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Rohi - Kanata ni Mau wa Sakura no Shirabe [Taiko]

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Flower

KanaRin wrote:

Taiko Flower

雖然Flower說你可以修改, 不過我還是建議本人來看, 以下的mod不是 d轉k k轉d這麼簡單的, 相反比較深入直入style的問題, 最好叫本人來改

  1. 做為Inner, OD為6如何? Oni都是5, Inner同樣的setting道理上有點說不過. 我支持保持相同,毕竟不是靠判定来决定难度
  2. 00:48:595 (291) - 這個該是k? 小鼓在後, 下don有點不太好, 就算不是跟鼓, 這裡都沒有任何低音的電音支持 我坚持认为这里保持单一的低音能够营造骤停的氛围,d k的话有些过于活泼,之后同
  3. 00:50:395 (299) - 一樣的如上, 其後一樣的我就不多說了, 都改為k為上佳
  4. 01:06:745 (406,407,408,409) - finish 做高低音效會比較好, 像Oni的就不錯, 其後都是一樣的, 不過如果你想留下, 給我一個能說服其他BAT的理由我就不計較這個了 我希望做成kiai相同两段的红蓝对比效果,如果单纯跟音高的话两段的分配就会相同,有失平衡
  5. 01:26:545 (591,592,593) - 這個下法有點說不通? 有什麼理由嗎? 個人建議跟finish再 1/3 or 全1/3. 改成了现在的样子。
  6. 01:41:545 (691) - 這裡下個finish? ok
  7. 01:46:345 (698) - ^, 做個轉調的收束如何? 我倾向这里为较弱的音,因此不加finish
  8. 01:59:545 (32) - Inner的自由度比較大, 這個stream我不多說了, 當然能改的是最好. 喜歡留的就留吧 未改
  9. 02:24:145 (265,266,267) - 一樣如上的, 之後一樣的就不說了 相同的都改了
  10. 02:37:945 (394,395,396,397,398,399,400,401,402,403,404) - 這裡last miss 率會極高, 另外該不只是有這個處理方法, 好聽是好聽沒錯, 我們在
    sounds 和 plays 兩方面都能花心思就更加好, 有沒有第二個方案? 改成了较简单的pattern。
Thanks for modding :>
http://puu.sh/4ugia.osu
Topic Starter
mintong89
fix some thanks and updated!
KanaRin
Okay, Let's go :)
mousegoomba
MOD of Taiko Sakura

00:18:370 - 加个d
00:25:795 - 改为d
00:26:245 (100,101) - 改为ddd
00:26:620 (103) - 去掉d
00:32:395 (152) - 改为k
00:32:470 - 去掉
00:32:545 (153,154,155,156,157,158,159,160,161) - 改为ddd k dd kd D
00:37:195 (192,193,194,195,196,197,198,199,200,201,202) -同上
00:41:995 (234,235,236,237,238,239,240,241,242,243,244) -同上
01:26:545 (590,591,592,593,594,595,596,597) - 这种段落的六分一ddd去掉中间一个
01:59:620 (33) - 改为d
02:37:945 (395,396,397,398,399,400,401,402,403,404,405) - 删减为四分一吧

以上 其他难度暂时找不出需要修改的了 :D
Topic Starter
mintong89

mousegoomba wrote:

MOD of Taiko Sakura

00:18:370 - 加个d ddkdd感觉略乱
00:25:795 - 改为d 这里本来是d了...?
00:26:245 (100,101) - 改为ddd 我觉得kkd比较好 因为pitch不同
00:26:620 (103) - 去掉d 明显有声音吧 为啥要去掉
00:32:395 (152) - 改为k 有点怪,改了感觉好空虚
00:32:470 - 去掉 ^
00:32:545 (153,154,155,156,157,158,159,160,161) - 改为ddd k dd kd D 不想那么鬼畜 xD
00:37:195 (192,193,194,195,196,197,198,199,200,201,202) -同上
00:41:995 (234,235,236,237,238,239,240,241,242,243,244) -同上
01:26:545 (590,591,592,593,594,595,596,597) - 这种段落的六分一ddd去掉中间一个 全部同上
01:59:620 (33) - 改为d 这里跟vocal
02:37:945 (395,396,397,398,399,400,401,402,403,404,405) - 删减为四分一吧 声音

以上 其他难度暂时找不出需要修改的了 :D
aabc271
So, I've talked with mintong in-game, and we agreed to fix the following :

Issues fixed
1. Timing : Previous timing was inaccurate at the very 1st part. Timed by me and now it should be accurate enough ( Confirmed by Ono )
2. Fixed wrong placement of 1/3 notes after resnapping all diffs
3. Omitted unnecessary white lines in gameplay ( which are caused by the red lines )
4. Changed the multipliers on Kantan, Muzukashii and Sakura so that they are more reasonable ( Removed x1.2 on Kantan & Muzu. Lowered multiplier on Sakura )
5. Added tags "ぽかぽん" and "ナツメ神楽" (They're the illustration and lyric composer respectively. Proof here )

Chatlog with mintong, for reference
20:58 mintong89: 求一发rank (不对
20:58 aabc271: ?
20:59 mintong89: i don't know but can i rank request?
20:59 aabc271: I think ok ?
20:59 aabc271: Link ?
20:59 *mintong89 is listening to [http://osu.ppy.sh/b/291774 Rohi - Kanata ni Mau wa Sakura no Ritsu Be]
20:59 mintong89: lol thanks~
21:00 aabc271: 1 month and ready to rank o.O
21:00 aabc271: I originally planned to mod that these days o.O
21:00 mintong89: wow thanks O.o
21:00 aabc271: But somehow a new person modded ?
21:00 aabc271: After kana
21:01 mintong89: i will change it when next bat popped O.o
21:02 aabc271: I guess if you changed little, I can still directly rank ?
21:03 mintong89: ok!
21:03 mintong89: so i change it now?
21:05 mintong89: ?
21:05 aabc271: Wait... Let me confirm
21:06 mintong89: ok
21:08 aabc271: Well, for now you should see if you accept that mod
21:14 mintong89: fixed
21:14 mintong89: so...?
21:15 mintong89: i actually didn't fixed anything, i have write reason
21:15 aabc271: Didn't fix -> Then it's same as bubbled state
21:15 aabc271: So I think I can directly rank, but wait a while
21:15 aabc271: Another mapper is finding me
21:15 mintong89: ok, thanks~
21:24 aabc271: So, you rejected that mod because it doesn't fit, not because of the bubbled state, right ?
21:24 mintong89: yup, the mod sound weird
21:25 aabc271: ok then.... I'll have a final check on the mapset then
21:25 mintong89: that*
21:25 aabc271: Taiko Sakura -> By you ?
21:25 aabc271: Taiko Flower -> Flower ? w
21:25 mintong89: yup
21:25 mintong89: yeah ww
21:25 aabc271: I'll have a testplay w
21:29 aabc271: Don't stack that finish with multiplier lol
21:29 aabc271: 00:48:145 -
21:29 mintong89: :O
21:29 aabc271: Not stacking it will look a lot better in gameplay w
21:29 mintong89: why? :o
21:29 mintong89: i think it's fine (?
21:30 aabc271: But do you have any reasons to support this ?
21:30 mintong89: so you mean: finish 1.00, after finish 0.75 ?
21:30 aabc271: Yes
21:30 aabc271: 259 -> 1.0
21:30 aabc271: 260 -> 0.75
21:30 mintong89: the song sound changed?
21:30 mintong89: ok~
21:31 mintong89: muzukashii too?
21:31 mintong89: and taiko flower
21:31 aabc271: Let me see...
21:33 aabc271: Taiko flower -> The stack is less significant because of the 1/2 gap
21:34 mintong89: so it's fine on taiko flower?
21:34 aabc271: I think so
21:35 aabc271: Same for muzu I think
21:35 aabc271: Gradual slowdown is possible to eliminate stacks, but I wonder if they work well here
21:36 mintong89: ok~
21:36 aabc271: And for the red lines at very first
21:37 aabc271: How do you measure the first 2 lines ?
21:37 aabc271: 00:14:805 (4,5) - Using 25%, I guess they're quite off ?
21:38 aabc271: Using taiko sakura as an example
21:38 mintong89: i know nothing about timing orz
21:39 aabc271: I guess the red lines are quite off .__.
21:39 mintong89: hmm yeah ._.
21:42 mintong89: i don't about timing, can you help me...?
21:42 aabc271: Trying
21:58 aabc271: Confirmed. You need red lines to replace the current one
21:58 aabc271: Wait. Final checking
21:58 mintong89: ok
22:07 aabc271: Try the following ? http://puu.sh/4vO6M.png
22:07 aabc271: See if you think this is better. Error should be <5ms
22:11 mintong89: hmm ok
22:11 aabc271: Then apply this timing to all diffs. Resnap all notes, timing lines and preview time
22:12 aabc271: Take notice on the stack of notes ( like what I mentioned in taiko sakura some minutes ago )
22:21 mintong89: fixed
22:21 mintong89: and updated
22:23 aabc271: Let me see
22:25 aabc271: 00:16:336 - I guess this is not needed ?
22:26 mintong89: metroname
22:26 aabc271: Because 00:15:436 - already helped fixing that 3/4 ?
22:26 mintong89: metronome*
22:26 mintong89: umm
22:27 aabc271: 00:16:336 - Totally not 4/4 lol
22:27 mintong89: 00:16:336 - 白线这里开始
22:27 mintong89: :O
22:27 mintong89: oops
22:27 aabc271: 00:14:478 - to 00:16:336 -
22:27 aabc271: ^ 1st
22:27 aabc271: 00:16:336 - to 00:18:136 -
22:27 aabc271: ^ 2nd
22:27 aabc271: So it's actually 4/4 time
22:28 aabc271: 3/4*
22:28 aabc271: or 6/4
22:28 mintong89: yeah
22:28 aabc271: So 00:15:436 - 3/4 signature already times the white line well
22:28 aabc271: Or if you want 6/4, keep that 00:16:336 ?
22:29 mintong89: i'm prefer 6/4
22:29 mintong89: as you can see
22:30 mintong89: 00:16:936 - & 00:17:836 - drum sound
22:30 mintong89: on a beat
22:31 aabc271: Then try this ? http://puu.sh/4vOVj.png
22:31 aabc271: Notice the 6/4
22:31 mintong89: anyway fixed 4/4 -> 6/4
22:32 mintong89: hmm ok
22:34 mintong89: updated
22:34 aabc271: yes I know
22:34 aabc271: I'm asking ono, another taiko bat, to confirm the timing
22:35 mintong89: ok :O really thanks
22:39 aabc271: Ah yes
22:39 aabc271: You also need to fix the speed of BPM at 1st part using green lines
22:41 aabc271: Let me illustrate with picture, wait
22:43 aabc271: http://puu.sh/4vPom.jpg Taiko Sakura
22:43 aabc271: This makes the note speed inconsistent and quite misleading
22:43 mintong89: ..?
22:43 mintong89: oh this
22:44 mintong89: how to fix? =A=
22:44 aabc271: Wait, I'll send you a screenshot
22:44 mintong89: ok, really thanks~
22:46 aabc271: http://puu.sh/4vPuU.png Notice what I highlighted
22:47 aabc271: That 1.14 -> Edit in notepad for exact 1.142857....
22:48 mintong89: sure~!
22:48 aabc271: So in osu. it should look like this http://puu.sh/4vPxu.png
22:49 mintong89: oh wait..
22:49 mintong89: it will display as 1.14 right?
22:49 aabc271: Yes
22:49 aabc271: But in fact 1.142857...
22:50 aabc271: Since 175*1.142857... = 200
22:50 mintong89: ...orz
22:50 mintong89: i think it's fine on playing
22:51 aabc271: Yes, just better on math's perspective
22:51 aabc271: Basically 1.14 = 1.142857
22:51 aabc271: Players can't see the difference
22:52 mintong89: yeah, so it's fine right?
22:52 aabc271: Yes
22:52 mintong89: so i update now?
22:53 aabc271: wait
22:53 aabc271: You still need to disable some lines in gameplay
22:53 aabc271: Forgot to say that b4, sry
22:53 mintong89: ..? 不是很懂
22:53 aabc271: http://puu.sh/4vPH1.png Tick "omit" for 2nd to 5th line
22:54 aabc271: So that the white line is correctly shown in gameplay
22:54 aabc271: Do this for all diffs
22:56 aabc271: It should look like this (very first part) http://osu.ppy.sh/ss/993658
22:56 mintong89: ok~
22:58 aabc271: When you correctly omit the unnecessary white lines in gameplay (for all diffs), update it
23:00 mintong89: ok, updated
23:04 aabc271: OK so, the technical things should be fine now
23:04 aabc271: Now I'll look at the diff-specfic things
23:05 aabc271: Wait me a while...
23:07 aabc271: 01:25:936 -
23:07 aabc271: Taiko sakura
23:07 aabc271: 543-548 : These notes should be snapped to 1/3 instead
23:07 aabc271: Like this http://osu.ppy.sh/ss/993675
23:07 mintong89: oops
23:08 mintong89: i guess when i snapping and i froget this
23:08 aabc271: Yes
23:08 aabc271: Usually it's better to resnap at 1/12, if I remember correctly
23:09 aabc271: Same for 01:37:936 (618-624)
23:09 aabc271: 01:46:036 - Should be 1/3 ?
23:09 mintong89: yes
23:10 mintong89: fixed
23:10 aabc271: Checking the remaining parts
23:11 aabc271: 01:59:536 - I'd prefer 1.2x here. Optional
23:11 aabc271: If so, delete the unnecessary line at 02:00:286 -
23:12 aabc271: 02:23:536 (872,873,874) - snap to 1/3
23:12 aabc271: Not sure about 875,876
23:12 aabc271: Ah yes
23:13 aabc271: 875~881 - Also 1/3 ?
23:13 aabc271: 951-960, same
23:14 mintong89: orz fixed all
23:15 aabc271: Need to check the diffs 1 by 1 lol
23:15 aabc271: Now checking taiko flower
23:15 mintong89: about that 1/3, all fixed lol
23:15 aabc271: ok w
23:17 aabc271: Taiko flower : 01:02:536 (368,369) - Current setting is fine. But if you like, you can consider using x1 for 369 onwards (instead of 368). Minor thing though
23:18 mintong89: sorry i can't understand orz
23:19 aabc271: Current http://osu.ppy.sh/ss/993693 -> You can consider http://osu.ppy.sh/ss/993695
23:19 aabc271: Totally optional
23:20 mintong89: ohoh
23:20 mintong89: sure, it's look fine
23:20 aabc271: k ~
23:20 aabc271: Continue checking...
23:22 aabc271: 01:26:536 - Should be 1/3 snapped ?
23:22 aabc271: And what happened to the finishes lol
23:22 mintong89: yeah
23:22 mintong89: 1/3
23:24 aabc271: But what about the finishes ?
23:25 mintong89: oops
23:26 mintong89: removed
23:26 aabc271: ok then, checking later parts..
23:27 aabc271: 02:00:736 - Better accelerate at 49 instead, since 32~48 is a 1/4 stream
23:28 mintong89: you mean 加快 49?
23:29 aabc271: 現在 32~48 : x1
23:29 aabc271: 32~37*
23:29 aabc271: 47
23:29 aabc271: 32~47, my bad
23:29 aabc271: But I'd prefer 32~48 x1, 49 onwards x1.2
23:29 mintong89: 01:59:536 - can i do this to 1.2?
23:29 aabc271: Let me see
23:30 aabc271: Possible, but it depends if you can accept 0.75 -> 1.2
23:31 aabc271: Players may miss because of the big sudden increase
23:31 mintong89: hmm yeah
23:31 mintong89: i use your suggest instead
23:32 aabc271: 0.75 -> 1 -> 1.2 ?
23:32 mintong89: yup
23:33 aabc271: 02:23:536 (262-271) - 1/3 issue again
23:33 mintong89: fixed
23:33 aabc271: 347-356 same
23:33 aabc271: Also the finishes
23:36 aabc271: ^ Should be fine after fixing these
23:36 aabc271: Now checking muzu
23:36 mintong89: 1/3, fixed
23:38 aabc271: Muzu 01:25:936 (325-330) - 1/3 snapping once again
23:39 aabc271: Same for 527-532
23:40 aabc271: 572-577
23:40 mintong89: all fixed lol
23:40 aabc271: k ww
23:41 aabc271: Futsuu 00:14:836 (2,3) - Why 1/4 ? I guess 3 should be 1/4 backward ?
23:42 mintong89: oops
23:42 mintong89: it should be 1/2
23:42 mintong89: issue
23:42 aabc271: I see
23:43 aabc271: Ah yes, for muzu, do you think x1.2 is too fast ?
23:43 aabc271: I guess muzu level players may find that too hard ?
23:44 mintong89: oh really?
23:44 aabc271: Well, because the BPM is 200
23:44 mintong89: i don't know lol because i think it's fine
23:44 aabc271: x1.2 -> 240
23:44 aabc271: I think it's acceptable, but I'd prefer x1.1
23:45 mintong89: .
23:45 aabc271: Because we usually use acceleration in oni only
23:45 mintong89: ok i will change back to 1.0
23:45 aabc271: Your choice though. I don't want to sound too forceful, you know
23:45 mintong89: nonono, it's ok
23:46 aabc271: ok then
23:46 aabc271: Back to checking futsuu...
23:47 aabc271: Futsuu 01:30:736 - Maybe end the slider at 01:31:336 - instead, because that's where the instrument ends ?
23:48 mintong89: hmm sure
23:50 aabc271: Same for 02:28:336 -
23:50 aabc271: See if you want to end earlier for consistency
23:50 mintong89: ok~
23:51 aabc271: Checking kantan...
23:53 aabc271: 02:00:736 - x1.2 in kantan ? o.O
23:54 mintong89: oops, froget to changed ><
23:54 aabc271: ><
23:54 aabc271: Remember to resnap the sliders in kiai too
23:54 aabc271: Because multiplier affects slider length
23:55 mintong89: ok~
23:55 aabc271: 02:09:136 -,02:18:736 - <- These 2
23:55 aabc271: So, all 5 diffs covered. Update please :3
23:55 mintong89: yeah, already fixed
23:56 mintong89: updated :3
23:57 aabc271: Sry for taking you long, but now I'm having a real final check ><
23:58 mintong89: it's ok ><
00:01 aabc271: Taiko sakura -> Acceleration of x1.2 -> 1.45 could be quite big. Since we have an inner oni (Flower), you can consider reducing a bit ?
00:01 aabc271: Because we somehow need to consider the diff spread too. I guess not a big issue though ?
00:01 aabc271: So yeah, your choice
00:02 mintong89: let me think few minutes
00:03 aabc271: Take your time. It's your choice whether to change this
00:04 mintong89: hmm
00:04 mintong89: can i remove the SV changes
00:05 aabc271: Where ?
00:05 aabc271: You mean, totally ?
00:06 mintong89: that 1.0 -> 1,4
00:06 mintong89: and 1.2 -> 1,45
00:06 aabc271: Currently it's 1.0 -> 1.25, and 1.2 -> 1.45 instead ?
00:07 mintong89: i mean delete that SV change
00:07 mintong89: 考虑了下 感觉不喜欢
00:08 aabc271: 希望保持原狀 ?
00:08 mintong89: 不 想去掉
00:09 aabc271: 全部 x1.0, 無加速 ?
00:09 mintong89: yes
00:10 aabc271: 你喜歡, 雖然我認為 1.0 -> 1.25 很不錯
00:10 mintong89: 想不出 1.2 -> 1.45 的梗orz
00:11 mintong89: 当然能的话我也想保持原状...
00:11 aabc271: 只是認為 1.2->1.45 感覺很快 o.O
00:11 aabc271: 1.1 -> 1.35 ?
00:12 mintong89: hmm sure
00:13 mintong89: o.O
00:13 aabc271: ok o.O
00:13 mintong89: updated
00:13 aabc271: 我檢查一下...
00:19 aabc271: Taiko sakura : 01:37:936 (618-624) - Still not snapped to 1/3 ?
00:20 mintong89: .
00:21 mintong89: fixed
00:21 aabc271: k. Checking other diff :3
00:31 aabc271: Kantan, Futsuu, Muzu : That x1.14 should be unnecessary because there's no note related to that small section ?
00:32 aabc271: Affects nothing in gameplay, but fix this for simplicity ?
00:32 mintong89: you meandelete it?
00:33 aabc271: Yes, that x1.14 green line for kantan, futsuu and muzu
00:33 aabc271: Because it speeds up nothing
00:33 aabc271: Keep that for sakura and flower, though
00:33 mintong89: ok
00:35 mintong89: fixed
00:44 aabc271: ok back
00:45 aabc271: Now checking metadata...
00:46 mintong89: 0.
00:46 aabc271: You can consider adding tags for 作詞, 插圖 ?
00:46 mintong89: 0.0
00:46 aabc271: Searched online and saw this http://www.nicovideo.jp/watch/sm20796743
00:47 aabc271: See if you want to add them as tags :3
00:47 mintong89: ok :3
00:49 mintong89: fixed
01:03 aabc271: So... I guess the mapset should be fine now
01:03 mintong89: ok
01:07 aabc271: Asked ono and he agreed that no bubble pop is need
01:07 aabc271: needed*
01:07 aabc271: So, are you ready to rank this mapset ? :3
01:08 mintong89: yeah! :3
01:09 aabc271: Wait me some mins. Need to savelog, give proof and so on
01:10 aabc271: After a while this will be ranked :3
01:10 mintong89: ok
01:10 mintong89: thanks ><
01:10 aabc271: >< ~

Since no significant content of the diffs is changed, I believe I can directly rank this without popping the bubble

Ranked~
toara_fict
congretz :) !!!!
TKS
grats
KantoKun
gratz! mint ><
mancuso_JM_
grats mint! :3
2211178
米桶神麻婆
Konei
Huh, timing was changed so this actually needed a rebubble?
Andrea

Konei wrote:

Huh, timing was changed so this actually needed a rebubble?
I'm actually confused too now that I see, this should have been rebubbled due to the timing change.
OnosakiHito
Oh, sorry. I told aabc271 he could rank it, but didn't know we should rebubble it when a timing change has been done.
Well, luckily in this case the output would be the same, just that Kana would rebubble it. The map it-self is fine, so there shouldn't be any problem right now. Asked the other BATs to make sure it is fine.

Sorry for the circumstance and congratulation for rank.
KSHR
let me write my opinion.

the current title is Kanata ni Mau wa Sakura no Ritsu be. but Your interpretation is wrong I think.
1: sometimes 律べ is read "Shirabe" which is the same meaning of 旋律(Senritsu). and, this song is a short ver. of 彼方に舞うは桜の旋律 (Kanata ni Mau wa Sakura no Senritsu).
2: べ doesn't make sense by itself in Japanese language.

so the correct one is "Kanata ni Mau wa Sakura no Shirabe" in my opinion. sadly I couldn't find the source. that's why this is just a opinion as I said first.
pw384
想殴打米桶
UnitedWeSin
Unrank requested by the mapper because of incorrect title.

Scores do not need to be wiped.
UnitedWeSin
And reranked. :3
Topic Starter
mintong89
thanks aabc and UnitedWeSin ><!
meiikyuu
grats ~
kg2161012
真不愧是神米桶ww
Jerry
Congrats mint :3
-Neipezi
taikotong
/me run
aabc271

Andrea wrote:

Konei wrote:

Huh, timing was changed so this actually needed a rebubble?
I'm actually confused too now that I see, this should have been rebubbled due to the timing change.
So I guess next time when timing has changed, I need to pop the bubble first ?
My apologies for not knowing this :(

UnitedWeSin wrote:

KSHR wrote:

so the correct one is "Kanata ni Mau wa Sakura no Shirabe" in my opinion. sadly I couldn't find the source. that's why this is just a opinion as I said first.
Unrank requested by the mapper because of incorrect title.

Scores do not need to be wiped.
And yes, maybe I should ask someone to confirm the title next time
Sorry for causing trouble to you guys. Hope I can make it right next time :?
Kyouren
Gratz!! mintong89
Cihyaa
Gratz :3
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