community forum

[Guide] Courteous Modding

posted
Total Posts
41
Topic Starter
SapphireGhost
Written by: SapphireGhost
Edited by: Garven

Introduction
BATmanager Garven has given me support for making and posting a thread of this type. This thread covers what is an important but subtle part of being a good modder: being courteous and friendly in the tone of your post.

Why is it necessary to mod courteously?
Mappers are much more willing to accept suggestions and ideas if they are stated politely and in a helpful manner. A good rule to keep in mind is to give the mod you would like to receive. Mappers do not want to accept suggestions from a mod that is hurtful or disparaging to them and their map.

The following are some examples of how changing the wording of a suggestion can help the mapper be more receptive of its content.

Example 1
X Please. Pleeeaase consider a NC here. This 29-combo is ridiculous.
O This 29-combo is too long and doesn't make sense with the song. Please consider adding a NC here to split it up.

Mappers do not want to be told that something in their map is ridiculous or stupid. If a mapper has something in their map, they have reason to believe it should be there and insulting them for their work has no productive benefits. A more professional and polite tone makes it easier for them to look at things through the modder's point of view and consider changing their own map.

Example 2
X What's this? sounds TERRIBLE.
O This object doesn't sound good here. [+screenshot/example of an alternative]

The mod here again insults the mapper and does not make clear what the modder wants changed. As such, the mapper does not benefit much from this suggestion. A better alternative is to make the tone more polite and reach out to help the mapper, offering an explanation for the modder's viewpoint and possibly an alternative that the mapper can try.

Example 3
X just another ass move to make people break
O This is mapped in a way that will make many people lose their combo here, so try to make it more playable/intuitive to avoid this. [+screenshot/example of an alternative]

Again, a more professional tone and a clearer explanation of what the mapper should change goes a long way towards making the mod more helpful for them. Try to have a positive attitude when modding and do not assume a mapper is not willing to listen. By instead making an attempt to help them, most often they will return that favour and work with you.

What does a good response to a mod look like?
When receiving a mod, remember that the modder is trying to be helpful and improve the mapset by offering suggestions, and their efforts should be respected. A good mod response addresses all of the issues the modder has found with the map, and responds to them with either confirmation that the suggestion has been applied or a logical reason why it has not. When a mapper shows respect for the modder's efforts, the modder is more likely to continue modding for that mapper and is provided an opportunity to learn what kinds of suggestions they should make in the future.

Note: Because not all users are fluent in English, simple English should be used to more effectively communicate the ideas in both a mod and a mod response. English is the recommended language for modding because it is the most widely understood among osu! users, and it allows the BAT to look for new potential modders to join the team.

Conclusion
Good communication goes a long way towards both parties being happier with the end result and creates a generally friendlier atmosphere. The community is here to help each other, not to put each other down. Providing a good quality and courteous post strengthens the relationship between modders and mappers and allows the process to progress more smoothly.

Thank you for reading! Comments and feedback are welcome.
senaya
wow, if this thread is really needed then i have some bad news. doesn't one have to be like this before joining the team? :?
but it should be posted to the public, that'd be nice.
mancuso_JM_

senaya wrote:

wow, if this thread is really needed then i have some bad news. doesn't one have to be like this before joining the team? :?
That's true.. This thread should be in a public thread I think..
Anyway, is a nice thread!
UnitedWeSin
Definitely great advice for all people interested in modding. I wish I would have seen this when I started modding. Great post, it would fit nice in the General Questions forums.
Andrea
That's how it always should have been.

Really helpful and nice topic.
UnitedWeSin
Also consider adding a section about replying to mods courteously. Too many people reply to mods defensively or with negative energy. I've seen people downright insulting modders because their mod isn't useful to them.
OnosakiHito
Really good SapphireGhost and Garven. Really good.
I was just yesterday talking with a member about the modding behavior again - how harder it becomes if someone is modding in a rude way, instead in a nice one. I think this is a good start and might defuse some community "voltages" if used proper enough. The more neutral you are, the less a mapper becomes insulted and angry, which could pass on to another mapper.

I agree to UnitedWeSin. Even though this should be obvious, adding a part which explains how to act if a mapper dosen't use certain points might be good as well, since some guys react allergic to it.

SapphireGhost wrote:

Conclusion
Good communication goes a long way towards both parties being happier with the end result and creates a generally friendlier atmosphere. The BAT is here to help mappers, not to put them down. Providing a good quality, courteous post supports the overall image of the BAT and helps to improve its relationship with mappers.
Agree with this. Couldn't write this better down.
-kevincela-

senaya wrote:

wow, if this thread is really needed then i have some bad news. doesn't one have to be like this before joining the team? :?
but it should be posted to the public, that'd be nice.
That sums it up for me. Being polite and modding in this way should just be common sense, if someone really doesen't mod courteously then something must really be wrong... Excellent guide by the way, looking forward to see it posted to the public!
Sakura
Don't limit this excellent piece of information to the staff only, I do think this should be present for the public too (Also an article regarding how to reply to mods), a wiki entry would be good too.
p3n
Never forget the language barrier (sadly, some people tend to forget this all too often).

This is not a BAT-only problem. And should be made public.

Not talking about how "helpful" some mods are but: Depending on the linguistic/verbal skills of the modder, the mods can either be detailed and with polite wording/reasoning/descriptions of problems or rather short and in very basic english. Those basic mods sometimes may seem rude or lazy but they can be excellent mods!

I remember a mod of a Korean modder with excellent gameplay suggestions for a map I wanted to mod myself. None of their suggestions were explained in detail because it seemed their knowledge of the English language was very limited. Therefore everything was just ignored and the mod reply was only "changed something". I went ahead and tried all the suggestions from this mod and reposted some of them with a short explanation of why this is a good change gameplay-wise. Suddenly the same suggestions were used by the mapper.


UnitedWeSin wrote:

Also consider adding a section about replying to mods courteously. Too many people reply to mods defensively or with negative energy. I've seen people downright insulting modders because their mod isn't useful to them.
This. It should be the expected norm to reply to every legitimate point of a mod in the same manner as it would be expected for the mod itself. Sometimes I can't fathom how modders put up with the kind of mod-replies they are getting (if they get anything at all!). Applying mods and replying to the modder is almost the same amount of work as the modding itself...unless you are just looking at the obvious stuff like hitsound/NC- and "move-1-grid-left"-mods which take no time at all to check and implement. Maybe we should get this into the heads of mappers as well...
OnosakiHito
Well, I think this is mostly dedicated to those who are actually able to speak the english language in a proper way. Those who can't, I think people will notice the language barrier.
Loctav
Please create a code of conduct for mappers and modders for this, when they enter the beatmap forums for the first time or submit their first beatmap.

I have the feeling that the mapping community lacks of a code of conduct that everyone must agree to when participating on creating own content for this game.
p3n

Loctav wrote:

Please create a code of conduct for mappers and modders for this, when they enter the beatmap forums for the first time or submit their first beatmap.

I have the feeling that the mapping community lacks of a code of conduct that everyone must agree to when participating on creating own content for this game.
I like where this is going
ztrot
Wait does this mean I can't be a bag o douche to my friends with my mod posts any more T.T woe is me woe is meee
popner

p3n wrote:

Those basic mods sometimes may seem rude or lazy but they can be excellent mods!
You got it. Some modders write a long mod which lacks value or seems very silly to a skillful mapper. For me, if someone tells me to change a part which I have considered hundreds of times, the line will surely be ignored. I agree that a well explained mod is more than no explanation, but for skillful mapper the extra words are just annoying - like you are told (over and over again) how 1+1=2 is calculated. Remember, the mapper is likely to be the one who knows his own map best.

And I think the BATs should put more effort on mapping, or they will not know what the mappers need. Some BATs just abandoned mapping after joined the team.
Garven
popner, this is about the tone in which you deliver your mods, not the quality of the mod itself. This is more in response to a trend of generally inconsiderate or rude phrasing from upper-level modders that we want to remediate. People look up to us as an example, and I wouldn't want that kind of attitude to be spread to the next generation of modders. My thoughts are that we can spread this best by leading by example. Others can be rude, and we can choose to move on to someone that is willing to actually have a constructive conversation instead of slinging insults to make a point. Just don't lower yourself to that level.
dkun

p3n wrote:

Loctav wrote:

Please create a code of conduct for mappers and modders for this, when they enter the beatmap forums for the first time or submit their first beatmap.

I have the feeling that the mapping community lacks of a code of conduct that everyone must agree to when participating on creating own content for this game.
I like where this is going
I second this.

On top of that, I like the idea of the OP. This should just be posted publicly, as senaya and others have said.
Andrea
I also agree with dkun.

This should totally be made public, so people will probably finally begin to be nice while modding stuff.
winber1
We do have a bit of info on on this on the osu!wiki but I mean it doesn't really seem like anyone reads or cares about it at the current moment.

And again, more support for the fact that this should be made public as BAT's generally shouldn't have this sort of attitude to begin with.

This might be off-topic, but I do feel like sometimes we need a post or something on what comprises a good quality mod. You can see so many modders who can't seem to find anything and just end up suggesting hitsounds or aesthetic issues. It could just be because they don't know what they are looking for. I rarely ever talk about aesthetic issues to be honest even if I genuinely think the shape is ugly, since I have accepted the fact that different people will like different patterns and shapes. I mean most of the time modding has to deal with listening to the music and not the actual map and note placement, since many mappers understand what kinds of spacing are readable and justifiable.
Nyquill
Is it a coincidence I was talking to eph about this a couple of days ago? ;P
show more
Please sign in to reply.

New reply