the remaining 2 maps.

    LATE PROCEDURE
  16. Less than 5 minutes: No penalty.
  17. 5-10 minutes: Warmup revoked.
  18. 10-15 minutes: Opposing team chooses whether to pick first or ban first.
  19. 15+ minutes: Walkover.
  20. For Grand Finals, there will be a bracket reset match if the team from the loser's bracket wins.

i love money

1ST PLACE: 50% CASH + Physical Medal + Pending Badge
2ND PLACE:
30% CASH
3RD PLACE:
20% CASH

. . OR . .

CURRENT CASH POOL: 357.27 USD
Donate to the prize pool!
Thank you Jet- for the 100 USD donation!
Thank you Australia for the 15 USD donation!
Thank you Chantii for the 12.73 USD donation!
Thank you kiirochii for the 10 USD donation!
Thank you _gt for the 7.27 USD donation!
Thank you heyronii for the 7.27 USD donation!
Thank you Golex for the 5 USD donation!

If you would like to contribute to the prize pool, please contact me (ue#0001) on Discord!

AWESOME PEOPLE!!


◎ Host and Mappooler:
megumic

◎ Playtesters:
conradmittn, ConsumerOfLean, Datenshi Yohane, D I O, emmyerson, Lane, lifeline, Loslite, Misaka Mikoto, Rtyzen, toybot, Wixonater

◎ Custom Mappers:
_gt, Axaptice, DeviousPanda, flake, hehe, iljaaz, Kowari, Mir, Mr HeliX, newton-, oneplusone, Phynta, PlayerZero, Rtyzen, ScubDomino, SkyFlame, sinn, toybot, Voltaeyx

◎ Graphics:
megumic, monome, shdewz, Vysion

◎ Backend:
hallowatcher, heyronii

◎ Spreadsheeters:
[K], megumic

◎ Commentators:
- Juno -, Loslite, LouisZpro, megumic, Rtyzen, Tebi, Teetoos

◎ Streamers:
megumic

◎ Referees:
[K], A secret, Barack, HKttyCatz, LouisZpro, megumic, Nopekjk

Interested in helping? Contact me (ue#0001) through Discord!
Jet-
Very cool
HKttyCatz
WE GO AGANE :D
emmyerson
oomfie
mahloola
oomfie
namirin2
can't wait to be utterly destroyed!
Mr HeliX
banger
Datenshi Yohane
bonanza
shdewz
oomfie
Leviathan
banger banana 2022
Sunohara Shun
banger
Tebi
megumommy
Sorcerer
Anyone looking for team members ill join your team :)
PuffedKirby
Nice
paspan118

Zargothrax wrote:

Anyone looking for team members ill join your team :)
Sure I'm looking for team members would you like to team? :)
Kippe
Can you make a team agent regs, if not then I'm looking for a team (Send me a message on my discord)
-Ayta-

namirin2 wrote:

can't wait to be utterly destroyed!
dont mind this
himejoshi
oomfie
Dice

namirin2 wrote:

can't wait to be utterly destroyed!
Honestly same man
Simply Leaf
Can’t wait to have a new one ripped, there should be more open rank tournaments like this though!!
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