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Nero's Day At Disneyland - No Money Down, Low Monthly Paymen

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Total Posts
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Topic Starter
grumd
This beatmap was submitted using in-game submission on 1 января 2014 г. at 15:26:28

Artist: Nero's Day At Disneyland
Title: No Money Down, Low Monthly Payments
Tags: loctav irreversible kazukisinx -anhedonia- ryuu breakcore idm
BPM: 189,5
Filesize: 3963kb
Play Time: 02:16
Difficulties Available:
  1. Hard (4,97 stars, 482 notes)
  2. Insane (5 stars, 657 notes)
  3. Irre's Normal (4,18 stars, 239 notes)
  4. Loctav's Oni (4,83 stars, 1033 notes)
  5. ryuu's Easy (2,89 stars, 166 notes)
  6. Zukisinx's Muzukashii (4,68 stars, 428 notes)
Download: Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Information: Scores/Beatmap Listing
---------------
Tick-tack!
Frostmourne
Ehee
Topic Starter
grumd
Ehee
dNextGen
Nero's Day At Disneyland in osu! ?

am i dreaming or seeing things <3
Bear
I'm digging the clock, tick tock
Loctav
I don't even.
Topic Starter
grumd

Loctav wrote:

I don't even.
wat
Loctav

grumd wrote:

Loctav wrote:

I don't even.
wat
http://puu.sh/4i60r.osu

dat.
(if you add, move your SB to the .osu file of your diff. I adjusted the SB to fit the Oni)
Topic Starter
grumd

Loctav wrote:

http://puu.sh/4i60r.osu

dat.
(if you add, move your SB to the .osu file of your diff. I adjusted the SB to fit the Oni)
Thanks, the taiko is just awesome <3
One thing: maybe you could change this combo 02:08:584 (173,174,175,176,177,178,179,180,181) -
To emphasize somehow that special sound at 02:08:900 - ?
And, for example, it has to sound in music at 02:09:137 -
Only that one combo took my attention
Loctav
Could This Be
Please, Please, Please get this ranked. If only I had stars to give.
Topic Starter
grumd

[Transcendence] wrote:

Please, Please, Please get this ranked. If only I had stars to give.
as soon as we finish the mapset ^^
UninvitedGuest_old
включи поддержку широких экранов для сториборды. находится во вкладке Design
Irreversible
-Kazu-
http://puu.sh/4CXNs
Loctav asked me for a Muzukashii diff :P
Topic Starter
grumd

kazukisinx wrote:

http://puu.sh/4CXNs
Loctav asked me for a Muzukashii diff :P
Uploaded and stuff, but I don't think that this 01:48:625 (316,317,318,319,320) - is a good idea, are you sure using 1/4 in this diff? It's a Muzu, this may be too hard
-Kazu-
Its monochrome,i seen a lot of maps with 1/4 (of course ranked) and also i dont think it can be a problem since the low BPM. Anyways im always open to changes
Konei
If 189 is low BPM, what is high then?
Topic Starter
grumd

Konei wrote:

If 189 is low BPM, what is high then?
250
Stefan
^ lol

Sounds weird to me.
Topic Starter
grumd
Actually, my bad, 250 is "a bit over average". 300 is high, I suppose.
Stefan
waaaaat ;_;

My dreams turns to dust now.. ;.;
-Kazu-
thats called bullying ;_;
the range between 170~190 BPM make the fingers move naturally in taiko ;_;
at least most of my friends (who doesnt play a lot ) prefers those BPMs
Topic Starter
grumd

kazukisinx wrote:

thats called bullying ;_;
the range between 170~190 BPM make the fingers move naturally in taiko ;_;
at least most of my friends (who doesnt play a lot ) prefers those BPMs
I'd actually ask Loctav for the last opinion and would follow what he says.
-Kazu-
Am i hallucinating or SB in osu!standard diffs start earlier than the SB in Taiko?
Topic Starter
grumd

kazukisinx wrote:

Am i hallucinating or SB in osu!standard diffs start earlier than the SB in Taiko?
SB is not yet ready
MomoXv
Awesome map... like all grumd maps

Isteru
Awesome !
Continue, you're my favourite beatmapper <3
Luna
Perfect SB
Zare
OD+1?
Maybe, please? <3
Topic Starter
grumd

Zarerion wrote:

OD+1?
Maybe, please? <3
This one is already pretty hard, OD8 is enough.

By the way, it's done and uploaded to pending! Ready for modding now ^^
Nemis
[General]
  1. I don't think that "soft-hitclap-old1.wav" is needed; remove it from the folder.
[Insane]
  1. 00:03:190 (2,3) - I'd prefer to see a note pattern, in particular 2 stacks done by 2 note each (like 00:02:240 (2,3,4,5) - this). I think it would have more sense instead of these two sliders since from 00:00:024 (1) - here until 00:02:715 (5) - here you have repeated the same rhythm structure.
  2. 00:36:118 (1,2,3,1) - You should increase the spacing between these four elements. In the first part (I mean until 00:29:469 (1) - here) you've made jumps between slider only each 4 "rooms" (http://puu.sh/5He4S.jpg), but from 00:22:820 (1) - here you've started making sliderjumps in all the patterns made with some sliders. That's why you should increase the spacing here, it would have a lot of sense in my opinion!
  3. 00:37:068 (1,2) - What about placing a note between these two notes? You shouldn't skip this note, I'd really suggest to map it.
  4. 00:51:316 (1) - Why have you added a finish on its head? I know it fits the music, but not just here! If you want to keep the finish on its head you should add a finish also on 00:45:617 (1) - , on 00:49:417 (1) - , on 00:50:367 (1) - (heads)... but since you've already added a normal sampleset on theirs heads I'd only suggest to remove the finish from here.
  5. 01:22:662 (1,2) - As I've already said before you should add a note between these notes instead of leave this empty space since there's a sound that should be considered.
  6. 01:30:261 (1,2,3) - Consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!
  7. 01:46:408 (2) - Drum sampleset and soft additions? It sounds so awesomeeeee
  8. 01:53:058 (4) - I think you've missed to add a new combo on this element. Also, I'd like to see this slider included in 01:52:108 (1,2,3) - this pattern, it would be cool to see:
  9. 02:13:163 (2) - Consider reversing (CTRL+G) this slider, at this moment the flow 02:13:005 (1,2,3) - here isn't one of the bests, in my opinion.
  10. 02:16:805 (7) - I'd suggest to add a new combo on this note to emphasize the ending of the song/map (you did the same in the hard difficulty!).
Really good!

[Hard]
  1. The greenline at 10710 is meaningless.
  2. I think OD7 is a bit high for this difficulty, I'd prefer to see OD6 instead.
  3. 00:03:506 (3) - Consider stacking this note under 00:02:873 (1) - 's end manually as you did 00:00:973 (1,1) - here; at this moment they are perfectly overlapped while playing!
  4. 00:06:514 (3) - I'd like if you move this note at x:360 y:256 to make a perfect triangle with 00:05:723 (1,2,3) - these three elements and also to remove the overlap between 00:05:723 (1,3) - these.
  5. 00:14:272 (1,2) - As I've said in the insane difficulty you shouldn't skip this sound between these two objects, it should be mapped somehow!
  6. 00:25:670 (1,2,3,1) - Why aren't you mapping all these sounds D: Same 00:35:169 (1,2,3,1) - here and same for the next cases like these...
  7. 00:32:319 (1,3) - The stack isn't done very well here, it's like ~1px imperfect, but I'd prefer if you make a manual stack as you did in the beginning.
  8. 01:30:261 (1,2,3) - As I've suggested in the insane: consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!
  9. 01:46:409 (1) - Drum sampleset and soft additions on the head?
I love this hard difficulty! Really well done.

[Irre's Normal]
  1. AR5 fits the difficulty in a better way than AR6 (also, it's really high for a normal diff).
  2. The greenlines at 59865 and 128889 are unneeded. Also, I think you could remove the one at 10710.
  3. 00:08:572 (1) - I don't think this new combo is really needed, I'd suggest to remove it.
  4. 00:31:369 (2,2) - Consider moving these sliders at x:296 y:248 to obtain a cool adherency between 00:30:419 (1,2,1,2,3) - these elements!
  5. 01:34:377 (4,5) - What about improving this blanket a little bit?
  6. 01:46:409 (1) - Drum sampleset and soft additions? It sounds so awesomeeeee
Not much to say, but I don't like your combo structure a lot >< I think you could check them by yourself or I'd write 50 lines to improve them or something D: I hate combo-modding

[ryuu's Easy]
  1. Check the greenlines, there are lots unneeded!
  2. 01:46:409 (1) - Consider setting drum sampleset and soft additions, it sounds awesome in my opinion!
  3. 02:16:805 (3) - What about adding a new combo on this note to emphasize the ending of the song/map as grumd did in his difficulties?
Nothing else to say, but you could improve 00:30:419 (1,2) - 01:40:710 (3,1) - these two blankets a little bit. :D
Irreversible
Irre's Normal
osu file format v12

[General]
AudioFilename: ticktack.mp3
AudioLeadIn: 2000
PreviewTime: 59876
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60826,76024,91222,106420,121618,136816
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:No Money Down, Low Monthly Payments
TitleUnicode:No Money Down, Low Monthly Payments
Artist:Nero's Day At Disneyland
ArtistUnicode:Nero's Day At Disneyland
Creator:grumd
Version:Irre's Normal
Source:
Tags:loctav irreversible kazukisinx ryuu breakcore idm
BeatmapID:307286
BeatmapSetID:111825

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,76213,82562
2,114208,120557
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,BottomRight,"sb\arrow1.png",319,221
F,0,-2000,142080,1
S,0,-2000,142080,0.625
R,0,35,60826,0,26
R,0,76024,91222,26,32.8
R,0,106409,121607,32.8,39.6
R,0,121607,125406,39.6,28
R,0,125406,129206,28,32
R,0,129206,133005,32,24
R,0,133005,136805,24,26
Sprite,Foreground,TopRight,"sb\arrow2.png",319,221
F,0,-2000,142080,1
S,0,-2000,142080,0.625
R,0,35,60826,0,2.32
R,0,76024,91222,2.32,2.87
R,0,106409,121607,2.87,3.38
R,0,121607,125406,3.38,7
R,0,125406,129206,7,1.2
R,0,129206,133005,1.2,5
R,0,133005,136805,5,-3.96
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
24,316.622691292876,3,2,1,25,1,0
10630,-100,3,2,1,10,0,0
10710,-100,3,2,1,15,0,0
10789,-100,3,2,1,20,0,0
11264,-100,3,2,1,25,0,0
58915,-100,3,2,1,35,0,0
59865,-100,3,2,1,45,0,0
60182,-100,3,2,1,50,0,0
60815,-90.9090909090909,3,1,1,70,0,1
68414,-90.9090909090909,3,1,1,90,0,1
68493,-90.9090909090909,3,1,1,70,0,1
76013,-100,3,2,1,50,0,0
91211,-90.9090909090909,3,1,1,70,0,1
106409,-100,3,2,1,50,0,0
112108,-142.857142857143,3,2,1,20,0,0
112425,-125,3,2,1,30,0,0
112741,-111.111111111111,3,2,1,40,0,0
113058,-100,3,2,1,70,0,0
121607,-90.9090909090909,3,1,1,80,0,1
128889,-66.6666666666667,3,1,1,80,0,1
129206,-90.9090909090909,3,1,1,80,0,1
136805,-100,3,2,1,100,0,0


[Colours]
Combo1 : 159,196,236
Combo2 : 139,166,180
Combo3 : 198,206,217
Combo4 : 99,159,220

[HitObjects]
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I remapped some things.. I couldn't follow your mod, unfortunately D:
About AR, I kinda like AR 6, so I'd like it to stay for the Moment,
as for the Combos, i'll check them but idk what's so wrong so far xD
ryuu

Nemis wrote:

[ryuu's Easy]
  1. Check the greenlines, there are lots unneeded! deleted
  2. 01:46:409 (1) - Consider setting drum sampleset and soft additions, it sounds awesome in my opinion! ugu!
  3. 02:16:805 (3) - What about adding a new combo on this note to emphasize the ending of the song/map as grumd did in his difficulties? done
Nothing else to say, but you could improve 00:30:419 (1,2) - 01:40:710 (3,1) - these two blankets a little bit. :D done :о
thank u, nemis :3

SPOILER
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Title:No Money Down, Low Monthly Payments
TitleUnicode:No Money Down, Low Monthly Payments
Artist:Nero's Day At Disneyland
ArtistUnicode:Nero's Day At Disneyland
Creator:grumd
Version:ryuu's Easy
Source:
Tags:loctav irreversible kazukisinx ryuu breakcore idm
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428,228,71264,2,0,B|376:160|376:160|408:60,1,180,2|2,0:0|0:0,0:0:0:0:
312,44,72530,6,0,P|272:72|232:80,1,60,2|0,0:0|0:0,0:0:0:0:
168,100,73163,1,2,0:0:0:0:
160,196,73480,2,0,P|178:263|258:302,1,120,2|2,0:0|0:0,0:0:0:0:
308,306,74430,5,2,0:0:0:0:
308,306,74746,1,2,0:0:0:0:
353,221,75063,2,0,P|334:152|249:113,1,120,0|2,0:0|0:0,0:0:0:0:
257,211,76013,1,0,0:0:0:0:
384,116,83612,5,4,1:2:0:0:
100,76,84562,1,2,0:0:0:0:
96,172,84878,2,0,P|120:236|100:308,1,120,2|2,1:2|1:2,0:0:0:0:
396,228,86461,1,2,0:0:0:0:
328,160,86778,6,0,P|320:101|343:46,2,120,2|2|2,1:2|1:2|0:0,0:0:0:0:
396,228,88361,1,2,0:0:0:0:
132,340,89311,1,2,0:0:0:0:
88,256,89628,6,0,L|216:196,1,120,2|0,0:0|1:0,0:0:0:0:
212,112,90578,1,0,1:0:0:0:
300,72,90894,1,0,1:0:0:0:
388,116,91211,5,4,0:0:0:0:
428,204,91527,2,0,P|428:236|448:276,1,60,0|0,0:0|0:0,0:0:0:0:
384,340,92161,1,2,0:0:0:0:
288,348,92477,2,0,L|208:336,1,60,2|2,0:0|0:0,0:0:0:0:
152,280,93111,6,0,P|144:200|88:160,1,120,2|2,0:0|0:0,0:0:0:0:
140,80,94060,2,0,P|216:88|256:76,1,120,0|2,0:0|0:0,0:0:0:0:
352,92,95010,6,0,B|432:148|408:256,1,180,2|0,0:0|0:0,0:0:0:0:
328,300,96277,2,0,L|260:284,1,60,2|2,0:0|0:0,0:0:0:0:
180,316,96910,1,2,0:0:0:0:
144,228,97227,6,0,L|100:156,1,60,2|2,0:0|0:0,0:0:0:0:
152,88,97860,1,2,0:0:0:0:
244,64,98177,1,0,0:0:0:0:
340,44,98493,1,2,0:0:0:0:
428,80,98810,6,0,P|428:156|452:232,1,120,0|2,0:0|0:0,0:0:0:0:
364,260,99760,2,0,P|312:304|244:320,1,120,2|2,0:0|0:0,0:0:0:0:
176,280,100710,2,0,B|152:248|150:207|172:172|172:172|159:133|130:119,2,180,0|2|2,0:0|0:0|0:0,0:0:0:0:
252,224,102926,5,2,0:0:0:0:
316,292,103242,1,2,0:0:0:0:
352,204,103559,2,0,P|352:136|384:88,1,120,2|2,0:0|0:0,0:0:0:0:
296,40,104509,2,0,L|156:80,1,120,2|2,0:0|0:0,0:0:0:0:
140,160,105459,2,0,L|284:188,1,120,0|2,0:0|0:0,0:0:0:0:
316,260,106409,5,4,3:2:0:0:
104,64,107359,2,0,P|192:104|304:80,1,180,2|0,0:0|0:0,0:0:0:0:
448,324,109258,6,0,P|388:320|320:276,1,120,0|2,0:0|0:0,0:0:0:0:
352,196,110208,2,0,P|304:244|120:252,1,240,0|2,1:0|1:2,0:0:0:0:
72,192,111791,1,2,1:2:0:0:
256,192,112108,12,4,114008,1:0:0:0:
436,124,114958,6,0,L|364:68,1,60,2|2,0:0|0:0,0:0:0:0:
292,88,115591,1,2,1:0:0:0:
276,184,115907,2,0,P|180:168|84:236,1,180,0|0,1:0|0:0,0:0:0:0:
172,276,117174,2,0,P|204:260|240:272,1,60,0|2,0:0|0:0,0:0:0:0:
304,324,117807,6,0,L|428:292,1,120,4|0,1:2|0:0,0:0:0:0:
444,200,118757,2,0,P|432:140|460:68,1,120,2|2,0:0|1:1,0:0:0:0:
356,60,119707,2,0,B|244:36|244:36|180:84|180:84|40:52,1,300,0|2,1:0|0:0,0:0:0:0:
52,152,121607,5,4,0:0:0:0:
56,248,121923,2,0,P|92:264|120:268,1,60,2|0,0:0|0:0,0:0:0:0:
192,212,122556,1,2,0:0:0:0:
248,292,122873,2,0,P|284:292|328:280,1,60,2|2,0:0|0:0,0:0:0:0:
380,224,123506,6,0,P|368:140|388:104,1,120,0|2,0:0|0:0,0:0:0:0:
320,36,124456,1,0,0:0:0:0:
228,64,124773,2,0,L|132:56,1,60,2|2,0:0|0:0,0:0:0:0:
92,120,125406,5,2,0:0:0:0:
92,120,126356,1,0,0:0:0:0:
176,164,126673,2,0,L|156:284,1,120,0|0,0:0|0:0,0:0:0:0:
376,80,128256,1,2,0:0:0:0:
152,260,129206,6,0,L|108:80,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
224,324,131422,2,0,P|264:328|312:316,1,60,2|2,0:0|0:0,0:0:0:0:
368,280,132055,2,0,B|392:220|392:220|464:176,1,120,2|2,0:0|0:0,0:0:0:0:
436,96,133005,6,0,B|344:56|256:120,1,180,2|2,0:0|0:0,0:0:0:0:
168,116,134272,2,0,P|140:96|104:88,1,60,2|2,0:0|0:0,0:0:0:0:
68,172,134905,2,0,P|84:208|88:236,1,60,2|2,0:0|0:0,0:0:0:0:
120,320,135538,1,2,0:0:0:0:
216,312,135855,2,0,L|336:252,1,120,0|2,0:0|0:0,0:0:0:0:
420,244,136805,5,2,0:0:0:0:
Topic Starter
grumd
"Nemis"
[General]
  1. I don't think that "soft-hitclap-old1.wav" is needed; remove it from the folder. softtick2 isn't used too btw
[Insane]
  1. 00:03:190 (2,3) - I'd prefer to see a note pattern, in particular 2 stacks done by 2 note each (like 00:02:240 (2,3,4,5) - this). I think it would have more sense instead of these two sliders since from 00:00:024 (1) - here until 00:02:715 (5) - here you have repeated the same rhythm structure.
    00:02:873 (1,2,3,1,2,3,4,1,2,1,2) - i want to bring variety to this part, that's why i use two sliders in the beginning of measure here
  2. 00:36:118 (1,2,3,1) - You should increase the spacing between these four elements. In the first part (I mean until 00:29:469 (1) - here) you've made jumps between slider only each 4 "rooms" (http://puu.sh/5He4S.jpg), but from 00:22:820 (1) - here you've started making sliderjumps in all the patterns made with some sliders. That's why you should increase the spacing here, it would have a lot of sense in my opinion!
    i was increasing spacing between sliders not because they are sliders but because of the music. music gets harder in the parts like 00:31:686 (2,3,1) - . also it's called not "room" but stanza or measure or something
  3. 00:37:068 (1,2) - What about placing a note between these two notes? You shouldn't skip this note, I'd really suggest to map it.
    yeah done
  4. 00:51:316 (1) - Why have you added a finish on its head? I know it fits the music, but not just here! If you want to keep the finish on its head you should add a finish also on 00:45:617 (1) - , on 00:49:417 (1) - , on 00:50:367 (1) - (heads)... but since you've already added a normal sampleset on theirs heads I'd only suggest to remove the finish from here.
    added some finishes
  5. 01:22:662 (1,2) - As I've already said before you should add a note between these notes instead of leave this empty space since there's a sound that should be considered.
    yeah
  6. 01:30:261 (1,2,3) - Consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!i dun like it
  7. 01:46:408 (2) - Drum sampleset and soft additions? It sounds so awesomeeeee
    yeah okay why not
  8. 01:53:058 (4) - I think you've missed to add a new combo on this element. Also, I'd like to see this slider included in 01:52:108 (1,2,3) - this pattern, it would be cool to see:
    added a new combo. since it's a new combo, it shouldnt be included in the same pattern
  9. 02:13:163 (2) - Consider reversing (CTRL+G) this slider, at this moment the flow 02:13:005 (1,2,3) - here isn't one of the bests, in my opinion.
    nah, this was intended
  10. 02:16:805 (7) - I'd suggest to add a new combo on this note to emphasize the ending of the song/map (you did the same in the hard difficulty!).
okokok
Really good!

[Hard]
  1. The greenline at 10710 is meaningless.
    well okay, but afaik it's not that bad and unrankable, extra line in .osu file doesn't hurt much
  2. I think OD7 is a bit high for this difficulty, I'd prefer to see OD6 instead.
    mh nope
  3. 00:03:506 (3) - Consider stacking this note under 00:02:873 (1) - 's end manually as you did 00:00:973 (1,1) - here; at this moment they are perfectly overlapped while playing!
    y
  4. 00:06:514 (3) - I'd like if you move this note at x:360 y:256 to make a perfect triangle with 00:05:723 (1,2,3) - these three elements and also to remove the overlap between 00:05:723 (1,3) - these.
    i want to keep it, it was intended
  5. 00:14:272 (1,2) - As I've said in the insane difficulty you shouldn't skip this sound between these two objects, it should be mapped somehow!
    i want to keep it simple (1/1 in the whole measure) in this diff
  6. 00:25:670 (1,2,3,1) - Why aren't you mapping all these sounds D: Same 00:35:169 (1,2,3,1) - here and same for the next cases like these...
    i'm setting the accents on 1/1. i don't want another Insane
  7. 00:32:319 (1,3) - The stack isn't done very well here, it's like ~1px imperfect, but I'd prefer if you make a manual stack as you did in the beginning.
    yeh
  8. 01:30:261 (1,2,3) - As I've suggested in the insane: consider setting the drum sampleset on theirs tails and then adding greenlines to deacrease theirs volume a bit (~30% is fine imo), they fits the music very well!
    don't like it. 01:30:419 - i hear bell sounds here so i don't think drum fits
  9. 01:46:409 (1) - Drum sampleset and soft additions on the head?
    y
I love this hard difficulty! Really well done.

Thanks for the mod!
Reiji-RJ
SPOILER
19:08 *Reiji-RJ is playing [http://osu.ppy.sh/b/307285 Nero's Day At Disneyland - No Money Down, Low Monthly Payments [Hard]]
19:08 Reiji-RJ: почему я слышу вначале слайдерслайд
19:08 Reiji-RJ: этот звук
19:08 Reiji-RJ: ужасный
19:11 grumd: надо бы засалить его
19:11 Reiji-RJ: да
19:11 Reiji-RJ: срочно
19:13 Reiji-RJ: 01:46:409 - тут немного хс не хватает что ли
19:13 Reiji-RJ: ну это чисто кажется, может ._.
19:14 Reiji-RJ: в инсе просто больше объектов и не так заметно
19:14 Reiji-RJ: а в харде пустовато
19:21 Reiji-RJ: у Ирре можно АР убавить
19:21 Reiji-RJ: читается вроде
19:21 Reiji-RJ: 01:16:013 (1) - сюда финиш ему влепи
19:22 Reiji-RJ: или что-нибудь
19:23 Reiji-RJ: 01:31:211 (1) - здесь свистки не нужны?
19:23 Reiji-RJ: хотя у него везде так
19:24 grumd: для первого там финиш же есть, норм
19:24 grumd: у ирре мне нравится ар почему-то
19:24 grumd: можно попорбовать убавить
19:26 Reiji-RJ: ну, ар нормальный
19:26 Reiji-RJ: просто могут придраться
19:26 Reiji-RJ: ну остальное по мелочи
19:27 Reiji-RJ: у рюши, например
19:27 Reiji-RJ: 00:09:839 (2,3,4) - лучше не стакать, некрасиво смотрится + баты иногда ПРИДИРАЮТСЯ
19:27 Reiji-RJ: 01:04:615 (1,2,3,4) - такие паузы не очень на киай части
19:27 Reiji-RJ: внезапно обрывается ритм будто
19:27 Reiji-RJ: 02:05:406 (1,2,3,4) - то же самое
19:28 Reiji-RJ: и все

бесполезныймоддад
Topic Starter
grumd
пасиба :3
CXu
Just an opinionbased post. Not really a mod, so no kds.

[Insane]
  1. I was wondering why you had some 1-note combos at the beginning. I see you use them whenever there are 2 claps, but it still looks kind of weird, since you don't do it for stuff like 00:31:369 (1,2,3) - . Also there shouldn't be a NC at 00:49:733 (1) -
  2. Those 1/4 sliders played well for me sometimes, while other times they just felt like.. they were there. Mostly I it's due to where they're placed. From what I can tell, you're mapping them to the background sounds (yay for being descriptive)? Anyhow, 01:02:715 (1,2) - for example, doesn't play as good as 01:03:981 (4,5,6) - imo, probably because I'd rather hit them on 01:03:031 - and 01:03:348 - .
[Hard]
  1. 01:03:981 (2) - Imo, both the start and end of this slider (and similar ones) feel like they should be the same intensity, while the sliderend is much weaker than the start. I'm more a fan of the 3/4 sliders like 01:04:931 (2) - tbh. Oh and this lacks a whistle on head.
[Irre's Normal]
  1. I guess the triples are there during the kiai for more variation? Imo I'd rather have them placed more consistently than just placed here or there for variation (if there is a logic behind it, I have no idea what it is and I'm sorry if there was :P) The triples going from the 2nd white tick also feels more natural to me than the ones beginning on the 1st beat, like 01:03:981 (4) - .
It's a fun map to play though. ;)
Topic Starter
grumd
"CXu"
Just an opinionbased post. Not really a mod, so no kds.

[Insane]
  1. I was wondering why you had some 1-note combos at the beginning. I see you use them whenever there are 2 claps, but it still looks kind of weird, since you don't do it for stuff like 00:31:369 (1,2,3) - . Also there shouldn't be a NC at 00:49:733 (1) -
    well, sounds at 00:05:089 (1,2) - 00:13:322 (1,2,3) - 00:14:588 (1,2) - 00:20:287 (1,2) - 00:27:886 (1,2) - 00:54:483 (1,2) - are unique so i add new combos on them. i don't hear similar stuff anywhere else in the song. fixed the combo btw
  2. Those 1/4 sliders played well for me sometimes, while other times they just felt like.. they were there. Mostly I it's due to where they're placed. From what I can tell, you're mapping them to the background sounds (yay for being descriptive)? Anyhow, 01:02:715 (1,2) - for example, doesn't play as good as 01:03:981 (4,5,6) - imo, probably because I'd rather hit them on 01:03:031 - and 01:03:348 - .
    changed some of them, yeah. some 1/4 sliders were placed on too unnoticeable background sounds. fixed
[Hard]
  1. 01:03:981 (2) - Imo, both the start and end of this slider (and similar ones) feel like they should be the same intensity, while the sliderend is much weaker than the start. I'm more a fan of the 3/4 sliders like 01:04:931 (2) - tbh. Oh and this lacks a whistle on head.
    i don't want to make the Hard same difficulty as Insane, so I make this a bit easier with such sliders. i know that they are like same intensity, but well, this still works. two circles instead of a slider would suck in such pattern anyway. and it already has a whistle oh the head i guess
[Irre's Normal]
  1. I guess the triples are there during the kiai for more variation? Imo I'd rather have them placed more consistently than just placed here or there for variation (if there is a logic behind it, I have no idea what it is and I'm sorry if there was :P) The triples going from the 2nd white tick also feels more natural to me than the ones beginning on the 1st beat, like 01:03:981 (4) - .
    they're mostly placed when the music allowes that. they still fit it in most cases, so this inconsistency is not that bad i guess
It's a fun map to play though. ;)

Thanks, it helped, especially for Insane :)
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