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Fear, and Loathing in Las Vegas - Take Me Out!!

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Sylith
ㅋㅋㅋㅋㅋㅋ 대박

별을 쏘고 싶어도 쿠도스가 없는게 아쉽네요

GOOD LUCK!
Gamu
Hi~
M4M request from in-game

Red: Unrankable / You should fix absolutely.
Orange: Strong Suggestion / I think you should fix it.
Black: Suggestion
Blue: message

[General]

●Source: Remove "Dance & Scream"
This is the album name. Therefore, It is not possible to add to the source. Anime and game name...etc can be added to the source.
You can add Tags to instead of the source :3 please add!


●Tags: Add "album"
Because it is a song of the album. Recommend that you add.

[P A N's Easy]

●01:35:940 (1) - spacing 1.09x. fix to 1.00x~

[Normal]

●00:13:521 (1,3,5) - Please have the same y-axis. Probably, move to y:112? Beautiful placement is the possible~
●00:13:843 (2,4) - ^ Probably, move to y:64? ^
●00:57:714 (2,3) - ^ Probably, move to y:132? ^
●01:07:069 (1,3) - ^ Probably, move to y:220? ^
...etc

●A little deviation occurs > Coordinate. It is really very small... recommend that you fix. please check~

[Hard]

●00:22:392 (5) - Add new combo. keep the consistency of the new combo.

[Insane]

●OD+1? :P OD8 has become a mainstream.
●00:26:263 (1) - Add finish (start). will very fit the music~
●00:35:456 (1,2,3,1,2,3,4) - good. I like this xD
●00:53:682 (2,3) - Ctrl+G. 00:54:005 (4) - move to x:388 y:256. I prefer this :3
●01:33:359 (1) - spacing 1.22x ⇒ 0.80x. will adjust the spacing with the previous object.

good luck =w=
Fuuko
General:

"Dance & Scream" should be in the tags, not in the source, since it's the album's name.
02:01:747 - At this part, it'd be better if you add another kiai fountain and make it go till the end of the song. It's a very strong part (in beats and vocals).
P A N's Easy

The audio lead-in in this diff is 1000, while in the other diffs it's 1500. Open the .osu and edit it to 1500 to match other diffs.

00:21:908 (4) - Push this one grid right and one down to make it centered with (3);
00:56:101 (3) - One grid up and one left to stack it with the previous (1);

Nothing much to say here, a very neat diff and good-looking. <3
Normal

00:02:876 (5) - Remove the finish and add a clap.
00:05:456 (7) - ^
00:07:876 (6) - Remove the finish on the end.
00:09:972 (4) - Add a clap.
00:10:295 (5) - Add a clap on the ending.
00:15:940 (1) - Add a finish on the start.
00:46:263 (5) - Remove the finish on the end.
01:02:553 (6) - Add a finish.
01:33:682 (1) - Remove new combo.
01:34:166 (3) - Add new combo.

It has a very nice flow and plays very well. Didn't have much to say about the notes or sugestions, so I focused on the hitsounds. Good job.
Hard

If you changed the hitsounds on the previous diff, do it on this one too.

00:48:359 (5) - New combo.

Nothing much to point out. A very challenging and fun diff. I enjoyed it a lot!
Insane

If you changed the hitsounds on the previous diffs, do it on this one too.

00:40:617 (1) - Move this a few grids right and down so it stacks with 00:39:166 (1);
00:41:101 (3) - If ^, then move this accordingly to get centered with that slider.
00:43:843 (3,4,5) - This jump is really high and hard to see it coming. Either new combo the (3), or switch (4) and (5) around.
00:49:811 (10) - Better add a new combo here and remove the new combo on the next note so this jump is easier to see.
00:51:747 (6) - Move this one grid and one right so the (4) will be centered;
01:34:166 (1,2,3) - It would play better if you put them close to each other like how you did at 01:29:005 -;
02:19:005 (2) - This note would look better if you made it symmetrical to the previous (6);
02:19:327 (3,4,5) - If ^, move these accordingly.

I think it's a bit overmapped, but the jumps and streams are very challenging and fun, plus most of them play nice.
Very good mapset. Hope you get it ranked soon. <3

-Edit-

Dammit, Gamu ninja'd me on the source.
Natsu
HI~ [ Sana ] M4M from my queue

General:
  1. you should cut the last part of the mp3 you are not using it

Insane:
  1. 00:05:134 (2,3,4,5) - I dont like how the whistles sound in the stream why you just use normal samples on they sound alot better
  2. 00:05:618 the sound here is realy low and dont play good why you dont try to convert it in a 1/2 slider with previous like this rhythm (also if you follow this you will improve the flow with next slider):
  3. 00:08:037 this almost touch the hp bar and is bad for game play IMO maybe you can consider to lower it 2 or 3 grids for better gameplay
  4. 00:13:198 remove whistle or make it soft audition plz
  5. 00:13:198 (10,1) - the flow here is kinda messy why you dont better try to 00:13:521 (1) - ctrl G and 00:13:843 ctrl g you will improve alot the cursor movement making a nice jumpy pattern
  6. 00:14:811 (2) - try to stack with 00:13:843 perfect actually look pretty bad
  7. 00:13:117 I cant hear nothing here better remove it? dont sound bad but is better follow the music properly
  8. 00:18:198 (5,1) - kinda nazi but this blanket is not perfect you can improve it alot imo
  9. 00:18:279 why you ignore the music here D: this should be mapped since you map almos all the triplets I dont see the reason why you dont this one :c
  10. 00:20:214 same as above
  11. 00:26:101 (11,1) - fix the distance here atleast to 1.0 is really confuse orz
  12. 00:34:811 add new combo plz this take me offguard when I was testing this is really confuse take in consideration you use a spaced stream orz
  13. 00:35:456 (1,2,3,1,2,3,4) - you can consider to use less spacng here is almost imposible to read in first try 2.0 2.20 gonna be nice
  14. 00:48:682 (4,6) - yeah nazi but stack this perfect
  15. 01:05:456 (3,5) - Same here
  16. 01:07:634 (1) - try to move the last point of the slider a little to the right to make it more fun:
  17. 01:25:618 (7,8,9) - stack this perfec too
  18. 01:29:972 (4,5,6,7,8) - make this a little curved that straight form break the cool flow or your map
  19. 02:00:456 (1,2,3,4,5,6,7) - can you reduce the spacing here to 0.60? for better playability
  20. 02:19:811 add a circle here then start the spinner in 02:19:892 doing this you follow alot better the song :3

Hard:
  1. 00:04:327 (1,3) - huehue stack they perfect
  2. 00:24:811 (5,3) - same as above
  3. 00:25:779 this should finish 1/4 back I guess i really dont like this extended sliders on hard diffs
  4. 00:35:940 this jump repeats are kinda difficulty for a hard diff just move this 00:35:940 to x:296 y:136 to avoid this and make it better
  5. 00:48:843 (6,7) - stack this perfect
  6. 00:55:940 (6) - I dont like how this 00:55:940 (6) - touch this 00:56:747 (2) - try to move a little the (6) maybe:
  7. 01:07:714 this should be new combo for consistency with your insane if not remove the one on insane
  8. 01:32:230 move this 2 grids to the left to avoid the overlap with 01:33:037
  9. 02:19:811 same as insane

Normal:
  1. OD and HP should be 4 for better diff spread
  2. 00:00:618 (1,2) - unstack this newbies cant play stack also is just the start of the map lets they warm up xD
  3. 00:10:940 (1,5) - stack they perfect yup nazi
  4. 00:25:617 (5,6) - fic the distance is little but is better have all perfect imo
  5. 00:42:069 (6,7) - convert they two in a slider play and sound alot better
  6. 00:46:263 (5,1) - I cant agree with you this anti jumps are really hard to do for a newbie better keep the distance there

P A N Easy:
  1. 00:10:134 this should start 1/2 back in the downbeat imo sound alot better
  2. 00:53:521 (1,3) - stack they perfect actually look bad
  3. 01:35:940 (1) - fix the distance with previous
  4. 01:39:005 (1) - same as above
  5. 01:41:263 ^

Fun mapset GL!
TheVileOne
Mod

General

Preview time should be here 00:47:069 -
Easy has a different audio-leadin. Make 1500 like the others.

Easy
Solid difficulty. I liked it.

00:57:392 (1,2,1) - Make spacing equal here. It bothers me.
01:18:521 (2) - New combo for consistency.
01:31:585 (2,3) - Blanket is uneven
01:39:972 (2) - Not sure about this shape. Anyways maybe move the second point 1 grid 4 to the right? I might try to smooth out the curve too.
01:51:908 (1) - Move to x 340 y 280. It will fix the spacing and the angle. Adjust spacing of part after.

Normal
Nice flow.

00:30:295 (3,4,1) - Kind of a meh transition. It would look better if 4 blanketted properly with 3. you would need to adjust the form of the next part to fix the spacing though.
00:38:037 (2,3) - Uneven blanket.
01:17:553 (2) - I think this needs to be moved 2 grid 4 units to the left to be properly aligned with the next slider. Maintaining proper alignment here is probably more important than keeping that slider centered IMO.
01:41:263 (1,2,3,4,1,2,3) - Not very interesting. I would go for a more natural arc for the notes and then have opposite curves for 01:42:553 (1,2) - like you have done in other parts of the map. 00:58:682 (1,2) - <- like this?

Hard

00:27:876 - It feels weird without something here.
01:17:553 (1,2,3,4,1,2,1,2,3) - I would have done something that had a continuous flow. I guess this is fine, albeit slightly inaccurate to the actual beat.
01:45:617 (4,5,6) - Not that great to look at, flow is fine. It would be better if you could get it so that the slider is pointer more towards the note. http://osu.ppy.sh/ss/992583
02:11:263 (3) - Looks 1 grid 4 unit too far to the right. (Maybe less than a unit)

Insane

okay I need to be in a better mood to mod this.
sheela
M4M

[P A N's Easy]
01:35:940 (1) - Remove NC?
01:55:456 (1) - ^ and add it to 01:56:747 (2) - ?

[Normal]
00:52:230 (6) - NC?
01:06:262 (3) - Remove the repeat?

That's all I've got to say. Sorry if it isn't enough and/or useful.
Topic Starter
Hanabi
Thank you guys for modding!

Updated where is PAN :p
Crier
test play req
NoHitter
[P A N's Easy]
- Audio lead in here is 1000ms when other diffs are 1500ms.
- 00:01:747 (3) - [nazi] Doesn't blanket 00:01:424 (2) perfectly.
- 00:04:972 (3) - Just a personal preference, but the slider doesn't look that good...
- 00:15:940 (1) - I'm a bit concerned about the readability of this note given that it's on an offbeat (red tick) and this difficulty is an Easy. I would omit it entirely.
- 00:21:908 (4) - New combo here for consistency with your combos.
- 00:26:747 (2) - Same as above.
- 00:42:230 (1) - I would just start the combo at 00:42:553 where the vocal is. Starting it makes it a bit confusing.
- 00:53:521 (1) - Remove new combo here for consistency with your combo patterns.
- 00:54:811 (2) - New combo here. ^
- 00:58:682 (3) - Remove new combo here. ^
- 00:59:972 (1) - New combo here. ^
- 01:01:263 (4) - Remove new combo here. ^
- 01:02:876 (6) - New combo here. ^
- 01:03:843 (1) - Remove new combo here. ^
- 01:21:101 (1) - Remove new combo here. ^
- 01:44:166 (1,2) - The flow here is not that good. Move (1)'s end a bit so that it leads into (2). Like this
- 01:45:779 (4,1) - Do the same for these two. ^
- 01:47:714 (1) - Remove new combo here. Same reason as the others.
- 01:54:166 (4) - New combo. ^
- 01:55:456 (1) - Remove new combo.
- 01:56:747 (1) - New combo.
- 01:58:037 (3) - Remove new combo.
- 01:59:327 (5) - New combo.
- 02:07:714 () - I was expecting a note here given how strong the rhythm is here.

[Normal]
- 00:17:392 (4,5) - Make (4) lead into (5) for better flow. Like this
- 00:25:134 (4,5,6) - Similar to above. Like this If possible, do this to all similar types of sliders.
- 01:31:263 (1) - New combo here is unneeded.

[Hard]
- Good diff.
- 01:07:714 (1) - New combo here is unneeded.

[Insane]
- Good diff too.
- 00:11:908 (1,2) - I was expecting the spacing to increase, not decrease.
P A N
thanks all, fix all :3

SPOILER
osu file format v12

[General]
AudioFilename: Take Me Out!!.mp3
AudioLeadIn: 1000
PreviewTime: 47022
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Me Out!!
TitleUnicode:Take Me Out!!
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:[ Sana ]
Version:P A N's Easy
Source:
Tags:Dance & Scream jpop P_A_N electronicore
BeatmapID:298178
BeatmapSetID:115358

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,68037,76597
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
618,322.58064516129,4,1,1,50,1,0
13843,-100,4,1,1,30,0,0
14166,-100,4,1,1,35,0,0
15940,-100,4,1,1,50,0,0
45779,-100,4,1,1,30,0,0
47069,-100,4,1,1,55,0,1
57311,-100,4,1,1,50,0,0
57392,-100,4,1,1,50,0,1
66585,-100,4,1,1,40,0,1
67069,-100,4,1,1,30,0,1
67714,-100,4,1,1,50,0,0
78037,-100,4,1,1,50,0,1
78117,-100,4,1,1,50,0,0
88198,-133.333333333333,4,1,1,40,0,0
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111424,-100,4,1,1,50,0,0
111585,-100,4,1,1,50,0,1
121747,-100,4,1,1,50,0,0


[Colours]
Combo1 : 255,68,162
Combo2 : 23,139,255
Combo3 : 176,96,96

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256,192,66263,12,4,67714,0:0:0:0:
96,72,78037,5,4,0:0:0:0:
136,196,78521,2,0,P|184:180|212:136,1,90,2|0,0:0|0:0,0:0:0:0:
288,188,79166,2,0,P|284:236|304:288,1,90,2|0,0:0|0:0,0:0:0:0:
220,324,79811,2,0,P|180:296|124:292,1,90,2|0,0:0|0:0,0:0:0:0:
80,168,80617,5,4,0:0:0:0:
204,112,81101,2,0,P|200:56|220:24,1,90,2|0,0:0|0:0,0:0:0:0:
288,84,81747,2,0,P|332:104|356:144,1,90,2|0,0:0|0:0,0:0:0:0:
272,172,82392,2,0,P|232:200|188:200,1,90,2|0,0:0|0:0,0:0:0:0:
24,268,83359,6,0,L|16:368,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,264,84327,2,0,L|120:368,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
200,236,85295,2,0,L|224:372,2,135,8|4|8,0:0|0:0|0:0,0:0:0:0:
196,144,86585,5,2,0:0:0:0:
244,68,86908,1,2,0:0:0:0:
328,40,87230,1,2,0:0:0:0:
416,48,87553,2,0,L|440:144,1,90,2|2,0:0|0:0,0:0:0:0:
508,188,88198,6,0,P|456:220|360:168,1,168.750006437302,0|4,0:0|0:0,0:0:0:0:
264,88,89650,2,0,P|228:144|240:224,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
304,312,90779,6,0,P|352:352|436:340,1,135,4|8,0:0|0:0,0:0:0:0:
381,267,91585,2,0,L|409:175,1,90,2|8,0:0|0:0,0:0:0:0:
496,188,92230,2,0,P|464:112|408:96,1,135,0|2,0:0|0:0,0:0:0:0:
332,128,93037,2,0,P|308:172|260:192,1,90,2|4,0:0|0:0,0:0:0:0:
188,44,94166,6,0,P|128:24|56:44,2,135.000005149842,2|2|2,0:0|0:0|0:0,0:0:0:0:
120,160,95940,6,0,L|104:300,1,135,4|8,0:0|0:0,0:0:0:0:
188,324,96747,2,0,P|252:280|316:292,1,135
372,224,97553,2,0,P|400:292|376:352,2,135,2|8|6,0:0|0:0|0:0,0:0:0:0:
308,104,99005,6,0,P|352:88|408:100,2,90,8|2|2,0:0|0:0|0:0,0:0:0:0:
252,176,99972,2,0,B|192:192|154:149|154:149|112:212,1,180,2|8,0:0|0:0,0:0:0:0:
280,276,101263,6,0,L|296:384,1,90,4|2,0:0|0:0,0:0:0:0:
380,344,101908,2,0,L|366:256,1,90,2|2,0:0|0:0,0:0:0:0:
392,168,102553,2,0,B|376:120|376:120|408:72|376:28|376:28|312:12|312:12|256:44|212:16|212:16|172:40,1,360,8|8,0:0|0:0,0:0:0:0:
104,88,104166,6,0,P|96:132|104:176,1,90,8|8,0:0|0:0,0:0:0:0:
116,264,104811,2,0,P|140:304|180:328,1,90,8|8,0:0|0:0,0:0:0:0:
256,288,105456,1,8,0:0:0:0:
335,326,105779,2,0,P|373:302|396:264,1,90,8|8,0:0|0:0,0:0:0:0:
416,176,106424,6,0,P|424:128|412:88,1,90,4|8,0:0|0:0,0:0:0:0:
336,136,107069,2,0,L|240:128,1,90,8|8,0:0|0:0,0:0:0:0:
156,140,107714,2,0,P|128:84|148:4,2,135,8|2|8,0:0|0:0|0:0,0:0:0:0:
212,212,109005,2,0,P|240:268|220:348,2,135,8|2|8,0:0|0:0|0:0,0:0:0:0:
152,280,110295,6,0,P|120:196|304:200,1,360,8|4,0:0|0:0,0:0:0:0:
340,280,111908,6,0,P|380:296|440:280,1,90,8|8,0:0|0:0,0:0:0:0:
492,228,112553,1,8,0:0:0:0:
456,144,112876,2,0,P|484:88|460:16,2,135,8|2|8,0:0|0:0|0:0,0:0:0:0:
396,76,114166,6,0,P|316:48|224:80,1,180,8|8,0:0|0:0,0:0:0:0:
156,132,115134,1,8,0:0:0:0:
108,208,115456,2,0,L|116:348,2,135,8|2|8,0:0|0:0|0:0,0:0:0:0:
156,132,116747,5,4,0:0:0:0:
240,100,117069,2,0,P|288:92|332:100,2,90,8|2|8,0:0|0:0|0:0,0:0:0:0:
284,180,118037,2,0,P|288:280|360:320,1,180,8|8,0:0|0:0,0:0:0:0:
364,228,119005,1,8,0:0:0:0:
444,272,119327,6,0,P|440:172|368:132,1,180,8|8,0:0|0:0,0:0:0:0:
292,116,120295,1,0,0:0:0:0:
204,124,120617,2,0,P|168:156|124:168,1,90,8|8,0:0|0:0,0:0:0:0:
124,76,121263,2,0,P|176:36|244:40,1,135,2|4,0:0|0:0,0:0:0:0:
372,72,122230,6,0,B|352:120|380:156|380:156|432:136|476:168,1,180,8|8,0:0|0:0,0:0:0:0:
420,240,123198,2,0,P|416:292|384:328,1,90,8|8,0:0|0:0,0:0:0:0:
332,252,123843,2,0,P|264:228|192:260,2,135,8|2|8,0:0|0:0|0:0,0:0:0:0:
392,320,125134,1,2,0:0:0:0:
436,192,125617,6,0,L|444:100,1,90,2|2,0:0|0:0,0:0:0:0:
352,108,126263,2,0,L|336:20,1,90,2|2,0:0|0:0,0:0:0:0:
252,56,126908,2,0,P|184:56|144:104,1,135,4|8,0:0|0:0,0:0:0:0:
116,192,127714,1,2,0:0:0:0:
44,248,128037,6,0,B|88:296|144:280|144:280|172:308|172:308|220:304,1,180,8|8,0:0|0:0,0:0:0:0:
288,288,129005,2,0,P|356:272|428:296,1,135,8|4,0:0|0:0,0:0:0:0:
428,156,129972,6,0,P|448:108|440:60,1,90,8|8,0:0|0:0,0:0:0:0:
356,96,130617,2,0,P|308:96|268:124,1,90,8|8,0:0|0:0,0:0:0:0:
336,184,131263,2,0,P|360:228|400:244,1,90,8|8,0:0|0:0,0:0:0:0:
280,316,132069,6,0,P|228:264|212:196,1,135,4|8,0:0|0:0,0:0:0:0:
212,116,132876,1,2,0:0:0:0:
156,44,133198,1,8,0:0:0:0:
68,28,133521,1,2,0:0:0:0:
20,104,133843,6,0,B|16:188|96:212|96:212|132:296,1,225,2|4,0:0|0:0,0:0:0:0:
256,328,135134,2,0,L|356:320,1,90,4|2,0:0|0:0,0:0:0:0:
380,236,135779,2,0,L|472:264,2,90,8|2|8,0:0|0:0|0:0,0:0:0:0:
332,160,136747,2,0,P|320:92|360:24,1,135,2|4,0:0|0:0,0:0:0:0:
216,64,137714,6,0,B|152:88|152:88|104:80|104:80|32:100,2,180,4|0|0,0:0|0:0|0:0,0:0:0:0:
216,156,139327,2,0,L|320:120,1,90,2|8,0:0|0:0,0:0:0:0:
256,192,139811,12,4,142392,0:0:0:0:
Topic Starter
Hanabi

NoHitter wrote:

[Normal]
- 00:17:392 (4,5) - Make (4) lead into (5) for better flow. Like this Fixed
- 00:25:134 (4,5,6) - Similar to above. Like this If possible, do this to all similar types of sliders. Fixed all of them
- 01:31:263 (1) - New combo here is unneeded. Fixed

[Hard]
- Good diff.
- 01:07:714 (1) - New combo here is unneeded. Fixed

[Insane]
- Good diff too.
- 00:11:908 (1,2) - I was expecting the spacing to increase, not decrease. Fixed
Thanks for mod NoHitter!

Updated
P A N
Go Go Sana
NoHitter
Bubbled!
Oyatsu
Go! Go! Sana!! :D
Natsu
wow, cool gogo Sana :3
Reol
와, 벌써 버블;
축하드려요 XD
HabiHolic
랭크 ㄱㄱ!@
Koiyuki
oh
gratz for bubbled~!
riffy
Well, that was fast. Sorry about the delay, I don't think that you still need my mod :P
Topic Starter
Hanabi
UPDATED!
Frostmourne
as for your ticket.
Fixed only a circle (NC) for better readability
The map is really decent one.

Ranked.
Norman
첫랭 축하드려요
iyasine
gratz!!!!! \o/
P A N
gratz :D
Reol
첫랭 축하드립니다 :3
litoluna
Congratz~ :)
Oyatsu
Gratz!! :)
HabiHolic
ㅊㅋㅊㅋ
Natsu
:D Congratz Sana! :3
yurunneram
OMG been waitin for this to get ranked :3 Gratz!!~

<3 fear and loathing in las vegas
Sonnyc
첫랭 축하요~
LQA20Ans
지젼 쩌네염... 첫랭 ㅊㅋㅊㅋ
Kinomi
gratz~
Rakuen
grats!
Secretpipe
Gratz ~
Zare
Why do you overmap triplets like that? It makes no sense really
Lari
랭크 축하드립니다~
quiz-chan_DELETED
SPOILER
Was about to mod this

...

NO LONGER NECESSARY \o/
kk congratz~~
Kin

Quiz-chan wrote:

Was about to mod this
congratz \o
Topic Starter
Hanabi

Zarerion wrote:

Why do you overmap triplets like that? It makes no sense really
Most of players would not recognize that it is overmapped.
It means this triplets doesn't be problem for playing
Also overmap can be mappers own feature :D
Quilt
Gratz
HelloSCV
첫랭크 축하드려요~ 굿맵
jonathanlfj
gratz on the rank! sorry i didnt get the time to come around and mod this ><
Koiyuki
gratz~
Zare

[ Sana ] wrote:

Zarerion wrote:

Why do you overmap triplets like that? It makes no sense really
Most of players would not recognize that it is overmapped.
It means this triplets doesn't be problem for playing
Also overmap can be mappers own feature :D
I noticed, it made me not want to play this map any more
And that's the entire point, they don't make the map harder in any way, they do not add anything to it. They're just there and feel bad when playing. I don't see a reason for adding them.
DX5536
congraz, Sana! :D
[-BAKA-]
:3
_Knightmare
What's the BG for this Beatmap? PM me pls? :3
HasegawaKanbara
WAWWAWAWAWAWAWAWAWAWWAWAA
DeathorDie_old
lol
Bldrcnezgi
iülğpüp
lg
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