*scratch scratch* should shower soon...
in case you haven't seen my mods before, i generally go into lengthy explanations into things i should change, giving you detailed reasons why i think you should do so. if you disagree with something, please say so and briefly explain as well
in case you haven't seen my mods before, i generally go into lengthy explanations into things i should change, giving you detailed reasons why i think you should do so. if you disagree with something, please say so and briefly explain as well
Hard:
Overall is a pretty decent difficulty. Some things look a bit eh, but unimportant as it flows pretty well anyway. Just some things that irked me:
00:19:893 (8) - This sounds pretty off, and I found the reason being that there's no 1/8 in the music here. My suggestion is to either:
00:36:788 (4,5) - These two hitcircles feel a bit out of place, like they're there just not to leave a gap. I would delete these and:
01:18:788 - Add a hitcircle here? Flow feels a bit broken here since there's suddenly these holes in the rhythm where previously there were none, or they were done in good places. Also add a hitcircle at 01:20:367 - .
The bit after the second break section is pretty good, except with the holes in it due to how you've mapped it. For example:
01:32:208 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1) - You have a really nice long flow of rhythm here that it's a shame to have it cut off :/ Basically my suggestion is to fill in the holes so that it keeps flowing and flowing. That's not to say don't have breaks (as it's not as intense, so to speak as the kiai section), but just less holes would be nice. Was also a bit disappointed that at the kiai section, you didn't increase the SV but not a big deal I suppose.
Otherwise I'm pretty happy with this section. 01:54:945 (1,2,1,2,3,4) - I thoroughly enjoyed this, as well as other various square-like formations you used.
Overall is a pretty decent difficulty. Some things look a bit eh, but unimportant as it flows pretty well anyway. Just some things that irked me:
00:19:893 (8) - This sounds pretty off, and I found the reason being that there's no 1/8 in the music here. My suggestion is to either:
- Take off one repeat, therefore there's still the emphasis on 1/4s that are in the music
- Change into an etna slider (like the sliders preceding this), then you can make some nice pattern with the four etnas or something
00:36:788 (4,5) - These two hitcircles feel a bit out of place, like they're there just not to leave a gap. I would delete these and:
- 00:37:262 (6) - Delete this as well (you will see why in a second).
- 00:36:946 - Add a 1/2 length slider
- 00:37:420 - Add a hitcircle
01:18:788 - Add a hitcircle here? Flow feels a bit broken here since there's suddenly these holes in the rhythm where previously there were none, or they were done in good places. Also add a hitcircle at 01:20:367 - .
The bit after the second break section is pretty good, except with the holes in it due to how you've mapped it. For example:
01:32:208 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1) - You have a really nice long flow of rhythm here that it's a shame to have it cut off :/ Basically my suggestion is to fill in the holes so that it keeps flowing and flowing. That's not to say don't have breaks (as it's not as intense, so to speak as the kiai section), but just less holes would be nice. Was also a bit disappointed that at the kiai section, you didn't increase the SV but not a big deal I suppose.
Otherwise I'm pretty happy with this section. 01:54:945 (1,2,1,2,3,4) - I thoroughly enjoyed this, as well as other various square-like formations you used.
UWS's Normal:
Well grammatically speaking, it really should be UWS' Normal, since you don't add a 's if the name ends in an "s"
Overall difficulty is pretty solid, just some placement suggestions to better flow. It might be annoying to move the beats so you can see what I want, as well as having to move beats around to maintain distance snap, but please do try them out and consider them all~
00:22:735 (1) - I think this would flow better if you move it down lower. Right now from the previous (2,3), it just kinda cuts across the map without flowing too well. By moving it lower, you continue the circular movement of the previous (2) slider more. Move down to x:340 y:376 and see how you like it.
00:27:788 (1) - Same idea with this; if you move it right-down a little bit, it'll continue the flow of the previous (2) slider better. Try moving to x:368 y:248.
01:10:735 (1) - Move left-down a little? x:112 y:316
01:53:050 (4) - Move left-down a little? x:16 y:324
01:57:471 (2) - Move down to x:320 y:332 for a zig-zag formation instead?
Well grammatically speaking, it really should be UWS' Normal, since you don't add a 's if the name ends in an "s"
Overall difficulty is pretty solid, just some placement suggestions to better flow. It might be annoying to move the beats so you can see what I want, as well as having to move beats around to maintain distance snap, but please do try them out and consider them all~
00:22:735 (1) - I think this would flow better if you move it down lower. Right now from the previous (2,3), it just kinda cuts across the map without flowing too well. By moving it lower, you continue the circular movement of the previous (2) slider more. Move down to x:340 y:376 and see how you like it.
00:27:788 (1) - Same idea with this; if you move it right-down a little bit, it'll continue the flow of the previous (2) slider better. Try moving to x:368 y:248.
01:10:735 (1) - Move left-down a little? x:112 y:316
01:53:050 (4) - Move left-down a little? x:16 y:324
01:57:471 (2) - Move down to x:320 y:332 for a zig-zag formation instead?
Easy:
Again, overall a pretty solid diff. A bit hard for an easy, but so is the normal, so spread works out. Just a couple of suggestions.
00:56:841 (1) - Shorten spinner by 1 white tick? As it is now, there's not much spinner recovery time. If you look earlier to 00:27:788 (1,1) - , you have two white ticks here for recovery, and I think that'll work out fine here as well.
01:54:945 (1) - Shorten by 1 white tick, then add a hitcircle where the slider originally ends? Since the drum roll thing only lasts for 2 white ticks, I think this would be more appropriate.
Again, overall a pretty solid diff. A bit hard for an easy, but so is the normal, so spread works out. Just a couple of suggestions.
00:56:841 (1) - Shorten spinner by 1 white tick? As it is now, there's not much spinner recovery time. If you look earlier to 00:27:788 (1,1) - , you have two white ticks here for recovery, and I think that'll work out fine here as well.
01:54:945 (1) - Shorten by 1 white tick, then add a hitcircle where the slider originally ends? Since the drum roll thing only lasts for 2 white ticks, I think this would be more appropriate.