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Kajiura Yuki - Break the Sword of Justice

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Total Posts
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Topic Starter
Lissette
This beatmap was submitted using in-game submission on Friday, January 01, 2010 at 8:29:07 PM

Artist: Kajiura Yuki
Title: Break the Sword of Justice
Source: Tsubasa Chronicle
Tags: Future Soundscape Lizbeth
BPM: 155
Filesize: 4924kb
Play Time: 01:52
Difficulties Available:
  1. Easy (2.22 stars, 127 notes)
  2. Insane (4.89 stars, 290 notes)
  3. Lizbeth's Normal (4.46 stars, 216 notes)
Download: Kajiura Yuki - Break the Sword of Justice
Information: Scores/Beatmap Listing
---------------
hi, comments plz :)

Thanks!!

Others Beatmaps of Tsubasa Chronicle's OST Here: forum/viewtopic.php?f=53&t=17543
Eddycted
I just couldn't resist modding a Kajiura Yuki map, her songs are so good! :D

[Timing]
BPM = 155 exact
Offset is correct, at most 2 ms off, good job. :)

I'll take a look at the maps themselves (and your other KY maps) later!

Keep up the good work. :3


[Easy]
No hit sounds yet, but I assume you'll add those later.

01:01:46 (1,2,3,1,2,3,1,2,3,1,2,3) - I can't hear why there should be more notes here when compared to the section before, the notes felt a little... uninspired.

[Hard]
Nice and challenging difficulty, and with all those hit sound and volume changes you can see it took a lot of effort!

00:22:17 (4) - Line this up with (3).
00:32:24 (9) - Tilt it up a little, so it's completely horizontal.
00:34:17 (6,7,8,9) - The last note here (and in other parts of the map) is quite tricky, but okay for Hard, I guess.
00:58:56 (1,2,3) - I'd remove (2).

[Lizbeth's Normal]
The change in hit sounds for one note doesn't really work out, in my opinion. Changing them every few notes, matching with the music (like in [Hard]) sounds a lot better.

00:23:53 (1) - Make this completely vertical.
00:28:95 (2) - Make this completely horizontal.
00:29:53 (3) - Make this completely horizontal.
00:41:14 (1) - Make this completely vertical.
01:00:10 (4) - Line this up with (5).
01:25:26 (4) - Make this completely vertical.
01:27:00 (4) - Make this completely horizontal.
01:28:55 (1) - Make this completely vertical.
01:30:87 (1) - Make this completely vertical.
01:37:84 (1) - Make this completely vertical.

Try using Grid Snap for the most part. ;)
Topic Starter
Lissette
hi, thanx for modding :D

glad you like it!

Eddycted wrote:

[Easy]
No hit sounds yet, but I assume you'll add those later.

01:01:46 (1,2,3,1,2,3,1,2,3,1,2,3) - I can't hear why there should be more notes here when compared to the section before, the notes felt a little... uninspired.
i will try to give shape to that with the hitsounds n.n

i'll update when i finish with that

EDIT: updated and easy hitsounds added
Krlos_old
(Spanish)

Espacios y hitsound perfectos.

Easy:

01:28:959 (1): alinear con el circle anterior (01:28:184) y mover los circles siguientes para que el espacio sea el correcto (es decir, el que habia antes del cambio)


Lizbeth´s normal:

00:15:217 (3): alinear con (2), mover (4) para que quede justo debajo de (3). (y mover los circles siguientes si es necesario para que la distancia sea la correcta)
01:01:281 (7): quitar grid snap y poner distance snaping a 0,0x (de tal forma que (7) queda justo debajo del final de (6))
01:24:313 (1): poner grid level al 3, y poner (1) un grid a la izquierda, de tal manera que quede encima del (4)
01:38:539 (4): quitar grid snap y poner distance snaping a 0,0x (no se nota mucho, pero yo lo noté) ;)

Hard:

00:21:991 (3,4): mover un grid hacia abajo.
00:48:700 (4): mover dos grids a la izquierda.
00:50:830 (5): mover un grid a la derecha.
01:21:217 (8,9): mover un grid a la izquierda.
01:25:862 (4): mover dos grids a la izquierda.
01:26:636 (5): mover un grid a la derecha.
01:31:862 (3): quitar grid snap y poner distance snaping a 0,0x (se nota poco, pero lo noté. XDD).
01:47:539 (1): mover un grid a la izquierda (colocar 4 y 5 en consecuencia)


Como ves solo son detalles de estética, pero a mi me llamaron la atención, y creo que queda mejor de esta forma.
Fue la primera vez que modeo un beatmap, a si que si algo de lo que te he puesto, ves que no queda bien, dimelo por favor, y vuelvo a mirarlo otra vez.

Me gustó mucho el beatmap. Felicidades ^^
*Star*
Topic Starter
Lissette
que bueno que te gustó el mapa n_n gracias por tu ayuda :)

yo soy una enferma con la estética *-*
Lizbeth

Eddycted wrote:

[Lizbeth's Normal]
The change in hit sounds for one note doesn't really work out, in my opinion. Changing them every few notes, matching with the music (like in [Hard]) sounds a lot better.
i made some changes... it really sound kinda weird, thanks for cheking n_n
CheeseWarlock
I don't know why you posted in the thread; the timing is pretty good. Though the offset sounds better to me at 694.

Or did you mean something else when you said "timing"? Because it should be set to "3/4 simple triple" time signature. You only have to change the first timing section.
Topic Starter
Lissette

CheeseWarlock wrote:

I don't know why you posted in the thread; the timing is pretty good. Though the offset sounds better to me at 694.

Or did you mean something else when you said "timing"? Because it should be set to "3/4 simple triple" time signature. You only have to change the first timing section.
I posted because i felt it so off, maybe it was just me u_uU, anyway I fixed what you said, and it feels a lot better....
thanks for your help
tieff
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Lissette
hi, glad you like it

thnx for the help and for the stars! :)

fixed all that n_n
Mafiamaster
All Difficulties~
Move all of your inherited sections before the note instead of on top of them. Move it about 1/4 or 1/2 of a tick before the note. This is to make sure people get the desired hit sounds if they hit the note too early, etc.
[Before]

[After]


Also "Anime" as source, lol? Change source to "Tsubasa Chronicle" or "Tsubasa Chronicle Future Soundscape". Whichever works better for you.

Easy~
00:19:32 (4) - This note isn't snapped to the white tick.
00:44:82 (5) - This inherited section at the endpoint should be at 47,145 instead of 47,152. (Although it might not make a difference~)

Normal~
01:32:24 (5) - New combo.
01:39:21 (4) - ^

Hard~
Mmm yeah, this is what you call Hard, lol. Rename to Insane!
01:19:66 (4) - New combo.
01:21:98 (7) - New combo.
01:51:01 (5) - New combo.
Let's hope you can get away with the spacing, rofl!!

*Ahem* Anyways, very well done. Love the hit sounds in Hard (soon to be Insane <3)
Topic Starter
Lissette
This map has been deleted on the request of its creator. It is no longer available.
Symbolic
[Easy]

00:48:69 (2) - This note 1/1 earlier.
01:25:46 (x) - Add note here.
01:27:79 (x) - ^
01:45:83 (2) - Put this 1/8 earlier.
01:47:00 (4) - ^


[Lizbeth's Normal]

00:10:95 (3) - New combo.
00:13:27 (3) - ^
00:20:24 (3) - ^
00:24:88 (4) - ^
00:29:53 (3) - ^
00:30:50 (1) - Remove new combo.
00:30:88 (2) - New combo.
00:31:85 (5) - ^
00:32:82 (1) - Remove new combo.
00:33:21 (2) - New combo.
00:34:17 (4) - ^


[Insane]

The jumps from the beginning till 00:51:597 are unintuitive. Remove them.
The jumps from 01:20:048 till 01:52:177 are unintuitive. Remove them.

00:56:24 (5,6,7) - Put (6) and (7) 1/8 earlier. Then add a note at 00:56:387.
01:12:88 (x) - Insert break.
01:15:21 (x) - ^
01:17:53 (x) - ^


Nice map. Fits well with the song.
Starred *
Topic Starter
Lissette

Symbolic wrote:

[Easy]

00:48:69 (2) - This note 1/1 earlier.
01:25:46 (x) - Add note here.
01:27:79 (x) - ^
01:45:83 (2) - Put this 1/8 earlier.
01:47:00 (4) - ^
Fixed

[Insane]

The jumps from the beginning till 00:51:597 are unintuitive. Remove them.I think are intuitive, I mean the music ask me for those jumps n_n
The jumps from 01:20:048 till 01:52:177 are unintuitive. Remove them. Are you suggesting that i remove ALL the jumps of the beatmap? o.O
00:56:24 (5,6,7) - Put (6) and (7) 1/8 earlier. Then add a note at 00:56:387. yeah, sound good, but do you think, is playable?
01:12:88 (x) - Insert break. thats part of the difficult n_n, let's see if someone else have a problem with this
01:15:21 (x) - ^ ^
01:17:53 (x) - ^ ^


Nice map. Fits well with the song.
Starred *
Thanks a lot for modding n_n
Glad you like it
kudos given!

EDIT: Waiting for Lizbeth to check her difficulty
Lizbeth
it took a while but, finally, all the timing sections are fixed in normal
already uploaded
:)
gdeath
nice map.you are master of mapper.there much to learn from u ≧◇≦
stared~
Lesjuh
Sorry I'm late with this ;___;

Easy:

00:28:95 (5,6,1,2,3) - I can't figure the spacing here. Use 0,8x just like in the rest of the map. Because this is easy, spacing changes on 1/2 would rape the minds of noob players ;D
01:42:50 (6,1) - Slightly off pattern

Lizbeth's Normal:
01:48:69 (1,2) - You forgot to put finish sounds on these :P

Insane:
Good job with the jumps and high velocity sliders. An outstanding beatmap :O
01:12:69 (1,2,3,4) - Try Normal finish sounds on these

Everything plays fine and I don't see any reason why not to rank this. Nice map ;)
Topic Starter
Lissette
Thanks a lot gdeath and lesjuh for the star!!:)

lesjuh wrote:

Sorry I'm late with this ;___;

Easy:

00:28:95 (5,6,1,2,3) - I can't figure the spacing here. Use 0,8x just like in the rest of the map. Because this is easy, spacing changes on 1/2 would rape the minds of noob players ;D Fixed
01:42:50 (6,1) - Slightly off pattern I don't get what you mean n_nU

Lizbeth's Normal:
01:48:69 (1,2) - You forgot to put finish sounds on these :P Fixed

Insane:
Good job with the jumps and high velocity sliders. An outstanding beatmap :O n///n thanks!!
01:12:69 (1,2,3,4) - Try Normal finish sounds on these Yeah, sounds better

Everything plays fine and I don't see any reason why not to rank this. Nice map ;)
thnx for modding!
Shinxyn
Hmm, the song (not map) is very hard to follow... so I'm not too certain about the timing, oh well, I guess I won't go against what a BAT said
This might be troublesome to ask.. but could you please lower all the full volumed Normal hitsounds by 1-2 ticks?

Easy-

Nazi-
00:16:95 - maybe add a note here to follow the same flow as the last combo
01:27:79 - ^
01:42:50 (6,1,2) - right a tick to have (6) spaced the same as rest of combo :P (then check the next few notes too)

It's probably the 1/2 beats that make this "hard to follow"... but can't do anything about it~

Lizbeth-
Hmmm, no grid snap, eh.. guess I shouldn't be picky then... since there is a lot of places grid snap could probably clean up
^ well, due to that, I can't say anything about placement, and hitsounds are fine, they bring out a nice strong effect to the song

Insane-
@_@ the song/music makes this hard to play~! I see lots of retries.... haha
and no grid snap either~
00:11:53 (7) - new combo for jump? (better yet, swap new combos between 00:11:53 (7,1)
00:12:30 (3) - new combo for jump?
00:13:85 (4,8) - new combos for more jumps!
00:16:17 (4) - new combo, etc etc...
00:23:14 (4,4) - ^
00:28:56 (6) - ^ (swap 00:28:56 (6,1))
00:30:50 (1) - ^
00:33:40 (4) - ^
00:34:75 (9) - ^
00:39:40 (6) - ^ (maybe)
Okay... I'm not ganna bother mentioning them all... just please add new combo in better indicate sudden jumps that happens when the beats are following the same pace?
01:24:88 (2) - do a horizontal flip for (1)
Takuma
This map is so cool. XD The only thing I can complain about is the x2 sliders are kind of unpredictable. Please add an SB warning for them. Other than that, this looks ready for a bubble (to me at least)! Buuuttt, this is still in help so, haha. I'll star this for now though, hehe.
Topic Starter
Lissette

Takuma wrote:

This map is so cool. XD The only thing I can complain about is the x2 sliders are kind of unpredictable. Please add an SB warning for them. Other than that, this looks ready for a bubble (to me at least)! Buuuttt, this is still in help so, haha. I'll star this for now though, hehe.
Glad you like it :)

And about the SB warning, I really don't know how to work with SB n_nU but I was thinking i'ts going to look a bit weird cuz there are just three x2 sliders and are separated, what do you think?

Thanks a lot for the Star and your time! :)

EDIT: Fixed a lil' volume problem, and moved to pending.
Sleep Powder
[Easy]
01:42:50 (6) - Move a bit to the right

[Normal]
01:39:21 (1) - Maybe you shouldn't stack this under the slider



Tested it and I didn't seem to get many 100's but there were some areas that I got over 20 ms off.
Could be just me.
Don't forget to add Lizbeth to the tags

The hitsounds are great and I can't seem to find much wrong with it
eee
eeemod GO!!!

[Easy]
00:28:95 (5) - new combo
00:30:50 (1) - remove new combo
00:30:88 (2) - ADD NEW COMBO XD (only if above is done)
00:43:27 (2) - I'd like this 1/2 back, goes more to that wind instrument thingy (space accordingly if done)
01:27:79 (x) - note here would make it symmetrical to the combo before and after :/

01:52:56 (1) - ends two whole beats further than the other difficulties, either make the others end where this spinner does, or make this like the others.

[Lizbeth]
eh, I like it, hitsounds are very orchestral, imo

[Insane]
00:28:56 (6) - new combo
00:28:95 (1) - remove new combo
00:49:08 (1) - remove new combo
00:49:46 (3) - add new combo here
01:34:17 (3) - i don' like this jump :(
01:36:50 (10) - ^
I'm not going to attack the spacing too much here, it played well after I've played a couple of times, guess it works sooo.
I also agree with Takuma, 2x sliders were kinda unpredictable, but meh
yeah, map is pretty nice

Insane and Normal were fun at times,
you got a nice map, good job
Andrea
[Easy]

00:25:85 (1) - Normal hitsounds on slider end.
01:01:46 (1) - A note nearly a spinner on easy maps , is a NONO.

[Lizbeth's Normal]

Love the hitsounds. No problems.

[Insane]

00:29:91 (2) - You need a SB warning for that.
00:51:79 (1) - ^ etc.
01:51:01 (1,2,3,4) - This sudden change of spacing is hard to read.

Like it. Star.
Topic Starter
Lissette
This map has been deleted on the request of its creator. It is no longer available.
minyeob
Good map. I think this map is ready for ranked. Especially I like this map's hitsounds.

[Insane]
0:42:30(Blank)-> Add a note?


Star.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing seems fine enough

i like what you've done with the hitsounds :)

[EASY]

all good

[LIZBETH'S NORMAL]

looks good

[INSANE]

i don't like those mini jumps you've put in. seem too random to me. other people seem to be fine with it so i guess you can keep them.

also, the speedup warning isn't eyecatching enough imo. all i noticed was a flashing red light. i'd make the Speed x2 bigger so its easier to notice.

apart from that, all seems fine.

nice map. not too keen on the jumps but thats all i can rag on. good job

star'd
Topic Starter
Lissette

Doomsday93 wrote:

i don't like those mini jumps you've put in. seem too random to me. other people seem to be fine with it so i guess you can keep them.

also, the speedup warning isn't eyecatching enough imo. all i noticed was a flashing red light. i'd make the Speed x2 bigger so its easier to notice.
Fixed the SB warning, i guess is big enough now

Thanks for your time :D
Breeze
hi Lissette
great map

here's some suggestion:

[Easy]

00:24:500 (5) - normal hit sound with finish
00:26:242 timing section - set it 1/4 or 1/2 forward : if someone hit the circle when he is hit earlier, sound would be the sound of front timing section
00:26:629 (2,3,4) - add finish at all slider end with normal hit sound, it's better to loud them gradually
other seems great

[Lizbeth's Normal]

all timing section - 1/4 or 1/2 forward : if someone hit the circle when he is hit earlier, sound would be the sound of front timing section
00:32:823 (1) - the "radian" doesn't the same to the front slider, make them in alignment

01:32:629 (3,4) - be covered, seem to be a little confused

[Insane]

I have no complains, it's awesome

I'd like to give you some SB suggestion later
great map
star and anoher kudosu star for you!
Topic Starter
Lissette
Glad you like it Breeze, thanks a lot for the stars!! n___n

Fixed

Breeze wrote:

00:26:242 timing section - set it 1/4 or 1/2 forward : if someone hit the circle when he is hit earlier, sound would be the sound of front timing section
I don't think this apply for end point of a slider -_-a, cuz' is impossible to hit earlier, anyway waiting for what a BAT have to say :p

thnx for your time!! :)
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Mystearica
Solid map! And yet again just myself looking through this.

[Easy]

No problems here.

[Normal]

Just one part that tripped me up and I failed to read properly on my first try:

01:30:88 (1,2,3,4,1,2,3,4,1) - Maybe re-arrange this part, I could just be too tired but I think newer players might complain a little here.

Just a suggestion, if you feel that it's fine then of course keep it as it is. Like I said I could just be a bit tired orz

Nothing else was found.

[Insane]

Fun difficulty @@

00:41:72 (1,2,3,4,5,6) - In my opinion moving 6 back by 1/4 onto the red tick sounds better.

That's all.

Topic Starter
Lissette
Thanks for helping mrtn and Mystearica
kds given :)
fartownik
I haven't seen anything wrong :) ~Starry
Alace
Easy normal is just fine for me

<Insane>
I don`t know why you set jumps like this
i don`t know why no one points it out
I don`t know if it is oj in a insane diff

well i find 4 test players (3 TOP50 1TOP70 and me) we are confused during playing
00:13:66 (3,4,5) - OMG
00:15:98 (3,4,5) - ^
00:21:21 (1,2,3) - ^
Really bad spacing here

01:42:88 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - this part is good (easy to read and fun)
01:49:66 (1,2,3,4) - but here is bad
Think about those stuffs or look at some jumpy maps
If you need help you can just PM me online

anyway star~
Alace
A test file for you
well don`t copy it wwwwwwwwwww

Download: Kajiura Yuki - Break the Sword of Justice (Lissette) [TEST].osu
dkey
I like this music :)
Alace
Hi again
yeah~
i saw a great improvement you realized how to set jumps now

<Insane>
00:09:98 (1,2,3,4,5,6,7) - I will add new combo on (4)
00:14:24 (5) - new combo
01:36:30 (9) - new combo
01:39:21 (10) - ^
That`s all
It`s much better now
you should ask BATs to mod this ^^
Topic Starter
Lissette
Fixed all that ^

Thanks for the recheck Alace, You've helped me a lot ^^
kds 4 ya!

Cya!
v2b
normal
00:51:21 (10,11,12) - a little hard to read,seperate 10 with 11,12

also,I think offset should -25,but I'm not sure

star :)
ccbp
This beatmap should not be here any longer >_>
Agnes
Hello. This'll be my first timing-only mod. Everything else seems to be in tip-top shape...

Timing
-------

[Easy]

I believe this is better off having 1/4 Timing instead of 1/8. This is just a suggestion, so you don't have to change it.

[Lizbeth's Normal]

No errors here.

[Insane]

No errors here.

-----

Overall:
Pretty neat map. Good luck with your Project! Star~
DJPop
Kind of nazi-ish =_="

~Easy~
Fine.

~Normal~
00:10:56 (2,3,4) - not snapped
00:12:88 (2) - ^
00:13:27 (3,4,5,6) - not symmetric
00:15:59 (4) - offscreen
00:20:24 (3) - ^
00:22:56 (1,2,3,4) - not symmetric
01:19:66 (1) - not on the same level with (2,3,4)
01:35:53 (3) - offscreen

~Insane~
00:15:59 (1,2,3,4) - not symmetric
00:38:82 (3,4,5,6) - ^
00:49:08 (1,2,3) - ^
00:54:30 (4) - silence the sliderticks
00:59:04 (1) - on white tick
01:01:661 - add note here


+Star
abalee
i have a bit different offset but... hmm maybe my fault :?

easy & normal:
nothing serious found. :o

insane:
01:39:079 (4,1) - move a bit farther between these two note, so that the spacing doesn't look like 01:39:021 (1,2,3,4) - but i doubt that does someone ask you to move them closer? :cry:

+
LuigiHann
Why isn't the title capitalized? Should be "Break the Sword of Justice" unless you have a good reason why it isn't
Topic Starter
Lissette

LuigiHann wrote:

Why isn't the title capitalized? Should be "Break the Sword of Justice" unless you have a good reason why it isn't
Fixed
Armin
[Easy]

00:12:306 Remove whistle?
00:13:081 Whistle
00:34:758 (3,1) Finish
00:37:081 Whistle
00:42:500 (1,3) Whistles
00:56:629 Finish
01:28:952 ^
01:31:274 ^
01:38:242 ^

Lizbeth's Normal

No problems found. >_>

[Insane]

00:12:306 Stack with (1)
00:27:984 Remove the whistle in the middle of the slider
00:36:887 ^

Sorry, I can't find other problems. Starred!
Zekira
This map has been deleted on the request of its creator. It is no longer available.
kino77
This map has been deleted on the request of its creator. It is no longer available.
Tanmak
This map has been deleted on the request of its creator. It is no longer available.
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