forum

Owl City - Meteor Shower (DnB Remix)

posted
Total Posts
48
Topic Starter
Moway
This beatmap was submitted using in-game submission on Saturday, December 07, 2013 at 10:27:39 AM

Artist: Owl City
Title: Meteor Shower (DnB Remix)
Tags: unitedwesin drum and bass adam young ocean eyes matt milhoan
BPM: 95
Filesize: 4269kb
Play Time: 02:05
Difficulties Available:
  1. Easy (2.61 stars, 106 notes)
  2. Hard (4.94 stars, 285 notes)
  3. UWS's Normal (4.24 stars, 148 notes)
Download: Owl City - Meteor Shower (DnB Remix)
Information: Scores/Beatmap Listing
---------------
UWS's Normal by UnitedWeSin
Papysh
Hi, Papysh here




Easy

  1. 00:10:116 (1) - Nice but you can chose a bit other shape by addint some slider points something like this : http://puu.sh/47qve/4f6ece660d.jpg
  2. Im suggesting you to take some work make slider tickrate 2 and hitsound some sliderticks with custom sliderticks o3o
  3. Also your custom hitsounds sounds not well with my skin so add forced soft hitsounds please *not needed i think*
  4. 01:13:274 (2,3,1,2) - maybe try to make better shape for them o3o
  5. 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - http://puu.sh/47qPk/f4980eadca.jpg
  6. 02:05:062 (1,2,3,4,5) - Same with this




Normal


  • Map flows really well so there will be few suggestions
  1. 01:19:432 (5) - a bit left since it looks better for me
  2. 02:02:536 (2) - second slidertick can be moved a bit higher so it can look etter for me
Well Yeah that is all for this diff, good job




Hard

  • Sorry i must be nazi here, since i cant mod it in other way ;-;
  1. 01:26:852 (4) - stack perfectly to previous
  2. 01:29:378 (4) - Same here

WIll finish it in 1h XD Actaully was more than a 20 hours but k i will finish modding also ignore waht i said about hitsounding in easy ;-;
As im not pro at modding my mod is poor sorry
Sorarei
[General]
Nothing any problem

[Easy]
01:13:274 (2,3) - this slider position must be same like this slider 01:15:800 (1,2) -

[Normal]
Perfect

[Hard]
00:35:063 (6) - this slider is too fast if meet the next slider , because this is hard difficult consider to make them little close
and slider velocity must be decrease by 20
Topic Starter
Moway

Papysh wrote:

Hi, Papysh here




Easy

  1. 00:10:116 (1) - Nice but you can chose a bit other shape by addint some slider points something like this : http://puu.sh/47qve/4f6ece660d.jpg i like my shape, simpler and cleaner but the same idea
  2. Im suggesting you to take some work make slider tickrate 2 and hitsound some sliderticks with custom sliderticks o3o
  3. Also your custom hitsounds sounds not well with my skin so add forced soft hitsounds please *not needed i think*
  4. 01:13:274 (2,3,1,2) - maybe try to make better shape for them o3o think they look okay
  5. 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - http://puu.sh/47qPk/f4980eadca.jpg \i like my zig zag
  6. 02:05:062 (1,2,3,4,5) - Same with this ^





Hard

  • Sorry i must be nazi here, since i cant mod it in other way ;-;
  1. 01:26:852 (4) - stack perfectly to previous
  2. 01:29:378 (4) - Same here seems like they already were

WIll finish it in 1h XD Actaully was more than a 20 hours but k i will finish modding also ignore waht i said about hitsounding in easy ;-;
As im not pro at modding my mod is poor sorry

Reikosaka wrote:

[General]
Nothing any problem

[Easy]
01:13:274 (2,3) - this slider position must be same like this slider 01:15:800 (1,2) - nah, i like the different shapes

[Hard]
00:35:063 (6) - this slider is too fast if meet the next slider , because this is hard difficult consider to make them little close
and slider velocity must be decrease by 20 not sure exactly what you mean here
no changes here, but thanks anyway guys!
-Srui-
[Easy]

  • 01:13:274 (2,3) - Change this slider position.


[UWS's Normal]

  • 01:19:432 (5) - Move to (336,280)


[Hard]

  • 01:27:168 (1) - Make same this pattern like 01:26:378 (3,4) -
    01:34:747 (1,2,3,1,2,3) - Nice, but avoid overlapping would be better.
    01:04:116 (3,4) - I think the distance between (3) and (4) is too far
UnitedWeSin
All of those points were fixed.

Thanks very much to all three of you for modding. ^_^

http://puu.sh/4amxw.osu
Topic Starter
Moway

-Srui- wrote:

[Easy]

  • 01:13:274 (2,3) - Change this slider position. will change eventually once i figure out what to do with it
[Hard]

  • 01:27:168 (1) - Make same this pattern like 01:26:378 (3,4) - it is already i think
    01:34:747 (1,2,3,1,2,3) - Nice, but avoid overlapping would be better. i think with the NC's its readable so no on this
    01:04:116 (3,4) - I think the distance between (3) and (4) is too fareh i think it's okay for these short sliders and aesthetically it's hard to avoid doing this so no to this
Thanks!
10crystalmask01
Hi! :) Random mod!

[Easy]
  1. Ar -1, it looks too fast.
00:32:853 (2) - NC
00:37:590 (2) - I suggest removing this note, for consistency (Since there's a pause at 00:35:063).
01:27:168 (3) - NC
01:53:478 - The finish here scared dahell outta me O.o

[UWS's Normal]
00:37:747 (5) - Remove note, sounds a bit extra here in this diff :S Its looking abit more like Hard then Normal mode.
00:47:853 (5) - ^
01:08:853 (4) - NC
01:14:537 (4) - ^
01:18:958 (4) - ^

[Hard]
01:00:642 - Volume is too quiet. Since this is also the chorus, i suggest your raising the volume to to 50%, it just sounds weird.
Looks nice :P Probably the best one in this map set!

Not bad.

Hope this helps~! :)
Topic Starter
Moway

10crystalmask01 wrote:

Hi! :) Random mod!

[Easy]
  1. Ar -1, it looks too fast. sure, fixed
00:32:853 (2) - NC fixed
00:37:590 (2) - I suggest removing this note, for consistency (Since there's a pause at 00:35:063). fixed
01:27:168 (3) - NC no for consistency
01:53:478 - The finish here scared dahell outta me O.o wat finish


[Hard]
01:00:642 - Volume is too quiet. Since this is also the chorus, i suggest your raising the volume to to 50%, it just sounds weird. eh, for now i think it's fine. Maybe i'll add some green lines to make the finishes a bit louder, but i think the rest sounds good at 20
Looks nice :P Probably the best one in this map set!

Not bad.

Hope this helps~! :)
UnitedWeSin
10crystalmask01

10crystalmask01 wrote:

[UWS's Normal]
00:37:747 (5) - Remove note, sounds a bit extra here in this diff :S Its looking abit more like Hard then Normal mode.
I'd like to keep these notes :<. I feel that they are really important for the rhythm here, I don't think they are too difficult in this spread.
00:47:853 (5) - ^
01:08:853 (4) - NC
These I'd like too keep because I feel the combos would be too short.
01:14:537 (4) - ^
01:18:958 (4) - ^
Oh I forgot this one. ><
[/notice]

Thank you for modding 10crystalmask01! :3
Atema
Hi ! :) Request from my modding queue :)

General

- I'm not fond of the very light/whitish blue, because for the Hard diff I think you don't enough see the approaching circles when they are in the trees :P

Easy

01:54:957 (1) - Remove NC ?
02:03:799 (1) - Same ^

UWS's Normal & Hard

Cannot say anything except yay nice job :D

Sorry I was no help :lol: This is a great mapset and my mod deserves nothing :D

Good luck ! :D
Topic Starter
Moway

Atema wrote:

Hi ! :) Request from my modding queue :)

General

- I'm not fond of the very light/whitish blue, because for the Hard diff I think you don't enough see the approaching circles when they are in the trees :P will see about this~

Easy

01:54:957 (1) - Remove NC ? keeping for the drum roll
02:03:799 (1) - Same ^ fixed

UWS's Normal & Hard

Cannot say anything except yay nice job :D

Sorry I was no help :lol: This is a great mapset and my mod deserves nothing :D

Good luck ! :D


Sorry I was no help
Thanks!
Kecco
[General]
Everything ok!

[Hard]
00:41:379 (3) - Blanket this with 00:40:905 (2) - ? Your map has many blankets so I think this ruins the overall looking.
00:58:116 (1) - I think that this would more properly finish on 01:00:011 - . You can blatantly hear that "gentle whistle" ending right on that moment in the song. This goes for every other diff if there's a similar spinner. {Remember to move the 5%vol timing section if you shorten the spinner}.
01:13:747 (2) - I think this is inconsistent with the rhythm you've followed before. There's a pause inbetween these 2 couples of hitobjects 01:03:168 (1,2) - 01:08:221 (1,2) - in the beginning of the stanzas. So, to keep the consistency, I suggest you to delete that note.
01:13:747 (2) - ^
01:18:800 (2) - ^
01:30:168 (3) - This ruins the flow an awful lot. I testplayed it multiple times. I suggest you to replace this with two hitcircles. (Oops, I noticed that you actually did what I suggested here 01:35:220 (3,1) - , so... 1 more reason to follow my suggestion... and that is consistency, my dear!)
01:37:905 (2) - I think this should start on 01:37:747 - . If you listen carefully to the song you can hear that the piano note starts exactly there {If you follow this suggestion, place a hitcircle here 01:38:220 and replace the hitsounding}.
01:42:799 (2) - ^
01:43:905 (2,3) - Mhmh, I think this ruins the flow a bit. What about this:
01:45:326 (3) - Same suggestion of 01:30:168 (3) - .

[UWS''s Normal]
00:25:274 (1) - This almost touches the bottomscreen. But it doesn't matter that much.
00:45:484 (1) - Mhmh, align it with the end of 00:45:168 (5) - this slider? {Nazi}
00:49:747 (4,5) - ^ {Nazi}
01:28:905 (2) - ^ {Nazi}
01:30:957 (1) - Almost touches the bottomscreen.

[Easy]
00:35:379 (1) - Bring the penultimate sliderpoint a bit down? Like this ↓ Gives a better look to the slider in my opinion.
01:00:642 (1) - Troll.

Nice Map and Good Luck!

Topic Starter
Moway

Kecco wrote:

[General]
Everything ok!

[Hard]
00:41:379 (3) - Blanket this with 00:40:905 (2) - ? Your map has many blankets so I think this ruins the overall looking. same kind of pattern as 00:32:853 (1,2,3) -
00:58:116 (1) - I think that this would more properly finish on 01:00:011 - . You can blatantly hear that "gentle whistle" ending right on that moment in the song. This goes for every other diff if there's a similar spinner. {Remember to move the 5%vol timing section if you shorten the spinner}. sure i don't mind this
01:13:747 (2) - I think this is inconsistent with the rhythm you've followed before. There's a pause inbetween these 2 couples of hitobjects 01:03:168 (1,2) - 01:08:221 (1,2) - in the beginning of the stanzas. So, to keep the consistency, I suggest you to delete that note. fixed
01:13:747 (2) - ^
01:18:800 (2) - ^ fixed
01:30:168 (3) - This ruins the flow an awful lot. I testplayed it multiple times. I suggest you to replace this with two hitcircles. (Oops, I noticed that you actually did what I suggested here 01:35:220 (3,1) - , so... 1 more reason to follow my suggestion... and that is consistency, my dear!) that other one is actually more inconsistent than the rest of the section :D. I really think this plays pretty well, so i'll leave it for now.
01:37:905 (2) - I think this should start on 01:37:747 - . If you listen carefully to the song you can hear that the piano note starts exactly there {If you follow this suggestion, place a hitcircle here 01:38:220 and replace the hitsounding}. leaving for consistency for now, I think it is okay and i like the little breaks.
01:42:799 (2) - ^ ^
01:43:905 (2,3) - Mhmh, I think this ruins the flow a bit. What about this:
fixed
01:45:326 (3) - Same suggestion of 01:30:168 (3) - . i'll fix this one to even it out

[Easy]
00:35:379 (1) - Bring the penultimate sliderpoint a bit down? Like this ↓ Gives a better look to the slider in my opinion. sure
01:00:642 (1) - Troll.

Nice Map and Good Luck!

Thanks brah
UnitedWeSin
Kecco

Kecco wrote:

[UWS''s Normal]
00:25:274 (1) - This almost touches the bottomscreen. But it doesn't matter that much.
Should be alright as long as it's not off screen in play.

00:45:484 (1) - Mhmh, align it with the end of 00:45:168 (5) - this slider? {Nazi}
00:49:747 (4,5) - ^ {Nazi}
01:28:905 (2) - ^ {Nazi}
These were intentional. I prefer the current placements.

01:30:957 (1) - Almost touches the bottomscreen.
Fixed, this one was off screen.

Cool, thanks for modding Kecco. ^_^
http://puu.sh/4mV7K.osu
Kecco
No probsies.
[Seraphin]
Hi.
From queueueueueueueueuueue

[General]
Good

[Easy]
00:30:958 - add le note, seems really empty
01:41:062 (1) - this curve seems a little to sharp after the last note for an easy
not much to say here

[UWS's Normal]
00:14:537 (3) - try something like x296,y206, the way it is now kind destroys flow imo?
great dif

[Hard]
amazing dif ugguuu

sorry for shitmod, no kd
Topic Starter
Moway

[Seraphin] wrote:

Hi.
From queueueueueueueueuueue

[General]
Good

[Easy]
00:30:958 - add le note, seems really empty here i want to leave space after the spinner so that beginners have time to adjust
01:41:062 (1) - this curve seems a little to sharp after the last note for an easy for now no, I like the pattern as it is.
not much to say here


[Hard]
amazing dif ugguuu orz

sorry for shitmod, no kdTOO BAD
Senbon
General

Easy

01:33:483 (1) - rotate from selection by 4?

Normal

01:53:062 (4) - whistle beginning, remove from end?
01:54:010 (1) - whistle end?

Hard

01:20:537 (1) - remove end whistle?


Map is very good already. 8-)
Stars.
jonathanlfj
you know why im here moeway

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i'd go with a bump in overall volume for all the diffs, sounds too quiet sometimes and the less than 20% volume sections might get some BATs picky about "inaudible" objects (its barely audible on default volume settings)

[Easy]
i'd go with AR+1, up to you
00:10:116 (1) - is that M for Moway i see what you did there
00:16:432 (2,3) - maybe blanket this like you did at 00:15:168 (1,2)
00:27:800 (1) - i wonder why you didnt put a finish on this spinner, there is a gigantic finish in the music where the spinner ends
00:57:168 (1) - try starting this spinner at 00:58:116, fits the music better imo
01:27:168 (3,4,5,6) - 4 consecutive notes might be a bit intimidating to play for newbies, consider swapping 01:27:168 (3,4) for a slider
02:00:326 (3,5,2) - forgot the drum sample on these (clap pattern)
02:05:062 (3,4,5,6,7) - same thing here with consecutive notes, i would recommend you do slider - 2 notes - slider - 2 notes style pattern

[UWS's Normal]
dat grammar on UWS's
00:13:905 (2) - how bout a whistle? you did one at 00:18:958 (2) for practically the same piano sound
00:29:063 (2) - same here with the whistle, i can hear a piano sound in the music
00:57:484 (1) - same as easy, i think spinner sounds better if you start it at 00:58:116
01:18:642 - this and 01:18:800 felt really empty, since you followed the background tapping in 01:18:958 (1,2,3,4) but didnt initiate it here. maybe add a 1/4 slider to cover these
01:47:378 (3) - i'd lower the end a bit, its almost touching the hp bar

[Hard]
00:20:221 (1) - i'd say manually stack this, stack leniency causes it to locate towards the right of 00:19:905 (8) which doesnt look very good imo
00:31:274 (3) - was whistle on slider body intentional?
00:35:063 (6) - take off the drum whistle on the start, it doesnt really sound right given that you didnt use it anywhere else
00:44:221 (1) - not a really necessary NC here, the stacks are still part of the dark blue combo music wise (as in no need to NC to indicate the stacks if that was your intention)
01:10:116 (6) - NC should start here so the square formation will have the same colour
01:18:800 - feel a bit empty here since the music plays a sound, how bout add a note to bridge 01:18:326 (1,2)?
01:34:431 (4) - drum sample on the end, it is in the music; same to 01:35:852 (3)
01:42:326 (1) - beizer curves? wouldnt it be better to use the new algorithm here
01:44:536 (4) - drum sample on end, and add to 01:45:957 (6) as well
02:00:326 (2) - drum sample on start; on 02:00:957 (5) as well
i see that fail spike when the kiai time begins :3

Excuse me for my 80% hitsound mod, have a star and good luck~
show more
Please sign in to reply.

New reply