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EliteFerrex - PSO - Tricktrack

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Topic Starter
_Kanbu
This beatmap was submitted using in-game submission on Samstag, 18. Juli 2009 at 23:18:06

Artist: EliteFerrex
Title: Tricktrack
Source: Phantasy Star Online
Tags: Tricktrack PSO
BPM: 160
Filesize: 3549kb
Play Time: 02:12
Difficulties Available:
  1. Hard (4,9 stars, 309 notes)
  2. Normal (3,56 stars, 145 notes)
Download: EliteFerrex - Tricktrack
Information: Scores/Beatmap Listing
---------------
Rate that^_^ it is my very first beatmap so be gentle :p

Edit:
--------------------------------------------------------------------------------------------------------------------
*changed colors of notes to fit it more to the background
*removed kiai at the end of Hard, thanks Seibei4211
blissfulyoshi
Timing seems fine.

Summary of irc edit:

Spacing is wrong at parts. Please use distance snap everywhere

Please get rid of the short repeating sliders because they are boring and not all of the repeats snap to the music

don't have overlapping sliders because they are illegal

make sure all the sliders and spinners are starts and ends are synced with the music. Ex problem: 00:34:32 (1)

That is all.
Topic Starter
_Kanbu
Thanks again^^.
Im out of time atm gonna fix that stuff later or tommorow. Gonna edit that post than

Spacing is wrong at parts. Please use distance snap everywhere
Just tried first part 00:14:634(8). When i use distance snap here im not able to move it far away from 5,6,7.
Please get rid of the short repeating sliders because they are boring and not all of the repeats snap to the music
fixed
don't have overlapping sliders because they are illegal
fixed
make sure all the sliders and spinners are starts and ends are synced with the music. Ex problem: 00:34:32 (1)
fixed (i guess :p)
Breeze
hi :)

Random mod:

[Normal]
00:13:134 (4) - jump on normal?
00:14:634 (8) - ^
00:32:634 (8) - ^
00:52:134 (3) - ^
00:53:643 (3) - ^
01:02:634 (4) - spacing nearly to the end of last slider
01:04:509 (1) - ^
01:06:009 (1) - ^
01:33:571 (1,2,3) terrible 1/8 beat snap, it even didn't present to hard
01:36:009 - 01:44:071 - almost all the beats have wrong spacing


you have so many spacing wrong, first you should fixed it, you'd better use distance snap
and, when you are doing a beatmap, you'd better not to chang the distance spacing, it makes people confused
cheer on :)
Topic Starter
_Kanbu

Breeze wrote:

hi :)

Random mod:

[Normal]
00:13:134 (4) - jump on normal? was intendet to be there but if jumps are bad in normal i fix that
00:14:634 (8) - ^ fixed
00:32:634 (8) - ^ fixed
00:52:134 (3) - ^ fixed
00:53:643 (3) - ^ fixed
01:02:634 (4) - spacing nearly to the end of last slider fixed
01:04:509 (1) - ^ v
01:06:009 (1) - ^ v
01:33:571 (1,2,3) terrible 1/8 beat snap, it even didn't present to hard fixed (like that lol)
01:36:009 - 01:44:071 - almost all the beats have wrong spacing fixed

*changed beginning and 01:04:509 part because of jump fixes

you have so many spacing wrong, first you should fixed it, you'd better use distance snap
and, when you are doing a beatmap, you'd better not to chang the distance spacing, it makes people confused
cheer on :)
Aqua
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
_Kanbu

Aqua92 wrote:

Tiny Modding thing :P
Hard:
00:16:38 (3,4,1) - wth? tooo fast! xD I would say remove the 4 OR! Put it on blue tick fixed
00:16:38 (3) - On Red Tick fixed
00:20:88 (5) - Remove or move to blue. no idea :P fixed
00:20:94 (1) - Put on white Tick fixed
(00:27:75 (2) - Spacing. Its confusing but i guess you planned it ;)) fixed
00:28:50 (1) - Remove new Combo fixed
(00:29:25 (2) - Spacing. Its confusing but i guess you planned it ;)) fixed
00:28:88 (1) - New Combo fixed

And please.... use 1/4 ^^ or maybe 1/8 but be carefull (..fixed xD)

Tell me when your finished with this map and i will try to mod again :P
Demulant
Very cool map ^^ I like it
SteRRuM
Hi~!
[Normal]
  1. 00:18:75 (2) - Align with (1)s end,
  2. 00:20:25 (5) - Align with (4)s end,
  3. 00:31:50 (5) - New combo,
  4. 01:02:63 (4) - Spacing,
  5. 01:24:57 (2) - Spacing,
  6. 01:30:57 (2) - Spacing,
  7. 01:36:00 (1,2,3,4,5,6,7,8) - Spacing,
  8. 01:59:63 (1,2,3,4) - Spacing,
  9. 02:06:94 (1) - Extend by 1/8.
[Hard]
  1. 02:08:63 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ahh... so colorful :3.
Armin
[Hard]
00:36:213 Replace break
00:48:759 Spacing?
00:50:259 ^
01:07:696 ^
01:12:236 Replace break
01:27:655^
01:31:134 (4,5) Spacing

Wow, this beatmap is awesome. Star ~
Topic Starter
_Kanbu

SteRRuM wrote:

Hi~!
[Normal]
  1. 00:18:75 (2) - Align with (1)s end, fixed, note after seems weird but we´ll see
  2. 00:20:25 (5) - Align with (4)s end, ^
  3. 00:31:50 (5) - New combo, fixed
  4. 01:02:63 (4) - Spacing, fixed
  5. 01:24:57 (2) - Spacing, fixed
  6. 01:30:57 (2) - Spacing, fixed
  7. 01:36:00 (1,2,3,4,5,6,7,8) - Spacing, fixed, changed that a little but looks better
  8. 01:59:63 (1,2,3,4) - Spacing, fixed
  9. 02:06:94 (1) - Extend by 1/8.
that one was great lol..fixed
[Hard]
  1. 02:08:63 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ahh... so colorful :3. was worth a try :p fixed
Topic Starter
_Kanbu

Armin wrote:

[Hard]
00:36:213 Replace break *
00:48:759 Spacing? played that part a lot and because of the speed its not really noticeable imo
00:50:259 ^ ^
01:07:696 ^ fits better to 01:08:071 (5) at that place and ^
01:12:236 Replace break *
01:27:655^ *
01:31:134 (4,5) Spacing think your wrong here..looks good to me hmm..

Wow, this beatmap is awesome. Star ~
Your suggestions are not wrong but as far as i can see they are like not noticeable. If other modders complain same than i´ll fix.

*Asked myself when complains about brakes will come :p Yes its a short map. But its fast and Hard Mode not Insane.
Some breaks are just 3 seks or something. Really hate spinners so i try to avoid them as much as possible :p.
About the "big" breaks like ^ if other modders wants them to be replaced i´ll fix that.
Starrodkirby86
[Normal]:
One thing I have to mention to you that's really one of the biggest problems with this map...

The spacing inconsistency is pretty uncool. Generally, it's okay for combos to be differently spaced, as long as it's consistent in its own combo. But this sort of thing is kind of tough, especially for beginner players (This being the lowest difficulty).

For example:
00:12:00 (1,2,3,4,5,6,7,8) - gives the user an idea of what the 1/1 spacing is going to be.
Now look at this:
00:18:00 (1,2,3,4,5,6) - Not to mention the (2) (3) giant jump, players would think that the spacing of this would be 1/2 and not 1/1 because of its placement. It doesn't become much of a problem until...
01:24:00 (1,2,3,4,5,1,2,3,4,1,2) - Where you switch back to the original spacing back at 12:00 .

01:42:94 (3,4,5) - This spacing makes them look like 1/4 notes...

02:12:00 (1) - Align this spinner better.

In general, if you're going to make this your easiest difficulty, I would think you need to do a lot of revamping.

If you're going an easier difficulty, then all you really need to do is just settle all the spacing inconsistencies.

It's a very great design though and the hitsounds are great.

[Hard]:
01:25:69 (7,8,9,10) - Inconsistent spacing in its combo. D: Either make a new combo or readjust spacing.

Shows a lot of promise. :)

Brb, planning to have some KIRBY Mix in this...

EDIT:

Change title to Tricktrack .

Make source to PSO .
Topic Starter
_Kanbu

Starrodkirby86 wrote:

[Normal]:
One thing I have to mention to you that's really one of the biggest problems with this map...

The spacing inconsistency is pretty uncool. Generally, it's okay for combos to be differently spaced, as long as it's consistent in its own combo. But this sort of thing is kind of tough, especially for beginner players (This being the lowest difficulty).

For example:
00:12:00 (1,2,3,4,5,6,7,8) - gives the user an idea of what the 1/1 spacing is going to be. fixed...all along together now..
Now look at this:
00:18:00 (1,2,3,4,5,6) - Not to mention the (2) (3) giant jump, players would think that the spacing of this would be 1/2 and not 1/1 because of its placement.fixed..changed that part... It doesn't become much of a problem until...
01:24:00 (1,2,3,4,5,1,2,3,4,1,2) - Where you switch back to the original spacing back at 12:00 . fixed that part...looks kinda cool lol

01:42:94 (3,4,5) - This spacing makes them look like 1/4 notes... fits now cause of fixing the other ones

02:12:00 (1) - Align this spinner better. fixed

In general, if you're going to make this your easiest difficulty, I would think you need to do a lot of revamping.

If you're going an easier difficulty, then all you really need to do is just settle all the spacing inconsistencies.

It's a very great design though and the hitsounds are great.

[Hard]:
01:25:69 (7,8,9,10) - Inconsistent spacing in its combo. D: Either make a new combo or readjust spacing. fixed (spacing)

Shows a lot of promise. :)

Brb, planning to have some KIRBY Mix in this... would be nice :)

EDIT:

Change title to Tricktrack . fixed

Make source to PSO . fixed

changed 00:16:509 slider to end more on the left side. Jump to 00:18:009 could be kinda tough for beginners.
Gonna change that stuff tommorow out of time now. About Diff..planed to search someone whos map an easy because i dont like map such slow stuff :p Guess i will change the "Normal" to "Yaahh´s Normal" so wont to be THAT normal, right? :p
Starrodkirby86
You can do that...or you can follow the trend of Normal+ I've been recently seeing...:p
blissfulyoshi
Normal:
the random jumps are going to make a lot of ppl angry.
00:18:75 (2) - fix spacing here (should not even be touching 1)
00:20:25 (5) - spacing
01:41:25 (2) - looks better as a horizontal reflection of 1
01:46:19 (1) - start this here 01:46:50()
01:55:50 (2,1) - this jump is a little too hard for a normal
02:10:32 (3) - end this here 02:11:82()

Hard:
00:30:00 (1,2,3) - make each of these have a equal angle change
00:55:50 (5,6,7) - move 5 down down so 7 fits the pattern
01:02:82 (1) - the 300 from 2 and 3 cover up the repeat sign, please change this
01:07:69 (3) - spacing
01:08:82 (3) - spacing
01:37:88 (6) - off screen
01:42:00 (1) - I don't like how the ending is covered by the other slider, it makes this slider hard to read in length
02:07:88 (3) - add a new combo to make this more readable
02:09:38 (1) - off screen

A lot better than before. Star.
Topic Starter
_Kanbu

blissfulyoshi wrote:

Normal:
the random jumps are going to make a lot of ppl angry.
00:18:75 (2) - fix spacing here (should not even be touching 1)
00:20:25 (5) - spacing
01:41:25 (2) - looks better as a horizontal reflection of 1
01:46:19 (1) - start this here 01:46:50()
01:55:50 (2,1) - this jump is a little too hard for a normal
02:10:32 (3) - end this here 02:11:82()
fixed
Hard:
00:30:00 (1,2,3) - make each of these have a equal angle change fixed
00:55:50 (5,6,7) - move 5 down down so 7 fits the pattern fixed
01:02:82 (1) - the 300 from 2 and 3 cover up the repeat sign, please change this fixed..moved the notes 2 grids up..overlapping the other notes but seems pretty ok
01:07:69 (3) - spacing just works without distance snap..so noone should complain about that :p
01:08:82 (3) - spacing ^
01:37:88 (6) - off screen fixed..had to move all notes by one that this part still has consistenc spacing
01:42:00 (1) - I don't like how the ending is covered by the other slider, it makes this slider hard to read in length had no idea how to fix that...just moved the slider 1 to left..
02:07:88 (3) - add a new combo to make this more readable fixed
02:09:38 (1) - off screen moved the 4 (1)´s 1 more to the centre

A lot better than before. Star.
Zekira
...wow. Been quite sometime where I've modded a map that has exactly the offset I want it to have. Nice.

[Normal]
01:33:57 (5) - too near to previous
01:56:44 (1,2,3) - try avoiding stacks of different timeline distancing, so preferably move the slider somewhere else.
02:04:50 (3) - why'd it suddenly go far O_o
02:05:07 (1,2,3,4) - too near to previous

[Hard]
01:01:50 (1,2,3,4,1,2,3) - personally don't like return stacks of multiple combos... might just be me.
02:07:69 (2,1,2,3) - again, try avoiding stacks of different timeline distancing
02:10:13 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - ^

Star since the offset is nice. Lol.
Topic Starter
_Kanbu

Zekira wrote:

...wow. Been quite sometime where I've modded a map that has exactly the offset I want it to have. Nice.

[Normal]
01:33:57 (5) - too near to previous fixed (distance snap)
01:56:44 (1,2,3) - try avoiding stacks of different timeline distancing, so preferably move the slider somewhere else. fixed..moved slider to left = no more stack
02:04:50 (3) - why'd it suddenly go far O_o fixed (distance snap)
02:05:07 (1,2,3,4) - too near to previous ^ (looks a bit different now)



[Hard]
01:01:50 (1,2,3,4,1,2,3) - personally don't like return stacks of multiple combos... might just be me. "01:02:82 (1) - the 300 from 2 and 3 cover up the repeat sign, please change this" like blissfulyoshi said. so they were over the slider. now its the question is it better to cover up the repeat sign of the slider or just return stacks? :/
02:07:69 (2,1,2,3) - again, try avoiding stacks of different timeline distancing fixed
02:10:13 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - ^ fixed

Star since the offset is nice. Lol.
tieff
[Normal]
00:24:00 (1,2,3,4,5,6,7,8) - Maybe too confusing for normal.
00:29:25 (4) - Add clap instead whistle.
00:31:13 (4,1) - Huh? Jump on normal? I love this jump, but...
00:49:50 (1,2,3,4) - Cool jump, but maybe too hard for normal.
01:24:94 (3,4,5,1,2,3,4) - Replace some note with slider.

[Hard]
Cool. Good work.
00:49:88 (4,5) - Sorry for nazi, but... Spacing?
01:46:13 (10) - Clap?
02:12:00 (1) - Clap+Finish+whistle... Huh?

Nice map, starred.
Topic Starter
_Kanbu

tieff wrote:

[Normal]
00:24:00 (1,2,3,4,5,6,7,8) - Maybe too confusing for normal. u were maby right..fixed
00:29:25 (4) - Add clap instead whistle. fixed
00:31:13 (4,1) - Huh? Jump on normal? I love this jump, but... me to :D also its nice for the note design..but if jump is really bad for normal than sad :/ fixed (got another note design yay^^)
00:49:50 (1,2,3,4) - Cool jump, but maybe too hard for normal. may it be enough if all +1 to centre?..."fixed"
01:24:94 (3,4,5,1,2,3,4) - Replace some note with slider. just replaced 3,4,5 with slider cause 1:26:634 (1,2) are already slider and dont want a slider massacre :p

[Hard]
Cool. Good work.
00:49:88 (4,5) - Sorry for nazi, but... Spacing? your not the first one :D really dunno if i should change..player will be already on high speed because of slider and while tested this part such A LOT of times i never felt like theres to much spacing..also its along with distance snap
01:46:13 (10) - Clap? wups..claps were oriented by timeline but that one is right :D fixed
02:12:00 (1) - Clap+Finish+whistle... Huh? haha just 4 fun tough :p just finish now ..fixed

Nice map, starred.
Jarby
Hard:

Change tick rate to 2 or 1. 4 sounds ugly with this map.
00:12:00 (1) - Add finish sound.
00:13:13 (1) - Remove new combo.
00:13:50 (8) - Add new combo.
00:14:44 (1) - Remove new combo.
00:15:00 (1) - Add finish sound to the beginning of this.
00:16:50 (1) - Remove new combo.
00:19:50 (5) - New combo.
00:19:69 (1) - Remove new combo.
00:22:22 (1) - Move beginning to 00:22:50 and add notes before it.
00:22:22 (1) - Add whistle sound.
00:24:00 (1) - Add finish sound.
00:25:69 (5) - Add new combo.
00:52:50 (3) - Change to a slider and remove the break.
00:58:50 (1) - Change clap to whistle.
01:00:00 (1) - Add finish sound.
01:10:50 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Far too difficult. Look at the attached screenshot for a new pattern.

Remind me to finish modding this later.
Topic Starter
_Kanbu

JarJarJacob wrote:

Hard:

Change tick rate to 2 or 1. 4 sounds ugly with this map. fixed
00:12:00 (1) - Add finish sound. fixed
00:13:13 (1) - Remove new combo.fixed
00:13:50 (8) - Add new combo.fixed
00:14:44 (1) - Remove new combo.fixed
00:15:00 (1) - Add finish sound to the beginning of this. fixed
00:16:50 (1) - Remove new combo.fixed
00:19:50 (5) - New combo.fixed
00:19:69 (1) - Remove new combo.fixed
00:22:22 (1) - Move beginning to 00:22:50 and add notes before it. fixed
00:22:22 (1) - Add whistle sound. to exact that position or the slider? (which is now at 00:22:50) added to the slider
00:24:00 (1) - Add finish sound. fixed
00:25:69 (5) - Add new combo. fixed
00:52:50 (3) - Change to a slider and remove the break. fixed
00:58:50 (1) - Change clap to whistle. fixed
01:00:00 (1) - Add finish sound. fixed
01:10:50 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Far too difficult. Look at the attached screenshot for a new pattern. hmm which one??..
other stuff fixed so far


Remind me to finish modding this later.
Andrea
You request, and i look.

[Timing]

BPM fine. Offset i got 10, but 9 imo is fine.

[Normal]

Lower volume by 3 or 4 ticks.

00:15:00 (1) - Shorten it by 1/6.
00:48:00 (1,2,3,4,1,2,3,4) - Jumps on normal are a "NONO" for me.
01:10:32 (1) - Finish here.
01:24:00 (1) - From here, i suggest to use "soft hitsounds".
01:46:50 (1) - And from here, start "normal hitsounds" again.
02:12:00 (1) - Silence this final spinner?

[Hard]

Just for know. Why here you use soft sounds and on normal not?

01:12:00 (18) - Finish looks good here.
01:32:44 (2,3,4) - Spacing confused.
02:12:00 (1) - Silence this final spinner?

Great job for a first map. Star for you ;)
Topic Starter
_Kanbu

osuplayer111 wrote:

You request, and i look.

[Timing]

BPM fine. Offset i got 10, but 9 imo is fine. 9 is cool :P

[Normal]

Lower volume by 3 or 4 ticks. fixed

00:15:00 (1) - Shorten it by 1/6. was always curious about that..fixed
00:48:00 (1,2,3,4,1,2,3,4) - Jumps on normal are a "NONO" for me. woho u should have seen the "alpha" verion :P fixed
01:10:32 (1) - Finish here. dooonnneee
01:24:00 (1) - From here, i suggest to use "soft hitsounds". cool idea..sounds awesome <3
01:46:50 (1) - And from here, start "normal hitsounds" again. ^
02:12:00 (1) - Silence this final spinner? lolwoot thought i fixed that already...done

[Hard]

Just for know. Why here you use soft sounds and on normal not? i felt that because of the faster speed that normal sounds kinda killing my ears..soft was at last better one imo

01:12:00 (18) - Finish looks good here. indeed
01:32:44 (2,3,4) - Spacing confused. 1 easy move for the fix!
02:12:00 (1) - Silence this final spinner? yup done

Great job for a first map. Star for you ;)
:)
Sleep Powder
[Normal]
...huh I can't find anything wrong with it

[Hard]
00:16:50 (4) - Slider is kind of weird...00:21:00 (1) - Make it sort of like this slider maybe?
00:31:13 (4) - New Combo
00:31:50 (1) - Delete New Combo
00:57:00 (1) - Remove the Clap it doesn't sound right
01:32:82 (4) - Clap at beginning of slider
01:33:75 (3) - Finish maybe?
Inherit the timing section?
02:12:00 (1) - Silence the spinner or make it softer...use another timing section for that inherited as well

This was a good beatmap~
Topic Starter
_Kanbu

animask wrote:

[Normal]
...huh I can't find anything wrong with it

[Hard]
00:16:50 (4) - Slider is kind of weird...00:21:00 (1) - Make it sort of like this slider maybe? copied 00:21 and rotated it..looks like a 9..a little at least^^
00:31:13 (4) - New Combo ay
00:31:50 (1) - Delete New Combo done
00:57:00 (1) - Remove the Clap it doesn't sound right your right
01:32:82 (4) - Clap at beginning of slider added
01:33:75 (3) - Finish maybe? yepp sounds nice
Inherit the timing section?
02:12:00 (1) - Silence the spinner or make it softer...use another timing section for that inherited as well i acted like a dump at that lol..fixed

This was a good beatmap~
Yuukari-Banteki
[Normal]
00:57:00 (1) - weird jump in your lowest diff both doesnt fit and shouldnt be there
02:12:00 (1) - either give this a silent ending or use a hitcircle instead


[Hard]
00:15:75 (2) - make this a reflection of 1
00:34:32 (1) - finish
00:55:13 (4) - going slightly off the bottom of the screen here, why dont you send it upwards instead of down?
01:46:50 (1) - try a finish


very good, call me back anytime
Topic Starter
_Kanbu

Saturos-fangirl wrote:

[Normal]
00:57:00 (1) - weird jump in your lowest diff both doesnt fit and shouldnt be there wow was kinda bugged..was distance snaped but indeed a jump...fixed
02:12:00 (1) - either give this a silent ending or use a hitcircle instead done


[Hard]
00:15:75 (2) - make this a reflection of 1 done
00:34:32 (1) - finish fixed
00:55:13 (4) - going slightly off the bottom of the screen here, why dont you send it upwards instead of down? got 2 options here. 1st just moving 00:55:13 (4) up by one. 2nd moving 4,5,6,7 up by one. (choosed 2nd caus a better feeling while playing)..fixed
01:46:50 (1) - try a finish goood


very good, call me back anytime
cyanberryio
You asked in #mod.

[Normal]
I don't really like jumps in anything less than a hard.
Nothing else~

[Hard]
00:16:50 (1) - Watch out with this, it's going too high. :\ Touches the scorebar.
00:50:25 (5) - Spacing, sort of. :P

+Star
Topic Starter
_Kanbu

Alex0686 wrote:

You asked in #mod.

[Normal]
I don't really like jumps in anything less than a hard. exampel?
Nothing else~

[Hard]
00:16:50 (1) - Watch out with this, it's going too high. :\ Touches the scorebar. hmm like this tbh..change would kill design in that part also its a slider :)
00:50:25 (5) - Spacing, sort of. :P kinda nazi :P fixed

+Star
Breeze
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
_Kanbu

Breeze wrote:

hi,I've came again
I see that you have edited many time, now map is perfect~
what I need to say is,hit volume sound a little load, maybe you could reduce it


and I'm sorry for the late star ;)
Maybe your overall effect sounds are to high? Sounds fine to me.. anyway thanks for taking a look again :)
Xgor
This is mainly a suggestion but try to add Kiai mode from 01:24:009 to 01:46:509 on both difficulties. (it fits pretty well)
Otherwise there is no problems so...
*star*
Topic Starter
_Kanbu

Xgor wrote:

This is mainly a suggestion but try to add Kiai mode from 01:24:009 to 01:46:509 on both difficulties. (it fits pretty well)
Otherwise there is no problems so...
*star*
Mabye it does but im not that much a fan of using kiai more than once in a song. Kiai is to highlight one special part of a song IMO. But thanks for taking a look+star :)
EEeee
Normal
00:18:75 (2,3,4,5,6,1) - Fix spacing, 2 isn't snapped to 1, 3 isn't snapped to 2, etc. Also remove new combo on 1
01:33:946 - Fix This Break dude

Hard
Fix all Breaks in this one, the only one that is fixed atm is the last one in this map, fix em
01:07:69 (3,4) - k this could be a good looking pattern, at 0.6x snap 3 to 2, then snap 4(which it would go to the right a bit) and 5 should already become snapped to 4 by itself
02:12:00 (1) - wanna end this at 02:13:696 just like Normal

Okay this map is pretty well done, just needed some Polish ^^'

Nice map Yaahh, I should mod more of ur maps, I really liked this one
*star
Topic Starter
_Kanbu

EEeee wrote:

Normal
00:18:75 (2,3,4,5,6,1) - Fix spacing, 2 isn't snapped to 1, 3 isn't snapped to 2, etc. Also remove new combo on 1 fixed...the spacing of 6 to 1 is like 1/10 grid different than 5 to 6..a fix would be really nazi :>
01:33:946 - Fix This Break dude fixed in the way that i just deleted the brake...was really short, so no notes in it kinda fit..

Hard
Fix all Breaks in this one, the only one that is fixed atm is the last one in this map, fix em I agree that there are to much brakes in that for a 2:13m map. But i think only one is to less for such a fast map (otherwise its hardest dif hmm..) Also i think that after 01:10:50 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - a break is kinda necessary...ok replaced 2 short brakes with notes = soooo coool xD (sry but wont kill the 2 big breaks they fit really well in the song imo..will only kill em if necessery for ranking
01:07:69 (3,4) - k this could be a good looking pattern, at 0.6x snap 3 to 2, then snap 4(which it would go to the right a bit) and 5 should already become snapped to 4 by itself lol i had to think SUCH a long time to get what u mean..i think i did what u wanted me to do but in another way
02:12:00 (1) - wanna end this at 02:13:696 just like Normal fixed

Okay this map is pretty well done, just needed some Polish ^^'

Nice map Yaahh, I should mod more of ur maps, I really liked this one
*star
XepherX3
try this for the long breaks

Download: EliteFerrex - Tricktrack (Yaahh) [Hard].osu

if this isn't good leave the long breaks..they're ok..for this song

starrrrrrrrreeeeddddd
mrtn
try offset 379

[normal]
00:50:63 (4,1) - spacing
00:52:13 (3,1) - ^
01:23:26 (offset) - put inherit on.
01:27:76 - reinsert break
01:46:50 (offset) - put inherit on.

[hard]
00:36:76 - reinsert break
01:15:38 - ^
01:58:88 (offset) - put inherit on.

good job starred.
Topic Starter
_Kanbu

mrtn wrote:

try offset 379 feels weird to me...me likes 9*

[normal]
00:50:63 (4,1) - spacing changed part a bit cause 00:52:13 (3,1) needed fixes too
00:52:13 (3,1) - ^ ^
01:23:26 (offset) - put inherit on. *
01:27:76 - reinsert break done
01:46:50 (offset) - put inherit on. *

[hard]
00:36:76 - reinsert break done
01:15:38 - ^ ^
01:58:88 (offset) - put inherit on. *

good job starred.
Yuukari-Banteki
[Normal]
looks good


[Hard]
bubbled~ ^_^
Starrodkirby86
Before I rank this, I have a few questions.

PSO = Phantasy Star Online ?

Consider adding this in tags?

Also, are the different samplesets intentional?
Topic Starter
_Kanbu

Starrodkirby86 wrote:

Before I rank this, I have a few questions.

PSO = Phantasy Star Online ? Yap

Consider adding this in tags? Changed stuff: Source = Phantasy Star Online, Tags = Tricktrack PSO

Also, are the different samplesets intentional? Yapp i felt soft fits better in hard because its faster. And normal got also soft at one part (which fits ofc)
Starrodkirby86
Just one minor nitpick now...sorry. ._.

01:02:63 (4) - Spacing is inconsistent. This wasn't a problem for me, but it was very...uncomfortable.
Topic Starter
_Kanbu

Starrodkirby86 wrote:

Just one minor nitpick now...sorry. ._.

01:02:63 (4) - Spacing is inconsistent. This wasn't a problem for me, but it was very...uncomfortable. Aligned with 01:01:88 (3) -
Starrodkirby86
Mmh, rebubbled then. I guess you can call SFG or something to Rank this. (Don't kill me SFG ._., though I don't think you would P:)
Seibei4211
Just took out the kiai time, mirrored one section that was hidden a bit, but the location's the same, so yeah. Nothing big.
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