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LEAF XCEED Music Division - Imminent Chaos

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Topic Starter
rezoons
This beatmap was submitted using in-game submission on mardi 21 janvier 2014 at 18:47:46

Artist: LEAF XCEED Music Division
Title: Imminent Chaos
Source: Cave Story
Tags: Cherry Blossom Eyes of Flame Remix
BPM: 180
Filesize: 2165kb
Play Time: 01:09
Difficulties Available:
  1. Cherry Blossom's Extra (4,84 stars, 401 notes)
  2. Easy (2,98 stars, 78 notes)
  3. Extreme (4,95 stars, 383 notes)
  4. Hard (4,95 stars, 222 notes)
  5. Insane (5 stars, 261 notes)
  6. Normal (4,25 stars, 122 notes)
Download: LEAF XCEED Music Division - Imminent Chaos
Information: Scores/Beatmap Listing
---------------
PLAY CHERRY BLOSSOM'S EXTRA DIFF INSTEAD OF MINE, IT'S 1000000 TIMES BETTER MAPPED!
---------------
This is a remix of the song "Eyes of Flame" of Cave Story taken from the Cave Story Remix Project 2. Sorry if it's short (but it's the official mp3 length), sorry if my mapping is old (i made it 7 months ago) but i hope you'll enjoy playing it as much as i enjoyed mapping it :)
Cherry Blossom's Extra by Cherry Blossom
You can find a bonus taiko here: Made by Didou.
Thanks to all the modders and testers
10crystalmask01
pieguy1372
scanter
Tsusuko

- Melody
Alarido
Girlada
Maddy
The_badin
ts8zs
Hinsvar
Krah
CDFA
baldrace
Sana
RikiH_
UnitedWeSin

sheela901
Xinely
Teara
QAT
Kin
Pizza Kun
Navy
ElfenLied0810
Aldwych
yurunneram
-Bakari-
Hollow Wings
happy623
Gabe
jonathanlfj
CXu
Cherry Blossom
My diff is now complete : http://puu.sh/3xbOR.rar

Enjoy it :3
10crystalmask01
Hello! :)

Just modded your map! Here's some suggestions:

Far Away chaos:
00:04:999 - Maybe switch the end of the slider with a whistle?
00:15:666 - Add whistle to the end of the slider
00:18:999 - Add whistle to the head of the slider.
00:47:999 - Try rotating this slider 90 degrees clockwise, its sort of confusing how the cursor will have to hover past the tail of the slider to get to the head.

Distant Chaos:
00:47:999 - Add either a whistle or finish to the head of this slider, it's strange how its the only object without a sound effect
00:53:833 - Slider is on the red tick! That can't be good O-O Try moving it to 00:53:999 instead. But since it'll probably sound a bit off, adding a hit circle at 00:53:666 shouldn't really make the map any more difficult, since the low Approach rate's already got that covered xD

Close chaos:
00:20:999 - sliders look a bit too low there O.o
00:24:499 - Beautiful overlap! :D (Sorry that was irrelevant)

Cherry blossom:
O.o ahh I can't really do this mode, it's beyond my capability..sorry :(
( I assume this when I can't find anything wrong with it)

Imminent Chaos:
00:48:167 - I don't know if this was intentional, but the volume for this offset is a little too quiet! >.< Try increasing to to 50% at the least?

Chaos:
Same as Cherry blossom. Found no issues.

Wow, I really enjoyed modding your beatmap! I admire the way you path your objects, they honestly look too good! :D

Hope this helps! :)
pieguyn
hi, from my queue :D

[General]
consider ending at 01:03:999 - , it's not good to map where the mp3 fades out 0.0

[Far Away Chaos]
00:02:666 (1) - move the second point up and left 1 grid so it blankets 00:01:999 (3) - better
00:14:666 (4) - add clap on start to match previous
00:46:666 (1) - remove NC, no need for such a short combo

[Distant Chaos]
00:31:999 (3,1) - switch NCs plz cause measure starts at 00:31:999 (3) -
01:09:333 (4) - add finish on start

[Close Chaos]
AR 7 for hard diff plz, also there's 3 more diffs above it so AR 8 seems unnecessary
00:29:333 (1) - touching the hp bar. owo
01:14:333 (4) - http://puu.sh/3AX73 try just a vertical 1/2 slider , fits rhythm and pattern imo

[Imminent Chaos]
00:01:833 (1) - well, sliders like this (3 repeats) play really weird and are confusing to get, especially when there's also sliders that have only 1 repeat (00:01:333 (6) - ), I recommend removing 2 repeats and putting just a note at the end instead. (if you agree change the others too, no need to go pointing out every one :P )
00:08:333 (2) - stack it under 00:07:833 (4) - plz, looks way nicer imo. also you could just move the whole pattern along with it, I guess ~
00:39:666 (1,2) - switch NCs cause 00:39:666 (1) - belongs to previous rhythm
00:58:832 (5) - add NC for new rhythm

[Chaos]
00:27:999 (9) - add NC for new rhythm & pattern
00:30:666 (9) - add NC same idea as before
01:03:082 (5,6,7,8) - imo move 1 grid left and down looks nicer, don't forget to stack the next notes

[Cherry Blossom]
00:40:666 (1) - confusing cause you just used this spacing for 1/2s, perhaps replace 00:40:333 (6) - with a 1/2 slider seems fine

nice map, good luck :D
Cherry Blossom
Hai

pieguy1372 wrote:

[Cherry Blossom]
00:40:666 (1) - confusing cause you just used this spacing for 1/2s, perhaps replace 00:40:333 (6) - with a 1/2 slider seems fine => Done.
Thanks :)

Updated diff : http://puu.sh/3B18U.rar
Topic Starter
rezoons
Hi :),

10crystalmask01 wrote:

Hello! :)

Just modded your map! Here's some suggestions:

Far Away chaos:
00:04:999 - Maybe switch the end of the slider with a whistle? Actually i think a clap fits better here.
00:15:666 - Add whistle to the end of the slider Fixed
00:18:999 - Add whistle to the head of the slider. There is alrready one.
00:47:999 - Try rotating this slider 90 degrees clockwise, its sort of confusing how the cursor will have to hover past the tail of the slider to get to the head. I'm not sure if it's really confusing because of the approach circle but well, i fixed it anyway.

Distant Chaos:
00:47:999 - Add either a whistle or finish to the head of this slider, it's strange how its the only object without a sound effect Probably a bug from the hitsound copyer. Fixed.
00:53:833 - Slider is on the red tick! That can't be good O-O Try moving it to 00:53:999 instead. But since it'll probably sound a bit off, adding a hit circle at 00:53:666 shouldn't really make the map any more difficult, since the low Approach rate's already got that covered xD Actually it fits the music so no change.

Close chaos:
00:20:999 - sliders look a bit too low there O.o I'm not sure what you mean by "too low" but i don't see any problem here.
00:24:499 - Beautiful overlap! :D (Sorry that was irrelevant) Thank you ^^

Cherry blossom:
O.o ahh I can't really do this mode, it's beyond my capability..sorry :( Cherry Blossom style! XD
( I assume this when I can't find anything wrong with it)

Imminent Chaos:
00:48:167 - I don't know if this was intentional, but the volume for this offset is a little too quiet! >.< Try increasing to to 50% at the least? It was intentional because this part is quiter but i raised the voulme anyway.

Chaos:
Same as Cherry blossom. Found no issues. Rezoons' style!

Wow, I really enjoyed modding your beatmap! I admire the way you path your objects, they honestly look too good! :D

Hope this helps! :) Thank you very much :)
Thank you for your mod ^^ I will mod your map tonight. :D

pieguy1372 wrote:

hi, from my queue :D

[General]
consider ending at 01:03:999 - , it's not good to map where the mp3 fades out 0.0 Actually as long as we can ear the rythm i think it could be mapped. Besides, the map is rather short....

[Far Away Chaos]
00:02:666 (1) - move the second point up and left 1 grid so it blankets 00:01:999 (3) - better Fixed
00:14:666 (4) - add clap on start to match previous Fixed
00:46:666 (1) - remove NC, no need for such a short combo Fixed

[Distant Chaos]
00:31:999 (3,1) - switch NCs plz cause measure starts at 00:31:999 (3) - Fixed
01:09:333 (4) - add finish on start Fixed

[Close Chaos]
AR 7 for hard diff plz, also there's 3 more diffs above it so AR 8 seems unnecessary Fixed
00:29:333 (1) - touching the hp bar. owo Fixed
01:14:333 (4) - http://puu.sh/3AX73 try just a vertical 1/2 slider , fits rhythm and pattern imo No because it's what i consider the limit of the song.

[Imminent Chaos]
00:01:833 (1) - well, sliders like this (3 repeats) play really weird and are confusing to get, especially when there's also sliders that have only 1 repeat (00:01:333 (6) - ), I recommend removing 2 repeats and putting just a note at the end instead. (if you agree change the others too, no need to go pointing out every one :P ) You're right. I was considering it too. I will recheck all the diff later. So it's not applied yet but i will.
00:08:333 (2) - stack it under 00:07:833 (4) - plz, looks way nicer imo. also you could just move the whole pattern along with it, I guess ~ Fixed
00:39:666 (1,2) - switch NCs cause 00:39:666 (1) - belongs to previous rhythm Fixed
00:58:832 (5) - add NC for new rhythm Fixed

[Chaos]
00:27:999 (9) - add NC for new rhythm & pattern Fixed
00:30:666 (9) - add NC same idea as before Fixed
01:03:082 (5,6,7,8) - imo move 1 grid left and down looks nicer, don't forget to stack the next notes Fixed

nice map, good luck :D Thank you ^^
Thank you for both you useful mod ^^
scanter
Hi Hi ~

General

  1. Cherry Blossom diff has inconsistency in countdown.
  2. Source is different at Close Chaos diff.

    Other diffs wrote:

    Cave Story

    Close Chaos wrote:

    Cave Stroy
  3. This mapset hasn't break time. so, letterbox during breaks are not needed.

Far Away Chaos

  1. 00:52:333 (1) - This spinner is too short. I recommend change spinner to slider one. like this. look at number 5.

Distance Chaos

  1. 00:11:666 (4) - Rhythm is strange. I recommend this tempo.
  2. 00:21:333 (1,2,3,4) - Really confusing rhythm. at least do like this.
  3. 00:28:999 (3) - More lengthen this to white tick. ignore powerful sound is especially not good idea.
  4. 00:42:666 (1) - Add clap
  5. 00:46:666 - How about this rhythm? empty tempo looks a little strange.

Close Chaos

  1. 00:03:833 (4) - Hard players might confuse this. I recommend Add NC.
  2. 00:18:166 (5) - No no. it doesn't has not good flow. Ctrl + G can be more playable.
  3. 00:18:499 (6) - ^
  4. 00:22:999 (3) - Move to x:415, y:114. not perfect stacked.
  5. 00:45:166 (4) - Move to x:292, y:192 much better. because, sound was not changed. suddenly distance change is not suitable.
  6. 00:47:166 - Why this place has empty tempo? I recommend fill up more rhythm.
    SPOILER

    This is code.
    329,126,47166,2,0,L|373:110,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
    256,168,47499,2,0,P|190:197|130:172,1,140,0|8,0:0|0:0,0:0:0:0:
  7. 01:10:166 (1,2,3,4) - It seems that it's better to turn over a clockwise direction
  8. 01:14:333 (4) - Add NC? sound was changed.

Cherry Blossom

  1. 00:14:333 (7) - Add NC? progress direction was changed.
  2. 00:29:833 (4) - I don't recommend stack on this. it is so hard to play and doesn't matched sound.
  3. 00:35:333 (7) - If you want to more readable note, Add NC
  4. 01:00:499 (7) - Add NC?
  5. 01:02:833 (2) - Ctrl + G
  6. 01:03:166 (4) - ^ this will become more funnier

Imminent Chaos

  1. 00:20:333 (3) - How about makes this to jump? like this. suddenly jump gap is a little strange.
  2. 00:34:333 (7) - Add clap and move to better place. you can hear strong kick sound.
  3. 00:45:499 (1,3) - This slider is able to wrap more perfectly lol
  4. 00:52:666 (5) - Repeat point is different. players might confusing this. I recommend NC or change like this rhythm.
  5. 01:14:333 (4) - Add NC? sound was changed.

Chaos

  1. Unsnapped notes are a little many.
  2. 00:23:166 (9) - Just curve looks more better IMO.
  3. 00:23:666 (1,2,3,4) - I don't think this is good flow. how about this circle jump?
  4. 00:40:498 (5) - Is it intentionally unstacked?
01:14:333 (4) - Add NC? sound was changed.

That's all ~ :D sry my poor mod. GL anyway ;)
Topic Starter
rezoons

scanter wrote:

Hi Hi ~

General

  1. Cherry Blossom diff has inconsistency in countdown. It's ny fault, fixed.
  2. Source is different at Close Chaos diff. Whoops, fixed.

    Other diffs wrote:

    Cave Story

    Close Chaos wrote:

    Cave Stroy
  3. This mapset hasn't break time. so, letterbox during breaks are not needed.Fixed

Far Away Chaos

  1. 00:52:333 (1) - This spinner is too short. I recommend change spinner to slider one. like this. look at number 5. I need a spinner in this diff and auto get 4000 so it's not that short.

Distance Chaos

  1. 00:11:666 (4) - Rhythm is strange. I recommend this tempo. I don't think there is really a problem of rythm here.
  2. 00:21:333 (1,2,3,4) - Really confusing rhythm. at least do like this. Fixed
  3. 00:28:999 (3) - More lengthen this to white tick. ignore powerful sound is especially not good idea. Fixed
  4. 00:42:666 (1) - Add clap Why?
  5. 00:46:666 - How about this rhythm? empty tempo looks a little strange. It's a beautiful pattern, unfortunately the empty tempo fits better the song imo.

Close Chaos

  1. 00:03:833 (4) - Hard players might confuse this. I recommend Add NC. Fixed
  2. 00:18:166 (5) - No no. it doesn't has not good flow. Ctrl + G can be more playable. Fixed but in another way
  3. 00:18:499 (6) - ^ ^
  4. 00:22:999 (3) - Move to x:415, y:114. not perfect stacked. Fixed
  5. 00:45:166 (4) - Move to x:292, y:192 much better. because, sound was not changed. suddenly distance change is not suitable. It's just a small jump which is here for the pattern. idk maybe if someone else suggest it but i will keep like this for the moment.
  6. 00:47:166 - Why this place has empty tempo? I recommend fill up more rhythm. Same as before, the void of tempo is intentional.
    SPOILER

    This is code.
    329,126,47166,2,0,L|373:110,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
    256,168,47499,2,0,P|190:197|130:172,1,140,0|8,0:0|0:0,0:0:0:0:
  7. 01:10:166 (1,2,3,4) - It seems that it's better to turn over a clockwise direction I don't really like the flow of it. I know mine isn't perfect but i'll keep it for the moment.
  8. 01:14:333 (4) - Add NC? sound was changed.

Imminent Chaos

  1. 00:20:333 (3) - How about makes this to jump? like this. suddenly jump gap is a little strange. I wanted to be original and do an lternance but now that you mention it.... It was not a good idea. Fixed
  2. 00:34:333 (7) - Add clap and move to better place. you can hear strong kick sound.
  3. 00:45:499 (1,3) - This slider is able to wrap more perfectly lol
  4. 00:52:666 (5) - Repeat point is different. players might confusing this. I recommend NC or change like this rhythm. It's the problem of a lot of slider in this diff and i will recheck it..... But not this one imo since it's AR7 they can see the diffrence[ between 3 arrows and 6 arrows and it's pretty well audible in the music./color]
  5. 01:14:333 (4) - Add NC? sound was changed.

Chaos

  1. Unsnapped notes are a little many. WTF!!!!!!!!!!!!!!! Fixed
  2. 00:23:166 (9) - Just curve looks more better IMO.
  3. 00:23:666 (1,2,3,4) - I don't think this is good flow. how about this circle jump? I like this! Fixed
  4. 00:40:498 (5) - Is it intentionally unstacked? Fixed
01:14:333 (4) - Add NC? sound was changed. Fixed

That's all ~ :D sry my poor mod. GL anyway ;)
Ok, so i woul like to precise somethng.... Your mod was REALLY GOOD!!!!!!!!!!!! Seriously, i really appreciate it and i'm really thankful to you. I want to precise it because i know i rejected a lot of thing and that's because wa have clearly 2 completly different way of hearing the rythm and mapping but it doesn't change the fact that they are really good suggestions! :)
scanter

rezoons wrote:

Ok, so i woul like to precise somethng.... Your mod was REALLY GOOD!!!!!!!!!!!! Seriously, i really appreciate it and i'm really thankful to you. I want to precise it because i know i rejected a lot of thing and that's because wa have clearly 2 completly different way of hearing the rythm and mapping but it doesn't change the fact that they are really good suggestions! :)
That was nice :)
Cherry Blossom
Hai

scanter wrote:

Cherry Blossom

  1. 00:14:333 (7) - Add NC? progress direction was changed. => Added.
  2. 00:29:833 (4) - I don't recommend stack on this. it is so hard to play and doesn't matched sound. => okay, if someone else says the same thing i will change it.
  3. 00:35:333 (7) - If you want to more readable note, Add NC => Done.
  4. 01:00:499 (7) - Add NC? => i forgot this one o.o, Done !
  5. 01:02:833 (2) - Ctrl + G => i will see later for changing this...
  6. 01:03:166 (4) - ^ this will become more funnier => ^

Thanks for your mod :)


Updated diff : http://puu.sh/3BJUt.rar
en même temps rezoons si ça te dérange pas, tu peux fix toutes les incohérences dans ma diff par rapport aux tiennes ? (lead in, etc.) merci :)
Topic Starter
rezoons
Updated

en même temps rezoons si ça te dérange pas, tu peux fix toutes les incohérences dans ma diff par rapport aux tiennes ? (lead in, etc.) merci :)
C'est fait ^^
creampuff
Hello! Mod request from my queue

[General]
  1. All clear, I think

[Far Away Chaos]
  1. 00:07:333 (3) Ctrl + H, so it flows better with 00:06:666 (2)
  2. 00:10:333 - 00:10:666 (3,4) To make a neater alignment, perhaps you should move 00:10:333 (3) up (x: 236,y:20) and snap 00:10:666 (4) to fix the distance (x:236,y:108)
  3. 00:22:666 - 00:23:999 (2,3) It's understandable for these notes to end on red ticks, but I don't think it really fits with the music. I think it might be better to just end them on the previous white tick (meaning 00:22:666 (2) ends at 00:23:333, and 00:23:999 (3) ends at 00:24:666)
  4. 00:31:333 (3) Move to x:408, y:292 to make a nicer blanket
  5. 00:34:666 (1) Move this slider down a grid so it aligns with 00:33:666 (4) and to improve the anchor, try something more like this?;
  6. 00:42:666 (1) Nice shape you have here, just saying
  7. 00:46:833 - 00:47:833 - Why not map through this part?
  8. 00:52:333 (1) Although you may disagree, for an easy diff, the spinner is rather short. It's only a suggestion, but maybe you could start a spinner at 00:50:833 and end it 00:53:333, like so;
  9. 01:05:333 - 01:06:666 (2,3) If you're going to do this, make sure that 01:06:666 (3)'s slider tail stacks properly onto the start 01:05:333 (2)
  10. 01:14:333 (3) The music is fading away into silence, so I think it might be better to remove the finish at the end and let it be

[Distant Chaos]
  1. 00:22:666 - 00:23:666 (1,2,3) This pattern here is rather messy
  2. 00:47:166 - 00:47:833 - Same suggestion as Far Away Chaos. You can map through this instead of leaving it there.
  3. 01:14:333 (2) Same. Remove finish.
    I'm not sure I agree with the style here, but there's nothing wrong particularly. But be warned, the spinners are pretty short and may not be playable.

[Close Chaos]
  1. 00:15:166 - 00:15:499 (5,1) The rhythm would sound better if you switched these two notes so it would play like so; (Also, I don't think you need the NC at 00:15:333 (1) so add it at 00:15:999 (2) instead)
  2. 00:43:166 - 00:43:833 (2,3,4,5,6) I don't think I understand the pattern here
  3. 00:44:166 - 00:45:166 (1,2,3,4) ^ Why not move 00:45:166 (4) to x:212, y:292 so it makes a square shape?
  4. 00:47:166 - 00:47:833 - Same as others.
  5. 01:08:499 - 01:08:833 (5,1) Also same as the suggestion before. Switch the notes to match the rhythm.
  6. 01:14:333 (1) Remove finish

[Cherry Blossom]
  1. Wow, this is insane. Very nice, no problems here

[Imminent Chaos]
  1. 00:15:166 - 00:15:499 (4,5) Much like my earlier suggestions for Close Chaos, switch the notes to match the rhythm.
  2. 01:08:499 - 01:08:833 (4,5) ^
  3. 01:14:333 (1) Remove finish

[Chaos]
  1. 01:14:333 (1) Remove finish
    I enjoyed the steams

Pretty good map. GL~
- Melody
~M4M :D


Far Away Chaos ;

00:52:166 (4,1) - The sudden Spinner is difficult for Beginner
01:14:000 (3) - Add Clap at Slider-Ending

Distant Chaos ;

00:09:333 (1) - The Spinner-Circle overlays with 00:10:999 (2) - Place it to another pattern

Close Chaos ;

00:35:165 (2) - Slider-End isn't snapped
00:43:166 (2,3,4,5,6) - That is messy, do it clearer


~Good Luck & sorry for short Mod :?
Topic Starter
rezoons

Tsusuko wrote:

Hello! Mod request from my queue

[General]
  1. All clear, I think

[Far Away Chaos]
  1. 00:07:333 (3) Ctrl + H, so it flows better with 00:06:666 (2) Well, the flow isn't actually bad but if i do what you suggest the flow will be less good with 00:07:999 (1) so i keep it like this.
  2. 00:10:333 - 00:10:666 (3,4) To make a neater alignment, perhaps you should move 00:10:333 (3) up (x: 236,y:20) and snap 00:10:666 (4) to fix the distance (x:236,y:108) Well, i didn't want the end of 00:09:166 (2) and 00:10:333 (3) to be aligned.
  3. 00:22:666 - 00:23:999 (2,3) It's understandable for these notes to end on red ticks, but I don't think it really fits with the music. I think it might be better to just end them on the previous white tick (meaning 00:22:666 (2) ends at 00:23:333, and 00:23:999 (3) ends at 00:24:666) Fixed
  4. 00:31:333 (3) Move to x:408, y:292 to make a nicer blanket Fixed
  5. 00:34:666 (1) Move this slider down a grid so it aligns with 00:33:666 (4) and to improve the anchor, try something more like this?; Fixed
  6. 00:42:666 (1) Nice shape you have here, just saying Thank you
  7. 00:46:833 - 00:47:833 - Why not map through this part? Because i don't think it's needed for this diff.
  8. 00:52:333 (1) Although you may disagree, for an easy diff, the spinner is rather short. It's only a suggestion, but maybe you could start a spinner at 00:50:833 and end it 00:53:333, like so; The spinner isn't that short. Auto mod get 4000. Besides i haven't a lot of place to put one.
  9. 01:05:333 - 01:06:666 (2,3) If you're going to do this, make sure that 01:06:666 (3)'s slider tail stacks properly onto the start 01:05:333 (2) Fixed
  10. 01:14:333 (3) The music is fading away into silence, so I think it might be better to remove the finish at the end and let it be Fixed, replaeced by a clap.

[Distant Chaos]
  1. 00:22:666 - 00:23:666 (1,2,3) This pattern here is rather messy
  2. 00:47:166 - 00:47:833 - Same suggestion as Far Away Chaos. You can map through this instead of leaving it there. Same reason.
  3. 01:14:333 (2) Same. Remove finish. Fixed with clap.
    I'm not sure I agree with the style here, but there's nothing wrong particularly. But be warned, the spinners are pretty short and may not be playable.

[Close Chaos]
  1. 00:15:166 - 00:15:499 (5,1) The rhythm would sound better if you switched these two notes so it would play like so; (Also, I don't think you need the NC at 00:15:333 (1) so add it at 00:15:999 (2) instead) Maybe i ear the rythm differently but i ear the note at 00:15:499 (1) hold all the length of the slider. That's why is put a NC and this slider.
  2. 00:43:166 - 00:43:833 (2,3,4,5,6) I don't think I understand the pattern here Basically.... It's a jump.
  3. 00:44:166 - 00:45:166 (1,2,3,4) ^ Why not move 00:45:166 (4) to x:212, y:292 so it makes a square shape? Well it's already a square shape.... But another square ^^
  4. 00:47:166 - 00:47:833 - Same as others. Same a sothers.
  5. 01:08:499 - 01:08:833 (5,1) Also same as the suggestion before. Switch the notes to match the rhythm. Same
  6. 01:14:333 (1) Remove finish clap FTW!

[Imminent Chaos]
  1. 00:15:166 - 00:15:499 (4,5) Much like my earlier suggestions for Close Chaos, switch the notes to match the rhythm. Well, i think we ear the rythm diffrently, but that's how i hear it. Sorry....
  2. 01:08:499 - 01:08:833 (4,5) ^ ^
  3. 01:14:333 (1) Remove finish Fixed

[Chaos]
  1. 01:14:333 (1) Remove finish Fixed
    I enjoyed the steams Thank you ^^

Pretty good map. GL~
Thank you for your mod ^^

- Melody wrote:

~M4M :D


Far Away Chaos ;

00:52:166 (4,1) - The sudden Spinner is difficult for Beginner Actually it's not that difficult since auto gets 4000.
01:14:000 (3) - Add Clap at Slider-Ending Fixed

Distant Chaos ;

00:09:333 (1) - The Spinner-Circle overlays with 00:10:999 (2) - Place it to another pattern I'm not sure.... Maybe if someone ese suggest it.

Close Chaos ;

00:35:165 (2) - Slider-End isn't snapped Fixed
00:43:166 (2,3,4,5,6) - That is messy, do it clearer I tried to do something


~Good Luck & sorry for short Mod :?
Thank you too ^^
Alarido
Bonjour^^
C'est un Free Mod
A Free Mod de Coffee Party Queue -- ROUND V

Legenda wrote:

:: → Des choses inclassables: des choses à fixer
 :?: → Mes doutes de l'homme: des choses à considérer
 :idea: → Trucs et astuces pour rendre votre map mieux
♥ → Des acclamations
* → seulement des commentaires: ce ne sont pas mods
Les lignes sans symboles → Les Mods
* Il n'y a pas des réclamations sur des questions générales ^.^

[Far Away Chaos]
00:15:999 - Ajoutez une note ici, s'il vous plaît, au le position x:292 y:188
00:17:333 (2,3) - Pourrait rendre ces sliders comme ça? → http://puu.sh/3ClSN.jpg ← Il peut décoller ces sliders les uns des autres (:
01:09:333 - Ajoutez aussi une note ici, s'il vous plaît, au le position x:216 y:204

[Distant Chaos]
* Il n'y a pas des réclamations dans ici

[Close Chaos]
00:25:833 (3) - Déplacez le 2ème noeud par x:172 y:232 pour un parfait blanket avec 00:25:666 (2)
00:26:166 (4) - Déplacez le 2ème noeud par x:84 Y:200 et le troisième par x:144 y:128 pour un parfait blanket avec 00:25:833 (3)
00:31:666 (5) - Déplacez ce note par x:240 y:108 et...
00:31:833 (6) - ...déplacez cet autre par x:292 y:32 parce que trop des overlaps rendent ces schémas très difficiles à lire et à comprendre à grande vitesse.
01:01:333 (1) - Déplacez le dernier noeud par x:384 y:104 par un parfait blanket avec le suivant slider.
01:01:832 (2) - Déplacez-lui par x:340 y:176 et le 2ème noeud par x:364 y:204 et le 3ème par x:372 y:236, par un parfait blanket avec la suivante note.
01:02:166 (3,1) - Déplacez ces notes par x:288 y:244 pour les maintenir empilées.

[Cherry Blossom]
♥ Parfait ^.^

[Imminent Chaos]
♥ Parfait aussi ^.^

[Chaos]
♥ Parfait Symétrie ^.^

C'est fini ^^

Bonne chance pour prendre ton map classifié (Ranked)

Au revoir !!!
Giralda
Hii~ M4M from my queue (:

LEAF XCEED <333

[Far Away Chaos]
  1. 00:25:333 (4) - Fixed the slider, but it makes it one tick short. You can change this if you wish. Image is below:
    ^ if you make this change, add a note to 00:26:666 (lol nice numbers) like this:
    and maybe place it at x:144 y:252 to make a blanket combo with 00:26:999 (1), like this:
[Distant Chaos]
  1. 00:40:666 (2) - Curve the slider so it makes a blanket with 00:41:333 (3)? Image below:
  2. 00:21:333 (1,2) - Keep the same spacing as 00:19:999 (1,2)
[Close Chaos]
  1. 00:43:666 (5,6,1) - spacing is too similar. There's suppose to be some distance between (6) and (1), so the (1) should be farther apart in terms of placement.
  2. 00:44:166 (1,2,3,4) - enlarge the jump so it's not similar to 00:43:666 (5,6) in terms of spacing. (A good example to follow would be 00:49:499 (1,2,3,4))
[Cherry Blossom]
  1. OD7 to avoid the OD8 glitch with the star rating since it looks like the difficulty is the hardest in the mapset, and it plays smoother imo. OD8 is acceptable, but entirely up to you. Otherwise...nice difficulty~ I look forward to playing this :D not really, my fingers will break trying to play this ;__;
[Imminent Chaos]
  1. 00:49:166 (1,2,3,4) - maybe fix spacing to match rhythm 00:43:832 (6,1,2,3)?
Good difficulty. Looks perfect imo.

[Chaos]
Reminds me of the Chaos diff in Kokou no Sousei. This diff looks like the stream difficulty of the mapset~ the streams here are nice and fun (: looks perfect to me.

That's all. Good luck~ and I'll give a star because LEAF XCEED and good Insane diffs (:
Cherry Blossom

Giralda wrote:

[Cherry Blossom]
  1. OD7 to avoid the OD8 glitch with the star rating since it looks like the difficulty is the hardest in the mapset, and it plays smoother imo. OD8 is acceptable, but entirely up to you. Otherwise...nice difficulty~ I look forward to playing this :D not really, my fingers will break trying to play this ;__; => Let me think, if 2~3 people say the same thing, i will change.
Thanks :D
Topic Starter
rezoons

Alarido wrote:

Bonjour^^
C'est un Free Mod
A Free Mod de Coffee Party Queue -- ROUND V

Legenda wrote:

:: → Des choses inclassables: des choses à fixer
 :?: → Mes doutes de l'homme: des choses à considérer
 :idea: → Trucs et astuces pour rendre votre map mieux
♥ → Des acclamations
* → seulement des commentaires: ce ne sont pas mods
Les lignes sans symboles → Les Mods
* Il n'y a pas des réclamations sur des questions générales ^.^

[Far Away Chaos]
00:15:999 - Ajoutez une note ici, s'il vous plaît, au le position x:292 y:188 I'm not it's really necessary since i follow the guitar. Besides if i start to follow this logic there are a lot of other notes i should add.
00:17:333 (2,3) - Pourrait rendre ces sliders comme ça? → http://puu.sh/3ClSN.jpg ← Il peut décoller ces sliders les uns des autres (: Fixed.
01:09:333 - Ajoutez aussi une note ici, s'il vous plaît, au le position x:216 y:204 Same as before.

[Distant Chaos]
* Il n'y a pas des réclamations dans ici

[Close Chaos]
00:25:833 (3) - Déplacez le 2ème noeud par x:172 y:232 pour un parfait blanket avec 00:25:666 (2) Fixed.
00:26:166 (4) - Déplacez le 2ème noeud par x:84 Y:200 et le troisième par x:144 y:128 pour un parfait blanket avec 00:25:833 (3) Fixed.
00:31:666 (5) - Déplacez ce note par x:240 y:108 et... Fixed. But another way.
00:31:833 (6) - ...déplacez cet autre par x:292 y:32 parce que trop des overlaps rendent ces schémas très difficiles à lire et à comprendre à grande vitesse. ^
01:01:333 (1) - Déplacez le dernier noeud par x:384 y:104 par un parfait blanket avec le suivant slider. Fixed.
01:01:832 (2) - Déplacez-lui par x:340 y:176 et le 2ème noeud par x:364 y:204 et le 3ème par x:372 y:236, par un parfait blanket avec la suivante note. Fixed.
01:02:166 (3,1) - Déplacez ces notes par x:288 y:244 pour les maintenir empilées. Fixed.

[Cherry Blossom]
♥ Parfait ^.^

[Imminent Chaos]
♥ Parfait aussi ^.^

[Chaos]
♥ Parfait Symétrie ^.^

C'est fini ^^

Bonne chance pour prendre ton map classifié (Ranked)

Au revoir !!!
Hey! You French isn't bad. ^^
Anyway Thank you for the mod. :D

Giralda wrote:

Hii~ M4M from my queue (:

LEAF XCEED <333

[Far Away Chaos]

00:25:333 (4) - Fixed the slider, but it makes it one tick short. You can change this if you wish. Image is below:
collapsed text

^ if you make this change, add a note to 00:26:666 (lol nice numbers) like this:
collapsed text

and maybe place it at x:144 y:252 to make a blanket combo with 00:26:999 (1), like this:
collapsed text

Sorry.... Your suggestion is really interestig but i can't apply it since i don't follow this rythm and follow the guitar instead.

[Distant Chaos]

00:40:666 (2) - Curve the slider so it makes a blanket with 00:41:333 (3)? Image below: It was done on purpose but now that you mention it... I prefer this. Fixed
collapsed text
00:21:333 (1,2) - Keep the same spacing as 00:19:999 (1,2) Whooops. Fixed


[Close Chaos]

00:43:666 (5,6,1) - spacing is too similar. There's suppose to be some distance between (6) and (1), so the (1) should be farther apart in terms of placement.
00:44:166 (1,2,3,4) - enlarge the jump so it's not similar to 00:43:666 (5,6) in terms of spacing. (A good example to follow would be 00:49:499 (1,2,3,4))

I had a lot of complaint so i changed completly the pattern, hoping it's more readable that way.

[Imminent Chaos]

00:49:166 (1,2,3,4) - maybe fix spacing to match rhythm 00:43:832 (6,1,2,3)? I tried something.

Good difficulty. Looks perfect imo. Thank you ^^

[Chaos]
Reminds me of the Chaos diff in Kokou no Sousei. This diff looks like the stream difficulty of the mapset~ the streams here are nice and fun (: looks perfect to me. Well, in fact the name is a coincidence but anyway thank you ^^

That's all. Good luck~ and I'll give a star because LEAF XCEED and good Insane diffs (: Yay! Thank you very much ^^
Thank you too for your mod and the star :D.
Mirage
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
S ~ Remove the "Cherry Blossom" tag since it's already the name of the diff?

Far Away Chaos
C ~ 00:51:166 (2,3,4) - This was unclear to me when I played it, totally not noob friendly: you can make it a single repeat slider

Distant Chaos
C ~ 00:04:166 (1,2,3) - Hard to understand for a beginner
C ~ 00:15:999 (4) - You should really put a NC here to emphasize that drum (Finish)
C ~ 00:18:666 (5) - Same thing here
S ~ 00:19:666 (6) - Maybe fix this stack (1 grid right)
S ~ 00:28:999 (3) - A NC would be good here as well.
S ~ 00:33:333 (4) - ^
S ~ 00:38:667 (4) - ^
C ~ 00:47:333 - Try to put a beat here or add a repeat on the slider
C ~ 00:55:999 (3) - NC here instead of the next slider
C ~ 01:09:333 (4) - NC here like you did on 01:11:999 (1) -

Close Chaos
I must say that I felt a little uncomfortable playing this. Some patterns felt like an Insane so I will try to fix that for you.
C ~ 00:03:499 (3,1,1,2,3,4,5,6) - This whole pattern is Waay too difficulty for a hard difficulty. Don't stack the first three notes and lower the spacing with a more flowish curve.
C ~ 00:16:333 (3) - This slider is on the wrong tick, it sounds a lot better on the next red tick. Use this rhythm here and do the same on 00:18:666 -
C ~ 00:23:833 (6,1) - This jump is not necessary and plays badly considered the AR
C ~ 00:24:333 (3,4) - Spacing is meh, change it please to correspond with the previous Distance snap
C ~ 00:30:499 (1,2,3) - They should go on the white tick
C ~ 00:43:166 (2,3,4,5,6) - Please don't do jumps on a Hard while stacking on low AR
S ~ 00:46:999 - Lack of rhythm on this hole
C ~ 00:57:499 (1,2,3,4,5,6) - Again too much stacking
C ~ 01:10:166 (1,2,3,4,5,6) - Like previously, these sliders should go on the white tick

Imminent Chaos
S ~ 00:32:000 (1,2) - It would be better if the distance was x1.00
C ~ 00:33:333 (4) - Since this is something different from before, you should NC it

Chaos
S ~ 00:24:833 (8) - NC this since you always did it before
C ~ 00:52:666 (1,2,3,4,5,6,7,8) - I can stand the zigzags but this is way too inconsistent, put more effort into it and make a nice shape, also lower the spacing to x0.9
S ~ 01:02:749 (1,2,3,4,5,6,7,8) - This is also a pretty ugly shape , I would prefer a circle

Cherry Blossom
The NCs are a bit a mess but whatever: if you desire to have them perfectioned contact me ingame
S ~ 00:24:833 (9,10,11,12,13,14,15) - You should fix this shape
A ~ 01:03:999 - You should map to the end like in the whole mapset: no need to be lazy, it's only 10 seconds
Nice map btw.
Topic Starter
rezoons

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
S ~ Remove the "Cherry Blossom" tag since it's already the name of the diff? I'm not sure... I'll ask a BAT about this.

Far Away Chaos
C ~ 00:51:166 (2,3,4) - This was unclear to me when I played it, totally not noob friendly: you can make it a single repeat slider Idk.... Maybe if someone else suggest it i will change it but even if i agree it's a little bit hard, all the notes are really emphasize in the music and the gap between notes is huge si they have the time to see it coming and ear it coming.

Distant Chaos
C ~ 00:04:166 (1,2,3) - Hard to understand for a beginner Well, the whole map is more like a normal+ so it doesn't seems out of place to me. But if someone else siggest it i will remove it.... I don't know how but i will.
C ~ 00:15:999 (4) - You should really put a NC here to emphasize that drum (Finish) Fixed
C ~ 00:18:666 (5) - Same thing here Fixed
S ~ 00:19:666 (6) - Maybe fix this stack (1 grid right) Fixed
S ~ 00:28:999 (3) - A NC would be good here as well. Fixed
S ~ 00:33:333 (4) - ^ Fixed
S ~ 00:38:667 (4) - ^ Fixed
C ~ 00:47:333 - Try to put a beat here or add a repeat on the slider Fixed
C ~ 00:55:999 (3) - NC here instead of the next slider Fixed
C ~ 01:09:333 (4) - NC here like you did on 01:11:999 (1) - Fixed

Close Chaos
I must say that I felt a little uncomfortable playing this. Some patterns felt like an Insane so I will try to fix that for you.
C ~ 00:03:499 (3,1,1,2,3,4,5,6) - This whole pattern is Waay too difficulty for a hard difficulty. Don't stack the first three notes and lower the spacing with a more flowish curve. Fixed
C ~ 00:16:333 (3) - This slider is on the wrong tick, it sounds a lot better on the next red tick. Use this rhythm here and do the same on 00:18:666 - Fixed
C ~ 00:23:833 (6,1) - This jump is not necessary and plays badly considered the AR Fixed
C ~ 00:24:333 (3,4) - Spacing is meh, change it please to correspond with the previous Distance snap Fixed
C ~ 00:30:499 (1,2,3) - They should go on the white tick Fixed
C ~ 00:43:166 (2,3,4,5,6) - Please don't do jumps on a Hard while stacking on low AR Fixed
S ~ 00:46:999 - Lack of rhythm on this hole Done on purpose because i follow the guitar.
C ~ 00:57:499 (1,2,3,4,5,6) - Again too much stacking Fixed
C ~ 01:10:166 (1,2,3,4,5,6) - Like previously, these sliders should go on the white tick Fixed

Imminent Chaos
S ~ 00:32:000 (1,2) - It would be better if the distance was x1.00 Fixed
C ~ 00:33:333 (4) - Since this is something different from before, you should NC it Fixed

Chaos
S ~ 00:24:833 (8) - NC this since you always did it before Fixed Fixed
C ~ 00:52:666 (1,2,3,4,5,6,7,8) - I can stand the zigzags but this is way too inconsistent, put more effort into it and make a nice shape, also lower the spacing to x0.9 I tried something but it would be illogical to use a spacing of x0.9. Fixed
S ~ 01:02:749 (1,2,3,4,5,6,7,8) - This is also a pretty ugly shape , I would prefer a circle Fixed
Thank you a lot for you very useful mod ^^
Cherry Blossom

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable


Cherry Blossom
The NCs are a bit a mess but whatever: if you desire to have them perfectioned contact me ingame => i will see it.
S ~ 00:24:833 (9,10,11,12,13,14,15) - You should fix this shape => i tried to make something better, almost fixed.
A ~ 01:03:999 - You should map to the end like in the whole mapset: no need to be lazy, it's only 10 seconds => i will see it with rezoons...
Nice map btw.
Thanks for your mod
Updated diff : http://puu.sh/3DFZU.rar
ts8zs
[Chaos]
Seems good
[Imminent Chaos]
00:07:666 (5,6) - put 6 on 5's position then put 5 on 00:06:666 (1) - 's position
[Cherry Blossom]
00:09:666 (3,4) - http://osu.ppy.sh/ss/870811
00:22:166 (1) - Remove NC?
>00:22:666 (1) - NC?
01:00:333 (6) - moveto160,104
[Close Chaos]
Except some blanket,seems well:3
[Distant Chaos]
00:14:333 (1,3) - Only one blanket:3 Other seems well
00:33:999 (3) - End Whistle 00:34:499 (4) - Whistle
[Far Away Chaos]
seems good

These was what I could help:3
Cherry Blossom
Hai !

ts8zs wrote:

[Cherry Blossom]
00:09:666 (3,4) - http://osu.ppy.sh/ss/870811 => I keep my pattern.
00:22:166 (1) - Remove NC? => Done.
>00:22:666 (1) - NC? => Done.
01:00:333 (6) - moveto160,104 => awh :o, Done.
Thanks for your mod :)
Updated diff : http://puu.sh/3EYL7.rar
Topic Starter
rezoons
Hi :),

ts8zs wrote:

[Imminent Chaos]
00:07:666 (5,6) - put 6 on 5's position then put 5 on 00:06:666 (1) - 's position Did something else.
[Close Chaos]
Except some blanket,seems well:3 Well... Maybe you could have point them out?
[Distant Chaos]
00:14:333 (1,3) - Only one blanket:3 Other seems well Fixed
00:33:999 (3) - End Whistle 00:34:499 (4) - Whistle Fixed
These was what I could help:3
Thanks
Hinsvar
Hi; modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Far Away Chaos
  1. 00:02:666 (1,2) - Uh, why is this 1,16x? ~1,08-1,12x will make this spot look better. Also add finish to (2) to follow the instrument more accurately?
  2. 00:06:666 - Also finish here?
  3. 00:10:333 (3) - A finish isn't needed here, so remove it and add one at 00:10:666 instead.
  4. 00:13:333 (3) - NC this to make the combo pattern consistent? (It's an NC every two stanzas usually.)
  5. 00:17:333 (2) - Also add a finish here?
  6. 00:26:666 - Would be better if you map this tick and add a finish. Feels pretty empty here without that.
  7. 00:35:999 (2) - Start this from 00:35:833 and add finish there? Same reason as the suggestion above.
  8. 01:09:333 - Same as 00:26:666.
  9. 01:12:999 - Use 10% volume starting from here? This part isn't silent enough yet, IMO.
>Distant Chaos
  1. 00:15:333 (3,1) - Umm, why it's suddenly 0.93x here?
  2. 00:15:999 (1,1) - To be honest, I think these two sliders have a random shape, but eh, no problem I suppose.
  3. 00:22:666 (1) - Flipping this horizontally will create a better flow. The spacing is already looking weird though... Are you sure with this spacing?
  4. 00:28:999 (1,2,3,1) - Why 1.1x at all sudden here?
  5. 00:33:999 (3,4) - Uh, 0.88x?
  6. 00:46:666 (2,1) - And, umm... 0.8x? Uh, this is easily avoidable right...
>Close Chaos
  1. 00:04:166 (1,2,3,4,5,6,7) - Uh, I think a 180 BPM 7-notes 1/2-beats stream is too fast even for a Hard diff. Just use sliders instead?
  2. 00:06:666 - Umm, finish to follow the instrument?
  3. 00:07:999 - ^
  4. 00:15:499 (1,2) - Swap NC to follow the stanza and add a finish on (2)'s head?
  5. 00:22:333 (1,2,3,4) - This works far better than what you have here now, IMO.
  6. 00:48:832 (4) - NC this to indicate that this is the beginning of a series of jump? The jumps will be unreadable without the NC.
  7. 00:58:499 (4,1,2) - This doesn't follow the music perfectly correct and feels pretty forced. 00:53:333 (1,2) does, so make this part look like that?
  8. 01:01:832 (2) - Add whistles here to make the hitsound pattern consistent?
  9. 01:04:999 (4,5,6,7,8,1) - Similar to 00:04:166 (1,2,3,4,5,6,7).
>Imminent Chaos
  1. 00:11:832 (4) - Uh, NC so the combo pattern will be consistent?
  2. 00:12:833 (1,4) - Swap NC for consistency too?
  3. 00:14:666 (2) - NC for consistency again?
  4. 00:25:249 - I recommend to add a note there to follow the instrument.
  5. 00:37:249 - ^
  6. 00:37:333 - Also a whistle here, maybe?
  7. 01:05:333 (5,1) - Uh, swap NC here? I think it's obvious why...
  8. 01:06:666 (4) - And remove the NC here?
>Chaos
  1. Umm, 8/5/9/8 for the difficulty setting? This is not an Extra diff, right? That kind of extreme setting is usually only used in an Extra diff. Maybe reduce HP, CS, and OD by 1 so it will actually feel like an Insane diff? Feels really crazy to be called an Insane for now, in my opinion.
  2. 00:13:333 (6,1) - Swap NC to go along with the stanza?
  3. 00:14:666 (6) - NC this? I don't think I need to say why.
  4. 00:46:999 (1,2) - IMO, this 1/4 jump is pretty unreadable because you have to hit lots of jumps and streams before this, and suddenly this kind of jump appears...
  5. 00:48:833 (3,4) - This is also unexpected because of the sudden spacing increase in the same combo.
  6. 01:06:667 (6) - Same as 00:14:666 (6).
>Cherry Blossom
  1. It's weird to have the circle size larger than the easier diff, but it's an Extra, so I'll let that slip anyway.
  2. 00:16:833 (1,2,3,4,5,6,7) - This follows the song's rhythm better. Also stack (2) with (3) and (4) with (5) for a better effect.
  3. 00:19:499 (1,2,3,4,5,6,7) - ^
That's it I guess.

Good luck on the way 8-)
Cherry Blossom
Hai !

Hinsvar wrote:

Hi; modding here!


>Cherry Blossom
  1. It's weird to have the circle size larger than the easier diff, but it's an Extra, so I'll let that slip anyway. => indeed but guest diffs can ignore this :)
  2. 00:16:833 (1,2,3,4,5,6,7) - This follows the song's rhythm better. Also stack (2) with (3) and (4) with (5) for a better effect. => I keep your idea in mind, but i didn't change because i want to keep the squares.
  3. 00:19:499 (1,2,3,4,5,6,7) - ^ => ^
That's it I guess.

Good luck on the way 8-)

Thanks for your mod :)
Hinsvar

Cherry Blossom wrote:

=> I keep your idea in mind, but i didn't change because i want to keep the squares.
Just wanting to say that it's possible to make a square pattern out of them :P
Krah
Bon aller random mod (qu'a des chances de servir à rien je le sens)


[Far Away Chaos]

- 00:57:499 (3) Il déborde un peu de l'écran, remonte le un coup


[Close Chaos]

- 00:11:666 (4) Remonte le d'un cran pour l'aligner avec 00:12:333 (8)


[Cherry Blossom]

- 01:03:999 (1) La position du 1 me semble pas logique dans ton pattern, il devrait plus être à la même position que 01:04:166 (2) histoire d'avoir pareil pour (1,2) et (3,4)
- 01:06:832 (2) Peut-être l'aligner avec 01:06:666 (1)


[Imminent Chaos]

- 00:31:999 (1,2,3,4) Je suis pas fan du décalage de 2 et 3. Réaligne les 4 notes ?
- 00:35:999 (2,3,4,5) ^
- 00:41:333 (2,3,4,5,6) Un peu pareil qu'avant, aligne (2,3,4) et (4,5,6). La je trouve que le petit décalage actuellement présent a pas vraiment d'utilité.
- 00:48:167 (3,5) Ces deux sliders ne devrait t'il pas avoir la même forme et être au même niveau ?


[Chaos]

- 00:00:000 (1) Un cran à droite pour l'aligner avec 00:00:166 (3,5)
- 00:06:833 (3,4) Ya pas le même décalage en x entre ces deux notes qu'entre 00:06:666 (1,2). Du coup 00:06:916 (4) x=160,y=16 & 00:07:000 (5) x=128,y=36
- 00:07:500 (3,4) ^ . Du coup 00:07:583 (4) x=224,y=208 , 00:07:667 (5) x=256,y=188
- 00:22:999 (8) Je le verrais plus superposé avec 00:22:499 (5) Ca serait plus logique au niveau du pattern




Très bonne map et musique sinon, je serais ravi d'y jouer quand elle sera rank =)
Shohei Ohtani
OH GOD THIS TOOK WAY TOO LONG I'M SO SORRY ;A;

Imminent Chaos:
00:04:833 (5,6) - Idunno, this seems kind of cramped. I know what you're going for but like still ;A;
00:37:833 (4) - Raise the first point a few grids up, it looks flat atm
00:53:999 (4) - This point is a little bit too high right now to make a diamond
01:03:999 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) - Mapping fadeouts is really awkward. Idunno, I see a fadeout as something that

Chaos:
00:06:166 (7) - This looks really crammed where it's currently placed
00:33:333 (1) - I know patterns and all but it'd play a lot nicer if this spacing was even with the spacing of (5,6)
01:03:999 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,3,4,1) - Same as previous

Blossom:
00:50:499 (1,2) - Stack these probably?
01:03:999 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1) - Same as previous

Close Chaos:
00:05:499 (1) - This tick is so slight that it just looks like a mistake
00:06:666 (2,3,4) - Adjust this so there's no overlap
00:48:832 (4,5,6) - This jump seems odd, as there's really nothing indicating a jump should be there
01:03:999 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,1) - Same as previous

Normal:
01:03:999 (1,2,3,4,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2) - same as previous

Easy:
Tick Rate 1
00:25:333 (4) - This slider looks really weird, especially the endpoint
01:03:999 (1,2,3,4,5,1,2,3,1,2,3) - Same as previous

uguu kawaii nyna.
Topic Starter
rezoons

Hinsvar wrote:

Hi; modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. You know.... I always associate red with unrankable things so guess how scared i was the first time i saw your mod. XD
Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset. Well, it's especially true since i used a hitsound copyier.......

>Far Away Chaos
  1. 00:02:666 (1,2) - Uh, why is this 1,16x? ~1,08-1,12x will make this spot look better. Also add finish to (2) to follow the instrument more accurately? Fixed but not the Finish. Whistle fits better imo.
  2. 00:06:666 - Also finish here? Hum.... Why?
  3. 00:10:333 (3) - A finish isn't needed here, so remove it and add one at 00:10:666 instead. Keep thi one and add the other one.
  4. 00:13:333 (3) - NC this to make the combo pattern consistent? (It's an NC every two stanzas usually.) Fixed
  5. 00:17:333 (2) - Also add a finish here? Fixed
  6. 00:26:666 - Would be better if you map this tick and add a finish. Feels pretty empty here without that. Fixed
  7. 00:35:999 (2) - Start this from 00:35:833 and add finish there? Same reason as the suggestion above. No, here i don't think it fits well.
  8. 01:09:333 - Same as 00:26:666.Fixed
  9. 01:12:999 - Use 10% volume starting from here? This part isn't silent enough yet, IMO. Fixed
>Distant Chaos
  1. 00:15:333 (3,1) - Umm, why it's suddenly 0.93x here? Whoops, i move it closer without paying attention because it's in a corner.
  2. 00:15:999 (1,1) - To be honest, I think these two sliders have a random shape, but eh, no problem I suppose. Obsolete because i changed the pattern.[/color]
  3. 00:22:666 (1) - Flipping this horizontally will create a better flow. The spacing is already looking weird though... Are you sure with this spacing? Because of the patte... You know what, nvm. Changed completly the pattern
  4. 00:28:999 (1,2,3,1) - Why 1.1x at all sudden here? whoops! Fixed.
  5. 00:33:999 (3,4) - Uh, 0.88x? Double Whoops. Fixed.
  6. 00:46:666 (2,1) - And, umm... 0.8x? Uh, this is easily avoidable right...Well, i think it's ok here.
>Close Chaos
  1. 00:04:166 (1,2,3,4,5,6,7) - Uh, I think a 180 BPM 7-notes 1/2-beats stream is too fast even for a Hard diff. Just use sliders instead? Actually it's a Hard+.... Must have wrote it i guess....
  2. 00:06:666 - Umm, finish to follow the instrument? I don't really see a finish here.
  3. 00:07:999 - ^ ^
  4. 00:15:499 (1,2) - Swap NC to follow the stanza and add a finish on (2)'s head? Fixed
  5. 00:22:333 (1,2,3,4) - This works far better than what you have here now, IMO. Thi Puush doesn't exist anymore.........
  6. 00:48:832 (4) - NC this to indicate that this is the beginning of a series of jump? The jumps will be unreadable without the NC. Fixed
  7. 00:58:499 (4,1,2) - This doesn't follow the music perfectly correct and feels pretty forced. 00:53:333 (1,2) does, so make this part look like that? Fixed
  8. 01:01:832 (2) - Add whistles here to make the hitsound pattern consistent? Fixed
  9. 01:04:999 (4,5,6,7,8,1) - Similar to 00:04:166 (1,2,3,4,5,6,7).Same as before.
>Imminent Chaos
I completly forgot about your M4M so i couldn't tell you that i was remapping it so some of your mod is obsolete. Sorry.
  1. 00:11:832 (4) - Uh, NC so the combo pattern will be consistent? Fixed
  2. 00:12:833 (1,4) - Swap NC for consistency too? Fixed
  3. 00:14:666 (2) - NC for consistency again? Here, i dont see the point.
  4. 00:25:249 - I recommend to add a note there to follow the instrument. Fixed
  5. 00:37:249 - ^ Obsolete
  6. 00:37:333 - Also a whistle here, maybe? Fixed
  7. 01:05:333 (5,1) - Uh, swap NC here? I think it's obvious why... Obsolete
  8. 01:06:666 (4) - And remove the NC here?Obsolete
>Chaos
  1. Umm, 8/5/9/8 for the difficulty setting? This is not an Extra diff, right? That kind of extreme setting is usually only used in an Extra diff. Maybe reduce HP, CS, and OD by 1 so it will actually feel like an Insane diff? Feels really crazy to be called an Insane for now, in my opinion. I still don't know about the CS but i recall it Extra.
  2. 00:13:333 (6,1) - Swap NC to go along with the stanza? Fixed
  3. 00:14:666 (6) - NC this? I don't think I need to say why. Fixed
  4. 00:46:999 (1,2) - IMO, this 1/4 jump is pretty unreadable because you have to hit lots of jumps and streams before this, and suddenly this kind of jump appears... Make them closer but it's readable since i made my diff tested by people.
  5. 00:48:833 (3,4) - This is also unexpected because of the sudden spacing increase in the same combo. ^
  6. 01:06:667 (6) - Same as 00:14:666 (6). Fixed
That's it I guess.

Good luck on the way 8-)
Thank you for your very useful mod ^^

Krah wrote:

Bon aller random mod (qu'a des chances de servir à rien je le sens)


[Far Away Chaos]

- 00:57:499 (3) Il déborde un peu de l'écran, remonte le un coup Mais... euh..... Fixed.


[Close Chaos]

- 00:11:666 (4) Remonte le d'un cran pour l'aligner avec 00:12:333 (8) Bien vu ^^. Fixed.

[Imminent Chaos]

Désolé mais j'étais en train de remapper cette diff... Du coup le mod de cette diff. est obsolète.....


[Chaos]

- 00:00:000 (1) Un cran à droite pour l'aligner avec 00:00:166 (3,5) Fixed
- 00:06:833 (3,4) Ya pas le même décalage en x entre ces deux notes qu'entre 00:06:666 (1,2). Du coup 00:06:916 (4) x=160,y=16 & 00:07:000 (5) x=128,y=36 Fixed
- 00:07:500 (3,4) ^ . Du coup 00:07:583 (4) x=224,y=208 , 00:07:667 (5) x=256,y=188 Fixed
- 00:22:999 (8) Je le verrais plus superposé avec 00:22:499 (5) Ca serait plus logique au niveau du pattern Meh... Je trouve ce que j'ai fait plus logique a vrai dire......

Très bonne map et musique sinon, je serais ravi d'y jouer quand elle sera rank =) Merci ^^
Merci pour le mod. ^^ Ca fait toujours plaisir un mod gratuit quand on s'y attend pas :). Et ne t'en fait pas. Je moddait comme ça au début moi aussi ;).

CDFA wrote:

OH GOD THIS TOOK WAY TOO LONG I'M SO SORRY ;A;

Imminent Chaos:
00:04:833 (5,6) - Idunno, this seems kind of cramped. I know what you're going for but like still ;A; Fixed.... I guess.... Well it's less cramped.
00:37:833 (4) - Raise the first point a few grids up, it looks flat atm Fixed
00:53:999 (4) - This point is a little bit too high right now to make a diamond Never wanted to do a diamond.
01:03:999 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) - Mapping fadeouts is really awkward. Idunno, I see a fadeout as something that Well, i take advice of a lot of people and nobody agree with each other so i'll keep doing this my way....

Chaos:
00:06:166 (7) - This looks really crammed where it's currently placed With AR9? Not really.
00:33:333 (1) - I know patterns and all but it'd play a lot nicer if this spacing was even with the spacing of (5,6) Tried something....
01:03:999 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,3,4,1) - Same as previous You know..... Besides making your mod looking bigger it doesn't have any purpose to remind me something like this twice. If i do it in one diff, i will do it in others as well.

Close Chaos:
00:05:499 (1) - This tick is so slight that it just looks like a mistake .... Not really an issue....
00:06:666 (2,3,4) - Adjust this so there's no overlap I'm not sure if the overlap really needs to be avoided.... I will wait and see other mod.
00:48:832 (4,5,6) - This jump seems odd, as there's really nothing indicating a jump should be there Fixed

Easy:
Tick Rate 1 Fixed
00:25:333 (4) - This slider looks really weird, especially the endpoint 0108 style!...... Well, i made it less weird.

uguu kawaii nyna.
Thanks
Kinomi
Hi~from my queue
reply to m4m mod

General
0.0

Far Away Chaos
00:26:666 (1) - spacing

Distant Chaos
00:31:999 (1) - as you do at 00:37:333 (1) -
01:11:333 (3) - move it down is better imo,easy to read,and looks like a star

Close Chaos
00:18:666 (1) - unsnap
00:11:666 (4,5,6,7,8) - If I were you,I will make a jump here
00:42:499 (5) - move it up, a bit
00:55:166 (3) - to X 366 Y 175

Imminent Chaos
00:03:166 (3) - move to X 376 Y 192

since I can't play 2 insane diffs well,I think I can't do any good mod ;w;

Cherry Blossom
don't like jumps in this diff >:(
01:07:998 (2,4) - unsnap
00:23:833 (8,1) - really not good to jump imo,BGM here dosen't any big change ,so suggest to ctrl g 00:23:666 (7,8) -
00:26:499 (7) - I think you'd better reduce its spacing with 00:26:333 (6) - and 00:26:666 (1) -

Chaos
HP-1?I think od 8 can be too hard for some players pass this diff
00:34:499 (5) - ctrl g,and I think even repeat time is better here
00:39:832 (4,1,2,3,4) - ^

that's all
good luck~
Cherry Blossom
Hai :)

Krah wrote:

[Cherry Blossom]

- 01:03:999 (1) La position du 1 me semble pas logique dans ton pattern, il devrait plus être à la même position que 01:04:166 (2) histoire d'avoir pareil pour (1,2) et (3,4) => j'ai changé la position de (1), je l'ai stack sur (2)
- 01:06:832 (2) Peut-être l'aligner avec 01:06:666 (1) => Done !

CDFA wrote:

Blossom:
00:50:499 (1,2) - Stack these probably? => let me think about it D:
01:03:999 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1) - Same as previous => i will see it with rezoons.

baldrace wrote:

Cherry Blossom
don't like jumps in this diff >:( => x_x
01:07:998 (2,4) - unsnap => fixed.
00:23:833 (8,1) - really not good to jump imo,BGM here dosen't any big change ,so suggest to ctrl g 00:23:666 (7,8) - => i can, but it's my style =3
00:26:499 (7) - I think you'd better reduce its spacing with 00:26:333 (6) - and 00:26:666 (1) - => let me think D:

Thanks for modding :)
Updated diff : http://puu.sh/3GyDo.rar
Topic Starter
rezoons

baldrace wrote:

Hi~from my queue
reply to m4m mod

General
0.0

Far Away Chaos
00:26:666 (1) - spacing 1.15?

Distant Chaos
00:31:999 (1) - as you do at 00:37:333 (1) - Why not.
01:11:333 (3) - move it down is better imo,easy to read,and looks like a star The overlap is done on purpose.... I know 99.9% of people won't see it but i let it anyway.

Close Chaos
00:18:666 (1) - unsnap Weird... I think it's a bug of the AImod... Anyway fixed.
00:11:666 (4,5,6,7,8) - If I were you,I will make a jump here Nothing in the song say "jump" to me.....
00:42:499 (5) - move it up, a bit Fixed
00:55:166 (3) - to X 366 Y 175 Fixed

Imminent Chaos
00:03:166 (3) - move to X 376 Y 192 Fixed

since I can't play 2 insane diffs well,I think I can't do any good mod ;w; No problem ^^

Chaos
HP-1?I think od 8 can be too hard for some players pass this diff Well, it's intended to be hard.
00:34:499 (5) - ctrl g,and I think even repeat time is better here Well, i think it follows the song better this way.....
00:39:832 (4,1,2,3,4) - ^ ^

that's all
good luck~
Thanks ^^
Hanabi
Hi from my queue.

[Close Chaos]
00:01:999 (4) - ctrl + g
00:05:499 (1,2) - remove circle 2 and slider starts 1/2 later. Following the song
00:14:666 (3) - ctrl + g
00:30:999 (2) - ctrl + g
00:47:499 - empty?


[Cherry Blossom]
00:52:583 (6,1) - i think its too far
01:09:499 (1) - i don't like spinner here. very awkward.


[Chaos]
00:13:333 (1) - remove reverse and add a circle


[Imminent Chaos]

why this diff is last order in your mapset?


GL
Cherry Blossom
Hai ! :)

[ Sana ] wrote:

[Cherry Blossom]
00:52:583 (6,1) - i think its too far => if someone else says it i will change the spacing.
01:09:499 (1) - i don't like spinner here. very awkward. => yeah, maybe.. :) and you can look at the description of the map lol x)
Thanks for your mod.
Topic Starter
rezoons

[ Sana ] wrote:

Hi from my queue.

[Close Chaos]
00:01:999 (4) - ctrl + g Take a look at what comes next and you would see that it doesn't change anything but i understand your point.
00:05:499 (1,2) - remove circle 2 and slider starts 1/2 later. Following the song I think what i've done follow the song better. Listen the whistle.
00:14:666 (3) - ctrl + g Hum, i think it plays better this way.
00:30:999 (2) - ctrl + g That would completly kill the flow.
00:47:499 - empty? Yes

[Chaos]
00:13:333 (1) - remove reverse and add a circle Hum.... Why?


[Imminent Chaos]

why this diff is last order in your mapset? You DO know i have no control over it, right? The real order is given in the description and this one is due to the difficulty of each diff which is calculated by a broken system....... A lot of map have this problem and we can't do anything about it.


GL
Sorry but i didn't change anything.
RikiH_
Hi! Here is m4m

Chaos

00:30:666 - Uhm, a slider or two notes here?
00:30:999 (9) - Nc here for consistency with previous patterns!
00:49:166 (5,6,7,8) - This may be really random but I'd select all these notes and use ctrl+h, so the flow between 00:48:999 (4,5) will be improved without destroying the whole pattern
00:56:833 (8,9) - Stack the end of these sliders properly
01:04:666 (3) - Ctrl+g for a better flow

Far Away Chaos

00:07:999 (1) - Maybe whistle in the end?
00:20:666 (3,1) - They are too near, move (1) one grid up (turn off distance snap, it shouldn't cause any spacing problem)
00:26:999 (2) - (Nazi) - 2nd sldierpoint to 110|337 and 3rd sliderpoint to 195|332 for a better blanket
00:34:666 (1) - Finish at the beginning? (Apply this in all diffs if you haven't done it yet)
00:51:166 (2) - Nc here since you started a kiai
00:52:166 (4,1) - The spinner is too near to the note, and in easy diffs this kind of things are nearly unrankable since the spinner is unexpected for a newbie player, try maybe to turn the note+spinner into a slider
00:53:333 - Add a finish at this point (In all diffs)
00:53:833 (1) - Move this to 00:53:999 - It soudns much better in my opinion and maybe add a clap on the beginning

Distant Chaos

00:15:333 (3) - Ctrl+g on this, it flows better, anyway it should have the same shape of 00:14:333 (1) - for a better-looking pattern
00:40:666 (2,4) - I'd give them the same shape for a better pattern
00:51:166 (2) - Nc because of the kiai

Another thing, maybe the spinners are a bit close to the following notes (1/1) try to shorten them because they are a bit difficult

Imminent Chaos

00:10:666 (4,1,2,3) - Well, the sliders start on red ticks and they sound a bit odd, try to put 1/2 slider + 1/2 slider + 1/2 slider + note instead of note + 1/2 slider + 1/2 slider + 1/2 slider, it should sound better
00:10:666 - Also, NC here
00:20:333 (3,4) - Use ctrl+g on (3) and put (4) this way, the pattern should flow better
00:21:499 (3,4,5) - Okay, listen carefully, here you have the same problem that you had in 00:10:666 (4,1,2,3), so if you want to fix you have to reduce this slider 00:20:999 (1) - and make it finish in 00:21:166 or 00:21:249 and make the 1/2 sliders start in 00:21:333
It's really hard for me to explain so if you didn't understand call me in-game xD
Anyway I think you should remove the NC from 00:20:999 (1) and put it at this point: 00:21:333
00:32:499 (4) - For a better flow press ctrl+j, then fix the spacing
01:03:999 (4,1,2,3) - The same as 00:10:666 (4,1,2,3)

Close Chaos

00:01:999 (4) - Ctrl+g would flow much better
00:22:999 (3,4) - I don't like the rhythm you used here, try to do this: put a note in 00:22:999 - then put a slider. Start it in 00:23:166 and end it in 00:23:499 - Then start another slider in 00:23:666 and end it in 00:23:833 !
00:53:833 (2) - Look at the spacing here, fix it please. It's playable but ugly to see imo
01:08:499 (5) - Ctrl+g maybe?
01:12:499 (2) - You can make this more symmetric, I'm sure

Cherry Blossom

In every diff's name there is the word "Chaos" so I'd try to put the word "Chaos" here as well... For example Cherry Blossom's Chaos or something...
00:01:916 - A note here is really necessary in my opinion, change the pattern in order to add a note here
01:02:833 (2,4) - Ctrl+g on both for a better flow
01:05:499 (8,1) - Select these and press ctrl+g for a better flow

I don't agree with some of the NCs that don't start on the downbeats, for example 00:45:166 or 00:46:499 or 00:58:499 I'd check them and remake them but it's your choice
Another thing:
00:19:999 - This is unnatural, I don't know how to explain... In this part a different part of the song starts and this note is stacked under another note and there isn't even a NC on it, you should start a new pattern here.
Oh fuck I don't know how to explain, it's too complicated, sorry :/ Concact me in-game and I'll try to explain it better to you
____________________________________

Really epic mapset, it deserves to be ranked, seriously, good luck with it!
Star
Cherry Blossom
Hai :)

RikiH_ wrote:

Hi! Here is m4m

Cherry Blossom

In every diff's name there is the word "Chaos" so I'd try to put the word "Chaos" here as well... For example Cherry Blossom's Chaos or something... => awh yeah it's true...
00:01:916 - A note here is really necessary in my opinion, change the pattern in order to add a note here => done.
01:02:833 (2,4) - Ctrl+g on both for a better flow => Done
01:05:499 (8,1) - Select these and press ctrl+g for a better flow => didn't change, if someone else suggests me the same thing i'll change.

I don't agree with some of the NCs that don't start on the downbeats, for example 00:45:166 or 00:46:499 or 00:58:499 I'd check them and remake them but it's your choice => i rechecked NCs on my diff, i've fixed many combo etc.
Another thing:
00:19:999 - This is unnatural, I don't know how to explain... In this part a different part of the song starts and this note is stacked under another note and there isn't even a NC on it, you should start a new pattern here.
Oh fuck I don't know how to explain, it's too complicated, sorry :/ Concact me in-game and I'll try to explain it better to you => i understood, yes it's true but... (i really can't explain it too x) ) well, i will consider this, but i keep this pattern.

Thanks for your mod :)
Updated diff : http://puu.sh/3IlbY.rar
To rezoons : si ça te dérenge pas, tu peux rename ma diff en "Cherry Blossom's chaos", merci :)
Topic Starter
rezoons
Hi :),

RikiH_ wrote:

Hi! Here is m4m

Chaos

00:30:666 - Uhm, a slider or two notes here? There is already a slider here.....
00:30:999 (9) - Nc here for consistency with previous patterns! ???????? This note doesn't exist.
00:49:166 (5,6,7,8) - This may be really random but I'd select all these notes and use ctrl+h, so the flow between 00:48:999 (4,5) will be improved without destroying the whole pattern Actually..... That's a very good idea ^^
00:56:833 (8,9) - Stack the end of these sliders properly Whoops. Fixed
01:04:666 (3) - Ctrl+g for a better flow Hum.... I'll think about it because it kills the rest of the pattern.

Far Away Chaos

00:07:999 (1) - Maybe whistle in the end? Fixed
00:20:666 (3,1) - They are too near, move (1) one grid up (turn off distance snap, it shouldn't cause any spacing problem) Fixed
00:26:999 (2) - (Nazi) - 2nd sldierpoint to 110|337 and 3rd sliderpoint to 195|332 for a better blanket Fixed
00:34:666 (1) - Finish at the beginning? (Apply this in all diffs if you haven't done it yet) Fixed
00:51:166 (2) - Nc here since you started a kiai Fixed
00:52:166 (4,1) - The spinner is too near to the note, and in easy diffs this kind of things are nearly unrankable since the spinner is unexpected for a newbie player, try maybe to turn the note+spinner into a slider I shorten the spinner so it's at the limit of the rankable spinner so idk.... But the Easy msut have a spinner.
00:53:333 - Add a finish at this point (In all diffs) Fixed. Actually it was the only diff without one XD The hitsound copyier is still in beta.
00:53:833 (1) - Move this to 00:53:999 - It soudns much better in my opinion and maybe add a clap on the beginning Actually i prefer my way.

Distant Chaos

00:15:333 (3) - Ctrl+g on this, it flows better, anyway it should have the same shape of 00:14:333 (1) - for a better-looking pattern Fixed and i can't give them the same shape because it wouls be out of the playfield.
00:40:666 (2,4) - I'd give them the same shape for a better pattern But... They are the same shape.
00:51:166 (2) - Nc because of the kiai Fixed

Another thing, maybe the spinners are a bit close to the following notes (1/1) try to shorten them because they are a bit difficult It's a Normal+ so i think it's good.

Imminent Chaos

00:10:666 (4,1,2,3) - Well, the sliders start on red ticks and they sound a bit odd, try to put 1/2 slider + 1/2 slider + 1/2 slider + note instead of note + 1/2 slider + 1/2 slider + 1/2 slider, it should sound better Fixed. Actually that's what i did in the other diff. XD
00:10:666 - Also, NC here Fixed
00:20:333 (3,4) - Use ctrl+g on (3) and put (4) this way, the pattern should flow better Fixed. And very goo idea ^^
00:21:499 (3,4,5) - Okay, listen carefully, here you have the same problem that you had in 00:10:666 (4,1,2,3), so if you want to fix you have to reduce this slider 00:20:999 (1) - and make it finish in 00:21:166 or 00:21:249 and make the 1/2 sliders start in 00:21:333
It's really hard for me to explain so if you didn't understand call me in-game xD Fixed
Anyway I think you should remove the NC from 00:20:999 (1) and put it at this point: 00:21:333 Fixed
00:32:499 (4) - For a better flow press ctrl+j, then fix the spacing Actually i prefer like this.
01:03:999 (4,1,2,3) - The same as 00:10:666 (4,1,2,3) Fixed

Close Chaos

00:01:999 (4) - Ctrl+g would flow much better Actually no. I reckon that 00:01:333 (2,3,4) would flow better but you would have the same problem for 00:01:999 (4,5,1) that you don't have now.
00:22:999 (3,4) - I don't like the rhythm you used here, try to do this: put a note in 00:22:999 - then put a slider. Start it in 00:23:166 and end it in 00:23:499 - Then start another slider in 00:23:666 and end it in 00:23:833 ! Fixed
00:53:833 (2) - Look at the spacing here, fix it please. It's playable but ugly to see imo Whoops! Fixed.
01:08:499 (5) - Ctrl+g maybe? No, for the same reason as before.
01:12:499 (2) - You can make this more symmetric, I'm sure I tried something.

Cherry Blossom

In every diff's name there is the word "Chaos" so I'd try to put the word "Chaos" here as well... For example Cherry Blossom's Chaos or something...
Well... Cherry Blossom = Chaos so.... XD ok i'll do it.

____________________________________

Really epic mapset, it deserves to be ranked, seriously, good luck with it! Thank you ^^
Star
Thank you very much for the mod and the star. It's the best mod i had on this map so far :)
UnitedWeSin
Hey :P
Sorry it took awhile.
Lets do this. 8-) 8-)

General
  1. Honest opinion here: The maps feel super awkward when the music starts to fade out yet we're still playing, and spacing or note density doesn't change at all...Although I guess it can't be helped. My only suggestion would be to delete everything after 01:11:999 - and add a spinner that lasts until 01:14:333 with its volume gradually decreasing like the music. Also, it would be nice to have a spinner in the diffs that don't have one for variance in scores.


    Hitsounds Suggestions
  2. Your hitsounds seem kinda random. Try to place a finish on important beats such as strong downbeats, or where you hear a finish in the music. You are missing tons of finishes at spots where they would go nicely in each diff. The normal finish fits really well with this song also, so you can place a lot of them.

  3. There are lots of spots in the song with very loud claps in the music in interesting patterns, but you don't place the claps on those points in your map. Go through and listen for loud claps in the music and place your claps accordingly. For example, in the Chaos diff, 00:11:833 (5) there is loud clap here, but you placed clap at 00:11:999 (6) when there is no clap in the music.

  4. If you'd like me to go through and give some detailed hitsound suggestions, catch me in game, I'd be happy to. Although I think if you do it yourself you can learn a lot more and the result will be much better.

Chaos
  1. 00:08:833 (8,9,1,2,3,4,5,6,7,8) - I realize you're trying to repeat the 00:03:499 (8,9) rhythm here, but it's not working because at this part the downbeat 00:09:333 is really accented because it's starting this stream. So I suggest replace the 9 with a single circle and start the stream on the downbeat. I also suggest this because I think it would be nice to have the stream centered in symmetry on the axis. That would fit better with your mapping style here.


  2. 00:10:333 (9) - NC to be consistent with 01:03:666 (1) perhaps?

  3. 00:25:833 (3) - Move it two grids to the left.

  4. 00:26:666 (1,2,3,4,5,6,7) - Kinda dislike this pattern, it a bit ugly and unfitting imo. I like it more sharp. See if you agree. ;3


  5. 00:30:666 (1,2,3,4) - Can you make it centered in symmetry? It would fit with the 00:27:999 (1,2,3,4) pattern much better.

  6. 00:39:332 (3) - I like it much more as two circles like 00:33:999 (3,4). It follows the music better and is more fun to play.

  7. 00:40:832 (7,1) - This could benefit from larger spacing imo.

  8. 00:46:999 (1) - This feels overmapped to me and is hard to read since it's nothing like the previous patterns because 00:46:166 (4,5,6,7,8,9) is following guitar but the guitar doesn't hit at all on 00:47:083. Try replacing the 1 here with a single circle instead. You can also experiment with replacing the 00:47:166 (2,3) with a triplet and jump.


  9. 00:52:166 (1,2,3,4,5) - Ctrl+G is better flow imo because it continues the flow pattern from 00:51:166 (1,2,3,4,5,1,2,3,4,5).

  10. 00:52:999 (5) - Since this part is so difficult, consider NC here to make the drain more forgiving.

  11. 00:54:166 (1) - Remove NC? It's kinda weird, I figured it might be a mistake.

  12. 01:02:500 (9) - Same point as 00:08:833 (8,9,1,2,3,4,5,6,7,8). You could also try to rearrange the stream a bit to have the 01:03:332 (8) in the center of the grid which might be nice./list]

Cherry Blossom
  1. 00:13:999 (3,4,5,6) - Place it perfectly in line with the 00:13:833 (2) would look much better.

  2. 00:14:999 (3) - Feels kind of overmapped. Replace this with a single circle perhaps.

  3. 00:24:999 (11) - The music really changes on the 11 where the guitar comes in, so this stream feels strange. I suggest use smaller spacing for the 00:24:333 (3,4,5,6,7,8,9,10) and then increase spacing on the 11 for the last five circles. If you do, add a NC on the 11. It will fit the music better.

  4. 00:29:499 (2,3) - Try to increase the spacing. The small spacing here plays really strange imo.

  5. 00:36:999 (1,2) - I suggest put the NC on the 2 instead, it makes the strange rhythm easier to understand here, and the music changes there also.

  6. 00:37:249 (2,3) - Very difficult to read 1/4 jump imo. Consider deleting the 3, it plays much better that way imo and follows the guitar sound more closely because it holds at 00:37:333 until 00:37:499.

  7. 00:42:333 (1,2) - Same point as 00:36:999 (1,2).

  8. 01:07:082 (4) - Follows music better if you delete this and start the stream at 01:07:166.

  9. 01:07:832 (1) - Replace with two circles? You have a different pattern here than you do at 00:13:833 (2,3,4,5,6,1,2,3,4,1,2,3,4,5) is that intentional? It seems to follow the music nicer if the 1/4 sliders don't start until 01:07:999 with a NC.

  10. 01:14:333 - The spinner end is kind of loud, maybe make it 5% instead.

Imminent Chaos
  1. 00:05:166 (1,2) - Really dangerous idea having the downbeat on the end of the slider after that jump pattern. See after the 00:04:666 (4,5,6) big spacing increase, the music is pushing the player to anticipate the downbeat as a release for that tension. But they don't click for it, so it's really confusing. You can try to make a more fitting rhythm and pattern here. Try:


  2. 00:02:166 (4,5,6,1) - Such harsh flow so early orz. Try giving it more curve and turning the sliders a bit.


  3. 00:45:166 (4,1) - Seems much nicer if the 1 were at 00:45:333 with a triplet on it.

  4. 00:46:666 (4) - I suggest remove a repeat to keep consistent with similar sliders all throughout the diff, like 00:41:333 (2) for instance.

  5. 00:50:666 (1,2,3,4,1) - Try placing the star so that the 00:52:666 (1) is on the center line and is pointing upwards. Seems much more epic.^^


  6. 00:58:499 (4,1) - Same exact point as 00:05:166 (1,2). It's super confusing to not hit something on that downbeat after jumping. Try this:

    You could make the change without changing the pattern much by stacking the two singles between the sliders.
I can't really get into this diff. I feel like lots of the rhythms ignore the music and don't allow me to click on important beats because they fall on the ends of sliders and things.

Close Chaos
  1. 00:05:499 (1) - It would fit the music a ton better if this were at 00:05:333.

  2. 00:08:499 (2,3) - Make the spacing 1.2, it will look nicer.

  3. 00:14:666 (3,5) - Make these the same slider so that the blankets are consistent. Right now their curves are slightly different.

  4. 00:15:499 (6,1) - Try to work on blanketing patterns like this. Make this blanket the same in shape as the 00:16:499 (3,1). It will look and feel really nice in play.


  5. 00:25:833 (3) - Ctrl+G seems to be a more fitting flow idea for the music. Also try to rotate the 00:25:833 (3,4) more to the left so that they fit better in a pattern with the 00:25:499 (1,2).

    As you can see, the tail of the 3 is same distance from the 1 as the 2 is, which makes a nicer looking pattern.

  6. 00:39:833 (5,1) - Noticeable spacing decrease and it looks kinda bad. Try rotating the 5 slightly so that you can maintain the blanket and keep 1.3 spacing.

  7. 00:47:333 - Why the pause here? It makes no sense for the hard diff to ignore the music and have a short break. ._.

  8. 00:50:666 (1,2,3,4,5) - It would be great if you could try a different placement here that didn't have all this overlap. Try to make a pattern that has the 3 and 4 blanketing the 1 and 2, or perhaps overlapping their tails instead of their slider bodies.

  9. 00:54:666 (2) - Move it down and right so that it's spaced properly from the 00:53:832 (2). Rotate it to fix spacing.

  10. 00:56:499 (2,3) - Rotate it -3 degree and fix spacing so that the 3 is centered in the blanket.


  11. 00:57:499 (1,2) - It looks sloppy because the 1 has more of a curve than the 2. Try copying the 2 and pasting it as the 1 and then rotating it to place it the same way. It will look much nicer.


  12. 01:12:499 (3) - It looks a little funky. Try remaking it in the center and using Ctrl+H to make sure it's perfect.
A bit messy placements but it's ok.

Distant Chaos
  1. 00:06:666 (1,2,3) - If you make each slider have the same exact curve, you can make a much better looking pattern.

    Each is rotated by 45 degrees from the last.

  2. 00:52:666 (5,1,2) - Really confusing imo. It's impossible to tell whether or not the 1 is on the downbeat or not, because that's what is expected. Try to make a simple rhythm that is consistent with 00:00:000 (1,2,1). Example:


  3. 01:10:666 (1,2,3,4) - Try to make a pattern with more consistent spacing between the circles.
Nice diff. You spam new combos kinda a lot but it's not a big deal.

Far Away Chaos
  1. This diff name is a little bland to me. How about something more interesting. Maybe "Future Chaos."

  2. 00:02:666 (1,3,1) - I don't like these sliders, they look really sloppy and flow strange. I don't like forcing blankets like this, I think you could map the section differently with better sliders.

  3. 00:15:999 - I really wish there was a circle here with a finish and NC on it... just like at 00:26:666 (1). It plays really nicer if you don't skip over this strong beat. Same at 00:18:666.

  4. 00:16:333 (1,2,3) - Looks not so great imo. You don't have to force the blankets like this, try just making the 2 and 3 straight sliders or make them more similar to 00:27:999 (3,4). If you do so, do the same at 00:18:999 (1,2,3) of course. Copying the placement again is causing this weird placement/flow with the 00:20:665 (3,1). If you could do it differently, that would be great.

  5. 00:51:166 (2) - NC seems nice for this unique rhythm here.

Neato. ^^
I like this mapset, good luck getting it ranked!
Cherry Blossom
Hai ! :)

UnitedWeSin wrote:

Hey :P


Cherry Blossom
  1. 00:13:999 (3,4,5,6) - Place it perfectly in line with the 00:13:833 (2) would look much better. => Arranged with grid level 4

  2. 00:14:999 (3) - Feels kind of overmapped. Replace this with a single circle perhaps. => if someone else says the same thing, i'll change.

  3. 00:24:999 (11) - The music really changes on the 11 where the guitar comes in, so this stream feels strange. I suggest use smaller spacing for the 00:24:333 (3,4,5,6,7,8,9,10) and then increase spacing on the 11 for the last five circles. If you do, add a NC on the 11. It will fit the music better.
    => Done.
  4. 00:29:499 (2,3) - Try to increase the spacing. The small spacing here plays really strange imo. => Almost fixed

  5. 00:36:999 (1,2) - I suggest put the NC on the 2 instead, it makes the strange rhythm easier to understand here, and the music changes there also. => Done !

  6. 00:37:249 (2,3) - Very difficult to read 1/4 jump imo. Consider deleting the 3, it plays much better that way imo and follows the guitar sound more closely because it holds at 00:37:333 until 00:37:499. => fixed !

  7. 00:42:333 (1,2) - Same point as 00:36:999 (1,2). => Done

  8. 01:07:082 (4) - Follows music better if you delete this and start the stream at 01:07:166. => >Fixed

  9. 01:07:832 (1) - Replace with two circles? You have a different pattern here than you do at 00:13:833 (2,3,4,5,6,1,2,3,4,1,2,3,4,5) is that intentional? It seems to follow the music nicer if the 1/4 sliders don't start until 01:07:999 with a NC. => Fixed

  10. 01:14:333 - The spinner end is kind of loud, maybe make it 5% instead. => fixed !

Thanks for your mod :)
Updated diff : http://puu.sh/3JJWZ.rar
Topic Starter
rezoons
Hi ^^,

UnitedWeSin wrote:

Hey :P
Sorry it took awhile.
Lets do this. 8-) 8-)

General
  1. Honest opinion here: The maps feel super awkward when the music starts to fade out yet we're still playing, and spacing or note density doesn't change at all...Although I guess it can't be helped. My only suggestion would be to delete everything after 01:11:999 - and add a spinner that lasts until 01:14:333 with its volume gradually decreasing like the music. Also, it would be nice to have a spinner in the diffs that don't have one for variance in scores. Ok, everybody doesn't agree on this. Si i'll keep what i think. I will map the fade out. The note density does change but only in the Chaos diff, i'll see what can i do for others but there are map like http://osu.ppy.sh/b/158617 who does this.


    Hitsounds Suggestions
  2. Your hitsounds seem kinda random. Try to place a finish on important beats such as strong downbeats, or where you hear a finish in the music. You are missing tons of finishes at spots where they would go nicely in each diff. The normal finish fits really well with this song also, so you can place a lot of them.
    Well, they are random + hitsound copyier in a beta version........ Please don't kill me. I'm bad at hitsounds.
  3. There are lots of spots in the song with very loud claps in the music in interesting patterns, but you don't place the claps on those points in your map. Go through and listen for loud claps in the music and place your claps accordingly. For example, in the Chaos diff, 00:11:833 (5) there is loud clap here, but you placed clap at 00:11:999 (6) when there is no clap in the music.

  4. If you'd like me to go through and give some detailed hitsound suggestions, catch me in game, I'd be happy to. Although I think if you do it yourself you can learn a lot more and the result will be much better.
Thank you a lot but you already did a lot in my map. I will take another look at all my hitsounds following your suggestion and see what can i do.

Chaos
  1. 00:08:833 (8,9,1,2,3,4,5,6,7,8) - I realize you're trying to repeat the 00:03:499 (8,9) rhythm here, but it's not working because at this part the downbeat 00:09:333 is really accented because it's starting this stream. So I suggest replace the 9 with a single circle and start the stream on the downbeat. I also suggest this because I think it would be nice to have the stream centered in symmetry on the axis. That would fit better with your mapping style here. Fixed


  2. 00:10:333 (9) - NC to be consistent with 01:03:666 (1) perhaps? Fixed

  3. 00:25:833 (3) - Move it two grids to the left. Fixed

  4. 00:26:666 (1,2,3,4,5,6,7) - Kinda dislike this pattern, it a bit ugly and unfitting imo. I like it more sharp. See if you agree. ;3 actually...... I kinda dislike your pattern, and i find it ugly. I llike it more smooth XD


  5. 00:30:666 (1,2,3,4) - Can you make it centered in symmetry? It would fit with the 00:27:999 (1,2,3,4) pattern much better. I think it plays better like this.

  6. 00:39:332 (3) - I like it much more as two circles like 00:33:999 (3,4). It follows the music better and is more fun to play. Fixed

  7. 00:40:832 (7,1) - This could benefit from larger spacing imo. Not sure.... MAybe if someone else suggest it.

  8. 00:46:999 (1) - This feels overmapped to me and is hard to read since it's nothing like the previous patterns because 00:46:166 (4,5,6,7,8,9) is following guitar but the guitar doesn't hit at all on 00:47:083. Try replacing the 1 here with a single circle instead. You can also experiment with replacing the 00:47:166 (2,3) with a triplet and jump. Did something else.


  9. 00:52:166 (1,2,3,4,5) - Ctrl+G is better flow imo because it continues the flow pattern from 00:51:166 (1,2,3,4,5,1,2,3,4,5). Fixed

  10. 00:52:999 (5) - Since this part is so difficult, consider NC here to make the drain more forgiving. I'm not sure it will change that much.

  11. 00:54:166 (1) - Remove NC? It's kinda weird, I figured it might be a mistake. Indeed, fixed.

  12. 01:02:500 (9) - Same point as 00:08:833 (8,9,1,2,3,4,5,6,7,8). You could also try to rearrange the stream a bit to have the 01:03:332 (8) in the center of the grid which might be nice.Actually i'm not really sure for this one.....

Imminent Chaos
  1. 00:05:166 (1,2) - Really dangerous idea having the downbeat on the end of the slider after that jump pattern. See after the 00:04:666 (4,5,6) big spacing increase, the music is pushing the player to anticipate the downbeat as a release for that tension. But they don't click for it, so it's really confusing. You can try to make a more fitting rhythm and pattern here. Try: Fixed


  2. 00:02:166 (4,5,6,1) - Such harsh flow so early orz. Try giving it more curve and turning the sliders a bit. Fixed


  3. 00:45:166 (4,1) - Seems much nicer if the 1 were at 00:45:333 with a triplet on it. fixed

  4. 00:46:666 (4) - I suggest remove a repeat to keep consistent with similar sliders all throughout the diff, like 00:41:333 (2) for instance. I understand what you mean but the 5 notes are too "powerful" to be ignored imo.

  5. 00:50:666 (1,2,3,4,1) - Try placing the star so that the 00:52:666 (1) is on the center line and is pointing upwards. Seems much more epic.^^
    YEAH!

  6. 00:58:499 (4,1) - Same exact point as 00:05:166 (1,2). It's super confusing to not hit something on that downbeat after jumping. Try this:

    You could make the change without changing the pattern much by stacking the two singles between the sliders.Fixed
I can't really get into this diff. I feel like lots of the rhythms ignore the music and don't allow me to click on important beats because they fall on the ends of sliders and things.I don't like this diff either. It was more like a test than anything else but i don't know why i keep it. I think it's because of the difficulty spread. I will look at it and remap it i think.

Close Chaos
  1. 00:05:499 (1) - It would fit the music a ton better if this were at 00:05:333. Fixed

  2. 00:08:499 (2,3) - Make the spacing 1.2, it will look nicer. The spacing is already 1.2?

  3. 00:14:666 (3,5) - Make these the same slider so that the blankets are consistent. Right now their curves are slightly different. Fixed

  4. 00:15:499 (6,1) - Try to work on blanketing patterns like this. Make this blanket the same in shape as the 00:16:499 (3,1). It will look and feel really nice in play. I'm not sure i understood what you meant but i think it's fixed.


  5. 00:25:833 (3) - Ctrl+G seems to be a more fitting flow idea for the music. Also try to rotate the 00:25:833 (3,4) more to the left so that they fit better in a pattern with the 00:25:499 (1,2).

    As you can see, the tail of the 3 is same distance from the 1 as the 2 is, which makes a nicer looking pattern. I'm not sure about the CTRL+G thingy but i fixed the rest.

  6. 00:39:833 (5,1) - Noticeable spacing decrease and it looks kinda bad. Try rotating the 5 slightly so that you can maintain the blanket and keep 1.3 spacing. Why is it 1.3 here? Fixed with 1.2.

  7. 00:47:333 - Why the pause here? It makes no sense for the hard diff to ignore the music and have a short break. ._. Fixed

  8. 00:50:666 (1,2,3,4,5) - It would be great if you could try a different placement here that didn't have all this overlap. Try to make a pattern that has the 3 and 4 blanketing the 1 and 2, or perhaps overlapping their tails instead of their slider bodies. I tried something.

  9. 00:54:666 (2) - Move it down and right so that it's spaced properly from the 00:53:832 (2). Rotate it to fix spacing. Tried something.

  10. 00:56:499 (2,3) - Rotate it -3 degree and fix spacing so that the 3 is centered in the blanket. Fixed


  11. 00:57:499 (1,2) - It looks sloppy because the 1 has more of a curve than the 2. Try copying the 2 and pasting it as the 1 and then rotating it to place it the same way. It will look much nicer. Fixed but i just reduced the bending.


  12. 01:12:499 (3) - It looks a little funky. Try remaking it in the center and using Ctrl+H to make sure it's perfect.With a little bit of math it's fixed. ^^
A bit messy placements but it's ok.I don't like the low AR here but i have to if i want a good difficulty spread.

Distant Chaos
  1. 00:06:666 (1,2,3) - If you make each slider have the same exact curve, you can make a much better looking pattern.

    Each is rotated by 45 degrees from the last. Fixed

  2. 00:52:666 (5,1,2) - Really confusing imo. It's impossible to tell whether or not the 1 is on the downbeat or not, because that's what is expected. Try to make a simple rhythm that is consistent with 00:00:000 (1,2,1). Example: Fixed

  3. 01:10:666 (1,2,3,4) - Try to make a pattern with more consistent spacing between the circles. The spacing is x0.98 between every circles so i'm not sure what you mean.....
Nice diff. You spam new combos kinda a lot but it's not a big deal. It's because i started mapping it like a Normal but i changed to Normal+ when i saw that i couldn't do a Normal but for whatever reason i keep NCing like i did.

Far Away Chaos
  1. This diff name is a little bland to me. How about something more interesting. Maybe "Future Chaos." I don't know.... I know the name i gave isn't really good but i son't like "Future Chaos" either so.... For the moment i'll keep it.

  2. 00:02:666 (1,3,1) - I don't like these sliders, they look really sloppy and flow strange. I don't like forcing blankets like this, I think you could map the section differently with better sliders. It's my mapping style. Usually people love them or hate them. But well it's how i map so i'll keep them.

  3. 00:15:999 - I really wish there was a circle here with a finish and NC on it... just like at 00:26:666 (1). It plays really nicer if you don't skip over this strong beat. Same at 00:18:666. Fixed

  4. 00:16:333 (1,2,3) - Looks not so great imo. You don't have to force the blankets like this, try just making the 2 and 3 straight sliders or make them more similar to 00:27:999 (3,4). If you do so, do the same at 00:18:999 (1,2,3) of course. Copying the placement again is causing this weird placement/flow with the 00:20:665 (3,1). If you could do it differently, that would be great. Again. It's more my mapping style. I have no problem whatsoever with this and i kinda like it.

  5. 00:51:166 (2) - NC seems nice for this unique rhythm here. Done in the previous mod.

Neato. ^^
I like this mapset, good luck getting it ranked!
Whoah..... That was....... The best mod i ever received in all my map. Seriously you deserve a medal for this and not just one kudosu :o.
Anyway thank you a lot for the mod and the star. It took me 2 hours to apply everyting but i think it took you more to do it so THANK YOU!!!!!!!!!!!!!

And i'll do my best to rank it! ;)

(My map is very different from this, isn't it? XD)
Cherry Blossom
Topic Starter
rezoons
So, all hitsounds has been changed. I hope it's ok this time. I'll see what can i do about the "Imminent Chaos" diff and Cherry WTF!
Krah
Tite remarque idiote mais t'as pas changé le "Faraway Chaos" dans le descriptif de la beatmap.
Topic Starter
rezoons
Ah ouais.... Merci ^^
sheela
Je connais ce jeu.

[General]
- Ajoute plus de tags comme: game. Je ne sais pas quoi ajouter...
- 00:31:999 - Ralenti le slider à 0.75x; 00:34:499 - à 1.00x; 00:37:333 - à 0.75x; 00:39:833 - à 1.00x

[Faraway Chaos]
00:06:666 (2) - Ctrl + H?
00:42:666 (1) - Je ne sais pas comment le dire mais je peux te donner le code.
SPOILER
348,56,42666,6,0,B|220:52|312:176|120:184|120:184|312:192|220:316|348:312,1,560,4|8,0:0|0:0,0:0:0:0:

Désolé si ce n'est pas assez. Tu peux me PM un autre map si tu veux. Bonne Chance et kudosu!
Topic Starter
rezoons
Salut :),

sheela901 wrote:

Je connais ce jeu. L'un de mes jeux indé préféré ^^

[General]
- Ajoute plus de tags comme: game. Je ne sais pas quoi ajouter...Pourquoi faire? Mettre une tonne de tag sert a rien de mon point de vue. Je pourrais toujours rajouter "Pixel" le pseudo du créateur du jeu mais rien que ça ça me semble déja inutile.
- 00:31:999 - Ralenti le slider à 0.75x; 00:34:499 - à 1.00x; 00:37:333 - à 0.75x; 00:39:833 - à 1.00x Je préfère utiliser ce genre de ralenti lorsque la différence est plus marqué dans la musique. Je suis d'accord que c'est un peu plus calme... Mais juste "un peu". D'ailleurs si j'avais du mettre un ralenti je l'aurais plutôt mis aux différent endroit ou j'ai utilisé les soft hitsounds qu'ici.

[Faraway Chaos]
00:06:666 (2) - Ctrl + H? Pourquoi est-ce que tout le monde veut un CTRL+H ici? *soupir* je suppose que j'ai pas le choix..... Fixed
00:42:666 (1) - Je ne sais pas comment le dire mais je peux te donner le code.
SPOILER
348,56,42666,6,0,B|220:52|312:176|120:184|120:184|312:192|220:316|348:312,1,560,4|8,0:0|0:0,0:0:0:0:
Nyeh? Je vois pas de différence.... Mais bon je suppose que ce que tu voulais dire c'est "ton slider est nul" XD. Bon je l'ai amliorer un peu. C'est vrai que la blanket était pas géniale.

Désolé si ce n'est pas assez. Tu peux me PM un autre map si tu veux. Bonne Chance et kudosu! Bah.... J'ai déja eu pire comme mod XD
Merci pour le mod et le kudo.
Xinely
from my queue

  • Faraway
    00:07:333 (3) - imo too much curved in this slider, make like http://puu.sh/3Ob79.jpg ?
    00:10:666 (1) - should be finish in head, i heard cymbal
    00:14:666 (2) - remove whistle? kinda weird imo
    00:21:333 (1) - finish in head
    00:25:333 (4) - 365,62 for more branket
    00:26:999 (2) - inconsistency here, even u make branket. keep consistency please
    00:45:333 (1) - ^ (just one grid left and 00:46:666 (2) - one grid left too)
    00:52:666 (1) - replace to slider better, too much fast for spin


  • Distant
    00:01:333 (1,2) - since it's normal, imo it's hard to read for newbie
    00:09:333 (1) - replace with slider and circle? it's so fast and bpm 180, need a rest for while after spin
    00:10:666 (1) - finish?
    00:21:333 (1) - inconsistency spacing also finish in head?
    00:32:333 (2) - spacing issue
    00:38:667 (1,2) - flow better if you ctrl+G this
    00:41:333 (3) - finish in head?
    01:02:666 (1) - same as 00:52:666 (1) -in Faraway Chaos
    01:03:999 (1) - finish?
    01:06:333 (1) - it's neater if stacked in 01:03:999 (1) -
    01:11:333 (3) - 256,296 better flow imo


  • Close
    00:03:833 (1) - why NC here?
    00:09:166 (1) - ^
    00:20:999 (1) - finish in tail
    00:46:666 (2,1) - hard diff? it's kinda hard imo
    01:14:333 (1) - imo no need NC even it's last object
    fine diff ~


  • Chaos
    name this Extra Chaos? i think it's insane diff lol
    00:21:333 (9) - finish
    00:51:833 (3) - spacing issue here (0,54x)
    00:51:499 (5) - so nazi, it's better to use Normal spacing 1,00x


  • Imminent
    00:11:333 (3) - ctrl+G?
    00:21:333 (1) - finish head
    01:14:333 (1) - imo no need NC even it's last object

Good Luck ~
Topic Starter
rezoons
Hi :),

Xinely wrote:

from my queue

  • Faraway
    00:07:333 (3) - imo too much curved in this slider, make like http://puu.sh/3Ob79.jpg ? Fixed
    00:10:666 (1) - should be finish in head, i heard cymbal Fixed. And in the other diff too.
    00:14:666 (2) - remove whistle? kinda weird imo Fixed
    00:21:333 (1) - finish in head Fixed. And in the other diff too.
    00:25:333 (4) - 365,62 for more branket hum..... Not really.
    00:26:999 (2) - inconsistency here, even u make branket. keep consistency please I'm not sure i understand what you mean....
    00:45:333 (1) - ^ (just one grid left and 00:46:666 (2) - one grid left too) Fixed
    00:52:666 (1) - replace to slider better, too much fast for spin Auto gets 2000 so that's ok. Besides i need one spinner in the diff.


  • Distant
    00:01:333 (1,2) - since it's normal, imo it's hard to read for newbie Look at the description, it's Normal+ so i keep it.
    00:09:333 (1) - replace with slider and circle? it's so fast and bpm 180, need a rest for while after spin Who need a rest in a 1min long map?
    00:10:666 (1) - finish?
    00:21:333 (1) - inconsistency spacing also finish in head? Whoops, fixed.
    00:32:333 (2) - spacing issue Double whoops, Fixed.
    00:38:667 (1,2) - flow better if you ctrl+G this Not necessary.
    00:41:333 (3) - finish in head? I think it fits better if it's on the head of 00:39:999 (1)
    01:02:666 (1) - same as 00:52:666 (1) -in Faraway Chaos Same
    01:03:999 (1) - finish? Fixed. And in the other diff as well.
    01:06:333 (1) - it's neater if stacked in 01:03:999 (1) - Not really useful since you can't see the difference while playing.
    01:11:333 (3) - 256,296 better flow imo I prefer W-shape than U-shape.


  • Close
    00:03:833 (1) - why NC here? Fixed
    00:09:166 (1) - ^ Fixed
    00:20:999 (1) - finish in tail
    00:46:666 (2,1) - hard diff? it's kinda hard imo Meh, it's a Hard+, look at the description, so it's ok i guess.
    01:14:333 (1) - imo no need NC even it's last object I think i will keep it unless someone else suggest it.
    fine diff ~


  • Chaos
    name this Extra Chaos? i think it's insane diff lol Extra Chaos doesn't make a lot of sense compared to the name of the other diff.
    00:21:333 (9) - finish
    00:51:833 (3) - spacing issue here (0,54x) Can't really fix it. Not very important (0.54 for 0.6 is o.k. i guess)
    00:51:499 (5) - so nazi, it's better to use Normal spacing 1,00x I would have trouble with 00:53:333 (1)


  • Imminent
    00:11:333 (3) - ctrl+G? The flow would be weird.
    00:21:333 (1) - finish head
    01:14:333 (1) - imo no need NC even it's last object

Good Luck ~
Thank you for the mod ^^
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