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Avicii - Wake Me Up

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Topic Starter
SuperMIC
This beatmap was submitted using in-game submission on February-02-14 at 2:04:05 PM

Artist: Avicii
Title: Wake Me Up
Tags: techno dubstep electronic house phaZ
BPM: 124
Filesize: 6056kb
Play Time: 03:59
Difficulties Available:
  1. Easy (1.97 stars, 199 notes)
  2. Hard (4.85 stars, 474 notes)
  3. Insane (5 stars, 691 notes)
  4. phaZ's Normal (3.99 stars, 294 notes)
Download: Avicii - Wake Me Up
Information: Scores/Beatmap Listing
---------------
◢ ◤ Wake me up when it's all over...

Oct. 28, 2013.... IT'S DONE DSDJNKSDNKSDNJSKSN YEAAAAAA

1st Ranked Beatmap!
dkun
I'M TOO YOUNG TO UNDERSTAND
Aurele
GO FINISH IT
LAZY BUM
Jaay-
Do it its amazing plsplsplspls :DD rankthis
phaZ
ahaha love this song <3
gogo, rank this fast please!!
[CrusadeR]
Awesome. I hope it will be ranked
Silverboxer
I love this map so much. rank nao pls
Nickelony
OH PLEASE! Can I make Normal for you?

BTW. I think this BG is the best for this song (Just a suggestion):

http://wallpapersus.com/wallpapers/2012/01/flyable-heart-anime-bed-blush-boy-brown-eyes-brown-hair-cute-girl-inaba-yui-katsuragi-syo-love-ribbons-sexy-short-hair-skirt-thighhighs-768x1024.jpg

If you like this BG, I can make a storyboard of it! :)
Topic Starter
SuperMIC

iNickel wrote:

OH PLEASE! Can I make Normal for you?

BTW. I think this BG is the best for this song (Just a suggestion):



If you like this BG, I can make a storyboard of it! :)
Hi! Sorry, someone has already claimed the Normal for this song. :( And I think I'm gonna stick with the current BG, I really like it! :3

Thanks for all your help!

-SMIC
Nickelony
So maybe Hard? Please. I <3 this song soo much!
dkun
Let me know when you need a mod for this map!
TicClick
that's some neat stuff you got here
Could This Be
You have to rank this map... it's so good <3
Mercusheigan
Insane- Object's end is not snapped! 03:59:322

no kudos... this is a great mapset!
Topic Starter
SuperMIC

Mercusheigan wrote:

Insane- Object's end is not snapped! 03:59:322

no kudos... this is a great mapset!
Hmm? Looks snapped to me. :p

Thank you for your input, though!
Tenyante
I like the map, but I think it should be AR8 (my noob opinion).
dsxmn
Insane is fun!
cheesiest
[phaZ's Normal]

first off, check AIMod for a lot of unsnapped stuff

00:26:783 (6) - move this to 229, 256 and it'll be (almost) symmetrical to (5) and (1)
00:27:994 (2,3,4) - i'd rather the two sliders were first, then the circle, 00:29:203 (5) - is okay though

let me suggest something for this: 02:23:639 (1,2,3,4,5) -

try this code out
256,268,143639,5,4,3:1:0:0:
184,300,143881,2,0,P|120:288|88:224,1,140,2|2,0:0|0:0,0:0:0:0:
92,148,144607,1,0,0:0:0:0:
164,116,144849,2,0,P|228:128|260:192,1,140,2|2,0:0|0:0,0:0:0:0:
256,268,145575,1,0,0:0:0:0:

02:29:445 (1,2,3) - slider slider circle, not slider circle slider ):::
JustF
Urgh, love the song, love the beatmap, 2 kudosu's for you ^^

Really good job, might mod it sometime soon too.
SlipOK
I hope this beatmap gonna be ranked. Good job! ;)
TicClick
do not re-award this post

[Hard]
  1. 00:08:639 (2,3) - requires unstacking
  2. 00:47:349 (2,3) - should be more dynamic, because player follows 2 and gets right to 3 not doing anything else. You should alter his movement somehow
  3. 00:47:832 (3,4,5) - requires unstacking
  4. 00:55:574 (3) - maybe you meant http://puu.sh/5wpIO.jpg
  5. 00:56:058 (4,5) - uh.. unstack these?
  6. 00:59:203 (3,4) - should be closer to each other
  7. 01:02:832 (2,3) - same as 00:47:349 (2,3)
  8. 01:03:316 (3,4,5) - same as 00:47:832 (3,4,5)
  9. 01:25:090 (4,5) - requires spacing decrease
  10. 01:31:865 (2,3,4) - I wouldn't make a straight line here
  11. 01:38:155 (4) - http://puu.sh/5wqmv.jpg would be an ideal solution to avoid an uncomfortable movement
  12. 01:46:865 (1,2,3,4) - looks really disbalanced
  13. 01:47:832 (4,5,6,1) - plays bad. I move up, down, then I wanna move up again, but I have to go down instead
  14. 01:48:800 (1) - bend it the other way, so its inner part should be closer to previous note http://puu.sh/5wqyi.jpg
  15. 02:21:703 (8,1) - should have the same curve, shouldn't they?
  16. 02:27:510 (1,2,3,4) - it's mirrored and copy-pasted and doesn't really flow
  17. 02:32:833 (4,5) - unstack?
  18. 02:36:219 (4,5,6) - ^
  19. 02:44:445 (4,5) - ^
  20. 02:47:590 (4,5) - requires spacing decrease
  21. 02:55:574 (4,5,6) - unstack? the middle slider also looks poor
  22. 03:14:929 (4) - move down a bit
  23. 03:22:671 (3,4,5) - ^
  24. 03:24:607 (3) - I'd reverse and move up
  25. 04:00:413 (3) - add whistle? lol what a random suggestion
These are mistakes you have to correct by yourself, since I don't have any wish to do a proper mod. Fix them and increase overall spacing to 1.2, mod posts will do the rest (when you get any).
Reddy360
Do rank plz
Yoeri
Pretty fun set.

[Easy]
00:06:220 - Hitsound volume is a bit loud.
01:08:397 - No spinner?
01:20:736 - ^
01:37:187 (1) - Start this spinner at 01:39:123 and end it at 01:41:058
02:39:123 (1) - Remove finish.
03:10:090 (1) - End spinner at 03:13:478
03:19:768 (3,4) - Blanket could be better.
03:41:058 (1) - Start spinner at 03:42:994 and end it at 03:44:929 or right before it.

[phaZ's Normal]
00:29:203 (5) - Start this slider at 00:29:445
00:32:227 (2,3) - Rotate these clockwise a bit to make them easier to read.
01:05:010 (5) - Move a bit further away from (6)'s path.
01:21:703 (1) - Start spinner at 01:20:736
01:24:486 (1) - Although it fits the music, it feels rather weird to start this slider on a blue tick.
02:23:639 (1) - Remove finish.
02:40:695 (5) - Remove whistle.
02:50:131 (3,4,1,2) - Feels a bit weird. I'd have it either three return sliders or slider, two return sliders, circle.
03:10:574 (1) - Start spinner at 03:10:090 and end it at 03:13:478
03:34:283 (2,4) - These look quite bad, honestly.
03:37:187 (1,2,3) - Try to put all ends of (1) and (3) equally far away from (2)'s path and more symmetrical.
03:50:736 (4) - Put somewhat further away from (3)'s path.
03:52:671 (1,2) - Try to make the arcs a but more round and maybe even have (1) blanket the end of (7)
03:54:607 (3) - Put a bit further away from (2)'s path.

[Hard]
OD+1.
00:13:397 (3) - I know it fits the vocals, but it just plays really weird.
00:36:703 (3,1) - Switch the lengths of these around?
01:20:736 - Add a spinner?
01:46:381 (7) - Maybe blanket (6).
02:40:937 (1) - Remove finish.

[Insane]
00:13:840 (5) - Move a bit further away from (4).
00:33:195 (7,8) - This sudden jump might trip a lot of players up because the parts before and after it are perfectly snapped. Try decreasing the distance or maybe add a new combo to (8).
01:20:736 - Add a spinner?
01:24:486 (3,4,5,6) - Make the distance between these exactly the same.
02:41:058 (1) - Sliderend isn't snapped. Also remove the finish.
03:25:090 (1,2,3,4,5,6) - Start the zigzag a bit later, at (3).
03:26:542 (7,8,9,10,11,12,13,14) - A stream here doesn't fit the music at all.
Topic Starter
SuperMIC

Yoeri wrote:

Pretty fun set.

[Easy]
00:06:220 - Hitsound volume is a bit loud. 60% seems good to me, if someone else says I'll lower.
01:08:397 - No spinner? Debated whether or not it'd be too short of a spinner, but ok, added.
01:20:736 - ^ Here, I wouldn't be able to make the space between the spinner and (1) long enough.
01:37:187 (1) - Start this spinner at 01:39:123 and end it at 01:41:058 Length between spinner and (1) would be too short :(
02:39:123 (1) - Remove finish. Huh. Interesting. I changed it to the drum hitset, sounds better i s'pose.
03:10:090 (1) - End spinner at 03:13:478 Ambient noise ends on that red tick.
03:19:768 (3,4) - Blanket could be better. done
03:41:058 (1) - Start spinner at 03:42:994 and end it at 03:44:929 or right before it. same reason as above


[Hard]
OD+1. hm. agreed.
00:13:397 (3) - I know it fits the vocals, but it just plays really weird. I understand, but there's nothing much else I can do other than cascading sliders ;~;
00:36:703 (3,1) - Switch the lengths of these around? understand your reasoning behind this but (1) is meant to stress that guitar strum.
01:20:736 - Add a spinner? yes yes yes. done.
01:46:381 (7) - Maybe blanket (6). I'm just concerned about the DS between (7) and (1), but I edited (7) a bit.
02:40:937 (1) - Remove finish. did same thing as easy.

[Insane]
00:13:840 (5) - Move a bit further away from (4). Now blankets (1).
00:33:195 (7,8) - This sudden jump might trip a lot of players up because the parts before and after it are perfectly snapped. Try decreasing the distance or maybe add a new combo to (8). NC'd (7), will let approach circles do the rest.
01:20:736 - Add a spinner? yes yes yes done
01:24:486 (3,4,5,6) - Make the distance between these exactly the same. fixed
02:41:058 (1) - Sliderend isn't snapped. Also remove the finish. good catch, fixed.
03:25:090 (1,2,3,4,5,6) - Start the zigzag a bit later, at (3). Changed.
03:26:542 (7,8,9,10,11,12,13,14) - A stream here doesn't fit the music at all. but it kinda does :c and it plays awesome!
tyvm tyvm tyvm <3
phaZ
late ;w; http://puu.sh/5EMVq.osu
cheesiest

cheesiest wrote:

[phaZ's Normal]

first off, check AIMod for a lot of unsnapped stuff fixd actually not the ends where unsnapped but the whole sliderbodies

00:26:783 (6) - move this to 229, 256 and it'll be (almost) symmetrical to (5) and (1) did it (almost) perfectly symmetrical myself, but i guess by rotating it back by 30° its gotten "misplaced" a bit o:
00:27:994 (2,3,4) - i'd rather the two sliders were first, then the circle, 00:29:203 (5) - is okay though experiemented a lot.. but i didnt change anything

let me suggest something for this: 02:23:639 (1,2,3,4,5) - can you add a picture please :?

try this code out
256,268,143639,5,4,3:1:0:0:
184,300,143881,2,0,P|120:288|88:224,1,140,2|2,0:0|0:0,0:0:0:0:
92,148,144607,1,0,0:0:0:0:
164,116,144849,2,0,P|228:128|260:192,1,140,2|2,0:0|0:0,0:0:0:0:
256,268,145575,1,0,0:0:0:0:

02:29:445 (1,2,3) - slider slider circle, not slider circle slider )::: to fit the actual rhythm there must be two 1/4 sliders (at (2,3)) but because its a normal diff i decided to use a circle (at (2)) because it fits almost the rhythm. and like all symmetric patterns it is easy to read and so it is not troubling imo
thanks a lot
Yoeri

Yoeri wrote:

[phaZ's Normal]
00:29:203 (5) - Start this slider at 00:29:445 uh, no :c
00:32:227 (2,3) - Rotate these clockwise a bit to make them easier to read. not, sure. maybe if more people saying this
01:05:010 (5) - Move a bit further away from (6)'s path. fixd this in a different way, but thanks for mentioning anyways
01:21:703 (1) - Start spinner at 01:20:736 nah i personally dont like this so much :/
01:24:486 (1) - Although it fits the music, it feels rather weird to start this slider on a blue tick. nap
02:23:639 (1) - Remove finish. meh, okay
02:40:695 (5) - Remove whistle. yea
02:50:131 (3,4,1,2) - Feels a bit weird. I'd have it either three return sliders or slider, two return sliders, circle. well it would be wrong rhythm then, but i know its not that beautiful right now
03:10:574 (1) - Start spinner at 03:10:090 and end it at 03:13:478 end yes, start no. when playing it fells weird or "sad" not having the spinner start with the vocal
03:34:283 (2,4) - These look quite bad, honestly. :D changed
03:37:187 (1,2,3) - Try to put all ends of (1) and (3) equally far away from (2)'s path and more symmetrical. nono, this isnt the idea behind that!
03:50:736 (4) - Put somewhat further away from (3)'s path. i tried around a lot while i was reworking the following part. at the moment i have no idea for this part
03:52:671 (1,2) - Try to make the arcs a but more round and maybe even have (1) blanket the end of (7) reworked this
03:54:607 (3) - Put a bit further away from (2)'s path. ^
thank you much
Asphyxia
Hey there! Nice song you got there! M4M :3

General thoughts:

  1. phaZ's 4# kiai ends different time than the other kiais on other difficulties, I know it's a GD but it would be cool to have the exact kiai times.
  2. I don't think there's need for widescreen support and letterboxes so maybe disable them?
  3. Every difficulty has some unsnapped objects to please check your AiMod
Easy:

  1. I was kinda dissapointed that you didn't map the long vocals? Some sliderart would be cool to see but oh well xD
  2. Try Ar3, since the song is relaxing and the settings are kinda unbalanced right now. 4 feels anyway too high for the easiest difficulty. If you want to keep Ar4, use OD3 to balance the diff settings then!
  3. 00:24:607 (2,3) - I don't think the flow is really that great between these notes, here's what I got for you! So basically I made a blanket with 2 and 3, and then stacked 4 with the slider's end. I think that has way more natural movement
  4. 00:38:397 (1) - I think the volume starting here (20%) is kinda low compared to the actual song, try maybe 30 or 40? Feels better that way
  5. 01:07:671 (2) - Not sure if the drum additions fits there, to be honest. I would remove it but you might wanna get more opinions on that.
  6. 01:24:123 (2,3) - Not the most perfect blanket, it's near perfect but it can be improved a bit.
  7. 01:30:413 (2,3,4) - Not really the best flow here, you can improve it! Here's some quick examples
  8. 02:26:784 (1) - Add some more volume on this slider, the music doesn't go that low imo, the 30-40% should be good
  9. 02:50:252 (1,2) - Not a big fan of overlaps in Easy difficulties, you could consider doing it like this?
  10. 03:21:703 (1) - Uhh, just my personal opinion here but this slider doesn't fit because of it's shape, maybe reshape it into something else?
  11. Cool diff :3
P's Normal:

  1. 00:32:227 (2) - Slight DS error here, I assume?
  2. 01:05:010 (5,6) - IMO kinda awkward movement here, try stacking them? Feels much better to me that way
  3. 01:25:090 (2,3) - Flow isn't that great, if you move (3) more up, it would be fine
  4. 01:37:187 (1) - DS error here, right? Your difficulty's distance isn't as equal as I would want it to be. You might want to check your map and see if there's any other distance errors, this is a Normal diff after all :3
  5. 01:47:832 (3,4) - Feels really weird because their ends are not properly stacked, try it maybe? Feels less awkward to me atleast
  6. 03:10:574 (1) - Can you end this spinner earlier or remove the note right after it? I'm sure beginners wont be able to catch that
  7. 03:29:445 (3) - Should have NC since the chorus starts
  8. Interesting difficulty, kinda weird flow, sometimes it had a weird rhythm but it was cool
Hard:

  1. Seems that your distance is going crazy at the beginning, make sure to fix that
  2. 00:10:816 (1,2) -
  3. 00:12:510 (1,2) - Just some examples that the distance is quite messed up D:
  4. 00:12:873 (2,3,4) - Maybe not the best flow here, try something like this maybe?
    If you like that, just create a correct blanket
  5. 00:26:784 (1) - Unnecessary NC
  6. 00:38:397 (1) - The same volume suggestion as in easy
  7. 00:54:607 (1,2,3) - Bad flow imo, you could improve it or use an example like this?
    You would need to do some rearranging with next objects, but it shouldn't be that hard
  8. 00:58:478 (1,2,3,4) - Spacing + flow is bad here, here's an example how I would do it
  9. 01:26:542 (4,5) - Would be cool if they would be paralel (did that even make sense?)
    Like that
  10. 01:30:897 (6) - Slider's end 1 grid up to make a better blanket
  11. 01:39:123 (6) - Spacing now?? pls
  12. 01:48:558 (6) - If you move this note closer to 01:48:800 (1) - the flow will improve
  13. 02:22:913 (1,2) - Unnecessary NC, imo this should belong to this combo 02:21:703 (8) -
  14. 02:26:784 (1,2,3) - Instead of putting them at straight 1.6 spacing, how about gradually increasing the spacing? The song starts off low and then goes up so it would fit, I guess
  15. 02:35:252 (2) - CTRL + G for better flow
  16. 02:47:832 (5) - CTRL + J would improve the flow here
  17. 03:38:034 (4,6,1) - Flow D:
  18. This difficulty needs more work, too much random spacing, awkward flows. Sorry ;_; You can disagree, of course.
Insane:

  1. Well, this diff is MUCH better than the Hard, some suggestions only!
  2. 00:20:736 (4) - CTRL + G works better imo, flow would be better
  3. 00:38:397 (1,2,3) - maybe gradually increase the spacing? Feels weird when you start this from jumps >:
  4. 00:39:123 (4) - Should have NC, atleast you NC'd this note / slider in Hard also?
  5. 00:54:607 (4) - NC Maybe?
  6. 00:57:994 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - This combo is waaaay too long, consider adding a NC 01:00:897 (12) - or something
  7. 01:42:873 (9,1) - Nice one :3<3
  8. 01:42:873 (9,1,7,8) - Make them correctly paralel (same kind of suggestion as in Hard)
  9. 03:13:719 (1,2) - I think this is far too sudden even if it's Insane, I don't think many people can react so fast because the spinner ends so late and right after there's a HUGE jump so consider reducing the spacing a bit.
  10. 03:26:542 (5,6,7,8,9,10,11,12,1) - Agreeing with Yoeri, doesn't fit that well :s
  11. 03:28:961 (1) - Unnecessary NC
That's all, hope it helps you. I would work on the Hard some more though.
phaZ

Asphyxia wrote:

Hey there! Nice song you got there! M4M :3

General thoughts:

  1. phaZ's 4# kiai ends different time than the other kiais on other difficulties, I know it's a GD but it would be cool to have the exact kiai times. i actually would advise to make SuperMIC's kiai like mine there
  2. I don't think there's need for widescreen support and letterboxes so maybe disable them?
  3. Every difficulty has some unsnapped objects to please check your AiMod not again lol
P's Normal:

  1. 00:32:227 (2) - Slight DS error here, I assume? no, i want that so people dont press too early because now it is (well...) hard to catch that circle on the red tick before the blue one
  2. 01:05:010 (5,6) - IMO kinda awkward movement here, try stacking them? Feels much better to me that way thank you man!
  3. 01:25:090 (2,3) - Flow isn't that great, if you move (3) more up, it would be fine i actually want to keep this angle
  4. 01:37:187 (1) - DS error here, right? fixd Your difficulty's distance isn't as equal as I would want it to be. You might want to check your map and see if there's any other distance errors, this is a Normal diff after all :3 too lazy :D
  5. 01:47:832 (3,4) - Feels really weird because their ends are not properly stacked, try it maybe? Feels less awkward to me atleast i tried to avoid stacking because its more clearly how that thing work imo
  6. 03:10:574 (1) - Can you end this spinner earlier or remove the note right after it? I'm sure beginners wont be able to catch that haha modder before told me to make it longer
  7. 03:29:445 (3) - Should have NC since the chorus starts didnt have done this at first kiai neither. and i dont want to change it anyway
  8. Interesting difficulty, kinda weird flow, sometimes it had a weird rhythm but it was cool
That's all, hope it helps you. I would work on the Hard some more though.
Thank you! http://puu.sh/5OCkB.osu
Efso
irc modded chatlog etc here

1:31 Ef - Futanari: 00:58:961 (2,3) - for example
11:31 Ef - Futanari: flows bad in my opinion
11:31 Ef - Futanari: 01:04:042 (5) - to
11:31 Ef - Futanari: wants to throw my pencil against a wall :/
11:32 SuperMICrophone: from (5) to (6)?
11:32 SuperMICrophone: also how do you think (2) and (3) should go
11:33 SuperMICrophone: i could reverse (2) and (3)
11:33 Ef - Futanari: it's not about the reverse
11:33 Ef - Futanari: it's the straight line
11:33 SuperMICrophone: triangles <3 o3o~
11:34 SuperMICrophone: i still want the jump from (3) to (4), but would you rather (2) adn (3) in a curve?
11:35 Ef - Futanari: http://osu.ppy.sh/ss/1228414 smth like this flows better
11:35 Ef - Futanari: but the jump is still there
11:35 SuperMICrophone: wow that looks good
11:35 Ef - Futanari: the jump is easy to ss but i dunno how hard player would feel
11:36 SuperMICrophone: this is a very easy hard cmpared to some others, lol
11:36 SuperMICrophone: you shouldve seen the original version i mapped of this >_>;
11:37 Ef - Futanari: 01:04:042 (5) - let the end fall a bit wider down
11:37 Ef - Futanari: damn i dunno how to spell it
11:37 Ef - Futanari: http://osu.ppy.sh/ss/1228423 like this
11:38 SuperMICrophone: done
11:38 Ef - Futanari: time to playtest it again :/ i forgot the most things alrdy
11:38 SuperMICrophone: looool
11:45 Ef - Futanari: 02:44:445 (4,5) - the drop to 5 feels bad
11:45 Ef - Futanari: not bad but wrong
11:46 Ef - Futanari: http://osu.ppy.sh/ss/1228443 plays better than the huge hill wich is annoying
11:48 SuperMICrophone: http://puu.sh/6ah42.jpg tried this
11:51 Ef - Futanari: 02:12:873 (3) - try to change the ds so it doesn't overlap plays better like this
11:52 SuperMICrophone: ??
11:54 Ef - Futanari: distance snap
11:55 Ef - Futanari: looks stupid in editor
11:55 Ef - Futanari: but plays better than the 1.0 Distance snap
11:56 SuperMICrophone: wait what do you mean
11:56 SuperMICrophone: increase/decrease DS...?
11:56 Ef - Futanari: http://osu.ppy.sh/ss/1228463
11:56 Ef - Futanari: should explain it better
11:58 SuperMICrophone: ahhhh okay
11:58 SuperMICrophone: but that DS is too big ;____;
11:58 Ef - Futanari: well it's in my case 1,6 1,0 1,0 1,0 :/
11:58 SuperMICrophone: im going with the spacing between (1) and (2)
11:59 SuperMICrophone: i understand you have to slow down a bit when you hit (3) but i tihkn i have to just go with consistancy here :s
12:00 Ef - Futanari: it's the overall flow of it not only the 3 but yeah
12:00 Ef - Futanari: changing the ds of 2 could help to
12:01 SuperMICrophone: i understand. normally, i would space it out but idk i usually compress 1/4s in hards
Zare
Hey SMIC, here you go.

General


  • Seems pretty fine to me, maybe find a 192 kBit/s .mp3, but I guess the current one works
    However, you should consider putting Tickrate 2, seems to fit better

Easy


  • tbh, I'm not really fond of your Intro in this difficulty. It is pretty inconsistent and off-rhythm at times, let me clarify what I mean.
  1. 00:17:349 (2) - this doesn't really make sense, since you used 1/1 in all other places before this. I see that this is rhythmically more correct, but if you want to do this, for the sake of consistency, you should apply the same thing to 00:08:639 (2), 00:09:607 (3) and 00:16:381 (1). THen again I see why you don't want it, as sliders ending on blue ticks in Easy diffs might be a bit confusing, so I'd say you just make this one 1/1 like the rest.
  2. 00:32:349 (2) - this doesn't really seem to follow anything that would imply a longer slider, so I'd recommend making this a 1/1 reversed slider
  3. 00:36:703 (2) - the weird sliderending again

    The rest of the map seems very solid, a few minor issues:

  4. 00:38:397 (1) - I beg you not to do this. Especially beginners aren't used to the rather rare occuring reverse arrows, and having more than one on the same slider can be really surprising and hard to read.
  5. 01:23:639 (1,2) - unstack these, since beginners tend to panicclick on stacks they can't read
  6. 02:16:381 (1,2,3) - 1/2 notes in an Easy, meh.
  7. 02:26:784 (1) - same as 00:38:397 (1)
  8. 03:25:574 (1) - o__o remember this is an Easy
  9. 03:28:478 (1) - RNC
  10. 03:59:687 (6) - delete this

phaZ's Normal


  1. 00:45:171 (2) - I'd like you to stay consistent here with the ryhthm you used at 00:41:058 (1,2,3). You could shorten this slider by 1/2 and add a reverse arrow to do that
  2. 00:56:542 (1) - ^ use the same rhythm, it feels better in the long run
  3. 01:44:929 (1,2) - this doesn't really look good, fix the blanket (yeas, being kinda nazi here, but I did notice it at first glance)
  4. 01:47:832 (3,4) - imo this doesn't look good and it unnecessarily hard to read for [Normal]-level players
  5. 02:13:478 (3) - this sldier feels especially wrong since it's working against the lyrics so much. Replace this by a circle and add a slider on the downbeat to get the right emphasis
  6. 02:14:929 - You should also have a sliderhead here
  7. 02:30:171 (3) - this offbeat slider is killing the rhythm so hard, it starts on the weak red tick and ends on the strong white tick, making the rhythm feel really awkward
  8. 02:39:607 (3,5) - if you make such patterns, make sure the stacks are done properly. Right now it's noticeably off
  9. 03:40:090 (4,5) - is there a reason for this spacing change?


Hard


  • Nice diff!
  1. 00:13:840 (4) - Seems like his would be more correct like this
  2. 00:47:349 (2) - honestly this jumps comes really surprising and while I guess it's done because of the vocals going higher, it seems kinda unfitting to me. I would also rather have 2 circle here, as both the head and the tail of the slider sound like they should be emphasized equally to me


Insane


  • This is hard to mod. To be completely honest, I don't like the mapping all that much, but I see that it's well structured and put together thoughfully, so I don't really know what to point out and what not. =/
  1. 00:22:671 (5,6) - this feels like forced symmetry, the jump seems unnecessarily hard, cen rearrange this part so lower the spacing here?
  2. 00:27:873 (2) - this feels awkward, imo a rhythm like that would be more fitting (and be more consistnet with what you did earlier)
  3. 03:29:445 (jumping through the song, yey) - I'm not really a fan of such extreme speedups, this is like much harder than the rest of the map, rendering it pretty much redundant, but again, this is a personal issue.
  4. 03:30:292 (4,5) - just like 1/2 sldiers on red ticks feel awkward, 1/4 sliders don't fit when starting on blue ticks like that, reconsider the rhythm used here, applies to the whole kiai

I guess I'm gonna take a closer look at Insane on another day when I'm not this tired, bear with this for now. Overall nice mapset, good luck.
phaZ
Zarerion

Zarerion wrote:

phaZ's Normal


  1. 00:45:171 (2) - I'd like you to stay consistent here with the ryhthm you used at 00:41:058 (1,2,3). You could shorten this slider by 1/2 and add a reverse arrow to do that well, somehow, after playing around, i dont like a reverseslider :c. ill add a circle after the slider though
  2. 00:56:542 (1) - ^ use the same rhythm, it feels better in the long run change, but also didnt make something like a repeatslider
  3. 01:44:929 (1,2) - this doesn't really look good, fix the blanket (yeas, being kinda nazi here, but I did notice it at first glance) hui, thanks
  4. 01:47:832 (3,4) - imo this doesn't look good and it unnecessarily hard to read for [Normal]-level players [color=bbbb00]so do you prefer stack? or something completly different?[/color]
  5. 02:13:478 (3) - this sldier feels especially wrong since it's working against the lyrics so much. Replace this by a circle and add a slider on the downbeat to get the right emphasis well its not like i dindt have tested this. actually he pronounces it on the blue ticks and it feels way better to set a repeatslider (on the read ticks) instead of a circle+slider, because the the last "blue-tick-noise" feels most important setting a slider on (actually near) the second "blue-tick-noise" feels weird and "reverses" the "strong/weak" ticks. IMO
  6. 02:14:929 - You should also have a sliderhead here yes
  7. 02:30:171 (3) - this offbeat slider is killing the rhythm so hard, it starts on the weak red tick and ends on the strong white tick, making the rhythm feel really awkward i know hes on a red tick, though i myself think the guitar comes out here the most. to fit the guitar there should probably be two 1/4-sliders so i think setting 2 taps in a row still fits the most. also its a symmetric pattern which makes it easy to read :p. i already explained that thing in another mod
  8. 02:39:607 (3,5) - if you make such patterns, make sure the stacks are done properly. Right now it's noticeably off wtf, it always unstacks itself :D
  9. 03:40:090 (4,5) - is there a reason for this spacing change? its a compromise for the pattern. ill try to find a way to correct this
you are a nice/good modder i think <:
thanks!
Thank you
http://puu.sh/6bwek.zip
buny
very good map
gameon123321
Hi! I just want to say that this mapset is very good and doesn't really need lots of work!
Now onto the review:

Insane:
The break between 4 and 5 on the combo starting at 30:050 seems long. Perhaps use a repeat slider or make it a new combo?
Starting at 46:381, it seems to be jumpy. I understand why (difficulty, song), but this would be frustrating to many players, especially those who aren't used to jumping. Perhaps you could gradually expand the jumps to where you want them to be, instead of having certain "sections" from which you change abruptly (especially during the beginning). The slider speed also seems slow near the end of the section - you're doing 4x jumps!

Hard:
During the 1st section (to 38:397) It feels like you're mapping to the singer or the accompanying guitar. That's OK most of the time, but it gets annoying when they both take a rest.
How man times have you used sliders with 1 repeat? 0? 2? 3? I feel like there's too little variety, and hards are supposed to be hard.
Otherwise, good job!

PhaZ's normal:
The starting rhythm at 7:187 (1,2) is awkward. Perhaps change it to 2 circles?
10:090 (1,2,3,4,5,6,7) The combo is long and should be split.
19:768 (5,6) really? This is so awkward.
41:058 (4) This is at the edge of the screen, and anyone w/o a widescreen monitor might have trouble.
53:881 (6) 56:781 (1) These sliders are too close, and it's hard to read
2:12:086 (2) This feels like overmapping, the repeat is completely unnecessary.
2:51:083 (1,2) The rhythm here is tricky for beginners. Change it to a 3rd repeat and a circle?
3:25:574 (2) This is a lot of repeats. Could you divide it up here into two sliders?
3:52:671 (1,2) This feels like a 2-beat gap, yet is a 1-beat gap in the middle of a phrase. Change?

Easy:
31:865 (2) A finish in the middle of nowhere?
2:16:381 (1,2,3) I think that the circle might surprise people, maybe take it out?
3:56:542 (5,6,7) Same as previous


Overall, good job! This mapset is very good and needs few corrections (the normal needs more work on its rhythm (it is a bit funky) and the easy at times seems to be a normal) but I like it!

P.S. PLEASE take my corrections with a grain of salt because this is my first time seriously doing this.
Topic Starter
SuperMIC

gameon123321 wrote:

Hi! I just want to say that this mapset is very good and doesn't really need lots of work!
Now onto the review:

Insane:
The break between 4 and 5 on the combo starting at 30:050 seems long. Perhaps use a repeat slider or make it a new combo? Hmm, it is a bit long, bit I think because the spacing is quite large it is readable, and I don't want to just throw in a note because there is nothing to map to. :(
Starting at 46:381, it seems to be jumpy. I understand why (difficulty, song), but this would be frustrating to many players, especially those who aren't used to jumping. Perhaps you could gradually expand the jumps to where you want them to be, instead of having certain "sections" from which you change abruptly (especially during the beginning). The slider speed also seems slow near the end of the section - you're doing 4x jumps! Well, this is an Insane so experienced players would be playing it. It also has a relatively lower BPM, and I've had this map tested by quite a few people who think it's readable. As for the 4x jumps, sorry, which section are you referring to?


Hard:
During the 1st section (to 38:397) It feels like you're mapping to the singer or the accompanying guitar. That's OK most of the time, but it gets annoying when they both take a rest.
How man times have you used sliders with 1 repeat? 0? 2? 3? I feel like there's too little variety, and hards are supposed to be hard.
Otherwise, good job!
Yes, the intro probably needs some work and I'm sure I can get specifics in the future. Surprisingly, I find that more repeats mean easier difficulties as it makes a section easier. Thanks though!

PhaZ's normal:
The starting rhythm at 7:187 (1,2) is awkward. Perhaps change it to 2 circles?
10:090 (1,2,3,4,5,6,7) The combo is long and should be split.
19:768 (5,6) really? This is so awkward.
41:058 (4) This is at the edge of the screen, and anyone w/o a widescreen monitor might have trouble.
53:881 (6) 56:781 (1) These sliders are too close, and it's hard to read
2:12:086 (2) This feels like overmapping, the repeat is completely unnecessary.
2:51:083 (1,2) The rhythm here is tricky for beginners. Change it to a 3rd repeat and a circle?
3:25:574 (2) This is a lot of repeats. Could you divide it up here into two sliders?
3:52:671 (1,2) This feels like a 2-beat gap, yet is a 1-beat gap in the middle of a phrase. Change?

Easy:
31:865 (2) A finish in the middle of nowhere? This is to follow the other difficulties.
2:16:381 (1,2,3) I think that the circle might surprise people, maybe take it out? Hmm, I think because of the 1/2 repeat slider earlier this will be mor readable. I understand, however, and I'll get more opinions on this.
3:56:542 (5,6,7) Same as previous Saem as above, will get more opinions.


Overall, good job! This mapset is very good and needs few corrections (the normal needs more work on its rhythm (it is a bit funky) and the easy at times seems to be a normal) but I like it!

P.S. PLEASE take my corrections with a grain of salt because this is my first time seriously doing this.
Thank you so much for your help! This is a really good start to modding and your suggestions are valid and aiding.

P.S. In the future, you can actually talk about certain parts without manually writing the time... Go to the note you want to talk about in the editor, select it, and ctrl+c to copy it. Then just paste it here!

01:48:316 (7) -
01:48:558 (8) -

^ examples
phaZ
gameon123321

gameon123321 wrote:

Hi! I just want to say that this mapset is very good and doesn't really need lots of work!
Now onto the review:

phaZ's normal:
The starting rhythm at 7:187 (1,2) is awkward. Perhaps change it to 2 circles? earlier there were some :D ill put a slider there
10:090 (1,2,3,4,5,6,7) The combo is long and should be split. k
19:768 (5,6) really? This is so awkward. oh yea
41:058 (4) This is at the edge of the screen, and anyone w/o a widescreen monitor might have trouble. huh no this is standard playfield O:
53:881 (6) 56:781 (1) These sliders are too close, and it's hard to read meh i like it, spacing is fine (i know it looks very close though)
2:12:086 (2) This feels like overmapping, the repeat is completely unnecessary. your sure? i would miss a vocal then :/
2:51:083 (1,2) The rhythm here is tricky for beginners. Change it to a 3rd repeat and a circle? nah then i would off the rhythm and i dont want a double repeat. i think it would be equal
3:25:574 (2) This is a lot of repeats. Could you divide it up here into two sliders? well i woud think people would mess with the timing (break repeat too early because they dont know when it will end or the other wise. this keeps it very easy
3:52:671 (1,2) This feels like a 2-beat gap, yet is a 1-beat gap in the middle of a phrase. Change? uh i alrdy had it else where (ok it doesnt mean that i couldnt change both. but somehow..orz

P.S. PLEASE take my corrections with a grain of salt because this is my first time seriously doing this. though i didnt changed much your mod was still nice!
thank you
NEW LINK: http://puu.sh/6kHKq.zip
Te Amo
Good map
dkun
irc mod
20:16 dkun: via insane
20:16 dkun: 00:34:768 (8) - this needs work
20:16 SuperMICrophone: WHAT
20:16 SuperMICrophone: its beautiful ;_;
20:16 dkun: mmmm
20:16 SuperMICrophone: but fiiinneee
20:16 dkun: IT CURVES SO WRONGLY
20:16 SuperMICrophone: if you insist
20:16 dkun: soz
20:17 SuperMICrophone: HOW SO
20:17 dkun: so sudden on both ends
20:17 dkun: mmmmf
20:17 dkun: also 00:42:994 (3,4,5,6) - why is this not symmetricalo mg
20:18 SuperMICrophone: http://puu.sh/6uQWp.jpg happy
20:18 dkun: very
20:18 SuperMICrophone: dem 30 degree changes
20:18 SuperMICrophone: lemme adjust some angles eal quick
20:19 SuperMICrophone: http://puu.sh/6uR27.jpg gap between (7) and (8) is iffy but whatevs
20:25 dkun: 02:21:703 (7,8) - pls parallel
20:27 SuperMICrophone: yes parallel
20:27 dkun: 02:46:381 (1,2,3,4) -
20:27 dkun: why not flip 3,4
20:27 dkun: 4,5**
20:28 SuperMICrophone: http://puu.sh/6uRss.jpg you mean like this? o_o
20:28 dkun: sec
20:29 dkun: something like this
20:30 dkun: http://puu.sh/6uRz9/007b914118.png
20:31 SuperMICrophone: ohhh the symmiflow
20:31 dkun: ye with 5 too
20:31 SuperMICrophone: mmmmmmm im not sure i like it better than the current pattern :c its just that i wanted to stress those beautiful raised pitches
20:31 SuperMICrophone: and i thought this pattern would be bootiful for it
20:31 SuperMICrophone: like a symmiflow pattern wouldnt be dynamic enough
20:31 dkun: up2u
20:31 dkun: just a suggestion
20:31 SuperMICrophone: ty <3
20:32 dkun: should be it for this diff
20:32 SuperMICrophone: woah yay
20:32 dkun: not much you can change with good mapping :p
20:32 SuperMICrophone: <333333333333333333
20:33 SuperMICrophone: hey woah its been like 2 years since you irc modded me
20:33 SuperMICrophone: good improvement id say
20:33 dkun: ha
20:33 dkun: good is light
20:33 SuperMICrophone: LOL
20:34 SuperMICrophone: hard is more flow, kinda like ticclick's style :s
20:34 dkun: it's good
20:34 dkun: nothing to complain about
20:34 SuperMICrophone: kkkk
20:34 dkun: quite literally
20:34 SuperMICrophone: woooo
20:34 SuperMICrophone: ticclick actually really helped me with it :s
20:34 dkun: ticclick is a god
20:35 SuperMICrophone: jesus ik
20:35 dkun: do you have AIBAT
20:35 SuperMICrophone: no
20:35 SuperMICrophone: i have aibot
20:35 dkun: http://puu.sh/6uRPT/0cad137b36.png
20:35 SuperMICrophone: aimod*
20:35 SuperMICrophone: fuck
20:35 dkun: not necessary but
20:36 dkun: please re-snap said notes
20:36 dkun: I mean
20:36 dkun: lines
20:36 dkun: same times in insane
20:36 dkun: also
20:36 dkun: 00:13:840 (5) - Unsnapped slider (end). via insane
20:37 dkun: i'll look through N/E while you're fixing those
20:37 SuperMICrophone: rogeeerr
20:38 dkun: damn who is this guy
20:38 dkun: this normal is badass
20:38 SuperMICrophone: LOL its really interesting
20:38 SuperMICrophone: i like his style
20:39 SuperMICrophone: unsnapped slider end is actually snapped to 1/6
20:39 SuperMICrophone: surprise
20:39 SuperMICrophone: oh i lied it isnt
20:39 dkun: SURPRISE
20:39 dkun: hahaha
20:39 SuperMICrophone: SURPRISE BITCH
20:40 SuperMICrophone: sorpresa puta
20:40 dkun: 03:50:010 (3,4) -
20:40 dkun: via normal
20:40 dkun: i'm going to cry
20:40 dkun: was so close to being pristine
20:41 SuperMICrophone: LOL
20:41 SuperMICrophone: ill slider blanket it
20:41 dkun: ty
20:41 dkun: should be it for that
20:41 SuperMICrophone: http://puu.sh/6uS7U.jpg YAAAAASSSS
20:41 dkun: sweet
20:41 dkun: via N, Unsnapped inherited (green) timing point(s) at: 00:39:120
20:41 SuperMICrophone: now the ez
20:42 dkun: via E, http://puu.sh/6uS9X/f27546f424.png
20:42 SuperMICrophone: i wonder what happned to the timing, but w/e
20:42 dkun: #yolo
20:42 dkun: I wonder what people would think if they saw a real log of my irc mods
20:43 SuperMICrophone: snapped btw

Changed a few things in Insane and a few snapping issues with all diffs.
Topic Starter
SuperMIC
up-up-updated
dkun
Let's make magic happen.
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