Hi ^^,
Anyway thank you a lot for the mod and the star. It took me 2 hours to apply everyting but i think it took you more to do it so THANK YOU!!!!!!!!!!!!!
And i'll do my best to rank it!
(My map is very different from this, isn't it? XD)
Whoah..... That was....... The best mod i ever received in all my map. Seriously you deserve a medal for this and not just one kudosu .UnitedWeSin wrote:
Hey
Sorry it took awhile.
Lets do this.GeneralThank you a lot but you already did a lot in my map. I will take another look at all my hitsounds following your suggestion and see what can i do.
- Honest opinion here: The maps feel super awkward when the music starts to fade out yet we're still playing, and spacing or note density doesn't change at all...Although I guess it can't be helped. My only suggestion would be to delete everything after 01:11:999 - and add a spinner that lasts until 01:14:333 with its volume gradually decreasing like the music. Also, it would be nice to have a spinner in the diffs that don't have one for variance in scores. Ok, everybody doesn't agree on this. Si i'll keep what i think. I will map the fade out. The note density does change but only in the Chaos diff, i'll see what can i do for others but there are map like http://osu.ppy.sh/b/158617 who does this.
Hitsounds Suggestions- Your hitsounds seem kinda random. Try to place a finish on important beats such as strong downbeats, or where you hear a finish in the music. You are missing tons of finishes at spots where they would go nicely in each diff. The normal finish fits really well with this song also, so you can place a lot of them.
Well, they are random + hitsound copyier in a beta version........ Please don't kill me. I'm bad at hitsounds.- There are lots of spots in the song with very loud claps in the music in interesting patterns, but you don't place the claps on those points in your map. Go through and listen for loud claps in the music and place your claps accordingly. For example, in the Chaos diff, 00:11:833 (5) there is loud clap here, but you placed clap at 00:11:999 (6) when there is no clap in the music.
- If you'd like me to go through and give some detailed hitsound suggestions, catch me in game, I'd be happy to. Although I think if you do it yourself you can learn a lot more and the result will be much better.
Chaos
- 00:08:833 (8,9,1,2,3,4,5,6,7,8) - I realize you're trying to repeat the 00:03:499 (8,9) rhythm here, but it's not working because at this part the downbeat 00:09:333 is really accented because it's starting this stream. So I suggest replace the 9 with a single circle and start the stream on the downbeat. I also suggest this because I think it would be nice to have the stream centered in symmetry on the axis. That would fit better with your mapping style here. Fixed
- 00:10:333 (9) - NC to be consistent with 01:03:666 (1) perhaps? Fixed
- 00:25:833 (3) - Move it two grids to the left. Fixed
- 00:26:666 (1,2,3,4,5,6,7) - Kinda dislike this pattern, it a bit ugly and unfitting imo. I like it more sharp. See if you agree. ;3 actually...... I kinda dislike your pattern, and i find it ugly. I llike it more smooth XD
- 00:30:666 (1,2,3,4) - Can you make it centered in symmetry? It would fit with the 00:27:999 (1,2,3,4) pattern much better. I think it plays better like this.
- 00:39:332 (3) - I like it much more as two circles like 00:33:999 (3,4). It follows the music better and is more fun to play. Fixed
- 00:40:832 (7,1) - This could benefit from larger spacing imo. Not sure.... MAybe if someone else suggest it.
- 00:46:999 (1) - This feels overmapped to me and is hard to read since it's nothing like the previous patterns because 00:46:166 (4,5,6,7,8,9) is following guitar but the guitar doesn't hit at all on 00:47:083. Try replacing the 1 here with a single circle instead. You can also experiment with replacing the 00:47:166 (2,3) with a triplet and jump. Did something else.
- 00:52:166 (1,2,3,4,5) - Ctrl+G is better flow imo because it continues the flow pattern from 00:51:166 (1,2,3,4,5,1,2,3,4,5). Fixed
- 00:52:999 (5) - Since this part is so difficult, consider NC here to make the drain more forgiving. I'm not sure it will change that much.
- 00:54:166 (1) - Remove NC? It's kinda weird, I figured it might be a mistake. Indeed, fixed.
- 01:02:500 (9) - Same point as 00:08:833 (8,9,1,2,3,4,5,6,7,8). You could also try to rearrange the stream a bit to have the 01:03:332 (8) in the center of the grid which might be nice.Actually i'm not really sure for this one.....
Imminent ChaosI can't really get into this diff. I feel like lots of the rhythms ignore the music and don't allow me to click on important beats because they fall on the ends of sliders and things.I don't like this diff either. It was more like a test than anything else but i don't know why i keep it. I think it's because of the difficulty spread. I will look at it and remap it i think.
- 00:05:166 (1,2) - Really dangerous idea having the downbeat on the end of the slider after that jump pattern. See after the 00:04:666 (4,5,6) big spacing increase, the music is pushing the player to anticipate the downbeat as a release for that tension. But they don't click for it, so it's really confusing. You can try to make a more fitting rhythm and pattern here. Try: Fixed
- 00:02:166 (4,5,6,1) - Such harsh flow so early orz. Try giving it more curve and turning the sliders a bit. Fixed
- 00:45:166 (4,1) - Seems much nicer if the 1 were at 00:45:333 with a triplet on it. fixed
- 00:46:666 (4) - I suggest remove a repeat to keep consistent with similar sliders all throughout the diff, like 00:41:333 (2) for instance. I understand what you mean but the 5 notes are too "powerful" to be ignored imo.
- 00:50:666 (1,2,3,4,1) - Try placing the star so that the 00:52:666 (1) is on the center line and is pointing upwards. Seems much more epic.^^
YEAH!- 00:58:499 (4,1) - Same exact point as 00:05:166 (1,2). It's super confusing to not hit something on that downbeat after jumping. Try this:
You could make the change without changing the pattern much by stacking the two singles between the sliders.FixedClose ChaosA bit messy placements but it's ok.I don't like the low AR here but i have to if i want a good difficulty spread.
- 00:05:499 (1) - It would fit the music a ton better if this were at 00:05:333. Fixed
- 00:08:499 (2,3) - Make the spacing 1.2, it will look nicer. The spacing is already 1.2?
- 00:14:666 (3,5) - Make these the same slider so that the blankets are consistent. Right now their curves are slightly different. Fixed
- 00:15:499 (6,1) - Try to work on blanketing patterns like this. Make this blanket the same in shape as the 00:16:499 (3,1). It will look and feel really nice in play. I'm not sure i understood what you meant but i think it's fixed.
- 00:25:833 (3) - Ctrl+G seems to be a more fitting flow idea for the music. Also try to rotate the 00:25:833 (3,4) more to the left so that they fit better in a pattern with the 00:25:499 (1,2).
As you can see, the tail of the 3 is same distance from the 1 as the 2 is, which makes a nicer looking pattern. I'm not sure about the CTRL+G thingy but i fixed the rest.- 00:39:833 (5,1) - Noticeable spacing decrease and it looks kinda bad. Try rotating the 5 slightly so that you can maintain the blanket and keep 1.3 spacing. Why is it 1.3 here? Fixed with 1.2.
- 00:47:333 - Why the pause here? It makes no sense for the hard diff to ignore the music and have a short break. ._. Fixed
- 00:50:666 (1,2,3,4,5) - It would be great if you could try a different placement here that didn't have all this overlap. Try to make a pattern that has the 3 and 4 blanketing the 1 and 2, or perhaps overlapping their tails instead of their slider bodies. I tried something.
- 00:54:666 (2) - Move it down and right so that it's spaced properly from the 00:53:832 (2). Rotate it to fix spacing. Tried something.
- 00:56:499 (2,3) - Rotate it -3 degree and fix spacing so that the 3 is centered in the blanket. Fixed
- 00:57:499 (1,2) - It looks sloppy because the 1 has more of a curve than the 2. Try copying the 2 and pasting it as the 1 and then rotating it to place it the same way. It will look much nicer. Fixed but i just reduced the bending.
- 01:12:499 (3) - It looks a little funky. Try remaking it in the center and using Ctrl+H to make sure it's perfect.With a little bit of math it's fixed. ^^
Distant ChaosNice diff. You spam new combos kinda a lot but it's not a big deal. It's because i started mapping it like a Normal but i changed to Normal+ when i saw that i couldn't do a Normal but for whatever reason i keep NCing like i did.
- 00:06:666 (1,2,3) - If you make each slider have the same exact curve, you can make a much better looking pattern.
Each is rotated by 45 degrees from the last. Fixed- 00:52:666 (5,1,2) - Really confusing imo. It's impossible to tell whether or not the 1 is on the downbeat or not, because that's what is expected. Try to make a simple rhythm that is consistent with 00:00:000 (1,2,1). Example: Fixed
- 01:10:666 (1,2,3,4) - Try to make a pattern with more consistent spacing between the circles. The spacing is x0.98 between every circles so i'm not sure what you mean.....
Far Away Chaos
- This diff name is a little bland to me. How about something more interesting. Maybe "Future Chaos." I don't know.... I know the name i gave isn't really good but i son't like "Future Chaos" either so.... For the moment i'll keep it.
- 00:02:666 (1,3,1) - I don't like these sliders, they look really sloppy and flow strange. I don't like forcing blankets like this, I think you could map the section differently with better sliders. It's my mapping style. Usually people love them or hate them. But well it's how i map so i'll keep them.
- 00:15:999 - I really wish there was a circle here with a finish and NC on it... just like at 00:26:666 (1). It plays really nicer if you don't skip over this strong beat. Same at 00:18:666. Fixed
- 00:16:333 (1,2,3) - Looks not so great imo. You don't have to force the blankets like this, try just making the 2 and 3 straight sliders or make them more similar to 00:27:999 (3,4). If you do so, do the same at 00:18:999 (1,2,3) of course. Copying the placement again is causing this weird placement/flow with the 00:20:665 (3,1). If you could do it differently, that would be great. Again. It's more my mapping style. I have no problem whatsoever with this and i kinda like it.
- 00:51:166 (2) - NC seems nice for this unique rhythm here. Done in the previous mod.
Neato. ^^
I like this mapset, good luck getting it ranked!
Anyway thank you a lot for the mod and the star. It took me 2 hours to apply everyting but i think it took you more to do it so THANK YOU!!!!!!!!!!!!!
And i'll do my best to rank it!
(My map is very different from this, isn't it? XD)