I was just wondering why people dont play osu! mania. Because i honestly hate standard osu! but i love osu! mania. Like what is the appeal to standard osu!?
But they do.lolpoi wrote:
I was just wondering why people dont play osu! mania
Tanzklaue wrote:
ITT: why do people play mode x if mode y is much better in my opinion
Both game modes require similar levels of rhythmic understanding. The difference is that standard mode has more separate visual cues to help you.nariette wrote:
I think it's because for playing osu mania, you need to have a good sense of rythm. Sadly, that sense can't be taught. With standard osu, looking at the hitcircles will be okay, but trying to "read" mania is just too difficult without that sense(because of the fact that you don't just have to hit it on time, but also release at the right time). I usually trust my sense while playing mania.
Though I do hope that more people will start to appreciate mania.
This^remiyuki wrote:
well, maybe because they like it?
besides, osu!standard is sooooooo hard compared to other mode... i think.
lol what? i guess movement doesn't matter huh... funny because i thought getting good at movement was the main reason why osu! is hard in the first place.Bobbias wrote:
I'm surprised people think standard is hard. You only have 1 rhythm to follow and only 1 or 2 buttons to press so in some ways standard is easier.
Honestly, making a comparison between the gametypes was a bad idea in the first place. Both games have considerably different skill requirements, and are therefore impossible to really make a true comparison in terms of absolute difficulty. Hell, I almost said this thread should be closed because I didn't want to see it turn into a giant argument in the first place.Drace wrote:
If you're gonna argue over which one's harder, it's not possible to compare em by trying to figure out which skill is harder to master. The right way to go about it is looking at how hard the content can get. Currently, osu is only like 4 years old, so the realistically, the best players has only been playing for like 4 years. Since the difficulty a community-based game is dependent on the community skills; it's reasonable to say it's possible to be able to pass some of the hardest content available within 2-3 years. Plus, standard is already close the limit of how hard a map can get, any more and things get too cluttered and impossible to play without memorization.
osu!mania on the other hand shares the same community as similar rhythm games, which has been going for over a decade. Meaning the best players has been playing for well over a decade. Someone who has been playing for 2-3 years isn't even close to be able to play what the best players plays. As the community grows, maps will get even harder than they already are. The also has more potential to clutter more things without making it unreadable. In that regard, osu!mania is currently much harder to "master".
Also, I think bobbias was just trying to point out that there's much more going on at once in mania, you can't really play 4 instrument tracks layered on top of each other in standard.
Man, that's like slapping all the hard-working mappers on the face and then telling them a machine makes better maps then them :/skiter43 wrote:
I prefer to play standard maps on manía instead of manía specific because of the k-mods, and there are plenty of easy maps to begin with. I like both modes
I would say it's actually less about the difficulty, and more about what number of keys people are playing. Autoconverted 4k maps aren't nearly as godawful to play as autoconverted 7k stuff.Drace wrote:
Man, that's like slapping all the hard-working mappers on the face and then telling them a machine makes better maps then them :/skiter43 wrote:
I prefer to play standard maps on manía instead of manía specific because of the k-mods, and there are plenty of easy maps to begin with. I like both modes
Many reasons why mania-specifics are better, but I guess this only becomes apparent on harder difficulties.