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2NE1 - Do You Love Me

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Total Posts
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Topic Starter
Lizbeth
This beatmap was submitted using in-game submission on Sunday, June 22, 2014 at 11:53:22 PM

Artist: 2NE1
Title: Do You Love Me
Tags: Lissette Liz & Liss collab collaboration k-pop
BPM: 130
Filesize: 5323kb
Play Time: 03:30
Difficulties Available:
  1. Dancing (3.52 stars, 607 notes)
  2. Sleeping (1.28 stars, 197 notes)
  3. Walking (2.07 stars, 301 notes)
Download: 2NE1 - Do You Love Me
Information: Scores/Beatmap Listing
---------------
Liz & Liss Collaboration
Lissette
<3
Gero
OMG 2NE1 *O* Si necesitas alguna easy o normal estaria encantado de poder realizarla, amo a ese grupo ♥~ si no es asi cuando este terminado me hare el tiempo de modearlo :3 GL!~
Topic Starter
Lizbeth
Gracias Gero! Por el momento no necesitamos ninguna dificultad pues las mapearemos todas nosotras en colaboración, pero muchas gracias por tu apoyo.~ ^^
deadbeat
well, i think it's safe to say i'll be downloading this
WHY DID YOU NOT TELL ME ABOUT THIS :<
Topic Starter
Lizbeth
Lol sorry, i didnt tell you cuz was really sudden :p anyway go download, hope you like it. :)
-Neipezi
2ne1<3
Albertol
Desde el 02:48:021 - al 03:16:077 - considero que debería haber un kiai time, Ya que en esa fracción de tiempo se manifiestan la mayoría de los sonidos de la música, concerniente al ultimo kiai time (03:17:578 - 03:26:098 (4) esta perfecto de ese modo. Dependería de ustedes (Si aplican mi idea) en dejar el kiai continuo o darle pausa en el instante que no hay notas (03:16:077 al 03:17:578), Espero haber ayudado, buena suerte ;D

PD: Amo su mapa uwu
Topic Starter
Lizbeth
aw gracias albertol. Solo usamos kiai en los coros, por eso no pusimos en esa parte. Aunque entiendo tu punto, lo dejaremos como esta.

Igual gracias por chequiar y que bueno que te gusto :D
Aurele
Irreversible
This song is great, and somehow it's great how you focussed on the background with the mapping, and not only the vocals (at least I think so, don't hate me if i'm wrong, i still like the map). It showed me that you can also map differently! Take some support :)
Topic Starter
Lizbeth
Youre not wrong, we mainly follow the music in this map, instead of the vocals. And thanks a lot for the support, it is very appreciated <:!!

ps.Gabe cute
Aurele

I really love it, maybe I'll try to make a storyboard for it :3
Topic Starter
Lizbeth
awww<3
Btw liss is making a storyboard too, maybe you guys could join powers ; )
Lissette

Lizbeth wrote:

awww<3
Btw liss is making a storyboard too, maybe you guys could join powers ; )
I-Im not, are just some flashes >//<
Ceani
; A ; I am crying because I just found this and it's so beautiful. ♥
Topic Starter
Lizbeth

iYoonaRawrx wrote:

; A ; I am crying because I just found this and it's so beautiful. ♥
aaawww adorable xD thanks!
Lusy_old
add epilepsy warning ~~
Dariano
Ojalá ayude en algo, amo el mapa y más aún con el SB <3

[Dancing]

02:11:444 (2) - Se ve raro, creo que está doblado, 02:13:291 (2) - aquí se ve mejor.

[Walking]

So far so good :)

[Sleeping]

00:21:252 (2) - Es diferente a los demás, este está muy pegado a lo que hay delante y detrás.
00:28:637 (2) - Este también
00:31:867 (1) - ^

[General]

No recuerdo muy bien si esto es asi, ¿pero el offset no es muy alto?, de ser asi, puedes ponerle 20 o 1867 que son equivalentes.

00:31:406 - Hay 2 timing point.
00:46:175 - ^
01:48:944 - ^

-Warning de epilepsia.
- Tags
- Recordatorio sobre los hitsound.
Topic Starter
Lizbeth
SPOILER

Dariano wrote:

Ojalá ayude en algo, amo el mapa y más aún con el SB <3

[Dancing]

02:11:444 (2) - Se ve raro, creo que está doblado, 02:13:291 (2) - aquí se ve mejor. arreglado

[Walking]

So far so good :)

[Sleeping]

00:21:252 (2) - Es diferente a los demás, este está muy pegado a lo que hay delante y detrás.
00:28:637 (2) - Este también
00:31:867 (1) - ^

[General]

No recuerdo muy bien si esto es asi, ¿pero el offset no es muy alto?, de ser asi, puedes ponerle 20 o 1867 que son equivalentes. mientras mas cerca a donde empiezan las notas mejor

00:31:406 - Hay 2 timing point.
00:46:175 - ^
01:48:944 - ^

-Warning de epilepsia.
- Tags
- Recordatorio sobre los hitsound.

noe he arreglado lo otro porque liss esta alterando las otras diffs para completarlas

Gracias!!
Aurele
Finish this ;~;
Topic Starter
Lizbeth
yesh we will now that i have my pc back, just revived it~
Aurele
omg,
omg,
omg,
omgggg!!! ♥
Kiiwa
:P love it
Irreversible
Do you love my random mod?

[General]

02:48:021 - how about a kiai fountain to emphasise the special part?

[Sleeping]

00:22:175 (3) - Please double check whether this is offscreen or not.
00:31:406 (1,1,2,1,2,1,1,2,3,1,2,1,2,1,2) - Please get rid off the NC spam, it's not appropriate for an easy diff, imo! You should use at least 4 Combo. It works too.
00:42:944 (1) - http://puu.sh/99fYP.png I think the Transition like this works better.
01:02:329 (4) - Please move this slider to another Point in the time line - in order not to ignore the downbeat !
01:09:714 (3,4) - Well it works, but maybe you can think of a better rhythm after 9 months XD
02:01:867 (1,1,1,1) - omg so asian wwww
02:17:560 (2) - How about -1 reverse and add a circle, to get a clickable action?
02:29:560 (2) - DS
03:17:560 (1,2,3) - Move this up so you can get http://puu.sh/99gd7.png this, because it's way more beautiful and flows better too.
03:25:406 (1,2,1) - http://puu.sh/99geA.png
03:30:944 - Eh.. I don't think it's really cool to end the map like this, even if you follow the background mostly, you should better map the vocals here.

Could you please rework the new combos? If you need further help I'm here, but I think you're able to do it.

[Walking]

01:07:406 (6,1,2) - How about smth like http://puu.sh/99gnB.png ? The transition works better like that.
01:25:867 (1) - remove nc
02:01:867 (1,1,1) - I'm confused by this pattern, something seems inconsistent there, but i can't get it right lol
02:13:637 (2) - Try to get a blanket like 02:11:791 (2) - (this is not so close)
02:16:867 (2) - I think this is too stressful for a normal diff, how about something more simple?

Pls go over the NC as well, it wasn't too bad but some errors were there, I think!

[Dancing]

Fun to play!
00:44:791 (2,3,4,5,6) - Take the whole thing and move it to 56 152 to have a better tarnsition! :D
00:59:329 (2,3,4,5,6,7) - Looked a bit odd to me, can you get a better zigzag stream here?
01:09:714 (2) - That felt really weird, what exactly was it following? Maybe try to shorten it and go for the vocals for once instead.
01:32:098 (1) - Mh.. xD Not too sure if it's rankable, the other ones were good but this one is a bit .. XD
02:00:944 (5) - clap on blue tick ? I wouldn't do that. remove it!
02:47:560 (1) - How about making it a bit more silent to fit the mood?


NCing is again ab it mad sometimes, especially at parts like 02:51:252 (1) - . You're better off to look through them!
Another thing is, sometimes the jumps are really big, the diff overall is really fun, but try to remove the biggest ones, to fit the spread better!
(And maybe rework 1-2 wavy slider shapes since .. they're sometimes just not wavy XD but most of them are fine, leave them! It's an old map, so why not :) )

Call me!
Topic Starter
Lizbeth

Irreversible wrote:

Do you love my random mod?

[General]

02:48:021 - how about a kiai fountain to emphasise the special part?

[Sleeping]

00:22:175 (3) - Please double check whether this is offscreen or not.
00:31:406 (1,1,2,1,2,1,1,2,3,1,2,1,2,1,2) - Please get rid off the NC spam, it's not appropriate for an easy diff, imo! You should use at least 4 Combo. It works too.
00:42:944 (1) - http://puu.sh/99fYP.png I think the Transition like this works better.
01:02:329 (4) - Please move this slider to another Point in the time line - in order not to ignore the downbeat ! Hmm i dont think is a problem to have a big white tick on the end of a slider
01:09:714 (3,4) - Well it works, but maybe you can think of a better rhythm after 9 months XD No, the reason i did this was to add some different rhythms from the constant white ticks
02:01:867 (1,1,1,1) - omg so asian wwww lol and i ll keep it ~~
02:17:560 (2) - How about -1 reverse and add a circle, to get a clickable action?
02:29:560 (2) - DS
03:17:560 (1,2,3) - Move this up so you can get http://puu.sh/99gd7.png this, because it's way more beautiful and flows better too.
03:25:406 (1,2,1) - http://puu.sh/99geA.png imm i like it better how it is
03:30:944 - Eh.. I don't think it's really cool to end the map like this, even if you follow the background mostly, you should better map the vocals here. No, i wanna finish with the music, beats sounds so awkward a capella

Could you please rework the new combos? If you need further help I'm here, but I think you're able to do it.

[Walking]

01:07:406 (6,1,2) - How about smth like http://puu.sh/99gnB.png ? The transition works better like that. hmm i like it the linear pattern
01:25:867 (1) - remove nc
02:01:867 (1,1,1) - I'm confused by this pattern, something seems inconsistent there, but i can't get it right lol that s meant to be messy and crazy so... mission accomplished? xD ~~
02:13:637 (2) - Try to get a blanket like 02:11:791 (2) - (this is not so close) it s cuz is stacking the slider end
02:16:867 (2) - I think this is too stressful for a normal diff, how about something more simple?

Pls go over the NC as well, it wasn't too bad but some errors were there, I think!

[Dancing]

Fun to play!
00:44:791 (2,3,4,5,6) - Take the whole thing and move it to 56 152 to have a better tarnsition! :D
00:59:329 (2,3,4,5,6,7) - Looked a bit odd to me, can you get a better zigzag stream here? is not meant to be a zigzag
01:09:714 (2) - That felt really weird, what exactly was it following? Maybe try to shorten it and go for the vocals for once instead.
01:32:098 (1) - Mh.. xD Not too sure if it's rankable, the other ones were good but this one is a bit .. XD
02:00:944 (5) - clap on blue tick ? I wouldn't do that. remove it!
02:47:560 (1) - How about making it a bit more silent to fit the mood?


NCing is again ab it mad sometimes, especially at parts like 02:51:252 (1) - . You're better off to look through them! the new combos are placed following vocal patterns and also to group objects, I really dont wanna mess with those, i changed on easy and normal cuz it s reasonable cuz those diffs have lot less objects, but i wanna keep this one like this
Another thing is, sometimes the jumps are really big, the diff overall is really fun, but try to remove the biggest ones, to fit the spread better!
(And maybe rework 1-2 wavy slider shapes since .. they're sometimes just not wavy XD but most of them are fine, leave them! It's an old map, so why not :) )

Call me!
Tyyyyy for taking chur time~~<3

ps havent update cuz im internet is being derpi

UPDATED!~
koreapenguin
\o/
Irreversible
love my bubble <3

bubbled! <3
Topic Starter
Lizbeth
Thanks!! >~<
Aurele
omggggggggggg ♥♥♥
Gero
2NE1 ♥
Avena
Collab with Lissette
Lissette isn't in the tags
ok.jpg
Topic Starter
Lizbeth
Fixed, Thank you Priti, sorry Lissy :'<
Irreversible
Now we know who's the evil sister!
Topic Starter
Lizbeth
D:!! you mean "Now we know who s the clumsy sister" ;~~;
Lissette
Clumsy and evil >:
Chewin
Hello!
I can't ignore Big Bang and 2NE1 mappers like you! Let's go with this.

General Stuff
  1. Timing: I feel the offset a bit early, if you hear with 25% each note. You can use +10 (16647), it's ok and much better IMO. Don't forget to resnap all elements and green lines after timing changes.
  2. Inconsistency in Epilepsy Warning. You need to add it in "Walking" diff ><
  3. What about adding custom slidertick with the default soft clap hitsound? This is really needed because you missed some claps on 00:50:329 / 00:51:252 / 00:54:944 and so on in the Sleeping diff. Adding them would make the rhythm much consistent to hear and enjoyable. I highly suggest you to apply this. Don't be lazy ;P

Sleeping
  1. 00:20:329 (1,2,3) and 00:27:714 (1,2,3) - I don't like that these sliders are placed so close. I would place them like you did for 00:16:637 (1,2,3) and 00:24:021 (1,2,3). Much better to see from an aesthetic point of view
  2. 00:29:560 (3) - You actually missed a whistle on this slider's reverse arrow
  3. 00:38:791 (5,1) - You should remove NC from (5) adding it on the actual (1) instead like you did for 00:31:406 (1,2). Keeping consistency is nice, being inconsistent isn't.
  4. 01:09:714 (3,4) - What are actually following these two sliders? I don't understand. Missing claps and downbeats are VERY bad for the easiest diff of the mapset. I would suggest you to fix this part in this way so you can apply all the hitsounds you need to keep the consistency of the hitsounding pattern. This one is very cool IMO!
    SPOILER

    224,300,70175,2,0,P|184:312|128:304,2,100,0|10|0,0:0|0:2|0:0,0:0:0:0:
    292,340,71560,1,10,2:0:0:0:
    360,300,72021,2,0,P|412:292|468:312,2,100,0|10|0,0:0|2:0|0:0,0:0:0:0:
  5. 01:41:560 (4,1) - Same of 00:38:791 (5,1)
  6. 02:12:021 (3,4) - The stack leniency ruin this pattern, if you check in testmode play. I would unstack all this 1/1 patterns, I mean 02:11:098 (1,2,4,5,1,2,3,4). Stack leniency really makes it so ugly to see and play

Walking
  1. Loveling!

Dancing
  1. 00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  2. 00:47:444 (5,6) - Stack this better pls ><, same for 00:48:483 (1)? or is it on purpose?
  3. 00:53:560 (9,1) - You should switch new combos here
  4. 01:02:791 (10) - New combo to avoid this long combo and to be consistent with 01:06:483 (1) as well, remove it from 01:03:252 (1) instead
  5. 02:58:637 (1) - This random NC is really not needed o.o

Cool, but I have to pop this because of unrankable stuff, sorry. Call me back after you checked this!
Lissette

Chewin wrote:

Dancing
[list][*]00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
And for that rule we used a speed up section in those sliders, so they arent slow down because of the wiggle, but it seems we need to increase the sv more so the velocity on the slider is the same as a normal slider, so I was trying it out and this is the result... http://puu.sh/9u1im/c26d97c350.jpg These sliders have same lenght on time-line and on game-play, but I needed to use x2.00 to slider velocity to the wiggle slider to make it happen, this way I'm not manipulating slider velocity with the nods, I just want the wiggle cuz it fits the music, but I'm trying to keep the velocity the same as the rest. I hope I could explain myself good enough, and hope you understand ><

Liz will take care of the rest and thank you so much for checking this, glad you like our maps >//< <33
Chewin
I know what you mean Lissette and I like the idea too but.. the fact is that using the slider's shape to reduce an added speed up green line is not allowed anymore even if me and you are against it but rules are rules. I'm not at pc now but you can ask in #lounge and see what other staff members think about it <.<
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