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Nobuo Uematsu - Final Fantasy VI Battle Theme

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Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Monday, August 17, 2009 at 4:21:04 AM

Artist: Nobuo Uematsu
Title: Final Fantasy VI Battle Theme
Source: Final Fantasy VI OST
Tags: Final Fantasy VI, Battle Theme
BPM: 167.2
Filesize: 3232kb
Play Time: 01:21
Difficulties Available:
  1. ignore's Goddess (5 stars, 286 notes)
  2. Kefka (5 stars, 285 notes)
  3. Poltergeist (4.48 stars, 153 notes)
  4. Ultros (2.36 stars, 88 notes)
Download: Nobuo Uematsu - Final Fantasy VI Battle Theme
Information: Scores/Beatmap Listing
---------------
Final Fantasy VI Battle theme, one of my Favorites. Many thanks to Inozuma for help with the timing and to x3ns0r with some of the storyboarding.

Ultros = Easy
Polergiest = Normal
Kefka = Hard
Goddess = Insane (beatmap by ignorethis)

Rankings named after some bosses in the game.

As of July 20th, all difficulties finished awaiting your modding.

Added Lybydose's changes.
Added blissfulyoshi's changes.
Cut the mp3 file.
Added Z-Ramm's changes.
Added Lizbeth's suggestions.
Re-did a lot of the hitsounds.
Added new hitcircle.png.
Timing changes.
Added Scource and Tags.
Added Victory Fanfare, it needed to be done.
Added Game Over soundclip for when you fail. Am I milking this too hard? xD
Added Kiai timing.
Added ignorethis's difficulty.
Changed ignorethis's difficulty to Goddess and added a.. finish.
XepherX3
:lol: :lol: :lol: the first to post :lol: :lol: :lol:

checked it multiple times already for you

star

Goddess Storyboard>>> Download: Nobuo Uematsu - Final Fantasy VI Battle Theme.zip

place the image and the osu file into the song folder(overwrite the osu file)
Lybydose
Kefka:

00:41:91 (1) - Move this to the bottom left
00:42:26 (1) - Move this to the top right
00:42:62 (1) - Move this to the bottom left
^ These three changes make the jumps more consistent
01:05:25 (3) - I don't like how this covers the slider. You could move it to the right of the 2.
01:13:67 (7) - (grid nazi) make this align better with the endpoint on 6

Poltergeist:

00:59:15 (1) - Add clap?
00:38:36 (1) - You can probably make this V look better (the right side is taller than the left)

Ultros:

00:38:36 (1) - Same thing with the V
Lower the Life Drain a bit on this difficulty (why is it higher than Poltergeist?)
Maybe lower Overall Difficulty too
Topic Starter
yeahyeahyeahhh

Lybydose wrote:

Kefka:

00:41:91 (1) - Move this to the bottom left
00:42:26 (1) - Move this to the top right
00:42:62 (1) - Move this to the bottom left
^ These three changes make the jumps more consistent ty
01:05:25 (3) - I don't like how this covers the slider. You could move it to the right of the 2. to the right!
01:13:67 (7) - (grid nazi) make this align better with the endpoint on 6 Grid nazis need lovin' too, fixed

Poltergeist:

00:59:15 (1) - Add clap? Clap!
00:38:36 (1) - You can probably make this V look better (the right side is taller than the left) fixed

Ultros:

00:38:36 (1) - Same thing with the V purrty!
Lower the Life Drain a bit on this difficulty (why is it higher than Poltergeist?) BECAUSE ULTROS WILL DRAIN YOUR LIFE!!! Er.. fixed.. thanks :oops:
Maybe lower Overall Difficulty too So easy I can play it with my nose now!
Xgor
The only thing that disturbs me a lot with this beatmap is 0:38:084 - 0:40:515 on all difficulties becuse the two sliders sounds wrong and it would be better if those sliders would be 1 beat long.
Also shorten the mp3 becuse you don't use everthing in it! (a BAT comlplained on my map becuse of that)
Other then that it's not bad! :)
*star*
blissfulyoshi
I am not too sure about the timing right now, so I think you should get someone to check on that.

Ultros:
00:38:36 (1) - even though the timing this slider is linked to is different that the other diffs, I still don't like where it is currently snapped to.
00:39:80 (2) - I hate how the repeat is not snapped to anything
00:56:82 (1,2,3,4,5,6) - this part feels like playing a metronome, please remap this
01:03:28 (1,2,3,4,5) - " "
get rid of the extra section at the end because you are not using it

Poltergeist:
00:38:36 (1) - what is the ending supposed to follow?
get rid of the extra section at the end because you are not using it

Kefka:
00:38:36 (1) - same as Poltergeist
00:49:72 (1,2,3,4,5,6,7,8,9) - are you purposely trying to do constant increase in spacing here? If you are, can you do it a bit move evenly, the beginning 4 have no change in spacing at all
get rid of the extra section at the end because you are not using it
some of the clap spams got annoying after a while to me

Good map. Star.
Real1
Cool map, this. Have a little star.
Topic Starter
yeahyeahyeahhh

Xgor wrote:

The only thing that disturbs me a lot with this beatmap is 0:38:084 - 0:40:515 on all difficulties becuse the two sliders sounds wrong and it would be better if those sliders would be 1 beat long. I'll see if I can come up with something else, but I'm going to keep that for now
Also shorten the mp3 becuse you don't use everthing in it! (a BAT comlplained on my map becuse of that) Will fix :)
Other then that it's not bad! :) ty!
*star*

blissfulyoshi wrote:

I am not too sure about the timing right now, so I think you should get someone to check on that. Been looking heh ^^;

Ultros:
00:38:36 (1) - even though the timing this slider is linked to is different that the other diffs, I still don't like where it is currently snapped to. going to keep for now
00:39:80 (2) - I hate how the repeat is not snapped to anything :cry:
00:56:82 (1,2,3,4,5,6) - this part feels like playing a metronome, please remap this remap a bit to match the beginning a bit
01:03:28 (1,2,3,4,5) - " "
get rid of the extra section at the end because you are not using it will do

Poltergeist:
00:38:36 (1) - what is the ending supposed to follow? Nothing, but I kind of like it that way. :/
get rid of the extra section at the end because you are not using it nod

Kefka:
00:38:36 (1) - same as Poltergeist Nothing, but I kind of like it that way. :/
00:49:72 (1,2,3,4,5,6,7,8,9) - are you purposely trying to do constant increase in spacing here? If you are, can you do it a bit move evenly, the beginning 4 have no change in spacing at all fixed the spacing
get rid of the extra section at the end because you are not using it nodx2
some of the clap spams got annoying after a while to me I'll try to come up with some different hitsounds, I'm not very good at it aha

Good map. Star. Thanks
Xgor
*Checks timing*
*Checks hitsounds*
I can't find any problem with those exept for that you should tune down on the claps on Kefka, BUT i found that you should change the countdown on Ultros from half speed to normal!
Also give me a kuduso on my other post please *puppy eyes*
Topic Starter
yeahyeahyeahhh
Sorry about that Xgor :(

Ultros countdown speed is now Normal.

Gave you your Kuduso for helping me with cutting the mp3 :)
Kerensa
great great great~!!! i really liked this map, even know it was hard to do kefka, the jumps in hte middle area really got to me ==

great map ~~

haisha_

***star star for you :D***
Z-Ramm
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
yeahyeahyeahhh

Z-Ramm wrote:

I always loved hearing this song in-game. Great map too, have a star!

A few comments:

Ultros:
Overall this is great in terms of spacing/timing/etc., I didn't find anything weird.
There are a lot of spinners though... Most of them are fine, but I think it seems a little repetitive after a while because of the spinners. Maybe cut a couple out? Just my opinion anyway, this isn't a big issue. I may cut a few, but don't know much else I could map other than mile long sliders.

Poltergeist:
01:04:71 (1,2) - Align the endpoint of 2 with 1, I think. I think they weren't aligned due to distance spacing, but I'll move it to the endpoint of 2 for now (this too was kind of bothering me)
What I said about the previous difficulty still holds; I think there are just a couple too many spinners, and it might be good to get rid of one or two, such as the one at 00:44:04. May cut a few, chopped off the one at 00:44:04 that you suggested and beatmapped over it.

Kefka:
00:08:31 (4,1,1,1) - These jumps seem particularly evil to me. Then again, I suck at hitting big jumps in general, but this feels hard enough to be out-of-depth compared to the rest of this difficulty to me. Again, just an opinion; use your own judgment here. Maybe these would be better if they were just a little closer together, like a square shape with the same height as it already has? Hmm, they might be, I'll wait for a few more opinions for higher ranking players (if I get any) before I make this change. I'm not a very good jumper myself but I can hit them fine most of the time and I know people who also can.
00:41:20 (1,1,1,1,1,1,1) - Same comment as above. keeping the same for previous stated reasons.
00:54:06 (2,3) - I think it would fit the song better if you got rid of these two notes entirely. I know the song well, and I really didn't expect these to be here. The triplets before it are fine, but these two sound out of place after the note at 00:53:98 (1) to me. Hmm, I agree :D Deleted 2,3 for now :)
Also, I think Xgor had a good point about the clap hitsounds - maybe you should get rid of a few on this difficulty, as there seem to be a lot in some spots. It wasn't too big of a problem though. Yeah I'm trying. I suck as hitsounds :( Looking for someone who can help me with this lol.

Overall:
I think the timing gets slightly off in parts - it sounds like the notes are being mapped slightly "late" by the time the very end of the song comes around, so maybe one or more of your timing sections has the wrong BPM? It's not by much, but it's noticeable in some parts. Agreed, still looking for someone to check it for me, make someone! :(
There are lots of nice touches in here, like the background flashes and the VI sliders. Great job making the map stand out with these. If this gets ranked, I'll be playing it :D Thanks!
Cillu
This map has been deleted on the request of its creator. It is no longer available.
So_hot_old
nice map, I like the storyboard, have a star
Waffen_old
Final Fantasy VI sure brings back memories.

Star~
Lizbeth
Cool map n_n

[Kefka]
00:36:93 (1) - move the spinner start point half beat later and add a note here. sounds better imo
00:55:04 (1) - ^
i dont like the claps too much, sometimes less is more n_n

[Poltergeist]
00:08:31 (1) - move the spinner start point half beat later and add a note here
00:08:31 (1) - ^
01:01:12 (1) - ^
01:06:86 (1) - ^

[Ultros]
00:47:59 (3,4) - this is hard for noobs imo, but u can just ignore me on this n_n
i think u should slow down the slider velocity on this... is to fast for the easiest diff imo

this is really good mapped
good luck
star ;)
Topic Starter
yeahyeahyeahhh

Lizbeth wrote:

Cool map n_n

[Kefka]
00:36:93 (1) - move the spinner start point half beat later and add a note here. sounds better imo sure :)
00:55:04 (1) - ^ sure :)
i dont like the claps too much, sometimes less is more n_n Yeah still looking for some suggestions for hitsounds, I fail :(

[Poltergeist]
00:08:31 (1) - move the spinner start point half beat later and add a note here sure :)
00:08:31 (1) - ^ sure :)
01:01:12 (1) - ^ sure :)
01:06:86 (1) - ^ sure :)

[Ultros]
00:47:59 (3,4) - this is hard for noobs imo, but u can just ignore me on this n_n Fixed it for the noobs
i think u should slow down the slider velocity on this... is to fast for the easiest diff imo I've had a couple of friends who are new to this game play this difficulty and no one had a problem with the slider speed. Going to keep for now.

this is really good mapped
good luck
star ;)
niedz
starred orz
lukewarmholiday
No problems, but I want to whine about the corner to corner jumps in Kefka.

And the fact Ultros isn't highest difficulty
mtmcl
Hm... The timing didn't cause me any problems. I'm going to say this map is fine. Well, this map is more than fine. I personally thought it was awesome. Nicely done. Wouldn't want to see anything changed.

Fragile mtmcl bubble. I suggest the next BAT double check the timing since I've never been a timing expert. I know I got mostly 300's throughout each difficulty and the timing SOUNDED fine to me.
Paulo8624
Aw, this is sooo nostalgic....

Yeah, I just have ONE thing to SUGGEST! The countdown sounds really weird TO ME, it's really your decision, but I think it would be better without countdown.

Oh, and yeah. STAR!
Inozuma
This map has become very good! :D

Star~
Topic Starter
yeahyeahyeahhh
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
yeahyeahyeahhh

Starrodkirby86 wrote:

Since the bubble's going to get popped anyway...*Pop*

[Kefka]:
00:44:03 (1) - Suggestion: Kefka reappears again? ;3 Already had people complain about seeing it too much, so I'm going to leave it as it is.

Please add a hitcircle.png and perhaps an approachcircle.png . This is for the people who use custom skins. It looks horrible for mine at the moment (Well, not too terrible, but yeah). :? Adding, although I'm not sure what you mean. I use custom skins and see no problem?

I'm pretty iffy about the timing itself. Multiple timing sections, for example...For example, why does the loop have a different BPM than the beginning? I don't even know why there's multiple unless it's needed. Multiple timings is needed because the offset (I believe) changes at 00:41:20 (1) when the strings sound comes in and goes out. When I mapped it with just 1 timing this part was very late x_X. I'll try to find a fix for this though, thanks :)

It might be the morning, but the timing feels a bit...'late'. I can't particularly verify around yet. <_>

Good luck. Thanks!
XepherX3
This map has been deleted on the request of its creator. It is no longer available.

mtmcl
I don't know what has been changed since kirby's mod post, but the timing does feel a little off right at the end. Like a little late offset maybe? Or maybe slow bpm, cause that section seems fine at first? My suggestions on timing are never very good. I don't feel confident rebubbling this unless a more competent timing BAT comes along.

I'll keep an eye out. If this gets bubbled by someone with better timing skills, I'll rank it.
Topic Starter
yeahyeahyeahhh

mtmcl wrote:

I don't know what has been changed since kirby's mod post, but the timing does feel a little off right at the end. Like a little late offset maybe? Or maybe slow bpm, cause that section seems fine at first? My suggestions on timing are never very good. I don't feel confident rebubbling this unless a more competent timing BAT comes along.

I'll keep an eye out. If this gets bubbled by someone with better timing skills, I'll rank it.
Other than adding the hitcircle.png, nothing has been changed lol. I'm desperately looking for someone but no luck at all D: I make sure you know when it does.
Lybydose
Ok, try this:

1st section: 167.2 BPM, 1150 offset
2nd section: 169 BPM, 15516 offset
3rd section: 167.2 BPM, 26894 offset
4th section: 169 BPM, 38374 offset
5th section: 169 BPM, 46905 offset
6th section: 167.2 BPM, 56826 offset
7th section: 169 BPM, 68341 offset

The offsets may be a little bit off, adjust them as you see the need, or get someone else to look at those. The BPM should be pretty accurate though. Jeffro's offsets are probably better, use those. I don't really like his first offset though.

Make sure you resnap all notes and recalculate all slider lengths. After that, look over everything and make sure everything is correctly positioned on the timeline, because resnapping at 1/4th will result in some circles ending up on the wrong ticks (you can't resnap at lower because you have 1/4 stacks on kefka). Also don't forget to adjust hit sound volume in the new timing sections.

Was able to 100% kefka with these timing settings.

Easy mode scripting:

1150,358.851674641148,4,1,0,100,1,0
15516.180564551,355.029585798817,4,1,0,100,1,0
26894,358.851674641148,4,1,0,100,1,0
38373.9094136279,355.029585798817,4,1,0,100,1,0
46905,355.029585798817,4,1,0,100,1,0
56826,358.851674641148,4,1,0,100,1,0
68341,355.029585798817,4,1,0,100,1,0

EDIT: Ok yeah, this timing seems fine:

Topic Starter
yeahyeahyeahhh
Updated with Lybydose's timing changes. Rebubble? :X
Jeffro
First offset is 20 ms early.
Second offset is about 6-7 ms early.
I'm not sure about the third offset. its almost right.
The 4th offset is straight on. GJ.
5th seems straight on too.
6th is around 17 ms early.
7th is about 10-12 ms early.

Nice map though Starred.
Topic Starter
yeahyeahyeahhh
Updated with Jeffro's suggestions at 2nd, 6th, and 7th timing marks.
tieff
Awesome game, good map.
I think first offset little early.

[Ultros]
00:59:71 (5) - Remove clap.

[Poltergeist]
00:41:21 (1,2) - Spacing.
00:54:00 (2) - New combo.

[Kefka]
All good.

Star.
Topic Starter
yeahyeahyeahhh
This map has been deleted on the request of its creator. It is no longer available.
cyanberryio
Help in IRC.

+Star
alvisto
Random Mod, since I like this song a lot. =P

Ultros
00:49:035 (4) - IMO, the slider ends here is weird, I think it sounds better if you end it at 00:49:212
Do you wanna try to insert some soft timing section ? Too many whistle sounds i hurtful to the ears. =P
Eg, : 01:08:706 - all the sliders at the end part could use some soft sounds. =P

Poltergeist
00:31:200 - IMO, a long whistle slider is very painful to those who wear earphones to play osu (like me !)
00:35:506 - same
00:41:214 - This part is fine, whistle shouldn't be too long
00:46:894 - 00:55:070 - All whistles after this is fine, since it is not too long.

Kefka
00:00:000 - 00:04:020 - Since this is hard difficulty, you should map here. There's that FF9 battle theme for you to look for example.
Otherwise, it's PERFECT !

I wonder why you map beats to those "white flash" for EASY, but not for the other 2 difficulty.

Starred ! Good map !

P.S. : If you have time, could you please have a look at my map too ? =P It's also a battle theme from a video game. =P Thanks !
XepherX3
alright..new storyboard elements added

updated the new sb..little fine tuning ^^

Download: Nobuo Uematsu - Final Fantasy VI Battle Theme.osz

and enjoy ^^
Topic Starter
yeahyeahyeahhh
I'll check out the changes suggested and mod later. I'm in a hotel right now in the process of moving into my apartment lol.
RemmyX25
Timing Request:

BPM: 168.11
Offset: 1181

This is the only timing point you're going to need. Make sure you resnap and recalc sliders etc.


Best of luck!
Topic Starter
yeahyeahyeahhh
Sorry for the late kudo, limited internet access atm lol. My net should be activated tomorrow and I'll update with RemmyX25's timings. Played with em and sounds perfectly fine :) Gracias! slight mix-up, went back to the old timing. Looking for a BAT to review the timing now and bubble? ._.
Lybydose
This BPM doesn't work.

It seems fine at the start, but try listening here:
00:32:67 (1,2,3,4,5,6,7,8) -
This section obviously follows the beat of the song, so it should be on white/red ticks, but it's clearly way off if you listen at 50% when the notes are placed there. The blue ticks don't work either.

(Don't kudosu this post)
mtmcl
After some discussion in irc, there seems to be a little more confidence in timing right now, so I'll go ahead and bubble again. Definitely double check the timing if you intend to rank this map. It still may be disputable.
Lybydose
disregard this post
Topic Starter
yeahyeahyeahhh
Lokamp
Time for some mod-action!

[General] try to add sounds on some spinners, too! (maybe finish should be good...)

Ultros

[00:14:150] (1, 2, 3, 4) this white series's timing is a bit weird... try to set the beats on 00:14:060 (1), 00:14:420 (2), 00:14:780 (3), 00:15:140 (4)
[00:32:630] (1, 2, 3, spinner) end the sliders with whistles
[00:53:290] (1, 2) whistle and clap these beats!

Poltergeist

Nothin' wrong here!

Kefka

[00:53:290] (1) whisle and clap here...
[00:53:650] (1)... and here!

Great mapping and light effects! Star'd.
Topic Starter
yeahyeahyeahhh

Lokamp wrote:

Time for some mod-action!

[General] try to add sounds on some spinners, too! (maybe finish should be good...)

Ultros

[00:14:150] (1, 2, 3, 4) this white series's timing is a bit weird... try to set the beats on 00:14:060 (1), 00:14:420 (2), 00:14:780 (3), 00:15:140 (4) wtf how did those get there... thanks!
[00:32:630] (1, 2, 3, spinner) end the sliders with whistles
[00:53:290] (1, 2) whistle and clap these beats!

Poltergeist

Nothin' wrong here!

Kefka

[00:53:290] (1) whisle and clap here...
[00:53:650] (1)... and here!

Great mapping and light effects! Star'd. ty
Fixed 3 notes on Ultros that were incorrectly placed. Somehow, no one but Lokamp picked it up until now. Just moved them from blue to white ticks. Should be back to normal again. Can you put that bub back up please mtmcl? :D
ignorethis
Lybydose
ignore's difficulty:

just a suggestion

00:51:16 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - What the hell is going on here?! This is impossible to read. After looking at it in the editor it's still impossible to hit these for me.
00:54:00 (1,2,3,4,5,6,7,8) - Same

If you keep it the same, at least strategically place some new combos so its actually possible to sight read. Otherwise you could put the triplet streams in stacks (will make it easy) or keep the triplet streams as they are and unstack the other stuff.

01:19:71 (1) - The section starting here should be 167.20 BPM rather than 169. The other difficulties didn't have a section here because they ended before reaching this part. Use the offset that's already there.
ignorethis
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