Bubbled? *faux-pop*
Dakeyrus wrote:
Mafiamaster wrote:
C-can you add an approachcircle.png?
And maybe a section-fail? Default's fine ._.
It automatically uses the default ones, which is what I want it to be doing :c
That is incorrect. Unless you force the default skin, whatever skin the player is using will fill in the missing skin elements. Thus, section-fails and approach circles from other skins will be seen in this map.
[General]*Again, you can either add the default approach-circle and section-fail, or force the default skin on each difficulty. Your choice. :p
*"Remmy" and/or "RemmyX25" should be in the tags for all three difficulties.
*Offset is too early. 475 should work much better (remember to resnap).
[Easy]*Woh woh woh that drain is way too high for an easy. Please lower it ~3 ticks.
*Feels more like a normal, so how about using the largest circle size and also lowering the OD/AR a tick each?
01:05:745 (1,2) - Please stack these correctly.
01:40:305 - I'd really prefer if a single note accompanied the kiai fountain.
01:40:545 (1,2,3) - I really don't think these fit in an Easy difficulty.. :/
01:47:985 (1,1) - Too short for an easy difficulty (even with bonus hitting >2000). Something like
this might work a bit better. The first spinner ends on part of the triplet pattern, with the second spinner starting on the next part of the triplet.
02:24:465 (5) - Again, this is a bit much for an Easy. This also makes 6 very hard to accurately hit.
[Remmy's Normal]*Uh, these are the difficulty settings that I would've expected on an Easy. o-o;;; Please raise Drain/OD/AR ~3 tick each.
*Preview point should match the other two difficulties.
*What's the point of the inherited sections at 01:40:305 and 02:11:025? They're not doing anything..
*00:07:665 (1,2,3,4) - (nazi) your spacing is a bit inconsistent in places like this, 00:26:385 (1,2,3), and 00:34:065 (1,2,3,4) (just to give a few examples).
01:00:225 (3,4) - overlap? ):
01:24:945 (1) - A bit far from the center of the spinner for a Normal diff
01:55:665 (1) - ^
*A bit on the harder side for A "Normal" (mainly due to the mildly high distance spacing), but otherwise it's pretty nice.
[Hard]*Lower the drain like... 2 ticks. I had 99-100% accuracy yet my HP was hovering around 50-60% and scaring me. o_o;
00:22:065 (6,7) - spacing? It almost looked like 5/6/7 were a stream...
00:47:505 (1,2,3,4) - slightly confusing (looks like the end of (4) is actually part of the 1/2/3 stream)
00:59:745 (1,2,3) - Spacing is a bit strange for the same reasons as above
01:10:545 (1,2) - haha, wow this
scared me. The slider track blended in with her hair (I use custom black sliders), and so it looked like 1 had an upside-down repeat and yeah... xp
*~15 second break is a bit long...
01:40:305 - I'd really prefer if a single note accompanied the kiai fountain.
01:54:465 (1) - Hmm.. this is a bit short (even for a Hard difficulty). The bonus just barely hits 2000... I suppose moving it back to the blue tick and extending by 1/4th would be okay (to give the player just a little bit of extra time to react).
02:24:465 (1,2,3) - Could you space these a tiny bit closer together? They're basically a stream, but I didn't realize that until after I had broken combo. :c
*The jump from hard difficulty to insane (during the kiai time; streams) then back down to hard was a bit strange. I expected hard to be a consistent "Hard", but you probably didn't want to make another difficulty (Insane), so I suppose it's fine.