Was fun fixing it as well. Updated!
Thank you for the mod, smallboat.smallboat wrote:
[General]
BG size is error.. 1024x768 is true. Fixed to 1366 x 768 (16:9)
BG's file name must be clear. Renamed to BG
[BMin]
This diff 's distance is in the same , no cover. I'll just stick with a single distance snap in case of any confusion
DS suggest 1.4x OR 1.5x , Do not rely on between the two together.
STR adjust "1" Would rather keep it the sameSPOILERAbove-mentioned problems, elsewhere there. Try it.00:01:144 (1) - The sliders sound is very noisy , please put down the volume. Fixed
00:04:160 (4) - ^ Fixed
00:13:196 (1,2) - Personally think do not overlap , because this is for beginners to play. Fixed
00:18:559 (2,3,4,5) - ^ Fixed
00:23:252 (1,2) - ^ Fixed
01:05:487 (1,2,3,4,5,6,7,8) - It"s too difficult for beginner. Fixed
01:18:895 (1,2,3,4,5,6) - ^ Fixed
01:29:286 (5,1,2,3,4,5,6) - Fixed
01:37:330 (4,1,2,3,4) - ^ Fixed
[BMed]
00:01:144 (1,3) - sliders sound Fixed
00:07:847 (3) - move to x:204 y:288 Nope
00:19:900 (6) - NC? Fixed
Too little overlap the previous paragraph, I recommends more changes? Sorry I can't quite understand this one;;
[BMax] OD-1 I know I'm being quite mean with OD, but the diff has no spinners while not being too difficult rhythm-wise. So, I'm keeping it on this level.
No change in front of some of the circle feels a bit monotonous.
Suggest to add a little sliders. I could not make a good use of any sliders other then those I've already used.SPOILER00:02:484 (1,2,3,4) - Could be mistaken into "sliders". Sorry, players will just have to notice those approaching circles just like other maps
00:07:847 (5,6,7,8) - ^ ^
00:26:269 (6,7,8) - it can misjudge. 00:26:520 (7) - suggest deleted. ^
00:32:302 (7,8,9,10,11,1,2,3,4,5,6) - That ugly typesetting.
00:45:207 (8) - NC? Fixed
00:58:112 (2,3,4,5) - DS can be reduced . If no , these 01:00:794 (1,2,3,4,5,6,7) - can be misjudge.
01:00:794 (1,2,3,4,5,6,7) - DS can be enlarged. If they can't handle these, I'm a bit worried that they aren't paying enough attention
[Other]
1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you improved.
Thank you for your mod, James! I'm glad to be the one to have your come-back mod after your year long break.James2250 wrote:
[General]
I don't really like over 1MB background images, but at least the total filesize is small I suppose I guess it should be fine.
Almost all osu! sources have it listed as 'jubeat' (lowercase) Fixed (lowercase is indeed the right way)
Everything else looks good
[BMin]
Definitely pushing it for time without a break for the easiest difficulty, seeing as it has several slow sections I guess you can get away with it.
00:41:353 (5,1) - switch new combo to match previous pattern? Fixed
01:05:487 (1) - even for an easy I think this could be more interesting (I also don't like seeing long repeating sliders on the easiest difficulty either). You could make it into several sliders to make it more interesting etc. The problem is that I really don't want new players to play a series of short sliders. Looking at my friends' experience, it generally came as difficult. Also, I wanted to take this oppertunity to have them learn to just hold on to clear that slider. It took me a while to realize when I just started, and I think it's quite useful to learn this before tackling [Normal].
01:45:375 (2) - barely hits the default score numbers, not a big deal but it wouldn't hurt to move the whole pattern down slightly Fixed
[BMed]
00:37:330 (4) - hits the timing thingy at the bottom of screen, not sure if anyone cares I doubt that newer players will even know about its existence (I just heard about this feature by someone not so long ago)
01:08:839 (3,4,5,6,7,8,9) - with all the buildup I still say this can be more interesting than 1 stack of notes, minor thing though I agree. Fixed and hopefully they can handle it.
01:38:336 (1) - very close to HP bar, might not seem important but I know it annoys some people Fixed
[BMax]
00:10:361 (8,9) - jump doesn't fit in my opinion, the rest in this area are fine though Agree. Fixed.
00:16:548 (7) - hitting HP bar, wont keep saying it but I would check it all over Fixed and I'll check it over
00:30:626 (1,2,3,4) - odd spacing That's all I could jam it in with orz
00:34:984 (14,1) - I would expect these to be spaced further apart judging by the last combo Some what fixed (I still want it to be a bit closer then it should be)
00:38:001 (1,2,3,4,5) - I don't really think jumps like this fit with the music (happens once or twice) but they aren't terrible I agree. Some are forced out, but it also puts me into a spot where I would have to remap the entire part again unfortunately...
00:49:397 (1,2) - space out more or else 00:49:397 (1,2,3) in general looks bad I liked it personally, but I guess it fooled too much people because of it. Fixed.
01:08:168 (1,2,3,4,5,6,7,8,9,10,11,12,13) - much better, I'm sure the other difficulties could do something too, obviously it doesn't need to be as hard
A nicely put together mapset, everything flows well together and I like the whistle/finish hitsound usage throughout. Take everything here as a suggestion.
01:21:911 (1) - nazi. 약간 01:20:906 (4) 의 슬라이더 끝과 겹치는 것 같아서 4번 슬라이더의 끝점을 살짝 아래로 내리심은 어떤가요? x:148 y:92osu! Ranking Guideline wrote:
Try to use the same tickrate on every difficulty as it is a property of the music rather than the mapping. Using high tickrates to increase score/combo/difficulty is senseless.
모딩 감사합니다!Akashi_S wrote:
#modreqs 에서 온 랜덤(그리고 짧은) 모딩입니다 '-^
[General]
On every difficulty in the mapset,
Remove Letterbox during breaks: no breaks in the map ㅇㅋ
Remove Enable countdown ㅇㅋ
[BMin] ^ lol so creative; same as your nickname me master brain
AR+1? 이지 난이도지만 약간 너무 낮은 느낌이 듭니다. 유지하겠습니다
Slider tick rate 2 -> 1 건의를 많이 받았으니 고치겠습니다
01:21:911 (1) - nazi. 약간 01:20:906 (4) 의 슬라이더 끝과 겹치는 것 같아서 4번 슬라이더의 끝점을 살짝 아래로 내리심은 어떤가요? x:148 y:92 이걸 찾으시다니ㄷㄷ 고쳤습니다
01:25:263 (8,9) - nazi. 약간 8번과 9번 사이의 간격이 넓어 보이는 것 같습니다. 해당 콤보의 2,3,4 / 5,6,7 노트와 간격을 비슷하게 함이 더 좋을 것 같습니다. 가장 작은 그리드 기준으로 1칸 위로 진짜 그러네요ㄷ; 고쳤습니다
[BMed]
00:11:856 (4) - 언스냅 이전 노트와 1/1를 유지하기 위해 냅두겠습니다 (저게 또 빨간선이라 애매하긴해요)
01:39:006 (3) - overlap slider head with 01:37:330 (2) ? ㄴㄴ
[BMax]
Good diff.
Good luck! Great mapset499th post...
10:49 bmin11: Hi ygo
10:49 YGOkid8: hello
10:49 bmin11: I read your pm
10:50 bmin11: Do you have time for our irc check?
10:50 YGOkid8: yep, just gimme a few minutes
10:50 bmin11: ok
10:57 YGOkid8: can you link your map
10:57 *bmin11 is listening to [http://osu.ppy.sh/b/293859 Nekomata Master Feat. Hayashi Momoko - Rainbow after snow]
10:57 YGOkid8: i think i deleted it when cleaning my song folder
10:57 YGOkid8: thanks
11:01 YGOkid8: in damnae's one, does he map the intro?
11:01 bmin11: no
11:01 YGOkid8: 00:11:856 - or does he just start from here
11:01 YGOkid8: yeah i don't think you should map the intro either
11:01 YGOkid8: how to say,hm
11:01 YGOkid8: well if you do map the intro, ignore the difficulty
11:02 YGOkid8: intro is really quiet
11:02 YGOkid8: so i would make more use of long sliders
11:02 bmin11: hmm
11:02 YGOkid8: 00:11:856 (1) - here is where like the bass kicks in, which you would expect to be more... exciting? harder? i dunno
11:03 YGOkid8: but because you start using a lot of sliders here, the intensity dies off from the intro
11:03 YGOkid8: when it should be the opposite
11:04 bmin11: The thing is
11:04 bmin11: The map is kind of revolving around jubeat for that intro
11:04 bmin11: https://www.youtube.com/watch?v=YnlL2xwexzg
11:04 bmin11: (except for that stream at the end because argh)
11:04 YGOkid8: okay i'll take a quick look
11:06 YGOkid8: i see, but you still have to remember this is osu!, not jubeat
11:06 bmin11: after the intro, it plays around 1/1 double notes, which are hard to implement for osu, so I just went for myself
11:06 YGOkid8: honestly speaking, if you were to map how the jubeat one was er, "mapped"
11:07 YGOkid8: it wouldn't be good
11:07 bmin11: well I'm just showing you the other people's take on this song
11:07 bmin11: that's why I went on myself after the intro
11:07 bmin11: though, I really liked the intro for jubeat
11:08 YGOkid8: well, okay if you want
11:08 YGOkid8: just keep in mind how it is now, the intro is harder
11:09 bmin11: I'll try to tone it down a bit
11:09 YGOkid8: i like what you did in BMed diff though
11:09 YGOkid8: anyway moving on
11:09 YGOkid8: 00:13:531 (6) - having a long slider on the bass sound loses its intensity, so i would use 1/2 slider or a hitcircle
11:09 YGOkid8: 00:14:202 (8) - similar thing here, having the bass sound on the slider-end loses intensity
11:10 bmin11: that part is a rather slower part compare to the other
11:10 YGOkid8: 00:15:878 (4,5,6) - this is good here, because the hitcircles + increased spacing works
11:10 YGOkid8: yeah i know
11:10 YGOkid8: but you still want to bring out the bass
11:10 bmin11: you see how the part has less basses
11:11 YGOkid8: i understand, but how it's mapped now, you're not really bringing out the bass
11:11 YGOkid8: in this section here, the melody thing is kinda simple and doesn't really change
11:12 YGOkid8: the bass is the thing that stands in this section
11:12 bmin11: hmm how about this then
11:12 bmin11: whenever there are two basses playing on 1/1 apart, I'll map the first one with 1/2, but the second one for 1/1
11:13 bmin11: because I still like that sink on the second bass
11:13 bmin11: while if I map it on 1/2, the later part feels rather overly mapped
11:13 YGOkid8: that's fine, as long as you don't put the bass on the slider end, or use 1/1 sliders
11:13 bmin11: ya I'll remap those that has bass on the end
11:13 YGOkid8: (y)
11:14 YGOkid8: okay to the verse, this is pretty tricky
11:14 YGOkid8: need to think to myself for a bit
11:16 YGOkid8: 00:39:509 (1,2,3,4,1,2,3,4,5,6,7) - i can't really say much except that i liked what you did here
11:16 YGOkid8: while listening to the music, i feel like i want to do jumps around the 4th white tick area
11:17 YGOkid8: so that i kind of "lean into" the downbeat
11:17 bmin11: hmm agree
11:17 YGOkid8: okay cool
11:17 YGOkid8: 00:25:263 (1,2,3,4,5,6) - cause earlier here, you stick to distance spacing more strictly
11:18 YGOkid8: and i don't really get the feel
11:18 bmin11: I wanted to make some changes for that
11:18 bmin11: Actually, it had some few jumps, but people found it rather confusing
11:18 YGOkid8: so maybe you can have your rhythms mapped to the vocals, but have your beatplacement to the rhythm
11:19 YGOkid8: just be structured and consistent in your jump placements then
11:19 YGOkid8: if you always have them on the 4th and downbeat, then it should work out
11:19 bmin11: (I thought I was)
11:19 YGOkid8: 00:26:939 (9) - jump on the second beat
11:19 YGOkid8: 00:27:274 (1) - jump on the third beat
11:19 YGOkid8: etc.
11:20 YGOkid8: your beat placement right now kinda switches between vocals and rhythm
11:20 bmin11: I'll fix the third one
11:23 YGOkid8: 00:47:386 - again here in this section, i think you should use longer sliders
11:23 YGOkid8: so you map to the vocals better
11:23 YGOkid8: 00:49:397 (1) - e.g. a 1/1 or 2/1 slider here to go with the holding of vocals
11:24 YGOkid8: 00:50:738 (4,5) - replace with a 1/1 slider
11:24 YGOkid8: etc. etc.
11:25 YGOkid8: 00:48:057 (2,3,4) - i don't really like these, they feel a bit weird
11:25 bmin11: I feel that 2,3,4
11:25 YGOkid8: 00:53:420 (6,7,8) - same here
11:25 bmin11: I'll fix*
11:26 YGOkid8: (y)
11:26 bmin11: I don't even know how I made that typo lol
11:26 YGOkid8: :p
11:26 YGOkid8: 00:57:442 (1,2,3,4,5,1,2,3,4,5,6,7) - this isn't bad, but i think you could do something more interesting
11:26 bmin11: 00:50:738 (4,5) - though, I don't get mapping this as 1/1
11:26 bmin11: seeing it would be equally valid for 3, 4
11:27 YGOkid8: having it on the downbeat has more emphasis, rather than on white tick 2 or 4
11:27 YGOkid8: i would personally
11:28 YGOkid8: 00:49:397 (1,2) - delete (2) make (1) a slider then extend to where (2) was on timeline
11:28 YGOkid8: 00:50:738 (4,5) - replace with slider
11:28 YGOkid8: 00:52:079 (1,2,3,4) - then something similar here
11:28 bmin11: ehhh but that would leave the bass at the end as well
11:29 YGOkid8: bass doesn't matter as much here, compared to earlier
11:29 YGOkid8: 00:11:870 - in this section, we only had rather simple background music + standing out bass
11:29 bmin11: I mean, I still like to map it on the bass, and leave the vocal for the part after
11:30 YGOkid8: 00:47:386 - in this section here, the music dies off, meaning less intensity
11:30 bmin11: since the bass is still pretty present just like that part after the intro
11:30 YGOkid8: exactly
11:30 YGOkid8: because the bass is still as strong, if you map to the bass
11:30 YGOkid8: it's as if nothing has changed
11:30 bmin11: with less note intensity
11:31 bmin11: reflecting that the song is dying off a bit
11:32 bmin11: I still like the idea of mapping to the bass, while leaving some notes for the vocal for that part. I'll just have to becareful with not pushing the part too hard
11:33 bmin11: http://puu.sh/4RU8d.jpg
11:33 bmin11: 00:49:397 (1) - for here
11:34 YGOkid8: 00:50:403 (3,4) - change these to slider then
11:34 bmin11: oh I guess I should do that for the previous one if I'm making it like that
11:34 YGOkid8: 00:49:397 (1,2) - also i think it works better as just a 2/1 slider (more flow) but up to you i guess
11:34 bmin11: ya I like that better
11:35 YGOkid8: okay kiai section
11:35 bmin11: I'll make sure (2) is still part of the slider then
11:35 YGOkid8: while you technically map to the music and vocals well in terms of hitcircle and slider usage
11:35 YGOkid8: it doesn't play particularly well, and is a bit bland
11:36 YGOkid8: it's all pretty much just constant 1/2, with the occasional 1/4
11:36 bmin11: it is >_>;
11:36 YGOkid8: so incorporating 1/1 sliders here and there (where appropriate) would make it more interesting
11:37 YGOkid8: 01:26:939 (1,2,3,4,1,2) - also try to avoid many consecutive 1/2 sliders
11:37 YGOkid8: while it does fit the vocals, don't forget you've got the bass in the music as well
11:37 bmin11: 01:11:185 (2) - http://puu.sh/4RUgR.jpg like this maybe?
11:38 YGOkid8: 01:10:850 (1) - also replace this with just a hitcircle
11:38 bmin11: what why
11:38 YGOkid8: 01:10:180 - vocals from here, it dips down and stops
11:39 YGOkid8: 01:11:185 (2) - beginning of new phrase
11:39 YGOkid8: if (1) is a slider, it joins the two together
11:39 YGOkid8: you want the separation
11:40 bmin11: 01:12:191 (1) - does that mean I should do the same for here as well?
11:40 YGOkid8: compare the vocals at the two points
11:41 YGOkid8: in the first one, it dips down and stops, before a rather, what's the word
11:41 YGOkid8: big? jump in pitch
11:41 YGOkid8: here, there's only a small change in pitch
11:41 YGOkid8: are you familiar with music terminology?
11:41 YGOkid8: it'd be easier to explain if you were
11:42 bmin11: not really unfortunately
11:43 YGOkid8: hmm
11:43 YGOkid8: gimme a second i'll try and whip something up
11:43 YGOkid8: actually try this
11:44 YGOkid8: try singing/humming/whatever from 01:10:180 to 01:12:861-
11:45 YGOkid8: 01:11:018 - if you can sing it right, you would have a break in your voice here
11:45 YGOkid8: or you can try singing it all connected, and then try singing it with a break over there
11:45 bmin11: oh I see
11:45 YGOkid8: see which one fits the music more
11:46 YGOkid8: yay
11:46 YGOkid8: if you ever map to vocals, singing it out loud really helps
11:47 YGOkid8: because you get a better idea of the phrasing
11:47 bmin11: so like this? http://osu.ppy.sh/ss/1041989 ignore the pattern
11:48 YGOkid8: 01:11:018 - delete hitcircle here
11:48 YGOkid8: gap is good
11:49 YGOkid8: though if you want to keep hitcircle, it's not toooo bad
11:50 bmin11: I think I'll have to keep that circle, considering the pace afterward >_>;
11:50 YGOkid8: sure
11:50 YGOkid8: okay well remap chorus a bit so you incorporate some 1/1 sliders to make it more interesting
11:51 YGOkid8: 00:25:263 - also keep this section in mind, with the jumps around 4th and downbeat
11:51 YGOkid8: using the same idea works in the chorus as well
11:51 bmin11: so the problem with mapping that in 1/2 was because it felt like the part of 1/1 slider, right?
11:51 YGOkid8: 01:10:850 (3) - for this?
11:51 bmin11: yes
11:51 bmin11: well, I guess 01:11:185 (5) - this is 1/2 for you still
11:52 bmin11: I'm thinking of mapping that as 1/1 right now
11:52 YGOkid8: the problem with mapping in 1/2 slider was that it connected to the next section, rather than separating it
11:52 YGOkid8: 01:10:180 (1) - like imagine if you replaced this with two hitcircles, one on the head and the end
11:53 YGOkid8: it would give the impression that they're separated, rather than joined
11:53 bmin11: I see
11:53 YGOkid8: 01:10:180 (1,2,3,4) - if it was like this: http://puu.sh/4RUyJ.jpg
11:54 YGOkid8: it separates the section, which you don't want it to do
11:54 YGOkid8: anyway that's it, really
11:54 YGOkid8: post-kiai is okay
11:55 bmin11: I was thinking mapping it like 1/2 - > (jump) 1/1, but that would be too hectic I guess
11:55 YGOkid8: anyway i need to afk for a bit, need to eat food
11:56 bmin11: okay
11:56 bmin11: Thanks for your help
11:57 YGOkid8: dammit dad's using the kitchen
11:57 YGOkid8: and np
11:57 bmin11: lol
11:58 YGOkid8: i'll post because i'm hungry for kudosu
11:58 bmin11: okay
11:58 YGOkid8: i might give some pointers for easy/normal another day, cause i remember some things i didn't like
Thank you Lissette!Lissette wrote:
Hi~
[BMax]
00:16:548 (7) - When I first played this I thought this was also a jump like the previous notes and I hit early, maybe you should place it a bit farther to avoid confusion, just like you did on this one 00:21:911 (8) - =p Fixed
Consider adding a spinner to vary scores, unless is on purpose =p I did try fitting one in before, but I couldn't find an appropriate place for it
I simply LOVE this <3
[BMed]
Looks good to me~
[BMin]
Good too~
I really like this, good job bmin11!
Thank you Lizbeth!!Lizbeth wrote:
hi~~
[BMax]
This map is great, i dont see problems with it, but i do have one tiny suggestion~
00:54:090 (7) - Id prefer this to be 2 circles instead of the slider. Sounds better. Fixed.
[BMed]
01:09:844 (9,1) - Id honestly like these two more separated from each other, while playing it felt wrong for me. Fixed
Aside from that is great, I prefer the difficulty curve softer from Bmin to bmax though. (nice diff names btw) Ya I guess I could have squeezed in a [Hard], but gah I'm too lazy orz.
[BMin]
Everything seems great, maybe the curve of the first slider could be smoother (picky hehe) I tried my best ;___;
Other than that, lovely <3
I loved it~ good luck~~
https://osu.ppy.sh/ss/1096203
444,288,68839,2,0,L|376:288,1,55
356,268,69174,2,0,P|248:264|160:332,1,220
모딩 감사합니다!HabiHolic wrote:
허졉모딩받으시죠
들어가기 전에요 제 모딩은 대부분 제안입니다 그러므로 님안테 도움이 안될수도 있습니다 ㅋㅋ
셋팅에서 와이드스크린 서포트 체크해제바랍니다 ㅇㅋ
[BMin]
00:04:160 (4) - 뉴콤 추가하시는게 어때요? 뒤에 음이 새롭게 시작되는거 같은데 ㅇㅋ
00:53:420 (3) - 뉴콤보 기각
00:54:761 (5) - ^ 기각
01:36:325 (3) - 제 제안인데요 01:34:984 (1) - 이걸 복사해서 반전시킨 후에 조금 위로 올린 모양이 더 자연스럽게 흘러가는거같아요
위에 사항을 고치셨으면 01:37:330 (4,1,2) - 요녀석들 스페이싱 ㅇㅋ
01:53:755 (3) - 배치 이렇게하시는건 어때요? 기각
[BMed]
01:06:828 (5) - 뉴콤보? 기각
01:08:839 (3,4,5,6,7,8,9) - 노멀난이도 같은데 너무 어렵게 느껴지네요 차라리 스샷처럼 하는게 좋을거 같아요 코드까지 드릴게요 이전에 빌드업하는것 때문에 슬라이더로 처리하면 되려 맥이 빠져버립니다. 이후에 이 패턴과 비슷한 구간이 많이 나오니 이정도는 처리할 수 있어야합니다.
[BMax]
00:03:490 (3,4) - 치기에는 좀 불편해보여요 간격 맞추시는게 좋을듯 기각. 의도한겁니다.
00:08:853 (3) - 간격 맞추는게 좋을거같아요 기각. 의도한겁니다.
00:13:196 (5) - ctrl + g 기각. 현재 흐름이 더 좋아보입니다 (이후에 이것과 똑같은 흐름으로 또 나옵니다).
01:09:509 (9) - 리듬 흐름상 뉴콤보 넣는게 좋지 않을까요? 기각. 패턴의 일부입니다.
딱히 지적할건 안보이는군요
Good luck~
Thanks yyy!yeahyeahyeahhh wrote:
BMax:
00:25:263 (1) - I think a soft finish would sound nice here Fixed
00:28:448 - Maybe add a note? Kinda disrupts the flow since you're following the beats and not the lyrics or anything. Drum and bass is constant, and shouldn't really have any part where you're not hitting a note/rhythm unless you're following lyrics Fixed
00:32:470 - add note. Same reasoning. You flow much better (not breaks like the 2 mentioned) after 00:35:990 (1) - even though the rhythm is the same It got way to complicating @_@
00:51:409 (5,6) - Maybe remove 6 and extend the slider were 6 is now Fixed
00:58:112 (2) - Maybe start new combo here? Fixed
01:10:850 (1) - I think the finish spam at this point forward clashes too much with the music/other hitsound (unless I don't have a file and these aren't really finishes but something custom. If this is the case ignore). Yup it is custom
BMed:
00:11:870 (4) - New combo? Fixed
00:16:045 (5) - Finish Fixed
00:21:409 (4) - Finish Fixed
00:24:090 (5) - Finish Fixed
00:45:375 (1) - Normal finish (Not custom)? Fixed
01:47:889 (4) - Finish on beginning Fixed
Bmin:
00:23:923 (3) - Finish Fixed
00:44:034 (1) - Normal finish maybe Fixed
Thank you, Zero__windZero__wind wrote:
Hi, mod from popner's modding team
Sorry I'm really late here, busy last week
Unrankable issues
Highly recommend to fix
Common sugestions
General
Please try to use R: 90 G: 185 B: 200 or someting like that for combo color5. The current color 5 and 6 is too alike Looks a lot better now. Fixed.
BMax
00:01:144 (1) - firstly, why don't you use some whistles for the first part, I think it fits nice at some points and it could help to make the rhythm clearer, rather than all soft-hitnormal. this very first note would sound nice if with a whistle Fixed
00:03:155 (1,3) - and these could have whistles, also points like 00:04:495 - and 00:04:831 - and so on
And tbh, I don't really like the first part of this diff, it's too intense with piles of 1/2 circles, it's only the beginning, and regardless of the rhythm I think the music is quite soft and gentle here. I don't deny that there are continual 1/2 beats in the music, yes, but that don't really mean that you need to put them all circles. I'd really suggest that you replace some of them in to 1/2 sliders or 1/2 reverse Fixedbut the 1/2 part. I'll think about that for now.(Nov 30th) I decided not to fix the 1/2 stream. Sorry.
00:16:548 (8,9) - you could try replace them with two 1/2 sliders to match with the music better Gahh I agree with this, but I also like the way it plays right now too much. I'm really sorry.
00:22:582 (1) - a defaul soft finish may fit better Fixed
00:54:593 (1) - I don't know why you add NC on this note, it should be on 00:54:761 (2) - , and if you think the green combo is too short then you may try move the NC from 1 to 00:54:425 (8) - which would ballance better Oops, fixed
01:10:180 (1) - better add a whistle on head, it's too silent as I suppose, although the volume is 40% I think I'll keep it quiet
01:15:878 (5) - move it to (56,12) or so, just to make it not so high above, avoiding touching the HP bar Fixed
nothing more, the kiai part is really nice, it looks tidy and flows good, circles and sliders are nicely combined
BMed
more whistles for the first part, like I've mentioned above, also for BMin diff
and... lol I really find anything wrong here. But from my point of view this diff has a quite big gap inbetween with BMax diff. There're even not any 1/4 beats in here, and seems no jumps. I just hope it won't bring you any trouble with ranking It is aiming to be a Normal diff for the map set. I guess I really should have mapped a Hard diff. Though, the ranked version has a pretty awesome Hard diff I might just put a link on the front post.
BMin
00:14:872 (4,5) - distance not thhat correct
00:18:895 (3,4) - ^
00:24:258 (4,1) - ^ I think the AR and the time given (3/1) is good enough for them to notice the note. I really doubt that new players would even notice the difference >_>; Though, I fixed those that did not interrupt the pattern from fixing it.
01:05:487 (1) - maybe divide this into two, a bit boring Fixed
01:31:632 (5) - I think the finish on head is redundant Fixed
01:38:001 (2,3) - distance inconsistent again Fixed
That's all
Good luck
Thank you, RBRaging Bull wrote:
You suck at reminding people. Also hi orz hi
General:
AIbat mentions bmax has different combo colors, but they looked the same. Maybe manually edit Bmax .osu file so it matches bmin/med? Oops fixed
Min:
00:23:252 (1,2,3,4) - It might seem stupid, but maybe make it like this instead? Somehow I think beginners would really play it as 1,3,4,2 or 1,2,4,3. Fixed
01:05:487 (1,2) - Up to you, but I never did like kick sliders in easy since the tutorial usually covers a second repeat in like a 4/1 example and not 1/2 or 1/1 Perhaps change to 4 1/1 sliders? Fixed (just played around with it a bit)
01:22:582 (2,3,4,5,6,7) - You know, this part doesn't exactly seem very fun despite kiai time, maybe just map it similar to how you did in the beginning of chorus? I think I'll just stick with it
01:43:699 (1) - Curve looks rather weird its more prominent in the beginning than it is in the end. Was this intentional? Perhaps try to fix it if it wasn't? I tried
Med:
00:52:414 (2) - Perhaps stack this under previous note? imo it seems nice that its stacked after the 3 1/2 and then she pauses before the next few words. I agree, but I'm afraid they might find the difference from 1/2 to 1/1 a bit tough.
00:53:755 (6) - ^?
00:55:096 (2) - ^?
01:53:755 (10) - NC? Feels rather nice here to end the music with a NC. I would like to end the combo with the song
Max:
00:11:856 (1) - Move it to around ~348:256? Perhaps the diamond pattern wasn't intentional, but it sure does look rather awkward how it is currently placed as is. Fixed
00:34:481 (8) - Starting stream on red tick:( well it is part of music anyways. ya
00:42:693 (7) - Why not continue this windmill pattern with a curved slider like 6? Makes it look nice with 00:40:012 (3) - also. Fixed
01:53:755 (9) - NC? Same reason
Thank you, LissetteLissette wrote:
Re-check~
[Timing]
I'm not the best at timing but I feel first offset early, try 1160 (+16 to the current one) and see how you feel it. Moved by +8 instead
[General]
In the tittle, Feat. shouldn't be capitalized. Fixed
[BMax]
00:06:507 (1,2,3,4,5,6,7,8) - Shouldnt there have new combo on 00:07:847 (5) - so is the same a 00:03:825 (1,2,3,4,1) - ? Fixed
01:28:280 (5) - according to the combo pattern this kiai section, shouldnt this be in new combo too? Fixed
[BMed]
00:11:870 (1) - unsnapped note Fixed
00:13:867 (1) - maybe this one should be part of the previous combo? Fixed
[BMin]
00:10:529 (2) - the end of the slider is not snapped because of the 2nd offset, maybe you want to remove a reapeat and add a single note here to avoid that Fixed
비민님꺼는 어느정도 알아볼수 있을듯?해요 아마도 ㅋ-Kirito wrote:
브민님 난이도 명 바꾸셔야됩니다..