forum

Lacrimosa - Lichtgestalt

posted
Total Posts
74
Topic Starter
Luvdic
This beatmap was submitted using in-game submission on lunes, 28 de marzo de 2011 at 02:38:26 p.m.

Artist: Lacrimosa
Title: Lichtgestalt
Tags: Garven Kurisuchianu
BPM: 125
Filesize: 6594kb
Play Time: 03:36
Difficulties Available:
  1. Garven's Hard (4,58 stars, 363 notes)
  2. Insane (4,99 stars, 505 notes)
  3. Kurisuchianu Taikoni! (4,99 stars, 1007 notes)
  4. Normal (2,91 stars, 244 notes)
Download: Lacrimosa - Lichtgestalt
Information: Scores/Beatmap Listing
---------------
I'm your Shadows.

This is actually my very first map... so styles are very different... :T

Special thanks to Garven for making the Hard difficulty.
And to kurisuchianu for the taiko
wmfchris
good music.

-overall-
I suggest you to use Grid level 3 to get the most accurate placing.

[easy]
The distant spacing is not constant enough.
I prefer you use 0.8x which is the spacing of your second half part.
0:57:894 (1) stays too far from (4). This is unacceptable even you won't change the spacing.
0:59:814 (3) as as the above
1:52:614 (1,2,3) replace them in right spacing
1:56:454 (1,2,3,4,5,6,7,1,2,3) same
2:03:174 (1) same

(almost all problems came from spacing... lol)

[normal]
0:19:494 (1,2,3,4,5,1,2,3) just a minor thing that the hit sound is a bit strange...
1:27:654 ~ 1:35:814 Just a little suggestion. Here comes a faster part, so why not a kiai time?
1:57:414 it's up to you but not very meaningful to make jumps here
2:05:094 same
2:09:414 (6) spacing or totally cover(5) (I prefer seperate them since you have 1/2beat placing in the same place later, right?)


[insane]
0:22:374 use gird level 3 to place them
0:24:294 correct spacing please
1:52:014 (3) too far from (1,2) even I think the previous spacing is acceptable
2:27:294 (1) no need this one...?
2:28:614 (7) same

starred.
Topic Starter
Luvdic
Thanks for the reply
Updated, modified most of your suggestions been done

- I dont think using grid lvl 3 will do any difference, because, i didnt use grid snap (Lol , this was my first beatmap and i didnt knew i could adjust it, in the end i gave up and didnt use grid snap )

- Space problem in the first part of easy lvl been fixed (it was later on that i knew what was the use of distance snap )

- Hit sounds in the first part of normal level it is actually strange, all of them had clap, i turned them off

- Kiai mode added, although not in the timers you suggested... Dont know if you like this timing i used

- Tried to delete the jumps. but meh, im out of inspiration right now

- Also fixed that distance problem in the normal lvl as well in the hard lvl where you have suggested

- The beat at the timer 2:27:294 deleted, but i didnt delete the one at 2:28:614, it sound to weird for me without it
Senbon
Hi. Nice song.

[General]

Turn down the vol. Very hard to hear music. And some parts call for the soft sample set, IMO. But I dunno about you. :P

[Easy]

Seems more of a Normal difficulty to me.

Nothing really stood out but note and slider placement. Sometimes it feels like you just randomly put stuff with distance snap on and is more obvious after the 2nd break. You might not like it but it's best to go through every note and resnap them all to a pattern or.. something, and to fix spacing issues. So find good patterns and arrangements for your map, like what you did in some parts in the other difficulties. ^^ You could use grid 3 to make things more absolute.

02:39:65 (1) - Remove new combo
02:44:45 (3) - New combo
02:45:41 (2) - Remove new combo

[Hard]

Same note placement issue, but not as big as Easy.

00:57:89 (1,2,3) - Add hit sounds here
01:01:73 (1,2,3,4,5,6,7,8) - Fix the shape to make it more circle-y?
01:25:97 (2) - Too far from (1)
01:32:69 (4) - ^ (3)
02:26:21 (8) - I don't find a use for this other than to screw the player over once. :(

[Insane]

Same placement issues.

00:42:41 (1,2,3,4,5,6,7,8) - Bring closer a little
00:44:33 (1,2,3,4,5,6,7,8) - ^ with the other ones too
Topic Starter
Luvdic
Thanks for the reply
Lol, you are right, hit sounds vol is too high, i lowered it, and... im not very good with hit sounds so.. i think i will leave it as it is now...

Tried to make pattern in some parts that didnt have... hopefully it is good enough... im new into mapping (so new that this is my very first beatmap)
Also, there are parts that i purposely made it random, to be more specific, it is at: 01:05:574 - 01:40:134 (hard and intense), becasue i thought it would be more fun if it were all random... anyways, if it is all random, then there is a pattern: they are random (lol)
Gens
Revived.
Beuchi
Revived!!
braian5234
star ! e.e :arrow:
Garven
This is what I have so far - Ignore all the old Insane's notes. I've mapped up to the end of the first kiai - I have my breaks planned out and where I want to end the map. If this isn't satisfactory, please let me know before I get too far into this.

I also didn't like the countdown against the song, but eh.

Edit:

Last updated 11-08-2010


All done.

I think this is the closest to an actual hard difficulty that I have ever made. Yar.

Please add in these two hitsound files to the folder too, and full submit, if you like it.

Download: Lacrimosa - Lichtgestalt (ErufenRito) [Garven's Hard].osu

Download: hitsounds.rar
narakucrimson
Hi there! This is what I found:

[General]

The timing and offset are fine.

Why don't you try using another preview pont?


[Normal]

1:04:626 (2) - Why don't you try stacking this under the end of the slider? I mean, you do it all along the map, this way you'd keep it consistent n.n

1:19:026 (1) - Maybe moving this whole "cross" here some grids up would create a nice jump between the red 2 and the yellow 1. I think it fits better~~

1:40:146 (1) - I don't see the point in this new combo. Remove it.

2:36:786 (1) - (^) Maybe the new combo could be at the previous 6.

Nothing too wrong here, anyway :)


[Garven's Hard]

35:586 (4) - I think you should move this slider 1/2 forward in the timeline, and add a circle here. Also, you should shorten the slider by 1/2, too. It sounds better to me that way :)

1:25:746 (6) . The way this slider is stacked confused me a bit. I'd suggest to move it right, but it's ok if you don't like it~~

1:36:306 (1) - As in the other diff, remove the new combo here (maybe...)

2:22:626 (2) - I think the new combo should start here, not at the previous circle.

3:28:626 (6) - Same thingy with the sliders, though it seems a bit more difficult to fix it here :/


[Insane]

2:22:386 (1) - I don't think these stacked sliders are rankable, even if they aren't completely stacked. You can't see if there are reverse arrows. You should get them a little more separated.

2:24:306 (1) - (^)

2:31:986 (5) - (^)

2:58:866 (1) - (^)

3:49:146 (1) - I'd swap the position in the timeline of 1 and 2. This is to keep the same patter as before, like going backwards and then jump forward. If not, the spacing would be wrong.

3:51:066 (1) - (^)

What an insane Insane xDDDD

-

Great work! You have my star~~
Topic Starter
Luvdic

narakucrimson wrote:

Hi there! This is what I found:

[General]

The timing and offset are fine.

Why don't you try using another preview pont?
Lol, i dont even rememeber having placing a preview time to this map =o

[Normal]

1:04:626 (2) - Why don't you try stacking this under the end of the slider? I mean, you do it all along the map, this way you'd keep it consistent n.n It was made on purpose, its like a transition to a new pattern.

1:19:026 (1) - Maybe moving this whole "cross" here some grids up would create a nice jump between the red 2 and the yellow 1. I think it fits better~~ I think it is fine =o, cause it is already kind of a jump :x

1:40:146 (1) - I don't see the point in this new combo. Remove it. Okay.

2:36:786 (1) - (^) Maybe the new combo could be at the previous 6. Okay

Nothing too wrong here, anyway :)


[Garven's Hard]

35:586 (4) - I think you should move this slider 1/2 forward in the timeline, and add a circle here. Also, you should shorten the slider by 1/2, too. It sounds better to me that way :)

1:25:746 (6) . The way this slider is stacked confused me a bit. I'd suggest to move it right, but it's ok if you don't like it~~

1:36:306 (1) - As in the other diff, remove the new combo here (maybe...)

2:22:626 (2) - I think the new combo should start here, not at the previous circle.

3:28:626 (6) - Same thingy with the sliders, though it seems a bit more difficult to fix it here :/


[Insane]

2:22:386 (1) - I don't think these stacked sliders are rankable, even if they aren't completely stacked. You can't see if there are reverse arrows. You should get them a little more separated.

2:24:306 (1) - (^)

2:31:986 (5) - (^)

2:58:866 (1) - (^) Will wait for more opinions.

3:49:146 (1) - I'd swap the position in the timeline of 1 and 2. This is to keep the same patter as before, like going backwards and then jump forward. If not, the spacing would be wrong.

3:51:066 (1) - (^) They were done on purpose :T

What an insane Insane xDDDD

-

Great work! You have my star~~
Garven

narakucrimson wrote:

[Garven's Hard]

35:586 (4) - I think you should move this slider 1/2 forward in the timeline, and add a circle here. Also, you should shorten the slider by 1/2, too. It sounds better to me that way :) I wanted to stick to vocals pretty strong for this map, so... :(

1:25:746 (6) . The way this slider is stacked confused me a bit. I'd suggest to move it right, but it's ok if you don't like it~~ I'll move it if I get any other complaints about it. :3

1:36:306 (1) - As in the other diff, remove the new combo here (maybe...) Nah

2:22:626 (2) - I think the new combo should start here, not at the previous circle. Hrm, sure. Erufen, can you also add a finish hitsound to it? Thanks~

3:28:626 (6) - Same thingy with the sliders, though it seems a bit more difficult to fix it here :/
Heh, star~
Sallad4ever
Sorry for the wait

[General]
- Eh I'm sure you are going to re-sizing the BG right?
- Delete osb*shot**stab**strangle*
- Countdown is NG
- Don't forget to add Garven on tags
- You should cut the rest of song that are not mapped to save some space

[Normal]
I don't agree with jumps on normal especially if the normal is as the easiest diff, but this is just a matter of taste I guess
other than that everything looks great

[Garven's Hard]

inb4 someone will say map it to the same point as other diff :p
this isn't that hard, really
01:24:786 (5,6) - this is perfectly perfect, <3
01:53:106 (4) - hmm why not change it to finish like the rest of the similar notes that follow the guitar?
02:01:266 (1) - ^

[Insane]
02:22:386 (1) - I can see the approach circle very clear so this is fine, I'm more worried about
02:31:986 (5) - I don't know this is a 1/2 until I miss it, well probably because of the previous similar slider stack
03:49:146 (1,2) - I'm sure this trap will make people rage
I like the jump on the beginning but the grid streams are killing me, especially these ones 02:18:306 (5,6,7,8,9,10) :o

anyway good luck with the map ;)
~star
Garven

Sallad4ever wrote:

[General]
- Delete osb*shot**stab**strangle*
osb doesn't matter anymore, fyi

[Garven's Hard][/color]
inb4 someone will say map it to the same point as other diff :p It didn't feel like a good spot to end to me. :P
this isn't that hard, really I was trying to find a good balance between the two other difficulties. Makes me sad the rating is still I, but oh well.
01:24:786 (5,6) - this is perfectly perfect, <3 <3
01:53:106 (4) - hmm why not change it to finish like the rest of the similar notes that follow the guitar? If you listen, I have a progression of soft whistle, soft finish, normal finish.
02:01:266 (1) - ^
I changed a couple other hit sounds that I noticed for consistency.

Download: Lacrimosa - Lichtgestalt (ErufenRito) [Garven's Hard].osu
Topic Starter
Luvdic

Sallad4ever wrote:

Sorry for the wait

[General]
- Eh I'm sure you are going to re-sizing the BG right? And i still remember the day that i did it D: Ah well, dont have any image editr yet cause i reformatted my pc (dont know how to use paint)
- Delete osb*shot**stab**strangle* Lol, i dont see the .osb file. Maybe i havent full uploaded map yet.
- Countdown is NG What does NG is?
- Don't forget to add Garven on tags Sorry garven.
- You should cut the rest of song that are not mapped to save some space Will think about it.

[Normal]
I don't agree with jumps on normal especially if the normal is as the easiest diff, but this is just a matter of taste I guess
other than that everything looks great Im sure that noobs doesnt know what spacing is. Thats why i gave myself a little liberty to put some small jumps. But will wait for more opinions.

[Insane]
02:22:386 (1) - I can see the approach circle very clear so this is fine, I'm more worried about
02:31:986 (5) - I don't know this is a 1/2 until I miss it, well probably because of the previous similar slider stack
Ehehehe i wasnt sure about them too, but then i figured i would leave it to modders opinion. Although i do still want to hear more opinions about this part.

03:49:146 (1,2) - I'm sure this trap will make people rage
Well, i i figured that after around 10 seconds of the same thing (time wise) i guess this anti jump would be very notable. But will wait for more opinions.

I like the jump on the beginning but the grid streams are killing me, especially these ones 02:18:306 (5,6,7,8,9,10) :o

anyway good luck with the map ;)
~star
Thanks for the mod! :D
Sallad4ever
NG is an abbreviation of No Good, the count down really doesn't fit cause the song start slow, try halving the count down speed maybe? still I recommend you to remove it

and the "Delete osb" I know it doesn't really matter, it's just a joke cause this is 1 years old map :P
Sorry for the confusion
IceBeam
Sorry for delay.
As per mod4mod request.

[Normal]
00:54:066 (1) - Such a jump on Normal? no way,fix it.
01:19:026 (1,2,3,4) - Well again,as long it's the easiest difficulty in the mapset,you better reduce this jumping spacing.
01:40:146 (x) - Strange place for making a break to me.I think you should map lyrics part,and maybe make a break from 01:51:666 or 02:07:026.
03:28:626 (1) - Combo spam.
03:55:266 (x) - Hm.....I even don't know what to suggest instead but it finishes in the wrong place.

[Insane]
Rename to TAG4 :D

Garven's Hard is fine.

Sorry for poor modding,nice work.
Star~
Topic Starter
Luvdic
NG is an abbreviation of No Good, the count down really doesn't fit cause the song start slow, try halving the count down speed maybe? still I recommend you to remove it
Okay.

IceBeam wrote:

Sorry for delay.
As per mod4mod request.

[Normal]
00:54:066 (1) - Such a jump on Normal? no way,fix it. Hmm this jump is more understandable. Modified.
01:19:026 (1,2,3,4) - Well again,as long it's the easiest difficulty in the mapset,you better reduce this jumping spacing. This one, i'll wait for more opinions. Cause seriously, newbies doesn't know what spacing is.
01:40:146 (x) - Strange place for making a break to me.I think you should map lyrics part,and maybe make a break from 01:51:666 or 02:07:026. I guess i love to much the music D:
03:28:626 (1) - Combo spam. Deleted new combos.
03:55:266 (x) - Hm.....I even don't know what to suggest instead but it finishes in the wrong place. Well... with the way i mapped, ending the map at 03:39:186 (where garven ended it) Didnt looked so good, in fact i originally planned to end it there. Lol

[Insane]
Rename to TAG4 :D Why? D: The most difficult thing for me in this map is not the jumps, but those little streams well spaced :T Oh i think i know what you mean, I ll think about it.

Garven's Hard is fine.

Sorry for poor modding,nice work.
Star~
James2250
I would suggest you change your kiai time so its like Garvens (start/end on white ticks) It looks better
Odd ending points..I think I prefer where Garven ended it~ Consider changing it to there
At first I thought tick rate 2 might work..but not sure now
Go download Paint.NET and fix background size
Cut mp3 if you can

Normal:
Pretty high AR for the easiest difficulty, at least -1? Maybe even -2
01:56:946 (5,1) - jump prob too much for this difficulty
02:04:626 (5,1) - ^
02:59:826 (1) - random new combo
03:07:506 (2,1) - avoid anti jump?
Apart from a few too many stacks for the easiest difficulty its nice

Garven's Hard:
Looks nice

Insane:
Alot of copy and paste in general, I would suggest you change some parts to make them more original~
00:55:986 (1,2,3,4) - would be nice if you could keep spacing equal
01:19:266 (1,2,3,1,2,3,1,2,3) - ^
01:55:986 (1,2,3) - I wouldn't have a jump here
02:03:666 (1,2,3,4) - confusing spacing
02:03:666 (1,2,3,4) - don't mind jumps but :(
03:49:146 (1,2,3,4,5) - spacing (no one can read that correctly)
03:51:066 (1,2,3,4,5) - ^
Some jumps are ok but I would tone them down a bit, don't need to go too crazy with them. Also at least keep the spacing between sets of notes in jumps consistent or it becomes very hard to read them.

Gets a star but I think Insane needs a bit more work
Topic Starter
Luvdic

James2250 wrote:

I would suggest you change your kiai time so its like Garvens (start/end on white ticks) It looks better Hmm kiai times was placed long time ago, and forgot to change them.
Odd ending points..I think I prefer where Garven ended it~ Consider changing it to there Alright, will wait for mor eopinions =/
At first I thought tick rate 2 might work..but not sure now
Go download Paint.NET and fix background size Photoshop is downloaded, just that im lazy to install it =T
Cut mp3 if you can Fineee, expect that my next full submit have this done and the bg

Normal:
Pretty high AR for the easiest difficulty, at least -1? Maybe even -2 Wanted it to have high AR lol, but i'll do -1
01:56:946 (5,1) - jump prob too much for this difficulty
02:04:626 (5,1) - ^ You're right.
02:59:826 (1) - random new combo Ops
03:07:506 (2,1) - avoid anti jump? Avoided a bit.
Apart from a few too many stacks for the easiest difficulty its nice

Garven's Hard:
Looks nice

Insane:
Alot of copy and paste in general, I would suggest you change some parts to make them more original~ Althought this is true, i really did try to make it different by not giving flips or rotations, but small patterns differences.
00:55:986 (1,2,3,4) - would be nice if you could keep spacing equal
01:19:266 (1,2,3,1,2,3,1,2,3) - ^ They have same spacing of 1.6x? Unless you mean the stacks, but that's ridiculous.
01:55:986 (1,2,3) - I wouldn't have a jump here Will think about it.
02:03:666 (1,2,3,4) - confusing spacing I don't think they are that confusing... >_>
02:03:666 (1,2,3,4) - don't mind jumps but :( And they kind of follows 01:59:826 (1,2,3,4,5,6,7), if you know what i mean D:
03:49:146 (1,2,3,4,5) - spacing (no one can read that correctly)
03:51:066 (1,2,3,4,5) - ^ Will wait for more opinions D: Although if i end it where garven eneded it, then this would be unnecessary! Lol
Some jumps are ok but I would tone them down a bit, don't need to go too crazy with them. Also at least keep the spacing between sets of notes in jumps consistent or it becomes very hard to read them. All of them were on purpose... Lol :T
But for what is worth, i tested this map a lot to make sure that jumps where no impossibles, as far as i rememebr, most of the jumps have been shortened after that test. So only thing that was really killing where those well spaced mini streams.


Gets a star but I think Insane needs a bit more work
Roddie
Hi

Blue: Suggestions
Purple: I really think you should this in my opinion
Red: Must be fixed.

General:
-Background size has to be either 800 x 600 or 1024 x 768. ._. If you can't fix this, contact me in-game or Forum PM to help you with that.
Timing is a bit off. Try this;
1st offset: 34,868
2nd offset: 36,784


Normal:
00:50:226 (1)-Fix the spacing on this.
00:55:026 (2)-^

01:05:584 (1)-Add a finish on the beginning of that slider.
01:20:944 (1)-^
01:36:304 (1)-Add a finish?
01:51:664 (1, 4, 6)-Add finishes.
01:55:504 (2,4)-^
01:59:344 (1, 4, 6)-^
02:03:184 (2, 4)^

02:57:904 (2)-Fix the spacing on this.
03:07:504 (2)-Add a soft finish.
03:08:464 (1)-Add a finish on the beginning of that slider.
03:23:824 (1)-^
03:39:184 (1)-Add a finish.


Garven's Hard:
00:55:986 (x)-Add a note?
01:53:106 (4)-Add a finish on the end of that slider?
02:01:266 (1)-Add a finish on the beginning of that slider?


Insane:
01:05:584 (1)-Add a finish on the beginning of that slider.
01:20:944 (3)-Add a finish.
01:51:664(1)-^
01:53:584 (4)-^
01:54:544 (2)-^
01:55:504 (2)-^
01:56:464 (2, 3)-Add finishes.
01:59:344 (14)-Add a finish.
02:01:264 (7)-^
02:02:224 (3)-^
02:03:184 (3)-^
02:04:144 (3, 4)-Add finishes

02:27:424 (7)-Stack this properly?
03:07:504 (3)-Add a soft finish.
03:08:464 (1)-Add a finish
03:23:824 (3)-^


Not a bad map set. Nice song, by the way. 8-) Not a fan of Gothic Metal but its already.

Good luck getting this ranked!

Star!
Garven

Roddie wrote:

Garven's Hard:
00:55:986 (x)-Add a note? Nah, mainly following the lyrics here, and it'd be bland with a huge string of eighth notes with no break in them.
01:53:106 (4)-Add a finish on the end of that slider? I have a progression of soft whistle, soft finish, normal finish.
02:01:266 (1)-Add a finish on the beginning of that slider? ^
Thanks for the look though!
Topic Starter
Luvdic
@Roddie

SPOILER
General:
-Background size has to be either 800 x 600 or 1024 x 768. ._. If you can't fix this, contact me in-game or Forum PM to help you with that. I'm working on it
Timing is a bit off. Try this;
1st offset: 34,868
2nd offset: 36,784

Are you serious? First offset is +2 ms from the current offset, and the second one is -2ms from the current one... Ah well will wait for more opinions.


SPOILER
Normal:
00:50:226 (1)-Fix the spacing on this.
00:55:026 (2)-^[/color] Fixed.
01:05:584 (1)-Add a finish on the beginning of that slider.
01:20:944 (1)-^
01:36:304 (1)-Add a finish?
01:51:664 (1, 4, 6)-Add finishes.
01:55:504 (2,4)-^
01:59:344 (1, 4, 6)-^
02:03:184 (2, 4)^

Added them all

02:57:904 (2)-Fix the spacing on this.Fixed

03:07:504 (2)-Add a soft finish.
03:08:464 (1)-Add a finish on the beginning of that slider.
03:23:824 (1)-^
03:39:184 (1)-Add a finish.

SPOILER
Insane:
01:05:584 (1)-Add a finish on the beginning of that slider.
01:20:944 (3)-Add a finish.
01:51:664(1)-^
01:53:584 (4)-^
01:54:544 (2)-^
01:55:504 (2)-^
01:56:464 (2, 3)-Add finishes.
01:59:344 (14)-Add a finish.
02:01:264 (7)-^
02:02:224 (3)-^
02:03:184 (3)-^
02:04:144 (3, 4)-Add finishes[/color]
Added, i may have missed some though.

02:27:424 (7)-Stack this properly?
They are not stacks but... low distance spacing :T

03:07:504 (3)-Add a soft finish.
03:08:464 (1)-Add a finish
03:23:824 (3)-^

Added.
thekillerhjkhjk
[insane]
00:42:476 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8) - this doesn't fit any part of music at all :/
00:53:636 (4) - pretty bad underlap, but possibly acceptable
01:04:196 (6) - ^
01:08:036 (4) - ^
01:27:476 (1,2,3,4,5,6,7,8,9,10,1) - i dont think the first few notes are necessary here
01:37:676 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - doesn't fit music
02:20:516 (1,2,3,4,5,6,7,1,2,3,4,5,6) - this needs changing. i don't think anyone would rank this much underlapping
03:10:916 (4) - bad underlap
03:40:556 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - doesnt fit music
03:46:196 (1,2,3,4,5,6,7) - possibly unrankable. rearrange to be less annoying
03:47:276 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - doesnt fit music
03:52:916 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - possibly not rankable
03:54:596 (1,2,3) - you may need to confirm these kiai fountains with someone

[Garven's hard]
All good

[normal]

all good except for possibly the kiai fountains at the end

starring
Topic Starter
Luvdic

thekillerhjkhjk wrote:

[insane]
00:42:476 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8) - this doesn't fit any part of music at all :/
00:53:636 (4) - pretty bad underlap, but possibly acceptable
01:04:196 (6) - ^
01:08:036 (4) - ^
Totally intentional, and they are not overlapped that badly... :T

01:27:476 (1,2,3,4,5,6,7,8,9,10,1) - i dont think the first few notes are necessary here Hmm you're right, deleted 01:27:596 -
01:37:676 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - doesn't fit music It does for me...
02:20:516 (1,2,3,4,5,6,7,1,2,3,4,5,6) - this needs changing. i don't think anyone would rank this much underlapping Will wait for more opinions...
03:10:916 (4) - bad underlap
03:40:556 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - doesnt fit music
03:46:196 (1,2,3,4,5,6,7) - possibly unrankable. rearrange to be less annoying How the hell would this be unrankable?
03:47:276 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - doesnt fit music
03:52:916 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - possibly not rankable I know... i may change this sometime in the future though.
03:54:596 (1,2,3) - you may need to confirm these kiai fountains with someone

[Garven's hard]
All good

[normal]

all good except for possibly the kiai fountains at the end

starring
Gonzvlo
  1. IRC Mod
  2. Garven's Hard seems Fine.
  3. Evil Patterns are Evil.
Star.
Shiro
General
The red combo colours is too dark and blends too much with the background. Make it lighter.

Normal
01:19:076 (1,2,3,4) - I like the idea of using small jumps in a Normal diff, but these are irregular, and I think that since this is the easiest diff of the mapset, it needs to be beginner-friendly... And these irregular jumps aren't that much. So... Space (1) correctly with the previous note and make the jumps at least regular ? (like always 1.4x or something)
03:21:956 (1,2,3,4) - same comment

Insane
I really don't like this, honestly. The jumps seem to be there only to add some difficulty to the map... :/ Also, the high OD makes them very hard to play, and quite frustrating.
00:42:476 (1,2,1,2,1,2,1,2) - I find them extremely confusing because they're unexpected, and start on blue ticks, which makes them hard to actually catch with the right rhythm.
01:37:676 (1,2,1,2,1,2) - ^
02:04:196 (3,4) - Confusing spacing: it follows the spacing of the jumps but not the same rhythm...
02:15:596 (1,2,1,2) - Same as 00:42:476 - (this is actually true for all the doubles that start on blue ticks)
(suggestion) 02:53:396 (2,5,8) - new combo to mark the jumps ?
03:52:916 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - I find this stream extremely awkward to play, because of its sharp angles and huge spacing.

Garven's Hard
nothing to say
Topic Starter
Luvdic

Odaril wrote:

General
The red combo colours is too dark and blends too much with the background. Make it lighter.
Well, i tried to use a lighter red, but it seems that it blends even more than the darker red... Lol, anyways, changed just for you ;D

Normal
01:19:076 (1,2,3,4) - I like the idea of using small jumps in a Normal diff, but these are irregular, and I think that since this is the easiest diff of the mapset, it needs to be beginner-friendly... And these irregular jumps aren't that much. So... Space (1) correctly with the previous note and make the jumps at least regular ? (like always 1.4x or something)
03:21:956 (1,2,3,4) - same comment
I have tested with over 5 people ranked 120000 and above, and all of them seems to be able to do this part almost perfectly. Conclusion: newbies doesn't how to read spacing really well yet.

Insane
I really don't like this, honestly. The jumps seem to be there only to add some difficulty to the map... :/ Also, the high OD makes them very hard to play, and quite frustrating. That's the intention that i had when i mapped this. Althought i guess i could lower OD and AR

00:42:476 (1,2,1,2,1,2,1,2) - I find them extremely confusing because they're unexpected, and start on blue ticks, which makes them hard to actually catch with the right rhythm.
01:37:676 (1,2,1,2,1,2) - ^ No comments from my part for this, except that they are fine for me.
02:04:196 (3,4) - Confusing spacing: it follows the spacing of the jumps but not the same rhythm... Intentional.
02:15:596 (1,2,1,2) - Same as 00:42:476 - (this is actually true for all the doubles that start on blue ticks)
(suggestion) 02:53:396 (2,5,8) - new combo to mark the jumps ? Don't find it really necessary...
03:52:916 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - I find this stream extremely awkward to play, because of its sharp angles and huge spacing.
Also intentional... :(

Garven's Hard
nothing to say
Cristian
quisiera llevar esto al otro nivel...
me gusta esta cancion! :) estrella :3

quisiera ayudar poniendo mi diff taiko! :#

Espero que digas que si! estaria contento!
Cristian
-Lennox-
Hey~

[General]

The .osb file is useless

[Normal]


01:19:076 (1,2,3,4): Pretty hard for a normal diff...
02:21:956-02:36:836: Those pattern are really bad in my eyes... maybe you change it?
03:37:316(1,2,3,4): Same as above..


[Hard]

01:53:156 (4): Remove whistle and add finish?
01:55:076 (2): Add finish?
02:21:236 (x): Add note?
02:21:356 (x): ^
02:21:836 (x): ^
02:22:076 (x): ^
02:31:076 (5): the slider is pretty ugly.. maybe you remove them and set circles like this?


[Insane]

I can only say AR +1 and Circle Size +1 >w<
Pretty hard D:


German song.. nice!~

star~
Sonnyc
General
- Delete .osb File!!

Normal
01:53:156 (3) - Clap?
02:00:836 (3) - ^
03:02:276 (3) - Clap

Garven's Hard
00:42:116 (5) - Eliminate Whistle
00:49:316 (4) - No whistle at the end

Insane
03:46:196 (1~7) - I don't think.. some person could do this.. I suggest to remake the pattern

Nice, especially Insane!
star~
Aleks719
Normal
02:36:356 (1,2) - add claps here
02:36:836 (3) - remove clap, add finish.

That's all, very good. No kd for this post if it wasn't helpful
Garven
Whoa, suddenly mods all over. :D

lennox989 wrote:

[Hard]

01:53:156 (4): Remove whistle and add finish? I have these hit sounds set up as a progression to go with the guitars, so nah.
01:55:076 (2): Add finish? ^
02:21:236 (x): Add note? I'm going with the synth, so no thanks
02:21:356 (x): ^
02:21:836 (x): ^
02:22:076 (x): ^
02:31:076 (5): the slider is pretty ugly.. maybe you remove them and set circles like this? I'd rather not add circles since I'm following vocals at this point. And I dunno how else I could get a slider that gets the general feeling of motion from the previous pattern any prettier with the space that I have. :P

Appreciate the look, in any case.

sonnyc wrote:

Garven's Hard
00:42:116 (5) - Eliminate Whistle Hrm, okay.
00:49:316 (4) - No whistle at the end kk
Thanks, guys!

Download: Lacrimosa - Lichtgestalt (ErufenRito) [Garven's Hard].osu
Topic Starter
Luvdic

lennox989 wrote:

Hey~
[Normal]


01:19:076 (1,2,3,4): Pretty hard for a normal diff... Sighs... FINEEE ill change.
02:21:956-02:36:836: Those pattern are really bad in my eyes... maybe you change it?. Not really... No Id rather not..x
03:37:316(1,2,3,4): Same as above.

[Insane]

I can only say AR +1 and Circle Size +1 >w< Sighs... Fine ill do it. >_>
Pretty hard D:

sonnyc wrote:

Normal
01:53:156 (3) - Clap?
02:00:836 (3) - ^ They doesn't sound so good for me...
03:02:276 (3) - Clap Okay

Insane
03:46:196 (1~7) - I don't think.. some person could do this.. I suggest to remake the pattern Hmm well its an insane after all, its not meant for everybody...

Nice, especially Insane!
star~

Aleks719 wrote:

Normal
02:36:356 (1,2) - add claps here
02:36:836 (3) - remove clap, add finish.
Sure thing! It was a great idea actually
Cristian
esta el BG? right?

Shino
Modding for Kurisuchianu Taikoni...

Important:
Notes are unsnapped. Fix this so I can continue modding.
(I can't give star right now because of this)

Section Issue:
03:08:440 - Isn't this section too fast? I recommend x1.5.
04:25:120, 04:25:240, 04:52:120 - These are useless. Remove please.
Cristian

Shino wrote:

Modding for Kurisuchianu Taikoni...

Important:
Notes are unsnapped. Fix this so I can continue modding.
(I can't give star right now because of this)

Section Issue:
03:08:440 - Isn't this section too fast? I recommend x1.5.
04:25:120, 04:25:240, 04:52:120 - These are useless. Remove please.
that's what I told to erufen... chanche of offset and stuff
Topic Starter
Luvdic
They were freaking off by 2 ms >_>
Cristian
Shino
[Kurisuchianu Taikoni]
First, star.
I just modded the important part(in my opinion, of course).

Section Issue:
03:08:440 - Isn't this section too fast? I recommend x1.5.
(Being ranked would be difficult because of using 4 types of speed.)

03:46:917 ~ 03:54:597 - This feels empty(suddenly). How about fill this part and remove some notes?

04:25:120 - / 04:25:240 - / 04:52:120 - These are over the song's length.

Note Issue:
00:03:237 (1) - Remove?

01:20:997 (242) - Remove finish? (I don't think Big note in stream is good.)
01:22:797 (257) - ^
01:24:837 (274) - ^
01:55:317 (99) - ^
03:23:877 (92) - ^
03:25:677 (107) - ^
ps. Sorry for late ^_^;
Topic Starter
Luvdic
Por cierto kurishuchianu.

Asegurate de que tu map cumpla esto:

viewtopic.php?f=13&t=31560

Esas son los lineamientos que deberian seguir los taiko maps.

Ademas, utiliza los siguientes settings en tu map

http://puu.sh/VAy

Todo esto es cortesia de Rokodo.
Cristian

Shino wrote:

[Kurisuchianu Taikoni]
First, star.
I just modded the important part(in my opinion, of course).

Section Issue:
03:08:440 - Isn't this section too fast? I recommend x1.5.
(Being ranked would be difficult because of using 4 types of speed.)

03:46:917 ~ 03:54:597 - This feels empty(suddenly). How about fill this part and remove some notes?

04:25:120 - / 04:25:240 - / 04:52:120 - These are over the song's length.

Note Issue:
00:03:237 (1) - Remove?

01:20:997 (242) - Remove finish? (I don't think Big note in stream is good.)
01:22:797 (257) - ^
01:24:837 (274) - ^
01:55:317 (99) - ^
03:23:877 (92) - ^
03:25:677 (107) - ^
ps. Sorry for late ^_^;
All fixed B3~

Eru eru eru :3 estoy viendo el "Manual Design for "dummies" de rokodo y ahi esta lo qe va :T

Download: Lacrimosa - Lichtgestalt (ErufenRito) [Kurisuchianu Taikoni].osu
lepidopodus
Kurisuchianu Taikoni!
- HP drain is too high with 999 notes song.
- Some notes aren't snapped properly.

00:10:917 (9) - Drumroll is very different from slider of osu standard. Do not extend it to white line like this. Instead, shorthen this by 1/2 and add a note in 00:11:877.
00:18:837 (1) - Do not sillent something in Taiko, hitsound is essential in playing. Actually, you'd better delete this if you think there's nothing in there. (Or setting spinner 00:18:597~00:19:317 or something like that.)
00:19:557 (1,2,3,4) - Remove finish, cause you didn't use finish other parts similar with that, and this part is nothing special compared with those parts. Well, this is kinda calm part anyway.
00:26:277 (9) - Similar with 00:10:917 (9).
00:50:277~01:20:877 - Hitsound is too low and I can't here hitsounds properly, and as I said, hitsound is very important when playing Taiko.
01:05:637 (X) - You'd better start kiai here.
01:13:317 (197) - NO BIG NOTES IN 1/4 STREAMS. It's prohibitted. Delete 01:13:197 (196), or change 01:13:317 (197) to normal notes.
01:19:077 (227~275) - I think stream is too long. Stream itself is nice, but I think you need to split a bit. For example, deleting 01:20:877 (242).
01:35:517 (1) - Huh, I would say this isn't allowed too, and you made a mistake similar with 00:10:917 (9). Set this spinner 01:35:397~01:36:117 or 01:35:637~01:36:357, and then add a big note in 01:36:357.
01:36:357 (X) - End kiai here. Snap this uninheritted timing section properly.
01:53:637 (90) - Convert this to big note?
01:56:517 (100) - ^
03:07:557 (196,1) - Delete 196, then set spinner to 03:07:557~03:08:277.
03:08:440 (T) - Snap this uninheritted timing section properly.
03:21:957 (75~123) - Similar with 01:19:077 (227~275).
03:27:717 (123) - As I said, NO BIG NOTES IN 1/4 STREAMS. Delete 03:27:597 (122).
03:38:397 (1) - Similar with 01:35:517 (1).
03:54:597 (1~67) - I suggest to make this slightly easier, though, like using more ddkkddkk... or something like that.

I poke lots of issues, but this seems nice.
Cristian
Garven
Fixed a couple ugly sliders because I was bored.

Download: Lacrimosa - Lichtgestalt (ErufenRito) [Garven's Hard].osu
Cristian
Bubbled~
Xgor
[Normal]
I strongly suggest you have the breaks at the same place as in Garvens difficulty, that break placement just works better imo, I also think it works better to end it at the same place as in Garvens difficultly even both is a bit weird Garven just feels a bit better.

01:53:636 (4,5) - (Suggestion) Make these into a slider so it fits better with the rest of the flow of the map.
01:55:556 (2,3) - ^
02:01:316 (4,5) - ^
02:03:236 (2,3) - ^
02:20:516 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3) - The spacing change to 1.5x from 1.0x felt kinda random because there are more intense parts (the chorus) in the song and you made bigger spacing on that part.

[Garven's Hard]
00:56:036 - I suggest you add a circle here.

Not much more to say here, nice hard and nice slider speed usage.

[Taiko]
No clue how to mod taiko but it seems fine and better than most other taiko maps I see.

[Insane]
I strongly suggest you have the breaks at the same place as in Garvens difficulty, that break placement just works better imo, I also think it works better to end it at the same place as in Garvens difficultly even both is a bit weird Garven just feels a bit better.

00:42:476 (1,2,3,4,5,6,7,8) - This rhythm feels so odd and is out of place and feels like it's just there for the difficulty.. I suggest you just make it more simpler and make it more sense to the song...
00:54:116 (1,2,3,4,1) - These jumps are so different from the other ones before and after it and they plays a lot better to the song.
I suggest you make this combo more like them.
01:56:516 (2,3) - This anti-jump doesn't fit the song that well, I rather think a jump would fit here so I suggest you do that.
01:59:876 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4) - This spacing feels kinda weird and out of place imo.. Epically 02:03:716 (1,2,3,4) - felt weird.
02:15:596 (1) - I suggest you remove this circle, feels just weird with the rest.
02:17:516 (1) - ^
02:30:116 (1,2,3,4,5,6,7) - I don't think you need this wide jumps to this part, I think 2.0x would be just enough to fit the song.
02:53:156 (1,2,3,4,5,6,7,8) - This is just.... wrong, I think you just should have the

Well some parts was pretty cool I admit, but others..... was just plain weird.


Pretty nice map but some stuff felt a bit weird.
*Star*
Garven

Xgor wrote:

[Garven's Hard]
00:56:036 - I suggest you add a circle here.

Mm, I am mapping heavily to the vocals with the one instrument note to start each phrase - and although there is a light syllable touch from the singer at that beat, I think it breaks some of the phrasing feel that I have set up in the intro.

Not much more to say here, nice hard and nice slider speed usage.

Thanks. :3
Topic Starter
Luvdic

Xgor wrote:

[Normal]
I strongly suggest you have the breaks at the same place as in Garvens difficulty, that break placement just works better imo, I also think it works better to end it at the same place as in Garvens difficultly even both is a bit weird Garven just feels a bit better.

Im guessing that you are talking specifically about 01:36:356 - 01:40:196 - Fine deleted as well as the last part.

01:53:636 (4,5) - (Suggestion) Make these into a slider so it fits better with the rest of the flow of the map.
01:55:556 (2,3) - ^
02:01:316 (4,5) - ^
02:03:236 (2,3) - ^
They are fine for me... >_>
02:20:516 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3) - The spacing change to 1.5x from 1.0x felt kinda random because there are more intense parts (the chorus) in the song and you made bigger spacing on that part.
Reduced spacing...

[Insane]

00:42:476 (1,2,3,4,5,6,7,8) - This rhythm feels so odd and is out of place and feels like it's just there for the difficulty.. I suggest you just make it more simpler and make it more sense to the song...
Its to not make it the same all the time >_>

00:54:116 (1,2,3,4,1) - These jumps are so different from the other ones before and after it and they plays a lot better to the song.
I suggest you make this combo more like them.
Hmm not quite sure if im understanding... But added new combo at 00:55:076 (1) -

01:56:516 (2,3) - This anti-jump doesn't fit the song that well, I rather think a jump would fit here so I suggest you do that.
Changed a bit...

01:59:876 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4) - This spacing feels kinda weird and out of place imo.. Epically 02:03:716 (1,2,3,4) - felt weird.
And i thought they were awesome... Not changing yet, unless you feel strongly about it >_>

02:15:596 (1) - I suggest you remove this circle, feels just weird with the rest.
02:17:516 (1) - ^
Fine, removed.

02:30:116 (1,2,3,4,5,6,7) - I don't think you need this wide jumps to this part, I think 2.0x would be just enough to fit the song.
Lol! Okay reduced xD

02:53:156 (1,2,3,4,5,6,7,8) - This is just.... wrong, I think you just should have the
Not really undersanding what youre trying to say...

Well some parts was pretty cool I admit, but others..... was just plain weird.

Pretty nice map but some stuff felt a bit weird.
*Star*
Geez im an idiot, clicked no when osu! asked me to save... Now i have to redo de mod... :T
show more
Please sign in to reply.

New reply