There goes another reason why my english grammar is so bad
Nyquill wrote:
lol rekt
[Seraphin] wrote:
[UWS's Normal]
00:14:537 (3) - try something like x296,y206, the way it is now kind destroys flow imo?
I'd like to keep this one, I prefer the current flow considering the 00:15:168 (1).
great dif
Senbon wrote:
Normal
01:53:062 (4) - whistle beginning, remove from end?
Nice, but I prefer current to maintain a constant whistle pattern here (aka whistle on downbeat on end of 4)
01:54:010 (1) - whistle end?
I don't think so, it would break the whistle pattern.
jonathanlfj wrote:
[General]
i'd go with a bump in overall volume for all the diffs, sounds too quiet sometimes and the less than 20% volume sections might get some BATs picky about "inaudible" objects (its barely audible on default volume settings)
I guess I'm unsure about it. I thought it sounded pretty good, at least in my diff. Maybe I'll ask Moway about it.
[UWS's Normal]
dat grammar on UWS's
00:13:905 (2) - how bout a whistle? you did one at 00:18:958 (2) for practically the same piano sound
I think it's too many whistles to follow both the melody and bass piano. Instead I'll delete the whistle from the 00:18:958 (2).
00:29:063 (2) - same here with the whistle, i can hear a piano sound in the music
00:57:484 (1) - same as easy, i think spinner sounds better if you start it at 00:58:116
I prefer current location since the sound starts officially there. Yes it gets more intense where you suggest, but volume increases.
01:18:642 - this and 01:18:800 felt really empty, since you followed the background tapping in 01:18:958 (1,2,3,4) but didnt initiate it here. maybe add a 1/4 slider to cover these
I totally see the point there but I feel the 1/4 slider is a bit much, and just another circle in 1/2 here takes away the spacy feel. I can't find another setup I prefer to this.
01:47:378 (3) - i'd lower the end a bit, its almost touching the hp bar
fixed
HelloSCV wrote:
UWS's Normal
00:49:905 (5) - add drum sampleset on start (you can use soft additions if you want to add whistle)
k
01:14:537 (4) - making this slider like http://puu.sh/4rFpc.jpg this will be more smooth for playing -nazi
I'd rather not change these, intentional sort of idea here.
01:47:378 (3) - touching HP bar?
fixed
01:50:536 (3) - same as 01:14:537 (4) - here http://puu.sh/4rFuH.jpg -also nazi
ok this one changed :3
Thanks!HelloSCV wrote:
as M4MGeneral
- current offset feels little bit late, try 1st offset: 10104(-12) 2nd offset: 85893(-12) fixed
Easy
02:01:905 (2) - delete drum sampleset on start fixed
i just wonder why u didn't add drum sounds on 00:31:590 (1) - here or 00:35:379 (1) - here while you added 00:47:379 (4) - here o.o missed those~Hard
- tick rate 2 is better imo eh i disagree because of the starting part. It's tough though, but I prefer TR1
00:35:052 (6) - delete drum sampleset on end? since you added drum sounds to fit with 00:34:421 (4) - this sounds. i think drum sampleset on slider end isn't good fixed
01:23:379 (1,1) - i don't think this snap fits well with Hard diff, try moving spinner's end 01:25:274 - here i'll shorten it, but not that far. I like it to match that bg sound a bit better
01:35:839 (3) - drum sampleset fixed
01:37:905 (2) - try to fit with music? like this http://puu.sh/4rEZM.jpg going to still say no to this one for consistency
01:45:471 (4) - add NC like you did in before I'm down
01:56:063 (4) - delete this clap? drum sounds already finished on 01:55:905 - here i'll leave for now so the shape has the same hitsounding, I think it fits okay with the noise in the bg but i'm open to changing this
YGOkid8 wrote:
*scratch scratch* should shower soon...
in case you haven't seen my mods before, i generally go into lengthy explanations into things i should change, giving you detailed reasons why i think you should do so. if you disagree with something, please say so and briefly explain as wellHard:
Overall is a pretty decent difficulty. Some things look a bit eh, but unimportant as it flows pretty well anyway. Just some things that irked me:
00:19:893 (8) - This sounds pretty off, and I found the reason being that there's no 1/8 in the music here. My suggestion is to either:Do one or the other, I am highly against how it is right now. Also if you do change it, 00:19:893 (8,1) - 1.8x spacing like you did with the jumpy sliders. Especially with that strong beat on (1), that jump will bring emphasise it more. Same thing at 00:29:999 (7) - . are you sure? I can hear the 1/8 in the music pretty clearly here.
- Take off one repeat, therefore there's still the emphasis on 1/4s that are in the music
- Change into an etna slider (like the sliders preceding this), then you can make some nice pattern with the four etnas or something
00:36:788 (4,5) - These two hitcircles feel a bit out of place, like they're there just not to leave a gap. I would delete these and:I think it flows and sounds a lot better this way. Same thing at 00:46:893 (4,5) - . There's sounds here that I'm mapping with these, so I prefer to leave them. Maybe right now I'm on crack or something and I'm hearing things that aren't there, but right now I hear sounds at this spot so I'll keep this.
- 00:37:262 (6) - Delete this as well (you will see why in a second).
- 00:36:946 - Add a 1/2 length slider
- 00:37:420 - Add a hitcircle
01:18:788 - Add a hitcircle here? Flow feels a bit broken here since there's suddenly these holes in the rhythm where previously there were none, or they were done in good places. Also add a hitcircle at 01:20:367 - . This has been suggested before, and I'll still keep with how I feel about it. I don't hear a sound here that would be strong enough for me to map, so I"ll leave this for now.
The bit after the second break section is pretty good, except with the holes in it due to how you've mapped it. For example:
01:32:208 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1) - You have a really nice long flow of rhythm here that it's a shame to have it cut off :/ Basically my suggestion is to fill in the holes so that it keeps flowing and flowing. That's not to say don't have breaks (as it's not as intense, so to speak as the kiai section), but just less holes would be nice. Was also a bit disappointed that at the kiai section, you didn't increase the SV but not a big deal I suppose. Yeah, some people have brought up filling a few of these places, but I like the way that I have mapped it. I don't know if I have a proper concrete way to put this, but I just like the way the little breaks fit into the music at this point. In regards to the SV, I definitely could have done an SV change, but hopefully the increase in object density makes up for it somewhat.
Otherwise I'm pretty happy with this section. 01:54:945 (1,2,1,2,3,4) - I thoroughly enjoyed this, as well as other various square-like formations you used.Easy:
Again, overall a pretty solid diff. A bit hard for an easy, but so is the normal, so spread works out. Just a couple of suggestions.
00:56:841 (1) - Shorten spinner by 1 white tick? As it is now, there's not much spinner recovery time. If you look earlier to 00:27:788 (1,1) - , you have two white ticks here for recovery, and I think that'll work out fine here as well.it pains me to do it, but I completely agree with you that there needs to be more recovery time so I'll change it for now. It kills me though to not have the spinner end there since it matches the music so well.
[box=01:29:050 (2,3,4) - Don't really like the placement of (3), would kinda like it to dip down a bit. Placement something like this? [color=#00BF00:1337:1337]sure, I like that. fixed.
YGOkid8 wrote:
UWS's Normal:
Well grammatically speaking, it really should be UWS' Normal, since you don't add a 's if the name ends in an "s"
I believe this is correct grammar.
http://painintheenglish.com/case/333
From my understanding, acronyms follow normal possessive form even when they end in an S.
Overall difficulty is pretty solid, just some placement suggestions to better flow. It might be annoying to move the beats so you can see what I want, as well as having to move beats around to maintain distance snap, but please do try them out and consider them all~
00:22:735 (1) - I think this would flow better if you move it down lower. Right now from the previous (2,3), it just kinda cuts across the map without flowing too well. By moving it lower, you continue the circular movement of the previous (2) slider more. Move down to x:340 y:376 and see how you like it.
Totally, I did force the blanket there.
00:27:788 (1) - Same idea with this; if you move it right-down a little bit, it'll continue the flow of the previous (2) slider better. Try moving to x:368 y:248.
The difference here is minimal enough imo to where I'd like to leave it as is.
01:10:735 (1) - Move left-down a little? x:112 y:316
Cool I didn't like that pattern at all. So done. :>
Hm I think I'd rather keep this current placement considering the pattern after it, and I more so enjoy continuing the upwards movement.
01:53:050 (4) - Move left-down a little? x:16 y:324
Gonna rotate the 01:51:945 (2) a bit instead.
01:57:471 (2) - Move down to x:320 y:332 for a zig-zag formation instead?
Cool. Was wondering if someone would suggest that. I think I would have mapped it that way naturally but I rushed this section a bit.
Thanks for the recheck and thanks for the star icon!YGOkid8 wrote:
General:Hard:
- Is there no way you can get a louder and better mp3? So sorry, but every time I play this, I have to crank up the volume, and when I skip or access the pause menu, I'm greeted by super very loud booms and crashes. Pretty sure this is the only mp3 out there as far as I can tell. I can make it louder but probably not better quality.
- Also think timing is a tad early, but can't really time well with this blasted volume lol. We'll see. I was advised on this timing and I think it sounds okay, but I'm not deadset on it.
00:36:788 (4,5) - I still think that these (in the music) are inaudible enough to say that it shouldn't be mapped. I'll stick with keeping these. To me, they are audible enough and I think they play alright so I'll leave these.
- When I play through the difficulty again and really think about it, all I can really say is everything I've already said in the last post.
01:25:893 - The small gaps in the rhythm and beat placement still bother me, because as I've mentioned, the music makes me just want to keep moving and moving, so the gaps are really off-putting for me. Yeah, I don't normally hang on to things unless I really believe in them. In this case, I do. I really like the breaks in the part before the kiai because it feels right to me to do them. In addition, it adds that bit of more extra excitement in the kiai when I am consistent with the flow.
Easy:
01:35:366 (4,1) - Good to see you changed, but now there's a very small but very ugly looking overlap with (1) so if you could reposition the (1) and the following beats a bit, that would be great. alright got that fixed
I know that you have a very firm idea on what you want with your Hard, but as it is now (as well as mp3 volume), I can't really agree to bubbling it. As you already have ranked maps, you should know this but in case you don't, this doesn't mean you have to do everything I tell you so that I will bubble it. It just means you'll have to find another BAT willing to bubble/rank as it is. It's fine, I understand. I do really value your input, but in this case I just prefer what I have done with that section. No worries.
Also no kudosu!, thanks.
Awesome, thanks for the mod!Quiz-chan wrote:
Hi~ form the QAT's queue!!
[General]
Everything's cool!
[Easy]This diff is beautiful, way to go!!
- 00:35:367 (1) - Well, the slider looks horrible after the first red node, so I recommend changing it (for instance, remove those nodes and only keep four, so you can make a wave, just like this): ah should have just been one red node, so fixed that, should look better.
- 01:03:156 (2,3) - What a lovely idea :3
- 01:05:683 (1) - I don't like edgy sliders like those in such a peaceful part of the song. I hope you understand my point. I actually can't give you an example of such a "better" slider because I can't figure out how to not make it overlap with the following objects. alright i am trying something different here, should be nice
- 01:10:735 (1,2,3,1,2) - That's right!! <3
[UWS's Normal]
Flawless, just right!! <3
[Hard]This diff is marvellous, although I am not sure if this song really needs a diff as fast as this one. Still, nice work!
- 01:20:525 (1) - Why don't you just make a straight slider or an arc? Here, start overlaps end and that looks ugly. yeah i guess so, i'll make it less of an arc, the idea was to have it sort of like a hold slider, but i can make it a bit less curved.
- 01:26:840 (4) - Please stack perfectly under slider end. fixed
- 01:39:471 (3) - ^ (I don't know if that gets you anywhere, but that is just obvious in the editor) tried to~
- 01:42:314 (1,2) - Remake arcs please! These are not affected by the new mechanism of drawing perfect arcs, this way. dunno why these turned out like this :3
Good luck!~
Thanks happy for looking. Awaiting UWS for changes on his diff.happy30 wrote:
[General]
Offset +6? sounds good to me, fixed.
[Easy]
This is maybe strange hearing from me, but I think you overused the soft-finish hitsound a bit. This song is sooo relaxing. The constant finishes break the dreamy feeling a bit. ah i didn't even notice that i did that. In the beginning parts I cleaned these up, but when the beat kicks in i think they fit fine so i left those.
01:38:524 (1,3) - Bad overlap, try to make it neater. alright fixed this up
pretty good diff!
[UWS's Normal]
how about using correct grammar and changing the diff name to: UWS' Normal? grammar is correct rarwahawhuawhauw
01:25:893 - you should map the main-rhythm here, which is the piano. I don't like how spots like 01:27:629 - and 01:30:156 - are empty with no beats while the piano makes sound. I would suggest to adjust the rhythm in this part to match the piano for a better experience.
[Hard]
Same hit-finish suggestion as Easy here
00:44:209 (4,5) - The spacing here seems a bit questionable. jericho also mentioned that this part was a bit odd to read, but right now I do really like the way this plays. I am open to change here once we work out a better way to do this.
00:45:156 (7,1) - same for here, unexecpectibly big. On a second thought, these occur often in the map. Might as well leave it like this then. I think this fits well anyway since there's a finish at that part, so I think it fits well to have a jump there.
01:20:051 (5,6) - Make the spacing here 0.60x? this has changed multiple times, so I'll hold off on changing this for now until I get another opinion. It was 0.8 then 0.6 then 0.8 again, so we'll see.
01:37:735 - I don't like the empty gap here, a piano sound is left alone with no beat find a matching note for him please. for now I'll say no, mainly because there is a matching part at the start of the faster section that I map this same way. I can't think of a really nice way at the moment to remap this while keeping the flow and feel that I have here, so for now I'll say no, but this has been brought up a few times so it is worth looking at again,
01:42:787 - same here. i'll fix this one though.
This is correct grammar. To my understanding, "UWS" is an initialism, which like an acronym, follows normal possessive form even when it ends in an "S". After all my name is not "UnitedWeSins"happy30 wrote:
[UWS's Normal]
how about using correct grammar and changing the diff name to: UWS' Normal?
Well I respect your opinion there, but I don't think it's such a good idea. Basically I'm using a general rhythm to follow a mix of piano while still keeping the feeling of drums. As you can see it's used consistently through the section. Just following piano as you say would mean repeating 01:25:899 (1) and 01:28:425 (1,2,3) sort of rhythms through the section and we would miss out on interesting 1/1 rhythms presented in the drums. It would make the section less interesting imo.happy30 wrote:
01:25:893 - you should map the main-rhythm here, which is the piano. I don't like how spots like 01:27:629 - and 01:30:156 - are empty with no beats while the piano makes sound. I would suggest to adjust the rhythm in this part to match the piano for a better experience.
thanks momoMomochikun wrote:
Hi
[Easy]
00:16:426 (2) - I think it will be better if you remove whistle from the tail, somehow it sounds weird
00:26:531 (2) - ^ fixed both
00:32:847 (1) - 1 slider combo feels unnecessary for me.. maybe delete this NC ? alright
00:37:899 (1) - Drum sampleset to the tail ? you can hear a drum sounds in this time fixed
00:39:478 (4) - ^ fixed
01:03:162 (2,3) - Check the Distance Snap please :3 eh, you can't tell during gameplay and the symmetry here is good the way it is.
01:08:215 (2) - Can you move this a bit down or atleast changed it to U curved ? it almost ovelap orz.. looks ugly IMO changed to a curved slider
01:41:688 (2,3) - The blanket combo seems not perfect,, try to rearranged it if possible fixed the curve here, should be fine
02:01:899 (2) - Delete drum from the head.. it doesn't emphasize anything and it sounds awkward fixed
02:06:320 (7) - NC to keep consistency with your Insane. makes the pattern look a bit weird to have the last note be a different color, so no change here.
[Hard]
IMO.. the Hard is more like a light Insane.. especially the 190 BPM's part.. i think the jumps it's extreme enough to be called as insane >.<
It will emphasize the music better if you delete whistle at 01:20:531 (1) - 's head then add whistle on 01:20:215 (6) - I'll add the whistle, but leaving the one also because it fits the music well
I can't find anything here.. orz
GL~
Momochikun wrote:
[UWS Normal]
00:42:320 (4,2) - It doesn't stack properly.. just minor though, it doesn';t affect gameplay after all :p
Is fine imo.
00:29:057 (2) - It would be nice if you copy and use this 00:27:162 (3) - to replace it.. better flow after all
Hm, it just seems to me the sliders have identical curves already.
00:37:268 (4) - Just try curved ? will make more beautiful pattern IMO
I'd like to stick with my bent slider, I find beauty in a variety of sliders here and I prefer contrasting flow with 00:37:899 (1).
01:08:847 (4) - Missed whistle because you use whistle at the start of 01:03:162 (3) - this will repair the consistency :3
I don't think so :<. Just following vocals here with whistles. You've mistaken the 4 here for the 01:07:584 (3) in the hitsound pattern.
01:15:162 (5) - Maybe you can try to add whistle or (reduced volume) clap to the head.. no hitsound will be boring
Just that no sound in the music calls for a whistle and I don't hear a clap in the music, so I believe no hitsound is the best option, also consider 01:10:110 (6) in the pattern.
Alright will do!Irreversible wrote:
Hi there!
Please get another two mods, to let us know you're still aiming for rank! Call me (or any other QAT BAT member) back then.
thanks, sorry for the super delayed response~DakeDekaane wrote:
Mod placeholder.
>.>
Hi~
Modding as requested :3
Sorry for not replying but I can't get rid of that bad habit yet >.<[General]
Maybe add UWS to tags? hmm, not sure if i need to or not we'll see[Easy]ch with the piano, which you've been following.[/notice]
Settings/General feedback
Not much to worry here, just a little 1/1 circles I'll point, I'd say it's a quite tough Easy, but it fits perfectly with the song.
Rhythm
00:43:899 (2) - Maybe remove this note, it'd be consistent with your previous pattern and would help to make the next pattern feel stronger, as this spot has more emphasis there. sure
02:00:004 (2,3,4,5) - 4 circles in a row at 190BPM could be a bit hard to handle for beginners, maybe joint either (2,3) or (4,5) into a slider?
02:05:056 (3,4,5,6,7) - A similar suggestion as above. fixed both of these.[/color]
Placement
00:26:531 (2) - I'd move this a bit down, so the flow would be a bit more smooth, around x:300 y:272 could be a nice spot. sure
01:40:741 (4,1,2) - I should say that the flow is quite weird here, I suggest doing someting like this, the movement would be more natural imo.
Aesthetics
00:17:689 (3) - You could move the red anchor to x:208 y:348, so the peak is at the same time as the piano hit. fixed
00:37:899 (1,2) - If a blanket was your intention here, you could improve it a bit. fixed
01:27:162 (3) - *nazi* This has a slight overlap with (2), you could move it a bit away and maybe improve the blanket here. oops
01:41:688 (2,3) - This blanket looks sloppy, try moving the middle anchor of (2) to x:424 y:224 and the last anchor to x:480 y:236 adjusted
Comboing
01:54:951 (1) - Maybe remove NC, this is breaking your NC pattern o3o nc here is to musically match that drum roll break[Hard]
Settings/General feedback
I have mixed feelings about this, the diff is quite good, but there are many jumpy parts (specially in the last part) I'll be pointing the ones which aren't that fitting. I might agree with some of the previous mods and say that this feels like an easy Insane, the BPM is 190 and can't be helped that much though, but using an SV around ~1.70 (2.10x0.80) for a Hard is quite much, of course this is just an opinion. yeah, at this point it can't really be helped, but this diff was weird to label as a difficulty so hard had to be the way to go. The spread works out okay-ish so i don't think it's too bad.
Rhythm
01:27:635 - Maybe add a note here for the piano? As you've been following in most of the song, having this beat empty is quite odd. i'll stick to my guns on this one, i like the breaks here
Placement
00:19:899 (8,1) - Unstacking this would make easier to foresee how many repeats this have better.should be fairly easy since you can see the approach circle, and musically this is a pretty intuitive slider.
00:30:005 (7,1) - ^same here
00:48:005 (1,2) - This jump is quite long in comparison with the previous ones. How about stacking it in the end of 00:47:689 (7) instead the beginning? At first glance I thought this was 1/2 beat apart. i'll hold off on this one for now, here i was playing a bit with slider leniency but we'll see if this will be a problem or not
00:49:268 (4,5,6,1) - Maybe it's just me ranting, but using 2.0x for spacing would still work and reduce a bit the gap between Normal and Hard. sure
01:02:057 (4,5) - The increase in spacing here feels a bit weird as there's no big emphasis, keeping the spacing consistent would feel better. This also would help to read 01:02:531 (6,1) as 1/2 instead 1/4. i'll decrease the spacing here some, overall i think the pattern is nice though
01:37:267 (1,2) - This part is a bit tricky, in 01:36:004 (1,2,3) you're mainly following the piano, while here you are basing mostly on the main beat, adding the jumpy feeling you've given in the diff, this leads to think these sliders are 1/2 apart from each other instead 1/1. You could move this slider 1/2 beat back and adding a circle in 01:38:214, or simply add a circle in 01:37:741, with this you'll keep the consistency for the piano. I'm going to stick with how have it now unless the 2nd BAT opinion is to change this as well.
02:00:635 (3,4,5,6) - A more squarish pattern her will improve the flow greatly, as it'll be less sharpy in 02:00:793 (4,5,6), giving less chance of error. alright
Aesthetics
00:18:952 (5,6) - Maybe open the curve in the other side? Like you did with 00:19:584 (7). nah on these, the flow with slider leniency is fine enough, and i like the contrast here of the differing directions
Comboing
00:50:215 (1) - This still belongs to the previous part, so remove NC here.
01:10:110 (1) - Maybe remove NC? i like this one for the square pattern
01:20:531 (1) - Remove NC. i like the end ones to note the noises at the end at the breaks
That'd be all from my part, good luck \:3/