REDALiCE - Kizuato [OsuMania]

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Topic Starter
Sorarei
thanks for mod
Evening
Mod from #modreqs
[General]
Most Vocals are not emphasized with notes [Suggestion]
Kiai times are awkward

Overall, great use of speed change and nice map :)

[Maximum]
00:23:538 to 00:26:313 Seems like just a random segment IMO, focus on getting the Vocals more?

00:28:740 Add slider to lead from (Yu) to (De)

00:29:087 and 00:30:474 Sliders seems awkward to end at 1/2 (No Beat)

00:34:636 to 00:55:446 The Triple 1/4 beat using 2 hands (ex. 00:55:272 ) is repeated alot of times consider using staircases?

00:45:735 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)*

01:14:694 Add notes?

01:16:255 to 01:19:029 Too much notes on the left ? Shift some to the right

01:52:324 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)[Again]*

02:08:105 Add 1 additional note? Fits the pattern you are going for
02:08:625 Ditto

02:34:289 Add notes? Missing beat

If you are worrying about mapping over 1/3 kiai time:

This is the Ranking Criteria

Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.

Technically you are not overusing kiai time, " Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely."

PS: I'm not a ranking criteria expert, might need someone else to confirm this can be done


[Hard]
00:09:665 Random slider? (no beat)

01:43:480 Too much hammer on the 2nd key? [Up to you]

01:52:324 It's kiai time, I feel there a lack of notes/sliders add some ?

01:53:711 After this time, it feels like the 1st and 7th key notes are missing, add some to the sides?

02:27:526 and 02:28:914 Add? You added a note for 02:30:301 slider? [Up to you]

The Kiai time has the same problem as Maximum (Refer to Maximum)


[Normal]
01:40:185 Add simple 2-beat Hammer?

The Kiai time has the same problem as Maximum (Refer to Maximum)
Topic Starter
Sorarei

lZenxl wrote:

Mod from #modreqs
[General]
Most Vocals are not emphasized with notes [Suggestion]
Kiai times are awkward

Overall, great use of speed change and nice map :)

[Maximum]
00:23:538 to 00:26:313 Seems like just a random segment IMO, focus on getting the Vocals more? i dont think thats random segment

00:28:740 Add slider to lead from (Yu) to (De) aren't following vocal is bad ?

00:29:087 and 00:30:474 Sliders seems awkward to end at 1/2 (No Beat) change it to double and remove Slider

00:34:636 to 00:55:446 The Triple 1/4 beat using 2 hands (ex. 00:55:272 ) is repeated alot of times consider using staircases?

00:45:735 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)* [/color]

01:14:694 Add notes? added

01:16:255 to 01:19:029 Too much notes on the left ? Shift some to the right fixed

01:52:324 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)[Again]*fixed

02:08:105 Add 1 additional note? Fits the pattern you are going for added
02:08:625 Ditto added

02:34:289 Add notes? Missing beat added

If you are worrying about mapping over 1/3 kiai time:

This is the Ranking Criteria

Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.

Technically you are not overusing kiai time, " Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely."

PS: I'm not a ranking criteria expert, might need someone else to confirm this can be done


[Hard]
00:09:665 Random slider? (no beat) removed

01:43:480 Too much hammer on the 2nd key? [Up to you] fixed

01:52:324 It's kiai time, I feel there a lack of notes/sliders add some ? i think nope yet

01:53:711 After this time, it feels like the 1st and 7th key notes are missing, add some to the sides? Actually yes , but i made to follow 4/4 step just watch again from this 01:52:324 - to 01:56:139 -

02:27:526 and 02:28:914 Add? You added a note for 02:30:301 slider? [Up to you] can't see any problem here

The Kiai time has the same problem as Maximum (Refer to Maximum)


[Normal]
01:40:185 Add simple 2-beat Hammer? Added
The Kiai time has the same problem as Maximum (Refer to Maximum)
thanks for mod
mancuso_JM_
Hi! Modding as per your request from my Modding Queue!
I'll see the columns in the following order 1|2|3|4|5|6|7

[General:]

  1. Disable the WideScreen Support here, because is just useless.


[Easy:]

  1. 00:28:394 (28394|2, 28394|4) - Is really necessary this double note here? The music goes in a same pitch as before where you used single notes, so I don't see a concrete justification for that.
  2. 00:33:943 - Well, here i think there is a correct place for the usage of double notes listening to the music. You can maybe remove the note from the column 4 and add 2 notes in the 3rd and 5th column (or something like this :P).
  3. 00:45:735 - Add a note in the column 7 (maybe with finisher). I think this chorus beginning need an emphasize, and this will be the best form in my opinion.
  4. 00:58:220 (58220|2, 58220|4, 58567|5) - For consistency with your following patterns and to emphasize better the drums the double note should go on 00:58:567 - instead of 00:58:220 -. My recomendation is move one of the objects in 00:58:220 - 1/1 forward and boila :P
  5. 01:16:255 (76255|0, 76255|2, 76775|1, 76775|3) - I prefer holds instead of single notes in this pattern. I personally think the change of beat can be a bit tricky for this difficulty, especially because it is the only time that you used that.
  6. 01:28:567 - The sound in this beat is really high to be despiced. So, mixing this with the following pattern, you can maybe do something like this
  7. 01:52:324 - Yeah.. As I said before, this chorus start need a double note. Try adding other note somewhere pls.
  8. 02:38:105 - (^) (Add a note in the first column maybe).
  9. 02:49:203 - (^) (This sounds higher than the previous tick where you used double notes, so yeah :P)


- Easy to play, this is a good difficulty :).

[Normal:]

  1. 00:09:665 (9665|4, 10185|4) - Change this for a hold? It gives a better sound comparing it with the music.
  2. 00:21:457 - This need a double note to emphasize drums and to be consistent with your patterns. I would add a note in the column 2.
  3. 00:39:492 - Maybe add other note somewhere to emphasize the hit in the batery (you can't add notes over 1/4 because is a Normal, but this double note in this beat will provide a similar effect).
  4. 00:40:359 - Maybe a note here as well, I think is a good thing for a normal and to cover the music in a better form.
  5. 00:41:746 - Same here, I think you can add a note in the column 4 here.
  6. 00:44:347 - Well, I think a double note will fit here as well xD and is not difficult at all for this difficulty (I'm so newbie and I find this simple xD), so you should add other object (maybe in the column 5)
  7. 02:20:417 (140417|2) - I suggest you to move this on the right side of the hold. Having things in both places during the hold it usually cause confusion in newbies/average players.


- It has some inconsistencies in term of single and double notes usage (I think I mentioned all of them in my mod), but in general this difficulty is ok.

[Hard:]

  1. 00:23:451 (23451|3) - It looks like you didn't use notes over blue ticks before, so I don't think this note is really necessary. If I were you, I'd remove it
  2. 00:25:446 (25446|1, 25792|1) - Listening to the music, this definetly should finish in 00:25:966 - because is where the music is emphasized.
  3. 00:25:792 (25792|3) - If you do the above suggestion, move this to 00:25:966 too.
  4. 00:32:989 (32989|2) - I think you should remove this one too. Saying that because you didn't use those notes over blue tick in a consistent way, so i is better to don't use them if you don't use consistent in the whole of the map (The same goes to the rest 1/4, try add more in similar places where you added them, or just remove it to keep a better consistency in the map).


- The whole of this difficulty is alright, but you should check those 1/4 in the whole of the map and try to place them in a consistent way. Actually, in some parts I think that is going to be 1/4 objects (due to preview parts and because the sound over this 1/4 is really high), but then nothing appear, that's why I say you should check them again in the whole of the map.

[Maximum:]

  1. 00:28:740 - An object here is necessary, try adding one in the column 4 please.
  2. 02:03:076 - (^)


- Yeah.. same thing as Hard about the 1/4s, the rest is ok (it looks like you've gained a pro mod by a ''pro guy'' already xD), so there is not much more things to point here (especially for me, who I'm still learning).

Well, that's all.
Hope this can helps you!
Best of luck! ^_^
happy30
artist and title should be:

REDALiCE ft. a☆ru - キズアト
REDALiCE ft. a*ru - Scar
Topic Starter
Sorarei

mancuso_JM_ wrote:

Hi! Modding as per your request from my Modding Queue!
I'll see the columns in the following order 1|2|3|4|5|6|7

[General:]

  1. Disable the WideScreen Support here, because is just useless.


[Easy:]

  1. 00:28:394 (28394|2, 28394|4) - Is really necessary this double note here? The music goes in a same pitch as before where you used single notes, so I don't see a concrete justification for that.fixed to single note
  2. 00:33:943 - Well, here i think there is a correct place for the usage of double notes listening to the music. You can maybe remove the note from the column 4 and add 2 notes in the 3rd and 5th column (or something like this :P). as i though, fixed
  3. 00:45:735 - Add a note in the column 7 (maybe with finisher). I think this chorus beginning need an emphasize, and this will be the best form in my opinion. added
  4. 00:58:220 (58220|2, 58220|4, 58567|5) - For consistency with your following patterns and to emphasize better the drums the double note should go on 00:58:567 - instead of 00:58:220 -. My recomendation is move one of the objects in 00:58:220 - 1/1 forward and boila :Pfixed
  5. 01:16:255 (76255|0, 76255|2, 76775|1, 76775|3) - I prefer holds instead of single notes in this pattern. I personally think the change of beat can be a bit tricky for this difficulty, especially because it is the only time that you used that.changed to hold note
  6. 01:28:567 - The sound in this beat is really high to be despiced. So, mixing this with the following pattern, you can maybe do something like this
  7. 01:52:324 - Yeah.. As I said before, this chorus start need a double note. Try adding other note somewhere pls.added
  8. 02:38:105 - (^) (Add a note in the first column maybe). add in 2nd column
  9. 02:49:203 - (^) (This sounds higher than the previous tick where you used double notes, so yeah :P)
change to double

- Easy to play, this is a good difficulty :).

[Normal:]

  1. 00:09:665 (9665|4, 10185|4) - Change this for a hold? It gives a better sound comparing it with the music.changed
  2. 00:21:457 - This need a double note to emphasize drums and to be consistent with your patterns. I would add a note in the column 2.added
  3. 00:39:492 - Maybe add other note somewhere to emphasize the hit in the batery (you can't add notes over 1/4 because is a Normal, but this double note in this beat will provide a similar effect).added
  4. 00:40:359 - Maybe a note here as well, I think is a good thing for a normal and to cover the music in a better form.added
  5. 00:41:746 - Same here, I think you can add a note in the column 4 here.added but i didn't sure newbie can do this because middle beat are in 4th
  6. 00:44:347 - Well, I think a double note will fit here as well xD and is not difficult at all for this difficulty (I'm so newbie and I find this simple xD), so you should add other object (maybe in the column 5)added column 2 , i think its too far if 5th
  7. 02:20:417 (140417|2) - I suggest you to move this on the right side of the hold. Having things in both places during the hold it usually cause confusion in newbies/average players.
fixed

- It has some inconsistencies in term of single and double notes usage (I think I mentioned all of them in my mod), but in general this difficulty is ok.

[Hard:]

  1. 00:23:451 (23451|3) - It looks like you didn't use notes over blue ticks before, so I don't think this note is really necessary. If I were you, I'd remove it no change at this point , i think this is right timing position :)
  2. 00:25:446 (25446|1, 25792|1) - Listening to the music, this definetly should finish in 00:25:966 - because is where the music is emphasized.fixed
  3. 00:25:792 (25792|3) - If you do the above suggestion, move this to 00:25:966 too. fixed
  4. 00:32:989 (32989|2) - I think you should remove this one too. Saying that because you didn't use those notes over blue tick in a consistent way, so i is better to don't use them if you don't use consistent in the whole of the map (The same goes to the rest 1/4, try add more in similar places where you added them, or just remove it to keep a better consistency in the map).
fixing but not remove

- The whole of this difficulty is alright, but you should check those 1/4 in the whole of the map and try to place them in a consistent way. Actually, in some parts I think that is going to be 1/4 objects (due to preview parts and because the sound over this 1/4 is really high), but then nothing appear, that's why I say you should check them again in the whole of the map.

[Maximum:]

  1. 00:28:740 - An object here is necessary, try adding one in the column 4 please.fixed
  2. 02:03:076 - (^)fixed


- Yeah.. same thing as Hard about the 1/4s, the rest is ok (it looks like you've gained a pro mod by a ''pro guy'' already xD), so there is not much more things to point here (especially for me, who I'm still learning).

Well, that's all.
Hope this can helps you!
Best of luck! ^_^
thanks for mod XD
Topic Starter
Sorarei

happy30 wrote:

artist and title should be:

REDALiCE ft. a☆ru - キズアト
REDALiCE ft. a*ru - Scar
Scar is translated title , not romanised title.
anyway thanks for your mention about this
didn't not change to artist , just changing tags "aru" to " a☆ru"
imariL
From my queue~ Sorry for late.

column 0 1 2 3 4 5 6

[General]

AImod: Letterbox in breaks conflicts with each difficulties.

[Easy]

00:17:642 (17642|2) - move to 4
00:31:862 (31862|1,31862|5) - these long notes should be finished at 00:33:249
01:03:769 (63769|5) - may be at 6?
01:38:451 (98451|5,98451|1) - same with 31862 should be finished at 01:39:839 -
01:53:711 (113711|4) - here should be double notes. You used double notes at 01:52:324 (112324|3,112324|4) already here

[Normal]

00:12:093 (12093|6) - move to 5? but you can ignore it
00:12:440 (12440|2) - move to 3
00:12:787 (12787|3) - move to 2
00:51:891 (51891|3) - maybe placed at 00:51:977
00:59:261 (59261|4) - move to 5
01:09:318 (69318|1) - placed at 01:09:665
01:24:232 - add note at here. maybe like this. http://osu.ppy.sh/ss/1092382

[Hard]

01:45:561 (105561|3,105561|4) - delete one

[Maximum]

00:21:457 - where is triple notes? add note one more here.
01:45:041 (105041|1,105041|0) - move to 4 and 5?
01:48:683 (108683|1,108769|2,108856|3) - you used 01:47:295 (107295|3,107295|5,107382|4,107469|6,107469|2) - pattern at here. how about match with this?
01:57:526 (117526|2,117700|2) - move to 4 for balance
02:17:122 (137122|5) - move to 4


Nice map. Good luck! :D
Topic Starter
Sorarei

Chocoliti wrote:

From my queue~ Sorry for late.

column 0 1 2 3 4 5 6

[General]

AImod: Letterbox in breaks conflicts with each difficulties.

[Easy]

00:17:642 (17642|2) - move to 4 moved
00:31:862 (31862|1,31862|5) - these long notes should be finished at 00:33:249 there's no sound
01:03:769 (63769|5) - may be at 6? moved
01:38:451 (98451|5,98451|1) - same with 31862 should be finished at 01:39:839 - same
01:53:711 (113711|4) - here should be double notes. You used double notes at 01:52:324 (112324|3,112324|4) already here added

[Normal]

00:12:093 (12093|6) - move to 5? but you can ignore it not fixed
00:12:440 (12440|2) - move to 3 not fixed
00:12:787 (12787|3) - move to 2 not fixed
00:51:891 (51891|3) - maybe placed at 00:51:977 it should in this beat
00:59:261 (59261|4) - move to 5 moved
01:09:318 (69318|1) - placed at 01:09:665 if i do finish note will be gone, and if adding not it will be compare
01:24:232 - add note at here. maybe like this. http://osu.ppy.sh/ss/1092382 added

[Hard]

01:45:561 (105561|3,105561|4) - delete one delete

[Maximum]

00:21:457 - where is triple notes? add note one more here. added
01:45:041 (105041|1,105041|0) - move to 4 and 5? moved
01:48:683 (108683|1,108769|2,108856|3) - you used 01:47:295 (107295|3,107295|5,107382|4,107469|6,107469|2) - pattern at here. how about match with this? compared
01:57:526 (117526|2,117700|2) - move to 4 for balance fixed another way
02:17:122 (137122|5) - move to 4 not fixed


Nice map. Good luck! :D
thanks you for mod :)
PROGUY
Hi there. Here's my BAT check as requested. :)

[General]
- Alice.jpg is contained in the folder but is not being used as the BG. Please remove it.

[Normal]
00:12:440 I'm still uncomfortable with these specific notes (highlighted in blue) since the first time I modded this. I recommend placing them in different columns, with the long note and short note on columns that both hands would use (one for each). Changing the long notes to normal notes without affecting their position would also work.
Topic Starter
Sorarei
fixed , maybe need re-download if BG changed ?
PROGUY
Yep, my bad.
Well everything's alright now. Here's a bubble :)
Topic Starter
Sorarei
thanks you :)
indyinyou
good luck :D
happy30
ALiCE'S EMOTiON is the circle, but since this consist of multiple people (and possibly guests) it shouldn't be put as artist.
use arranger or arranger feat/ft. vocalist.
Topic Starter
Sorarei
Artist change to REDALiCE
add tags "alice emotion"
17VA
I think this beatmap needs more unique patterns or gimmicks.

like here (Maximum)

00:39:492 (39492|1,39492|5,39578|2,39578|4,39665|1,39665|5) -

00:40:706 (40706|4,40706|2,40792|5,40792|1,40879|4,40879|2) -

00:42:093 (42093|4,42093|2,42180|1,42180|5,42266|4,42266|2) -

repeating same pattern makes player boring...

and here 00:44:347 (44347|3) -

suggestion : http://puu.sh/5zV7D.png

notes should be follow the beat and tones.

00:46:081 (46081|1,46081|2,46255|4,46428|1,46602|4,46602|2,46775|1,46775|3,46775|0,47122|2,47122|3,47122|0) -

and here.

6,7 line makes feel empty. suggest move some notes here

00:47:469 (47469|6,47469|4,47642|2,47815|5,47989|2,47989|4,48162|6,48162|3,48162|5,48509|6,48509|3,48509|4) - ^

00:56:833 (56833|3) - ~ 01:07:237 (67237|0) -

first line(column1) looks empty.

02:24:405 (144405|4,144492|5,144578|6,144665|4,144752|5,144839|6,144925|5,145012|4,145099|6,145185|5,145272|4) -

re-arrange it. worst two hand balance.... place some notes at left-handed part.

other parts are needs same^ fix too...
Topic Starter
Sorarei
All Fixed (Hard & Maximum) thanks 17VA ;)
Evening
o_o why is the BG scaled, it'll be better if it's cropped instead of pushing the sides together, the face looks disproportionate now :c
Topic Starter
Sorarei
okay i'll fix it
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