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Nero's Day At Disneyland - No Money Down, Low Monthly Paymen

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Topic Starter
grumd

Konei wrote:

If 189 is low BPM, what is high then?
250
Stefan
^ lol

Sounds weird to me.
Topic Starter
grumd
Actually, my bad, 250 is "a bit over average". 300 is high, I suppose.
Stefan
waaaaat ;_;

My dreams turns to dust now.. ;.;
-Kazu-
thats called bullying ;_;
the range between 170~190 BPM make the fingers move naturally in taiko ;_;
at least most of my friends (who doesnt play a lot ) prefers those BPMs
Topic Starter
grumd

kazukisinx wrote:

thats called bullying ;_;
the range between 170~190 BPM make the fingers move naturally in taiko ;_;
at least most of my friends (who doesnt play a lot ) prefers those BPMs
I'd actually ask Loctav for the last opinion and would follow what he says.
-Kazu-
Am i hallucinating or SB in osu!standard diffs start earlier than the SB in Taiko?
Topic Starter
grumd

kazukisinx wrote:

Am i hallucinating or SB in osu!standard diffs start earlier than the SB in Taiko?
SB is not yet ready
MomoXv
Awesome map... like all grumd maps

Isteru
Awesome !
Continue, you're my favourite beatmapper <3
Luna
Perfect SB
Zare
OD+1?
Maybe, please? <3
Topic Starter
grumd

Zarerion wrote:

OD+1?
Maybe, please? <3
This one is already pretty hard, OD8 is enough.

By the way, it's done and uploaded to pending! Ready for modding now ^^
Nemis
[General]
  1. I don't think that "soft-hitclap-old1.wav" is needed; remove it from the folder.
[Insane]
  1. 00:03:190 (2,3) - I'd prefer to see a note pattern, in particular 2 stacks done by 2 note each (like 00:02:240 (2,3,4,5) - this). I think it would have more sense instead of these two sliders since from 00:00:024 (1) - here until 00:02:715 (5) - here you have repeated the same rhythm structure.
  2. 00:36:118 (1,2,3,1) - You should increase the spacing between these four elements. In the first part (I mean until 00:29:469 (1) - here) you've made jumps between slider only each 4 "rooms" (http://puu.sh/5He4S.jpg), but from 00:22:820 (1) - here you've started making sliderjumps in all the patterns made with some sliders. That's why you should increase the spacing here, it would have a lot of sense in my opinion!
  3. 00:37:068 (1,2) - What about placing a note between these two notes? You shouldn't skip this note, I'd really suggest to map it.
  4. 00:51:316 (1) - Why have you added a finish on its head? I know it fits the music, but not just here! If you want to keep the finish on its head you should add a finish also on 00:45:617 (1) - , on 00:49:417 (1) - , on 00:50:367 (1) - (heads)... but since you've already added a normal sampleset on theirs heads I'd only suggest to remove the finish from here.
  5. 01:22:662 (1,2) - As I've already said before you should add a note between these notes instead of leave this empty space since there's a sound that should be considered.
  6. 01:30:261 (1,2,3) - Consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!
  7. 01:46:408 (2) - Drum sampleset and soft additions? It sounds so awesomeeeee
  8. 01:53:058 (4) - I think you've missed to add a new combo on this element. Also, I'd like to see this slider included in 01:52:108 (1,2,3) - this pattern, it would be cool to see:
  9. 02:13:163 (2) - Consider reversing (CTRL+G) this slider, at this moment the flow 02:13:005 (1,2,3) - here isn't one of the bests, in my opinion.
  10. 02:16:805 (7) - I'd suggest to add a new combo on this note to emphasize the ending of the song/map (you did the same in the hard difficulty!).
Really good!

[Hard]
  1. The greenline at 10710 is meaningless.
  2. I think OD7 is a bit high for this difficulty, I'd prefer to see OD6 instead.
  3. 00:03:506 (3) - Consider stacking this note under 00:02:873 (1) - 's end manually as you did 00:00:973 (1,1) - here; at this moment they are perfectly overlapped while playing!
  4. 00:06:514 (3) - I'd like if you move this note at x:360 y:256 to make a perfect triangle with 00:05:723 (1,2,3) - these three elements and also to remove the overlap between 00:05:723 (1,3) - these.
  5. 00:14:272 (1,2) - As I've said in the insane difficulty you shouldn't skip this sound between these two objects, it should be mapped somehow!
  6. 00:25:670 (1,2,3,1) - Why aren't you mapping all these sounds D: Same 00:35:169 (1,2,3,1) - here and same for the next cases like these...
  7. 00:32:319 (1,3) - The stack isn't done very well here, it's like ~1px imperfect, but I'd prefer if you make a manual stack as you did in the beginning.
  8. 01:30:261 (1,2,3) - As I've suggested in the insane: consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!
  9. 01:46:409 (1) - Drum sampleset and soft additions on the head?
I love this hard difficulty! Really well done.

[Irre's Normal]
  1. AR5 fits the difficulty in a better way than AR6 (also, it's really high for a normal diff).
  2. The greenlines at 59865 and 128889 are unneeded. Also, I think you could remove the one at 10710.
  3. 00:08:572 (1) - I don't think this new combo is really needed, I'd suggest to remove it.
  4. 00:31:369 (2,2) - Consider moving these sliders at x:296 y:248 to obtain a cool adherency between 00:30:419 (1,2,1,2,3) - these elements!
  5. 01:34:377 (4,5) - What about improving this blanket a little bit?
  6. 01:46:409 (1) - Drum sampleset and soft additions? It sounds so awesomeeeee
Not much to say, but I don't like your combo structure a lot >< I think you could check them by yourself or I'd write 50 lines to improve them or something D: I hate combo-modding

[ryuu's Easy]
  1. Check the greenlines, there are lots unneeded!
  2. 01:46:409 (1) - Consider setting drum sampleset and soft additions, it sounds awesome in my opinion!
  3. 02:16:805 (3) - What about adding a new combo on this note to emphasize the ending of the song/map as grumd did in his difficulties?
Nothing else to say, but you could improve 00:30:419 (1,2) - 01:40:710 (3,1) - these two blankets a little bit. :D
Irreversible
Irre's Normal
osu file format v12

[General]
AudioFilename: ticktack.mp3
AudioLeadIn: 2000
PreviewTime: 59876
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60826,76024,91222,106420,121618,136816
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:No Money Down, Low Monthly Payments
TitleUnicode:No Money Down, Low Monthly Payments
Artist:Nero's Day At Disneyland
ArtistUnicode:Nero's Day At Disneyland
Creator:grumd
Version:Irre's Normal
Source:
Tags:loctav irreversible kazukisinx ryuu breakcore idm
BeatmapID:307286
BeatmapSetID:111825

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,76213,82562
2,114208,120557
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,BottomRight,"sb\arrow1.png",319,221
F,0,-2000,142080,1
S,0,-2000,142080,0.625
R,0,35,60826,0,26
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R,0,121607,125406,39.6,28
R,0,125406,129206,28,32
R,0,129206,133005,32,24
R,0,133005,136805,24,26
Sprite,Foreground,TopRight,"sb\arrow2.png",319,221
F,0,-2000,142080,1
S,0,-2000,142080,0.625
R,0,35,60826,0,2.32
R,0,76024,91222,2.32,2.87
R,0,106409,121607,2.87,3.38
R,0,121607,125406,3.38,7
R,0,125406,129206,7,1.2
R,0,129206,133005,1.2,5
R,0,133005,136805,5,-3.96
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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10630,-100,3,2,1,10,0,0
10710,-100,3,2,1,15,0,0
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136805,-100,3,2,1,100,0,0


[Colours]
Combo1 : 159,196,236
Combo2 : 139,166,180
Combo3 : 198,206,217
Combo4 : 99,159,220

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I remapped some things.. I couldn't follow your mod, unfortunately D:
About AR, I kinda like AR 6, so I'd like it to stay for the Moment,
as for the Combos, i'll check them but idk what's so wrong so far xD
ryuu

Nemis wrote:

[ryuu's Easy]
  1. Check the greenlines, there are lots unneeded! deleted
  2. 01:46:409 (1) - Consider setting drum sampleset and soft additions, it sounds awesome in my opinion! ugu!
  3. 02:16:805 (3) - What about adding a new combo on this note to emphasize the ending of the song/map as grumd did in his difficulties? done
Nothing else to say, but you could improve 00:30:419 (1,2) - 01:40:710 (3,1) - these two blankets a little bit. :D done :о
thank u, nemis :3

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Title:No Money Down, Low Monthly Payments
TitleUnicode:No Money Down, Low Monthly Payments
Artist:Nero's Day At Disneyland
ArtistUnicode:Nero's Day At Disneyland
Creator:grumd
Version:ryuu's Easy
Source:
Tags:loctav irreversible kazukisinx ryuu breakcore idm
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144,228,97227,6,0,L|100:156,1,60,2|2,0:0|0:0,0:0:0:0:
152,88,97860,1,2,0:0:0:0:
244,64,98177,1,0,0:0:0:0:
340,44,98493,1,2,0:0:0:0:
428,80,98810,6,0,P|428:156|452:232,1,120,0|2,0:0|0:0,0:0:0:0:
364,260,99760,2,0,P|312:304|244:320,1,120,2|2,0:0|0:0,0:0:0:0:
176,280,100710,2,0,B|152:248|150:207|172:172|172:172|159:133|130:119,2,180,0|2|2,0:0|0:0|0:0,0:0:0:0:
252,224,102926,5,2,0:0:0:0:
316,292,103242,1,2,0:0:0:0:
352,204,103559,2,0,P|352:136|384:88,1,120,2|2,0:0|0:0,0:0:0:0:
296,40,104509,2,0,L|156:80,1,120,2|2,0:0|0:0,0:0:0:0:
140,160,105459,2,0,L|284:188,1,120,0|2,0:0|0:0,0:0:0:0:
316,260,106409,5,4,3:2:0:0:
104,64,107359,2,0,P|192:104|304:80,1,180,2|0,0:0|0:0,0:0:0:0:
448,324,109258,6,0,P|388:320|320:276,1,120,0|2,0:0|0:0,0:0:0:0:
352,196,110208,2,0,P|304:244|120:252,1,240,0|2,1:0|1:2,0:0:0:0:
72,192,111791,1,2,1:2:0:0:
256,192,112108,12,4,114008,1:0:0:0:
436,124,114958,6,0,L|364:68,1,60,2|2,0:0|0:0,0:0:0:0:
292,88,115591,1,2,1:0:0:0:
276,184,115907,2,0,P|180:168|84:236,1,180,0|0,1:0|0:0,0:0:0:0:
172,276,117174,2,0,P|204:260|240:272,1,60,0|2,0:0|0:0,0:0:0:0:
304,324,117807,6,0,L|428:292,1,120,4|0,1:2|0:0,0:0:0:0:
444,200,118757,2,0,P|432:140|460:68,1,120,2|2,0:0|1:1,0:0:0:0:
356,60,119707,2,0,B|244:36|244:36|180:84|180:84|40:52,1,300,0|2,1:0|0:0,0:0:0:0:
52,152,121607,5,4,0:0:0:0:
56,248,121923,2,0,P|92:264|120:268,1,60,2|0,0:0|0:0,0:0:0:0:
192,212,122556,1,2,0:0:0:0:
248,292,122873,2,0,P|284:292|328:280,1,60,2|2,0:0|0:0,0:0:0:0:
380,224,123506,6,0,P|368:140|388:104,1,120,0|2,0:0|0:0,0:0:0:0:
320,36,124456,1,0,0:0:0:0:
228,64,124773,2,0,L|132:56,1,60,2|2,0:0|0:0,0:0:0:0:
92,120,125406,5,2,0:0:0:0:
92,120,126356,1,0,0:0:0:0:
176,164,126673,2,0,L|156:284,1,120,0|0,0:0|0:0,0:0:0:0:
376,80,128256,1,2,0:0:0:0:
152,260,129206,6,0,L|108:80,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
224,324,131422,2,0,P|264:328|312:316,1,60,2|2,0:0|0:0,0:0:0:0:
368,280,132055,2,0,B|392:220|392:220|464:176,1,120,2|2,0:0|0:0,0:0:0:0:
436,96,133005,6,0,B|344:56|256:120,1,180,2|2,0:0|0:0,0:0:0:0:
168,116,134272,2,0,P|140:96|104:88,1,60,2|2,0:0|0:0,0:0:0:0:
68,172,134905,2,0,P|84:208|88:236,1,60,2|2,0:0|0:0,0:0:0:0:
120,320,135538,1,2,0:0:0:0:
216,312,135855,2,0,L|336:252,1,120,0|2,0:0|0:0,0:0:0:0:
420,244,136805,5,2,0:0:0:0:
Topic Starter
grumd
"Nemis"
[General]
  1. I don't think that "soft-hitclap-old1.wav" is needed; remove it from the folder. softtick2 isn't used too btw
[Insane]
  1. 00:03:190 (2,3) - I'd prefer to see a note pattern, in particular 2 stacks done by 2 note each (like 00:02:240 (2,3,4,5) - this). I think it would have more sense instead of these two sliders since from 00:00:024 (1) - here until 00:02:715 (5) - here you have repeated the same rhythm structure.
    00:02:873 (1,2,3,1,2,3,4,1,2,1,2) - i want to bring variety to this part, that's why i use two sliders in the beginning of measure here
  2. 00:36:118 (1,2,3,1) - You should increase the spacing between these four elements. In the first part (I mean until 00:29:469 (1) - here) you've made jumps between slider only each 4 "rooms" (http://puu.sh/5He4S.jpg), but from 00:22:820 (1) - here you've started making sliderjumps in all the patterns made with some sliders. That's why you should increase the spacing here, it would have a lot of sense in my opinion!
    i was increasing spacing between sliders not because they are sliders but because of the music. music gets harder in the parts like 00:31:686 (2,3,1) - . also it's called not "room" but stanza or measure or something
  3. 00:37:068 (1,2) - What about placing a note between these two notes? You shouldn't skip this note, I'd really suggest to map it.
    yeah done
  4. 00:51:316 (1) - Why have you added a finish on its head? I know it fits the music, but not just here! If you want to keep the finish on its head you should add a finish also on 00:45:617 (1) - , on 00:49:417 (1) - , on 00:50:367 (1) - (heads)... but since you've already added a normal sampleset on theirs heads I'd only suggest to remove the finish from here.
    added some finishes
  5. 01:22:662 (1,2) - As I've already said before you should add a note between these notes instead of leave this empty space since there's a sound that should be considered.
    yeah
  6. 01:30:261 (1,2,3) - Consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!i dun like it
  7. 01:46:408 (2) - Drum sampleset and soft additions? It sounds so awesomeeeee
    yeah okay why not
  8. 01:53:058 (4) - I think you've missed to add a new combo on this element. Also, I'd like to see this slider included in 01:52:108 (1,2,3) - this pattern, it would be cool to see:
    added a new combo. since it's a new combo, it shouldnt be included in the same pattern
  9. 02:13:163 (2) - Consider reversing (CTRL+G) this slider, at this moment the flow 02:13:005 (1,2,3) - here isn't one of the bests, in my opinion.
    nah, this was intended
  10. 02:16:805 (7) - I'd suggest to add a new combo on this note to emphasize the ending of the song/map (you did the same in the hard difficulty!).
okokok
Really good!

[Hard]
  1. The greenline at 10710 is meaningless.
    well okay, but afaik it's not that bad and unrankable, extra line in .osu file doesn't hurt much
  2. I think OD7 is a bit high for this difficulty, I'd prefer to see OD6 instead.
    mh nope
  3. 00:03:506 (3) - Consider stacking this note under 00:02:873 (1) - 's end manually as you did 00:00:973 (1,1) - here; at this moment they are perfectly overlapped while playing!
    y
  4. 00:06:514 (3) - I'd like if you move this note at x:360 y:256 to make a perfect triangle with 00:05:723 (1,2,3) - these three elements and also to remove the overlap between 00:05:723 (1,3) - these.
    i want to keep it, it was intended
  5. 00:14:272 (1,2) - As I've said in the insane difficulty you shouldn't skip this sound between these two objects, it should be mapped somehow!
    i want to keep it simple (1/1 in the whole measure) in this diff
  6. 00:25:670 (1,2,3,1) - Why aren't you mapping all these sounds D: Same 00:35:169 (1,2,3,1) - here and same for the next cases like these...
    i'm setting the accents on 1/1. i don't want another Insane
  7. 00:32:319 (1,3) - The stack isn't done very well here, it's like ~1px imperfect, but I'd prefer if you make a manual stack as you did in the beginning.
    yeh
  8. 01:30:261 (1,2,3) - As I've suggested in the insane: consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!
    don't like it. 01:30:419 - i hear bell sounds here so i don't think drum fits
  9. 01:46:409 (1) - Drum sampleset and soft additions on the head?
    y
I love this hard difficulty! Really well done.

Thanks for the mod!
Reiji-RJ
SPOILER
19:08 *Reiji-RJ is playing [http://osu.ppy.sh/b/307285 Nero's Day At Disneyland - No Money Down, Low Monthly Payments [Hard]]
19:08 Reiji-RJ: почему я слышу вначале слайдерслайд
19:08 Reiji-RJ: этот звук
19:08 Reiji-RJ: ужасный
19:11 grumd: надо бы засалить его
19:11 Reiji-RJ: да
19:11 Reiji-RJ: срочно
19:13 Reiji-RJ: 01:46:409 - тут немного хс не хватает что ли
19:13 Reiji-RJ: ну это чисто кажется, может ._.
19:14 Reiji-RJ: в инсе просто больше объектов и не так заметно
19:14 Reiji-RJ: а в харде пустовато
19:21 Reiji-RJ: у Ирре можно АР убавить
19:21 Reiji-RJ: читается вроде
19:21 Reiji-RJ: 01:16:013 (1) - сюда финиш ему влепи
19:22 Reiji-RJ: или что-нибудь
19:23 Reiji-RJ: 01:31:211 (1) - здесь свистки не нужны?
19:23 Reiji-RJ: хотя у него везде так
19:24 grumd: для первого там финиш же есть, норм
19:24 grumd: у ирре мне нравится ар почему-то
19:24 grumd: можно попорбовать убавить
19:26 Reiji-RJ: ну, ар нормальный
19:26 Reiji-RJ: просто могут придраться
19:26 Reiji-RJ: ну остальное по мелочи
19:27 Reiji-RJ: у рюши, например
19:27 Reiji-RJ: 00:09:839 (2,3,4) - лучше не стакать, некрасиво смотрится + баты иногда ПРИДИРАЮТСЯ
19:27 Reiji-RJ: 01:04:615 (1,2,3,4) - такие паузы не очень на киай части
19:27 Reiji-RJ: внезапно обрывается ритм будто
19:27 Reiji-RJ: 02:05:406 (1,2,3,4) - то же самое
19:28 Reiji-RJ: и все

бесполезныймоддад
Topic Starter
grumd
пасиба :3
CXu
Just an opinionbased post. Not really a mod, so no kds.

[Insane]
  1. I was wondering why you had some 1-note combos at the beginning. I see you use them whenever there are 2 claps, but it still looks kind of weird, since you don't do it for stuff like 00:31:369 (1,2,3) - . Also there shouldn't be a NC at 00:49:733 (1) -
  2. Those 1/4 sliders played well for me sometimes, while other times they just felt like.. they were there. Mostly I it's due to where they're placed. From what I can tell, you're mapping them to the background sounds (yay for being descriptive)? Anyhow, 01:02:715 (1,2) - for example, doesn't play as good as 01:03:981 (4,5,6) - imo, probably because I'd rather hit them on 01:03:031 - and 01:03:348 - .
[Hard]
  1. 01:03:981 (2) - Imo, both the start and end of this slider (and similar ones) feel like they should be the same intensity, while the sliderend is much weaker than the start. I'm more a fan of the 3/4 sliders like 01:04:931 (2) - tbh. Oh and this lacks a whistle on head.
[Irre's Normal]
  1. I guess the triples are there during the kiai for more variation? Imo I'd rather have them placed more consistently than just placed here or there for variation (if there is a logic behind it, I have no idea what it is and I'm sorry if there was :P) The triples going from the 2nd white tick also feels more natural to me than the ones beginning on the 1st beat, like 01:03:981 (4) - .
It's a fun map to play though. ;)
Topic Starter
grumd
"CXu"
Just an opinionbased post. Not really a mod, so no kds.

[Insane]
  1. I was wondering why you had some 1-note combos at the beginning. I see you use them whenever there are 2 claps, but it still looks kind of weird, since you don't do it for stuff like 00:31:369 (1,2,3) - . Also there shouldn't be a NC at 00:49:733 (1) -
    well, sounds at 00:05:089 (1,2) - 00:13:322 (1,2,3) - 00:14:588 (1,2) - 00:20:287 (1,2) - 00:27:886 (1,2) - 00:54:483 (1,2) - are unique so i add new combos on them. i don't hear similar stuff anywhere else in the song. fixed the combo btw
  2. Those 1/4 sliders played well for me sometimes, while other times they just felt like.. they were there. Mostly I it's due to where they're placed. From what I can tell, you're mapping them to the background sounds (yay for being descriptive)? Anyhow, 01:02:715 (1,2) - for example, doesn't play as good as 01:03:981 (4,5,6) - imo, probably because I'd rather hit them on 01:03:031 - and 01:03:348 - .
    changed some of them, yeah. some 1/4 sliders were placed on too unnoticeable background sounds. fixed
[Hard]
  1. 01:03:981 (2) - Imo, both the start and end of this slider (and similar ones) feel like they should be the same intensity, while the sliderend is much weaker than the start. I'm more a fan of the 3/4 sliders like 01:04:931 (2) - tbh. Oh and this lacks a whistle on head.
    i don't want to make the Hard same difficulty as Insane, so I make this a bit easier with such sliders. i know that they are like same intensity, but well, this still works. two circles instead of a slider would suck in such pattern anyway. and it already has a whistle oh the head i guess
[Irre's Normal]
  1. I guess the triples are there during the kiai for more variation? Imo I'd rather have them placed more consistently than just placed here or there for variation (if there is a logic behind it, I have no idea what it is and I'm sorry if there was :P) The triples going from the 2nd white tick also feels more natural to me than the ones beginning on the 1st beat, like 01:03:981 (4) - .
    they're mostly placed when the music allowes that. they still fit it in most cases, so this inconsistency is not that bad i guess
It's a fun map to play though. ;)

Thanks, it helped, especially for Insane :)
Delis
y

[General]
nothing. but I want to add a silent soft-sliderslide.

[Insane]
00:14:905 (4) - add a clap here. I heard similar sound with 00:14:588 - (but that didn't same sounds, just a suggestion)
00:18:388 (2) - rotate to right a little , I feel this will be good flow, maybe
00:25:353 (5) - looks quite bad only this, 00:25:037 (2,3,4,5) - move a little to right them, then move 00:25:353 (5) - neatly
00:28:836 (2,3,4,5) - try to move like an image, would better flow imo
01:23:929 (2,3) - little confused on first play, also reverse is only here in part, consider to change
01:37:464 (3) - I don't liked here, feels weird flow to me. try to add two circles instead of a slider

such mapping style really good

[Hard]
00:14:905 (3) - same as Insane diff
00:25:670 (4) - add a slider instead of a circle here, would be fit on the music. like 01:22:662 (1) - this.
00:30:419 (1) - I want to delete the red point of centre point, cause here's not kiai time lol, anyways i felt doesn't fit in the part
01:20:287 - add a circle here? so I think you should follow the music ==;
01:26:620 - ^
01:52:108 (1,2) - (nazi) I don't like that overlap D:
02:03:190 (3) - this slider is need the two red points.. ? I want to delete either
02:08:889 (1) - make a curve (like Insane)

[Irre's Normal]
00:04:140 (2) - delete the red point of centre, feels doesn't fit on the music imo
00:14:272 (4) - add a clap on the tale (i mean 00:14:905 -) will be good to me

[ryuu's Easy]
00:33:586 (5) - I liked straight slider ;,; probably will better flow
01:16:013 (4) - add a finish here, and add NC ? maybe.
P A N
agree with add slient sliderslide

[Insane]

00:17:121 (1,2,3,4,5) - I don't know why but I think [url=this]http://puu.sh/5Kmoc.jpg[/url] is more flow. :|
00:21:870 (1) - you didn't make a jump on 00:14:588 (1), maybe make it jump too or follow the first one to make them same?
00:28:520 (1,2,3,4,5,1) - I think make them just a normal curve would be better flow for play. [url=here]http://puu.sh/5KmIp.jpg[/url]
00:33:586 (2) - move it more higher is better flow imo.
00:41:501 (3) - try ctrl+g? 0.0 better flow imo.
01:12:372 - make 2 to 3 spacing to same spacing as 1 to 2?
hmm some part is too hard for me but anyway D:

[Hard]

00:10:710 - I think add note here with normal sampleset like Insane would be really fit.
hmm nothing to mention :| because I can SS this easily.

[Irre]

00:02:240 - don't need to skip this beat imo, its not different from has note.
00:38:968 - strong beat here, I think add note is better to catch the rhythm.
01:27:411 (1) - move center to 300|180 and tail to 356|168 for blanket with next slider's head, also move 2 to 408|96.
01:47:675 - add note, easier to catch the beat when DT HR HD mods.
02:16:805 (1) - make it a bit further for keep the spacing balance.

[ryu]

00:10:155 (3) - have stack on easiest diff is confuse for beginner imo, please avoid it.
please fit other stack too, and you break the beat and you start on old place can confuse beginner too
the other looks fine, nice easy :D

I should say im the fan of your map grumd :D I like you style (stream + kickslider) good luck with this >< star!
ryuu

Delis wrote:

[ryuu's Easy]
00:33:586 (5) - I liked straight slider ;,; probably will better flow done
01:16:013 (4) - add a finish here, and add NC ? maybe. done too
thank u

P A N wrote:

[ryu] please. my name is ryuu.

00:10:155 (3) - have stack on easiest diff is confuse for beginner imo, please avoid it. fix all stacks, except one
please fit other stack too, and you break the beat and you start on old place can confuse beginner too
the other looks fine, nice easy :D
thanks

грумд, если меняешь мою диффу сам, говори мне об этом, пожалуйста
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Kodora
Yo, as requested
not my fauvorite kind of song but anyway

[General]

  1. Солидарен с предыдущими моддерами что нужно заглушить soft-sliderslide - оно слишком шумно звучит в начале и портит хитсаунды
  2. This song cries for some custom hitsounds ;x; Если нужно - попробую поискать ещё, попробуй это для чего-нибудь типа самой последней ноты в инсе - уже будет хорошо.
  3. [Ryuu] в тэги т.к. у неё есть ранки с этим ником
  4. У тебя в папке со сторибордой копия твоего бг, уверен что она нужна? Я не вижу чтобы оно где-нибудь использовалось
[Insane]

  1. 00:10:472 (1,2,3) - в принципе идея понятна, но кружок на голубом тике немного сложно поймать, да и после чистой 1/2 до этого это смотрится немного внезапно. Попробуй заменить (1) на два круга чтобы триплет было легче поймать:

  2. 00:20:287 (1) - второе подряд НК не нужно я думаю?
  3. 00:27:886 (1) - ^
  4. 00:52:266 (1,2) - Не совсем понял зачем ты сделал джамп между ними учитывая то что у тебя до этого подобных джампов нигде нет. Я бы предложил немного развернуть его и укоротить расстояние между ними для лучшего флоу. Что-нибудь типа вот такого:

  5. 00:54:483 (1) - ненужное нк опять?
  6. 00:56:382 (2,3) - мне немного не очень нравится эта идея c финишами, какие-нибудь хорошие кастомные хитсаунды были бы лучше здесь имхо, финиши сами по себе громко звучат.. может хоть звук убавить на них? (то же самое на остальных диффах)
  7. 01:02:715 (1) - я думаю что стоило бы заменить триплетом - ихмо, играться будет лучше (реверс смотрится немного внезапно)
  8. 01:16:171 - добавь ноту - и играться будет лучше, и заодно пофиксишь спейсинг между 01:16:013 (8,1)
  9. 01:23:612 (1,2,3) - (3) звучит немного против ритма - попробуй поменять (2) и (3) местами, имхо будет звучить лучше (и играться тоже):
  10. 01:27:411 (1,2) - Не совсем нравится флоу между ними, попробуй так:

  11. 01:29:549 (2) - Попробуй удалить кружок, а 01:29:311 (1) - протянуть на 1 тик дальше - и звучить, и играться будет лучше
  12. 01:33:586 (4,5) - После предыдущих джампов что-то типа небольшого стака будет играться лучше, попробуй так:

  13. 01:57:016 (2) - Реверс не вписывается в общее флоу, попробуй заменить триплетом как-нибудь :|
  14. 02:09:206 (1) - Ненужное НК. Не надо ставить НК по смене СВ, pls :|
[Hard]

*Очень не нравится прыжок в ОД с 6 в харде на 8 в инсе. Я понимаю что ты уменьшил ОД ради триплетов здесь, но имхо было бы лучше вместо этого юзать меньше триплетов чем убавлять ОД - да и в принципе они играются даже с дт не очень тяжело с ОД7

  1. 00:02:873 (1,3) - это больше моё личное предпочтение, но имхо идеальный стак смотрелся бы гораздо лучше чисто визуально в принципе у тебя довольно много таких, я бы поправил
  2. 00:05:723 (1,3) - Не очень красивый оверлап, который довольно-таки заметен с АР8. Подвинь (3) чуть правее плиз.
  3. 00:34:219 (1,1) - может стакнуть? и смотрится красивее, и хорошая ловушка для любителей хиддена
  4. 01:03:031 (2,3,4,1,2) - Не идеальный стак смотрится немного некрасиво, попробуй так:

  5. 01:06:118 (4,5) - Попробуй заменить коротким 1/4 слайдером, так будет легче играться, особенно с дт
  6. 01:07:781 (2,3,4) - Я бы заменил коротким 1/4 реверсом чтобы легче игралоь с дт (будет небольшая передышка после предыдущего триплета)
  7. 01:14:113 (1,2,3) - ^
  8. 01:20:446 (2,1) - немного не нравится флоу в этой части, попробуй как-нибудь вот так:
  9. 01:29:549 (2) - same as at Insane
  10. 02:08:572 (4,5,6) - очень велика доля вероятности того что за два 190 бпм триплета подряд дт плееры тебя возненавидят - попробуй второй (который я линкнул) заменить 1/4 реверсом
  11. 02:16:646 (5,6) - я бы просто удалил эти две ноты, одна в самом конце сама по себе звучит лучше имхо - да и это было бы более дружелюбно для харда
[Irre's Normal]

*HP Drain is too low, set HP4 for better diff spread

  1. 00:02:240 - Add note here to keep your rhythm consistent
  2. 00:34:219 (1,2) - tiny spacing issue, up to you to fix that
  3. 00:38:968 - add note here too for consistent rhythm - there is strong beat here
  4. 01:06:514 (1,2,3) - Don't really think that it is good idea for 190 bpm song Normal with OD4.I think simple replacement with 1/2 reverse-slider would work much better here.
  5. 01:11:264 (3,4,5) - Really bad idea for Normal diff - you started new part of music with passive hitobject (sliderend), and it makes this part kinda hard to catch for beginners. If you want to keep your rhythm & pattern here try to replace (4) and (5) with 1/2 slider - it will work much more intuitive here.
  6. 01:23:612 (1,2) - Looks pretty bad, try this:
[ryuu's Easy]

*someone please ban CS2 from ranking again Q.Q

  1. 00:10:155 (3,4) - Я бы не советовал делать стаки в изе (особенно учитывая тот факт что в нормале подобных стаков нет вообще). Очень рекомендую анстакнуть это и всё подобное (я не буду их все перечислять) :|
  2. 00:10:630 - 00:10:789 - сделай N:C1 на этих зелёных линиях, для лучшего ритма
  3. 01:16:013 (4) - hitfinish here
  4. 01:44:509 (4,5) - Смотрится как не очень красивое флоу, да и 01:45:459 (5,2) - смотрятся как не очень красивый оверлап. Попробуй что-нибудь типа такого:

  5. 02:13:005 (1,2) - То же самое, смотрятся не очень хорошо, попробуй как-нибудь вот так:

Good luck~
Irreversible
hi, i'll reply to what i didn't fix :)

Delis:

00:04:140 (2) - delete the red point of centre, feels doesn't fit on the music imo yeah.. well, i'd like to Keep it like this, it flows pretty well. Also, I can't really see how you defined the Music there, because there are other shapes like this O_O

P A N:

00:02:240 - don't need to skip this beat imo, its not different from has note.
00:38:968 - strong beat here, I think add note is better to catch the rhythm. I made both of this for rhythm Variation, I don't wanna stick to lame 1/1.

Kodora:

◾00:02:240 - Add note here to keep your rhythm consistent explained above. Well, I might Change it, since some People complain about ><
◾00:38:968 - add note here too for consistent rhythm - there is strong beat here same
◾01:06:514 (1,2,3) - Don't really think that it is good idea for 190 bpm song Normal with OD4.I think simple replacement with 1/2 reverse-slider would work much better here. this is to Balance the spread from normal > hard.
◾01:11:264 (3,4,5) - Really bad idea for Normal diff - you started new part of music with passive hitobject (sliderend), and it makes this part kinda hard to catch for beginners. If you want to keep your rhythm & pattern here try to replace (4) and (5) with 1/2 slider - it will work much more intuitive here. same for this one, i think it should be okay.


Thanks guys!

new map
osu file format v12

[General]
AudioFilename: ticktack.mp3
AudioLeadIn: 2000
PreviewTime: 59876
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60826,76024,91222,106420,121618,136816
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:No Money Down, Low Monthly Payments
TitleUnicode:No Money Down, Low Monthly Payments
Artist:Nero's Day At Disneyland
ArtistUnicode:Nero's Day At Disneyland
Creator:grumd
Version:Irre's Normal
Source:
Tags:loctav irreversible hi grumd if you see this you'll rage kazukisinx ryuu breakcore idm
BeatmapID:307286
BeatmapSetID:111825

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,76213,82412
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,BottomRight,"sb\arrow1.png",319,221
F,0,-2000,142080,1
S,0,-2000,142080,0.625
R,0,35,60826,0,26
R,0,76024,91222,26,32.8
R,0,106409,121607,32.8,39.6
R,0,121607,125406,39.6,28
R,0,125406,129206,28,32
R,0,129206,133005,32,24
R,0,133005,136805,24,26
Sprite,Foreground,TopRight,"sb\arrow2.png",319,221
F,0,-2000,142080,1
S,0,-2000,142080,0.625
R,0,35,60826,0,2.32
R,0,76024,91222,2.32,2.87
R,0,106409,121607,2.87,3.38
R,0,121607,125406,3.38,7
R,0,125406,129206,7,1.2
R,0,129206,133005,1.2,5
R,0,133005,136805,5,-3.96
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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ryuu

Kodora wrote:

[General]

  1. [Ryuu] в тэги т.к. у неё есть ранки с этим ником nobody cares. поиску плевать на спец.символы. всем плевать на мои карты.
[ryuu's Easy]

*someone please ban CS2 from ranking again Q.Q

  1. 00:10:155 (3,4) - Я бы не советовал делать стаки в изе (особенно учитывая тот факт что в нормале подобных стаков нет вообще). Очень рекомендую анстакнуть это и всё подобное (я не буду их все перечислять) :| было исправлено выше
  2. 00:10:630 - 00:10:789 - сделай N:C1 на этих зелёных линиях, для лучшего ритма не нравится
  3. 01:16:013 (4) - hitfinish here было выше
  4. 01:44:509 (4,5) - Смотрится как не очень красивое флоу, да и 01:45:459 (5,2) - смотрятся как не очень красивый оверлап. Попробуй что-нибудь типа такого: окей

  5. 02:13:005 (1,2) - То же самое, смотрятся не очень хорошо, попробуй как-нибудь вот так: что-то поменяла. уже не помню. но суть в том, что (1) я делала для пред. слайдера

спасибо

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Topic Starter
grumd
Only quoting the stuff I didn't apply or I have comments for.
"Delis"
y

[Insane]
00:25:353 (5) - looks quite bad only this, 00:25:037 (2,3,4,5) - move a little to right them, then move 00:25:353 (5) - neatly
remapped part of the beginning
01:23:929 (2,3) - little confused on first play, also reverse is only here in part, consider to change
a 1.0x spaced slider with a reverse can't be confusing in such pattern. not fixing it
01:37:464 (3) - I don't liked here, feels weird flow to me. try to add two circles instead of a slider
i like it and use it a lot

such mapping style really good

[Hard]
00:25:670 (4) - add a slider instead of a circle here, would be fit on the music. like 01:22:662 (1) - this.
i dont want to make it too similar to insane, keeping this one
01:20:287 - add a circle here? so I think you should follow the music ==;
01:26:620 - ^
i don't want to overmap this Hard. i'm setting the right accents with these pauses
02:03:190 (3) - this slider is need the two red points.. ? I want to delete either
this is my favourite slider in the whole diff
02:08:889 (1) - make a curve (like Insane)
"P A N"
[Insane]

00:21:870 (1) - you didn't make a jump on 00:14:588 (1), maybe make it jump too or follow the first one to make them same?
uh they sounds a bit different to me, so i'm going to keep it
00:41:501 (3) - try ctrl+g? 0.0 better flow imo.
idk, keeping my pattern because i like it more
01:12:372 - make 2 to 3 spacing to same spacing as 1 to 2?
nnope, it's done with visual spacing consistency
hmm some part is too hard for me but anyway D:
"Kodora"
Yo, as requested
not my fauvorite kind of song but anyway

[Insane]

  1. 00:10:472 (1,2,3) - в принципе идея понятна, но кружок на голубом тике немного сложно поймать, да и после чистой 1/2 до этого это смотрится немного внезапно. Попробуй заменить (1) на два круга чтобы триплет было легче поймать:
    как по мне так обычный трипл после слайдера, вообще не сложно
  2. 00:20:287 (1) - второе подряд НК не нужно я думаю?
  3. 00:27:886 (1) - ^
    нужно, я все такие паттерны с клепами выделяю
  4. 00:54:483 (1) - ненужное нк опять?
  5. 00:56:382 (2,3) - мне немного не очень нравится эта идея c финишами, какие-нибудь хорошие кастомные хитсаунды были бы лучше здесь имхо, финиши сами по себе громко звучат.. может хоть звук убавить на них? (то же самое на остальных диффах)
    ну нее, мне лень пиздец, оставлю так. не слишком это и плохо
  6. 01:16:171 - добавь ноту - и играться будет лучше, и заодно пофиксишь спейсинг между 01:16:013 (8,1)
    не, мне пауза нравится
  7. 01:23:612 (1,2,3) - (3) звучит немного против ритма - попробуй поменять (2) и (3) местами, имхо будет звучить лучше (и играться тоже):
    хз почему вы все об этом толкуете, как по мне так нормальный слайдер. звучит вполне хорошо. а красивый паттерн по-другому там уже сложно будет сделать
  8. 01:27:411 (1,2) - Не совсем нравится флоу между ними, попробуй так:
    фу, ненавижу такие слайдеры. а у меня флоу нормальный, я часто такое делаю
  9. 01:29:549 (2) - Попробуй удалить кружок, а 01:29:311 (1) - протянуть на 1 тик дальше - и звучить, и играться будет лучше
    01:29:469 - тут нота есть вообще-то, да и в начале такое же 00:10:472 (1,2,3,4) -
  10. 01:33:586 (4,5) - После предыдущих джампов что-то типа небольшого стака будет играться лучше, попробуй так:
    нигде в карте такого нет вообще, не нравится мне такое
  11. 01:57:016 (2) - Реверс не вписывается в общее флоу, попробуй заменить триплетом как-нибудь :|
    мне наоборот нравится
  12. 02:09:206 (1) - Ненужное НК. Не надо ставить НК по смене СВ, pls :|
    я просто вот этот выделяю 02:08:889 (1) - он особенный
[Hard]

*Очень не нравится прыжок в ОД с 6 в харде на 8 в инсе. Я понимаю что ты уменьшил ОД ради триплетов здесь, но имхо было бы лучше вместо этого юзать меньше триплетов чем убавлять ОД - да и в принципе они играются даже с дт не очень тяжело с ОД7
шта. я ОД ставил вообще по рандому. какие триплеты, мне похуям на триплеты) ОД7 слишком близко к инсайну, не хочу второй инсайн. ОД6 тоже норм

[list][*]00:02:873 (1,3) - это больше моё личное предпочтение, но имхо идеальный стак смотрелся бы гораздо лучше чисто визуально в принципе у тебя довольно много таких, я бы поправил
в эдиторе может быть, но в игре такие проще играть
[*]00:05:723 (1,3) - Не очень красивый оверлап, который довольно-таки заметен с АР8. Подвинь (3) чуть правее плиз.
я про него знаю, это специально было сделано. что-то меня укусило, вот и захотел
[*]00:34:219 (1,1) - может стакнуть? и смотрится красивее, и хорошая ловушка для любителей хиддена
опять же специально не стакал. мои карты славятся хорошей игрой с хидденом)
[*]01:03:031 (2,3,4,1,2) - Не идеальный стак смотрится немного некрасиво, попробуй так:
я лучше стак сделаю неидеальный, чем спейсинг испорчу
[*]01:06:118 (4,5) - Попробуй заменить коротким 1/4 слайдером, так будет легче играться, особенно с дт
я карту не для ДТ делал, а короткие слайдеры сами по себе играются сложнее в таких случаях имхо
[*]01:07:781 (2,3,4) - Я бы заменил коротким 1/4 реверсом чтобы легче игралоь с дт (будет небольшая передышка после предыдущего триплета)
почему именно тут? музыка в этом месте требует роста высоты звука, поэтому стрим идёт вверх. стоячий на месте репит впихнуть же вообще некуда
[*]01:14:113 (1,2,3) - ^
[*]01:20:446 (2,1) - немного не нравится флоу в этой части, попробуй как-нибудь вот так:
специально делал птичку :С

[*]01:29:549 (2) - same as at Insane
[*]02:16:646 (5,6) - я бы просто удалил эти две ноты, одна в самом конце сама по себе звучит лучше имхо - да и это было бы более дружелюбно для харда
очень плохо звучит, пусто как-то/list]
Good luck~

Uuuh, so much modding. Thank you guys!
Frostmourne
'sup grumd

any Taiko modders, feel free to bubble this map :)

osu! icon here
Umi
shiit >.< i was out this week-end, too late for me :/ poke me on your next map
Topic Starter
grumd

-Umi- wrote:

your next map
uuuh, this will be like in a year
Loctav
Seems like this isnt graved anymore? lmao
Topic Starter
grumd

Loctav wrote:

Seems like this isnt graved anymore? lmao
It's on its ranking process. Waiting for Tasha for an in-deep taiko mod.
Stefan
Because this is one of the best things I've heard for weeks.

[Oni]
00:46:884 (11) - weird place for using d if you ask me, I consider using k to make it more emphasised with 00:47:042 (12,13,14).
00:48:784 (26) - to that aspect do the same here.
01:11:501 (103) - I think 01:11:422 (102) should be more played as single note and making 01:11:580 (104,105,106) as triplet instead as Stream is more neater.
01:14:667 - you actually could put d here to use the similar rhythm as 01:13:163 (120,121,122,123,124,125,126,127) (since 01:14:113 - 01:14:746 is similar as well)

[Muzukashii]
00:10:630 (26) - It's too "unrelated" to put 1/2 here, from 00:15:221 I am fine with them.
01:48:625 (316,317,318,319,320) - I honestly find this way too harsh for a Muzukashii with such a BPM. At least split the Stream into ddd d. The other alternative would be Drumrolls. Same here as 01:56:224 (348,349,350,351,352) and 02:00:024 (367,368,369,370,371).



9.2/10, would bang play
-Kazu-
How about adding -Anhedonia- to tags?
Also maybe you could put "Oni by Loctav, Muzu by -Anhedonia" ..
:O
Stefan
Just noticed that both Taiko Diffs has been mapped by two different person.





..I seriously should go sleep some hours.
Topic Starter
grumd
I'll need to change the taiko names properly, yeah.
Loctav

Stefan wrote:

[Oni]
01:14:667 - you actually could put d here to use the similar rhythm as 01:13:163 (120,121,122,123,124,125,126,127) (since 01:14:113 - 01:14:746 is similar as well) music is less dense, therefore this was pretty much required to represent the less density here.
Fixed everything else. Thanks!
Renamed diff.

http://puu.sh/5Npx5/47b3565174.osu
BeatofIke
I was told by Irreversible to mod this map! I just have a few things to mention!

[General]
  1. Nothing to really point out, just change the names and you will be fine. I also like the clock storyboard! Very simple, yet clever! :3
[Muzukashii]
  1. 00:28:520 (70,72) - I would suggest a big don here, since it emphasizes better with the lower bell sounds. The big notes itself are already emphasizing the brass sounds. I do understand that the pitch of brass is increasing which you may have used to emphasize this part, so this suggestion is completely optional. If suggested, you can replace the big kat at 00:58:915 (148) with a big don.
  2. 01:16:963 (215,216) - If you want, you can add two notes (preferably kats) between these notes. It adds full emphasis with the main/prominent sounds and it sounds more complete. It would also be consistent with 01:18:863 (217,218,219,220) as both share similar sounds.
  3. 01:48:625 (316,317,318,319,320) - As Stefan mentioned already (since I do agree with him), this short don stream is a bit too fast considering the high BPM. Please consider removing the blue tick (1/4) notes in that stream (or use a drum roll even). Same applies to 01:56:224 (348,349,350,351,352) and 02:00:024 (367,368,369,370,371). An alternate solution would be to replace these streams with drum rolls.
[Oni]
  1. 00:20:129 (8) - Not sure if intentional, but I believe you forgot to replace this kat with a don, considering the surrounding pattern.
That's all I found. Good luck with your map! :3
P A N
lol i just realize that the pic i gave are fail code
anyway i waiting to play this :D
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