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Baauer - Harlem Shake [Osu|OsuMania|CatchTheBeat|Taiko]

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Roxas
Mania mod as requested

[Harlem]
00:03:319 - You need a circle
00:07:819 - ^
00:10:712 (10712|3) - Random hold... If you want to keep this hold, move in the white tick please
00:10:391 - Why from here no soft-normal hitsounds?
00:12:962 - Add circle in |7|
00:14:677 - Add circle in |3|
00:19:177 - ^ in |4|
00:26:248 - ^
00:27:962 - Add some circles
00:28:391 (28391|2,28391|6) - Those should end in 00:29:677 -
00:32:677 - Add circle

[Shake]
00:04:605 - Add circle
00:11:034 - ^
00:24:105 - ^
00:24:962 - ^
00:26:462 - ^
00:28:391 (28391|4,28391|6,28391|0,28391|2) - Same thing as Harlem

I think you need other mods, good luck!
YunoFanatic

Roxas wrote:

Mania mod as requested

[Harlem]
00:03:319 - You need a circle
00:07:819 - ^
00:10:712 (10712|3) - Random hold... If you want to keep this hold, move in the white tick please
00:10:391 - Why from here no soft-normal hitsounds?
00:12:962 - Add circle in |7|
00:14:677 - Add circle in |3|
00:19:177 - ^ in |4|
00:26:248 - ^
00:27:962 - Add some circles
00:28:391 (28391|2,28391|6) - Those should end in 00:29:677 -
00:32:677 - Add circle

[Shake]
00:04:605 - Add circle
00:11:034 - ^
00:24:105 - ^
00:24:962 - ^
00:26:462 - ^
00:28:391 (28391|4,28391|6,28391|0,28391|2) - Same thing as Harlem

I think you need other mods, good luck!

i should warned you about the remap xD o well but the mods in shake help me :)
Topic Starter
pimp
updated :)

(i'm trying to learn a bit of mania atm, maybe i can be useful)
ErunamoJAZZ
emm.... Yuno, see this xD http://osu.ppy.sh/ss/898047

AutoPlay no make 100%.
Topic Starter
pimp
lol
i'll pm him about it, thanks for pointing this out
Yuzeyun
<Groove-chan> Let 4K join the party too ! ;w; http://puu.sh/3PW1K.osu
<_Gezo_> Yup, why not.. And that map isn't too hard after all https://osu.ppy.sh/ss/898662

I can't leave this map have only 4K easy, and boring conversions. The map I gave is about 9/10★ in rating. Neither too easy nor too hard. Quite complicated to SS, though.

Pimp/Yuno : Incriminated notes :
00:05:248 (5248|3,5248|3) -
00:18:105 (18105|0,18105|0) -
Topic Starter
pimp
wow, more people want to join :o

i should write in creator's words that i have no slots left
but i like this guest diff, yuno told me i could remove one of his dif's if another person want to join, i will wait until he gets online and ask what diff should i remove

but who is the creator of the gd? you or Groove-chan ?
Rumia-
[Yuno's Harlem]
00:12:962 - add
00:13:819 - add
00:22:177 - add
00:25:605 - add
00:25:819 - add
00:26:034 - add
[Yuno's Shake]
00:03:748 - add
00:09:962 - add
00:15:748 - add
00:15:962 - add
00:16:391 - add
00:17:462 - add
00:17:891 - add
00:18:105 - add
00:19:819 - add
00:23:248 - add
00:20:891 - 1/8 snare
00:21:212 (21212|2) - move to 00:21:319
00:23:248 - add
Topic Starter
pimp
thanks for mod
yuno will not be able to reply since he got silenced :?
ts8zs
I think epilepsy warning is needed:3
[THS]
00:02:034 (2,3) - Blanket
00:04:819 (6) - move down
00:08:677 (1) - should be move down a little
>00:09:534 (1,1,1) - Then
A funny song:3
[Hard]
00:04:819 (7) - should like 00:03:534 (3) -
00:05:248 - note
Maybe I don't have enough exp to mod CS3Hard and InsaneXD
[Normal]
Maybe I don't have enough exp to mod CS2Normal,But don't worry,This diff seems well:3
[Easy]
Seems well
[Stefan's Oni]
00:09:748 - http://osu.ppy.sh/ss/899611
00:14:248 (63) - Spinner?
00:28:391 (143) - ^
00:42:105 (221) - ^
00:25:605 (126) - k
[Stefan's Muzu]
00:12:534 - k
spinner?
[Try to mod mania and ctb,if don't correct plz tell me:3]
Failed Orz
Topic Starter
pimp
wow that was fast 0_0

ts8zs wrote:

I think epilepsy warning is needed:3 (i will add asap)
[THS]
00:02:034 (2,3) - Blanket (i'm fine with the current shape)
00:04:819 (6) - move down (you don't get my point here ^^)
00:08:677 (1) - should be move down a little (i know what you mean, but feels strange when playing)
>00:09:534 (1,1,1) - Then (as i said)
A funny song:3 (indeed ^^)
[Hard]
00:04:819 (7) - should like 00:03:534 (3) - (i'm making symmetry with previous slider)
00:05:248 - note (i want to follow the lead sounds only)
Maybe I don't have enough exp to mod CS3Hard and InsaneXD (xD)
[Normal]
Maybe I don't have enough exp to mod CS2Normal,But don't worry,This diff seems well:3 (excellent 8-) )
[Easy]
Seems well ( :) )
[Stefan's Oni]
00:09:748 - http://osu.ppy.sh/ss/899611
00:14:248 (63) - Spinner?
00:28:391 (143) - ^
00:42:105 (221) - ^
00:25:605 (126) - k
[Stefan's Muzu]
00:12:534 - k
spinner?
[Try to mod mania and ctb,if don't correct plz tell me:3]
Failed Orz (lol, thanks for trying ^^)
thanks for mod :)
ts8zs

pimpG wrote:

wow that was fast 0_0
I think your map is good enough,And the song is really short:3
If you think I'm fast
p/2469767
This is My mod before this mod XD
2 mod 4 mod get together Orz
Watch this,maybe You will think my mod is fastest:3
Sorry for a short mod,But I checked your map carefully,Believe me:3
Topic Starter
pimp
dont worry i love short mods, i can map forever if i only get short mods from everyone <3
Yuzeyun

pimpG wrote:

wow, more people want to join :o

i should write in creator's words that i have no slots left
but i like this guest diff, yuno told me i could remove one of his dif's if another person want to join, i will wait until he gets online and ask what diff should i remove

but who is the creator of the gd? you or Groove-chan ?
Me, but I made up this log because "In The Shake" is a ripoff the name "In the Groove". Even though this chart has nothing of a pad chart. LOL
Topic Starter
pimp


oh so it was a reference 0_0

i love making this kind of reference too, you beat me on my kind of joke xD

btw i will add you to tags in the next update
ts8zs
I modded you but didn't help much:3
So~
Star~
Yuzeyun
there is only one problem though : my 4K chart was thought to be hard/expert level, which is against the rules (our case is in red):

The key amount of the hardest difficulty in your beatmap set must not be lower than the key amount of the easier difficulties. Single key amount beatmap set is not suitable for this rule.
For example:- (Let 4K be less key amount and 7K be high key amount)
4K Easy + 7K Insane: Accept
7K Easy + 4K Insane: Deny
4K Easy + 4K Hard + 7K Insane: Accept
7K Easy + 7K Hard + 4K Insane: Deny
4K Easy + 4K Insane + 7K Easy + 7K Insane: Accept
7K Easy + 7K Normal + 7K Hard + 7K Insane: Accept
I really don't like this rule because if the first guest does a 7K normal, this sets up the "4K gfy" thing.
ZHSteven
CTB modding as requested

Both diff is good, nothing much to talk about in general, just 1 problem: the difficulty level between platter and the rain is too close imo. Maybe you can discuss further and see whether we can make platter easier or rain harder? idk..

another problem is, for creator:

AIBat v3.1 wrote:

Audio Lead-In
There is only 1819 ms of audio lead-in, which is less than the minimum of 2000 ms.
i dont know whether it is a rule or not, just AIBat says so...for me the current setting is fine, just sayin.


go Go GO!

[platter]
harder for a platter comparing with the rain below. maybe you want to make some jump more smooth.
remember it is only a platter. not to make some sudden hyperdash. the key to the platter is still make the map smooth.

  1. 00:03:105 (4,5,6,1) - make it smooth please, at least make 456 the same spacing.
  2. 00:08:248 (4) - strange. place it at the same place of previous 2?
  3. 00:09:962 (3) - (nazi)right 1 grid(same spacing as previous)
  4. 00:09:105 (1,3,4) - and this hyperdash.. please revmove and make something smooth.
  5. 00:13:819 (3,4,5) - make it smooth. not a goo place to place jump.
  6. 00:19:177 (1,2,3,4) - if you insist to put jump please ctrl+G this. the current 1 is too close to your previous 5.
ok i guess i should end here. your jump is pretty much good if the diff is a Rain. but this is only a platter, and the rain below is not hard enough to cover this diff, so i think you should discuss with the creator of the rain, and try to make some changes to make this diff easier or let him make Rain harder.



[Rain]
I like the way you put jump. plays really cool. the only thing you should take care is, maybe pay more attention at the connection of the pattern. there is some strange stand. other than that, maybe try to contact the creator of the platter, and make your diff harder or let him make platter easier.

suggestions for pattern, feel free to reject them all.
  1. 00:03:105 (4,5) - imo, ctrl+G to 4(totally same pattern as previous) or ctrl+G to 5(totally reverse pattern as previous) is better. half half is not that good..
  2. 00:04:605 (2,3,4) - please ctrl+H this. now the connection between 4 and the next 1 is bad, better leave a jump for them.
    and personal suggest not to leave 00:03:962 (1) - at the centre, save it into the jump pattern will be better, like this
  3. 00:06:534 (1,2,3,4,5) - i know what you want, but please try this,
    1

    Please note that 1 is your slider end for 1, not a real note, to make it more clear I use note instead of a whole slider.(DS: x2.50(1.80)
    please remember in CTB, a slider end can be treated as a note. in your pattern the slider end for 1 and the next note is almost the same position, makes player stand then start to jump. a bit bad in flow. if you treat the end as a note, then everything solved.
  4. 00:10:391 (1,3) - ctrl+G to make a difference?
  5. 00:18:105 (8) - better make it an increase jump insead of a slider.
  6. 00:22:391 (1) - ctrl+G to create a higher jump?
  7. 00:24:105 (1,2,3) - for a rain, maybe you can make it harder. your current pattern just like a platter...try this:
  8. 00:25:819 (5,1) - sudden jump, better not use this....plus from here you suddenly following the vocaloid which is 1/6, it feels very strange... at least remove the jump here.
  9. 00:36:105 (1) - ctrl+G?
  10. 00:40:034 (1,2,3,4,5,6,7,8) - 1/6 here really strange.. maybe use some slider instead of note?
i think except the strange 1/6, the whole map is good. maybe the 1/6 is only your style? idk.....

OK I'm done. please make further discuss with the diff spread, then I think it will be a good map.
ZLOdeuka-
oi :3

mod4mod

[General]

I hear a noise sliders. soft-sliderslide2 make a copy and give a name soft-sliderslide (Audio - soft - custom1) then began to acquire higher quality sound :)

http://puu.sh/3QVa0.jpg - put a check mark. warning about epilepsy

your beatmap shorter 45 seconds.Consider making it longer

Some hitsounds not heard at all. to have no effect. make the sound louder

[Easy]

00:12:105 (1) - finish here

00:17:891 (5) - can confuse the players. because he has to be here 00:17:784

00:18:748 (х) - there is not enough Circle

00:25:605 (x) - ^

[Normal]

00:25:605 (x) - add note

00:27:962 (x) - ^ or delete here 00:28:177 (5) it is better to add.otherwise players would be difficult

00:30:962 (2) - add note

00:32:462 (x) - ^

00:34:391 (5) - ^

00:37:819 (4) - ^

00:38:462 (6) - move here 00:38:248

[Hard]

00:04:391 (5,6,7) - may be arranged as a 00:03:105 (1,2,3) -

00:29:677 (4) - add note

00:30:534 (1) - remove new combo

00:23:034 (3,4) - spacing

[The Harlem Shake!]

00:04:391 (5) - new combo

00:04:391 (5,6) - to center http://puu.sh/3QWjG.jpg

00:08:034 (6) - maybe http://puu.sh/3QWmi.jpg

00:09:534 (1,2) - spacing. add note here 00:09:748

00:23:248 (1) - remove new combo

00:24:105 (1) - new combo

hitsounds I do not like at all. I do not feel those impacts that need to be. No epic. It would be better to make an impact from the normal in some places. and not so low as shown.I have removed all TS and completely redid hitsounds

great SB :)
StickyPicky

ZHSteven wrote:

CTB modding as requested

[platter]
harder for a platter comparing with the rain below. maybe you want to make some jump more smooth.
remember it is only a platter. not to make some sudden hyperdash. the key to the platter is still make the map smooth. thanks!

  1. 00:03:105 (4,5,6,1) - make it smooth please, at least make 456 the same spacing.
  2. 00:08:248 (4) - strange. place it at the same place of previous 2?
  3. 00:09:962 (3) - (nazi)right 1 grid(same spacing as previous)
  4. 00:09:105 (1,3,4) - and this hyperdash.. please revmove and make something smooth.
  5. 00:13:819 (3,4,5) - make it smooth. not a goo place to place jump.
  6. 00:19:177 (1,2,3,4) - if you insist to put jump please ctrl+G this. the current 1 is too close to your previous 5.
ok i guess i should end here. your jump is pretty much good if the diff is a Rain. but this is only a platter, and the rain below is not hard enough to cover this diff, so i think you should discuss with the creator of the rain, and try to make some changes to make this diff easier or let him make Rain harder. Ok, i'll ask him to make his diff Harder than mine. ~ :3

OK I'm done. please make further discuss with the diff spread, then I think it will be a good map.
Thanks for modding! (o.o)/
SPOILER
osu file format v12

[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:newtoniorock8's Platter
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic
BeatmapID:280269
BeatmapSetID:105186

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1819.86697396971,428.571428571429,4,2,0,50,1,0
15534,-100,4,1,0,70,0,1
15962,-100,4,2,0,70,0,1
18962,-100,4,1,0,70,0,1
19177,-100,4,2,0,70,0,1
21962,-100,4,2,0,70,0,0
22391,-100,4,1,0,70,0,1
22819,-100,4,2,0,70,0,1
25819,-100,4,3,0,70,0,1
26034,-100,4,2,0,70,0,1
27105,-100,4,3,0,60,0,1
27534,-100,4,2,0,70,0,1
28391,-100,4,2,0,70,0,0
32677,-100,4,3,0,60,0,0
33105,-100,4,2,0,80,0,0
36105,-100,4,3,0,80,0,0
36534,-100,4,2,0,80,0,0
40819,-100,4,3,0,80,0,0
41462,-100,4,2,0,80,0,0


[Colours]
Combo1 : 82,38,121
Combo2 : 235,235,235
Combo3 : 0,70,113
Combo4 : 218,223,0

[HitObjects]
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192,72,39105,1,0,0:0:0:0:
480,192,39319,1,2,0:0:0:0:
320,192,39534,1,0,0:0:0:0:
112,192,39748,6,0,L|200:192,1,75,0|2,0:0|0:0,0:0:0:0:
400,192,40391,2,0,L|312:192,1,75,2|0,0:0|0:0,0:0:0:0:
440,192,40819,1,4,0:0:0:0:
288,192,41034,1,4,0:0:0:0:
72,192,41462,5,2,0:0:0:0:
224,192,41677,1,0,0:0:0:0:
408,320,42105,2,0,L|104:272,1,300
Tur00

ZHSteven wrote:

CTB modding as requested

Both diff is good, nothing much to talk about in general, just 1 problem: the difficulty level between platter and the rain is too close imo. Maybe you can discuss further and see whether we can make platter easier or rain harder? idk..

another problem is, for creator:

AIBat v3.1 wrote:

Audio Lead-In
There is only 1819 ms of audio lead-in, which is less than the minimum of 2000 ms.
i dont know whether it is a rule or not, just AIBat says so...for me the current setting is fine, just sayin.


go Go GO!

[platter]
harder for a platter comparing with the rain below. maybe you want to make some jump more smooth.
remember it is only a platter. not to make some sudden hyperdash. the key to the platter is still make the map smooth.

  1. 00:03:105 (4,5,6,1) - make it smooth please, at least make 456 the same spacing.
  2. 00:08:248 (4) - strange. place it at the same place of previous 2?
  3. 00:09:962 (3) - (nazi)right 1 grid(same spacing as previous)
  4. 00:09:105 (1,3,4) - and this hyperdash.. please revmove and make something smooth.
  5. 00:13:819 (3,4,5) - make it smooth. not a goo place to place jump.
  6. 00:19:177 (1,2,3,4) - if you insist to put jump please ctrl+G this. the current 1 is too close to your previous 5.
ok i guess i should end here. your jump is pretty much good if the diff is a Rain. but this is only a platter, and the rain below is not hard enough to cover this diff, so i think you should discuss with the creator of the rain, and try to make some changes to make this diff easier or let him make Rain harder.



[Rain]
I like the way you put jump. plays really cool. the only thing you should take care is, maybe pay more attention at the connection of the pattern. there is some strange stand. other than that, maybe try to contact the creator of the platter, and make your diff harder or let him make platter easier.I'll do it after school D:

suggestions for pattern, feel free to reject them all.
  1. 00:03:105 (4,5) - imo, ctrl+G to 4(totally same pattern as previous) or ctrl+G to 5(totally reverse pattern as previous) is better. half half is not that good..
  2. 00:04:605 (2,3,4) - please ctrl+H this. now the connection between 4 and the next 1 is bad, better leave a jump for them.
    and personal suggest not to leave 00:03:962 (1) - at the centre, save it into the jump pattern will be better, like this
  3. 00:06:534 (1,2,3,4,5) - i know what you want, but please try this,
    1

    Please note that 1 is your slider end for 1, not a real note, to make it more clear I use note instead of a whole slider.(DS: x2.50(1.80)
    please remember in CTB, a slider end can be treated as a note. in your pattern the slider end for 1 and the next note is almost the same position, makes player stand then start to jump. a bit bad in flow. if you treat the end as a note, then everything solved.
  4. 00:10:391 (1,3) - ctrl+G to make a difference?
  5. 00:18:105 (8) - better make it an increase jump insead of a slider.
  6. 00:22:391 (1) - ctrl+G to create a higher jump?
  7. 00:24:105 (1,2,3) - for a rain, maybe you can make it harder. your current pattern just like a platter...try this:
  8. 00:25:819 (5,1) - sudden jump, better not use this....plus from here you suddenly following the vocaloid which is 1/6, it feels very strange... at least remove the jump here.
  9. 00:36:105 (1) - ctrl+G?
  10. 00:40:034 (1,2,3,4,5,6,7,8) - 1/6 here really strange.. maybe use some slider instead of note?
i think except the strange 1/6, the whole map is good. maybe the 1/6 is only your style? idk.....

OK I'm done. please make further discuss with the diff spread, then I think it will be a good map.
Topic Starter
pimp
Tur00 i asked a bat to remove your double post, since the duplicate was kinda useless, edit your post next time please

ts8zs wrote:

I modded you but didn't help much:3
So~
Star~
hehe, dont feel like that ^^ but thanks for the star :)

_Gezo_ wrote:

there is only one problem though : my 4K chart was thought to be hard/expert level, which is against the rules (our case is in red):

The key amount of the hardest difficulty in your beatmap set must not be lower than the key amount of the easier difficulties. Single key amount beatmap set is not suitable for this rule.
For example:- (Let 4K be less key amount and 7K be high key amount)
4K Easy + 7K Insane: Accept
7K Easy + 4K Insane: Deny
4K Easy + 4K Hard + 7K Insane: Accept
7K Easy + 7K Hard + 4K Insane: Deny
4K Easy + 4K Insane + 7K Easy + 7K Insane: Accept
7K Easy + 7K Normal + 7K Hard + 7K Insane: Accept
I really don't like this rule because if the first guest does a 7K normal, this sets up the "4K gfy" thing.
i see. so you are going to make it easier?

ZHSteven wrote:

another problem is, for creator:

AIBat v3.1 wrote:

Audio Lead-In
There is only 1819 ms of audio lead-in, which is less than the minimum of 2000 ms.
i dont know whether it is a rule or not, just AIBat says so...for me the current setting is fine, just sayin. (yeah i have checked this on aibat before, aibat needs a bit more of human touch. i think its fine too)
thanks for modding :)

ZLOdeuka- wrote:

oi :3 (привет 8-) )

mod4mod

[General]

I hear a noise sliders. soft-sliderslide2 make a copy and give a name soft-sliderslide (Audio - soft - custom1) then began to acquire higher quality sound :)
(i did not muted the custom 1 intentionally i only muted the custom 2 because of the custom clap 2, they sound a bit better at my 1/8 sliders with muted sliderslide. also i think the original sliderslide sounds good in the other parts and fits the lead sounds)

http://puu.sh/3QVa0.jpg - put a check mark. warning about epilepsy (yes i will, but i'm actually planning to make a storyboarded epilepsy warning instead of turning it on in that setting. just like this map https://osu.ppy.sh/s/23940 )

your beatmap shorter 45 seconds.Consider making it longer (that's a guideline, the minimum allowed is 30 seconds of draining time, so its fine. i shortened the song because the harlem shake is almost a loop, and i think its pointless mapping loops)

Some hitsounds not heard at all. to have no effect. make the sound louder

[Easy]

00:12:105 (1) - finish here (fixed, also added in the other diffs for consistency)

00:17:891 (5) - can confuse the players. because he has to be here 00:17:784 (this is a blue tick, i prefer keeping white and red tick polarity, i'm mostly following the drums)

00:18:748 (х) - there is not enough Circle (i think the rhythm is a fine, i don't want to make it more complex since its easy)

00:25:605 (x) - ^ (same as above)

[Normal]

00:25:605 (x) - add note (it would be a bit complex for normal imo)

00:27:962 (x) - ^ or delete here 00:28:177 (5) it is better to add.otherwise players would be difficult (same as above)

00:30:962 (2) - add note (i like the slider)

00:32:462 (x) - ^ (it would be a bit complex for normal imo)

00:34:391 (5) - ^ (i like the slider)

00:37:819 (4) - ^ (it would be a bit complex for normal imo)

00:38:462 (6) - move here 00:38:248 (this would break my pattern logic)

[Hard]

00:04:391 (5,6,7) - may be arranged as a 00:03:105 (1,2,3) - (this slider is symmetry with the previous slider)

00:29:677 (4) - add note (fixed)

00:30:534 (1) - remove new combo (i'm using that logic in most of my diff's)

00:23:034 (3,4) - spacing (its intentional, just like 00:19:177 (2,3,4) - and 00:36:319 (2,3,4) - )

[The Harlem Shake!]

00:04:391 (5) - new combo (i think its fine as it is)

00:04:391 (5,6) - to center http://puu.sh/3QWjG.jpg (i prefer the current, this part is an intentional symmetry break)

00:08:034 (6) - maybe http://puu.sh/3QWmi.jpg (really small ds usage comparing to the whole diff, anti jumping here is not fitting imo)

00:09:534 (1,2) - spacing. add note here 00:09:748 (that's intentional, i skip that tick because since this part i'm only following vocal and lead sounds)

00:23:248 (1) - remove new combo ( i see, fixed, nice catch :) )

00:24:105 (1) - new combo (^)

hitsounds I do not like at all. I do not feel those impacts that need to be. No epic. It would be better to make an impact from the normal in some places. and not so low as shown.I have removed all TS and completely redid hitsounds (looks like we have different tastes for hitsounds :( i prefer always making my hitsounds sound as so similar to the music as possible. since we are mapping the song, not composing it. i still like hitsounding style that gives the song new feelings but i still prefer my style)

great SB :) (thanks *w*)
you have a point in most things that you mentioned, but they are just a bit incompatible with my style... i will consider changing them if more people complain

thanks for mod :)

i'm not feeling alright at this moment , so i will rest a bit and then i will mod your map

updated!!
ZHSteven
oh, almost forget, great job with SB~~
+☆
Yuzeyun

pimpG wrote:

i see. so you are going to make it easier?
No, because that would be as useless as not doing any diff at all. The converted charts are boring enough, if I do a diff just to stick to a retarded rule that only discriminates (sorry but that's how I feel when seeing this rule) lower keys players (4/5/6), better not do anything at all. :(
ErunamoJAZZ
You can update the SB to using the new widescreen support :P
(Setup Song -> Desing -> Widescreen support check ;) )
Topic Starter
pimp

ZHSteven wrote:

oh, almost forget, great job with SB~~
+☆
oh thank you *w*

_Gezo_ wrote:

pimpG wrote:

i see. so you are going to make it easier?
No, because that would be as useless as not doing any diff at all. The converted charts are boring enough, if I do a diff just to stick to a retarded rule that only discriminates (sorry but that's how I feel when seeing this rule) lower keys players (4/5/6), better not do anything at all. :(
well, i understand how you feel but you said its a rule, i dont want to be forced to remove any diff when my map get close to rank.
please talk to the mania bats about it. we see what we can do later

ErunamoJAZZ wrote:

You can update the SB to using the new widescreen support :P
(Setup Song -> Desing -> Widescreen support check ;) )
thats a nice update. too bad that it was added after i start making my sb :o
i checked it and all my sb was moved to the left
i will consider re- arranging the sb, but maybe i just let my sb as it is....
GIDZ
Hey there!~From M4M.

General:
~Check AiMod.

Easy:
~1/2 beats on easy?
~00:01:819 - Lower the volume a bit for the intro? What about 50% volume?
~00:21:534 (5) - Avoid this kind of overlap in Easy diffs.
~00:26:677 (2) - Move it slightly down to where the previous slider end pointed for better flow.
~00:33:105 (2) - Move this to the right a bit and slant it for better flow. http://puu.sh/3REAW.jpg
~Ofc Distance snap the notes after as well.
~00:35:248 (5) - U noe what I mean.
~00:39:962 (5) - I prefer to remove 1 repeat for Easy diff.

Normal:
~00:05:248 (1,2,3,4) -Move slider 1 to the top of the previous circle then swap with circle 2 and 3. Repeat this for 4.5 and 6. Move them for better cursor flow. http://puu.sh/3REVD.jpg
~Fix the rest after that.
~00:17:248 (4) - NC here to emphasis rhythm change?
~00:20:891 (1) - These shapes in Normal? :P
~00:26:677 (3) - Why curve like that? It was quite sudden to me.
~00:29:677 - Add a note.
~00:34:605 (1) - TEEHEE~
~00:36:105 (1) - Slant this a bit down to connect it to the head of the next slider for better flow.

Hard:
~00:03:105 (1,2,3) - This kind of stacking doesn't really make sense in this kind of mapping. It doesn't flow.. Try stacking them perfectly.
~00:04:391 (5,6) - ^
~00:08:891 (1,2,3,4) - ^Especially these, since they are kinda like jumps, so it doesn't flow at all.
~00:10:391 (2,3,4,5) - ^
~00:31:391 (3,4,5) - Space them properly or people will get confused between 1/2 beats and triplets.

The Harlem Shake:
~00:14:248 - Add some more to insane, it's too plain. Stack 5 notes with either ur style or stack perfectly is fine. I would distance snap 1.5x for circle 6. http://puu.sh/3RFtc.jpg
~00:28:391 - Wat about a slowed down velocity slider here to emphasis the vocal?
~00:42:105 - End spinner 1/2 beat earlier and make ^?

I dunno if this mod helped cuz u already had 4 ranked maps? (If I remembered correctly),but, I am still learning to mod. :P So that's all from me, Good Luck! :)
Topic Starter
pimp

gideon5504 wrote:

Hey there!~From M4M. (hi ^^)

General:
~Check AiMod.

Easy:
~1/2 beats on easy? (its fine, bpm is not high and i'm using it correctly)
~00:01:819 - Lower the volume a bit for the intro? What about 50% volume? (the song has constant volume imo)
~00:21:534 (5) - Avoid this kind of overlap in Easy diffs. (i will consider if more people complain)
~00:26:677 (2) - Move it slightly down to where the previous slider end pointed for better flow. (i think its fine)
~00:33:105 (2) - Move this to the right a bit and slant it for better flow. http://puu.sh/3REAW.jpg (maybe, if more people complain)
~Ofc Distance snap the notes after as well.
~00:35:248 (5) - U noe what I mean. (i will consider if more people complain)
~00:39:962 (5) - I prefer to remove 1 repeat for Easy diff. (fixed since you are the 2nd complaining)

Normal:
~00:05:248 (1,2,3,4) -Move slider 1 to the top of the previous circle then swap with circle 2 and 3. Repeat this for 4.5 and 6. Move them for better cursor flow. http://puu.sh/3REVD.jpg (i think the current is fine)
~Fix the rest after that.
~00:17:248 (4) - NC here to emphasis rhythm change? (would be inconsistent to my new combo logic)
~00:20:891 (1) - These shapes in Normal? :P (nope, but it fits the sound, so there is no problem)
~00:26:677 (3) - Why curve like that? It was quite sudden to me. (vocal based)
~00:29:677 - Add a note. (my map has storyboard, i want people to look at it at that moment, so no notes here)
~00:34:605 (1) - TEEHEE~ ( =^.^= )
~00:36:105 (1) - Slant this a bit down to connect it to the head of the next slider for better flow. (its intentional)

Hard:
~00:03:105 (1,2,3) - This kind of stacking doesn't really make sense in this kind of mapping. It doesn't flow.. Try stacking them perfectly. (its a reverse stack, since this combo is a vertical mirror of the previous combo, i'm just thinking big)
~00:04:391 (5,6) - ^
~00:08:891 (1,2,3,4) - ^Especially these, since they are kinda like jumps, so it doesn't flow at all. (i will consider if more people complain)
~00:10:391 (2,3,4,5) - ^
~00:31:391 (3,4,5) - Space them properly or people will get confused between 1/2 beats and triplets. (i don't think this gonna happen, but i will consider if more people complain)

The Harlem Shake:
~00:14:248 - Add some more to insane, it's too plain. Stack 5 notes with either ur style or stack perfectly is fine. I would distance snap 1.5x for circle 6. http://puu.sh/3RFtc.jpg (my map is storyboarded, i want people look at it too)
~00:28:391 - Wat about a slowed down velocity slider here to emphasis the vocal? (there is no slider here so it would not make sense)
~00:42:105 - End spinner 1/2 beat earlier and make ^? (x)

I dunno if this mod helped cuz u already had 4 ranked maps? (If I remembered correctly) (yeah, four maps : 3),but, I am still learning to mod. :P So that's all from me, Good Luck! :) (thanks fox mod :) )
riffy
yo, random mod :3

[General]
  1. Add Techno to tags, because.. because it's techno ._.
  2. I don't really like that SB, sorry. Since this song is a meme, you could make an SB mwith memes. But what done is done, so it's fine, I guess.
  3. during kiai parts I almost can't hear hitsounds. Try to make them hearable! It's almost impossible to hear them when you play with speakers :<
  4. Enable epilepsy warning, some elements appear/disappear pretty fast. So, it may hurt players.
[Easy]
  1. 00:01:819 (1,2,1,2) - nazi - if I were you, i'd try my best to make EVERYTHING perfect. Even blanket-sliders on [Easy] diff! This song is going to haunt most playeed maps for ages, I think. example

    I'm not really sure about 1/2 beats here, but they're strong enough, so it's better to map them, I think.
[Normal]
  1. How about making circles smaller? I'm sure that normal players want something more challenging! HUGE circles don't really fit with AR5 and your patterns, imo.
  2. 00:20:891 (1) - it's unreadable for a [Normal] diff. Reducing CS would help, but I strongly recommend you to use another shape! Seriously, it's too hard to read shape of this slider :<
    Note: 00:34:605 (1) - same

    Because of big circles playfield seems too full and a bit messy. Nothing else to say, nice diff!
[Hard]
  1. Reduce HP Drain a bit, this is [Hard] not [Insane], so players are allowed to make some misses. :<
  2. Same about CS. I know that a lot of players simply hate big circles on harder diffs.
  3. 00:20:891 (3) - I'm not sure if it's really ok for a hard diff to use 1/8 notes. How about replacing it with one curvy slider, so you'll reflect music and make patterns more playable!
    Note: or you can simly ignore these 1/8s as you did it with 00:22:177. Whatever you'll do, same should happen with 00:34:605 (1) - for consistency!

    Nothing else to say, big cicles bug me, but that's ok.
[The Harlem Shake]
  1. You know, I'll complain about big circles again. :<
  2. 00:09:534 (1,2) - I'd swap new combos to emphasize end of your jumps here. Without NC on 00:09:962 (2) - it looks like jump :<

    Good job!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All diffs are neat and well-mapped. I don't really like CS but maybe it's just me. Have a Star! ~ you deserve it

Good luck!
Topic Starter
pimp

-Bakari- wrote:

yo, random mod :3 (wow thanks *w*)

[General]
  1. Add Techno to tags, because.. because it's techno ._. (sure)
  2. I don't really like that SB, sorry. Since this song is a meme, you could make an SB mwith memes. But what done is done, so it's fine, I guess. (D:)
  3. during kiai parts I almost can't hear hitsounds. Try to make them hearable! It's almost impossible to hear them when you play with speakers :< (thats what i wanted, and its also because my hitsounds are very similar from the sounds itself, but a bit louder)
  4. Enable epilepsy warning, some elements appear/disappear pretty fast. So, it may hurt players. (i will probably make storyboarded warning instead, since this warning is overlapping my sb)
[Easy]
  1. 00:01:819 (1,2,1,2) - nazi - if I were you, i'd try my best to make EVERYTHING perfect. Even blanket-sliders on [Easy] diff! This song is going to haunt most playeed maps for ages, I think. example (my version has flow more appropriate for newbies imo)

    I'm not really sure about 1/2 beats here, but they're strong enough, so it's better to map them, I think. (yeah, even if its an easy, it won't be the harlem shake if i dont harlem shake it. i guess its fine since bpm is not high and its still under 3 star rating)
[Normal]
  1. How about making circles smaller? I'm sure that normal players want something more challenging! HUGE circles don't really fit with AR5 and your patterns, imo. (did not looked good to me, maybe in my next maps)
  2. 00:20:891 (1) - it's unreadable for a [Normal] diff. Reducing CS would help, but I strongly recommend you to use another shape! Seriously, it's too hard to read shape of this slider :<
    Note: 00:34:605 (1) - same (i will keep that in mind, maybe will change if 3 or four more complain, i really like them D:)

    Because of big circles playfield seems too full and a bit messy. Nothing else to say, nice diff! (thanks ^^)
[Hard]
  1. Reduce HP Drain a bit, this is [Hard] not [Insane], so players are allowed to make some misses. :< (lol okay)
  2. Same about CS. I know that a lot of players simply hate big circles on harder diffs. (again did not looked good for the way i mapped this difficulty, maybe in future projects D:)
  3. 00:20:891 (3) - I'm not sure if it's really ok for a hard diff to use 1/8 notes. How about replacing it with one curvy slider, so you'll reflect music and make patterns more playable! (since the previous note is 1/2 beat away and the next note is 1/4, the 1/8 repeats means nothing i guess. i will do as you said if two or three more complain)
    Note: or you can simly ignore these 1/8s as you did it with 00:22:177. Whatever you'll do, same should happen with 00:34:605 (1) - for consistency! (i did not added 1/8 to this parts to emphasis the HEY!'s)

    Nothing else to say, big cicles bug me, but that's ok. (^^)
[The Harlem Shake]
  1. You know, I'll complain about big circles again. :< (there is nothing i can do at this rate of the mapping modding process.i just hope my map will not get flammed ;_;)
  2. 00:09:534 (1,2) - I'd swap new combos to emphasize end of your jumps here. Without NC on 00:09:962 (2) - it looks like jump :< (i added a new combo to every tick that we hear a "TAH!" i dont want to break that logic)

    Good job!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All diffs are neat and well-mapped. I don't really like CS but maybe it's just me. Have a Star! ~ you deserve it

Good luck! (thank you a lot for mod and star :))
Stefan
@ts8zs' Mod: I like the Drumrolls how they are. Nothing changed by your mod but I still remove some circles out of the Oni Diff. thanks.

SPOILER
osu file format v12

[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Stefan's Taiko Oni
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_
BeatmapID:280899
BeatmapSetID:105186

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1819.86697396971,428.571428571429,4,1,0,80,1,0
15534,-100,4,1,0,80,0,1
28391,-100,4,1,0,80,0,0
42534,-100,4,1,0,60,0,0
42962,-100,4,1,0,40,0,0


[Colours]
Combo1 : 82,38,121
Combo2 : 235,235,235
Combo3 : 0,70,113
Combo4 : 218,223,0

[HitObjects]
256,192,1819,1,0,0:0:0:0:
256,192,2034,1,0,0:0:0:0:
256,192,2248,1,8,0:0:0:0:
256,192,2462,1,0,0:0:0:0:
256,192,2677,1,0,0:0:0:0:
256,192,2891,1,0,0:0:0:0:
256,192,3105,1,8,0:0:0:0:
256,192,3319,1,0,0:0:0:0:
256,192,3534,1,0,0:0:0:0:
256,192,3748,1,0,0:0:0:0:
256,192,3962,1,8,0:0:0:0:
256,192,4177,1,0,0:0:0:0:
256,192,4391,1,8,0:0:0:0:
256,192,4605,1,0,0:0:0:0:
256,192,4819,1,8,0:0:0:0:
256,192,5034,1,8,0:0:0:0:
256,192,5248,1,0,0:0:0:0:
256,192,5462,1,0,0:0:0:0:
256,192,5677,1,8,0:0:0:0:
256,192,5891,1,0,0:0:0:0:
256,192,6105,1,0,0:0:0:0:
256,192,6319,1,0,0:0:0:0:
256,192,6534,1,8,0:0:0:0:
256,192,6748,1,0,0:0:0:0:
256,192,6962,1,0,0:0:0:0:
256,192,7177,1,0,0:0:0:0:
256,192,7391,1,8,0:0:0:0:
256,192,7605,1,0,0:0:0:0:
256,192,7819,1,8,0:0:0:0:
256,192,8034,1,0,0:0:0:0:
256,192,8248,1,8,0:0:0:0:
256,192,8462,1,8,0:0:0:0:
256,192,8677,1,0,0:0:0:0:
256,192,8891,1,0,0:0:0:0:
256,192,8998,1,0,0:0:0:0:
256,192,9105,1,8,0:0:0:0:
256,192,9319,1,0,0:0:0:0:
256,192,9534,1,8,0:0:0:0:
256,192,9748,1,0,0:0:0:0:
256,192,9962,1,8,0:0:0:0:
256,192,10069,1,0,0:0:0:0:
256,192,10177,1,0,0:0:0:0:
256,192,10391,1,8,0:0:0:0:
256,192,10605,1,0,0:0:0:0:
256,192,10819,1,8,0:0:0:0:
256,192,11034,1,0,0:0:0:0:
256,192,11248,1,8,0:0:0:0:
256,192,11462,1,0,0:0:0:0:
256,192,11677,1,8,0:0:0:0:
256,192,11784,1,0,0:0:0:0:
256,192,11891,1,8,0:0:0:0:
256,192,11998,1,0,0:0:0:0:
256,192,12105,1,8,0:0:0:0:
256,192,12319,1,0,0:0:0:0:
256,192,12534,1,8,0:0:0:0:
256,192,12748,1,0,0:0:0:0:
256,192,12962,1,8,0:0:0:0:
256,192,13177,1,0,0:0:0:0:
256,192,13391,1,8,0:0:0:0:
256,192,13605,1,0,0:0:0:0:
256,192,13819,1,8,0:0:0:0:
256,192,14034,1,0,0:0:0:0:
206,158,14248,2,0,P|320:92|266:264,1,400
256,192,15534,1,4,0:0:0:0:
256,192,15748,1,0,0:0:0:0:
256,192,15855,1,0,0:0:0:0:
256,192,15962,1,8,0:0:0:0:
256,192,16177,1,0,0:0:0:0:
256,192,16391,1,8,0:0:0:0:
256,192,16819,1,8,0:0:0:0:
256,192,17034,1,8,0:0:0:0:
256,192,17141,1,0,0:0:0:0:
256,192,17248,1,8,0:0:0:0:
256,192,17462,1,8,0:0:0:0:
256,192,17569,1,0,0:0:0:0:
256,192,17677,1,8,0:0:0:0:
256,192,17784,1,8,0:0:0:0:
256,192,17891,1,0,0:0:0:0:
256,192,18105,1,8,0:0:0:0:
256,192,18319,1,0,0:0:0:0:
256,192,18534,1,0,0:0:0:0:
256,192,18641,1,8,0:0:0:0:
256,192,18748,1,0,0:0:0:0:
256,192,18962,1,0,0:0:0:0:
256,192,19177,1,0,0:0:0:0:
256,192,19284,1,0,0:0:0:0:
256,192,19391,1,8,0:0:0:0:
256,192,19605,1,0,0:0:0:0:
256,192,19819,1,8,0:0:0:0:
256,192,20248,1,8,0:0:0:0:
256,192,20462,1,8,0:0:0:0:
256,192,20569,1,0,0:0:0:0:
256,192,20677,1,8,0:0:0:0:
256,192,20891,1,8,0:0:0:0:
256,192,20962,1,8,0:0:0:0:
256,192,21034,1,8,0:0:0:0:
256,192,21105,1,8,0:0:0:0:
256,192,21319,1,0,0:0:0:0:
256,192,21534,1,8,0:0:0:0:
256,192,21748,1,0,0:0:0:0:
256,192,21855,1,0,0:0:0:0:
256,192,21962,1,8,0:0:0:0:
256,192,22069,1,8,0:0:0:0:
256,192,22177,1,0,0:0:0:0:
256,192,22391,1,4,0:0:0:0:
256,192,22605,1,0,0:0:0:0:
256,192,22712,1,0,0:0:0:0:
256,192,22819,1,8,0:0:0:0:
256,192,23034,1,0,0:0:0:0:
256,192,23248,1,8,0:0:0:0:
256,192,23462,1,0,0:0:0:0:
256,192,23677,1,8,0:0:0:0:
256,192,23891,1,0,0:0:0:0:
256,192,23998,1,0,0:0:0:0:
256,192,24105,1,8,0:0:0:0:
256,192,24319,1,8,0:0:0:0:
256,192,24427,1,0,0:0:0:0:
256,192,24534,1,8,0:0:0:0:
256,192,24641,1,8,0:0:0:0:
256,192,24748,1,0,0:0:0:0:
256,192,24962,1,8,0:0:0:0:
256,192,25177,1,0,0:0:0:0:
256,192,25391,1,8,0:0:0:0:
256,192,25605,1,0,0:0:0:0:
256,192,25819,1,0,0:0:0:0:
256,192,26034,1,0,0:0:0:0:
256,192,26141,1,0,0:0:0:0:
256,192,26248,1,8,0:0:0:0:
256,192,26462,1,0,0:0:0:0:
256,192,26677,1,8,0:0:0:0:
256,192,26891,1,8,0:0:0:0:
256,192,26998,1,0,0:0:0:0:
256,192,27105,1,8,0:0:0:0:
256,192,27319,1,0,0:0:0:0:
256,192,27534,1,8,0:0:0:0:
256,192,27748,1,0,0:0:0:0:
256,192,27855,1,0,0:0:0:0:
256,192,27962,1,8,0:0:0:0:
256,192,28069,1,8,0:0:0:0:
256,192,28177,1,0,0:0:0:0:
256,192,28391,2,0,P|350:112|448:240,1,320
256,192,29676,1,12,0:0:0:0:
256,192,30105,1,8,0:0:0:0:
256,192,30319,1,0,0:0:0:0:
256,192,30533,1,8,0:0:0:0:
256,192,30748,1,8,0:0:0:0:
256,192,30855,1,0,0:0:0:0:
256,192,30962,1,8,0:0:0:0:
256,192,31176,1,8,0:0:0:0:
256,192,31283,1,0,0:0:0:0:
256,192,31391,1,8,0:0:0:0:
256,192,31498,1,8,0:0:0:0:
256,192,31605,1,0,0:0:0:0:
256,192,31819,1,8,0:0:0:0:
256,192,32033,1,0,0:0:0:0:
256,192,32248,1,0,0:0:0:0:
256,192,32355,1,8,0:0:0:0:
256,192,32462,1,0,0:0:0:0:
256,192,32677,1,4,0:0:0:0:
256,192,32891,1,0,0:0:0:0:
256,192,32998,1,0,0:0:0:0:
256,192,33105,1,8,0:0:0:0:
256,192,33319,1,0,0:0:0:0:
256,192,33534,1,8,0:0:0:0:
256,192,33962,1,8,0:0:0:0:
256,192,34177,1,8,0:0:0:0:
256,192,34284,1,0,0:0:0:0:
256,192,34391,1,8,0:0:0:0:
256,192,34605,1,8,0:0:0:0:
256,192,34677,1,8,0:0:0:0:
256,192,34748,1,8,0:0:0:0:
256,192,34819,1,8,0:0:0:0:
256,192,35034,1,0,0:0:0:0:
256,192,35248,1,8,0:0:0:0:
256,192,35462,1,0,0:0:0:0:
256,192,35569,1,0,0:0:0:0:
256,192,35677,1,8,0:0:0:0:
256,192,35784,1,8,0:0:0:0:
256,192,35891,1,0,0:0:0:0:
256,192,36105,1,4,0:0:0:0:
256,192,36319,1,0,0:0:0:0:
256,192,36427,1,0,0:0:0:0:
256,192,36534,1,8,0:0:0:0:
256,192,36748,1,0,0:0:0:0:
256,192,36962,1,8,0:0:0:0:
256,192,37177,1,0,0:0:0:0:
256,192,37391,1,8,0:0:0:0:
256,192,37605,1,0,0:0:0:0:
256,192,37712,1,0,0:0:0:0:
256,192,37819,1,8,0:0:0:0:
256,192,38034,1,8,0:0:0:0:
256,192,38141,1,0,0:0:0:0:
256,192,38248,1,8,0:0:0:0:
256,192,38355,1,8,0:0:0:0:
256,192,38462,1,0,0:0:0:0:
256,192,38677,1,8,0:0:0:0:
256,192,38891,1,0,0:0:0:0:
256,192,39105,1,8,0:0:0:0:
256,192,39319,1,0,0:0:0:0:
256,192,39534,1,0,0:0:0:0:
256,192,39748,1,0,0:0:0:0:
256,192,39855,1,0,0:0:0:0:
256,192,39962,1,8,0:0:0:0:
256,192,40177,1,0,0:0:0:0:
256,192,40391,1,8,0:0:0:0:
256,192,40605,1,0,0:0:0:0:
256,192,40712,1,0,0:0:0:0:
256,192,40819,1,8,0:0:0:0:
256,192,40927,1,8,0:0:0:0:
256,192,41034,1,0,0:0:0:0:
256,192,41141,1,0,0:0:0:0:
256,192,41248,1,8,0:0:0:0:
256,192,41462,1,0,0:0:0:0:
256,192,41569,1,8,0:0:0:0:
256,192,41677,1,0,0:0:0:0:
256,192,41784,1,8,0:0:0:0:
256,192,41891,1,0,0:0:0:0:
184,156,42105,2,0,P|232:276|408:208,1,320
Topic Starter
pimp
updated!
Konei
Really nice work on the SB :>

Maybe I'll get to mod Standard and Taikos by time ~
Topic Starter
pimp


thank you

that would be very appreciated 8-)
Irreversible
hi, maybe i can help you more with osu standard, instead of osumania lol

[Easy]

00:16:391 (2) - I would prefer it somewhere like 244 56 o.o Would have a better flow.
00:21:962 (1) - Sure you need that NC?
00:39:534 (4) - 256 164? I think the reason that it's up to both sliders 3 and 5 gives everything a nice flow.

not much to say, a nice easy indeed.

[Normal]

1.36 SV? oO

00:06:962 (4) - I would add a NC here, because it will make it more readable. If you leave it like this, the combo seems a bit too long for that kind of combo anyway.
00:21:962 (1) - Many normal players told me they get really confused if there are too many '1' in a certain amount of time, remove this NC please to avoid this kind of situation. Same reason as easy as well.

looks good

[Hard]

uhm.. discussed in irc.

[Insane]

i like it, the jumps look nice, it's way better than in hard

00:24:105 (1) - mabye this one, ctrl + g for a better flow?
And if you want to map more things, 00:25:819 (1) - you should map this out, you can get a nice beat in the background.

Feel free to deny everything, just some suggestions by me~ but i think the standard diffs are already good enoguh :)
Topic Starter
pimp

Irreversible wrote:

hi, maybe i can help you more with osu standard, instead of osumania lol (that would be great ^^)

[Easy]

00:16:391 (2) - I would prefer it somewhere like 244 56 o.o Would have a better flow. (fixed)
00:21:962 (1) - Sure you need that NC? (not really. fixed)
00:39:534 (4) - 256 164? I think the reason that it's up to both sliders 3 and 5 gives everything a nice flow. (prefer the current or my notes would be all in the top)

not much to say, a nice easy indeed. (thanks ^^)

[Normal]

1.36 SV? oO (0.o)

00:06:962 (4) - I would add a NC here, because it will make it more readable. If you leave it like this, the combo seems a bit too long for that kind of combo anyway. (inconsistent to my nc logic D:)
00:21:962 (1) - Many normal players told me they get really confused if there are too many '1' in a certain amount of time, remove this NC please to avoid this kind of situation. Same reason as easy as well. (fixed)

looks good ( :) )

[Hard]

uhm.. discussed in irc.

[Insane]

i like it, the jumps look nice, it's way better than in hard

00:24:105 (1) - mabye this one, ctrl + g for a better flow? ( this would ruin my jump to next notes )
And if you want to map more things, 00:25:819 (1) - you should map this out, you can get a nice beat in the background. (flow would be a bit messy)

Feel free to deny everything, just some suggestions by me~ but i think the standard diffs are already good enoguh :) (i agree )
thank you a lot for mod :)
Kyshiro
I'm a bit disapointed that you've cut it down to 40 seconds only, I understand that this is just the same over and over, but you could at least take half of the song

Harlem Shake
  1. 00:12:105 (1) - Extend this spinner to 00:14:677 -
  2. 00:25:819 (1,2) - At first I thought these were silenced, as you can't hear anything at all while playing. I suggest you change this hitsounds as it fades into the music + this is most likely unrankable
  3. 00:28:177 (3) - ^
  4. 00:35:677 (1) - ^
  5. 00:38:034 (3) - ^
  6. 00:39:534 (1) - ^
  7. 00:40:176 (4) - ^
Hard
  1. Same thing about the unaudible objects
  2. 00:12:105 (1) - Extend this spinner to 00:14:677 -
  3. 00:16:177 (3,4) - Make this a blanket? Try using x1.5 ds to keep the jump
  4. 00:23:034 (3,4) - Spacing should be consistent here imo
  5. 00:23:248 (4,5) - Blanket
Normal
  1. 00:12:105 (1) - Extend this spinner to 00:14:677 -
  2. 00:23:891 (4,5,6,7) - What is this suddent ds change? keep it x1.0
Easy
  1. 00:12:105 (1) - Extend this spinner to 00:14:677 -
Topic Starter
pimp

Kyshiro wrote:

I'm a bit disapointed that you've cut it down to 40 seconds only, I understand that this is just the same over and over, but you could at least take half of the song (i don't like the rest of the song. this IS the Harlem Shake.i hope its not just for me :? )

Harlem Shake
  1. 00:12:105 (1) - Extend this spinner to 00:14:677 - (no because of the storyboard, maybe i will make it just one beat longer)
  2. 00:25:819 (1,2) - At first I thought these were silenced, as you can't hear anything at all while playing. I suggest you change this hitsounds as it fades into the music + this is most likely unrankable (can't disagree. i will make some changes in the audio files and mess with custom sections a bit more)
  3. 00:28:177 (3) - ^
  4. 00:35:677 (1) - ^
  5. 00:38:034 (3) - ^
  6. 00:39:534 (1) - ^
  7. 00:40:176 (4) - ^
Hard
  1. Same thing about the unaudible objects (i see)
  2. 00:12:105 (1) - Extend this spinner to 00:14:677 - (no because of the storyboard, maybe i will make it just one beat longer)
  3. 00:16:177 (3,4) - Make this a blanket? Try using x1.5 ds to keep the jump (fixed)
  4. 00:23:034 (3,4) - Spacing should be consistent here imo (its the same parts as 00:16:177 (3,4) - and 00:36:748 (3,4) - but i get your point. i will keep that in mind)
  5. 00:23:248 (4,5) - Blanket(that's not how i wanted this notes to be seen, will keep it for now)
Normal
  1. 00:12:105 (1) - Extend this spinner to 00:14:677 - (no because of the storyboard, maybe i will make it just one beat longer)
  2. 00:23:891 (4,5,6,7) - What is this suddent ds change? keep it x1.0 (its a mirror for the previous slider, i can say its symmetry. ds breaks is allowed for normal and easy if the mapper know what he is doing. this ds break makes it even easier to hit imo)
Easy
  1. 00:12:105 (1) - Extend this spinner to 00:14:677 - (no because of the storyboard, maybe i will make it just one beat longer)
thank you a lot for mod :)
Kyshiro

pimpG wrote:

00:12:105 (1) - Extend this spinner to 00:14:677 - no because of the storyboard
A map is made to be played, not to be looked at. Just leaving that here
Topic Starter
pimp
i should have mentioned that i already tested this point when the map was at wip state instead of mentioning the sb >.<
this point feels unnatural cause the spinner is already too long and it was mostly following the faster ' "tah" vocals ' i think i should end on it too.

edit: added wide-screen support to all diffs and updated!
maybe i will resize some images to fit wide-screen better... maybe...

edit2:
a few sb changes at the intro, epilepsy on, audio file changes
show more
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