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Saitou Chiwa - staple stable (TV Size)

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alacat
1st ! :)
Topic Starter
Moway
\o/
Umi
hihi moway, from the French Baguette queue (Wb o/) and maybe M4M ? :roll:

let'su go

Easy

- 00:16:990 (2) - end point to x:148,y:264 for perfect blanket ?
- 00:33:734 (1) - In this way better flow imo
- 00:39:315 (3) - whistle on start and end? it fit with the music
- 00:43:036 (3) - ^
- 00:46:757 (3) - ^
- 00:48:152 - hum add note ?
- 01:07:222 (3) - what about something like that ?
SPOILER

64,184,67222,2,0,B|172:168|264:168|288:192|304:240|308:272|292:304,1,300,4|8,0:0|0:0,0:0:0:0:
funny easy :3

Normal

- 00:02:106 (2) - DS '-'
- 00:39:315 (1) - whistle on head
- 00:40:245 (2) - ^
- 00:43:036 (1) - and 00:43:966 (2) - ^
- 00:46:757 (1,2) - here too >.<
- 00:54:199 (1) - move to x:328,y:196, make a star ?
- 00:59:780 (1,2) - this rythm better imo
- 01:07:222 (1,2) - ^

Hard

- 00:03:966 (1,2) - symmetry ?
- 00:06:525 (2) - ctrl +g
- 00:10:943 (4) - ^
- 00:20:711 (1) - what about delete one reverse and then and add a note instead stack with 00:22:571 (1) -
- 00:39:315 (1) - whistle on head
- 00:40:245 (3) - whistle
- 00:43:036 (1) - ^
- 00:43:966 (5) - ^ on head and stack with 00:43:036 (1) - ?
- 00:46:757 (1) - whistle on head
- 00:47:687 (3) - whistle
- 00:50:013 (3) - not parralell with 00:50:478 (1) - '-'
- 00:58:850 (3) - end point to x:376,y:236 better blanket
- 00:59:548 - i think it really need a note here
- 01:06:292 (3) - middle point x:24,y:288, end point x:36,y:212
- 01:09:083 (1) - stack with 01:07:687 (3) - end ?
- 01:09:083 (1,2) - fit better imo

Insane

- 00:10:245 (2,3) - not stack perfectly
- 00:39:315 (1) - whistle
- 00:40:245 (1) - ^ on head
- 00:43:036 (1,4) - ^
- 00:46:757 (1) - ^
- 00:47:687 (6) - ^ on head
- 00:52:339 (1,2,3,4,5,6,7,8) - or 1/4 slider pretty funny too :3
- 01:00:478 (4) - stack with 00:59:780 (1) - ?
- 01:19:780 (4,5) - move to x:248,y:220
nothing else to say >.<

that's all nice mapset, take my star, good luck moway >3</

ps: Sharpii will come mod it too :oops:
kajiyatta
M4M
[General]
Uncheck the Letterbos since there is no Break Time.
[Easy]
Placement
00:58:850(2) curved? it looks more better imo
Rhythm
00:18:385 add a note better, blank doesn't look better
00:48:152^
Hit Sonud
00:37:455~00:47:687 maybe add whistle better on the instrumental. apply all diffs.
01:12:804(3) add finish at end
[Normal]
Rhythm
00:36:292(2,3) sounds weird, you can follow the vocal like this?
Hit Sonud
00:21:176(2,3,4) delete finish, here is silence. or add whistle better.
[Hard]
Placement
00:15:827(2,1) stack?
00:30:943(3,4) liner slider looks not good, so curved better.
01:00:711(5) 1grid down to make a perfect star.
Rhythm
00:20:711(1) for Hard, it is a little easier for me.maybe you can separete to 2 slider.and delete finish.
[Insane]
Placement
01:15:594(8) the slider looks out of grid. put on central.
Rhythm
Hit Sonud
00:48:618(1) add finish at head

overall fine I suppos.e good luck & star~
Flower
Hi~

[General]
Lack of hitsounds. Try this clap: http://puu.sh/3LnAG.wav
also try finger snapping: http://puu.sh/3LogD.wav
An there is a lot of place for drum whistle, maybe.

[Insane]
00:05:711 (2) - delete this imo.
00:07:455 (1,2,3) - slightly increase spacing
00:19:897 (6) - soft whistle?
00:36:990 (3,4) - add SC1 clap and reduce volume on 4
00:43:036 (1) - add whistle or finish
00:44:083 - add s note imo. this can also reduce effort aiming the jumping
00:58:850 (5,6) - exchange in time cuz vocal is like that

[Hard]
00:00:246 (1,2) - blanket better
00:05:827 (1,2,3) - breaking flow. maybe 00:06:525 (2) - ctrl+G
00:08:618 (3) - move 1/4 earlier and extend by 1/4. if so, also move similar patterns.
00:22:571 (1,2) - slightly increase spacing
00:30:013 (1) - maybe off screen? please check. safety first
00:47:687 (3) - delete?

[Normal]
nothing.

[Easy]
00:15:129 (1,2) - blanket better
00:56:059 (2,1) - ^

Good luck~
Topic Starter
Moway

-Umi- wrote:

hihi moway, from the French Baguette queue (Wb o/) and maybe M4M ? :roll:

let'su go

Easy

- 00:16:990 (2) - end point to x:148,y:264 for perfect blanket ? fixed
- 00:33:734 (1) - In this way better flow imo i'm okay with how it is now
- 00:39:315 (3) - whistle on start and end? it fit with the music fixed
- 00:43:036 (3) - ^
- 00:46:757 (3) - ^
- 00:48:152 - hum add note ? no because i want time before spinner
- 01:07:222 (3) - what about something like that ? I think what I have is fine for this
SPOILER

64,184,67222,2,0,B|172:168|264:168|288:192|304:240|308:272|292:304,1,300,4|8,0:0|0:0,0:0:0:0:
funny easy :3

Normal

- 00:02:106 (2) - DS '-' wat
- 00:39:315 (1) - whistle on head
- 00:40:245 (2) - ^
- 00:43:036 (1) - and 00:43:966 (2) - ^
- 00:46:757 (1,2) - here too >.< all fixed
- 00:54:199 (1) - move to x:328,y:196, make a star ? made it a circle instead
- 00:59:780 (1,2) - this rythm better imo i'm fine with the way it is
- 01:07:222 (1,2) - ^

Hard

- 00:03:966 (1,2) - symmetry ? nah, I want this flow
- 00:06:525 (2) - ctrl +g
- 00:10:943 (4) - ^ no thanks on both of these
- 00:20:711 (1) - what about delete one reverse and then and add a note instead stack with 00:22:571 (1) - [/color]
- 00:39:315 (1) - whistle on head
- 00:40:245 (3) - whistle
- 00:43:036 (1) - ^
- 00:43:966 (5) - ^ on head and stack with 00:43:036 (1) - ? yes to whistles no to stack
- 00:46:757 (1) - whistle on head
- 00:47:687 (3) - whistle
- 00:50:013 (3) - not parralell with 00:50:478 (1) - '-' should be now
- 00:58:850 (3) - end point to x:376,y:236 better blanket fixed
- 00:59:548 - i think it really need a note here don't think so
- 01:06:292 (3) - middle point x:24,y:288, end point x:36,y:212 fixed
- 01:09:083 (1) - stack with 01:07:687 (3) - end ? nope, flow from previous slider works where it is
- 01:09:083 (1,2) - fit better imo not really, what I have here is the same as on the Insane

Insane

- 00:10:245 (2,3) - not stack perfectly they are :/
- 00:39:315 (1) - whistle
- 00:40:245 (1) - ^ on head
- 00:43:036 (1,4) - ^
- 00:46:757 (1) - ^
- 00:47:687 (6) - ^ on head fixed al
- 00:52:339 (1,2,3,4,5,6,7,8) - or 1/4 slider pretty funny too :3 i like the double circles for now
- 01:00:478 (4) - stack with 00:59:780 (1) - ? no, this is a pattern I like
- 01:19:780 (4,5) - move to x:248,y:220 no, this is on purpose
nothing else to say >.<

that's all nice mapset, take my star, good luck moway >3</

ps: Sharpii will come mod it too :oops:

kajiyatta wrote:

M4M
[General]
Uncheck the Letterbos since there is no Break Time. fixed
[Easy]
Placement
00:58:850(2) curved? it looks more better imo added a bit
Rhythm
00:18:385 add a note better, blank doesn't look better
00:48:152^ I like having time before spinners for beginners
Hit Sonud
00:37:455~00:47:687 maybe add whistle better on the instrumental. apply all diffs.fixed
01:12:804(3) add finish at end fixed
[Normal]
Rhythm
00:36:292(2,3) sounds weird, you can follow the vocal like this? leaving this
Hit Sonud
00:21:176(2,3,4) delete finish, here is silence. or add whistle better.I think the finishes are okay
[Hard]
Placement
00:15:827(2,1) stack? i like the way it is
00:30:943(3,4) liner slider looks not good, so curved better. fine with these
01:00:711(5) 1grid down to make a perfect star. fixed
Rhythm
00:20:711(1) for Hard, it is a little easier for me.maybe you can separete to 2 slider.and delete finish. keeping shits
[Insane]
Placement
01:15:594(8) the slider looks out of grid. put on central.it's fine when playing, so don't think there's any problem
Rhythm
Hit Sonud
00:48:618(1) add finish at head fixed

overall fine I suppos.e good luck & star~

Flower wrote:

Hi~

[General]
Lack of hitsounds. Try this clap: http://puu.sh/3LnAG.wav I do use this sound, although for some reason it doesn't come out very well sometimes
also try finger snapping: http://puu.sh/3LogD.wav
An there is a lot of place for drum whistle, maybe. fixed through previous mods

[Insane]
00:05:711 (2) - delete this imo. i like it for variety and it doesn't fit too badly
00:07:455 (1,2,3) - slightly increase spacing no thanks
00:19:897 (6) - soft whistle? not really sure why for this, there's no indicator for a sound to be there and it sounds kind of off
00:36:990 (3,4) - add SC1 clap and reduce volume on 4 using drum sampleset
00:43:036 (1) - add whistle or finish fixed
00:44:083 - add s note imo. this can also reduce effort aiming the jumping not sure what you mean, but I think the way it is now fits the music fine
00:58:850 (5,6) - exchange in time cuz vocal is like that the way it is now matches the vocal perfectly

[Hard]
00:00:246 (1,2) - blanket better fixed
00:05:827 (1,2,3) - breaking flow. maybe 00:06:525 (2) - ctrl+G leaving this
00:08:618 (3) - move 1/4 earlier and extend by 1/4. if so, also move similar patterns. not going to do this
00:22:571 (1,2) - slightly increase spacing leaving for consistency
00:30:013 (1) - maybe off screen? please check. safety first it's fine
00:47:687 (3) - delete? not sure why

[Normal]
nothing.

[Easy]
00:15:129 (1,2) - blanket better fixed
00:56:059 (2,1) - ^ fixed

Good luck~
Thanks for the mods guys!
CXu
Yo. M4M from my queue. =3=~~

[General]
  1. Looks fine, though maybe you could add "shaft" to tags. As long as tags are relevant, it never really hurts :P
  2. Oh yeah, in general I kinda miss hitsounds in some spots. I know where you're going with your hitsounds though, but I can't help but feel it's a bit empty at some places.
[Easy]
  1. Considering how easy this diff already is, AR -1 would fit better imo.
  2. 00:00:246 (1,2) - These aren't completely symmetrical. You'll notice that the slideticks aren't aligned, and you can notice it in-game as well (or maybe I'm just looking too hard). Anyhow, move the middlepoint to 256;41 on the first slider. That's probably as close to symmetrical you get unless you start fiddling with the other points.
  3. 00:09:548 (2) - I don't like the curve all that much. Making a circle with (3) looks much neater imo. https://osu.ppy.sh/ss/890708 You can add an extra circle to help you get the shape right: http://osu.ppy.sh/ss/890710
  4. 00:11:408 (3) - Add a new combo here, and it'll fit in with the other combos here every 2nd stanza.
  5. 00:18:385 - I would either extend the previous slider, or add a note here. I know this space makes it possible for newbies to prepare for the spinner, but tbh, a newbie will still be just as unprepared for the spinner when they get to this part, as they won't know if there will be a new note or spinner anyway. So yeah, it makes sense to map this beat, as you're already doing that before this part as well.
  6. 00:33:734 (1) - Add a whistle to the repeat? There is that.. uuuuh... idk bell-like tone? Blah bad explanation, but yeah that sound you follow with whistles, albeit it's a bit lower here.
  7. 00:36:525 (4) - Add a clap on end to follow that drumthing.
  8. 00:54:199 (1,2) - I have no idea why you decided to not center this really. Anyhow, might want to move (2) up a bit for a nice blanket from (1). Yes, the distance snap will be off by about 0.1x, but it's not something that will be noticeable for a newbie, and aesthetically it looks neater.
  9. 00:59:780 (1) - No need for a new combo, keep using new combo every 2nd stanza. It's also inconsistent with 01:07:222 (3).
  10. 01:03:501 (2) - Move the redpoint 1 gridlvl4 to the right? Just for a 90 degree angle there.
  11. 01:14:664 (1) - Add a whistle to follow that, yeah that sound I called a bellsound.
  12. 01:23:966 - Maybe personal taste, but I think it could work nicely to end the Easy with a note with whistle here. But then again, the spinner is consistent with your other difficulties.
[Normal]
  1. 00:33:734 (1) - I didn't reaaaally like this shape tbh. It looks kind of out of place when you considering how many curves you use, and generally smooth-looking sliders. Might want to straighten it up a bit. Also add whistle on the end, same reason as in Easy.
  2. 00:35:594 (1) - Remove new combo? To keep the 2 stanza new combo pattern, aaand to make 00:33:734 (1) - not so lonely all by itself.
  3. 00:36:990 (3) - Add clap, same reason as Easy.
  4. 00:40:245 (2) - Remove that whistle from the end.
  5. 00:53:269 (3,4) - This is really high, and will be covered by the hp bar if you play in 4:3 resolution. Being covered by the HP bar really isn't a good idea for a normal difficulty, so your best bet is probably to change this pattern around. One possible solution is to move 00:47:687 (2) - to 368;284, and then move the whole pattern at 00:48:618 (1,2,1,2,1,2,3,4) - down so the 00:48:618 (1) - is smack in the center of the playfield. Might need some slight adjustments to make stuff look neater, but that should do the trick.
  6. 00:59:780 (1,2) - This part really annoys me, mostly because 01:00:478 - is left out. One possible solution would be to just make (1) a double repeater, but ehh probably not that good of an idea for a Normal at this difficulty. You could go with a slider like this though: http://i.imgur.com/jTqGCfB.png
  7. 01:07:222 (1,2) - ^
[Hard]
  1. 00:10:943 (4) - Tbh, ctrl+g seems to flow better to me. It's also more consistent with 00:08:618 (3,4) -
  2. 00:12:804 (4) - Move it down to 192;72 for a smoother curve with 00:12:339 (3) - . You can then move 00:13:269 (1) - to 236;168 and create a smoother path between 00:13:269 (1,2,3) - (this will require a little bit of rotate on 00:13:269 (1) - http://osu.ppy.sh/ss/890742 )
  3. 00:17:920 (3,4) - I barely even noticed these were bent when I was playing. Maybe bend them a tiny bit more?
  4. 00:28:850 (2) - Hold down shift to place this directly above (1).
  5. 00:30:943 (3,4) - Hmm, imo the flow feels better if (4) is above, and not below (3). This follows the initial flow of the 00:30:013 (1,2,3) - curve, and then you'll enter a new flow from 00:31:408 (4,1) - : http://osu.ppy.sh/ss/890745
  6. 00:33:269 (4,1,2) - Feels much more natural for me to move into the (2) slider rather than the (1) slider after leaving (4). Consider ctrl+g on 00:33:734 (1,2) - Also, add whistle on (2) sliderhead, same reason as Easy.
  7. 00:36:990 (3) - Clap, same reason as Easy.
  8. 00:39:780 (2) - Remove whistle from end, there's nothing to follow really.
  9. 00:43:734 (4) - ^
  10. 00:47:222 (2) - ^
  11. 01:01:176 (6,1) - Make more of an angle here? Similar to how there is an angle at 00:53:734 (5,1) - .
  12. 01:07:687 (3) - Add finish on end; follows cymbals in the music. (add them if you missed them in Easy/Normal. I'm lazy to go back and check, haha).
  13. 01:13:501 (4) - Add a clap to the end? Fits the drums, and the use of claps on 01:13:036 (2,3) -
[Insane]
  1. 00:07:222 (9) - Move this a bit to the left, to create even spacing between 00:06:990 (8,9,1) -
  2. 00:21:641 (3,4,5,6) - Feel free to just ignore this if you think it sounds too different from the general hitsounding, but drum-whistles on (4,5) and sliderend of (6)? Of course, you can also go with just regular soft whistles. :P
  3. 00:25:245 (3) - Bend this a little more to fit with 00:25:827 (4) -
  4. 00:36:990 (3,4) - Imo, keep both samplesets on "auto", and put a clap on (3). Basically the same as the other diffs.
  5. 01:07:920 (4) - Add clap on this, consistency with 01:00:478 (4) -
  6. 01:13:036 (2,3) - I don't really think this stack works that well. Consider moving it somewhere else.
  7. 01:15:594 (8) - Claps on repeat and end?
  8. 01:17:339 (3) - Maybe a whistle on head?
That's all, good luck!
Topic Starter
Moway

CXu wrote:

Yo. M4M from my queue. =3=~~

[General]
  1. Looks fine, though maybe you could add "shaft" to tags. As long as tags are relevant, it never really hurts :P added
  2. Oh yeah, in general I kinda miss hitsounds in some spots. I know where you're going with your hitsounds though, but I can't help but feel it's a bit empty at some places. yeah don't really know what to do about this, but we'll see if I get some suggestions later on how to improve these
[Easy]
  1. Considering how easy this diff already is, AR -1 would fit better imo. fixed
  2. 00:00:246 (1,2) - These aren't completely symmetrical. You'll notice that the slideticks aren't aligned, and you can notice it in-game as well (or maybe I'm just looking too hard). Anyhow, move the middlepoint to 256;41 on the first slider. That's probably as close to symmetrical you get unless you start fiddling with the other points. oops, middlepoint was off center for some reason I guess
  3. 00:09:548 (2) - I don't like the curve all that much. Making a circle with (3) looks much neater imo. https://osu.ppy.sh/ss/890708 You can add an extra circle to help you get the shape right: http://osu.ppy.sh/ss/890710 fixed
  4. 00:11:408 (3) - Add a new combo here, and it'll fit in with the other combos here every 2nd stanza. fixed
  5. 00:18:385 - I would either extend the previous slider, or add a note here. I know this space makes it possible for newbies to prepare for the spinner, but tbh, a newbie will still be just as unprepared for the spinner when they get to this part, as they won't know if there will be a new note or spinner anyway. So yeah, it makes sense to map this beat, as you're already doing that before this part as well. yeah, I just saw that I don't give that break later so might as well add it
  6. 00:33:734 (1) - Add a whistle to the repeat? There is that.. uuuuh... idk bell-like tone? Blah bad explanation, but yeah that sound you follow with whistles, albeit it's a bit lower here. yeah fixed
  7. 00:36:525 (4) - Add a clap on end to follow that drumthing. ah, hitsound copier failing me here, or me failing me here
  8. 00:54:199 (1,2) - I have no idea why you decided to not center this really. Anyhow, might want to move (2) up a bit for a nice blanket from (1). Yes, the distance snap will be off by about 0.1x, but it's not something that will be noticeable for a newbie, and aesthetically it looks neater. it was supposed to be ><
  9. 00:59:780 (1) - No need for a new combo, keep using new combo every 2nd stanza. It's also inconsistent with 01:07:222 (3). fixed
  10. 01:03:501 (2) - Move the redpoint 1 gridlvl4 to the right? Just for a 90 degree angle there. fixed
  11. 01:14:664 (1) - Add a whistle to follow that, yeah that sound I called a bellsound. added a finish
  12. 01:23:966 - Maybe personal taste, but I think it could work nicely to end the Easy with a note with whistle here. But then again, the spinner is consistent with your other difficulties. yeah just going to keep it consistent for now
[Normal]
  1. 00:33:734 (1) - I didn't reaaaally like this shape tbh. It looks kind of out of place when you considering how many curves you use, and generally smooth-looking sliders. Might want to straighten it up a bit. Also add whistle on the end, same reason as in Easy. alright just made it a normal curve and added the whistle
  2. 00:35:594 (1) - Remove new combo? To keep the 2 stanza new combo pattern, aaand to make 00:33:734 (1) - not so lonely all by itself. fixed
  3. 00:36:990 (3) - Add clap, same reason as Easy. still going to use that drum
  4. 00:40:245 (2) - Remove that whistle from the end. fixed
  5. 00:53:269 (3,4) - This is really high, and will be covered by the hp bar if you play in 4:3 resolution. Being covered by the HP bar really isn't a good idea for a normal difficulty, so your best bet is probably to change this pattern around. One possible solution is to move 00:47:687 (2) - to 368;284, and then move the whole pattern at 00:48:618 (1,2,1,2,1,2,3,4) - down so the 00:48:618 (1) - is smack in the center of the playfield. Might need some slight adjustments to make stuff look neater, but that should do the trick. did some fixes, should be much better
  6. 00:59:780 (1,2) - This part really annoys me, mostly because 01:00:478 - is left out. One possible solution would be to just make (1) a double repeater, but ehh probably not that good of an idea for a Normal at this difficulty. You could go with a slider like this though: http://i.imgur.com/jTqGCfB.png
  7. 01:07:222 (1,2) - ^ I'm fine with these honestly, I think those two repeating sliders sound fine and fit well enough
[Hard]
  1. 00:10:943 (4) - Tbh, ctrl+g seems to flow better to me. It's also more consistent with 00:08:618 (3,4) - I like to change it up a bit and I like those same direction sliders
  2. 00:12:804 (4) - Move it down to 192;72 for a smoother curve with 00:12:339 (3) - . You can then move 00:13:269 (1) - to 236;168 and create a smoother path between 00:13:269 (1,2,3) - (this will require a little bit of rotate on 00:13:269 (1) - http://osu.ppy.sh/ss/890742 ) fixed
  3. 00:17:920 (3,4) - I barely even noticed these were bent when I was playing. Maybe bend them a tiny bit more? nah, I like the look of these this way
  4. 00:28:850 (2) - Hold down shift to place this directly above (1). well that's neat
  5. 00:30:943 (3,4) - Hmm, imo the flow feels better if (4) is above, and not below (3). This follows the initial flow of the 00:30:013 (1,2,3) - curve, and then you'll enter a new flow from 00:31:408 (4,1) - : http://osu.ppy.sh/ss/890745 fixed
  6. 00:33:269 (4,1,2) - Feels much more natural for me to move into the (2) slider rather than the (1) slider after leaving (4). Consider ctrl+g on 00:33:734 (1,2) - Also, add whistle on (2) sliderhead, same reason as Easy. alright we'll try it
  7. 00:36:990 (3) - Clap, same reason as Easy. drum hit lik eothers
  8. 00:39:780 (2) - Remove whistle from end, there's nothing to follow really.
  9. 00:43:734 (4) - ^
  10. 00:47:222 (2) - ^
  11. 01:01:176 (6,1) - Make more of an angle here? Similar to how there is an angle at 00:53:734 (5,1) - .i think it's ifne this way
  12. 01:07:687 (3) - Add finish on end; follows cymbals in the music. (add them if you missed them in Easy/Normal. I'm lazy to go back and check, haha). fixed
  13. 01:13:501 (4) - Add a clap to the end? Fits the drums, and the use of claps on 01:13:036 (2,3) - fixed
[Insane]
  1. 00:07:222 (9) - Move this a bit to the left, to create even spacing between 00:06:990 (8,9,1) - it's not supposed to be even, I changed it so that it's more clear that it's not supposed to be
  2. 00:21:641 (3,4,5,6) - Feel free to just ignore this if you think it sounds too different from the general hitsounding, but drum-whistles on (4,5) and sliderend of (6)? Of course, you can also go with just regular soft whistles. :P I think the regular soft-whistles sound nice
  3. 00:25:245 (3) - Bend this a little more to fit with 00:25:827 (4) - fixed
  4. 00:36:990 (3,4) - Imo, keep both samplesets on "auto", and put a clap on (3). Basically the same as the other diffs. leaving this the same as teh other diffs
  5. 01:07:920 (4) - Add clap on this, consistency with 01:00:478 (4) - fixed
  6. 01:13:036 (2,3) - I don't really think this stack works that well. Consider moving it somewhere else. trying something
  7. 01:15:594 (8) - Claps on repeat and end? fixed
  8. 01:17:339 (3) - Maybe a whistle on head? fixed
That's all, good luck!
Thanks for the mod!
rezoons
Hi :),

M4M:

[Easy]
  1. 00:05:827 (2,3) - I know it's more difficult to play but i think that fits the song better. The rythm you are using is pretty weird imo.
  2. 00:18:850 (1) - Why not hitsounds? I think a finish would be nice here (like you did in the other diff), but at least put a whistle.
  3. 00:36:525 (4) - I think you forgot a whistle on it's head.
  4. 00:36:525 (4) - Clap at the end?
  5. 00:54:199 (1,2) - I think the two blankets can be better. Like this:
    For that move the end point of 00:54:199 (1) to x=168 y=260. then move 00:56:059 (2) to x=156 y=160 then it's second slider point to x=244 y=172 then the fourth one to x=264 y=172. Then fix the other slider after.
  6. 00:56:059 (2) - Why is there a finish on the head? Usually you alernate finish and whistle.
  7. 01:12:804 (3) - NC? Tou have one in your other diff.
[Normal]
  1. 00:12:339 (3) - Maybe move it to x=380 y=200 in order to have a square with 00:10:478 (2,1,2,3).
  2. 00:18:850 (1) - I think you can remove this NC.
  3. 00:36:990 (4) - Clap? (And in the other diff as well)
  4. 00:51:408 (2,1,2,3,4) - It's weird. The placement seems random. Maybe try this:
    It will keep the symetry of 00:48:618 (1,2,1,2) and it's better looknig imo.
  5. 01:11:873 (2,1) - I know i didn't mention a lot like this in the diff but this one i can't let it pass. The flow is very awkward for beginner player. And i think it's better to avoid this.
  6. 01:18:850 (4) - NC? (Like in the Hard and Insane diff)
[Hard]
  1. A spacing of x1.4 seems a lit bit exagerated imo. 1.0~1.2 seems better imo.
  2. 00:00:943 (2) - I think you can do a better blanket here. Move the end point 2 grid up then move the slider 1 grid right and down.
  3. 00:16:059 (3,1) - Overlap.
  4. 00:10:943 (4) - CTRL+ G? Like you did for 00:32:804 (3,4,1).
  5. 01:00:711 (5) - Move the end point 2 grid right for a better blanket.
[Insane]
  1. 00:43:966 (4,5,6,7) - CTRL+J? Because it's with the pattern. 00:43:269 (2) points up but you have to go down. So since 00:43:618 (3) points down you have to go up so 00:43:966 (4) should be higher than 00:43:618 (3) and not lower.
  2. 00:43:966 (4,5,6,7) - Make them symetrical? Maybe?
  3. 00:59:780 (1,2,3,4,5) - I don't know how to explain it but this placement feels.... weird. It looks like some sort of pattern but it's not a pattern. It's almost symetrical, almost star. Idk....
  4. 01:19:315 (2,4) - CTRL+G? It feels wird that the only jump in 01:19:083 (1,2,3,4,5,1) is 01:19:548 (3,4) which correspon to.... nothing in the song. With CTRL+G on 01:19:315 (2,4) you have an alternance jump/not jump which is more interesting to play imo and not and single solitary jump which usually correspond to something in the song.
~GL~
Topic Starter
Moway

rezoons wrote:

Hi :),

M4M:

[Easy]
  1. 00:05:827 (2,3) - I know it's more difficult to play but i think that fits the song better. The rythm you are using is pretty weird imo. i think it's fine, just fits with the beat pretty easily
  2. 00:18:850 (1) - Why not hitsounds? I think a finish would be nice here (like you did in the other diff), but at least put a whistle. added finish
  3. 00:36:525 (4) - I think you forgot a whistle on it's head. fixed
  4. 00:36:525 (4) - Clap at the end? drum default there
  5. 00:54:199 (1,2) - I think the two blankets can be better. Like this:
    For that move the end point of 00:54:199 (1) to x=168 y=260. then move 00:56:059 (2) to x=156 y=160 then it's second slider point to x=244 y=172 then the fourth one to x=264 y=172. Then fix the other slider after. fixed
  6. 00:56:059 (2) - Why is there a finish on the head? Usually you alernate finish and whistle. finish is consistent with the rest of the diffs, and I think it sounds better
  7. 01:12:804 (3) - NC? Tou have one in your other diff. fixed
[Normal]
  1. 00:12:339 (3) - Maybe move it to x=380 y=200 in order to have a square with 00:10:478 (2,1,2,3). fine with this the way it is
  2. 00:18:850 (1) - I think you can remove this NC. leaving for ocnsistency
  3. 00:36:990 (4) - Clap? (And in the other diff as well) drum hit again
  4. 00:51:408 (2,1,2,3,4) - It's weird. The placement seems random. Maybe try this: it's not random
    It will keep the symetry of 00:48:618 (1,2,1,2) and it's better looknig imo.
  5. 01:11:873 (2,1) - I know i didn't mention a lot like this in the diff but this one i can't let it pass. The flow is very awkward for beginner player. And i think it's better to avoid this. don't really think so
  6. 01:18:850 (4) - NC? (Like in the Hard and Insane diff)
[Hard]
  1. A spacing of x1.4 seems a lit bit exagerated imo. 1.0~1.2 seems better imo. not really, 1.4 looks and plays fine
  2. 00:00:943 (2) - I think you can do a better blanket here. Move the end point 2 grid up then move the slider 1 grid right and down. adjusted
  3. 00:16:059 (3,1) - Overlap. doesn't bother me
  4. 00:10:943 (4) - CTRL+ G? Like you did for 00:32:804 (3,4,1). no to this, i like this
  5. 01:00:711 (5) - Move the end point 2 grid right for a better blanket. fixed
[Insane]
  1. 00:43:966 (4,5,6,7) - CTRL+J? Because it's with the pattern. 00:43:269 (2) points up but you have to go down. So since 00:43:618 (3) points down you have to go up so 00:43:966 (4) should be higher than 00:43:618 (3) and not lower. plays fine the way it is
  2. 00:43:966 (4,5,6,7) - Make them symetrical? Maybe? no reason to on this
  3. 00:59:780 (1,2,3,4,5) - I don't know how to explain it but this placement feels.... weird. It looks like some sort of pattern but it's not a pattern. It's almost symetrical, almost star. Idk.... it is a pattern. triangle then down to the middle of the of (1,2) then straight up. it's completely intentional
  4. 01:19:315 (2,4) - CTRL+G? It feels wird that the only jump in 01:19:083 (1,2,3,4,5,1) is 01:19:548 (3,4) which correspon to.... nothing in the song. With CTRL+G on 01:19:315 (2,4) you have an alternance jump/not jump which is more interesting to play imo and not and single solitary jump which usually correspond to something in the song. i like the way this looks/plays so i'm leaving it
~GL~
thanks for the mod!
Mira-san
Hi. From my modding queue.

Sorry, I didn't find much, because nubmodder.

[Easy]
01:07:222 (3) - The shape of this slider doesn't go too well with the shape of the other sliders.

[Normal]
00:56:757 (2) - Adjust the style of that slider, or adjust 00:54:897 (2). The distance between (1) and (2) is different from the others.
01:10:245 (3) - Align with (2).

[Hard]
00:31:873 (1) - Move to (x:332 y:288) since it hits (4). Ignore if you don't want to bother moving all notes.


[Insane]
Can't find anything but I'll suggest this:
01:22:920 (5,6,7) - Copy (4) then flip it horizontally. Then put the triples.
Distant years
hi! from splorg q :3

i love this song~

  • [Easy]
    good!
  • [Normal]
  1. 00:51:408 (2) - make this slider the same as 00:50:478 (1) - (like this: http://puu.sh/3SU6Q.jpg)
  2. 01:11:873 (2) - ctrlg?
  • [Hard]
  1. 00:06:525 (2) - ctrlg?
  2. 00:10:943 (4) - ^
  3. 00:30:943 (3) - and 00:31:873 (1) - make them like this? (http://puu.sh/3SUNJ.jpg) (fix other notes ofc)
  • [Insane]
  1. 00:14:664 (4) - ctrlg?
Sorry I can't say much, this mapset is very good!!

good luck~ :3
Topic Starter
Moway

Mira-san wrote:

Hi. From my modding queue.

Sorry, I didn't find much, because nubmodder.

[Easy]
01:07:222 (3) - The shape of this slider doesn't go too well with the shape of the other sliders. decreased slope, should fit a bit better

[Normal]
00:56:757 (2) - Adjust the style of that slider, or adjust 00:54:897 (2). The distance between (1) and (2) is different from the others. oops should be fixed now
01:10:245 (3) - Align with (2). not sure what you mean here

[Hard]
00:31:873 (1) - Move to (x:332 y:288) since it hits (4). Ignore if you don't want to bother moving all notes. moved (4) instead


[Insane]
Can't find anything but I'll suggest this:
01:22:920 (5,6,7) - Copy (4) then flip it horizontally. Then put the triples.

nouk wrote:

hi! from splorg q :3

i love this song~

  • [Easy]
    good!
  • [Normal]
  1. 00:51:408 (2) - make this slider the same as 00:50:478 (1) - (like this: http://puu.sh/3SU6Q.jpg) fixed
  2. 01:11:873 (2) - ctrlg? no to this I thin it's fine at is
  • [Hard]
  1. 00:06:525 (2) - ctrlg?
  2. 00:10:943 (4) - ^ I will keep these for all of time >:O
  3. 00:30:943 (3) - and 00:31:873 (1) - make them like this? (http://puu.sh/3SUNJ.jpg) (fix other notes ofc) fixed in some way, I moved 4 down so that there's more space
  • [Insane]
  1. 00:14:664 (4) - ctrlg? nah man
Sorry I can't say much, this mapset is very good!!

good luck~ :3
Thanks for the mods guys.
Andrea
Placeholder for coming mod.

~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:20:711 (1) - Way too many slider repeats might be boring to play imo, try to add something else maybe?
  2. 01:12:804 (1,2,3,4) - I'd suggest to space these in a different way instead of stacking them all together, seems a bit boring to play this way.
~Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:53:734 (9) - Add a new combo here due to the new stanza and music change.
Great and lovely map. <3
Topic Starter
Moway

Andrea wrote:

Placeholder for coming mod.

~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. fixed
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:20:711 (1) - Way too many slider repeats might be boring to play imo, try to add something else maybe? got a couple other suggestions for this, so I"ll change to a star~
  2. 01:12:804 (1,2,3,4) - I'd suggest to space these in a different way instead of stacking them all together, seems a bit boring to play this way. making a square
~Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. fixed
  1. 00:53:734 (9) - Add a new combo here due to the new stanza and music change. fixed
Great and lovely map. <3
Thanks :)
thzz
Hi~ from my queue

[Easy]
  1. 01:12:804 (1) - How about to make a regular triangle with 01:10:943 (1,2) - ?
[Normal]
  1. 00:02:106 (2) - Move to around (176,168). 1.26x is far a bit.
  2. 00:05:827 (2) - I prefer like this. Just a suggestion.
    image

    copy 00:03:966 (1) - and Ctrl+<
  3. 00:59:780 (1,2) - Why are hitsounds different from 01:07:222 (1,2) - ? You should integrate hit sounds pattern imo.
[Hard]
  1. 00:59:548 - Add note to follow vocal? Just a suggestion.
  2. 01:06:990 - ^
  3. 01:00:478 (4) - add finish.
[Insane]
  1. 00:53:734 (1,2,3,4,1) - Straight line is unsuiteble for this song imo. I suggest to make curved line like 01:01:176 (6,7,8,9,1) -
  2. 01:00:478 (4) - add finish.
  3. 01:07:920 (4) - ^
So lovely map!
Good Luck ;)
Topic Starter
Moway

Cah-m wrote:

Hi~ from my queue

[Easy]
  1. 01:12:804 (1) - How about to make a regular triangle with 01:10:943 (1,2) - ? fixed
[Normal]
  1. 00:02:106 (2) - Move to around (176,168). 1.26x is far a bit. oops
  2. 00:05:827 (2) - I prefer like this. Just a suggestion.
    image

    copy 00:03:966 (1) - and Ctrl+<
    i prefer the less angle change for easier flow
  3. 00:59:780 (1,2) - Why are hitsounds different from 01:07:222 (1,2) - ? You should integrate hit sounds pattern imo. fixed
[Hard]
  1. 00:59:548 - Add note to follow vocal? Just a suggestion. fixed this one
  2. 01:06:990 - ^ leaving this one
  3. 01:00:478 (4) - add finish. fixed
[Insane]
  1. 00:53:734 (1,2,3,4,1) - Straight line is unsuiteble for this song imo. I suggest to make curved line like 01:01:176 (6,7,8,9,1) -
    image
    fixed
  2. 01:00:478 (4) - add finish.
  3. 01:07:920 (4) - ^ fixed both
So lovely map!
Good Luck ;)
thanks for the mod and star!
jonathanlfj
From my birthday queue~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Artist: 神前 暁

[Easy]
00:13:269 (2) - how bout make these turn at the ticks to follow vocal change? 00:54:655 - unsnapped green line
01:10:943 (1) - was this an extra NC?
01:19:315 (3) - curve this downwards makes a nice oval flow onto 01:20:245 (1)

[Normal]
00:20:711 (1,2,3,4) - arrange the square so 00:22:106 (4) lands on the location of 00:18:850 (1), looks a bit messy atm
00:29:083 (4) - shift this so 00:28:152 (3) gets a nice blanket around it
00:53:966 - i would have expected a note here, since in the kiai you started using 1/2 spacing rhythm and this can give a good kick start
01:00:711 (2) - plays a bit weirdly, since you have been following vocals all this time; try something like this: 01:08:152 (2) - ^

[Hard]
00:07:222 (3,1) - the blanket here can look a bit better
00:36:990 (3) - use drum sample like Easy/Normal?
00:47:687 (3,4,5,6,1) - maybe you should perfectly center this (1 grid left)
01:13:501 (4) - a bit nazi but the end is not perfecly stacked on 01:12:571 (4)
01:17:455 (3) - missing a whistle on the start?

[Insane]
00:19:897 (6,7) - curve the circles a bit down, since 00:19:548 (5) is not perfectly horizontal this looks a bit weird
00:34:199 (2) - sounds like the whistle should be at the end, there is this sharp ring there which you always have whistles for
01:00:711 (5) - clap on the repeat, its heard in the music
01:14:897 (6) - NC here, the combo is too long compared to other sections
01:19:780 (4,5) - move this up a bit so 01:19:083 (1,2,4) forms a nice triangle
01:22:106 (1) - swap for a whistle instead (like the other diffs), finish sounds a bit overwhelming here

Not to much to say, Great map have a star!
Good luck on ranking~
Topic Starter
Moway

jonathanlfj wrote:

From my birthday queue~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Artist: 神前 暁 will change once i get my computer to not make these squares

[Easy]
00:13:269 (2) - how bout make these turn at the ticks to follow vocal change? i'll try
00:54:655 - unsnapped green line orz
01:10:943 (1) - was this an extra NC? yes, fixed
01:19:315 (3) - curve this downwards makes a nice oval flow onto 01:20:245 (1) fixed

[Normal]
00:20:711 (1,2,3,4) - arrange the square so 00:22:106 (4) lands on the location of 00:18:850 (1), looks a bit messy atm fixed
00:29:083 (4) - shift this so 00:28:152 (3) gets a nice blanket around it fixed
00:53:966 - i would have expected a note here, since in the kiai you started using 1/2 spacing rhythm and this can give a good kick start sure i like this
01:00:711 (2) - plays a bit weirdly, since you have been following vocals all this time; try something like this: 01:08:152 (2) - ^ i think these are fine tbh, i like the hitsounding of this part so i'll leave these for now

[Hard]
00:07:222 (3,1) - the blanket here can look a bit better it's not really supposed to be a blanket, and I like this positioning a bit better for better flow
00:36:990 (3) - use drum sample like Easy/Normal? fixed
00:47:687 (3,4,5,6,1) - maybe you should perfectly center this (1 grid left) [/color]
01:13:501 (4) - a bit nazi but the end is not perfecly stacked on 01:12:571 (4) [/color]
01:17:455 (3) - missing a whistle on the start? fixed

[Insane]
00:19:897 (6,7) - curve the circles a bit down, since 00:19:548 (5) is not perfectly horizontal this looks a bit weird fixed
00:34:199 (2) - sounds like the whistle should be at the end, there is this sharp ring there which you always have whistles for going to leave the whistel on the head but also add one at the end
01:00:711 (5) - clap on the repeat, its heard in the music fixed
01:14:897 (6) - NC here, the combo is too long compared to other sections fixed
01:19:780 (4,5) - move this up a bit so 01:19:083 (1,2,4) forms a nice triangle [/color]
01:22:106 (1) - swap for a whistle instead (like the other diffs), finish sounds a bit overwhelming here fixed

Not to much to say, Great map have a star!
Good luck on ranking~
thanks for the mod \o/
UnitedWeSin
Yo M4M.

[General]

  1. 00:20:711 to 00:22:571 - The four finishes in a row here (finish on each white tick) is loud and bland to me. I think you could make it more interesting by replacing the second finish with a whistle and the fourth finish with a drum finish. Drum finish at 00:22:106 sounds great, you could even reduce volume for it a bit if you felt the need to. This would apply in all diffs but Easy.
  2. 01:23:966 (1) - The spinner is really loud at the end, it really stands out from the fading music. I'd like it if you could start it at a lower volume and decrease volume much more towards the end.
[Insane]

  1. 00:29:548 (4) - Try replacing with two circles instead to follow the expanding vocals here, you can make a nice jump pattern into the 00:30:013 (1). The reason I say this is because from 00:22:571 to 00:33:734 you literally repeat the exact same rhythm six times in a row. It would be nice to add some variation in here.
  2. 00:37:222 (4) - Try placing it around (256,144) instead. The zig-zag flow is more comfortable/fitting for this section imo.
  3. 00:38:269 (4) - Try a whistle on the head of this slider. It sounds nice for vocals and this 1/4 rhythm. If you do so, then add it to all the other similar sliders in the section also. It might go well to set this section apart from the previous one.
  4. 00:39:315 (1,2,3,4,5,6) - Try placing the 6 so that it continues in the square pattern. I find the jump to be pretty unexpected.
    Image

    You could stack the 00:41:176 (1) on the 6's head, or maybe move it down to preserve the blanket.
  5. 00:53:385 (7,8,1) - This jump is pretty crazy tbh. It's nearly twice the size of the previous jumps between the doubles. I think it might be nicer for players if you reduce it a bit. Up to you.
  6. 01:08:152 (5,6,7) - Try unstacking them and point them towards the stream 01:08:618 (8). It will push the player into the large jump to that stream.
  7. 01:13:501 (4) - Clap missing on the end I suppose.
  8. 01:15:594 (3) - Remove clap from the head seems to follow the music more closely here.
  9. 01:18:850 - I was disappointed to see this super accented hit being on the end of the slider 01:18:385 (7) because you chose to add a repeat to it. I would have loved to see a jump downwards onto a slider/circle here. To me this is one of the most important parts of the song to accent. It's alright though. :<
[Hard]

  1. 00:35:129 (3,4,1,2) - Try Ctrl+H and then place the 00:33:734 (1,2) so that the 2 flows to the left side of the 3,4,1. You can remove the jump to the 3 and make a nicer flow.
  2. 01:03:036 (3,4,1) - I'm not too fond of the flow from the 2. Try more like this?
    Image

    Just an idea I suppose. I prefer the 3 to be more upwards and a more curved flow to the 1 is nice.
[Normal]

  1. 00:53:269 (3) - Add whistle?
  2. 00:54:199 (1,2) - Spacing issue here. Also try to place the 2 more downwards, it has a nicer flow imo.
  3. 00:56:059 (1,2) - Spacing? o.o
  4. 01:07:222 (1) - Remove finish from end? Seems quite loud here.
  5. 01:12:804 (1) - Try adding a repeat and moving the spinner a bit later. That way you could have a finish at 01:14:199 and it would fill this somewhat awkward (imo) gap between the 1 and the spinner.
[Easy]

  1. 00:48:618 (1) - How about a clap on the end instead of the finish. It seems more fitting.
  2. 00:53:734 - Consider adding a note here to follow vocals and remove NC on the 1. I feel it's nice since vocals start before the downbeat here.
  3. 00:58:850 (2) - Curve it more or rotate it downwards so that its tail is the same distance from the slider body 00:56:059 (3) that the 00:57:920 (1) is. It will look more clean.
  4. 01:09:083 (1,2,3) - I'd really like to see the 3's head placed further from the 2's body to match the 1-2 placement. You can move the 01:06:292 (2,3) slightly downwards and the fix the placement here.
Cool. Feel free to call me for recheck.
Topic Starter
Moway

UnitedWeSin wrote:

Yo M4M.

[General]

  1. 00:20:711 to 00:22:571 - The four finishes in a row here (finish on each white tick) is loud and bland to me. I think you could make it more interesting by replacing the second finish with a whistle and the fourth finish with a drum finish. Drum finish at 00:22:106 sounds great, you could even reduce volume for it a bit if you felt the need to. This would apply in all diffs but Easy. sure i'll try it
  2. 01:23:966 (1) - The spinner is really loud at the end, it really stands out from the fading music. I'd like it if you could start it at a lower volume and decrease volume much more towards the end. alright, made the volume drop from the start then have it go down to 30%[
[Insane]

  1. 00:29:548 (4) - Try replacing with two circles instead to follow the expanding vocals here, you can make a nice jump pattern into the 00:30:013 (1). The reason I say this is because from 00:22:571 to 00:33:734 you literally repeat the exact same rhythm six times in a row. It would be nice to add some variation in here. i like that, fixed
  2. 00:37:222 (4) - Try placing it around (256,144) instead. The zig-zag flow is more comfortable/fitting for this section imo.
    eh, i'll decrease the spacing maybe, but i like that swooping motion leading into the part with the little drum hits
  3. 00:38:269 (4) - Try a whistle on the head of this slider. It sounds nice for vocals and this 1/4 rhythm. If you do so, then add it to all the other similar sliders in the section also. It might go well to set this section apart from the previous one. sure, i felt like this part sounded a little empty anyway
  4. 00:39:315 (1,2,3,4,5,6) - Try placing the 6 so that it continues in the square pattern. I find the jump to be pretty unexpected.
    Image

    You could stack the 00:41:176 (1) on the 6's head, or maybe move it down to preserve the blanket.
    alright did some adjustments
  5. 00:53:385 (7,8,1) - This jump is pretty crazy tbh. It's nearly twice the size of the previous jumps between the doubles. I think it might be nicer for players if you reduce it a bit. Up to you. sure
  6. 01:08:152 (5,6,7) - Try unstacking them and point them towards the stream 01:08:618 (8). It will push the player into the large jump to that stream.
    alright, seems to play well so i'll change this
  7. 01:13:501 (4) - Clap missing on the end I suppose.
  8. 01:15:594 (3) - Remove clap from the head seems to follow the music more closely here.
  9. 01:18:850 - I was disappointed to see this super accented hit being on the end of the slider 01:18:385 (7) because you chose to add a repeat to it. I would have loved to see a jump downwards onto a slider/circle here. To me this is one of the most important parts of the song to accent. It's alright though. :< alright, tried something here, will check on the recheck
[Hard]

  1. 00:35:129 (3,4,1,2) - Try Ctrl+H and then place the 00:33:734 (1,2) so that the 2 flows to the left side of the 3,4,1. You can remove the jump to the 3 and make a nicer flow.
    trying something smilar
  2. 01:03:036 (3,4,1) - I'm not too fond of the flow from the 2. Try more like this?
    Image
    i moved the formation up a bit, but i left the angle of 1 the same, i like the transition from vertical to horizontal movement
    Just an idea I suppose. I prefer the 3 to be more upwards and a more curved flow to the 1 is nice.
[Normal]

  1. 00:53:269 (3) - Add whistle? sure
  2. 00:54:199 (1,2) - Spacing issue here. Also try to place the 2 more downwards, it has a nicer flow imo.
  3. 00:56:059 (1,2) - Spacing? o.o both fixed
  4. 01:07:222 (1) - Remove finish from end? Seems quite loud here. mistake~
  5. 01:12:804 (1) - Try adding a repeat and moving the spinner a bit later. That way you could have a finish at 01:14:199 and it would fill this somewhat awkward (imo) gap between the 1 and the spinner. sure, that's how i originally had it
[Easy]

  1. 00:48:618 (1) - How about a clap on the end instead of the finish. It seems more fitting. maybe i guess, but i like the finish for spinners like this. To me, claps kind of feel better when they are in a rhythm, and just having the sound by itself is awkward for me. I like the finish because it feels more like a completion to something.
  2. 00:53:734 - Consider adding a note here to follow vocals and remove NC on the 1. I feel it's nice since vocals start before the downbeat here. sure
  3. 00:58:850 (2) - Curve it more or rotate it downwards so that its tail is the same distance from the slider body 00:56:059 (3) that the 00:57:920 (1) is. It will look more clean. made adjustments, should look good
  4. 01:09:083 (1,2,3) - I'd really like to see the 3's head placed further from the 2's body to match the 1-2 placement. You can move the 01:06:292 (2,3) slightly downwards and the fix the placement here. alright, got this cleaned up. Should look a lot better now.
Cool. Feel free to call me for recheck.
thanks \o/
UnitedWeSin
Log
22:13 UnitedWeSin: just a few things I guess
22:14 Moway: alright
22:14 Moway: my body is ready
22:14 UnitedWeSin: 00:28:966 (3,4,5,1) -
22:14 UnitedWeSin: http://puu.sh/4kdJN.jpg?
22:14 UnitedWeSin: http://puu.sh/4kdJN.jpg
22:14 UnitedWeSin: ?
22:15 Moway: hmm i'll move it some
22:15 Moway: don't think i'll go complete square tho
22:15 Moway: actually i just made it complete square
22:15 Moway: i think
22:15 Moway: kind of almost
22:15 Moway: i still want that (4,5,1) curve to be not too sharp
22:16 UnitedWeSin: what do you think about whistles at 00:30:827 (3) - and 00:32:687 (3) - ?
22:16 Moway: sure i'll do it since i took your suggestion for the ones in the next part
22:18 UnitedWeSin: 01:15:594 (3) - did you want to keep that clap?
22:18 UnitedWeSin: you didn't respond to that
22:18 Moway: o
22:18 Moway: yeah i like that one
22:19 Moway: 01:18:152 (1,2) - did you think this was okay?
22:19 UnitedWeSin: yea I think it's pretty cool
22:20 UnitedWeSin: what do you think?
22:20 Moway: yeah i thought it was fine
22:20 Moway: just wanted to be sure i'm not crazy or something
22:20 UnitedWeSin: 00:53:734 (1) - do you wanna keep this NC?
22:21 UnitedWeSin: you could move it to 00:53:036 (5) -
22:21 UnitedWeSin: idk just does you don't NC at 01:08:618 (8) -
22:21 UnitedWeSin: 01:01:176 (6) -
22:21 Moway: wat
22:21 UnitedWeSin: idk if that bothered you
22:21 UnitedWeSin: just cuz*
22:21 UnitedWeSin: you don't NC
22:22 Moway: hmm sure i'll remove that one then
22:22 UnitedWeSin: it's w/e C:
22:22 Moway: hmm not sure about the NC on 00:53:036 (5) - though
22:22 UnitedWeSin: actually maybe it's better to keep it
22:22 Moway: yeah might be
22:23 Moway: because i like the square jump thing to have the same color i think
22:23 Moway: but still it kind of seems like its part of that idea
22:23 Moway: so maybe?
22:23 Moway: i don't know argh
22:23 UnitedWeSin: idk I think NC is nice to notice the jump backwards
22:24 Moway: alright i'll leave it as is then :DD
22:24 UnitedWeSin: ok hard
22:24 UnitedWeSin: 01:20:943 (2,2) - want whistles here or no?
22:25 Moway: yeah i'll add those
22:25 Moway: for consistency
22:25 UnitedWeSin: 00:34:432 (2) - how about whistle on the head?
22:26 Moway: yeah to match the music
22:26 Moway: fixed
22:26 UnitedWeSin: 00:46:292 (5) - ctrl+G maybe for flow
22:27 Moway: sure i like that
22:28 UnitedWeSin: are you gonna fix spacing on it or leave a jump?
22:28 Moway: i'll adjust it a bit
22:29 Moway: i made it 1.8 on both sides so no jump
22:31 UnitedWeSin: 00:20:245 (3) -
22:31 UnitedWeSin: http://puu.sh/4kehg.jpg
22:31 UnitedWeSin: puush like extra slow tonight
22:31 UnitedWeSin: curve maybe?
22:33 Moway: alright sure
22:33 Moway: i like it
22:33 UnitedWeSin: ok normal
22:34 UnitedWeSin: maybe more of a personal thing but combos are way frequent
22:34 UnitedWeSin: you could remove a lot of them imo
22:35 UnitedWeSin: and then at 00:22:571 - they become less frequent
22:35 UnitedWeSin: was that on purpose?
22:35 Moway: nah i think i just mapped the first part after coming off mapping ht ehard or insane
22:35 Moway: and comboing like that
22:35 Moway: then came back and started comboing like i normally would for a lower diff
22:35 Moway: so i'll fix those
22:36 Moway: 00:20:711 (1) - i'll keep this NC for the emphasis
22:36 UnitedWeSin: you start it again at 00:37:455 -
22:36 UnitedWeSin: that's cool
22:36 Moway: ah
22:36 UnitedWeSin: 00:53:269 (3) - still no whistle o.o
22:36 Moway: i'll make it longer combos for everything
22:36 UnitedWeSin: sweet
22:37 Moway: oh i think i added the whistle to the wrong cicrcle
22:37 Moway: i'll fix that
22:37 Moway: alright i did the combos and that whistle fix
22:37 UnitedWeSin: combos in kiai too?
22:38 Moway: yeah
22:38 UnitedWeSin: 01:14:315 (1) - think it might be better to start on the red tick?
22:38 UnitedWeSin: sec brb
22:38 Moway: kk
22:39 Moway: and sure on that spinner change
22:43 UnitedWeSin: ok easy
22:43 UnitedWeSin: 00:53:734 (1,1) -
22:43 UnitedWeSin: don't like two 1's at this diff level
22:43 UnitedWeSin: orz
22:43 UnitedWeSin: remove combo or remove that note plz
22:44 Moway: hmm
22:44 Moway: i think i'd rather just delete that first circle then
22:44 Moway: if that would be alright
22:44 UnitedWeSin: w/e works
22:44 Moway: kk
22:45 UnitedWeSin: 01:07:222 (3,2) - can you try avoid that overlap?
22:45 Moway: yeah fixed
22:46 UnitedWeSin: man I'm gonna miss note at 00:53:734 - :<
22:46 Moway: eh i couldn't get it to be in the middle and that bothered me
22:46 Moway: and i like having the NC at the start of the kiai
22:47 UnitedWeSin: k it's cool
22:47 UnitedWeSin: go ahead an update then
22:47 Moway: alright
22:48 Moway: updated
22:49 UnitedWeSin: sweet lemme redl
22:59 UnitedWeSin: normal: 01:20:245 (1,2) - whistles on the repeats or no;?
23:00 Moway: yes
23:01 UnitedWeSin: hey in easy 01:17:920 (1) -
23:01 UnitedWeSin: what do you think about deleting this?
23:02 UnitedWeSin: so that there is 1 measure after each spinner
23:02 Moway: i was going to ask about that actually
23:02 Moway: yeah i will
23:02 UnitedWeSin: cool
23:11 UnitedWeSin: I guess "meg rock" would make a nice tag

Rechecked in IRC
Everything looks nice. Bubbled!
jonathanlfj
i am expecting some side-by-side rank with One Day ;)
Topic Starter
Moway
BAT MAKE IT HAPPEN
Melophobia
Artist is 斎藤千和.

Insane:
01:14:199 (5) - Remove this clap and it'd sound better.
Topic Starter
Moway

Melophobia wrote:

Artist is 斎藤千和.fixed

Insane:
01:14:199 (5) - Remove this clap and it'd sound better. ah yeah, i agree since the finish is there already
cool, thanks!
Melophobia
Ranked.
Topic Starter
Moway
\o/
jonathanlfj
not side by side rank /sad
anyways gratz~
mintong89
wow gratz
HeatKai
feel happy because saw another ranked one of this song.
it's a good song :D
congrats
UnderminE
<3<3<33<<3
Stefan
No Taiko Diffs /cri

Great Song tho :3
alacat
\o/
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