forum

LEAF XCEED Music Division - Imminent Chaos

posted
Total Posts
148
show more
Topic Starter
rezoons
Hi ^^,

UnitedWeSin wrote:

Hey :P
Sorry it took awhile.
Lets do this. 8-) 8-)

General
  1. Honest opinion here: The maps feel super awkward when the music starts to fade out yet we're still playing, and spacing or note density doesn't change at all...Although I guess it can't be helped. My only suggestion would be to delete everything after 01:11:999 - and add a spinner that lasts until 01:14:333 with its volume gradually decreasing like the music. Also, it would be nice to have a spinner in the diffs that don't have one for variance in scores. Ok, everybody doesn't agree on this. Si i'll keep what i think. I will map the fade out. The note density does change but only in the Chaos diff, i'll see what can i do for others but there are map like http://osu.ppy.sh/b/158617 who does this.


    Hitsounds Suggestions
  2. Your hitsounds seem kinda random. Try to place a finish on important beats such as strong downbeats, or where you hear a finish in the music. You are missing tons of finishes at spots where they would go nicely in each diff. The normal finish fits really well with this song also, so you can place a lot of them.
    Well, they are random + hitsound copyier in a beta version........ Please don't kill me. I'm bad at hitsounds.
  3. There are lots of spots in the song with very loud claps in the music in interesting patterns, but you don't place the claps on those points in your map. Go through and listen for loud claps in the music and place your claps accordingly. For example, in the Chaos diff, 00:11:833 (5) there is loud clap here, but you placed clap at 00:11:999 (6) when there is no clap in the music.

  4. If you'd like me to go through and give some detailed hitsound suggestions, catch me in game, I'd be happy to. Although I think if you do it yourself you can learn a lot more and the result will be much better.
Thank you a lot but you already did a lot in my map. I will take another look at all my hitsounds following your suggestion and see what can i do.

Chaos
  1. 00:08:833 (8,9,1,2,3,4,5,6,7,8) - I realize you're trying to repeat the 00:03:499 (8,9) rhythm here, but it's not working because at this part the downbeat 00:09:333 is really accented because it's starting this stream. So I suggest replace the 9 with a single circle and start the stream on the downbeat. I also suggest this because I think it would be nice to have the stream centered in symmetry on the axis. That would fit better with your mapping style here. Fixed


  2. 00:10:333 (9) - NC to be consistent with 01:03:666 (1) perhaps? Fixed

  3. 00:25:833 (3) - Move it two grids to the left. Fixed

  4. 00:26:666 (1,2,3,4,5,6,7) - Kinda dislike this pattern, it a bit ugly and unfitting imo. I like it more sharp. See if you agree. ;3 actually...... I kinda dislike your pattern, and i find it ugly. I llike it more smooth XD


  5. 00:30:666 (1,2,3,4) - Can you make it centered in symmetry? It would fit with the 00:27:999 (1,2,3,4) pattern much better. I think it plays better like this.

  6. 00:39:332 (3) - I like it much more as two circles like 00:33:999 (3,4). It follows the music better and is more fun to play. Fixed

  7. 00:40:832 (7,1) - This could benefit from larger spacing imo. Not sure.... MAybe if someone else suggest it.

  8. 00:46:999 (1) - This feels overmapped to me and is hard to read since it's nothing like the previous patterns because 00:46:166 (4,5,6,7,8,9) is following guitar but the guitar doesn't hit at all on 00:47:083. Try replacing the 1 here with a single circle instead. You can also experiment with replacing the 00:47:166 (2,3) with a triplet and jump. Did something else.


  9. 00:52:166 (1,2,3,4,5) - Ctrl+G is better flow imo because it continues the flow pattern from 00:51:166 (1,2,3,4,5,1,2,3,4,5). Fixed

  10. 00:52:999 (5) - Since this part is so difficult, consider NC here to make the drain more forgiving. I'm not sure it will change that much.

  11. 00:54:166 (1) - Remove NC? It's kinda weird, I figured it might be a mistake. Indeed, fixed.

  12. 01:02:500 (9) - Same point as 00:08:833 (8,9,1,2,3,4,5,6,7,8). You could also try to rearrange the stream a bit to have the 01:03:332 (8) in the center of the grid which might be nice.Actually i'm not really sure for this one.....

Imminent Chaos
  1. 00:05:166 (1,2) - Really dangerous idea having the downbeat on the end of the slider after that jump pattern. See after the 00:04:666 (4,5,6) big spacing increase, the music is pushing the player to anticipate the downbeat as a release for that tension. But they don't click for it, so it's really confusing. You can try to make a more fitting rhythm and pattern here. Try: Fixed


  2. 00:02:166 (4,5,6,1) - Such harsh flow so early orz. Try giving it more curve and turning the sliders a bit. Fixed


  3. 00:45:166 (4,1) - Seems much nicer if the 1 were at 00:45:333 with a triplet on it. fixed

  4. 00:46:666 (4) - I suggest remove a repeat to keep consistent with similar sliders all throughout the diff, like 00:41:333 (2) for instance. I understand what you mean but the 5 notes are too "powerful" to be ignored imo.

  5. 00:50:666 (1,2,3,4,1) - Try placing the star so that the 00:52:666 (1) is on the center line and is pointing upwards. Seems much more epic.^^
    YEAH!

  6. 00:58:499 (4,1) - Same exact point as 00:05:166 (1,2). It's super confusing to not hit something on that downbeat after jumping. Try this:

    You could make the change without changing the pattern much by stacking the two singles between the sliders.Fixed
I can't really get into this diff. I feel like lots of the rhythms ignore the music and don't allow me to click on important beats because they fall on the ends of sliders and things.I don't like this diff either. It was more like a test than anything else but i don't know why i keep it. I think it's because of the difficulty spread. I will look at it and remap it i think.

Close Chaos
  1. 00:05:499 (1) - It would fit the music a ton better if this were at 00:05:333. Fixed

  2. 00:08:499 (2,3) - Make the spacing 1.2, it will look nicer. The spacing is already 1.2?

  3. 00:14:666 (3,5) - Make these the same slider so that the blankets are consistent. Right now their curves are slightly different. Fixed

  4. 00:15:499 (6,1) - Try to work on blanketing patterns like this. Make this blanket the same in shape as the 00:16:499 (3,1). It will look and feel really nice in play. I'm not sure i understood what you meant but i think it's fixed.


  5. 00:25:833 (3) - Ctrl+G seems to be a more fitting flow idea for the music. Also try to rotate the 00:25:833 (3,4) more to the left so that they fit better in a pattern with the 00:25:499 (1,2).

    As you can see, the tail of the 3 is same distance from the 1 as the 2 is, which makes a nicer looking pattern. I'm not sure about the CTRL+G thingy but i fixed the rest.

  6. 00:39:833 (5,1) - Noticeable spacing decrease and it looks kinda bad. Try rotating the 5 slightly so that you can maintain the blanket and keep 1.3 spacing. Why is it 1.3 here? Fixed with 1.2.

  7. 00:47:333 - Why the pause here? It makes no sense for the hard diff to ignore the music and have a short break. ._. Fixed

  8. 00:50:666 (1,2,3,4,5) - It would be great if you could try a different placement here that didn't have all this overlap. Try to make a pattern that has the 3 and 4 blanketing the 1 and 2, or perhaps overlapping their tails instead of their slider bodies. I tried something.

  9. 00:54:666 (2) - Move it down and right so that it's spaced properly from the 00:53:832 (2). Rotate it to fix spacing. Tried something.

  10. 00:56:499 (2,3) - Rotate it -3 degree and fix spacing so that the 3 is centered in the blanket. Fixed


  11. 00:57:499 (1,2) - It looks sloppy because the 1 has more of a curve than the 2. Try copying the 2 and pasting it as the 1 and then rotating it to place it the same way. It will look much nicer. Fixed but i just reduced the bending.


  12. 01:12:499 (3) - It looks a little funky. Try remaking it in the center and using Ctrl+H to make sure it's perfect.With a little bit of math it's fixed. ^^
A bit messy placements but it's ok.I don't like the low AR here but i have to if i want a good difficulty spread.

Distant Chaos
  1. 00:06:666 (1,2,3) - If you make each slider have the same exact curve, you can make a much better looking pattern.

    Each is rotated by 45 degrees from the last. Fixed

  2. 00:52:666 (5,1,2) - Really confusing imo. It's impossible to tell whether or not the 1 is on the downbeat or not, because that's what is expected. Try to make a simple rhythm that is consistent with 00:00:000 (1,2,1). Example: Fixed

  3. 01:10:666 (1,2,3,4) - Try to make a pattern with more consistent spacing between the circles. The spacing is x0.98 between every circles so i'm not sure what you mean.....
Nice diff. You spam new combos kinda a lot but it's not a big deal. It's because i started mapping it like a Normal but i changed to Normal+ when i saw that i couldn't do a Normal but for whatever reason i keep NCing like i did.

Far Away Chaos
  1. This diff name is a little bland to me. How about something more interesting. Maybe "Future Chaos." I don't know.... I know the name i gave isn't really good but i son't like "Future Chaos" either so.... For the moment i'll keep it.

  2. 00:02:666 (1,3,1) - I don't like these sliders, they look really sloppy and flow strange. I don't like forcing blankets like this, I think you could map the section differently with better sliders. It's my mapping style. Usually people love them or hate them. But well it's how i map so i'll keep them.

  3. 00:15:999 - I really wish there was a circle here with a finish and NC on it... just like at 00:26:666 (1). It plays really nicer if you don't skip over this strong beat. Same at 00:18:666. Fixed

  4. 00:16:333 (1,2,3) - Looks not so great imo. You don't have to force the blankets like this, try just making the 2 and 3 straight sliders or make them more similar to 00:27:999 (3,4). If you do so, do the same at 00:18:999 (1,2,3) of course. Copying the placement again is causing this weird placement/flow with the 00:20:665 (3,1). If you could do it differently, that would be great. Again. It's more my mapping style. I have no problem whatsoever with this and i kinda like it.

  5. 00:51:166 (2) - NC seems nice for this unique rhythm here. Done in the previous mod.

Neato. ^^
I like this mapset, good luck getting it ranked!
Whoah..... That was....... The best mod i ever received in all my map. Seriously you deserve a medal for this and not just one kudosu :o.
Anyway thank you a lot for the mod and the star. It took me 2 hours to apply everyting but i think it took you more to do it so THANK YOU!!!!!!!!!!!!!

And i'll do my best to rank it! ;)

(My map is very different from this, isn't it? XD)
Cherry Blossom
Topic Starter
rezoons
So, all hitsounds has been changed. I hope it's ok this time. I'll see what can i do about the "Imminent Chaos" diff and Cherry WTF!
Krah
Tite remarque idiote mais t'as pas changé le "Faraway Chaos" dans le descriptif de la beatmap.
Topic Starter
rezoons
Ah ouais.... Merci ^^
sheela
Je connais ce jeu.

[General]
- Ajoute plus de tags comme: game. Je ne sais pas quoi ajouter...
- 00:31:999 - Ralenti le slider à 0.75x; 00:34:499 - à 1.00x; 00:37:333 - à 0.75x; 00:39:833 - à 1.00x

[Faraway Chaos]
00:06:666 (2) - Ctrl + H?
00:42:666 (1) - Je ne sais pas comment le dire mais je peux te donner le code.
SPOILER
348,56,42666,6,0,B|220:52|312:176|120:184|120:184|312:192|220:316|348:312,1,560,4|8,0:0|0:0,0:0:0:0:

Désolé si ce n'est pas assez. Tu peux me PM un autre map si tu veux. Bonne Chance et kudosu!
Topic Starter
rezoons
Salut :),

sheela901 wrote:

Je connais ce jeu. L'un de mes jeux indé préféré ^^

[General]
- Ajoute plus de tags comme: game. Je ne sais pas quoi ajouter...Pourquoi faire? Mettre une tonne de tag sert a rien de mon point de vue. Je pourrais toujours rajouter "Pixel" le pseudo du créateur du jeu mais rien que ça ça me semble déja inutile.
- 00:31:999 - Ralenti le slider à 0.75x; 00:34:499 - à 1.00x; 00:37:333 - à 0.75x; 00:39:833 - à 1.00x Je préfère utiliser ce genre de ralenti lorsque la différence est plus marqué dans la musique. Je suis d'accord que c'est un peu plus calme... Mais juste "un peu". D'ailleurs si j'avais du mettre un ralenti je l'aurais plutôt mis aux différent endroit ou j'ai utilisé les soft hitsounds qu'ici.

[Faraway Chaos]
00:06:666 (2) - Ctrl + H? Pourquoi est-ce que tout le monde veut un CTRL+H ici? *soupir* je suppose que j'ai pas le choix..... Fixed
00:42:666 (1) - Je ne sais pas comment le dire mais je peux te donner le code.
SPOILER
348,56,42666,6,0,B|220:52|312:176|120:184|120:184|312:192|220:316|348:312,1,560,4|8,0:0|0:0,0:0:0:0:
Nyeh? Je vois pas de différence.... Mais bon je suppose que ce que tu voulais dire c'est "ton slider est nul" XD. Bon je l'ai amliorer un peu. C'est vrai que la blanket était pas géniale.

Désolé si ce n'est pas assez. Tu peux me PM un autre map si tu veux. Bonne Chance et kudosu! Bah.... J'ai déja eu pire comme mod XD
Merci pour le mod et le kudo.
Xinely
from my queue

  • Faraway
    00:07:333 (3) - imo too much curved in this slider, make like http://puu.sh/3Ob79.jpg ?
    00:10:666 (1) - should be finish in head, i heard cymbal
    00:14:666 (2) - remove whistle? kinda weird imo
    00:21:333 (1) - finish in head
    00:25:333 (4) - 365,62 for more branket
    00:26:999 (2) - inconsistency here, even u make branket. keep consistency please
    00:45:333 (1) - ^ (just one grid left and 00:46:666 (2) - one grid left too)
    00:52:666 (1) - replace to slider better, too much fast for spin


  • Distant
    00:01:333 (1,2) - since it's normal, imo it's hard to read for newbie
    00:09:333 (1) - replace with slider and circle? it's so fast and bpm 180, need a rest for while after spin
    00:10:666 (1) - finish?
    00:21:333 (1) - inconsistency spacing also finish in head?
    00:32:333 (2) - spacing issue
    00:38:667 (1,2) - flow better if you ctrl+G this
    00:41:333 (3) - finish in head?
    01:02:666 (1) - same as 00:52:666 (1) -in Faraway Chaos
    01:03:999 (1) - finish?
    01:06:333 (1) - it's neater if stacked in 01:03:999 (1) -
    01:11:333 (3) - 256,296 better flow imo


  • Close
    00:03:833 (1) - why NC here?
    00:09:166 (1) - ^
    00:20:999 (1) - finish in tail
    00:46:666 (2,1) - hard diff? it's kinda hard imo
    01:14:333 (1) - imo no need NC even it's last object
    fine diff ~


  • Chaos
    name this Extra Chaos? i think it's insane diff lol
    00:21:333 (9) - finish
    00:51:833 (3) - spacing issue here (0,54x)
    00:51:499 (5) - so nazi, it's better to use Normal spacing 1,00x


  • Imminent
    00:11:333 (3) - ctrl+G?
    00:21:333 (1) - finish head
    01:14:333 (1) - imo no need NC even it's last object

Good Luck ~
Topic Starter
rezoons
Hi :),

Xinely wrote:

from my queue

  • Faraway
    00:07:333 (3) - imo too much curved in this slider, make like http://puu.sh/3Ob79.jpg ? Fixed
    00:10:666 (1) - should be finish in head, i heard cymbal Fixed. And in the other diff too.
    00:14:666 (2) - remove whistle? kinda weird imo Fixed
    00:21:333 (1) - finish in head Fixed. And in the other diff too.
    00:25:333 (4) - 365,62 for more branket hum..... Not really.
    00:26:999 (2) - inconsistency here, even u make branket. keep consistency please I'm not sure i understand what you mean....
    00:45:333 (1) - ^ (just one grid left and 00:46:666 (2) - one grid left too) Fixed
    00:52:666 (1) - replace to slider better, too much fast for spin Auto gets 2000 so that's ok. Besides i need one spinner in the diff.


  • Distant
    00:01:333 (1,2) - since it's normal, imo it's hard to read for newbie Look at the description, it's Normal+ so i keep it.
    00:09:333 (1) - replace with slider and circle? it's so fast and bpm 180, need a rest for while after spin Who need a rest in a 1min long map?
    00:10:666 (1) - finish?
    00:21:333 (1) - inconsistency spacing also finish in head? Whoops, fixed.
    00:32:333 (2) - spacing issue Double whoops, Fixed.
    00:38:667 (1,2) - flow better if you ctrl+G this Not necessary.
    00:41:333 (3) - finish in head? I think it fits better if it's on the head of 00:39:999 (1)
    01:02:666 (1) - same as 00:52:666 (1) -in Faraway Chaos Same
    01:03:999 (1) - finish? Fixed. And in the other diff as well.
    01:06:333 (1) - it's neater if stacked in 01:03:999 (1) - Not really useful since you can't see the difference while playing.
    01:11:333 (3) - 256,296 better flow imo I prefer W-shape than U-shape.


  • Close
    00:03:833 (1) - why NC here? Fixed
    00:09:166 (1) - ^ Fixed
    00:20:999 (1) - finish in tail
    00:46:666 (2,1) - hard diff? it's kinda hard imo Meh, it's a Hard+, look at the description, so it's ok i guess.
    01:14:333 (1) - imo no need NC even it's last object I think i will keep it unless someone else suggest it.
    fine diff ~


  • Chaos
    name this Extra Chaos? i think it's insane diff lol Extra Chaos doesn't make a lot of sense compared to the name of the other diff.
    00:21:333 (9) - finish
    00:51:833 (3) - spacing issue here (0,54x) Can't really fix it. Not very important (0.54 for 0.6 is o.k. i guess)
    00:51:499 (5) - so nazi, it's better to use Normal spacing 1,00x I would have trouble with 00:53:333 (1)


  • Imminent
    00:11:333 (3) - ctrl+G? The flow would be weird.
    00:21:333 (1) - finish head
    01:14:333 (1) - imo no need NC even it's last object

Good Luck ~
Thank you for the mod ^^
Teara
[Faraway Chaos]
Being the easiest diff in the mapset, please reduce AR by 1

00:09:333 (2) - I'd start this on the next white tick because you need to keep things a bit more simple in a easy map. :) (it ends where it currently end thou)

00:34:666 (1) - End this on the prev white tick. for the same reason as above.]

00:39:999 (1) - This slider seems to be a little out of place, maybe improve it a bit :)

00:51:166 (1,2,3) - While this really fits and plays nice, its very hard for new players to do, I suggest you make a repeating slider.

00:52:666 (1) - Spinner is way to short for a Easy!

00:55:999 (1,2,3) - Once again, this will catch newer players offguard. Revisit this whole section please. Try to keep circle on white ticks only for a Easy, its fine if you let sliders end on a red or blue tick thou.

Apart from this, the map looks pretty nice and is fun to play. Good job.


--


Not modding the rest thou. I'm sorry, this song gives me a headache.

Also at the moment the mapset is E/N/L/I/L/I (L = Lunatic) So diff spread is also a issue here.

Another thing to look at is hitsounds, they are to soft I can barely hear them over the music, maybe increase the volume a bit for the first 70% of the mapset.
Topic Starter
rezoons

Teara wrote:

Not modding the rest thou. I'm sorry, this song gives me a headache.
Meh.... You shoud have told me before modding it. I didn't want to force you to mod a song you don't like. Besides a BAT mod is precious and i didn't want to waste yours like this.........

Also at the moment the mapset is E/N/L/I/L/I (L = Lunatic) So diff spread is also a issue here.
I've detailed the diff spread in the description and i think it's ok.... The diff spread is actually Easy/Normal+/Hard+/Insane/Lunatic/Lunatic (with the weird order due to the star difficulty)

(I'll apply the few suggestions later)
Topic Starter
rezoons
Hi :),

Teara wrote:

[Faraway Chaos]
Being the easiest diff in the mapset, please reduce AR by 1 Fixed

00:09:333 (2) - I'd start this on the next white tick because you need to keep things a bit more simple in a easy map. :) (it ends where it currently end thou) Fixed

00:34:666 (1) - End this on the prev white tick. for the same reason as above.] Well, this time it's the end of the slider not the start. And as you say later in the mod: "its fine if you let sliders end on a red or blue tick thou." Besides it's the rythm that want this. If i end it like you say it feels weird while playing.

00:39:999 (1) - This slider seems to be a little out of place, maybe improve it a bit :) Fixed

00:51:166 (1,2,3) - While this really fits and plays nice, its very hard for new players to do, I suggest you make a repeating slider. The problem here it's that all these sound are "powerful" and must be played imo and a reverse slider seems not interesting for this imo but i think i found a way to solve this problem. I delete 00:47:999 (1) and replace it with a spinner whic allow me to delete the smallest one "nearly rankable" and i play the "powerful" sound with 2 sliders without reverse and replace the small spinner with another slider. I even find a new original pattern that i find pretty cool ^^

00:52:666 (1) - Spinner is way to short for a Easy! see above.

00:55:999 (1,2,3) - Once again, this will catch newer players offguard. Revisit this whole section please. Try to keep circle on white ticks only for a Easy, its fine if you let sliders end on a red or blue tick thou. But i use the same rythm as 00:02:666 (1,2,3) -and you didn't said anything about it.But if you listen the music you'll see that i have no other choice here..... Anyway i didn't find any.

Apart from this, the map looks pretty nice and is fun to play. Good job.


--

Another thing to look at is hitsounds, they are to soft I can barely hear them over the music, maybe increase the volume a bit for the first 70% of the mapset. Increased by 10%
Well, thank fo the mod anyway ^^
BeatofIke


no kudosu please


Thank you for posting on the QAT thread. We checked the map and we decided to drop your map for now for the following reason:

On the easier difficulties, we witnessed that there are so many overlaps. Also, some of the notes could be unreadable due to bad polarity (Distant Chaos seems to be okay though). Lastly, some of the notes after the spinner are too sudden. In other words, there is not enough reaction time for novice players to recover. Otherwise, the map has potential and could be ready with more modding. Get more mods and it should be on it's way.

As for the hardest difficulties (Cherry Blossom's Chaos and Chaos), We wasn't too sure about as both difficulties were beyond our skill to play test. We were also quite questioned about the difficulty spread. If we were to check these difficulties, it would lead to biased suggestions. For those difficulties, we would recommend a higher skill player to play test the map.
Topic Starter
rezoons
we decided to drop your map for now for the following reason
"for now" means "for now" or "definitely"?

BeatofIke wrote:

On the easier difficulties, we witnessed that there are so many overlaps.
Hum... I hate overlap and i made sure that there was as few as possible. Easy hasn't any, Neither does Normal+. So.... Do you mean stack? And what is bad in stack? Nobody mentioned any overlap in these diff in my 19 previous so i'm kinda doubtful.

Also, some of the notes could be unreadable due to bad polarity (Distant Chaos seems to be okay though).
.... I don't understand this sentence. Sorry but what is polarity?

Lastly, some of the notes after the spinner are too sudden. In other words, there is not enough reaction time for novice players to recover.
The issue is just in the Normal+ diff. It's fixed.

As for the hardest difficulties (Cherry Blossom's Chaos and Chaos), We wasn't too sure about as both difficulties were beyond pur skill to play test.

If we were to check these difficulties, it would lead to biased suggestions. For those difficulties, we would recommend a higher skill player to play test the map.
I made them tested by The_badin and Cherry Blossom which can play them.

We were also quite questioned about the difficulty spread.
It's Easy/Normal+/Hard+/Insane/Extra/Extra so, no major gap in the difficulties.

Well, i don't understand everything but thank you. I'll try to get more mod.
BeatofIke

rezoons wrote:

"for now" means "for now" or "definitely"?
We dropping it for now due to it's current state. We might recheck the map later after you received more mods.

Hum... I hate overlap and i made sure that there was as few as possible. Easy hasn't any, Neither does Normal+. So.... Do you mean stack? And what is bad in stack? Nobody mentioned any overlap in these diff in my 19 previous so i'm kinda doubtful.
Ah, whatever. I meant to say end slider stacking orz.

.... I don't understand this sentence. Sorry but what is polarity?
Sorry about that, I assume you knew what I meant. Anyways, I was referring to this video. Sorry for the misunderstanding orz.

The issue is just in the Normal+ diff. It's fixed.
Ah I see, then it should be okay then :3

I made them tested by The_badin and Cherry Blossom which can play them.
Then it should be fine. We was not able to play them so yeah.

It's Easy/Normal+/Hard+/Insane/Extra/Extra so, no major gap in the difficulties.
It's probably the order that we played them on the mapset, but why Normal+ and Hard+? Why not just Normal and Hard? ><

Well, i don't understand everything but thank you. I'll try to get more mod.
Again, sorry for the inconvenience.
Topic Starter
rezoons

BeatofIke wrote:

"for now" means "for now" or "definitely"?
We dropping it for now due to it's current state. We might recheck the map later after you received more mods.
You can dropping it definitely because i can't be very active at the moment. It was pure luck that i get your queue but i barely have time to mod myself.

Hum... I hate overlap and i made sure that there was as few as possible. Easy hasn't any, Neither does Normal+. So.... Do you mean stack? And what is bad in stack? Nobody mentioned any overlap in these diff in my 19 previous so i'm kinda doubtful.
Ah, whatever. I meant to say end slider stacking orz.
Ah, ok. I understand. But i never thought it was an issue (otherwise i wouldn't have mapped like this)

.... I don't understand this sentence. Sorry but what is polarity?
Sorry about that, I assume you knew what I meant. Anyways, I was referring to this video. Sorry for the misunderstanding orz.
Thank you for the video. I didn't know this. I'll see if i can improve the diff using it.

The issue is just in the Normal+ diff. It's fixed.
Ah I see, then it should be okay then :3
I let two white ticks between the spinner and the notes so i think it should be ok. But the 180 BPM make it really fast.

I made them tested by The_badin and Cherry Blossom which can play them.
Then it should be fine. We was not able to play them so yeah.
Both map are very jumpy and streamy and since i can't stream this fast i made them tested in order to be sure about them. I even tested myself with "Relax" for the flow of the jump.

It's Easy/Normal+/Hard+/Insane/Extra/Extra so, no major gap in the difficulties.
It's probably the order that we played them on the mapset, but why Normal+ and Hard+? Why not just Normal and Hard? ><
Yeah, the star difficulty is so broken that instead of playing the order 1/2/3/4/5/6 it plays the order 1/2/6/3/5/4 which is confusing. Even for me. But i can't really do anything about it. And about Normal+ and Hard+ it's because i had trouble mapping Normal and Hard because of the rythm of the song. I just mapped what comes the most natural.

Well, i don't understand everything but thank you. I'll try to get more mod.
Again, sorry for the inconvenience.
No problem. But thank you for the advice.
Kin
parce que MEEEEEH

sinon si tu map jusqu'a qu'il y a plus de son, le son s'arrête içi 01:14:666 -

Easy : Faraway Chaos :

00:22:666 (2) - il est fait exprès le whistle ? il fait bien seul
00:25:333 (4) - ^
00:50:666 (1,2,3) - c'est jolie et tout, mais je trouve ça vachement confus pour une easy

Normal : Distant Chaos :
perso je l'ai trouvé bien hard pour une Normal
sinon j'ai rien a dire dessus lololol

CB full stream diff : Cherry Blossom's Chaos :

00:06:166 (8) - t'en pense quoi le fait de le move sur le 9 ? perso j'aime bien ce gros jump puis ensuite anti jump. J'trouve que ça passe bien avec la musique
00:09:333 (1,2,3,4,1) - içi le flow ressemble à ça http://puu.sh/45SEp.jpg, mais perso je préfère faire un truc dans le genre : http://puu.sh/45SMJ.jpg
pour une simple raison, sur le pattern de base, ce sont 2 boucles différentes, du coup, ça fais une sorte de stream slider jump irrégulier, tandis que sur le 2eme screen, c'est 2 boucles identiques, donc un flow qui pour moi est + intéressant
01:03:333 (1) - fais le plutot en x2,5 ~ 3,2 ? je trouve le stream slider jump + fun si le spacing est + ou - constant

Hard : Close Chaos :

00:27:166 (2,3) - perso au niveau du flow je préfère mettre les 2 en ctrl + g (séparément)

Insane : Imminent Chaos :

00:08:833 (4) - fais gaff ça touche presque la petite horloge
00:20:666 (4,5,6,7,8,1) - le spacing est ok dans l'editeur, mais en jeux avec le stack le spacing et du coup vraiment bas, je pense pas trop que ce soit intentionnel, si c'est pas le cas, mieux vaut déstack

Extra : Chaos :

00:00:499 (6,7) - perso je préfère ctrl + g

Sinon j'ai pas grand chose à dire \o
GL
Cherry Blossom
CHALUT KIN ♥

Kin wrote:

parce que MEEEEEH



CB full stream diff : Cherry Blossom's Chaos : => j'ai faim de stream :(

00:06:166 (8) - t'en pense quoi le fait de le move sur le 9 ? perso j'aime bien ce gros jump puis ensuite anti jump. J'trouve que ça passe bien avec la musique => c'est possible mais en faisant ça j'ai en tête l'image de BaKaNa (/me runs) ça fera un trop gros jump et je me ferais encore + détesté pour ça déjà que l'ensemble de la diff is wth with streams lol. Bref, non, je garde.
00:09:333 (1,2,3,4,1) - içi le flow ressemble à ça http://puu.sh/45SEp.jpg, mais perso je préfère faire un truc dans le genre : http://puu.sh/45SMJ.jpg
pour une simple raison, sur le pattern de base, ce sont 2 boucles différentes, du coup, ça fais une sorte de stream slider jump irrégulier, tandis que sur le 2eme screen, c'est 2 boucles identiques, donc un flow qui pour moi est + intéressant => Done.
01:03:333 (1) - fais le plutot en x2,5 ~ 3,2 ? je trouve le stream slider jump + fun si le spacing est + ou - constant => je l'ai mis en x3, done.

Merci Kin ♥
Updated diff : http://puu.sh/45VNW.rar
J'ai recheck mes NC en même temps, là ça devrait être bon.
Topic Starter
rezoons
Salut Kin :D,

Kin wrote:

parce que MEEEEEH Random French Mod FTW!!!!!!!!!!

sinon si tu map jusqu'a qu'il y a plus de son, le son s'arrête içi 01:14:666 - Ouais, mais ça m’arrangeais plus de finir un beat avant. XD

Easy : Faraway Chaos :

00:22:666 (2) - il est fait exprès le whistle ? il fait bien seul Ouais, c'est le hitsound copyer qui est pas parfait. J'ai refait le pattern des whistle ici.
00:25:333 (4) - ^
00:50:666 (1,2,3) - c'est jolie et tout, mais je trouve ça vachement confus pour une easy Ouais mais c'est joli!!!!!!....... Ok, je change. R.I.P. pattern cool.

Normal : Distant Chaos :
perso je l'ai trouvé bien hard pour une Normal POURQUOI PERSONNE NE LIT LA DESCRIPTION DE A MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! C'EST ECRIS QUE C'EST UNE NORMAL+ ABFKDHHFUNLGKHFSCI?DRGJVHHTLNGFCNCHLJQGGDSIHORQ?V
sinon j'ai rien a dire dessus lololol

Hard : Close Chaos :

00:27:166 (2,3) - perso au niveau du flow je préfère mettre les 2 en ctrl + g (séparément) Yeah! En fait j'en ai mis un en ctrl+g et l'autre en ctrl+h et ça fait vachement mieux (bon par contre j'ai du un peu remapper derrière.

Insane : Imminent Chaos :

00:08:833 (4) - fais gaff ça touche presque la petite horloge Le mot clé c'est "presque"
00:20:666 (4,5,6,7,8,1) - le spacing est ok dans l'editeur, mais en jeux avec le stack le spacing et du coup vraiment bas, je pense pas trop que ce soit intentionnel, si c'est pas le cas, mieux vaut déstack J'ai pas destacké. J'ai juste éloigné le stack pour contrecarrer cet effet et ça marche bien!
Extra : Chaos :

00:00:499 (6,7) - perso je préfère ctrl + g Pas moi. XD

Sinon j'ai pas grand chose à dire \o Ma map t'a laissé sans voix, hein!
GL
Merci pour le mod :).
Pizza Kun
M4M From modding queue

sorry for micro mod, but the mapset is nearly perfect ^^

[Imminent Chaos]

00:02:333 (4,1) - Stack
00:04:499 (3,2) - ^
00:23:166 (1) - A bit down
00:21:999 (3,3) - Stack
00:36:749 (6) - Add note

[Chaos]

00:45:833 (2,2) - Stack
00:47:499 (4,5,6) - Fix stack
00:51:166 (1,2) - Spacing error?
00:59:000 (4,7) - Stack
01:04:667 (3,1) - ^

[Close Chaos]

00:01:999 (4,3) - Stack
00:04:166 (1,2,3,4,5,6,7) - Move 1 stack on 00:03:499 (3)
00:15:166 (5) - Shape a bit soft
00:32:333 (2,5) - Stack
00:37:333 (1,2) - Make a blanket?

[Cherry Blossom's Chaos]

Fix object not snapped:

NavyYa
Hi~M4M


Sorry for my bad english
I'm a newbie mapper.. :(

[Faraway Chaos]

00:00:000 (1) - just my think,
extend slider to 00:00:999 ..?

00:58:666 (1) - ^

00:10:666 (1) - one more reverse

[Cherry Blossom's Chaos]

how about adding jumping instead of stack notes..?
00:13:416 (6) - 00:13:833 (2) - circle?

00:50:499 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - hell for me

[Close Chaos]

00:20:999 (1) - delete nc?
00:21:499 (2) - nc

00:30:999 (2) - Ctrl +G

[Chaos]

00:05:166 (7) - Circle instead of slider

00:19:666 (1,2,3,4) - change (1) to 2 circles and 00:19:999 (2,3,4) - make triangle ..? my suggest

00:52:666 (1,2,3,4,5,6,7,8) - i think they are too far

[Imminent Chaos]

I think this diff is perfect!I like it :)

01:05:832 (5) - reverse
01:06:166 (1) - delete

Exciting map! :)
Topic Starter
rezoons
Hi :),

Pizza Kun wrote:

M4M From modding queue

sorry for micro mod, but the mapset is nearly perfect ^^

[Imminent Chaos]

00:02:333 (4,1) - Stack Fixed
00:04:499 (3,2) - ^ Useless because they are too far apart.
00:23:166 (1) - A bit down I don't see why. Besides, it would kill the symmetry.
00:21:999 (3,3) - Stack Useless because they are too far apart.
00:36:749 (6) - Add note I don't hear any note here.

[Chaos]

00:45:833 (2,2) - Stack Useless because they are too far apart.
00:47:499 (4,5,6) - Fix stack Fixed
00:51:166 (1,2) - Spacing error? Nope
00:59:000 (4,7) - Stack They are already stack
01:04:667 (3,1) - ^ Useless because they are too far apart.

[Close Chaos]

00:01:999 (4,3) - Stack Useless because they are too far apart.
00:04:166 (1,2,3,4,5,6,7) - Move 1 stack on 00:03:499 (3) That would kill the pattern
00:15:166 (5) - Shape a bit soft Fixed
00:32:333 (2,5) - Stack Already stacked
00:37:333 (1,2) - Make a blanket? Blanket fixed

[Cherry Blossom's Chaos]

Fix object not snapped:Baka Cherry! Fixed for him because R.I.P. his internet connexion
Thanks for the mod ^^

[Navy] wrote:

Hi~M4M


Sorry for my bad english
I'm a newbie mapper.. :( You mean modder?

[Faraway Chaos]

00:00:000 (1) - just my think,
extend slider to 00:00:999 ..? Nope. It's like 00:02:666 (1) it fits the music better this way.

00:58:666 (1) - ^ ^

00:10:666 (1) - one more reverse Actually i hesitate about it but decided to keep this because the note at 00:11:666 is different from the other so the arrow isn't needed. edit: Finally, i did it.

[Cherry Blossom's Chaos]
I'll apply the mod for him because R.I.P. his internet connexion
how about adding jumping instead of stack notes..? Knowing him, it's because it's harder. ^^
00:13:416 (6) - 00:13:833 (2) - circle? The sliders are here to replace two notes of 1/4. It's a pattern replacing the stacking of 2 notes then a slider.

00:50:499 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - hell for meCherry Blossom's style!

[Close Chaos]

00:20:999 (1) - delete nc? There is a change in the music here so i keep it.
00:21:499 (2) - nc Fixed

00:30:999 (2) - Ctrl +G That would kill the symmetry and don't improve the flow.

[Chaos]

00:05:166 (7) - Circle instead of slider The slider follow a different sound than the circles.

00:19:666 (1,2,3,4) - change (1) to 2 circles and 00:19:999 (2,3,4) - make triangle ..? my suggest I prefer the pattern like this.

00:52:666 (1,2,3,4,5,6,7,8) - i think they are too far It's the most intense part of the song so the mapping is here to represent this even if it's that extreme!

[Imminent Chaos]

I think this diff is perfect!I like it :) actually it's the one i like the least XD

01:05:832 (5) - reverse Why reverse? It doesn't seem to follow the song better imo.
01:06:166 (1) - delete

Exciting map! :)Thank you!
Thank you for the mod too ^^
aDiclonius
So i would like to atleast try to mod your map, for a m4m from your modding queue.
But pls be aware that im new to modding at all, so if you you think its useless just ignore me :)

Faraway Chaos

  1. 00:11:666 - Here should be a hitcircle, since from 00:10:666 the strong melody starts keeps going on.
  2. 00:13:333 (1) - weird slider length, exspeacially because of an non so hard difficult
    maybe like this? (bit of a better flow, or just more simple :)
  3. 00:25:333 (4) - Whistle on such a long slider, maybe its just my personal hate on whistle sounds on normal hitsounds, but here i dont see any need or reason to use it
  4. 00:34:666 (1) - why does it have to end on an half note? its not like the slider is based on an ongoing melody, so i would just make it longer until 00:35:666
  5. 01:04:999 - ^ 00:11:666

Distant Chaos

  • i cant really find anything, where i would say, there is a need to change it, since its a really good timed/structured map in my opinion.
    Still there are a few points a would like to mention, which are all just based on my personal feelings.
  1. im kinda confused by the point that the end when the music gets lower, the patterns are getting most likely faster, so maybe slower slider or just longer breaks beetween the placed objects would be fine. But yeah, im already feelign stupid for writing this, since the map is good who it is.
  2. 00:24:666 maybe still lower the sound a bit, kinda feel like the focous could be more on music then on the spinner.

Cherry Blossom's Chaos

  • just to hard for me, so i dont see how i could give a feedback on something im not able to play, deam my noob skills >.<

Close Chaos

  • again its like really by far worth being ranked, but still on my personal site i feel like...
  1. 00:29:333 (1) - has just an ugly shape and doesnt really make it better playing it.
  2. 00:50:666 - i dont see the reason for kiai here, since its like the building up part for whats coming after it, so thats not the focus point
  3. like i said before, i really dont mind these consistent use of whistle sound, on single notes it can work to make it more fluid, but i would not use it on more then one note in a row

Chaos

  • again to hard for me >.<, but i would like to know why it has even to be such a small circle size. Hardrock will makes this such on overkill

Imminent Chaos

  • really cant find anything, just great :)
So i again i want to say, that this like one of my first mods at all, so maybe its not that helpfull, but u really give you the best of luck and whishes to make this beatmap ranked :)
Topic Starter
rezoons
Hi :),

ElfenLied0810 wrote:

So i would like to atleast try to mod your map, for a m4m from your modding queue.
But pls be aware that im new to modding at all, so if you you think its useless just ignore me :)

Faraway Chaos

  1. 00:11:666 - Here should be a hitcircle, since from 00:10:666 the strong melody starts keeps going on. Well, as someone else suggested i should add an arrow of the previous slider instead so.... Fixed.
  2. 00:13:333 (1) - weird slider length, exspeacially because of an non so hard difficult
    maybe like this? (bit of a better flow, or just more simple :) Indeed your suggestion flows better but i think what i've done follow the rythm better.
  3. 00:25:333 (4) - Whistle on such a long slider, maybe its just my personal hate on whistle sounds on normal hitsounds, but here i dont see any need or reason to use it It matches the high ptiched sound of the music that this slider follow.
  4. 00:34:666 (1) - why does it have to end on an half note? its not like the slider is based on an ongoing melody, so i would just make it longer until 00:35:666 Because the music is like this. There are a lot of slider like this in the diff and i can't really prevent it because that's how the rythm is. I tried my best to avoid them but well, if i ever found a better solution that folllow the rtym and avoid it i'll do it.
  5. 01:04:999 - ^ 00:11:666 Fixed

Distant Chaos

  • i cant really find anything, where i would say, there is a need to change it, since its a really good timed/structured map in my opinion.
    Still there are a few points a would like to mention, which are all just based on my personal feelings.
  1. im kinda confused by the point that the end when the music gets lower, the patterns are getting most likely faster, so maybe slower slider or just longer breaks beetween the placed objects would be fine. But yeah, im already feelign stupid for writing this, since the map is good who it is.
    I understand what you meant and you have a good point. This end should be easier to play but i prefered doing it by putting sliders instead of notes instead of changing the SV or the spacing. In all diff you'll see that i made the map easier at this place.
  2. 00:24:666 maybe still lower the sound a bit, kinda feel like the focous could be more on music then on the spinner.
hum.... There is no spinner here.

Cherry Blossom's Chaos

  • just to hard for me, so i dont see how i could give a feedback on something im not able to play, deam my noob skills >.<

Close Chaos

  • again its like really by far worth being ranked, but still on my personal site i feel like...
  1. 00:29:333 (1) - has just an ugly shape and doesnt really make it better playing it. And the rythm used is weird..... Fixed ^^
  2. 00:50:666 - i dont see the reason for kiai here, since its like the building up part for whats coming after it, so thats not the focus point Because this part is EPIC!!!!!! So, kiai time. ^^
  3. like i said before, i really dont mind these consistent use of whistle sound, on single notes it can work to make it more fluid, but i would not use it on more then one note in a row I put the whistle to match the high pithced sound.

Chaos

  • again to hard for me >.<, but i would like to know why it has even to be such a small circle size. Hardrock will makes this such on overkill
I just wanted the diff like this. That's it ^^ (Yes, i'm sadistic!)

Imminent Chaos

  • really cant find anything, just great :)
So i again i want to say, that this like one of my first mods at all, so maybe its not that helpfull, but u really give you the best of luck and whishes to make this beatmap ranked :)
Thank you :)
Your mod was more helpful than the two preivous i had. Besides, you detailed it a lot and that's a good thing. Compare your mod with the previous two i had and you'll see what i meant. The best modder are those who detail as you did and even if at the start it's not easy keep your mod like this and you'll be good ^^
And i accept the M4M.
MMzz
[General]
I don't think mapping the fadeout is a very good idea, it will be an accuracy killer for most players.

[Cherry Bloosom's Chaos]
00:02:666 (3) - The combo should start here the follow the music directly.

[Close Chaos]
00:46:999 (1) - Unnecessary combo. It isn't symbolizing any changes in the music.

Pretty clean set, I just disagree with the fade out music being mapped.
Topic Starter
rezoons

MMzz wrote:

[General]
I don't think mapping the fadeout is a very good idea, it will be an accuracy killer for most players. Why? Because it' s more difficult to ear the notes? The volume of the hitsounds decrease with the music so that shouldn't be a problem. Besides, except in the Easy/Normal+ diff the notes are closer to each other in the quiet part making it easier to play them. We could debate wheter or not i should map this part but i already had this debate and chose to do this. The song is short enough like this.

[Close Chaos]
00:46:999 (1) - Unnecessary combo. It isn't symbolizing any changes in the music. Fixed

Pretty clean set, I just disagree with the fade out music being mapped.
Well.... I wasn't expecting a mod like this.... Thanks anyway, i guess. I'll try to find other BATs.
Cherry Blossom

MMzz wrote:

[General]

[Cherry Bloosom's Chaos]
00:02:666 (3) - The combo should start here the follow the music directly. => Fixed.


Pretty clean set, I just disagree with the fade out music being mapped.
Update : http://puu.sh/4oyok.rar
To rezoons je sais pas si c'est de ma faute ou de la tienne, mais y''avait pas l'update de la dernière fois >.>
Topic Starter
rezoons

Cherry Blossom wrote:

To rezoons je sais pas si c'est de ma faute ou de la tienne, mais y''avait pas l'update de la dernière fois >.>
Euh.... Je sais plus. C'est peut-être de ma faute XD. Bon, en tout cas j'ai update et je vais essayer de chercher des VRAI bat pour la prochaine fois.....
Topic Starter
rezoons
Bon Cherry, cette fois on passe en mode sérieux! (Post a écouter avec cette musique)

On va la gagner ranker cette putain de guerre map!!!!!!
Du coup ce week-end je vais faire du relooking extreme sur le mapset car j'ai repéré certains trucs qui doivent être remappé sur mes diffs. J'en ai aussi profité pour faire un mod complet de ta diff puisqu'apremment 80% des moddeurs que j'ai eu sont incompétent il faut bien que je fasse les choses moi-même! YEAH!

Donc voilà tes devoirs pour le week-end:
(Je tiens à préciser que j'ai modder avec dans ma tête mon idée de la map, ce qui veux dire que tout ce qui est rythm/NC est fait avec ma vision des choses et est totalement subjectif. Ça ne veut pas dire que tu dois l'ignorer mais au moins le relativiser!)

[Cherry Blossom's Chaos]
Rythm
  1. 00:10:833 (2,3,4) - Alors peut-être que c'est moi qui entend différemment mais le passage 00:10:833 à 00:10:999, ces deux notes me semblent être les mêmes que les deux suivantes: 00:11:166 à 00:11:333. Or, ici tu as un slider 1/2 pour les deux premières mais pour les autres tu as une note+le début d'un slider ce qui fait assez bizarre à jouer. Lorsque j’entends une répétition dans la musique j'aimerais une répétition du rythme dans la map.
  2. 00:16:833 (3,4,5,1,2,3,4) - Ces stack sont troublant. Normalement les jumps doivent se faire lorsque tu as les notes "puissantes" de la musique. Or ici c'est l'inverse. La musique alterne notes faibles/notes puissantes. C'est donc une bonne idée de faire des stacks mais au début de chaque stack tu devrais avoir la note puissante, pas la fiable, car c'est elle qui crée le jump!
  3. 00:19:666 (7,8,1,2,3,4,5) - ^
  4. 00:30:666 (1,2) - La encore le jump n'est pas sur la note puissante.
  5. 00:31:333 (4,5) - ^
  6. 00:35:166 - Pourquoi il n'y a pas de note ici? J'en entend clairement une dans la chanson! D'ailleurs la musique est identique qu'à 00:39:666 (1,2,3,4,5,6,1,2,3,4) et tu as mis une note là-bas.
  7. 00:52:666 (1,2,3,4,5,6,7,8,9) - Ah!!!!!!!!!!!! Le truc qui me dérange le plus et m'a toujours dérangé! Je sais que tu as déjà un bon gros stream de malade que je vais avoir du mal à ranké et que ce que je vais dire va faire empirer les chose mais POURQUOI lorsque la musique est la plus intense tu as le spacing le plus faible? C'est totalement à l'opposé de ce que j'ai fait. Je peux comprendre que tu entendes différemment la musique que moi mais là c'est pas différemment, c'est l'opposé total!
  8. 01:03:999 (1,2,3,4) - Comme pour 00:10:833.
Placement/Aesthetic
  1. 00:25:916 (3,4,5,6) - Le flow de ce truc est vraiment bof. J'ai vraiment eu du mal a le jouer, je trouve que tu forces a faire au joueur un mouvement désagréable et qui détruit un peu le flow. Essaye aussi de la rapprocher de 00:26:499 (7) car un si gros jump n'est pas nécessaire ici comparé à 00:26:499 (7,1) qui est bien plus justifié.
  2. 00:31:333 (4) - Bouge-le à x=424 y=96 (et 00:31:666 (5) avec lui) cela fera une symétrie avec 00:30:666 (1,2,3,4,5) et ca donne un bon flow pour 00:31:333 (4,5,6).
  3. 01:09:333 (7) - C'est surement l'un des plus gros jumps de ta map!!!! (Si ce n'est le plus gros) et il se trouve à la fin, la ou la musique commence à disparaitre! C'est pas logique! Il est clair qu'il faut un jump ici mais pas de cette taille. Met la note au centre et ça suffira amplement!
  4. Oh! Et maintenant que tu maitrise mieux le grid level 4 ce serait cool si tu pourrais recheck toutes tes blankets et corriger celles qui sont approximatives du au grid level 3!
NC
Si moi je suis le random hitsound guy alors toi tu est définitivement le random NC guy!
  1. 00:00:833 (1) - Retire le NC et met-le sur la note d'après.
  2. 00:03:499 (2) - Retire le NC.
  3. 00:11:833 (6) - NC ici et retire celui deux notes après!
  4. 00:13:416 (2) - NC ici et retire celui sur la note d'après!
  5. 00:14:333 (1) - Retire le NC.
  6. 00:34:333 (1) - NC ici et retire celui sur la note d'après!
  7. 00:35:333 (1) - Retire le NC ici et met le sur 00:35:999 (4) à la place.
  8. 00:40:499 (1) - ^
  9. 01:04:999 (5) - NC ici et retire celui deux notes après!
  10. 01:06:998 (1) - Retire le NC.
  11. 01:07:498 (1) - ^
Hitsound
  1. 00:03:499 (2) - Finish a la fin?
  2. 00:56:833 (4) - ^
En tout cas prend ton temps pour le mod. Je ne chercherais pas de moddeurs avant mon relooking général donc tu as le week-end pour le faire. Je sais que Xhoria te prends du temps en ce moment! (Tu vas le ranker! Vas-y gogo *mode pompom girl activé*)

P.S.: Et qui va me donner des kudos pour ça? XD
Cherry Blossom
WESH

rezoons wrote:

Bon Cherry, cette fois on passe en mode sérieux! (Post a écouter avec cette musique)

On va la gagner ranker cette putain de guerre map!!!!!!
Du coup ce week-end je vais faire du relooking extreme sur le mapset car j'ai repéré certains trucs qui doivent être remappé sur mes diffs. J'en ai aussi profité pour faire un mod complet de ta diff puisqu'apremment 80% des moddeurs que j'ai eu sont incompétent il faut bien que je fasse les choses moi-même! YEAH!

Donc voilà tes devoirs pour le week-end:
(Je tiens à préciser que j'ai modder avec dans ma tête mon idée de la map, ce qui veux dire que tout ce qui est rythm/NC est fait avec ma vision des choses et est totalement subjectif. Ça ne veut pas dire que tu dois l'ignorer mais au moins le relativiser!)

[Cherry Blossom's Chaos]
Rythm
  1. 00:10:833 (2,3,4) - Alors peut-être que c'est moi qui entend différemment mais le passage 00:10:833 à 00:10:999, ces deux notes me semblent être les mêmes que les deux suivantes: 00:11:166 à 00:11:333. Or, ici tu as un slider 1/2 pour les deux premières mais pour les autres tu as une note+le début d'un slider ce qui fait assez bizarre à jouer. Lorsque j’entends une répétition dans la musique j'aimerais une répétition du rythme dans la map. => I consider.
  2. 00:16:833 (3,4,5,1,2,3,4) - Ces stack sont troublant. Normalement les jumps doivent se faire lorsque tu as les notes "puissantes" de la musique. Or ici c'est l'inverse. La musique alterne notes faibles/notes puissantes. C'est donc une bonne idée de faire des stacks mais au début de chaque stack tu devrais avoir la note puissante, pas la fiable, car c'est elle qui crée le jump!
  3. 00:19:666 (7,8,1,2,3,4,5) - ^
    pour moi quand je stack 2 notes, c'est tout le temps la 2ème qui est la + puissante, c'est mon style de mapping wesh D:
  4. 00:30:666 (1,2) - La encore le jump n'est pas sur la note puissante.
  5. 00:31:333 (4,5) - ^
    hmm
  6. 00:35:166 - Pourquoi il n'y a pas de note ici? J'en entend clairement une dans la chanson! D'ailleurs la musique est identique qu'à 00:39:666 (1,2,3,4,5,6,1,2,3,4) et tu as mis une note là-bas.
    je verrais ça si quelqu'un d'autre dit la même chose...
  7. 00:52:666 (1,2,3,4,5,6,7,8,9) - Ah!!!!!!!!!!!! Le truc qui me dérange le plus et m'a toujours dérangé! Je sais que tu as déjà un bon gros stream de malade que je vais avoir du mal à ranké et que ce que je vais dire va faire empirer les chose mais POURQUOI lorsque la musique est la plus intense tu as le spacing le plus faible? C'est totalement à l'opposé de ce que j'ai fait. Je peux comprendre que tu entendes différemment la musique que moi mais là c'est pas différemment, c'est l'opposé total! ah tiens je me rappelle, je m'étais inspiré de ça lol
  8. 01:03:999 (1,2,3,4) - Comme pour 00:10:833. same answer
Placement/Aesthetic
  1. 00:25:916 (3,4,5,6) - Le flow de ce truc est vraiment bof. J'ai vraiment eu du mal a le jouer, je trouve que tu forces a faire au joueur un mouvement désagréable et qui détruit un peu le flow. Essaye aussi de la rapprocher de 00:26:499 (7) car un si gros jump n'est pas nécessaire ici comparé à 00:26:499 (7,1) qui est bien plus justifié. Fixed.
  2. 00:31:333 (4) - Bouge-le à x=424 y=96 (et 00:31:666 (5) avec lui) cela fera une symétrie avec 00:30:666 (1,2,3,4,5) et ca donne un bon flow pour 00:31:333 (4,5,6). Done.
  3. 01:09:333 (7) - C'est surement l'un des plus gros jumps de ta map!!!! (Si ce n'est le plus gros) et il se trouve à la fin, la ou la musique commence à disparaitre! C'est pas logique! Il est clair qu'il faut un jump ici mais pas de cette taille. Met la note au centre et ça suffira amplement! fixed (je l'ai pas mis au centre baka !)
  4. Oh! Et maintenant que tu maitrise mieux le grid level 4 ce serait cool si tu pourrais recheck toutes tes blankets et corriger celles qui sont approximatives du au grid level 3! la flemme /me runs
NC
Si moi je suis le random hitsound guy alors toi tu est définitivement le random NC guy!
  1. 00:00:833 (1) - Retire le NC et met-le sur la note d'après.
  2. 00:03:499 (2) - Retire le NC.
  3. 00:11:833 (6) - NC ici et retire celui deux notes après!
  4. 00:13:416 (2) - NC ici et retire celui sur la note d'après!
  5. 00:14:333 (1) - Retire le NC.
  6. 00:34:333 (1) - NC ici et retire celui sur la note d'après! Non, il est bien là où il est...
  7. 00:35:333 (1) - Retire le NC ici et met le sur 00:35:999 (4) à la place.
  8. 00:40:499 (1) - ^
  9. 01:04:999 (5) - NC ici et retire celui deux notes après! no.
  10. 01:06:998 (1) - Retire le NC.
  11. 01:07:498 (1) - ^
    done
Hitsound
  1. 00:03:499 (2) - Finish a la fin?
  2. 00:56:833 (4) - ^
    both done.
En tout cas prend ton temps pour le mod. Je ne chercherais pas de moddeurs avant mon relooking général donc tu as le week-end pour le faire. Je sais que Xhoria te prends du temps en ce moment! (Tu vas le ranker! Vas-y gogo *mode pompom girl activé*)

P.S.: Et qui va me donner des kudos pour ça? XD
NO KD FOR YOU BAKA!!!!
bref, faudra demander un hitsounding mod à quelqu'un...
merci bien pour le mod
Update : http://puu.sh/4ugvn.rar
FGSky
Yo rez

Je sais pas si t'as remarqué mais auto peut pas SS toutes les diffs en mania ;_;
Topic Starter
rezoons

FGSky wrote:

Yo rez

Je sais pas si t'as remarqué mais auto peut pas SS toutes les diffs en mania ;_;
C'est bizarre. En effet auto, semble louper la première note à chaque fois. J'ai fait quelques tests mais je n'ai pas réussi à résoudre le problème. Enfin, bon on peut quand même joué la note si on jour normalement donc ça ne devrait pas être un gros problème. J'en parlerais au BAT lorsque ma map se fera bubbled et on verra si c'est un problème de ma map ou du jeu en lui-même. En tout cas merci de m'avoir signalé ça. ^^
FGSky

rezoons wrote:

FGSky wrote:

Yo rez

Je sais pas si t'as remarqué mais auto peut pas SS toutes les diffs en mania ;_;
C'est bizarre. En effet auto, semble louper la première note à chaque fois. J'ai fait quelques tests mais je n'ai pas réussi à résoudre le problème. Enfin, bon on peut quand même joué la note si on jour normalement donc ça ne devrait pas être un gros problème. J'en parlerais au BAT lorsque ma map se fera bubbled et on verra si c'est un problème de ma map ou du jeu en lui-même. En tout cas merci de m'avoir signalé ça. ^^
no problem
WingSilent
Cette fois je modderais, même si je doute de trouver beaucoup de choses. ;)
Je te dois bien ça avec le double mod que tu m'as fait sur MuryokuP - Hour of Execution.
Topic Starter
rezoons
Merci ^^
arien666
One and Two :3

Just 1 Kudosu Star >_>
Topic Starter
rezoons

arken1015 wrote:

One and Two :3

Just 1 Kudosu Star >_>
Thanks ^^
Aldwych
Koukou chirac & cerise!

#Sandwych's extra mod queue.

[General]

Je m'auto-souhaite déja gl pour la modder, parce que c'est très la batterie.
00:50:666 : Est-ce que ces 3 seconds de kiai en valent-la peine? Je doute perso.
01:03:999 : A partir de la est-ce que ça vaut le coup de mapper... ^
01:09:499+ : Bon hormis pour la diff a Cherry, je vois pas l’utilité de ces "timing bar" dans le vide.

[Faraway]

Pas mal le rapport cercles/slider, t'as une "Djpop map" à l'envers" xD

- 00:00:000 : Chuis pas une ultra-fan de finir sur un 1/2 et repartir 3/2 plus tard, pourquoi pas finir 1/2 plus tot (et mettre le tout symétrique évidemment sinon c'est pas drôle)?
- 00:04:166 : (Ultra nazi) C'est pas super bien arrondi! :<
- 00:05:333 : En fait on rencontre le même problème au niveau du son sauf que la ca fera plus symétrique, du coup ce genre de truc je te laisse voir.
- 00:10:666 : Je trouve que ca fait "piège" de mettre 2 reverse. Split-les en 2?
- 00:36:666 : (Nazi) Pas bien aligné verticalement! :< (Au pire positionne le premier près du centre, et fait le copy/paste a partir de là et bouge l'ensemble)
- 00:48:166 : Je sais pas si c'est volontaire par rapport aux autres diff, mais sur celle-là ca fait bizzare! :x

J'trouve que c'est bien mappé dans l'ensemble les patterns sont différent, le rythme est régulier, bref, c'est juste une map ou on sait ce que fera -Umi- (/run).

[Distant]

00:09:333 : Je verrais bien un whistle sur ce slider mais pas trop fort.
00:32:333 : (Hitler), C'est très le stack pas stack.
00:51:166 : Ca peut être surprenant un changement de vitesse, et je l'ai senti sur le slider, ça peut poser des problèmes de frustations à certaines personnes. Imo osef, mais garde ça en note si d'autres personnes te le font remarquer.
00:58:666 : Il a été un peu fait à la va-vite j'ai l’impression! :< Essaie d’augmenter l'angle formé par le slider. (wéwé).
01:00:666 : Wéwé le stack.

R.A.S Le rythme rend la map un peu bizzare à entendre.

[Cerise blossom's chaos]

00:13:999 : C'te jump + un ralentissement pendant le tout le stream... Autant régulariser le tout.
00:52:166 : Alors ici c'est pas fluide + une note de stream caché, pas sur que ca passe à l'unanimité.
01:09:499 : Ok faut départager avec un spinner mais la.. C'est trop long! :<< (J'te l'aurais bien réduit de moitié moi).

C'est fort de café ta map! :x

[(Not even) Close]

00:30:999 : Ctrl + g?
00:43:499 : ^

J'aime bien cette map, ca manque un peu de jump caché, mais c'est sympas quand même.

[Chaos]

00:09:333 : Chuis pas sur que ton stream soit farpaitement symétrique.

Pas grand chose à signaler, chuis une quiche dans le mode d'insane/extra (et ça se sent sur mes diffs (/run)).

[Imminent]

00:40:499 : Les stackeurs de l'extrême! \o/
01:04:333 : T'as déja vu ce genre de pattern sur mes diff, essaie d'inverser le 3e slider avec le 2nd.

Wew!


Bref gl hl pour le rank! :D
Topic Starter
rezoons

Aldwych wrote:

Koukou chirac & cerise!

#Sandwych's extra mod queue.

[General]

Je m'auto-souhaite déja gl pour la modder, parce que c'est très la batterie.
00:50:666 : Est-ce que ces 3 seconds de kiai en valent-la peine? Je doute perso. Ben, sur une diff de 1min, 3 sec de kiai ca représente quand même 5% de la map donc c'est pas rien. Et c'est aussi les 3 secondes les plus intense donc oui ça en vaut le coup.
01:03:999 : A partir de la est-ce que ça vaut le coup de mapper... ^ Je suis d'accord que la musique diminue un peu en intensité mais quasiment que dalle donc ça passe imo.
01:09:499+ : Bon hormis pour la diff a Cherry, je vois pas l’utilité de ces "timing bar" dans le vide. whoops, ça vient de l'époque ou j'avais mapper par là.

[Faraway]

Pas mal le rapport cercles/slider, t'as une "Djpop map" à l'envers" xD J'ai déja vu des diffs ranked avec 0 notes et que des sliders ^^

- 00:00:000 : Chuis pas une ultra-fan de finir sur un 1/2 et repartir 3/2 plus tard, pourquoi pas finir 1/2 plus tot (et mettre le tout symétrique évidemment sinon c'est pas drôle)? Ouais mais après ça suit plus trop la musique. Si je l'ai fait finir sur le 1/2 c'est parce que la note puissante est ici.
- 00:04:166 : (Ultra nazi) C'est pas super bien arrondi! :< blanket améliorée.
- 00:05:333 : En fait on rencontre le même problème au niveau du son sauf que la ca fera plus symétrique, du coup ce genre de truc je te laisse voir. Comme avant.
- 00:10:666 : Je trouve que ca fait "piège" de mettre 2 reverse. Split-les en 2? C'est une Easy, on a largement le temps d'anticiper et de voir qu'il y a 2 reverse. De plus c'est le même son qui se répete 4 fois dans la musique donc c'est legit de mettre 2 reverse imo.
- 00:36:666 : (Nazi) Pas bien aligné verticalement! :< (Au pire positionne le premier près du centre, et fait le copy/paste a partir de là et bouge l'ensemble) fixed
- 00:48:166 : Je sais pas si c'est volontaire par rapport aux autres diff, mais sur celle-là ca fait bizzare! :x Comment ça? Le spinner suit le même son que suivait 00:42:666 (1)

J'trouve que c'est bien mappé dans l'ensemble les patterns sont différent, le rythme est régulier, bref, c'est juste une map ou on sait ce que fera -Umi- (/run). Je vois mal -umi- jouer ça XD

[Distant]

00:09:333 : Je verrais bien un whistle sur ce slider mais pas trop fort. Ici je n'ai mis de whistle que sur les sons aigus de la map donc je n'en mettrais pas ici.
00:32:333 : (Hitler), C'est très le stack pas stack. Ca n'apparait pas lorsqu'on joue la map donc c'est pas un problème.
00:51:166 : Ca peut être surprenant un changement de vitesse, et je l'ai senti sur le slider, ça peut poser des problèmes de frustations à certaines personnes. Imo osef, mais garde ça en note si d'autres personnes te le font remarquer. Ouais, mais retrospectivement mieux vaut le changer c'est vrai.
00:58:666 : Il a été un peu fait à la va-vite j'ai l’impression! :< Essaie d’augmenter l'angle formé par le slider. (wéwé). fixed.... je crois.
01:00:666 : Wéwé le stack. Encore une fois ça n'apparait pas lorsqu'on joue la map.

R.A.S Le rythme rend la map un peu bizzare à entendre. Comment ça à entendre? Tu veux dire à play?

[Cerise blossom's chaos]

01:09:499 : Ok faut départager avec un spinner mais la.. C'est trop long! :<< (J'te l'aurais bien réduit de moitié moi). C'est moi qui ai oublié de l'enlevé, woops.

[(Not even) Close]

00:30:999 : Ctrl + g? J'ai amélioré le pattern.
00:43:499 : ^ Nope.

J'aime bien cette map, ca manque un peu de jump caché, mais c'est sympas quand même. Je sais même pas ce que c'est un jump caché XD

[Chaos]

00:09:333 : Chuis pas sur que ton stream soit farpaitement symétrique. Fixed

Pas grand chose à signaler, chuis une quiche dans le mode d'insane/extra (et ça se sent sur mes diffs (/run)).

[Imminent]

00:40:499 : Les stackeurs de l'extrême! \o/ MAis ça ne se voit pas lorsqu'on joue!
01:04:333 : T'as déja vu ce genre de pattern sur mes diff, essaie d'inverser le 3e slider avec le 2nd. Random jump gratuit. Why not.

Wew!


Bref gl hl pour le rank! :D
Merci pour le mod ^^
yurunneram
faraway

00:10:666 (1) - try not to triple

00:38:667 (3,4) - how about slider first then circle?

00:53:833 (1) - Um... extend the tail till the white mark?

01:03:999 (1) - Same as the first

Distant

00:01:833 - Add note?

00:39:833 (4) - I don't think whistle should be here, unless you do

dats bout it

Close

00:13:999 (6) - Wana flip the head and tail to make a jump? :DDD

There are some awkward blanks where the whistle suddenly mutes unexpectedly. But whatever

This is as far as I can mod ^^")7 gomen~

You have been modded out by Yurun Ceroia Neram~
show more
Please sign in to reply.

New reply