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LEAF XCEED Music Division - Imminent Chaos

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Topic Starter
rezoons

BeatofIke wrote:

"for now" means "for now" or "definitely"?
We dropping it for now due to it's current state. We might recheck the map later after you received more mods.
You can dropping it definitely because i can't be very active at the moment. It was pure luck that i get your queue but i barely have time to mod myself.

Hum... I hate overlap and i made sure that there was as few as possible. Easy hasn't any, Neither does Normal+. So.... Do you mean stack? And what is bad in stack? Nobody mentioned any overlap in these diff in my 19 previous so i'm kinda doubtful.
Ah, whatever. I meant to say end slider stacking orz.
Ah, ok. I understand. But i never thought it was an issue (otherwise i wouldn't have mapped like this)

.... I don't understand this sentence. Sorry but what is polarity?
Sorry about that, I assume you knew what I meant. Anyways, I was referring to this video. Sorry for the misunderstanding orz.
Thank you for the video. I didn't know this. I'll see if i can improve the diff using it.

The issue is just in the Normal+ diff. It's fixed.
Ah I see, then it should be okay then :3
I let two white ticks between the spinner and the notes so i think it should be ok. But the 180 BPM make it really fast.

I made them tested by The_badin and Cherry Blossom which can play them.
Then it should be fine. We was not able to play them so yeah.
Both map are very jumpy and streamy and since i can't stream this fast i made them tested in order to be sure about them. I even tested myself with "Relax" for the flow of the jump.

It's Easy/Normal+/Hard+/Insane/Extra/Extra so, no major gap in the difficulties.
It's probably the order that we played them on the mapset, but why Normal+ and Hard+? Why not just Normal and Hard? ><
Yeah, the star difficulty is so broken that instead of playing the order 1/2/3/4/5/6 it plays the order 1/2/6/3/5/4 which is confusing. Even for me. But i can't really do anything about it. And about Normal+ and Hard+ it's because i had trouble mapping Normal and Hard because of the rythm of the song. I just mapped what comes the most natural.

Well, i don't understand everything but thank you. I'll try to get more mod.
Again, sorry for the inconvenience.
No problem. But thank you for the advice.
Kin
parce que MEEEEEH

sinon si tu map jusqu'a qu'il y a plus de son, le son s'arrête içi 01:14:666 -

Easy : Faraway Chaos :

00:22:666 (2) - il est fait exprès le whistle ? il fait bien seul
00:25:333 (4) - ^
00:50:666 (1,2,3) - c'est jolie et tout, mais je trouve ça vachement confus pour une easy

Normal : Distant Chaos :
perso je l'ai trouvé bien hard pour une Normal
sinon j'ai rien a dire dessus lololol

CB full stream diff : Cherry Blossom's Chaos :

00:06:166 (8) - t'en pense quoi le fait de le move sur le 9 ? perso j'aime bien ce gros jump puis ensuite anti jump. J'trouve que ça passe bien avec la musique
00:09:333 (1,2,3,4,1) - içi le flow ressemble à ça http://puu.sh/45SEp.jpg, mais perso je préfère faire un truc dans le genre : http://puu.sh/45SMJ.jpg
pour une simple raison, sur le pattern de base, ce sont 2 boucles différentes, du coup, ça fais une sorte de stream slider jump irrégulier, tandis que sur le 2eme screen, c'est 2 boucles identiques, donc un flow qui pour moi est + intéressant
01:03:333 (1) - fais le plutot en x2,5 ~ 3,2 ? je trouve le stream slider jump + fun si le spacing est + ou - constant

Hard : Close Chaos :

00:27:166 (2,3) - perso au niveau du flow je préfère mettre les 2 en ctrl + g (séparément)

Insane : Imminent Chaos :

00:08:833 (4) - fais gaff ça touche presque la petite horloge
00:20:666 (4,5,6,7,8,1) - le spacing est ok dans l'editeur, mais en jeux avec le stack le spacing et du coup vraiment bas, je pense pas trop que ce soit intentionnel, si c'est pas le cas, mieux vaut déstack

Extra : Chaos :

00:00:499 (6,7) - perso je préfère ctrl + g

Sinon j'ai pas grand chose à dire \o
GL
Cherry Blossom
CHALUT KIN ♥

Kin wrote:

parce que MEEEEEH



CB full stream diff : Cherry Blossom's Chaos : => j'ai faim de stream :(

00:06:166 (8) - t'en pense quoi le fait de le move sur le 9 ? perso j'aime bien ce gros jump puis ensuite anti jump. J'trouve que ça passe bien avec la musique => c'est possible mais en faisant ça j'ai en tête l'image de BaKaNa (/me runs) ça fera un trop gros jump et je me ferais encore + détesté pour ça déjà que l'ensemble de la diff is wth with streams lol. Bref, non, je garde.
00:09:333 (1,2,3,4,1) - içi le flow ressemble à ça http://puu.sh/45SEp.jpg, mais perso je préfère faire un truc dans le genre : http://puu.sh/45SMJ.jpg
pour une simple raison, sur le pattern de base, ce sont 2 boucles différentes, du coup, ça fais une sorte de stream slider jump irrégulier, tandis que sur le 2eme screen, c'est 2 boucles identiques, donc un flow qui pour moi est + intéressant => Done.
01:03:333 (1) - fais le plutot en x2,5 ~ 3,2 ? je trouve le stream slider jump + fun si le spacing est + ou - constant => je l'ai mis en x3, done.

Merci Kin ♥
Updated diff : http://puu.sh/45VNW.rar
J'ai recheck mes NC en même temps, là ça devrait être bon.
Topic Starter
rezoons
Salut Kin :D,

Kin wrote:

parce que MEEEEEH Random French Mod FTW!!!!!!!!!!

sinon si tu map jusqu'a qu'il y a plus de son, le son s'arrête içi 01:14:666 - Ouais, mais ça m’arrangeais plus de finir un beat avant. XD

Easy : Faraway Chaos :

00:22:666 (2) - il est fait exprès le whistle ? il fait bien seul Ouais, c'est le hitsound copyer qui est pas parfait. J'ai refait le pattern des whistle ici.
00:25:333 (4) - ^
00:50:666 (1,2,3) - c'est jolie et tout, mais je trouve ça vachement confus pour une easy Ouais mais c'est joli!!!!!!....... Ok, je change. R.I.P. pattern cool.

Normal : Distant Chaos :
perso je l'ai trouvé bien hard pour une Normal POURQUOI PERSONNE NE LIT LA DESCRIPTION DE A MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! C'EST ECRIS QUE C'EST UNE NORMAL+ ABFKDHHFUNLGKHFSCI?DRGJVHHTLNGFCNCHLJQGGDSIHORQ?V
sinon j'ai rien a dire dessus lololol

Hard : Close Chaos :

00:27:166 (2,3) - perso au niveau du flow je préfère mettre les 2 en ctrl + g (séparément) Yeah! En fait j'en ai mis un en ctrl+g et l'autre en ctrl+h et ça fait vachement mieux (bon par contre j'ai du un peu remapper derrière.

Insane : Imminent Chaos :

00:08:833 (4) - fais gaff ça touche presque la petite horloge Le mot clé c'est "presque"
00:20:666 (4,5,6,7,8,1) - le spacing est ok dans l'editeur, mais en jeux avec le stack le spacing et du coup vraiment bas, je pense pas trop que ce soit intentionnel, si c'est pas le cas, mieux vaut déstack J'ai pas destacké. J'ai juste éloigné le stack pour contrecarrer cet effet et ça marche bien!
Extra : Chaos :

00:00:499 (6,7) - perso je préfère ctrl + g Pas moi. XD

Sinon j'ai pas grand chose à dire \o Ma map t'a laissé sans voix, hein!
GL
Merci pour le mod :).
Pizza Kun
M4M From modding queue

sorry for micro mod, but the mapset is nearly perfect ^^

[Imminent Chaos]

00:02:333 (4,1) - Stack
00:04:499 (3,2) - ^
00:23:166 (1) - A bit down
00:21:999 (3,3) - Stack
00:36:749 (6) - Add note

[Chaos]

00:45:833 (2,2) - Stack
00:47:499 (4,5,6) - Fix stack
00:51:166 (1,2) - Spacing error?
00:59:000 (4,7) - Stack
01:04:667 (3,1) - ^

[Close Chaos]

00:01:999 (4,3) - Stack
00:04:166 (1,2,3,4,5,6,7) - Move 1 stack on 00:03:499 (3)
00:15:166 (5) - Shape a bit soft
00:32:333 (2,5) - Stack
00:37:333 (1,2) - Make a blanket?

[Cherry Blossom's Chaos]

Fix object not snapped:

NavyYa
Hi~M4M


Sorry for my bad english
I'm a newbie mapper.. :(

[Faraway Chaos]

00:00:000 (1) - just my think,
extend slider to 00:00:999 ..?

00:58:666 (1) - ^

00:10:666 (1) - one more reverse

[Cherry Blossom's Chaos]

how about adding jumping instead of stack notes..?
00:13:416 (6) - 00:13:833 (2) - circle?

00:50:499 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - hell for me

[Close Chaos]

00:20:999 (1) - delete nc?
00:21:499 (2) - nc

00:30:999 (2) - Ctrl +G

[Chaos]

00:05:166 (7) - Circle instead of slider

00:19:666 (1,2,3,4) - change (1) to 2 circles and 00:19:999 (2,3,4) - make triangle ..? my suggest

00:52:666 (1,2,3,4,5,6,7,8) - i think they are too far

[Imminent Chaos]

I think this diff is perfect!I like it :)

01:05:832 (5) - reverse
01:06:166 (1) - delete

Exciting map! :)
Topic Starter
rezoons
Hi :),

Pizza Kun wrote:

M4M From modding queue

sorry for micro mod, but the mapset is nearly perfect ^^

[Imminent Chaos]

00:02:333 (4,1) - Stack Fixed
00:04:499 (3,2) - ^ Useless because they are too far apart.
00:23:166 (1) - A bit down I don't see why. Besides, it would kill the symmetry.
00:21:999 (3,3) - Stack Useless because they are too far apart.
00:36:749 (6) - Add note I don't hear any note here.

[Chaos]

00:45:833 (2,2) - Stack Useless because they are too far apart.
00:47:499 (4,5,6) - Fix stack Fixed
00:51:166 (1,2) - Spacing error? Nope
00:59:000 (4,7) - Stack They are already stack
01:04:667 (3,1) - ^ Useless because they are too far apart.

[Close Chaos]

00:01:999 (4,3) - Stack Useless because they are too far apart.
00:04:166 (1,2,3,4,5,6,7) - Move 1 stack on 00:03:499 (3) That would kill the pattern
00:15:166 (5) - Shape a bit soft Fixed
00:32:333 (2,5) - Stack Already stacked
00:37:333 (1,2) - Make a blanket? Blanket fixed

[Cherry Blossom's Chaos]

Fix object not snapped:Baka Cherry! Fixed for him because R.I.P. his internet connexion
Thanks for the mod ^^

[Navy] wrote:

Hi~M4M


Sorry for my bad english
I'm a newbie mapper.. :( You mean modder?

[Faraway Chaos]

00:00:000 (1) - just my think,
extend slider to 00:00:999 ..? Nope. It's like 00:02:666 (1) it fits the music better this way.

00:58:666 (1) - ^ ^

00:10:666 (1) - one more reverse Actually i hesitate about it but decided to keep this because the note at 00:11:666 is different from the other so the arrow isn't needed. edit: Finally, i did it.

[Cherry Blossom's Chaos]
I'll apply the mod for him because R.I.P. his internet connexion
how about adding jumping instead of stack notes..? Knowing him, it's because it's harder. ^^
00:13:416 (6) - 00:13:833 (2) - circle? The sliders are here to replace two notes of 1/4. It's a pattern replacing the stacking of 2 notes then a slider.

00:50:499 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - hell for meCherry Blossom's style!

[Close Chaos]

00:20:999 (1) - delete nc? There is a change in the music here so i keep it.
00:21:499 (2) - nc Fixed

00:30:999 (2) - Ctrl +G That would kill the symmetry and don't improve the flow.

[Chaos]

00:05:166 (7) - Circle instead of slider The slider follow a different sound than the circles.

00:19:666 (1,2,3,4) - change (1) to 2 circles and 00:19:999 (2,3,4) - make triangle ..? my suggest I prefer the pattern like this.

00:52:666 (1,2,3,4,5,6,7,8) - i think they are too far It's the most intense part of the song so the mapping is here to represent this even if it's that extreme!

[Imminent Chaos]

I think this diff is perfect!I like it :) actually it's the one i like the least XD

01:05:832 (5) - reverse Why reverse? It doesn't seem to follow the song better imo.
01:06:166 (1) - delete

Exciting map! :)Thank you!
Thank you for the mod too ^^
aDiclonius
So i would like to atleast try to mod your map, for a m4m from your modding queue.
But pls be aware that im new to modding at all, so if you you think its useless just ignore me :)

Faraway Chaos

  1. 00:11:666 - Here should be a hitcircle, since from 00:10:666 the strong melody starts keeps going on.
  2. 00:13:333 (1) - weird slider length, exspeacially because of an non so hard difficult
    maybe like this? (bit of a better flow, or just more simple :)
  3. 00:25:333 (4) - Whistle on such a long slider, maybe its just my personal hate on whistle sounds on normal hitsounds, but here i dont see any need or reason to use it
  4. 00:34:666 (1) - why does it have to end on an half note? its not like the slider is based on an ongoing melody, so i would just make it longer until 00:35:666
  5. 01:04:999 - ^ 00:11:666

Distant Chaos

  • i cant really find anything, where i would say, there is a need to change it, since its a really good timed/structured map in my opinion.
    Still there are a few points a would like to mention, which are all just based on my personal feelings.
  1. im kinda confused by the point that the end when the music gets lower, the patterns are getting most likely faster, so maybe slower slider or just longer breaks beetween the placed objects would be fine. But yeah, im already feelign stupid for writing this, since the map is good who it is.
  2. 00:24:666 maybe still lower the sound a bit, kinda feel like the focous could be more on music then on the spinner.

Cherry Blossom's Chaos

  • just to hard for me, so i dont see how i could give a feedback on something im not able to play, deam my noob skills >.<

Close Chaos

  • again its like really by far worth being ranked, but still on my personal site i feel like...
  1. 00:29:333 (1) - has just an ugly shape and doesnt really make it better playing it.
  2. 00:50:666 - i dont see the reason for kiai here, since its like the building up part for whats coming after it, so thats not the focus point
  3. like i said before, i really dont mind these consistent use of whistle sound, on single notes it can work to make it more fluid, but i would not use it on more then one note in a row

Chaos

  • again to hard for me >.<, but i would like to know why it has even to be such a small circle size. Hardrock will makes this such on overkill

Imminent Chaos

  • really cant find anything, just great :)
So i again i want to say, that this like one of my first mods at all, so maybe its not that helpfull, but u really give you the best of luck and whishes to make this beatmap ranked :)
Topic Starter
rezoons
Hi :),

ElfenLied0810 wrote:

So i would like to atleast try to mod your map, for a m4m from your modding queue.
But pls be aware that im new to modding at all, so if you you think its useless just ignore me :)

Faraway Chaos

  1. 00:11:666 - Here should be a hitcircle, since from 00:10:666 the strong melody starts keeps going on. Well, as someone else suggested i should add an arrow of the previous slider instead so.... Fixed.
  2. 00:13:333 (1) - weird slider length, exspeacially because of an non so hard difficult
    maybe like this? (bit of a better flow, or just more simple :) Indeed your suggestion flows better but i think what i've done follow the rythm better.
  3. 00:25:333 (4) - Whistle on such a long slider, maybe its just my personal hate on whistle sounds on normal hitsounds, but here i dont see any need or reason to use it It matches the high ptiched sound of the music that this slider follow.
  4. 00:34:666 (1) - why does it have to end on an half note? its not like the slider is based on an ongoing melody, so i would just make it longer until 00:35:666 Because the music is like this. There are a lot of slider like this in the diff and i can't really prevent it because that's how the rythm is. I tried my best to avoid them but well, if i ever found a better solution that folllow the rtym and avoid it i'll do it.
  5. 01:04:999 - ^ 00:11:666 Fixed

Distant Chaos

  • i cant really find anything, where i would say, there is a need to change it, since its a really good timed/structured map in my opinion.
    Still there are a few points a would like to mention, which are all just based on my personal feelings.
  1. im kinda confused by the point that the end when the music gets lower, the patterns are getting most likely faster, so maybe slower slider or just longer breaks beetween the placed objects would be fine. But yeah, im already feelign stupid for writing this, since the map is good who it is.
    I understand what you meant and you have a good point. This end should be easier to play but i prefered doing it by putting sliders instead of notes instead of changing the SV or the spacing. In all diff you'll see that i made the map easier at this place.
  2. 00:24:666 maybe still lower the sound a bit, kinda feel like the focous could be more on music then on the spinner.
hum.... There is no spinner here.

Cherry Blossom's Chaos

  • just to hard for me, so i dont see how i could give a feedback on something im not able to play, deam my noob skills >.<

Close Chaos

  • again its like really by far worth being ranked, but still on my personal site i feel like...
  1. 00:29:333 (1) - has just an ugly shape and doesnt really make it better playing it. And the rythm used is weird..... Fixed ^^
  2. 00:50:666 - i dont see the reason for kiai here, since its like the building up part for whats coming after it, so thats not the focus point Because this part is EPIC!!!!!! So, kiai time. ^^
  3. like i said before, i really dont mind these consistent use of whistle sound, on single notes it can work to make it more fluid, but i would not use it on more then one note in a row I put the whistle to match the high pithced sound.

Chaos

  • again to hard for me >.<, but i would like to know why it has even to be such a small circle size. Hardrock will makes this such on overkill
I just wanted the diff like this. That's it ^^ (Yes, i'm sadistic!)

Imminent Chaos

  • really cant find anything, just great :)
So i again i want to say, that this like one of my first mods at all, so maybe its not that helpfull, but u really give you the best of luck and whishes to make this beatmap ranked :)
Thank you :)
Your mod was more helpful than the two preivous i had. Besides, you detailed it a lot and that's a good thing. Compare your mod with the previous two i had and you'll see what i meant. The best modder are those who detail as you did and even if at the start it's not easy keep your mod like this and you'll be good ^^
And i accept the M4M.
MMzz
[General]
I don't think mapping the fadeout is a very good idea, it will be an accuracy killer for most players.

[Cherry Bloosom's Chaos]
00:02:666 (3) - The combo should start here the follow the music directly.

[Close Chaos]
00:46:999 (1) - Unnecessary combo. It isn't symbolizing any changes in the music.

Pretty clean set, I just disagree with the fade out music being mapped.
Topic Starter
rezoons

MMzz wrote:

[General]
I don't think mapping the fadeout is a very good idea, it will be an accuracy killer for most players. Why? Because it' s more difficult to ear the notes? The volume of the hitsounds decrease with the music so that shouldn't be a problem. Besides, except in the Easy/Normal+ diff the notes are closer to each other in the quiet part making it easier to play them. We could debate wheter or not i should map this part but i already had this debate and chose to do this. The song is short enough like this.

[Close Chaos]
00:46:999 (1) - Unnecessary combo. It isn't symbolizing any changes in the music. Fixed

Pretty clean set, I just disagree with the fade out music being mapped.
Well.... I wasn't expecting a mod like this.... Thanks anyway, i guess. I'll try to find other BATs.
Cherry Blossom

MMzz wrote:

[General]

[Cherry Bloosom's Chaos]
00:02:666 (3) - The combo should start here the follow the music directly. => Fixed.


Pretty clean set, I just disagree with the fade out music being mapped.
Update : http://puu.sh/4oyok.rar
To rezoons je sais pas si c'est de ma faute ou de la tienne, mais y''avait pas l'update de la dernière fois >.>
Topic Starter
rezoons

Cherry Blossom wrote:

To rezoons je sais pas si c'est de ma faute ou de la tienne, mais y''avait pas l'update de la dernière fois >.>
Euh.... Je sais plus. C'est peut-être de ma faute XD. Bon, en tout cas j'ai update et je vais essayer de chercher des VRAI bat pour la prochaine fois.....
Topic Starter
rezoons
Bon Cherry, cette fois on passe en mode sérieux! (Post a écouter avec cette musique)

On va la gagner ranker cette putain de guerre map!!!!!!
Du coup ce week-end je vais faire du relooking extreme sur le mapset car j'ai repéré certains trucs qui doivent être remappé sur mes diffs. J'en ai aussi profité pour faire un mod complet de ta diff puisqu'apremment 80% des moddeurs que j'ai eu sont incompétent il faut bien que je fasse les choses moi-même! YEAH!

Donc voilà tes devoirs pour le week-end:
(Je tiens à préciser que j'ai modder avec dans ma tête mon idée de la map, ce qui veux dire que tout ce qui est rythm/NC est fait avec ma vision des choses et est totalement subjectif. Ça ne veut pas dire que tu dois l'ignorer mais au moins le relativiser!)

[Cherry Blossom's Chaos]
Rythm
  1. 00:10:833 (2,3,4) - Alors peut-être que c'est moi qui entend différemment mais le passage 00:10:833 à 00:10:999, ces deux notes me semblent être les mêmes que les deux suivantes: 00:11:166 à 00:11:333. Or, ici tu as un slider 1/2 pour les deux premières mais pour les autres tu as une note+le début d'un slider ce qui fait assez bizarre à jouer. Lorsque j’entends une répétition dans la musique j'aimerais une répétition du rythme dans la map.
  2. 00:16:833 (3,4,5,1,2,3,4) - Ces stack sont troublant. Normalement les jumps doivent se faire lorsque tu as les notes "puissantes" de la musique. Or ici c'est l'inverse. La musique alterne notes faibles/notes puissantes. C'est donc une bonne idée de faire des stacks mais au début de chaque stack tu devrais avoir la note puissante, pas la fiable, car c'est elle qui crée le jump!
  3. 00:19:666 (7,8,1,2,3,4,5) - ^
  4. 00:30:666 (1,2) - La encore le jump n'est pas sur la note puissante.
  5. 00:31:333 (4,5) - ^
  6. 00:35:166 - Pourquoi il n'y a pas de note ici? J'en entend clairement une dans la chanson! D'ailleurs la musique est identique qu'à 00:39:666 (1,2,3,4,5,6,1,2,3,4) et tu as mis une note là-bas.
  7. 00:52:666 (1,2,3,4,5,6,7,8,9) - Ah!!!!!!!!!!!! Le truc qui me dérange le plus et m'a toujours dérangé! Je sais que tu as déjà un bon gros stream de malade que je vais avoir du mal à ranké et que ce que je vais dire va faire empirer les chose mais POURQUOI lorsque la musique est la plus intense tu as le spacing le plus faible? C'est totalement à l'opposé de ce que j'ai fait. Je peux comprendre que tu entendes différemment la musique que moi mais là c'est pas différemment, c'est l'opposé total!
  8. 01:03:999 (1,2,3,4) - Comme pour 00:10:833.
Placement/Aesthetic
  1. 00:25:916 (3,4,5,6) - Le flow de ce truc est vraiment bof. J'ai vraiment eu du mal a le jouer, je trouve que tu forces a faire au joueur un mouvement désagréable et qui détruit un peu le flow. Essaye aussi de la rapprocher de 00:26:499 (7) car un si gros jump n'est pas nécessaire ici comparé à 00:26:499 (7,1) qui est bien plus justifié.
  2. 00:31:333 (4) - Bouge-le à x=424 y=96 (et 00:31:666 (5) avec lui) cela fera une symétrie avec 00:30:666 (1,2,3,4,5) et ca donne un bon flow pour 00:31:333 (4,5,6).
  3. 01:09:333 (7) - C'est surement l'un des plus gros jumps de ta map!!!! (Si ce n'est le plus gros) et il se trouve à la fin, la ou la musique commence à disparaitre! C'est pas logique! Il est clair qu'il faut un jump ici mais pas de cette taille. Met la note au centre et ça suffira amplement!
  4. Oh! Et maintenant que tu maitrise mieux le grid level 4 ce serait cool si tu pourrais recheck toutes tes blankets et corriger celles qui sont approximatives du au grid level 3!
NC
Si moi je suis le random hitsound guy alors toi tu est définitivement le random NC guy!
  1. 00:00:833 (1) - Retire le NC et met-le sur la note d'après.
  2. 00:03:499 (2) - Retire le NC.
  3. 00:11:833 (6) - NC ici et retire celui deux notes après!
  4. 00:13:416 (2) - NC ici et retire celui sur la note d'après!
  5. 00:14:333 (1) - Retire le NC.
  6. 00:34:333 (1) - NC ici et retire celui sur la note d'après!
  7. 00:35:333 (1) - Retire le NC ici et met le sur 00:35:999 (4) à la place.
  8. 00:40:499 (1) - ^
  9. 01:04:999 (5) - NC ici et retire celui deux notes après!
  10. 01:06:998 (1) - Retire le NC.
  11. 01:07:498 (1) - ^
Hitsound
  1. 00:03:499 (2) - Finish a la fin?
  2. 00:56:833 (4) - ^
En tout cas prend ton temps pour le mod. Je ne chercherais pas de moddeurs avant mon relooking général donc tu as le week-end pour le faire. Je sais que Xhoria te prends du temps en ce moment! (Tu vas le ranker! Vas-y gogo *mode pompom girl activé*)

P.S.: Et qui va me donner des kudos pour ça? XD
Cherry Blossom
WESH

rezoons wrote:

Bon Cherry, cette fois on passe en mode sérieux! (Post a écouter avec cette musique)

On va la gagner ranker cette putain de guerre map!!!!!!
Du coup ce week-end je vais faire du relooking extreme sur le mapset car j'ai repéré certains trucs qui doivent être remappé sur mes diffs. J'en ai aussi profité pour faire un mod complet de ta diff puisqu'apremment 80% des moddeurs que j'ai eu sont incompétent il faut bien que je fasse les choses moi-même! YEAH!

Donc voilà tes devoirs pour le week-end:
(Je tiens à préciser que j'ai modder avec dans ma tête mon idée de la map, ce qui veux dire que tout ce qui est rythm/NC est fait avec ma vision des choses et est totalement subjectif. Ça ne veut pas dire que tu dois l'ignorer mais au moins le relativiser!)

[Cherry Blossom's Chaos]
Rythm
  1. 00:10:833 (2,3,4) - Alors peut-être que c'est moi qui entend différemment mais le passage 00:10:833 à 00:10:999, ces deux notes me semblent être les mêmes que les deux suivantes: 00:11:166 à 00:11:333. Or, ici tu as un slider 1/2 pour les deux premières mais pour les autres tu as une note+le début d'un slider ce qui fait assez bizarre à jouer. Lorsque j’entends une répétition dans la musique j'aimerais une répétition du rythme dans la map. => I consider.
  2. 00:16:833 (3,4,5,1,2,3,4) - Ces stack sont troublant. Normalement les jumps doivent se faire lorsque tu as les notes "puissantes" de la musique. Or ici c'est l'inverse. La musique alterne notes faibles/notes puissantes. C'est donc une bonne idée de faire des stacks mais au début de chaque stack tu devrais avoir la note puissante, pas la fiable, car c'est elle qui crée le jump!
  3. 00:19:666 (7,8,1,2,3,4,5) - ^
    pour moi quand je stack 2 notes, c'est tout le temps la 2ème qui est la + puissante, c'est mon style de mapping wesh D:
  4. 00:30:666 (1,2) - La encore le jump n'est pas sur la note puissante.
  5. 00:31:333 (4,5) - ^
    hmm
  6. 00:35:166 - Pourquoi il n'y a pas de note ici? J'en entend clairement une dans la chanson! D'ailleurs la musique est identique qu'à 00:39:666 (1,2,3,4,5,6,1,2,3,4) et tu as mis une note là-bas.
    je verrais ça si quelqu'un d'autre dit la même chose...
  7. 00:52:666 (1,2,3,4,5,6,7,8,9) - Ah!!!!!!!!!!!! Le truc qui me dérange le plus et m'a toujours dérangé! Je sais que tu as déjà un bon gros stream de malade que je vais avoir du mal à ranké et que ce que je vais dire va faire empirer les chose mais POURQUOI lorsque la musique est la plus intense tu as le spacing le plus faible? C'est totalement à l'opposé de ce que j'ai fait. Je peux comprendre que tu entendes différemment la musique que moi mais là c'est pas différemment, c'est l'opposé total! ah tiens je me rappelle, je m'étais inspiré de ça lol
  8. 01:03:999 (1,2,3,4) - Comme pour 00:10:833. same answer
Placement/Aesthetic
  1. 00:25:916 (3,4,5,6) - Le flow de ce truc est vraiment bof. J'ai vraiment eu du mal a le jouer, je trouve que tu forces a faire au joueur un mouvement désagréable et qui détruit un peu le flow. Essaye aussi de la rapprocher de 00:26:499 (7) car un si gros jump n'est pas nécessaire ici comparé à 00:26:499 (7,1) qui est bien plus justifié. Fixed.
  2. 00:31:333 (4) - Bouge-le à x=424 y=96 (et 00:31:666 (5) avec lui) cela fera une symétrie avec 00:30:666 (1,2,3,4,5) et ca donne un bon flow pour 00:31:333 (4,5,6). Done.
  3. 01:09:333 (7) - C'est surement l'un des plus gros jumps de ta map!!!! (Si ce n'est le plus gros) et il se trouve à la fin, la ou la musique commence à disparaitre! C'est pas logique! Il est clair qu'il faut un jump ici mais pas de cette taille. Met la note au centre et ça suffira amplement! fixed (je l'ai pas mis au centre baka !)
  4. Oh! Et maintenant que tu maitrise mieux le grid level 4 ce serait cool si tu pourrais recheck toutes tes blankets et corriger celles qui sont approximatives du au grid level 3! la flemme /me runs
NC
Si moi je suis le random hitsound guy alors toi tu est définitivement le random NC guy!
  1. 00:00:833 (1) - Retire le NC et met-le sur la note d'après.
  2. 00:03:499 (2) - Retire le NC.
  3. 00:11:833 (6) - NC ici et retire celui deux notes après!
  4. 00:13:416 (2) - NC ici et retire celui sur la note d'après!
  5. 00:14:333 (1) - Retire le NC.
  6. 00:34:333 (1) - NC ici et retire celui sur la note d'après! Non, il est bien là où il est...
  7. 00:35:333 (1) - Retire le NC ici et met le sur 00:35:999 (4) à la place.
  8. 00:40:499 (1) - ^
  9. 01:04:999 (5) - NC ici et retire celui deux notes après! no.
  10. 01:06:998 (1) - Retire le NC.
  11. 01:07:498 (1) - ^
    done
Hitsound
  1. 00:03:499 (2) - Finish a la fin?
  2. 00:56:833 (4) - ^
    both done.
En tout cas prend ton temps pour le mod. Je ne chercherais pas de moddeurs avant mon relooking général donc tu as le week-end pour le faire. Je sais que Xhoria te prends du temps en ce moment! (Tu vas le ranker! Vas-y gogo *mode pompom girl activé*)

P.S.: Et qui va me donner des kudos pour ça? XD
NO KD FOR YOU BAKA!!!!
bref, faudra demander un hitsounding mod à quelqu'un...
merci bien pour le mod
Update : http://puu.sh/4ugvn.rar
FGSky
Yo rez

Je sais pas si t'as remarqué mais auto peut pas SS toutes les diffs en mania ;_;
Topic Starter
rezoons

FGSky wrote:

Yo rez

Je sais pas si t'as remarqué mais auto peut pas SS toutes les diffs en mania ;_;
C'est bizarre. En effet auto, semble louper la première note à chaque fois. J'ai fait quelques tests mais je n'ai pas réussi à résoudre le problème. Enfin, bon on peut quand même joué la note si on jour normalement donc ça ne devrait pas être un gros problème. J'en parlerais au BAT lorsque ma map se fera bubbled et on verra si c'est un problème de ma map ou du jeu en lui-même. En tout cas merci de m'avoir signalé ça. ^^
FGSky

rezoons wrote:

FGSky wrote:

Yo rez

Je sais pas si t'as remarqué mais auto peut pas SS toutes les diffs en mania ;_;
C'est bizarre. En effet auto, semble louper la première note à chaque fois. J'ai fait quelques tests mais je n'ai pas réussi à résoudre le problème. Enfin, bon on peut quand même joué la note si on jour normalement donc ça ne devrait pas être un gros problème. J'en parlerais au BAT lorsque ma map se fera bubbled et on verra si c'est un problème de ma map ou du jeu en lui-même. En tout cas merci de m'avoir signalé ça. ^^
no problem
WingSilent
Cette fois je modderais, même si je doute de trouver beaucoup de choses. ;)
Je te dois bien ça avec le double mod que tu m'as fait sur MuryokuP - Hour of Execution.
Topic Starter
rezoons
Merci ^^
arien666
One and Two :3

Just 1 Kudosu Star >_>
Topic Starter
rezoons

arken1015 wrote:

One and Two :3

Just 1 Kudosu Star >_>
Thanks ^^
Aldwych
Koukou chirac & cerise!

#Sandwych's extra mod queue.

[General]

Je m'auto-souhaite déja gl pour la modder, parce que c'est très la batterie.
00:50:666 : Est-ce que ces 3 seconds de kiai en valent-la peine? Je doute perso.
01:03:999 : A partir de la est-ce que ça vaut le coup de mapper... ^
01:09:499+ : Bon hormis pour la diff a Cherry, je vois pas l’utilité de ces "timing bar" dans le vide.

[Faraway]

Pas mal le rapport cercles/slider, t'as une "Djpop map" à l'envers" xD

- 00:00:000 : Chuis pas une ultra-fan de finir sur un 1/2 et repartir 3/2 plus tard, pourquoi pas finir 1/2 plus tot (et mettre le tout symétrique évidemment sinon c'est pas drôle)?
- 00:04:166 : (Ultra nazi) C'est pas super bien arrondi! :<
- 00:05:333 : En fait on rencontre le même problème au niveau du son sauf que la ca fera plus symétrique, du coup ce genre de truc je te laisse voir.
- 00:10:666 : Je trouve que ca fait "piège" de mettre 2 reverse. Split-les en 2?
- 00:36:666 : (Nazi) Pas bien aligné verticalement! :< (Au pire positionne le premier près du centre, et fait le copy/paste a partir de là et bouge l'ensemble)
- 00:48:166 : Je sais pas si c'est volontaire par rapport aux autres diff, mais sur celle-là ca fait bizzare! :x

J'trouve que c'est bien mappé dans l'ensemble les patterns sont différent, le rythme est régulier, bref, c'est juste une map ou on sait ce que fera -Umi- (/run).

[Distant]

00:09:333 : Je verrais bien un whistle sur ce slider mais pas trop fort.
00:32:333 : (Hitler), C'est très le stack pas stack.
00:51:166 : Ca peut être surprenant un changement de vitesse, et je l'ai senti sur le slider, ça peut poser des problèmes de frustations à certaines personnes. Imo osef, mais garde ça en note si d'autres personnes te le font remarquer.
00:58:666 : Il a été un peu fait à la va-vite j'ai l’impression! :< Essaie d’augmenter l'angle formé par le slider. (wéwé).
01:00:666 : Wéwé le stack.

R.A.S Le rythme rend la map un peu bizzare à entendre.

[Cerise blossom's chaos]

00:13:999 : C'te jump + un ralentissement pendant le tout le stream... Autant régulariser le tout.
00:52:166 : Alors ici c'est pas fluide + une note de stream caché, pas sur que ca passe à l'unanimité.
01:09:499 : Ok faut départager avec un spinner mais la.. C'est trop long! :<< (J'te l'aurais bien réduit de moitié moi).

C'est fort de café ta map! :x

[(Not even) Close]

00:30:999 : Ctrl + g?
00:43:499 : ^

J'aime bien cette map, ca manque un peu de jump caché, mais c'est sympas quand même.

[Chaos]

00:09:333 : Chuis pas sur que ton stream soit farpaitement symétrique.

Pas grand chose à signaler, chuis une quiche dans le mode d'insane/extra (et ça se sent sur mes diffs (/run)).

[Imminent]

00:40:499 : Les stackeurs de l'extrême! \o/
01:04:333 : T'as déja vu ce genre de pattern sur mes diff, essaie d'inverser le 3e slider avec le 2nd.

Wew!


Bref gl hl pour le rank! :D
Topic Starter
rezoons

Aldwych wrote:

Koukou chirac & cerise!

#Sandwych's extra mod queue.

[General]

Je m'auto-souhaite déja gl pour la modder, parce que c'est très la batterie.
00:50:666 : Est-ce que ces 3 seconds de kiai en valent-la peine? Je doute perso. Ben, sur une diff de 1min, 3 sec de kiai ca représente quand même 5% de la map donc c'est pas rien. Et c'est aussi les 3 secondes les plus intense donc oui ça en vaut le coup.
01:03:999 : A partir de la est-ce que ça vaut le coup de mapper... ^ Je suis d'accord que la musique diminue un peu en intensité mais quasiment que dalle donc ça passe imo.
01:09:499+ : Bon hormis pour la diff a Cherry, je vois pas l’utilité de ces "timing bar" dans le vide. whoops, ça vient de l'époque ou j'avais mapper par là.

[Faraway]

Pas mal le rapport cercles/slider, t'as une "Djpop map" à l'envers" xD J'ai déja vu des diffs ranked avec 0 notes et que des sliders ^^

- 00:00:000 : Chuis pas une ultra-fan de finir sur un 1/2 et repartir 3/2 plus tard, pourquoi pas finir 1/2 plus tot (et mettre le tout symétrique évidemment sinon c'est pas drôle)? Ouais mais après ça suit plus trop la musique. Si je l'ai fait finir sur le 1/2 c'est parce que la note puissante est ici.
- 00:04:166 : (Ultra nazi) C'est pas super bien arrondi! :< blanket améliorée.
- 00:05:333 : En fait on rencontre le même problème au niveau du son sauf que la ca fera plus symétrique, du coup ce genre de truc je te laisse voir. Comme avant.
- 00:10:666 : Je trouve que ca fait "piège" de mettre 2 reverse. Split-les en 2? C'est une Easy, on a largement le temps d'anticiper et de voir qu'il y a 2 reverse. De plus c'est le même son qui se répete 4 fois dans la musique donc c'est legit de mettre 2 reverse imo.
- 00:36:666 : (Nazi) Pas bien aligné verticalement! :< (Au pire positionne le premier près du centre, et fait le copy/paste a partir de là et bouge l'ensemble) fixed
- 00:48:166 : Je sais pas si c'est volontaire par rapport aux autres diff, mais sur celle-là ca fait bizzare! :x Comment ça? Le spinner suit le même son que suivait 00:42:666 (1)

J'trouve que c'est bien mappé dans l'ensemble les patterns sont différent, le rythme est régulier, bref, c'est juste une map ou on sait ce que fera -Umi- (/run). Je vois mal -umi- jouer ça XD

[Distant]

00:09:333 : Je verrais bien un whistle sur ce slider mais pas trop fort. Ici je n'ai mis de whistle que sur les sons aigus de la map donc je n'en mettrais pas ici.
00:32:333 : (Hitler), C'est très le stack pas stack. Ca n'apparait pas lorsqu'on joue la map donc c'est pas un problème.
00:51:166 : Ca peut être surprenant un changement de vitesse, et je l'ai senti sur le slider, ça peut poser des problèmes de frustations à certaines personnes. Imo osef, mais garde ça en note si d'autres personnes te le font remarquer. Ouais, mais retrospectivement mieux vaut le changer c'est vrai.
00:58:666 : Il a été un peu fait à la va-vite j'ai l’impression! :< Essaie d’augmenter l'angle formé par le slider. (wéwé). fixed.... je crois.
01:00:666 : Wéwé le stack. Encore une fois ça n'apparait pas lorsqu'on joue la map.

R.A.S Le rythme rend la map un peu bizzare à entendre. Comment ça à entendre? Tu veux dire à play?

[Cerise blossom's chaos]

01:09:499 : Ok faut départager avec un spinner mais la.. C'est trop long! :<< (J'te l'aurais bien réduit de moitié moi). C'est moi qui ai oublié de l'enlevé, woops.

[(Not even) Close]

00:30:999 : Ctrl + g? J'ai amélioré le pattern.
00:43:499 : ^ Nope.

J'aime bien cette map, ca manque un peu de jump caché, mais c'est sympas quand même. Je sais même pas ce que c'est un jump caché XD

[Chaos]

00:09:333 : Chuis pas sur que ton stream soit farpaitement symétrique. Fixed

Pas grand chose à signaler, chuis une quiche dans le mode d'insane/extra (et ça se sent sur mes diffs (/run)).

[Imminent]

00:40:499 : Les stackeurs de l'extrême! \o/ MAis ça ne se voit pas lorsqu'on joue!
01:04:333 : T'as déja vu ce genre de pattern sur mes diff, essaie d'inverser le 3e slider avec le 2nd. Random jump gratuit. Why not.

Wew!


Bref gl hl pour le rank! :D
Merci pour le mod ^^
yurunneram
faraway

00:10:666 (1) - try not to triple

00:38:667 (3,4) - how about slider first then circle?

00:53:833 (1) - Um... extend the tail till the white mark?

01:03:999 (1) - Same as the first

Distant

00:01:833 - Add note?

00:39:833 (4) - I don't think whistle should be here, unless you do

dats bout it

Close

00:13:999 (6) - Wana flip the head and tail to make a jump? :DDD

There are some awkward blanks where the whistle suddenly mutes unexpectedly. But whatever

This is as far as I can mod ^^")7 gomen~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
rezoons

yurunneram wrote:

faraway

00:10:666 (1) - try not to triple Why? I know triple can be disturbing while playing but not here because it's an easy difficulty so players have time to see the triple. Besides, the same note is repeated 4 times here so it perfectly fits the music.

00:38:667 (3,4) - how about slider first then circle? I changed the rythm differently.

00:53:833 (1) - Um... extend the tail till the white mark? But that wouldn't fit the music.

01:03:999 (1) - Same as the first

Distant

00:01:833 - Add note? I agree that there is a note here in the music, but in normal diff i can't really put a note each time there is one in the music so i only follow some of the note and this one isn't one that i follow.

00:39:833 (4) - I don't think whistle should be here, unless you do I reworked the whistle pattern

dats bout it

Close

00:13:999 (6) - Wana flip the head and tail to make a jump? :DDD That would make an awkward flow imo.

There are some awkward blanks where the whistle suddenly mutes unexpectedly. But whatever I reworked the whistle pattern. Basically they fits the high pitched instruments.

This is as far as I can mod ^^")7 gomen~

You have been modded out by Yurun Ceroia Neram~
Thank you for the mod ^^
Cherry Blossom

Aldwych wrote:

Koukou chirac & cerise!

[Cerise blossom's chaos]

00:13:999 : C'te jump + un ralentissement pendant le tout le stream... Autant régulariser le tout.
00:52:166 : Alors ici c'est pas fluide + une note de stream caché, pas sur que ca passe à l'unanimité.
je changerais si le méchant BAT me le dit ! :)

C'est fort de café ta map! :x je suis horrible :(
Thanks anyway ! :)
riffy
Hey, sorry about the delay.

[General]
  1. Consider adding Eyes of Flame Remix to the tags, it may be useful because this song is remixed and some players may look for it!
  2. Move Cave Story to tags? You can't hear this song in the game, so I'd remove this from the source and move it to the tags. Anyway, I'm not familiar with the game, so it's up to you!

    Okay, that' sit for the [General] part. Hope I didn't miss anything important!
[Faraway Chaos]
  1. Whooaa, man, your rhythm is pretty changeable, so I'd consider reducing the OD by one tick. It'll make your mapset better-balanced and it will help beginners to understand your rhythm. You know, beginners are unable to feel the rhythm changes, so we should be gentle with them!
  2. 00:10:666 (1) - there's two ways to read this lider, you know, beginners may mistakenly hit its tail. Why? Just because the tail of the slider is so close and your pattern flows this way.
    Take a look at the screenshots, they may help you!


    As you can see on the screenshot, beginners may read your flow in a wrong way. Try to test it and you see that your cursor "flows" to the tail of (1), and it's kinda bad for beginners. Try yourbest to re-arrange pattern here! Remember, that beginners are our future and take care of them! ♥
  3. 00:10:666 (1) - well, this suggestion is based on my opinion and there's no strict rule that you should avoid such things, however, I strongly recommend you to fix it somehow - the second reverse on this slider appears too late, players have no time to see it and what's more they don't even expect the second repeat there! It appears a little bit random and really confusing for beginners, so I'm asking you to fix it as soon as possible!
  4. 00:13:333 (1,2) - whoops, the tail of the slider is too close. Basically, it's kinda similar to 00:10:666 (1) because players may hit the wrong part of the slider. So, yeah, just try to make it a bit more intuitive/readable.
    Note: having troubles? Need an example? Sure thing, here's an example for you!
    Note2: Oh, and don't forget that players will probably have the same problems with many similar patterns like 00:17:333 (3,4) - , so I'm asking you to check the diff yourself and fix ALL similar mistakes. Yes, it may take some time but it'll improve your map greatly! :)
  5. 00:17:999 (4,1) - 00:20:665 (4,1) - whoops, there're some more flow mistakes. I know, it's quite hard to discuss flow because opinions are different, but I think that it worths your attention :) - so, yeah, your flow is kinda hard to understand. It goes smooth and soft from (1) to (2), from (2) to (3) but the flow between (4) and (1) is kinda broken, moves of the cursor are "rude" and "unpleasant" to me, so I strongly recommend you to re-arrange this pattern!
  6. 00:23:999 (3,4) - I've already mentioned the same mistakes a couple of times, you're a smart person, so I won't complain about such things again and again, you'll fix it if you want to! :)
  7. 00:27:999 (3) - call me nazi, but I should say it, this stack isn't really enjoyable and it looks out of your regular pattern. What to do? Try to do a blanket! Blankets always work and they look awesome! Here's an example of a blanket slider you can do to make this pattern prettier. It makes your diff more understandable and cute, but it'll take some time to re-arrange your flow. Do you want it? It's up to you!p
  8. 00:42:666 (1) - ouch, this overlap of two sliderticks (00:43:666 - 00:43:999) looks really messy to me and I'm sure that you can find a better shape for the slider. I've played some of your maps and as far as I remember you're pretty awesome, so show us your creativity and mapping skills! ♥
  9. 00:47:333 - well, personally I would consider mapping this beat. Why? Because the sound here is loud and it seems strange that you ignore it. Don't worry, it's totally okay to place a beats BEFORE the spinner, players will have enough time to catch the spinner even if you place a circle on 00:47:333 :P
  10. 01:03:999 (1) - whoops, I've already mentioned what to do with such sliders and I hope you've got my idea. If so, please fix this one, too!
  11. 01:05:332 (2,1,2) - personally, I'm not a fan of such stacks. This is the easiest diff and I expect it to be simple and understandable. As for this pattern, it may be a trouble for beginners, so I'd strongly recommend you to look for another pattern! It's not like I'm forcing you, but still..

    The diff itself isn't perfect and it has some things to improve, but you did a good job!
[Distant Chaos]
  1. Oh my god, what an awesome rhythm! I'd like to see a bit more 1/2 beats during the first kiai but maybe it's just me, don't really mind it. However, this awesome rhythm doesn't fit with HP3 at all, try HP4 to make it more balanced and challenging for players!
  2. 00:20:666 (2,1) - as I've already mentioned, sometimes your flow "breaks" and it's hard to "catch" the next object. It happens here and a few more times. Feel free to contact me if you'll have troubles fixing it :)
  3. 00:46:666 (2,1) - kinda unsure about this overlap. Yes, it's readable and visible. Yes, it's pretty easy, but it looks a bit messy and doesn't fit with your regular pattern. It was kinda "unexpected", so I'd try to avoid this overlap! This is just an opinion, tho! :P Or maybe, it'd be better to replace this part with a spinner as it's done on the [Easy], think about it! :3

    Oh, wow, that diff was cool! Good job with this one! ♥
[Close Chaos]
  1. Awww, CS3 makes it kinda too "huge" and maybe "messy", I'd try to use CS4 here. It'll make all patterns neater + it's more common for [Hard] diffs.
  2. 00:05:166 (7,8,1) - well, to be honest, that's too hard. You have like 2 Insane diff and you use 1/4 triplets even here? No way! That's too hard, at least for THIS diff, please, try to avoid any 1/4 patterns if it's possible. So, players will get well-balanced spread with an enjoyable dff for everyone!
  3. 00:18:332 (5,1) - I have nothing against jumps but those are clearly overused. The DS is too huge and jump simply breaks the flow, it's impossible to play because jumps are OUT of this diff. No one expects them and they're too hard here. Please, I'm begging you, keep the DS under x2.0!
    Note: ouch, 00:28:666 (3,4) - that was eally weird. I didn't expect THIS crazy jumps here, c'mon, this is just a [Hard] diff!
  4. 00:44:499 (2,3) - well, these jumps are okay, but they're unexpected because of music. You know, they don't fit here because music doesn't feel jumpy here.
    Note: same with the 00:14:666 (3,4,5) - jump here. You know, it's playable and readable, but it's out of the songs's rhythm, so during the testplay I felt like this was wrong. :<
  5. 00:57:499 (1,2,3,4,5,6,7) - previously you didn't use anything like this, so this was kinda too hard. clicking 8 notes in a row on such BPM is pretty hard, but I kinda liked it. So, I'd consider replacing a couple of them with a slider, but feel free to keep it if you want to.

    This was cool, except for the jumps it's a nice diff. Well-mapped, interesting and a little bit messy. I still think that CS4 is the best choice for this diff, sorry. :P
Will do the rest of the diffs soon, I hope :P
Topic Starter
rezoons
Hi :),

Sorry for the long wait but i wasn't sure if you'd finished your mod or not and i started getting the i-heard-the-song-so-many-times-it-starts-getting-annoying syndrome. But i'm okay now ^^

-Bakari- wrote:

Hey, sorry about the delay. My delay was still worse XD

[General]
  1. Consider adding Eyes of Flame Remix to the tags, it may be useful because this song is remixed and some players may look for it! Yeah, good idea!
  2. Move Cave Story to tags? You can't hear this song in the game, so I'd remove this from the source and move it to the tags. Anyway, I'm not familiar with the game, so it's up to you! A lot of map are like this. Even if they are a remix they still put the source of the original song in "source" like: https://osu.ppy.sh/s/38316 https://osu.ppy.sh/s/55836 https://osu.ppy.sh/s/110650 and a lot other don't so i guess there is no official rule about it. So, i'll keep it like this because i prefer this way

    Okay, that' sit for the [General] part. Hope I didn't miss anything important!
[Faraway Chaos]
  1. Whooaa, man, your rhythm is pretty changeable, so I'd consider reducing the OD by one tick. It'll make your mapset better-balanced and it will help beginners to understand your rhythm. You know, beginners are unable to feel the rhythm changes, so we should be gentle with them! I agree, fixed.
  2. 00:10:666 (1) - there's two ways to read this lider, you know, beginners may mistakenly hit its tail. Why? Just because the tail of the slider is so close and your pattern flows this way.

    As you can see on the screenshot, beginners may read your flow in a wrong way. Try to test it and you see that your cursor "flows" to the tail of (1), and it's kinda bad for beginners. Try yourbest to re-arrange pattern here! Remember, that beginners are our future and take care of them! ? Ok, fixed by changed the rythm (c.f. next suggestion)
  3. 00:10:666 (1) - well, this suggestion is based on my opinion and there's no strict rule that you should avoid such things, however, I strongly recommend you to fix it somehow - the second reverse on this slider appears too late, players have no time to see it and what's more they don't even expect the second repeat there! It appears a little bit random and really confusing for beginners, so I'm asking you to fix it as soon as possible! Fixed, turned into 2 sliders which also allow me to fix the previous issue.
  4. 00:13:333 (1,2) - whoops, the tail of the slider is too close. Basically, it's kinda similar to 00:10:666 (1) because players may hit the wrong part of the slider. So, yeah, just try to make it a bit more intuitive/readable.
    Note: having troubles? Need an example? Sure thing, here's an example for you! I agree when it's a one beat gap but when it's a 2 beats gap i think they have time to understand what's happening, even at 180 BPM. The AR is still low and the approach circle appear chile they are playing the slider so they have time to see the distinction between the two end of the sliders which are pretty far apart!
    Note2: Oh, and don't forget that players will probably have the same problems with many similar patterns like 00:17:333 (3,4) - , so I'm asking you to check the diff yourself and fix ALL similar mistakes. Yes, it may take some time but it'll improve your map greatly! :) I'm currently checking the map and i'll make a LOT of changes. I think i'll manage to fix all issue when there is a possible flow confusion but only for 1-beat gap. I'll let the 2-beat gaps unchanged.
  5. 00:17:999 (4,1) - 00:20:665 (4,1) - whoops, there're some more flow mistakes. I know, it's quite hard to discuss flow because opinions are different, but I think that it worths your attention :) - so, yeah, your flow is kinda hard to understand. It goes smooth and soft from (1) to (2), from (2) to (3) but the flow between (4) and (1) is kinda broken, moves of the cursor are "rude" and "unpleasant" to me, so I strongly recommend you to re-arrange this pattern! Fixed
  6. 00:23:999 (3,4) - I've already mentioned the same mistakes a couple of times, you're a smart person, so I won't complain about such things again and again, you'll fix it if you want to! :) 2 beat-gap so no changes.
  7. 00:27:999 (3) - call me nazi, but I should say it, this stack isn't really enjoyable and it looks out of your regular pattern. What to do? Try to do a blanket! Blankets always work and they look awesome! Here's an example of a blanket slider you can do to make this pattern prettier. It makes your diff more understandable and cute, but it'll take some time to re-arrange your flow. Do you want it? It's up to you!p My diff is already filled with so much blanket XD Anyway, i don't reallt find any problem with the pattern. And the stack isn't really one because the two notes "stacked" are 4 beat apart. Besides, i don't really think this is "out of my regular pattern". I like to stack a lot even if i'm limited in Easy diff...
  8. 00:42:666 (1) - ouch, this overlap of two sliderticks (00:43:666 - 00:43:999) looks really messy to me and I'm sure that you can find a better shape for the slider. I've played some of your maps and as far as I remember you're pretty awesome, so show us your creativity and mapping skills! ? Ok, i tried another shape. This is "old-rezoons-mapping and yeah, at the time i liked it but with some recul i agree with you. Though, In this case this is more "slider art" than "mapping skill" but i'm glad someone play one of my map.... There aren't a lot XD
  9. 00:47:333 - well, personally I would consider mapping this beat. Why? Because the sound here is loud and it seems strange that you ignore it. Don't worry, it's totally okay to place a beats BEFORE the spinner, players will have enough time to catch the spinner even if you place a circle on 00:47:333 :P Yup, fixed. It was just because i wanted to follow only one instrument at the time (the one followed by the sliders and spinner) and not because i was afraid of the gap between notes and spinner, though.
  10. 01:03:999 (1) - whoops, I've already mentioned what to do with such sliders and I hope you've got my idea. If so, please fix this one, too! Fixed
  11. 01:05:332 (2,1,2) - personally, I'm not a fan of such stacks. This is the easiest diff and I expect it to be simple and understandable. As for this pattern, it may be a trouble for beginners, so I'd strongly recommend you to look for another pattern! It's not like I'm forcing you, but still..
    But i LIKE stacks....... Ok, i changed the pattern.

    The diff itself isn't perfect and it has some things to improve, but you did a good job!
[Distant Chaos]
  1. Oh my god, what an awesome rhythm! I'd like to see a bit more 1/2 beats during the first kiai but maybe it's just me, don't really mind it. However, this awesome rhythm doesn't fit with HP3 at all, try HP4 to make it more balanced and challenging for players! I agrre, fixed. I also changed the rythm of the begining of the kiai adding more 1/2 ^^
  2. 00:20:666 (2,1) - as I've already mentioned, sometimes your flow "breaks" and it's hard to "catch" the next object. It happens here and a few more times. Feel free to contact me if you'll have troubles fixing it :) This flow has been fixed by the changing of pattern due to the adding of 1/2. But i don't totally agree about the flow because when it's the end of a slider you can always leave the slider before the end so something like this can be played as a smooth curve.
  3. 00:46:666 (2,1) - kinda unsure about this overlap. Yes, it's readable and visible. Yes, it's pretty easy, but it looks a bit messy and doesn't fit with your regular pattern. It was kinda "unexpected", so I'd try to avoid this overlap! This is just an opinion, tho! :P Or maybe, it'd be better to replace this part with a spinner as it's done on the [Easy], think about it! :3 I don't find it messy. I actually find it quite pretty so i'll keep it.

    Oh, wow, that diff was cool! Good job with this one! ?Thanks ^^
[Close Chaos]
  1. Awww, CS3 makes it kinda too "huge" and maybe "messy", I'd try to use CS4 here. It'll make all patterns neater + it's more common for [Hard] diffs. I already ranked CS3 hard but this one... yeah, the story of why i chose CS3 is more complicated and i kinda forgot it but then you mentionned it and it made me remember everything! Basically, i was an idiot when i mapped this so yeah, CS4 FTW.
  2. 00:05:166 (7,8,1) - well, to be honest, that's too hard. You have like 2 Insane diff and you use 1/4 triplets even here? No way! That's too hard, at least for THIS diff, please, try to avoid any 1/4 patterns if it's possible. So, players will get well-balanced spread with an enjoyable dff for everyone! I really hesitated about these but i'll trust you. Removed! (as well as the other note in 1/4 in the diff)
  3. 00:18:332 (5,1) - I have nothing against jumps but those are clearly overused. The DS is too huge and jump simply breaks the flow, it's impossible to play because jumps are OUT of this diff. No one expects them and they're too hard here. Please, I'm begging you, keep the DS under x2.0!
    Note: ouch, 00:28:666 (3,4) - that was eally weird. I didn't expect THIS crazy jumps here, c'mon, this is just a [Hard] diff! As long as it matches the song i don't consider it that surprising. Besides it's jump slider which is way easier than jump between notes. But anyway i changed the pattern reducing the jump and i rechecked all diff making changes in other big jumps.
  4. 00:44:499 (2,3) - well, these jumps are okay, but they're unexpected because of music. You know, they don't fit here because music doesn't feel jumpy here.
    Note: same with the 00:14:666 (3,4,5) - jump here. You know, it's playable and readable, but it's out of the songs's rhythm, so during the testplay I felt like this was wrong. :< Yeah, i corrected these two and others as well as i mentionned before.
  5. 00:57:499 (1,2,3,4,5,6,7) - previously you didn't use anything like this, so this was kinda too hard. clicking 8 notes in a row on such BPM is pretty hard, but I kinda liked it. So, I'd consider replacing a couple of them with a slider, but feel free to keep it if you want to. I also used this pattern at 00:04:166 (1,2,3,4,5,6,7,1) where the music is the same and i did it on purpose because i think it maches the music. Yeah, the pattern is a little bit hard but i think the song justify this extra difficulty ^^

    This was cool, except for the jumps it's a nice diff. Well-mapped, interesting and a little bit messy. I still think that CS4 is the best choice for this diff, sorry. :P Well, thank you. I fixed some of the jump and the CS. And you don't have to apologise for anything XD
Will do the rest of the diffs soon, I hope :P
Well, you didn't do the rest of the diff but your mod was still one of the best i ever received (even half finished). I thank you very much for this, i really needed a good modder for my map ^^
riffy
I'm really sorry about this man, I just can't finish the mod. Anyway, I wish you best of luck.
Topic Starter
rezoons

-Bakari- wrote:

I'm really sorry about this man, I just can't finish the mod. Anyway, I wish you best of luck.
Don't worry, the easiest diffs were the one which needed a mod the most. Besides, your mod is probably one of those who made me do the most changes in my map so i still consider it as an excellent mod. Thank you again for your big help ^^
Hollow Wings
from ur req

Imminent Chaos

  1. 00:39:333 (3,4) - stack
  2. 00:39:333 (3,5) - stack
  3. 00:51:166 (2,3,4) - nc all of them for more than 1 repeating sliders, otherwise it may confuse some players just like me
  4. 00:57:499 (1,2) - ctrl+g for better ds
  5. lol what? i didn't find so much issues... that's what the for-rank map looks like? XD

Chaos

  1. 00:05:166 (7,1) - move nc for better readble composing
  2. 00:21:333 (9,1) - ^, actually nc in maps like this diff should be better to set at white line, thou there're lots of stream. it helps players reading patterns even in a very important state. i wish u consider this 0,0
  3. 00:23:166 (9,1) - ^, if there's pattern like this: slider goes over the long white line, mostly it's better to set nc on the slider rather than objs follow it.
  4. 00:06:666 (1,2,3,4,5) - ctrl+g? too close between note 1 and the slider before here, while there're much more big jump before and after them even between streams
  5. 00:41:332 (1,2,3,4,5) - ^
  6. 00:47:916 (5,3) - stack perfect
  7. except the nc style personally didn't work well to me, all stuff is well done enough, playble and funny. alright, shoot u 2 stars for this diff lol

Close Chaos

  1. alright... no stream in this diff... then it's really fine to me D:

Cherry Blossom's Chaos

  1. lots of combo counts are over 10, maybe try to add nc for redusing them and better readble composing
  2. some parts can be perfect, like 00:27:833 (8,1,2,3,4) - using regular pentagon here, and more, u can fix by urself
  3. 00:35:166 why miss this beat? afraid of too big jumping? there's no problem to most players playing all jumping in this diff imo, so just add obj here
  4. any way, looks good, but also very difficult D:

Distant Chaos

  1. 00:14:333 (1,2) - blanket perfect. sv is low and player will look at this part for a long time, they'll find this not perfect when a perfect one exist nearby
  2. 00:19:666 (2) - stack perfect. similiar reason as above
  3. lol i must say, i rarely do nazi mod, but only it should be done.

Faraway Chaos

  1. 00:31:999 (1,3) - blanket perfect
  2. others r fine
i used to overlooked this map but didn't mod it... coz it's quite good enough to me that time D:
sry for the poor mod, i can't do that well like u lolol
good luck :3
Topic Starter
rezoons
Hi :),

Hollow Wings wrote:

from ur req

Imminent Chaos

  1. 00:39:333 (3,4) - stackactually, even if you see it in the editor the non-stack won't be seen while playing but yeah, i can still stack them.
  2. 00:39:333 (3,5) - stack This time i won't do it because it's way harder, it's impossible to see it while playing (even in the editor it's difficult to see) and i would have to change the blanket.
  3. 00:51:166 (2,3,4) - nc all of them for more than 1 repeating sliders, otherwise it may confuse some players just like me Actually the NC are here to show the difference of number of reverse. The four first sliders have 4 reverses and the last one has 8. That's why there is a combo for the first four and one for the last one. If i put a NC everywhere there will be a confusion with the last slider that i prefer avoiding.
  4. 00:57:499 (1,2) - ctrl+g for better ds Good idea ^^
  5. lol what? i didn't find so much issues... that's what the for-rank map looks like? XD Actually this diff has some consistency issues that will force me to remap some part. But other than that, yeah like i said my map aren't very original so there are less mistakes but less originality too...

Chaos

  1. 00:05:166 (7,1) - move nc for better readble composing Fixed
  2. 00:21:333 (9,1) - ^, actually nc in maps like this diff should be better to set at white line, thou there're lots of stream. it helps players reading patterns even in a very important state. i wish u consider this 0,0 I agree. Fixed
  3. 00:23:166 (9,1) - ^, if there's pattern like this: slider goes over the long white line, mostly it's better to set nc on the slider rather than objs follow it. I prefer the NC where it is now because it shows better the jumps.
  4. 00:06:666 (1,2,3,4,5) - ctrl+g? too close between note 1 and the slider before here, while there're much more big jump before and after them even between streams Fixed but in another way.
  5. 00:41:332 (1,2,3,4,5) - ^ ^
  6. 00:47:916 (5,3) - stack perfect Fixed
  7. except the nc style personally didn't work well to me, all stuff is well done enough, playble and funny. alright, shoot u 2 stars for this diff lol Well, i rechecked all the NC and made some changes. And thank you very muc for the 2 stars! I completly forgot to throw you one for the ground color is yellow but now that it's bubble it's a little bit useless..... So, I'll trow you two for your next map ^^

Close Chaos

  1. alright... no stream in this diff... then it's really fine to me D:

Distant Chaos

  1. 00:14:333 (1,2) - blanket perfect. sv is low and player will look at this part for a long time, they'll find this not perfect when a perfect one exist nearby yeah, fixed ^^
  2. 00:19:666 (2) - stack perfect. similiar reason as above Fixed
  3. lol i must say, i rarely do nazi mod, but only it should be done.But, i like nazi mod ^^

Faraway Chaos

  1. 00:31:999 (1,3) - blanket perfect Fixed
  2. others r fine
i used to overlooked this map but didn't mod it... coz it's quite good enough to me that time D:
sry for the poor mod, i can't do that well like u lolol Well, i'm not really an exemple to follow XD anyway, your mod still helped me ^^
good luck :3
Thank you very much for the mod ^^
Cherry Blossom

Hollow Wings wrote:

from ur req

Cherry Blossom's Chaos

  1. lots of combo counts are over 10, maybe try to add nc for redusing them and better readble composing => Fixed some combos.
  2. some parts can be perfect, like 00:27:833 (8,1,2,3,4) - using regular pentagon here, and more, u can fix by urself => fixed some.
  3. 00:35:166 why miss this beat? afraid of too big jumping? there's no problem to most players playing all jumping in this diff imo, so just add obj here => very hard jump imo, not changed.
  4. any way, looks good, but also very difficult D:

i used to overlooked this map but didn't mod it... coz it's quite good enough to me that time D:
sry for the poor mod, i can't do that well like u lolol
good luck :3

ty for modding :)
Update :

SPOILER
osu file format v12

[General]
AudioFilename: 3-10 Imminent Chaos.mp3
AudioLeadIn: 1000
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 833,10666
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Imminent Chaos
TitleUnicode:Imminent Chaos
Artist:LEAF XCEED Music Division
ArtistUnicode:LEAF XCEED Music Division
Creator:rezoons
Version:Cherry Blossom's Chaos
Source:Cave Story
Tags:Cherry Blossom Eyes of Flame Remix
BeatmapID:272524
BeatmapSetID:102629

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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288,352,17833,1,0,0:0:0:0:
288,352,17999,2,0,P|240:368|192:368,2,95,4|0|0,0:0|0:0|0:0,0:0:0:0:
376,312,18499,1,0,0:0:0:0:
488,160,18666,5,0,0:0:0:0:
488,160,18749,1,0,0:0:0:0:
488,160,18833,1,0,0:0:0:0:
456,344,18999,1,8,0:0:0:0:
344,192,19166,2,0,P|280:240|272:312,1,142.5,2|0,0:0|0:0,0:0:0:0:
288,352,19499,1,0,0:0:0:0:
288,352,19666,1,2,0:0:0:0:
416,160,19833,1,8,0:0:0:0:
416,160,20000,5,4,0:0:0:0:
224,32,20166,1,8,0:0:0:0:
224,32,20333,1,4,0:0:0:0:
96,224,20499,1,8,0:0:0:0:
96,224,20666,2,0,P|80:272|80:320,2,95,4|0|8,0:0|0:0|0:0,0:0:0:0:
112,208,21083,1,0,0:0:0:0:
136,200,21166,1,8,0:0:0:0:
160,200,21249,1,0,0:0:0:0:
184,208,21333,6,0,P|240:224|304:208,1,118.75,2|0,0:0|0:0,0:0:0:0:
424,88,21666,1,10,0:0:0:0:
400,264,21833,1,0,0:0:0:0:
320,104,21999,1,2,0:0:0:0:
472,192,22166,1,0,0:0:0:0:
472,192,22333,2,0,P|496:248|488:312,1,118.75,10|8,0:0|0:0,0:0:0:0:
328,336,22666,5,2,0:0:0:0:
328,336,22833,2,0,P|304:280|312:216,1,118.75,0|10,0:0|0:0,0:0:0:0:
376,88,23166,1,2,0:0:0:0:
360,96,23249,1,0,0:0:0:0:
344,104,23333,1,8,0:0:0:0:
200,160,23499,1,2,0:0:0:0:
48,128,23666,1,8,0:0:0:0:
152,16,23833,1,2,0:0:0:0:
96,272,23999,5,4,0:0:0:0:
248,312,24166,1,2,0:0:0:0:
352,200,24333,1,8,0:0:0:0:
384,208,24416,1,0,0:0:0:0:
416,232,24499,1,0,0:0:0:0:
432,264,24583,1,0,0:0:0:0:
432,296,24666,1,0,0:0:0:0:
416,328,24749,1,0,0:0:0:0:
384,352,24833,1,0,0:0:0:0:
352,352,24916,1,0,0:0:0:0:
312,336,24999,5,2,0:0:0:0:
272,312,25083,1,0,0:0:0:0:
224,296,25166,1,0,0:0:0:0:
176,296,25249,1,0,0:0:0:0:
128,312,25333,1,2,0:0:0:0:
24,368,25499,5,2,0:0:0:0:
24,368,25666,2,0,P|16:304|32:248,1,118.75,8|2,0:0|0:0,0:0:0:0:
72,208,25916,2,0,L|128:184,1,59.375
224,24,26165,1,2,0:0:0:0:
200,32,26249,1,0,0:0:0:0:
176,40,26333,1,8,0:0:0:0:
64,80,26498,1,0,0:0:0:0:
128,312,26666,5,4,0:0:0:0:
176,296,26749,1,0,0:0:0:0:
224,296,26832,1,0,0:0:0:0:
272,312,26915,1,0,0:0:0:0:
320,336,26999,2,0,P|376:352|440:352,1,118.75,2|8,0:0|0:0,0:0:0:0:
256,192,27333,1,0,0:0:0:0:
256,192,27499,2,0,P|200:176|136:176,1,118.75,2|0,0:0|0:0,0:0:0:0:
24,208,27833,1,8,0:0:0:0:
200,48,27999,5,4,0:0:0:0:
148,280,28166,1,8,0:0:0:0:
48,64,28333,1,4,0:0:0:0:
256,192,28499,1,8,0:0:0:0:
424,136,28666,2,0,P|440:192|424:248,1,118.75,4|0,0:0|0:0,0:0:0:0:
88,248,28999,2,0,P|72:192|88:136,1,118.75,4|0,0:0|0:0,0:0:0:0:
256,64,29333,6,0,L|320:32,1,59.375
478,46,29499,2,0,L|424:72,1,59.375
312,128,29666,1,2,0:0:0:0:
312,128,29833,2,0,P|256:144|200:128,1,118.75,8|0,0:0|0:0,0:0:0:0:
48,40,30166,1,2,0:0:0:0:
200,224,30333,1,0,0:0:0:0:
160,112,30499,1,8,0:0:0:0:
136,352,30666,5,4,0:0:0:0:
24,312,30833,2,0,P|56:264|112:232,1,118.75,8|4,0:0|0:0,0:0:0:0:
224,200,31166,1,8,0:0:0:0:
424,76,31333,2,0,P|392:124|336:156,1,118.75,4|8,0:0|0:0,0:0:0:0:
312,36,31666,1,8,0:0:0:0:
352,272,31833,1,0,0:0:0:0:
352,272,31999,6,0,P|304:280|256:272,1,95
160,168,32333,1,8,0:0:0:0:
160,168,32499,2,0,P|208:160|256:168,1,95
160,272,32833,1,0,0:0:0:0:
88,96,32999,1,8,0:0:0:0:
80,240,33166,1,0,0:0:0:0:
168,72,33333,6,0,P|248:128|240:224,1,190,0|8,0:0|0:0,0:0:0:0:
416,304,33833,1,0,0:0:0:0:
416,304,33999,2,0,P|376:280|360:232,1,95
368,24,34333,1,8,0:0:0:0:
448,224,34499,1,0,0:0:0:0:
448,224,34583,1,0,0:0:0:0:
448,224,34666,1,4,0:0:0:0:
256,368,34833,5,0,0:0:0:0:
56,224,34999,1,8,0:0:0:0:
448,224,35333,1,0,0:0:0:0:
256,368,35499,1,0,0:0:0:0:
208,288,35666,2,0,P|256:280|304:288,1,95,8|0,0:0|0:0,0:0:0:0:
424,360,35999,5,4,0:0:0:0:
424,360,36083,1,0,0:0:0:0:
424,360,36166,1,0,0:0:0:0:
480,152,36333,1,8,0:0:0:0:
488,296,36499,1,0,0:0:0:0:
488,296,36583,1,0,0:0:0:0:
488,296,36666,1,8,0:0:0:0:
416,96,36833,1,0,0:0:0:0:
344,40,36999,2,0,P|328:88|336:136,1,95,8|2,0:0|0:0,0:0:0:0:
352,176,37249,6,0,P|360:200|360:224,1,47.5,0|0,0:0|0:0,0:0:0:0:
304,360,37499,1,0,0:0:0:0:
304,360,37583,1,0,0:0:0:0:
304,360,37666,2,0,P|256:368|208:360,1,95,8|2,0:0|0:0,0:0:0:0:
80,224,37999,1,0,0:0:0:0:
120,360,38166,1,0,0:0:0:0:
184,184,38333,1,8,0:0:0:0:
144,48,38500,1,0,0:0:0:0:
144,48,38666,6,0,P|192:64|224:104,1,95
400,80,38999,2,0,P|384:128|344:160,1,95,8|0,0:0|0:0,0:0:0:0:
368,336,39333,2,0,P|320:320|288:280,1,95
256,192,39666,1,8,0:0:0:0:
456,48,39832,1,0,0:0:0:0:
456,48,39915,1,0,0:0:0:0:
456,48,39999,1,4,0:0:0:0:
480,288,40166,5,0,0:0:0:0:
256,192,40333,1,8,0:0:0:0:
208,112,40499,2,0,P|256:104|304:112,1,95
480,288,40833,1,0,0:0:0:0:
416,352,40999,2,0,P|392:304|392:256,1,95,8|0,0:0|0:0,0:0:0:0:
424,120,41333,5,4,0:0:0:0:
408,128,41416,1,0,0:0:0:0:
392,136,41499,1,0,0:0:0:0:
216,208,41666,1,8,0:0:0:0:
320,48,41833,1,0,0:0:0:0:
320,48,41916,1,0,0:0:0:0:
320,48,41999,1,0,0:0:0:0:
288,328,42166,1,0,0:0:0:0:
288,328,42333,2,0,B|248:344|216:328|216:328|195:333,1,95,0|2,0:0|0:0,0:0:0:0:
152,344,42583,6,0,L|96:360,1,47.5,0|0,0:0|0:0,0:0:0:0:
16,248,42833,1,0,0:0:0:0:
28,244,42916,1,0,0:0:0:0:
40,240,42999,2,0,B|60:234|60:234|92:250|132:234,1,95,8|0,0:0|0:0,0:0:0:0:
256,88,43333,2,0,P|208:80|160:88,1,95
256,296,43666,2,0,P|304:304|352:296,1,95,8|0,0:0|0:0,0:0:0:0:
152,192,43999,6,0,P|144:240|152:288,1,95
360,192,44333,2,0,P|368:144|360:96,1,95,8|0,0:0|0:0,0:0:0:0:
280,144,44666,1,0,0:0:0:0:
448,48,44833,1,0,0:0:0:0:
408,328,44999,1,8,0:0:0:0:
472,256,45166,5,0,0:0:0:0:
480,248,45249,1,0,0:0:0:0:
488,240,45333,1,4,0:0:0:0:
408,328,45499,1,0,0:0:0:0:
288,344,45666,1,8,0:0:0:0:
184,280,45833,2,0,P|144:256|96:248,1,95
112,344,46166,1,0,0:0:0:0:
400,40,46499,1,8,0:0:0:0:
328,104,46666,5,4,0:0:0:0:
352,120,46749,1,0,0:0:0:0:
376,128,46832,1,2,0:0:0:0:
408,136,46916,1,0,0:0:0:0:
440,136,46999,1,2,0:0:0:0:
472,272,47166,1,8,0:0:0:0:
480,248,47249,1,0,0:0:0:0:
488,224,47333,1,0,0:0:0:0:
352,344,47499,2,0,B|296:352|256:328|256:328|216:352|160:344,1,190,0|2,0:0|0:0,0:0:0:0:
144,344,47916,5,0,0:0:0:0:
120,336,47999,1,0,0:0:0:0:
24,224,48166,1,0,0:0:0:0:
48,232,48249,1,0,0:0:0:0:
72,240,48333,1,8,0:0:0:0:
160,200,48499,1,0,0:0:0:0:
112,120,48666,2,0,P|152:96|176:48,1,95
400,264,48999,2,0,P|360:288|336:336,1,95,8|0,0:0|0:0,0:0:0:0:
328,48,49333,6,0,P|352:88|400:112,1,95
184,336,49666,2,0,P|160:296|112:272,1,95,8|0,0:0|0:0,0:0:0:0:
96,368,49999,1,0,0:0:0:0:
144,176,50166,1,0,0:0:0:0:
144,176,50249,1,0,0:0:0:0:
144,176,50333,1,8,0:0:0:0:
24,32,50499,5,0,0:0:0:0:
32,40,50583,1,0,0:0:0:0:
40,48,50666,5,2,0:0:0:0:
80,72,50749,1,0,0:0:0:0:
128,80,50833,1,0,0:0:0:0:
176,80,50916,1,0,0:0:0:0:
224,72,50999,1,0,0:0:0:0:
264,56,51083,1,0,0:0:0:0:
312,88,51166,5,2,0:0:0:0:
360,80,51249,1,0,0:0:0:0:
408,88,51333,1,0,0:0:0:0:
448,112,51416,1,0,0:0:0:0:
472,152,51499,1,0,0:0:0:0:
480,200,51583,1,0,0:0:0:0:
440,240,51666,5,2,0:0:0:0:
392,216,51749,1,0,0:0:0:0:
336,224,51833,1,0,0:0:0:0:
304,264,51916,1,0,0:0:0:0:
304,312,51999,1,0,0:0:0:0:
336,352,52083,1,0,0:0:0:0:
352,296,52166,5,2,0:0:0:0:
304,312,52249,1,0,0:0:0:0:
256,320,52333,1,0,0:0:0:0:
208,312,52416,1,0,0:0:0:0:
160,296,52499,1,0,0:0:0:0:
120,264,52583,1,0,0:0:0:0:
56,272,52666,5,8,0:0:0:0:
52,260,52749,1,0,0:0:0:0:
48,244,52833,1,8,0:0:0:0:
44,232,52916,1,0,0:0:0:0:
40,216,52999,1,8,0:0:0:0:
36,204,53083,1,0,0:0:0:0:
32,192,53166,1,8,0:0:0:0:
28,180,53249,1,0,0:0:0:0:
24,168,53333,1,4,0:0:0:0:
256,80,53666,6,0,L|256:184,2,95
328,200,54166,2,0,P|256:256|184:200,1,190,0|8,0:0|0:0,0:0:0:0:
176,184,54583,1,0,0:0:0:0:
168,160,54666,1,4,0:0:0:0:
120,24,54833,5,0,0:0:0:0:
80,160,54999,1,8,0:0:0:0:
192,72,55166,1,0,0:0:0:0:
192,72,55249,1,0,0:0:0:0:
192,72,55333,1,4,0:0:0:0:
152,280,55499,1,0,0:0:0:0:
88,352,55666,2,0,P|128:368|184:368,1,95,8|0,0:0|0:0,0:0:0:0:
328,256,55999,6,0,P|379:256|419:272,2,95,4|0|8,0:0|0:0|0:0,0:0:0:0:
360,344,56499,1,0,0:0:0:0:
480,200,56666,1,0,0:0:0:0:
480,200,56833,2,0,P|384:168|296:168,1,190,0|12,0:0|0:0,0:0:0:0:
72,64,57499,5,0,0:0:0:0:
152,112,57666,2,0,P|120:144|64:160,1,95
360,112,57999,2,0,P|392:144|448:160,1,95
440,64,58333,1,8,0:0:0:0:
336,224,58499,1,0,0:0:0:0:
336,224,58583,1,0,0:0:0:0:
336,224,58666,1,8,0:0:0:0:
248,272,58833,5,0,0:0:0:0:
152,280,58999,1,0,0:0:0:0:
64,248,59166,1,0,0:0:0:0:
8,168,59333,1,8,0:0:0:0:
8,168,59499,1,0,0:0:0:0:
504,216,59833,1,0,0:0:0:0:
352,104,59999,5,0,0:0:0:0:
304,88,60083,1,0,0:0:0:0:
256,80,60166,1,0,0:0:0:0:
208,88,60249,1,0,0:0:0:0:
160,104,60333,1,8,0:0:0:0:
288,176,60499,5,8,0:0:0:0:
328,200,60583,1,0,0:0:0:0:
376,200,60666,1,0,0:0:0:0:
416,184,60749,1,0,0:0:0:0:
448,152,60833,1,0,0:0:0:0:
456,104,60916,1,0,0:0:0:0:
440,56,60999,1,8,0:0:0:0:
352,104,61166,1,0,0:0:0:0:
440,272,61333,5,4,0:0:0:0:
448,312,61416,1,0,0:0:0:0:
432,344,61499,1,0,0:0:0:0:
400,368,61583,1,0,0:0:0:0:
360,368,61666,1,8,0:0:0:0:
256,272,61833,1,0,0:0:0:0:
152,368,61999,1,0,0:0:0:0:
152,368,62166,2,0,P|80:344|80:264,1,142.5
80,240,62499,1,8,0:0:0:0:
312,72,62666,6,0,L|368:56,1,47.5
493,130,62833,2,0,L|448:144,1,47.5
328,152,62999,2,0,L|384:136,1,47.5
477,50,63166,2,0,L|432:64,1,47.5
344,232,63333,5,4,0:0:0:0:
144,80,63666,1,4,0:0:0:0:
200,264,63999,5,4,0:0:0:0:
200,264,64166,2,0,P|152:256|104:264,1,95,2|8,0:0|0:0,0:0:0:0:
312,264,64499,1,2,0:0:0:0:
312,264,64666,2,0,P|360:272|408:264,1,95,0|2,0:0|0:0,0:0:0:0:
360,184,64999,1,0,0:0:0:0:
256,344,65166,1,2,0:0:0:0:
152,184,65333,5,0,0:0:0:0:
256,344,65499,1,2,0:0:0:0:
360,184,65666,1,8,0:0:0:0:
416,104,65833,2,0,L|496:112,2,47.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,32,66166,1,2,0:0:0:0:
344,32,66332,2,0,P|296:32|248:16,1,95,8|2,0:0|0:0,0:0:0:0:
96,24,66666,5,4,0:0:0:0:
128,136,66832,1,0,0:0:0:0:
72,240,66998,1,8,0:0:0:0:
88,352,67165,1,2,0:0:0:0:
104,352,67248,1,0,0:0:0:0:
120,352,67333,1,0,0:0:0:0:
136,352,67415,1,0,0:0:0:0:
152,344,67498,1,2,0:0:0:0:
168,336,67582,1,0,0:0:0:0:
184,328,67665,1,0,0:0:0:0:
200,320,67748,1,0,0:0:0:0:
216,312,67833,1,8,0:0:0:0:
232,304,67916,1,0,0:0:0:0:
248,296,67999,6,0,L|304:264,1,47.5,2|0,0:0|0:0,0:0:0:0:
418,306,68165,2,0,L|376:328,1,47.5,2|0,0:0|0:0,0:0:0:0:
424,216,68333,1,8,0:0:0:0:
368,136,68499,2,0,P|336:104|320:56,1,95,2|0,0:0|0:0,0:0:0:0:
144,248,68833,2,0,P|176:280|192:328,1,95,2|8,0:0|0:0,0:0:0:0:
96,328,69166,1,0,0:0:0:0:
288,320,69333,5,4,0:0:0:0:
happy623
;w; so many stars, I hope my mod is helpful

General

  1. clean :3

Faraway Chaos

  1. 00:33:999 (4) - nazi stuff here, I guess you should make this slider some grids down, in order to prevent from touching the life bar, it will be neater if you do this imo :D
  2. 00:55:999 (1) - how about a better blanket? Dont forget to copy-paste 00:57:499 (3) - if you do this
  3. 01:07:999 (2) - remove the whistle at the head maybe? It feels a bit weird because you didnt add any whistles after the kiai
  4. nice sliders shape 8-)

Distant Chaos

  1. 00:47:999 (1) - I think you missed a finish here, there is a finish sound in the music so I guess it will be fit

Close Chaos

  1. 00:28:999 (4,1) - I think this blanket can be improved ;w;
  2. 00:34:499 (5) - well, something personal, how about putting this with stacking 00:34:166 (4) tail or 00:34:666 (1) head? Because the music is a sudden pause, so I guess it will be fit with stacking :D It just like what you did in 00:39:833 (5,1) - . Anyway it just my opinion, feel free to refuse it
  3. 00:44:166 (1,2,3,4) - how about trying the following rhythm if you dont mind :

    If you dont want to put too much notes, I suggest you try the following rhythm, by just adding 1 note between (3) and (4), Current one feels a little bit empty w/out that note imo
  4. 00:47:999 (1) - finish at the head? To consist w/ what you did in 00:42:666 (1) -

Imminent Chaos

  1. 00:44:166 (1,2,3,4) - As I mentioned in "Close Chaos" diff
  2. 00:49:166 (1,2,3,4,5) - ^
  3. nice diff ;)

Chaos

  1. 00:04:833 (5,6) - if I were you, I would have swap them, It is because the music is going down here, I guess it would be better if you try to put (5) below (6) , just like you placed the notes in 00:57:999 (4,5,6) - They became pretty fun imo :D

Cherry Blossom's Chaos

  1. 00:17:166 (5,1,2,3,4) - look, I understand what are you trying to do, but the stacking seems not to be good enough. I suggest you restack everything with the strong drum hit for the jumps, thats mean stacking 00:17:333 (1,2) and 00:17:666 (3,4) - , It should be better imo :D
  2. 00:20:000 (1,2,3,4) - just like what I mentioned above
  3. 00:22:666 (1,2) - according to the music, they should be a small stream, you are trying to undermap here, however you placed streams in 00:26:666 (1,2,3,4,5) - and also 00:29:333 (1,2,3) - , so it became a little bit inconsistent. So it is would be better if you change them into a little stream ;)
  4. 00:30:833 (2) - the strong beat is at the white tick, in order to make it more fit with the music, I would try to change 00:30:666 (1) - into a slider, and end it at 00:30:833 -, Then, change the slider 00:30:833 (2) - into a note and place in 00:30:999 -, I hope you like it xD if you dont understand what I mean, here is the final step pic for you to follow :

I think thats all I can find, hope those can help!
Best wishes!
Topic Starter
rezoons
Hi :),

happy623 wrote:

;w; so many stars, I hope my mod is helpful Don't worry, stars doesn't mean anything XD

General

  1. clean :3

Faraway Chaos

  1. 00:33:999 (4) - nazi stuff here, I guess you should make this slider some grids down, in order to prevent from touching the life bar, it will be neater if you do this imo :D I tried to fix it the best i could. Well, it's better now... i think.
  2. 00:55:999 (1) - how about a better blanket? Dont forget to copy-paste 00:57:499 (3) - if you do this You're right! Fixed.
  3. 01:07:999 (2) - remove the whistle at the head maybe? It feels a bit weird because you didnt add any whistles after the kiai Yeah. Fixed.
  4. nice sliders shape 8-) Thanks ^^

Distant Chaos

  1. 00:47:999 (1) - I think you missed a finish here, there is a finish sound in the music so I guess it will be fit I actually missed it in a lot of diff! Thanks ^^

Close Chaos

  1. 00:28:999 (4,1) - I think this blanket can be improved ;w; Fixed
  2. 00:34:499 (5) - well, something personal, how about putting this with stacking 00:34:166 (4) tail or 00:34:666 (1) head? Because the music is a sudden pause, so I guess it will be fit with stacking :D It just like what you did in 00:39:833 (5,1) - . Anyway it just my opinion, feel free to refuse it Yeah, good idea ^^
  3. 00:44:166 (1,2,3,4) - how about trying the following rhythm if you dont mind : I understand your point but i prefer keeping mine. It's not a distrubing rythm since it follows a peculiar intrument and allow player to take a short break even if i know that i miss some powerful notes.

    If you dont want to put too much notes, I suggest you try the following rhythm, by just adding 1 note between (3) and (4), Current one feels a little bit empty w/out that note imo
  4. 00:47:999 (1) - finish at the head? To consist w/ what you did in 00:42:666 (1) - Fixed

Imminent Chaos

  1. 00:44:166 (1,2,3,4) - As I mentioned in "Close Chaos" diff Nope!
  2. 00:49:166 (1,2,3,4,5) - ^ ^
  3. nice diff ;) It's the diff i personally don't like but you're not the first one saying me this so thanks ^^

Chaos

  1. 00:04:833 (5,6) - if I were you, I would have swap them, It is because the music is going down here, I guess it would be better if you try to put (5) below (6) , just like you placed the notes in 00:57:999 (4,5,6) - They became pretty fun imo :D I'm not really sure if i understood what you wanted to say but i changed the pattern. The flow was weird anyway!

I think thats all I can find, hope those can help!
Best wishes!
Yay! That was an helpful mod! Thank you very much :)
Cherry Blossom

happy623 wrote:

;w; so many stars, I hope my mod is helpful

General

  1. clean :3

Cherry Blossom's Chaos

  1. 00:17:166 (5,1,2,3,4) - look, I understand what are you trying to do, but the stacking seems not to be good enough. I suggest you restack everything with the strong drum hit for the jumps, thats mean stacking 00:17:333 (1,2) and 00:17:666 (3,4) - , It should be better imo :D
  2. 00:20:000 (1,2,3,4) - just like what I mentioned above
    changed.
  3. 00:22:666 (1,2) - according to the music, they should be a small stream, you are trying to undermap here, however you placed streams in 00:26:666 (1,2,3,4,5) - and also 00:29:333 (1,2,3) - , so it became a little bit inconsistent. So it is would be better if you change them into a little stream ;)
    => i prefer to keep the pattern, it's just me or not but i don't hear 1/4 notes, i didn't undermapped here i just follow the song.
  4. 00:30:833 (2) - the strong beat is at the white tick, in order to make it more fit with the music, I would try to change 00:30:666 (1) - into a slider, and end it at 00:30:833 -, Then, change the slider 00:30:833 (2) - into a note and place in 00:30:999 -, I hope you like it xD if you dont understand what I mean, here is the final step pic for you to follow :
Changed.

I think thats all I can find, hope those can help!
Best wishes!
Thanks for modding !! :)
Update (i fixed hitsounds too (OMFG RANDOM HITSOUNDING)) :

SPOILER
osu file format v12

[General]
AudioFilename: 3-10 Imminent Chaos.mp3
AudioLeadIn: 1000
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 833,10666
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Imminent Chaos
TitleUnicode:Imminent Chaos
Artist:LEAF XCEED Music Division
ArtistUnicode:LEAF XCEED Music Division
Creator:rezoons
Version:Cherry Blossom's Chaos
Source:Cave Story
Tags:Cherry Blossom Eyes of Flame Remix
BeatmapID:272524
BeatmapSetID:102629

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9
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480,248,45249,1,0,0:0:0:0:
488,240,45333,1,4,0:0:0:0:
408,328,45499,1,0,0:0:0:0:
288,344,45666,1,8,0:0:0:0:
184,280,45833,2,0,P|144:256|96:248,1,95
112,344,46166,1,0,0:0:0:0:
400,40,46499,1,8,0:0:0:0:
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72,240,48333,1,8,0:0:0:0:
160,200,48499,1,0,0:0:0:0:
112,120,48666,2,0,P|152:96|176:48,1,95
400,264,48999,2,0,P|360:288|336:336,1,95,8|0,0:0|0:0,0:0:0:0:
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32,40,50583,1,0,0:0:0:0:
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128,80,50833,1,0,0:0:0:0:
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224,72,50999,1,0,0:0:0:0:
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312,88,51166,5,2,0:0:0:0:
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24,168,53333,1,4,0:0:0:0:
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328,200,54166,2,0,P|256:256|184:200,1,190,0|8,0:0|0:0,0:0:0:0:
176,184,54583,1,0,0:0:0:0:
168,160,54666,1,4,0:0:0:0:
120,24,54833,5,0,0:0:0:0:
80,160,54999,1,8,0:0:0:0:
192,72,55166,1,0,0:0:0:0:
192,72,55249,1,0,0:0:0:0:
192,72,55333,1,4,0:0:0:0:
152,280,55499,1,0,0:0:0:0:
88,352,55666,2,0,P|128:368|184:368,1,95,8|0,0:0|0:0,0:0:0:0:
328,256,55999,6,0,P|379:256|419:272,2,95,4|0|8,0:0|0:0|0:0,0:0:0:0:
360,344,56499,1,0,0:0:0:0:
480,200,56666,1,0,0:0:0:0:
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72,64,57499,5,0,0:0:0:0:
152,112,57666,2,0,P|120:144|64:160,1,95,8|0,0:0|0:0,0:0:0:0:
360,112,57999,2,0,P|392:144|448:160,1,95
440,64,58333,1,8,0:0:0:0:
336,224,58499,1,0,0:0:0:0:
336,224,58583,1,0,0:0:0:0:
336,224,58666,1,8,0:0:0:0:
248,272,58833,5,0,0:0:0:0:
152,280,58999,1,8,0:0:0:0:
64,248,59166,1,0,0:0:0:0:
8,168,59333,1,0,0:0:0:0:
8,168,59499,1,0,0:0:0:0:
504,216,59833,1,0,0:0:0:0:
352,104,59999,5,4,0:0:0:0:
304,88,60083,1,0,0:0:0:0:
256,80,60166,1,0,0:0:0:0:
208,88,60249,1,0,0:0:0:0:
160,104,60333,1,8,0:0:0:0:
288,176,60499,5,8,0:0:0:0:
328,200,60583,1,0,0:0:0:0:
376,200,60666,1,0,0:0:0:0:
416,184,60749,1,0,0:0:0:0:
448,152,60833,1,0,0:0:0:0:
456,104,60916,1,0,0:0:0:0:
440,56,60999,1,8,0:0:0:0:
352,104,61166,1,0,0:0:0:0:
440,272,61333,5,4,0:0:0:0:
448,312,61416,1,0,0:0:0:0:
432,344,61499,1,0,0:0:0:0:
400,368,61583,1,0,0:0:0:0:
360,368,61666,1,8,0:0:0:0:
256,272,61833,1,0,0:0:0:0:
152,368,61999,1,0,0:0:0:0:
152,368,62166,2,0,P|80:344|80:264,1,142.5
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200,264,63999,5,4,0:0:0:0:
200,264,64166,2,0,P|152:256|104:264,1,95,2|8,0:0|0:0,0:0:0:0:
312,264,64499,1,2,0:0:0:0:
312,264,64666,2,0,P|360:272|408:264,1,95,0|2,0:0|0:0,0:0:0:0:
360,184,64999,1,8,0:0:0:0:
256,344,65166,1,2,0:0:0:0:
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256,344,65499,1,2,0:0:0:0:
360,184,65666,1,8,0:0:0:0:
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344,32,66332,2,0,P|296:32|248:16,1,95,8|2,0:0|0:0,0:0:0:0:
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128,136,66832,1,0,0:0:0:0:
72,240,66998,1,8,0:0:0:0:
88,352,67165,1,2,0:0:0:0:
104,352,67248,1,0,0:0:0:0:
120,352,67333,1,0,0:0:0:0:
136,352,67415,1,0,0:0:0:0:
152,344,67498,1,2,0:0:0:0:
168,336,67582,1,0,0:0:0:0:
184,328,67665,1,8,0:0:0:0:
200,320,67748,1,0,0:0:0:0:
216,312,67833,1,0,0:0:0:0:
232,304,67916,1,0,0:0:0:0:
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418,306,68165,2,0,L|376:328,1,47.5,2|0,0:0|0:0,0:0:0:0:
424,216,68333,1,8,0:0:0:0:
368,136,68499,2,0,P|336:104|320:56,1,95,2|0,0:0|0:0,0:0:0:0:
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288,320,69333,5,4,0:0:0:0:
Aurele
so.. we are talking together for about three hours straight about many things, so I will only point out important stuffs:
chatlog
20:31 Gabe: 00:27:666 (1,2,3) - Ça fait un chelou de voir les objects (2,3) un peu plus loin, qu'en penses-tu de faire ça plus simple? T'as qu'à les placers comme ça: (Un changement de spacing doit être fait par la suite) : http://osu.ppy.sh/ss/1172262
20:31 Gabe: 00:39:999 (1,2,3,4) - Avec le Grid Size 4, tu devrais essayer d'arranger le spacing un peu, il est plus ou moins inconsistent de 0.05x.
20:31 Gabe: 01:04:999 (4) - Ce slider n'est pas symmétrique, tu devrais y faire un peu de changement et garder le blanket avec les deux cercles précedents.
20:31 Gabe: @Cherry's: 00:02:166 (7,8) - Autant mettre ces cercles sur la ligne du millieu?
20:31 rezoons: Et la 5eme c'est "change le nom de tes diffs" XD
20:31 Gabe: genre..
20:31 Gabe: LOL
20:32 Gabe: et finalement, y'avais que 3 trucs pour la normal
So, we have changed difficulty names and those suggestions are related to some blanking and objects emplacement, nothing major.
Topic Starter
rezoons
I Fixed most of Gabe's suggestions. We talked a lot and now the map is better. Thanks Gabe ^^
Aurele
nya :3
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