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May'n - ViViD (TV Size) [Osu|Taiko]

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TKS

qoot8123 wrote:

Request by TaMul via In-game~

Red : unrankable issue
Purple : strongly recommond
Black : just suggestion

[General]
  1. none~

[ Muzukashii]
  1. 00:18:135 (79) - although this k doesn't impact this song ,but i suggest you change to d due to the vocal's pitch between 00:20:476 (90,91) - and 00:18:135 (79,80) - are different - agree.
  2. 00:36:867 (166) - same as above - ^
  3. 00:31:598 (141,142,143,144) - these notes completely used k here ,but i think 00:32:184 (143) - can use d to inflect 00:29:842 (133,134,135) - - ok.
  4. the vocal 00:47:988 - is more clear than 00:48:135 - and these two place also have drum sound,so i suggest put note on 00:47:988 - which has vocal and drum sound
  5. if you fixed the previous one,please change 00:48:574 (219) - to d to strengthen d on 00:47:988 - - some fixed!
  6. 01:03:647 - try to add k need more exciting~ :P - ok.
  7. 01:21:354 (131) -because of the bpm , the slider is harder than other songs and you put a note on 01:21:940 (132) - it really make players have trouble to play high speed slider with the big note ,so slider end on 01:21:940 - is better - agree. nice :3c
[ Oni]
  1. 00:18:135 (105) - same as muzu - ok.
  2. 00:56:476 (5,6) - is the vocal's accent and 00:56:769 (7) - should be as powerful as 00:56:184 (2) - so 00:56:842 - need add note as 00:57:940 (18,19,20,21,22) - - some fixed.
  3. 01:11:915 (123) - move to 01:11:769 - to inflect this pattern 01:12:574 (130,131,132,133,134) - - ok.
Both Taiko diffs are awesome,and Oni plays so exciting ~XD
Good Luck~ :)
thanks for modding!! ╭( ・ㅂ・ )و

please update : Link
thanks!
Topic Starter
GugUCorn

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:37:452 (4,1) - uniform DS to x1.0
  2. 01:12:281 (2) - start at 01:11:988
[Normal]
  1. 00:29:549- add a note
[Hard]
  1. 00:03:940 (2) - move to x:216 y:200
  2. 00:56:184 (1,2,3) - How about the following rhythm?
  3. 01:11:257 (1) - rotete 5 degree anti-clockwise
  4. 01:13:452 (2,1) - it is better to avoid stack
[Insane]
  1. 00:11:549 (6,2) - avoid overlap
it is good to change SV at some kind of part, I think ;)
~Good Luck~
thanks almost fixed without avoiding overlap.
Topic Starter
GugUCorn

DX5536 wrote:

M4M I guese

[Easy]
00:35:403 Newbies will miss right here. How about you change to something like this
00:46:818 (1,2) - Something like this will be easier for newbies, i hope

I would reconsider about the amount of the sliders, I mean too many slider is quite hard with FL and newbies only learn slider holding, not tapping.

[Normal]
Can you add more circles? [Same points as Easy]

[Hard]
Here too?

[Insane]
I'm not an insane+ high bpm player so i won't say anything here.

Your map is pretty nice well you are a pro after all, but pls add more circle, too many sliders kills osu! (Rhythm is just a click away) D:
mod not fix.but A lot of slider is nice advice. thanks
Topic Starter
GugUCorn
Taiko updated!
Kurokami
[Easy]

For me this diff feels weird while I testplayed. After I looked at the timeline andrealized. You lived every mainbeat empty with your long sliders. This makes you map not just borring but kinda unplayable.

00:06:135 (2) - Finish it 1/1 earlier and add one more repeat slider at 00:07:306 finish it 00:08:184. This will solve the next problem too.
00:07:891 (1) -
00:09:062 (2) - Start it 1/1 later and place 3 circles between the previous and this one.
00:28:671 (3) - How about move this a bit earlier like at 00:28:379 and then place a note at 00:29:549. I think it will sound better.
00:33:647 (2) -
00:38:330 (1) - How about this: http://puu.sh/4bjmH.jpg
00:40:671 (1) - http://puu.sh/4bjt0.jpg
00:43:013 (3) - http://puu.sh/4bjvl.jpg
00:47:842 (2) - http://puu.sh/4bjBK.jpg or http://puu.sh/4bjDQ.jpg but I personally like the first one more.
00:48:574 (1) - How about end this one 1/1 earlier and add a note between the two slider.
01:11:110 (1) - I liked the kiai until this one appeared. Plese make it a repeat slider. I think it will fir better.
They are all leave the main beat empty. I suggest you to try do map them again. Even if you map a reverse slider at the main beat it will be okay just please not leave them as they are now.

00:14:037 (1,2) - I personally think these should end at the next white tick. That way feels more comfortable to play them. Or you just make them into one repeat slider which is ends at the next long white tick. And maybe add a note at 00:15:501

01:21:940 (1,1,1) - And also I don't really like this too. This is just an Easy so this should be just one long spinner. It fit the rhythm but its hard to play even for experienced player not speak about a user who only playing this as his/her first map.

[Normal]

00:05:549 (1) - I think with a repeat slider this would be better.
00:11:403 (2) - I personally think this will sound better: http://puu.sh/4bk6Q.jpg
00:27:208 (5,1) - (5) makes (1)'s repeat arrow hidden which is unrankable on every diff. You should do something about it. And it will be still unrankable if particially hidden.
00:40:671 (2) - Reverse slider here too. There is no main beat now.
00:52:379 (2) - http://puu.sh/4bkAT.jpg
00:53:842 (1,2) - One reverse arrow should be better. http://puu.sh/4bkF8.jpg
01:00:281 (3) - http://puu.sh/4bkJB.jpg
01:01:745 (1) - Repeat slider here also helps to keep the main beat.
01:04:379 (1,2) - One repeat slider which ends at 01:05:257
01:08:769 (1) - Start it 1/1 later and add a circle at 01:08:769
01:17:257 (1) - End it 1/1 earlier and add a circle.
01:21:940 (1,1,1) - Same here as on Easy but maybe here isn't a big problem.

[Hard]

00:21:062 (1) - Ctrl+g? I think it will be more enjoyable.
00:32:769 (1,3) - I dunno. I read the repear arrow just fine, but I dunno what will BATs say about this. Maybe you can try to change it.
00:37:891 (2,2) - Same as before.
00:56:184 (1) - How about end it 1/2 earlier and add one circle there. Place at the next slider's startpoint? Something like this.
00:58:379 (2) - I dunno this makes no sense for me. o.o
01:10:086 (1) - Why new combo? This should be the part of the previous one since the vocal is also there.

I personally enjoyed this map so I just suggest them to change.

[Insane]

I can't play this very well so I unable to mod it as I want so the following ones are just personal feelings.

00:20:988 (7) - Why this is here? With this AR almost impossible to read it nor reagate to it. I suggest you to remove it.
00:48:574 (1,2,3,4) - This is also hard a bit, but maybe you can leave it. I just don't really like it.
00:57:867 (5) - Same as before with the same problem. I suggest you to remove it. Not makes much difference but at least there will be no sudden misses from nothing.

Anything else seems okay.
[]

I can't play taikos nor mod them I hope its not a big problem. I just mod this because I love this song (and also for your mod. \:3/). I really enjoyed them except the main beats on the Easiest ones. And even your hitsoundings not helpes much, they are still weird to play. Anyways, I think your mapset is fine, good luck with it. o/
Mei
Hi,this is a new modder to try to give some suggestions. If yo have some comments with my mods plz point it out so that I can also learn from it as well ._.

let's start (。・∀・)ノ゙

Insane
i really like this diff with long jump and not very long streams, and the fast rhythnm also make me feel this map really playable
00:03:940 (2,3,4,5) - 1/4 notes are hard, this i think is better
00:34:671 (5,6,7,1) - i think there can be stream
00:35:696 (3,4,5,6) - there is a little strange...i prefer this
00:49:671 add notes is better?
00:58:964 (2,3,4,1) - hard to play, i would like add notes at 00:59:347 and remove 00:59:696 (1) -

Hard
00:31:598 (3,4) - change this to
00:56:184 (1) - remove one repeat and add a note is better like this

Normal
00:05:549 (1) - change this to a note and a 1/1 slider ,my opinion
01:04:818 (2) - make it to a 1/2 slider and repeat 3 times
wow those green lines

Easy
ummm..i am not good at NM and EZ mod...i think it's fine


nice map :)
Topic Starter
GugUCorn
@Kurokami Thanks,Almost Fixed!
@Mei Thanks, almost fixed without Normal mod.
wcx19911123
here's your ticket

[General]
I'll check timing tomorrow, it seems a bit off to me

[Easy]
I suggest AR+1
00:31:891 - missed a clap?
00:46:525 - ^

[Normal]
00:37:891 - shouldn't this section be S:C1? the current sounds odd imo(remember to remove the following useless section if you fixed this)
00:52:671 - add clap? maybe turn the volume down a bit, sounds better imo
00:54:574 - I'd like to add some sounds in this tick cuz there's heavy drums in the songs at here, but the slidertick in S:C2 sounds too loud here, you can add it and turn down the volume a bit
01:11:110 - missed clap?
01:16:964 - ^
I strongly suggest to map some patterns instead of the 3 spinners at the song's ending, spinners don't fit the song too much at that part, which has many heavy durms

[Hard]
HD+1? it's a bit low as a Hard diff imo
00:05:549 - I strongly suggest to add a circle instead, and rpeat the slider 1 time less. a circle should be clicked, the action fit the heavy beat in the song
01:12:867 (1,2,3) - this repeat sliders sound too loud imo, try to turn the volume down a bit?
01:16:232 (1,2) - ctrl+g on this 2 notes? flow can be a bit better(remember to fix the hitsounds too if you fixed this)
01:21:647 - add/ change to clap here? sounds better imo
same suggestion as Normal in the end

[Insane]
00:05:549 - same as Hard here
01:12:281 - missed clap?

nice map, I'll be back(I'm a bit wondering why you haven't ranked maps)
Topic Starter
GugUCorn

wcx19911123 wrote:

here's your ticket

[General]
I'll check timing tomorrow, it seems a bit off to me

[Easy]
I suggest AR+1
00:31:891 - missed a clap?
00:46:525 - ^

[Normal]
00:37:891 - shouldn't this section be S:C1? the current sounds odd imo(remember to remove the following useless section if you fixed this)
00:52:671 - add clap? maybe turn the volume down a bit, sounds better imo
00:54:574 - I'd like to add some sounds in this tick cuz there's heavy drums in the songs at here, but the slidertick in S:C2 sounds too loud here, you can add it and turn down the volume a bit
01:11:110 - missed clap?
01:16:964 - ^
I strongly suggest to map some patterns instead of the 3 spinners at the song's ending, spinners don't fit the song too much at that part, which has many heavy durms

[Hard]
HD+1? it's a bit low as a Hard diff imo
00:05:549 - I strongly suggest to add a circle instead, and rpeat the slider 1 time less. a circle should be clicked, the action fit the heavy beat in the song
01:12:867 (1,2,3) - this repeat sliders sound too loud imo, try to turn the volume down a bit?
01:16:232 (1,2) - ctrl+g on this 2 notes? flow can be a bit better(remember to fix the hitsounds too if you fixed this)
01:21:647 - add/ change to clap here? sounds better imo
same suggestion as Normal in the end

[Insane]
00:05:549 - same as Hard here
01:12:281 - missed clap?

nice map, I'll be back(I'm a bit wondering why you haven't ranked maps)
all fixed! thanks :)
wcx19911123
timing is fine
hope you can find a taiko BAT to check taiko diffs, then I can bubble this
OnosakiHito
Requested Taiko Mod

[ Muzukashii]
SPOILER
General

One problem in the whole Muzukashii: There are just a few rest moments available which are important. I will suggest some.
01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:09:940 (43) - K ? 00:10:232 (44,45) - here you have finisher as well and at 00:14:037 (63) - . Maybe delete 00:09:793 (42) - So the finisher is easier to hit.
00:13:306 (58) - Yes, the note fits, but to keep it more simple in the Muzukashii you could change it to kat. Fits to high pitch as well.
00:17:549 (76) - If you would change this to don, 00:18:281 (80) - this note would be more emphasized.
00:19:013 (83,84) - Rest Moment: You could delete these notes.
00:21:354 (94,95) - ^
00:22:232 (98) - don ? Emphasizing upcoming kats and fits to vocal "no".
00:26:037 (115,116) - Rest Moment: You could delete these notes.
00:35:110 - At this point you could keep it for now without breaks, like emphasizing the whole section in this way.
00:36:281 (163) - don ? Emphasizing note at 00:37:306 (168) -
00:47:842 (216,217,218) - I think having this http://puu.sh/4rQzG.jpg fits better to the vocal.
00:51:208 (228) - Deleting this would be not a bad idea. Yes, you mapped to vocal really much, but at 00:51:793 you didn't, so it would fit in this way.
00:52:671 (232) - D ? For better alternating way.
00:53:110 (234) - kat ? To simplify the pattern.
01:00:281~01:01:598 - I think this fits better: http://puu.sh/4rR2t.jpg

Fine so far, but try next time to make it a bit more easy. This hits nearly level Oni due to complex and alternating patterns and less rest moments.

[ Oni]
SPOILER
General

01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:15:647 (89,90,91,92) - I don't think this 1/6 is really needed. Consider deleting it.
00:34:671 (201,202,203) - ddk ? Sounds nice and has the mirror effect.
00:52:964~00:54:720 - http://puu.sh/4rSzw.jpg ?
01:12:208 (128) - I think deleting this note might be better.
01:03:208 (57,60) - (01:03:208, 01:03:793) D for both notes? You had one at 01:04:379 (63) - as well.
00:52:671 (304) - Maybe D ? Sounds maybe nicer in a alternating way.
00:59:988~01:01:745 - How about this http://puu.sh/4rSra.jpg ?

That's it. The Muzukashii is a bit hard, but I won't stop the ranking process here since it is after all nice mapped. Just keep it a bit easier next time.
The Oni is okay, though there are many 1/4 patterns. Still, it is rankable and interesting to play.

Call me back after you are done.
TKS

OnosakiHito wrote:

Requested Taiko Mod

[ Muzukashii]
SPOILER
General

One problem in the whole Muzukashii: There are just a few rest moments available which are important. I will suggest some.
01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:09:940 (43) - K ? 00:10:232 (44,45) - here you have finisher as well and at 00:14:037 (63) - . Maybe delete 00:09:793 (42) - So the finisher is easier to hit. - no. lose the momentum of this => 00:09:793 (42) but, changed some pattern.
00:13:306 (58) - Yes, the note fits, but to keep it more simple in the Muzukashii you could change it to kat. Fits to high pitch as well. - del.
00:17:549 (76) - If you would change this to don, 00:18:281 (80) - this note would be more emphasized. - agree.
00:19:013 (83,84) - Rest Moment: You could delete these notes. - ok.
00:21:354 (94,95) - ^ - ^
00:22:232 (98) - don ? Emphasizing upcoming kats and fits to vocal "no". - ^
00:26:037 (115,116) - Rest Moment: You could delete these notes. - ^
00:35:110 - At this point you could keep it for now without breaks, like emphasizing the whole section in this way. - i see. thanks.
00:36:281 (163) - don ? Emphasizing note at 00:37:306 (168) - - ok.
00:47:842 (216,217,218) - I think having this http://puu.sh/4rQzG.jpg fits better to the vocal. - d kk!
00:51:208 (228) - Deleting this would be not a bad idea. Yes, you mapped to vocal really much, but at 00:51:793 you didn't, so it would fit in this way. - well, indeed. :3c
00:52:671 (232) - D ? For better alternating way. - ok.
00:53:110 (234) - kat ? To simplify the pattern. - i like the pattern of now!! :3
01:00:281~01:01:598 - I think this fits better: http://puu.sh/4rR2t.jpg

Fine so far, but try next time to make it a bit more easy. This hits nearly level Oni due to complex and alternating patterns and less rest moments.

[ Oni]
SPOILER
General

01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:15:647 (89,90,91,92) - I don't think this 1/6 is really needed. Consider deleting it. - express the feeling of galloping(?) well, del.
00:34:671 (201,202,203) - ddk ? Sounds nice and has the mirror effect. - mirror effect is good. but i want to keep fit the snare.
00:52:964~00:54:720 - http://puu.sh/4rSzw.jpg ? - cool!!
01:12:208 (128) - I think deleting this note might be better. - ok.
01:03:208 (57,60) - (01:03:208, 01:03:793) D for both notes? You had one at 01:04:379 (63) - as well. - nice sounds.
00:52:671 (304) - Maybe D ? Sounds maybe nicer in a alternating way. - ok. same as muzu.
00:59:988~01:01:745 - How about this http://puu.sh/4rSra.jpg ? - uuuu keep the now!

That's it. The Muzukashii is a bit hard, but I won't stop the ranking process here since it is after all nice mapped. Just keep it a bit easier next time.
The Oni is okay, though there are many 1/4 patterns. Still, it is rankable and interesting to play.

Call me back after you are done.
ono san arigatou!!!!

please update : Link
Topic Starter
GugUCorn
updated! thanks!
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Easy]
00:28:671 (5) - This is strange, try Ctrl+G
00:53:842 (3) - Try not to stack with 00:55:013 (1) - , hard to read the tail of 00:55:013 (1) -


[Normal]
00:25:306 - Add circle

[Hard]
00:41:696 (7) - Replace this with a circle here 00:41:842 -
00:47:257 - Add circle (Beat is stopped)
00:58:379 - Add a circle below 00:58:525 (3) - cuz spacing is too close (Flow is slowed down suddenly)
01:05:257 (5) - Stack it perfectly with Grid Snap off (hold shift or toggle by T)

[Insane]
00:05:549 (1) - Place this circle at the right of 00:05:257 (2) -
00:48:135 (4,5,6) - Make it upside down (Ctrl+J something)
01:22:818 (3,4) - Swap timing for better flow
Topic Starter
GugUCorn

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Easy]
00:28:671 (5) - This is strange, try Ctrl+G
00:53:842 (3) - Try not to stack with 00:55:013 (1) - , hard to read the tail of 00:55:013 (1) -


[Normal]
00:25:306 - Add circle

[Hard]
00:41:696 (7) - Replace this with a circle here 00:41:842 -
00:47:257 - Add circle (Beat is stopped)
00:58:379 - Add a circle below 00:58:525 (3) - cuz spacing is too close (Flow is slowed down suddenly)
01:05:257 (5) - Stack it perfectly with Grid Snap off (hold shift or toggle by T)

[Insane]
00:05:549 (1) - Place this circle at the right of 00:05:257 (2) -
00:48:135 (4,5,6) - Make it upside down (Ctrl+J something)
01:22:818 (3,4) - Swap timing for better flow
thank you for mod~!
Hanabi
버블버블 톡톡
OnosakiHito
Hm, one last thing in Muzukashii:
00:19:013 -
00:21:354 -
00:25:745 -

I think it wasn't a good idea from me to suggest having breaks here, what do you think TK...?
The parts are too much connected together, so having such breaks doesn't feel so good as I thought before.
This time I give it a go without many breaks. Just think about it the next time.
TKS

OnosakiHito wrote:

Hm, one last thing in Muzukashii:
00:19:013 -
00:21:354 -
00:25:745 -

I think it wasn't a good idea from me to suggest having breaks here, what do you think TK...?
The parts are too much connected together, so having such breaks doesn't feel so good as I thought before.
This time I give it a go without many breaks. Just think about it the next time.
hm.
it's pros and cons...
well, i think as a change in the flow of the diff, it is good.
also, im TKS. not TK. (off-topic)
OnosakiHito
If you say so, let's go for it TKS~
I approve these Taiko difficulties.
TKS
╭( ・ㅂ・)و
Topic Starter
GugUCorn
Thanks!!:) ono~
sheela
[Easy]
00:25:159 (1) - Maybe move the red little square to x:304 y:156 so it could be align to the head of 00:23:403 (3) ?
00:39:208 (3) - Maybe add a finish at the tail?
01:00:867 (3) - Add a new combo?
01:07:891 (4) - ^

[Normal]
00:28:379 (2) - It kind of touch the bar.
00:33:940 (6) - At the tail, add a finish?
01:04:818 (2) - I think it's better to move it to 01:04:964 .
01:19:598 (1) - Move the red little square to x:272 y:132.

[Insane]
00:37:306 (1) - Move the little red square to x:200 y:180.

[Hard]
01:16:232 (1,2) - Try Ctrl+G for a flow.

Good Luck!
Topic Starter
GugUCorn

sheela901 wrote:

[Easy]
00:25:159 (1) - Maybe move the red little square to x:316 y:248 so it could be align to the head of 00:23:403 (3) ? Fixed
00:39:208 (3) - Maybe add a finish at the tail? Fixed
01:00:867 (3) - Add a new combo?
01:07:891 (4) - ^ Think about NC suggestion. pass

[Normal]
00:28:379 (2) - It kind of touch the bar. i move little down it!
00:33:940 (6) - At the tail, add a finish? Fixed!
01:04:818 (2) - I think it's better to move it to 01:04:964 .no,pass
01:19:598 (1) - Move the red little square to x:272 y:132. Fixed!

[Insane]
00:37:306 (1) - Move the little red square to x:200 y:180.Fixed!

[Hard]
01:16:232 (1,2) - Try Ctrl+G for a flow. no, already did in first mapping.

Good Luck!
thanks mod~
wcx19911123
no kd

[Easy]
01:03:208 - finish

[Normal]
01:05:549 - finish
01:21:940 - 01:27:940 - I hope you can use the same hitsounds as Easy diff in this part, Easy diff sounds better to me

[Hard]
00:06:135 - clap
01:21:940 - 01:27:940 - same as Normal here, Insane diff

nice slidertick using, but lack of an overall sense of hitsounds between different difficulties
jsut call me back then
Topic Starter
GugUCorn

wcx19911123 wrote:

no kd

[Easy]
01:03:208 - finish

[Normal]
01:05:549 - finish
01:21:940 - 01:27:940 - I hope you can use the same hitsounds as Easy diff in this part, Easy diff sounds better to me

[Hard]
00:06:135 - clap
01:21:940 - 01:27:940 - same as Normal here, Insane diff

nice slidertick using, but lack of an overall sense of hitsounds between different difficulties
jsut call me back then
all fixed! thanks!
wcx19911123
bubbled
you have nice skills in fractional hitsounds(especially sliderticks), but you lack of an overall sense of hitsounds in different difficulties(especially hitfinish and hitwhistle). hope your future maps have a tidy method of hitsounds using

edit: the mapper add a note in Insane diff, bubble fixed
TKS
go
Topic Starter
GugUCorn
thanks!!!
Rakuen
grats!

I love this song, hope it's ranked faster :P

hope my recent mods weren't too bad (you didn't mention what's modded ;w;)

>.o)b
Topic Starter
GugUCorn

Rakuen wrote:

grats!

I love this song, hope it's ranked faster :P

hope my recent mods weren't too bad (you didn't mention what's modded ;w;)

>.o)b
no! your mod good! not bad! thanks! ;)
i'm just not write my mention because of troublesome. :o
koreapenguin
gogo tamul \o/
BeatofIke
Rank it! :D
Dainesl
Random Taiko mod ;)

General

Everything's fine!

TK'S Muzu

00:18:720 (80) - 00:21:062 (88) - 00:22:964 (95) - Maybe remove these?

00:58:525 (15,16,17) - maybe these shouldn't be 1/4

01:07:452 (60) - Maybe remove this as well?

01:07:891 (62,63,64) - again, maybe these shouldn't be 1/4

01:10:232 (76) - Maybe remove this?

TK'S Oni

00:10:379 - Maybe put a note here?

00:25:306 - And here?

00:49:452 - 00:50:037 - and here, maybe?

really nice Taiko GDs, good luck! :D
TKS
sorry. no changed.
i was not able to understand these mod. :|
CXu
Yo.

[General]
  1. 01:21:940 - End kiai here for the standard diffs? Makes more sense to me, as well as being consistent with the taiko diffs.
[Insane]
  1. 00:01:159 (1) - Try Ctrl+g on this. Flows better towards (2), and the jump isn't so big (the music isn't that intense here, and it's the very first 2 notes of the song). Will also be a bit more consistent with the spacing between 00:02:037 (3,4)
  2. 00:05:549 (1) - Clap for consistence with 00:54:867 (1) - .
  3. 00:35:110 (1,2) - Not too fond of the extended slider here. I don't think it really fits tbh, and the spacing makes it hard to read as well. If you look at 00:16:379 (1,2,3,4,5) - , it's the same rhythm, but you don't have any extended sliders, so there's no reason to have it here either. A rhythm like http://puu.sh/4Niaa.jpg works better imo.
  4. 00:45:647 (1) - Same as above. Consider shortening this by 1/4 so it ends at 00:45:793 -
  5. 00:53:988 (2,3,4) - I'd prefer finishes on (2,3) and start of (4) as well, but eh, maybe you'll find it spammy. Feel free to leave as is.
  6. 00:56:184 (1) - Add finish here. Consistent with 01:05:549 (5) - .
[Hard]
  1. 00:10:964 (2) - Blanket end of (1)? Makes the pattern look a bit neater.
  2. 00:17:988 - Are these normal-sliderslide sounds intentional? If not, you might want to rename a soft-sliderslide to normal-sliderslide2 to avoid that sliding.
  3. 00:25:159 (1,2,3) - Try ordering it like this: http://puu.sh/4NitZ.jpg so you don't get that anti-jump. It's the only one in the whole map, so it's kind of out of place imo.
  4. 00:48:574 (2) - Finish on end, consistent with Insane.
  5. 00:53:842 (1,2) - If you follow the suggestion in Insane, add finishes here as well.
  6. 00:56:769 (1) - Why the NC? The symmetrical pattern looks much neater when they're all in one combo, so remove it.
  7. 01:14:623 (3) - The repeaters before are fairly cool, but this one doesn't play that good. The music is mostly having a held note here, and not a triple. Imo, adding a note at 01:14:623 - , and leaving 01:14:769 - empty sounds and plays better.
[Normal]
  1. 00:11:403 (2) - Off-screen slider: http://osu.ppy.sh/ss/1031405
  2. 00:49:159 (2) - Finish. Same reason as Hard.
  3. 00:55:013 (1) - Add whistles if you followed that from Hard/Insane.
  4. 00:55:013 (1) - Remove Whistle from end, and add a clap instead. I'd remove the whistle from the start as well, and only keep the whistlebody.
  5. 00:56:184 (1) - Finish on head.
  6. 00:58:525 (1) - Remove NC from this. I don't see a reason for it to be there :P
  7. 01:17:257 (1) - MIssed whistle on head.
[Easy]
  1. 00:01:159 (1,2) - Ehh, this is harder than the beginning of Normal. It's also the only 1/2 slider in his diff, and is harder than necessary I think. Consider replacing this with a slider ending at 00:02:184 -, or go for a similar rhythm to 00:01:159 (1,2) - in Normal.
  2. 00:31:598 (3) - Usually not a good idea to have 2 repeats on a short slider like this in an Easy, as it's hard to read and anticipate for a newbie. What about a rhythm like http://puu.sh/4Njdg.jpg ? Or you can think of something yourself of course.
  3. 00:55:013 (1) - Add a clap on end.
  4. 00:56:184 (1) - Same as 00:31:598 (3). Making a long slider like you did at 01:05:549 (1) - works well imo.
  5. 01:17:257 (3) - Missing whistle on head.
  6. Tbh, I feel like some parts of this s harder than Normal rhtyhm-wise. 3/2 rhythm such as 00:35:110 (1,2) - can really trip of beginners. Especially when there's irregular spacing as well, like at 00:58:964 (3) - (this even tripped me off a bit). So yeah, I'd suggest trying to make the Easy a bit easier, because curently, I'd say it's a tad too hard compared to how Normal plays in comparison. Star rating on Easy is 3.24 anyway, so it's already at the limit.
Otherwise, the map is pretty nice. Call me back!
Topic Starter
GugUCorn

CXu wrote:

Yo.

[General]
  1. 01:21:940 - End kiai here for the standard diffs? Makes more sense to me, as well as being consistent with the taiko diffs.
[Insane]
  1. 00:01:159 (1) - Try Ctrl+g on this. Flows better towards (2), and the jump isn't so big (the music isn't that intense here, and it's the very first 2 notes of the song). Will also be a bit more consistent with the spacing between 00:02:037 (3,4)
  2. 00:05:549 (1) - Clap for consistence with 00:54:867 (1) - .
  3. 00:35:110 (1,2) - Not too fond of the extended slider here. I don't think it really fits tbh, and the spacing makes it hard to read as well. If you look at 00:16:379 (1,2,3,4,5) - , it's the same rhythm, but you don't have any extended sliders, so there's no reason to have it here either. A rhythm like http://puu.sh/4Niaa.jpg works better imo.
  4. 00:45:647 (1) - Same as above. Consider shortening this by 1/4 so it ends at 00:45:793 -
  5. 00:53:988 (2,3,4) - I'd prefer finishes on (2,3) and start of (4) as well, but eh, maybe you'll find it spammy. Feel free to leave as is. Adding Finish on (2),(3) accepted! and i'd prefer add finish on end of (4)!
  6. 00:56:184 (1) - Add finish here. Consistent with 01:05:549 (5) - .
[Hard]
  1. 00:10:964 (2) - Blanket end of (1)? Makes the pattern look a bit neater.
  2. 00:17:988 - Are these normal-sliderslide sounds intentional? If not, you might want to rename a soft-sliderslide to normal-sliderslide2 to avoid that sliding.
  3. 00:25:159 (1,2,3) - Try ordering it like this: http://puu.sh/4NitZ.jpg so you don't get that anti-jump. It's the only one in the whole map, so it's kind of out of place imo.
  4. 00:48:574 (2) - Finish on end, consistent with Insane.
  5. 00:53:842 (1,2) - If you follow the suggestion in Insane, add finishes here as well.
  6. 00:56:769 (1) - Why the NC? The symmetrical pattern looks much neater when they're all in one combo, so remove it.
  7. 01:14:623 (3) - The repeaters before are fairly cool, but this one doesn't play that good. The music is mostly having a held note here, and not a triple. Imo, adding a note at 01:14:623 - , and leaving 01:14:769 - empty sounds and plays better.
[Normal]
  1. 00:11:403 (2) - Off-screen slider: http://osu.ppy.sh/ss/1031405
  2. 00:49:159 (2) - Finish. Same reason as Hard.
  3. 00:55:013 (1) - Add whistles if you followed that from Hard/Insane.
  4. 00:55:013 (1) - Remove Whistle from end, and add a clap instead. I'd remove the whistle from the start as well, and only keep the whistlebody.
  5. 00:56:184 (1) - Finish on head.
  6. 00:58:525 (1) - Remove NC from this. I don't see a reason for it to be there :P
  7. 01:17:257 (1) - MIssed whistle on head.
[Easy]
  1. 00:01:159 (1,2) - Ehh, this is harder than the beginning of Normal. It's also the only 1/2 slider in his diff, and is harder than necessary I think. Consider replacing this with a slider ending at 00:02:184 -, or go for a similar rhythm to 00:01:159 (1,2) - in Normal.
  2. 00:31:598 (3) - Usually not a good idea to have 2 repeats on a short slider like this in an Easy, as it's hard to read and anticipate for a newbie. What about a rhythm like http://puu.sh/4Njdg.jpg ? Or you can think of something yourself of course.
  3. 00:55:013 (1) - Add a clap on end.
  4. 00:56:184 (1) - Same as 00:31:598 (3). Making a long slider like you did at 01:05:549 (1) - works well imo.
  5. 01:17:257 (3) - Missing whistle on head.
  6. Tbh, I feel like some parts of this s harder than Normal rhtyhm-wise. 3/2 rhythm such as 00:35:110 (1,2) - can really trip of beginners. Especially when there's irregular spacing as well, like at 00:58:964 (3) - (this even tripped me off a bit). So yeah, I'd suggest trying to make the Easy a bit easier, because curently, I'd say it's a tad too hard compared to how Normal plays in comparison. Star rating on Easy is 3.24 anyway, so it's already at the limit.
    first of all, i try to low Star rating. but i think that easy do not have problem for playing. :?
Otherwise, the map is pretty nice. Call me back!
without wroting, all fixed! thanks!
CXu
Rechecking then. No kds.

[Easy]
00:56:184 (1) - No hitsound?
00:58:964 (4) - I think you should fix the spacing for this one atleast. It's pretty confusing.
01:24:281 (1) - Missing hitsounds as well.

[Normal]
00:55:013 (1) - Clap on end?
01:02:623 (2) - Missed clap on start

[Hard]
01:26:037 (9) - Should be finish on head here.

Also sure you don't want to add a normal-sliderslide.wav like this? I think the change between soft->normal sliding sound sounds a bit weird in Hard.

Anyhow, that's it. Hopefully xD Poke me when you're done \o
Topic Starter
GugUCorn

CXu wrote:

Rechecking then. No kds.

[Easy]
00:56:184 (1) - No hitsound? oh fixed!
00:58:964 (4) - I think you should fix the spacing for this one atleast. It's pretty confusing. stacked on 01:00:867 (3).
01:24:281 (1) - Missing hitsounds as well. fixed!

[Normal]
00:55:013 (1) - Clap on end? fixed!
01:02:623 (2) - Missed clap on start fixed!

[Hard]
01:26:037 (9) - Should be finish on head here. fixed!

Also sure you don't want to add a normal-sliderslide.wav like this? I think the change between soft->normal sliding sound sounds a bit weird in Hard. i added .wav you said. but i don't know what is difference! :o so, i decided to add normal-sliderslide2.wav.

Anyhow, that's it. Hopefully xD Poke me when you're done \o
CXu
Fixed that 3/2 in easy a bit more. Should be easier to read that part now. Easy is still a tad bit hard, but atleast it's been simplified a little. Hopefully that's enough.

Anyhow, everything looks good to me now, so re-blarb.
Andrea
~General~
  1. Disable the Widescreen Support on all of the difficulties since you're not really using a SB in this map.
~Easy~
  1. 00:53:842 (3,1) - This overlap here is really ugly and might be confusing for beginners, try to avoid it if possible.
  2. 00:59:988 (2,3) - Spacing is wrong here, make sure to fix it properly with distance snap enabled.
  3. 01:04:379 (1) - I'm not sure if this kind of slider is okay for an Easy difficulty.
  4. 01:24:281 (1) - I don't think it's a good idea to use so many slider repeats, it might be confusing to read for beginners.
~Normal~
  1. 01:07:891 (1) - This single combo here doesn't feel necessary, I'd remove it.
~Hard~
  1. 00:05:110 (4,1) - This pattern feels a bit too tricky for a Hard difficulty to me, I'd just remove the circle and add another slider repeat instead.
  2. 01:10:086 (1) - This single combo here doesn't feel necessary, I'd remove it.
~Insane~
  1. 00:22:232 (1) - This slider could be made much better than right now, also it's not symmetric, not sure if you wanted that.
Really cool map and song.
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