20:58 mintong89: 求一发rank (不对
20:58 aabc271: ?
20:59 mintong89: i don't know but can i rank request?
20:59 aabc271: I think ok ?
20:59 aabc271: Link ?
20:59 *mintong89 is listening to [http://osu.ppy.sh/b/291774 Rohi - Kanata ni Mau wa Sakura no Ritsu Be]
20:59 mintong89: lol thanks~
21:00 aabc271: 1 month and ready to rank o.O
21:00 aabc271: I originally planned to mod that these days o.O
21:00 mintong89: wow thanks O.o
21:00 aabc271: But somehow a new person modded ?
21:00 aabc271: After kana
21:01 mintong89: i will change it when next bat popped O.o
21:02 aabc271: I guess if you changed little, I can still directly rank ?
21:03 mintong89: ok!
21:03 mintong89: so i change it now?
21:05 mintong89: ?
21:05 aabc271: Wait... Let me confirm
21:06 mintong89: ok
21:08 aabc271: Well, for now you should see if you accept that mod
21:14 mintong89: fixed
21:14 mintong89: so...?
21:15 mintong89: i actually didn't fixed anything, i have write reason
21:15 aabc271: Didn't fix -> Then it's same as bubbled state
21:15 aabc271: So I think I can directly rank, but wait a while
21:15 aabc271: Another mapper is finding me
21:15 mintong89: ok, thanks~
21:24 aabc271: So, you rejected that mod because it doesn't fit, not because of the bubbled state, right ?
21:24 mintong89: yup, the mod sound weird
21:25 aabc271: ok then.... I'll have a final check on the mapset then
21:25 mintong89: that*
21:25 aabc271: Taiko Sakura -> By you ?
21:25 aabc271: Taiko Flower -> Flower ? w
21:25 mintong89: yup
21:25 mintong89: yeah ww
21:25 aabc271: I'll have a testplay w
21:29 aabc271: Don't stack that finish with multiplier lol
21:29 aabc271: 00:48:145 -
21:29 mintong89: :O
21:29 aabc271: Not stacking it will look a lot better in gameplay w
21:29 mintong89: why?
21:29 mintong89: i think it's fine (?
21:30 aabc271: But do you have any reasons to support this ?
21:30 mintong89: so you mean: finish 1.00, after finish 0.75 ?
21:30 aabc271: Yes
21:30 aabc271: 259 -> 1.0
21:30 aabc271: 260 -> 0.75
21:30 mintong89: the song sound changed?
21:30 mintong89: ok~
21:31 mintong89: muzukashii too?
21:31 mintong89: and taiko flower
21:31 aabc271: Let me see...
21:33 aabc271: Taiko flower -> The stack is less significant because of the 1/2 gap
21:34 mintong89: so it's fine on taiko flower?
21:34 aabc271: I think so
21:35 aabc271: Same for muzu I think
21:35 aabc271: Gradual slowdown is possible to eliminate stacks, but I wonder if they work well here
21:36 mintong89: ok~
21:36 aabc271: And for the red lines at very first
21:37 aabc271: How do you measure the first 2 lines ?
21:37 aabc271: 00:14:805 (4,5) - Using 25%, I guess they're quite off ?
21:38 aabc271: Using taiko sakura as an example
21:38 mintong89: i know nothing about timing orz
21:39 aabc271: I guess the red lines are quite off .__.
21:39 mintong89: hmm yeah ._.
21:42 mintong89: i don't about timing, can you help me...?
21:42 aabc271: Trying
21:58 aabc271: Confirmed. You need red lines to replace the current one
21:58 aabc271: Wait. Final checking
21:58 mintong89: ok
22:07 aabc271: Try the following ?
http://puu.sh/4vO6M.png22:07 aabc271: See if you think this is better. Error should be <5ms
22:11 mintong89: hmm ok
22:11 aabc271: Then apply this timing to all diffs. Resnap all notes, timing lines and preview time
22:12 aabc271: Take notice on the stack of notes ( like what I mentioned in taiko sakura some minutes ago )
22:21 mintong89: fixed
22:21 mintong89: and updated
22:23 aabc271: Let me see
22:25 aabc271: 00:16:336 - I guess this is not needed ?
22:26 mintong89: metroname
22:26 aabc271: Because 00:15:436 - already helped fixing that 3/4 ?
22:26 mintong89: metronome*
22:26 mintong89: umm
22:27 aabc271: 00:16:336 - Totally not 4/4 lol
22:27 mintong89: 00:16:336 - 白线这里开始
22:27 mintong89: :O
22:27 mintong89: oops
22:27 aabc271: 00:14:478 - to 00:16:336 -
22:27 aabc271: ^ 1st
22:27 aabc271: 00:16:336 - to 00:18:136 -
22:27 aabc271: ^ 2nd
22:27 aabc271: So it's actually 4/4 time
22:28 aabc271: 3/4*
22:28 aabc271: or 6/4
22:28 mintong89: yeah
22:28 aabc271: So 00:15:436 - 3/4 signature already times the white line well
22:28 aabc271: Or if you want 6/4, keep that 00:16:336 ?
22:29 mintong89: i'm prefer 6/4
22:29 mintong89: as you can see
22:30 mintong89: 00:16:936 - & 00:17:836 - drum sound
22:30 mintong89: on a beat
22:31 aabc271: Then try this ?
http://puu.sh/4vOVj.png22:31 aabc271: Notice the 6/4
22:31 mintong89: anyway fixed 4/4 -> 6/4
22:32 mintong89: hmm ok
22:34 mintong89: updated
22:34 aabc271: yes I know
22:34 aabc271: I'm asking ono, another taiko bat, to confirm the timing
22:35 mintong89: ok :O really thanks
22:39 aabc271: Ah yes
22:39 aabc271: You also need to fix the speed of BPM at 1st part using green lines
22:41 aabc271: Let me illustrate with picture, wait
22:43 aabc271:
http://puu.sh/4vPom.jpg Taiko Sakura
22:43 aabc271: This makes the note speed inconsistent and quite misleading
22:43 mintong89: ..?
22:43 mintong89: oh this
22:44 mintong89: how to fix? =A=
22:44 aabc271: Wait, I'll send you a screenshot
22:44 mintong89: ok, really thanks~
22:46 aabc271:
http://puu.sh/4vPuU.png Notice what I highlighted
22:47 aabc271: That 1.14 -> Edit in notepad for exact 1.142857....
22:48 mintong89: sure~!
22:48 aabc271: So in osu. it should look like this
http://puu.sh/4vPxu.png22:49 mintong89: oh wait..
22:49 mintong89: it will display as 1.14 right?
22:49 aabc271: Yes
22:49 aabc271: But in fact 1.142857...
22:50 aabc271: Since 175*1.142857... = 200
22:50 mintong89: ...orz
22:50 mintong89: i think it's fine on playing
22:51 aabc271: Yes, just better on math's perspective
22:51 aabc271: Basically 1.14 = 1.142857
22:51 aabc271: Players can't see the difference
22:52 mintong89: yeah, so it's fine right?
22:52 aabc271: Yes
22:52 mintong89: so i update now?
22:53 aabc271: wait
22:53 aabc271: You still need to disable some lines in gameplay
22:53 aabc271: Forgot to say that b4, sry
22:53 mintong89: ..? 不是很懂
22:53 aabc271:
http://puu.sh/4vPH1.png Tick "omit" for 2nd to 5th line
22:54 aabc271: So that the white line is correctly shown in gameplay
22:54 aabc271: Do this for all diffs
22:56 aabc271: It should look like this (very first part)
http://osu.ppy.sh/ss/99365822:56 mintong89: ok~
22:58 aabc271: When you correctly omit the unnecessary white lines in gameplay (for all diffs), update it
23:00 mintong89: ok, updated
23:04 aabc271: OK so, the technical things should be fine now
23:04 aabc271: Now I'll look at the diff-specfic things
23:05 aabc271: Wait me a while...
23:07 aabc271: 01:25:936 -
23:07 aabc271: Taiko sakura
23:07 aabc271: 543-548 : These notes should be snapped to 1/3 instead
23:07 aabc271: Like this
http://osu.ppy.sh/ss/99367523:07 mintong89: oops
23:08 mintong89: i guess when i snapping and i froget this
23:08 aabc271: Yes
23:08 aabc271: Usually it's better to resnap at 1/12, if I remember correctly
23:09 aabc271: Same for 01:37:936 (618-624)
23:09 aabc271: 01:46:036 - Should be 1/3 ?
23:09 mintong89: yes
23:10 mintong89: fixed
23:10 aabc271: Checking the remaining parts
23:11 aabc271: 01:59:536 - I'd prefer 1.2x here. Optional
23:11 aabc271: If so, delete the unnecessary line at 02:00:286 -
23:12 aabc271: 02:23:536 (872,873,874) - snap to 1/3
23:12 aabc271: Not sure about 875,876
23:12 aabc271: Ah yes
23:13 aabc271: 875~881 - Also 1/3 ?
23:13 aabc271: 951-960, same
23:14 mintong89: orz fixed all
23:15 aabc271: Need to check the diffs 1 by 1 lol
23:15 aabc271: Now checking taiko flower
23:15 mintong89: about that 1/3, all fixed lol
23:15 aabc271: ok w
23:17 aabc271: Taiko flower : 01:02:536 (368,369) - Current setting is fine. But if you like, you can consider using x1 for 369 onwards (instead of 368). Minor thing though
23:18 mintong89: sorry i can't understand orz
23:19 aabc271: Current
http://osu.ppy.sh/ss/993693 -> You can consider
http://osu.ppy.sh/ss/99369523:19 aabc271: Totally optional
23:20 mintong89: ohoh
23:20 mintong89: sure, it's look fine
23:20 aabc271: k ~
23:20 aabc271: Continue checking...
23:22 aabc271: 01:26:536 - Should be 1/3 snapped ?
23:22 aabc271: And what happened to the finishes lol
23:22 mintong89: yeah
23:22 mintong89: 1/3
23:24 aabc271: But what about the finishes ?
23:25 mintong89: oops
23:26 mintong89: removed
23:26 aabc271: ok then, checking later parts..
23:27 aabc271: 02:00:736 - Better accelerate at 49 instead, since 32~48 is a 1/4 stream
23:28 mintong89: you mean 加快 49?
23:29 aabc271: 現在 32~48 : x1
23:29 aabc271: 32~37*
23:29 aabc271: 47
23:29 aabc271: 32~47, my bad
23:29 aabc271: But I'd prefer 32~48 x1, 49 onwards x1.2
23:29 mintong89: 01:59:536 - can i do this to 1.2?
23:29 aabc271: Let me see
23:30 aabc271: Possible, but it depends if you can accept 0.75 -> 1.2
23:31 aabc271: Players may miss because of the big sudden increase
23:31 mintong89: hmm yeah
23:31 mintong89: i use your suggest instead
23:32 aabc271: 0.75 -> 1 -> 1.2 ?
23:32 mintong89: yup
23:33 aabc271: 02:23:536 (262-271) - 1/3 issue again
23:33 mintong89: fixed
23:33 aabc271: 347-356 same
23:33 aabc271: Also the finishes
23:36 aabc271: ^ Should be fine after fixing these
23:36 aabc271: Now checking muzu
23:36 mintong89: 1/3, fixed
23:38 aabc271: Muzu 01:25:936 (325-330) - 1/3 snapping once again
23:39 aabc271: Same for 527-532
23:40 aabc271: 572-577
23:40 mintong89: all fixed lol
23:40 aabc271: k ww
23:41 aabc271: Futsuu 00:14:836 (2,3) - Why 1/4 ? I guess 3 should be 1/4 backward ?
23:42 mintong89: oops
23:42 mintong89: it should be 1/2
23:42 mintong89: issue
23:42 aabc271: I see
23:43 aabc271: Ah yes, for muzu, do you think x1.2 is too fast ?
23:43 aabc271: I guess muzu level players may find that too hard ?
23:44 mintong89: oh really?
23:44 aabc271: Well, because the BPM is 200
23:44 mintong89: i don't know lol because i think it's fine
23:44 aabc271: x1.2 -> 240
23:44 aabc271: I think it's acceptable, but I'd prefer x1.1
23:45 mintong89: .
23:45 aabc271: Because we usually use acceleration in oni only
23:45 mintong89: ok i will change back to 1.0
23:45 aabc271: Your choice though. I don't want to sound too forceful, you know
23:45 mintong89: nonono, it's ok
23:46 aabc271: ok then
23:46 aabc271: Back to checking futsuu...
23:47 aabc271: Futsuu 01:30:736 - Maybe end the slider at 01:31:336 - instead, because that's where the instrument ends ?
23:48 mintong89: hmm sure
23:50 aabc271: Same for 02:28:336 -
23:50 aabc271: See if you want to end earlier for consistency
23:50 mintong89: ok~
23:51 aabc271: Checking kantan...
23:53 aabc271: 02:00:736 - x1.2 in kantan ? o.O
23:54 mintong89: oops, froget to changed ><
23:54 aabc271: ><
23:54 aabc271: Remember to resnap the sliders in kiai too
23:54 aabc271: Because multiplier affects slider length
23:55 mintong89: ok~
23:55 aabc271: 02:09:136 -,02:18:736 - <- These 2
23:55 aabc271: So, all 5 diffs covered. Update please :3
23:55 mintong89: yeah, already fixed
23:56 mintong89: updated :3
23:57 aabc271: Sry for taking you long, but now I'm having a real final check ><
23:58 mintong89: it's ok ><
00:01 aabc271: Taiko sakura -> Acceleration of x1.2 -> 1.45 could be quite big. Since we have an inner oni (Flower), you can consider reducing a bit ?
00:01 aabc271: Because we somehow need to consider the diff spread too. I guess not a big issue though ?
00:01 aabc271: So yeah, your choice
00:02 mintong89: let me think few minutes
00:03 aabc271: Take your time. It's your choice whether to change this
00:04 mintong89: hmm
00:04 mintong89: can i remove the SV changes
00:05 aabc271: Where ?
00:05 aabc271: You mean, totally ?
00:06 mintong89: that 1.0 -> 1,4
00:06 mintong89: and 1.2 -> 1,45
00:06 aabc271: Currently it's 1.0 -> 1.25, and 1.2 -> 1.45 instead ?
00:07 mintong89: i mean delete that SV change
00:07 mintong89: 考虑了下 感觉不喜欢
00:08 aabc271: 希望保持原狀 ?
00:08 mintong89: 不 想去掉
00:09 aabc271: 全部 x1.0, 無加速 ?
00:09 mintong89: yes
00:10 aabc271: 你喜歡, 雖然我認為 1.0 -> 1.25 很不錯
00:10 mintong89: 想不出 1.2 -> 1.45 的梗orz
00:11 mintong89: 当然能的话我也想保持原状...
00:11 aabc271: 只是認為 1.2->1.45 感覺很快 o.O
00:11 aabc271: 1.1 -> 1.35 ?
00:12 mintong89: hmm sure
00:13 mintong89: o.O
00:13 aabc271: ok o.O
00:13 mintong89: updated
00:13 aabc271: 我檢查一下...
00:19 aabc271: Taiko sakura : 01:37:936 (618-624) - Still not snapped to 1/3 ?
00:20 mintong89: .
00:21 mintong89: fixed
00:21 aabc271: k. Checking other diff :3
00:31 aabc271: Kantan, Futsuu, Muzu : That x1.14 should be unnecessary because there's no note related to that small section ?
00:32 aabc271: Affects nothing in gameplay, but fix this for simplicity ?
00:32 mintong89: you meandelete it?
00:33 aabc271: Yes, that x1.14 green line for kantan, futsuu and muzu
00:33 aabc271: Because it speeds up nothing
00:33 aabc271: Keep that for sakura and flower, though
00:33 mintong89: ok
00:35 mintong89: fixed
00:44 aabc271: ok back
00:45 aabc271: Now checking metadata...
00:46 mintong89: 0.
00:46 aabc271: You can consider adding tags for 作詞, 插圖 ?
00:46 mintong89: 0.0
00:46 aabc271: Searched online and saw this
http://www.nicovideo.jp/watch/sm2079674300:47 aabc271: See if you want to add them as tags :3
00:47 mintong89: ok :3
00:49 mintong89: fixed
01:03 aabc271: So... I guess the mapset should be fine now
01:03 mintong89: ok
01:07 aabc271: Asked ono and he agreed that no bubble pop is need
01:07 aabc271: needed*
01:07 aabc271: So, are you ready to rank this mapset ? :3
01:08 mintong89: yeah! :3
01:09 aabc271: Wait me some mins. Need to savelog, give proof and so on
01:10 aabc271: After a while this will be ranked :3
01:10 mintong89: ok
01:10 mintong89: thanks ><
01:10 aabc271: >< ~