that's some neat stuff you got here
Hmm? Looks snapped to me. :pMercusheigan wrote:
Insane- Object's end is not snapped! 03:59:322
no kudos... this is a great mapset!
256,268,143639,5,4,3:1:0:0:
184,300,143881,2,0,P|120:288|88:224,1,140,2|2,0:0|0:0,0:0:0:0:
92,148,144607,1,0,0:0:0:0:
164,116,144849,2,0,P|228:128|260:192,1,140,2|2,0:0|0:0,0:0:0:0:
256,268,145575,1,0,0:0:0:0:
tyvm tyvm tyvm <3Yoeri wrote:
Pretty fun set.
[Easy]
00:06:220 - Hitsound volume is a bit loud. 60% seems good to me, if someone else says I'll lower.
01:08:397 - No spinner? Debated whether or not it'd be too short of a spinner, but ok, added.
01:20:736 - ^ Here, I wouldn't be able to make the space between the spinner and (1) long enough.
01:37:187 (1) - Start this spinner at 01:39:123 and end it at 01:41:058 Length between spinner and (1) would be too short
02:39:123 (1) - Remove finish. Huh. Interesting. I changed it to the drum hitset, sounds better i s'pose.
03:10:090 (1) - End spinner at 03:13:478 Ambient noise ends on that red tick.
03:19:768 (3,4) - Blanket could be better. done
03:41:058 (1) - Start spinner at 03:42:994 and end it at 03:44:929 or right before it. same reason as above
[Hard]
OD+1. hm. agreed.
00:13:397 (3) - I know it fits the vocals, but it just plays really weird. I understand, but there's nothing much else I can do other than cascading sliders ;~;
00:36:703 (3,1) - Switch the lengths of these around? understand your reasoning behind this but (1) is meant to stress that guitar strum.
01:20:736 - Add a spinner? yes yes yes. done.
01:46:381 (7) - Maybe blanket (6). I'm just concerned about the DS between (7) and (1), but I edited (7) a bit.
02:40:937 (1) - Remove finish. did same thing as easy.
[Insane]
00:13:840 (5) - Move a bit further away from (4). Now blankets (1).
00:33:195 (7,8) - This sudden jump might trip a lot of players up because the parts before and after it are perfectly snapped. Try decreasing the distance or maybe add a new combo to (8). NC'd (7), will let approach circles do the rest.
01:20:736 - Add a spinner? yes yes yes done
01:24:486 (3,4,5,6) - Make the distance between these exactly the same. fixed
02:41:058 (1) - Sliderend isn't snapped. Also remove the finish. good catch, fixed.
03:25:090 (1,2,3,4,5,6) - Start the zigzag a bit later, at (3). Changed.
03:26:542 (7,8,9,10,11,12,13,14) - A stream here doesn't fit the music at all. but it kinda does :c and it plays awesome!
thanks a lotcheesiest wrote:
[phaZ's Normal]
first off, check AIMod for a lot of unsnapped stuff fixd actually not the ends where unsnapped but the whole sliderbodies
00:26:783 (6) - move this to 229, 256 and it'll be (almost) symmetrical to (5) and (1) did it (almost) perfectly symmetrical myself, but i guess by rotating it back by 30° its gotten "misplaced" a bit o:
00:27:994 (2,3,4) - i'd rather the two sliders were first, then the circle, 00:29:203 (5) - is okay though experiemented a lot.. but i didnt change anything
let me suggest something for this: 02:23:639 (1,2,3,4,5) - can you add a picture please
try this code out256,268,143639,5,4,3:1:0:0:
184,300,143881,2,0,P|120:288|88:224,1,140,2|2,0:0|0:0,0:0:0:0:
92,148,144607,1,0,0:0:0:0:
164,116,144849,2,0,P|228:128|260:192,1,140,2|2,0:0|0:0,0:0:0:0:
256,268,145575,1,0,0:0:0:0:
02:29:445 (1,2,3) - slider slider circle, not slider circle slider )::: to fit the actual rhythm there must be two 1/4 sliders (at (2,3)) but because its a normal diff i decided to use a circle (at (2)) because it fits almost the rhythm. and like all symmetric patterns it is easy to read and so it is not troubling imo
thank you muchYoeri wrote:
[phaZ's Normal]
00:29:203 (5) - Start this slider at 00:29:445 uh, no :c
00:32:227 (2,3) - Rotate these clockwise a bit to make them easier to read. not, sure. maybe if more people saying this
01:05:010 (5) - Move a bit further away from (6)'s path. fixd this in a different way, but thanks for mentioning anyways
01:21:703 (1) - Start spinner at 01:20:736 nah i personally dont like this so much :/
01:24:486 (1) - Although it fits the music, it feels rather weird to start this slider on a blue tick. nap
02:23:639 (1) - Remove finish. meh, okay
02:40:695 (5) - Remove whistle. yea
02:50:131 (3,4,1,2) - Feels a bit weird. I'd have it either three return sliders or slider, two return sliders, circle. well it would be wrong rhythm then, but i know its not that beautiful right now
03:10:574 (1) - Start spinner at 03:10:090 and end it at 03:13:478 end yes, start no. when playing it fells weird or "sad" not having the spinner start with the vocal
03:34:283 (2,4) - These look quite bad, honestly. :D changed
03:37:187 (1,2,3) - Try to put all ends of (1) and (3) equally far away from (2)'s path and more symmetrical. nono, this isnt the idea behind that!
03:50:736 (4) - Put somewhat further away from (3)'s path. i tried around a lot while i was reworking the following part. at the moment i have no idea for this part
03:52:671 (1,2) - Try to make the arcs a but more round and maybe even have (1) blanket the end of (7) reworked this
03:54:607 (3) - Put a bit further away from (2)'s path. ^
Thank you! http://puu.sh/5OCkB.osuAsphyxia wrote:
Hey there! Nice song you got there! M4M :3
General thoughts:P's Normal:
- phaZ's 4# kiai ends different time than the other kiais on other difficulties, I know it's a GD but it would be cool to have the exact kiai times. i actually would advise to make SuperMIC's kiai like mine there
- I don't think there's need for widescreen support and letterboxes so maybe disable them?
- Every difficulty has some unsnapped objects to please check your AiMod not again lol
That's all, hope it helps you. I would work on the Hard some more though.
- 00:32:227 (2) - Slight DS error here, I assume? no, i want that so people dont press too early because now it is (well...) hard to catch that circle on the red tick before the blue one
- 01:05:010 (5,6) - IMO kinda awkward movement here, try stacking them? Feels much better to me that way thank you man!
- 01:25:090 (2,3) - Flow isn't that great, if you move (3) more up, it would be fine i actually want to keep this angle
- 01:37:187 (1) - DS error here, right? fixd Your difficulty's distance isn't as equal as I would want it to be. You might want to check your map and see if there's any other distance errors, this is a Normal diff after all :3 too lazy
- 01:47:832 (3,4) - Feels really weird because their ends are not properly stacked, try it maybe? Feels less awkward to me atleast i tried to avoid stacking because its more clearly how that thing work imo
- 03:10:574 (1) - Can you end this spinner earlier or remove the note right after it? I'm sure beginners wont be able to catch that haha modder before told me to make it longer
- 03:29:445 (3) - Should have NC since the chorus starts didnt have done this at first kiai neither. and i dont want to change it anyway
- Interesting difficulty, kinda weird flow, sometimes it had a weird rhythm but it was cool
Zarerion wrote:
thanks!phaZ's Normal
you are a nice/good modder i think <:
- 00:45:171 (2) - I'd like you to stay consistent here with the ryhthm you used at 00:41:058 (1,2,3). You could shorten this slider by 1/2 and add a reverse arrow to do that well, somehow, after playing around, i dont like a reverseslider :c. ill add a circle after the slider though
- 00:56:542 (1) - ^ use the same rhythm, it feels better in the long run change, but also didnt make something like a repeatslider
- 01:44:929 (1,2) - this doesn't really look good, fix the blanket (yeas, being kinda nazi here, but I did notice it at first glance) hui, thanks
- 01:47:832 (3,4) - imo this doesn't look good and it unnecessarily hard to read for [Normal]-level players [color=bbbb00]so do you prefer stack? or something completly different?[/color]
- 02:13:478 (3) - this sldier feels especially wrong since it's working against the lyrics so much. Replace this by a circle and add a slider on the downbeat to get the right emphasis well its not like i dindt have tested this. actually he pronounces it on the blue ticks and it feels way better to set a repeatslider (on the read ticks) instead of a circle+slider, because the the last "blue-tick-noise" feels most important setting a slider on (actually near) the second "blue-tick-noise" feels weird and "reverses" the "strong/weak" ticks. IMO
- 02:14:929 - You should also have a sliderhead here yes
- 02:30:171 (3) - this offbeat slider is killing the rhythm so hard, it starts on the weak red tick and ends on the strong white tick, making the rhythm feel really awkward i know hes on a red tick, though i myself think the guitar comes out here the most. to fit the guitar there should probably be two 1/4-sliders so i think setting 2 taps in a row still fits the most. also its a symmetric pattern which makes it easy to read :p. i already explained that thing in another mod
- 02:39:607 (3,5) - if you make such patterns, make sure the stacks are done properly. Right now it's noticeably off wtf, it always unstacks itself
- 03:40:090 (4,5) - is there a reason for this spacing change? its a compromise for the pattern. ill try to find a way to correct this
Thank you so much for your help! This is a really good start to modding and your suggestions are valid and aiding.gameon123321 wrote:
Hi! I just want to say that this mapset is very good and doesn't really need lots of work!
Now onto the review:
Insane:
The break between 4 and 5 on the combo starting at 30:050 seems long. Perhaps use a repeat slider or make it a new combo? Hmm, it is a bit long, bit I think because the spacing is quite large it is readable, and I don't want to just throw in a note because there is nothing to map to.
Starting at 46:381, it seems to be jumpy. I understand why (difficulty, song), but this would be frustrating to many players, especially those who aren't used to jumping. Perhaps you could gradually expand the jumps to where you want them to be, instead of having certain "sections" from which you change abruptly (especially during the beginning). The slider speed also seems slow near the end of the section - you're doing 4x jumps! Well, this is an Insane so experienced players would be playing it. It also has a relatively lower BPM, and I've had this map tested by quite a few people who think it's readable. As for the 4x jumps, sorry, which section are you referring to?
Hard:
During the 1st section (to 38:397) It feels like you're mapping to the singer or the accompanying guitar. That's OK most of the time, but it gets annoying when they both take a rest.
How man times have you used sliders with 1 repeat? 0? 2? 3? I feel like there's too little variety, and hards are supposed to be hard.
Otherwise, good job!
Yes, the intro probably needs some work and I'm sure I can get specifics in the future. Surprisingly, I find that more repeats mean easier difficulties as it makes a section easier. Thanks though!
PhaZ's normal:
The starting rhythm at 7:187 (1,2) is awkward. Perhaps change it to 2 circles?
10:090 (1,2,3,4,5,6,7) The combo is long and should be split.
19:768 (5,6) really? This is so awkward.
41:058 (4) This is at the edge of the screen, and anyone w/o a widescreen monitor might have trouble.
53:881 (6) 56:781 (1) These sliders are too close, and it's hard to read
2:12:086 (2) This feels like overmapping, the repeat is completely unnecessary.
2:51:083 (1,2) The rhythm here is tricky for beginners. Change it to a 3rd repeat and a circle?
3:25:574 (2) This is a lot of repeats. Could you divide it up here into two sliders?
3:52:671 (1,2) This feels like a 2-beat gap, yet is a 1-beat gap in the middle of a phrase. Change?
Easy:
31:865 (2) A finish in the middle of nowhere? This is to follow the other difficulties.
2:16:381 (1,2,3) I think that the circle might surprise people, maybe take it out? Hmm, I think because of the 1/2 repeat slider earlier this will be mor readable. I understand, however, and I'll get more opinions on this.
3:56:542 (5,6,7) Same as previous Saem as above, will get more opinions.
Overall, good job! This mapset is very good and needs few corrections (the normal needs more work on its rhythm (it is a bit funky) and the easy at times seems to be a normal) but I like it!
P.S. PLEASE take my corrections with a grain of salt because this is my first time seriously doing this.
thank yougameon123321 wrote:
Hi! I just want to say that this mapset is very good and doesn't really need lots of work!
Now onto the review:
phaZ's normal:
The starting rhythm at 7:187 (1,2) is awkward. Perhaps change it to 2 circles? earlier there were some ill put a slider there
10:090 (1,2,3,4,5,6,7) The combo is long and should be split. k
19:768 (5,6) really? This is so awkward. oh yea
41:058 (4) This is at the edge of the screen, and anyone w/o a widescreen monitor might have trouble. huh no this is standard playfield O:
53:881 (6) 56:781 (1) These sliders are too close, and it's hard to read meh i like it, spacing is fine (i know it looks very close though)
2:12:086 (2) This feels like overmapping, the repeat is completely unnecessary. your sure? i would miss a vocal then :/
2:51:083 (1,2) The rhythm here is tricky for beginners. Change it to a 3rd repeat and a circle? nah then i would off the rhythm and i dont want a double repeat. i think it would be equal
3:25:574 (2) This is a lot of repeats. Could you divide it up here into two sliders? well i woud think people would mess with the timing (break repeat too early because they dont know when it will end or the other wise. this keeps it very easy
3:52:671 (1,2) This feels like a 2-beat gap, yet is a 1-beat gap in the middle of a phrase. Change? uh i alrdy had it else where (ok it doesnt mean that i couldnt change both. but somehow..orz
P.S. PLEASE take my corrections with a grain of salt because this is my first time seriously doing this. though i didnt changed much your mod was still nice!
20:16 dkun: via insane
20:16 dkun: 00:34:768 (8) - this needs work
20:16 SuperMICrophone: WHAT
20:16 SuperMICrophone: its beautiful ;_;
20:16 dkun: mmmm
20:16 SuperMICrophone: but fiiinneee
20:16 dkun: IT CURVES SO WRONGLY
20:16 SuperMICrophone: if you insist
20:16 dkun: soz
20:17 SuperMICrophone: HOW SO
20:17 dkun: so sudden on both ends
20:17 dkun: mmmmf
20:17 dkun: also 00:42:994 (3,4,5,6) - why is this not symmetricalo mg
20:18 SuperMICrophone: http://puu.sh/6uQWp.jpg happy
20:18 dkun: very
20:18 SuperMICrophone: dem 30 degree changes
20:18 SuperMICrophone: lemme adjust some angles eal quick
20:19 SuperMICrophone: http://puu.sh/6uR27.jpg gap between (7) and (8) is iffy but whatevs
20:25 dkun: 02:21:703 (7,8) - pls parallel
20:27 SuperMICrophone: yes parallel
20:27 dkun: 02:46:381 (1,2,3,4) -
20:27 dkun: why not flip 3,4
20:27 dkun: 4,5**
20:28 SuperMICrophone: http://puu.sh/6uRss.jpg you mean like this? o_o
20:28 dkun: sec
20:29 dkun: something like this
20:30 dkun: http://puu.sh/6uRz9/007b914118.png
20:31 SuperMICrophone: ohhh the symmiflow
20:31 dkun: ye with 5 too
20:31 SuperMICrophone: mmmmmmm im not sure i like it better than the current pattern :c its just that i wanted to stress those beautiful raised pitches
20:31 SuperMICrophone: and i thought this pattern would be bootiful for it
20:31 SuperMICrophone: like a symmiflow pattern wouldnt be dynamic enough
20:31 dkun: up2u
20:31 dkun: just a suggestion
20:31 SuperMICrophone: ty <3
20:32 dkun: should be it for this diff
20:32 SuperMICrophone: woah yay
20:32 dkun: not much you can change with good mapping :p
20:32 SuperMICrophone: <333333333333333333
20:33 SuperMICrophone: hey woah its been like 2 years since you irc modded me
20:33 SuperMICrophone: good improvement id say
20:33 dkun: ha
20:33 dkun: good is light
20:33 SuperMICrophone: LOL
20:34 SuperMICrophone: hard is more flow, kinda like ticclick's style :s
20:34 dkun: it's good
20:34 dkun: nothing to complain about
20:34 SuperMICrophone: kkkk
20:34 dkun: quite literally
20:34 SuperMICrophone: woooo
20:34 SuperMICrophone: ticclick actually really helped me with it :s
20:34 dkun: ticclick is a god
20:35 SuperMICrophone: jesus ik
20:35 dkun: do you have AIBAT
20:35 SuperMICrophone: no
20:35 SuperMICrophone: i have aibot
20:35 dkun: http://puu.sh/6uRPT/0cad137b36.png
20:35 SuperMICrophone: aimod*
20:35 SuperMICrophone: fuck
20:35 dkun: not necessary but
20:36 dkun: please re-snap said notes
20:36 dkun: I mean
20:36 dkun: lines
20:36 dkun: same times in insane
20:36 dkun: also
20:36 dkun: 00:13:840 (5) - Unsnapped slider (end). via insane
20:37 dkun: i'll look through N/E while you're fixing those
20:37 SuperMICrophone: rogeeerr
20:38 dkun: damn who is this guy
20:38 dkun: this normal is badass
20:38 SuperMICrophone: LOL its really interesting
20:38 SuperMICrophone: i like his style
20:39 SuperMICrophone: unsnapped slider end is actually snapped to 1/6
20:39 SuperMICrophone: surprise
20:39 SuperMICrophone: oh i lied it isnt
20:39 dkun: SURPRISE
20:39 dkun: hahaha
20:39 SuperMICrophone: SURPRISE BITCH
20:40 SuperMICrophone: sorpresa puta
20:40 dkun: 03:50:010 (3,4) -
20:40 dkun: via normal
20:40 dkun: i'm going to cry
20:40 dkun: was so close to being pristine
20:41 SuperMICrophone: LOL
20:41 SuperMICrophone: ill slider blanket it
20:41 dkun: ty
20:41 dkun: should be it for that
20:41 SuperMICrophone: http://puu.sh/6uS7U.jpg YAAAAASSSS
20:41 dkun: sweet
20:41 dkun: via N, Unsnapped inherited (green) timing point(s) at: 00:39:120
20:41 SuperMICrophone: now the ez
20:42 dkun: via E, http://puu.sh/6uS9X/f27546f424.png
20:42 SuperMICrophone: i wonder what happned to the timing, but w/e
20:42 dkun: #yolo
20:42 dkun: I wonder what people would think if they saw a real log of my irc mods
20:43 SuperMICrophone: snapped btw
thanks! o3oRoxas wrote:
This map is nice! Take myuselessstar!