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3rd Coast - Jealousy (Extended Version)

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Yuukari-Banteki
[Remmy]
00:54:71 (4) - spacing


[Hard]
01:54:47 (1) - finish


[Garlic]
00:23:99 (2,3,4,5) - feels super awkward
01:10:07 (3,4) - ^ while i respect your mapping style itd help if your style made map that mapped to...yknow...the music, maybe?
kino77
It will be great with the video~ ;)
Wizard Of Orz
This map has been deleted on the request of its creator. It is no longer available.
Wizard Of Orz
This map has been deleted on the request of its creator. It is no longer available.

Download: 3rd Coast - Jealousy (Extended Version) (Dakeyrus) [Garlic Mix].osu
DeathxShinigami
Starred.
Wizard Of Orz
dammit dakey if you dont update this in 1 week ima die :cry:
Wizard Of Orz
i am dead

maybe i should stop bumping this ><
LuigiHann
SB stuff

Download: cloudloops.zip
PandaCath
Note: Most if not all of these are nazi aesthetic mods. @_@ Found no problems with the maps' notes, timing, fundamentals, etc.

[Remmy's Normal]
00:40:550 (4) - Shape of the slider bothers me a bit. Also space it out like (1, 2, 3) before it.
00:54:710 (4) - Make this even with 00:53:990 (2)
01:01:670 (2) - left one level 3 grid
01:03:590 (1) - right one level 3 grid
01:09:590 (2,3) - shape, plus the overlapping orz
02:22:790 (5) - ffff overlapping

[Hard]
I think the normal hitsounds in the beginning portion up to the soft section are too loud. Lower it a bit?

Have a super star!
Shohei Ohtani
General:
At notes like these, notice how the first 0's interior isn't cut out. Is this intentional?

Remmy:
I don't like the random silent spots. Either add a break or map this.
00:40:550 (4) - Add a clap to the end.
00:42:710 (3,4,1) - ^
00:45:830 (3) - Add a finish
00:51:590 (4) - (Suggestion) Add a clap here (the whistle sounds fine, but it's all your personal preference ~)
00:54:710 (4) - What @ spacing.
00:56:870 (2) - Remove this note.
01:09:590 (2) - Eww overlapping slider.
01:10:550 (3) - Move this back to the red tick
01:35:510 (1,2,3) - Overlapping with slider. Move these or move the slider ~.
02:11:030 - Please don't use kiai time just for the fountain 3:.
02:23:270 (1) - Remove this combo.


Hard:
00:14:630 (4) - Remove the clap
00:15:110 (7) - ^
00:16:790 (1,2,3) - Overlapping sliders 3:
00:27:830 (4) - Move 1 grid up.
00:52:790 (2) - Add a clap on the beginning of this.
01:03:110 (5) - Remove clap
01:23:750 (4) - ^
01:42:590 (4) - Move to blue tick (this isn't me going "SNAPPING~, but it matches more with the vocal ~)
You have to end kiai time. End it where the slider ends.

Overall, I like this map. I like how the patterns in here aren't so generic ~.

Starred ~.
Topic Starter
Dakeyrus

CDFA wrote:

Hard:
00:14:630 (4) - Remove the clap Done.
00:15:110 (7) - ^ Done.
00:16:790 (1,2,3) - Overlapping sliders 3: I don't want to change these as I -believe- they're rankable. If another BAT asks me to, I'll change them.
00:27:830 (4) - Move 1 grid up. Looks awkward if I do this, leaving as it is.
00:52:790 (2) - Add a clap on the beginning of this. Done.
01:03:110 (5) - Remove clap Done.
01:23:750 (4) - ^ Done.
01:42:590 (4) - Move to blue tick (this isn't me going "SNAPPING~, but it matches more with the vocal ~) As far as this goes, I slowed it down to the slowest possible playback to make sure it matched the vocals perfectly.
You have to end kiai time. End it where the slider ends. Done.
I'm going to let Remmy have first choice as far as making changes to normal goes. If he wants me to, I'll make changes for him.
RemmyX25
hi updated. not with peoples fixes though, but i did a bit of a revamp.

Download: 3rd Coast - Jealousy (Extended Version) (Dakeyrus) [Remmy's Normal].osu
soulfear
star:3
why not make the original(TR)'s version?
Cyclone
Include default skin's hitcircleoverlay.png to go with the djmax hitcircles.

Hard:

Not gonna map until the end?
01:42:230 (2,3,4) - Snap these to similar timing, but use 1/8 snap instead of 1/3.
Unnecessary timing section at the end?




Normal:

00:54:710 (4) - Spacing error.
01:11:750 (4) - The spacing to this note from the endpoint of the previous slider is inconsistant with the spacing of the map thus far.
01:14:150 (3) - Somewhat similar to above note.
02:11:030 - I don't think we're supposed to do that with kiai.
Preview point not set.
CheeseWarlock
[Easy]
00:57:915 - Too many finishes in this part.

[Remmy's Normal]
Run AIMod; the spacing issues it points out aren't confusing, just a bit messy.
00:53:750 (1,2,3,4) - I'm not going to say remove this. I'm going to say structure the map so it feels more patterned, this is expected, and this happens more than once; either that or remove it.

[Hard]
01:09:590 (1,2) - This part plays poorly and I don't know why. It doesn't really go with the music, though.
01:14:150 - Could use a note here.
Topic Starter
Dakeyrus

Cyclone wrote:

Include default skin's hitcircleoverlay.png to go with the djmax hitcircles.

Hard:

Not gonna map until the end?
01:42:230 (2,3,4) - Snap these to similar timing, but use 1/8 snap instead of 1/3.
Unnecessary timing section at the end?




Normal:

00:54:710 (4) - Spacing error.
01:11:750 (4) - The spacing to this note from the endpoint of the previous slider is inconsistant with the spacing of the map thus far.
01:14:150 (3) - Somewhat similar to above note.
02:11:030 - I don't think we're supposed to do that with kiai.
Preview point not set.
Mapped to the end of Hard, and Easy. Resnapped the notes you requested.

CheeseWarlock wrote:

[Easy]
00:57:915 - Too many finishes in this part.

[Remmy's Normal]
Run AIMod; the spacing issues it points out aren't confusing, just a bit messy.
00:53:750 (1,2,3,4) - I'm not going to say remove this. I'm going to say structure the map so it feels more patterned, this is expected, and this happens more than once; either that or remove it.

[Hard]
01:09:590 (1,2) - This part plays poorly and I don't know why. It doesn't really go with the music, though.
01:14:150 - Could use a note here.
Fixed the finishes in Easy. As for the part that plays poorly, I'm not quite sure what you mean. It doesn't seem unrankable? Also chose not to add the note at that one spot, after experimenting with it for a bit.
RemmyX25

Cyclone wrote:

Normal:

00:54:710 (4) - Spacing error. oops. Fix'd
01:11:750 (4) - The spacing to this note from the endpoint of the previous slider is inconsistant with the spacing of the map thus far. Fix'd ... i think...
01:14:150 (3) - Somewhat similar to above note. After above fix, looks fine to me.
02:11:030 - I don't think we're supposed to do that with kiai. FIIIINNNNEEEEE

CheeseWarlock wrote:

[Remmy's Normal]
Run AIMod; the spacing issues it points out aren't confusing, just a bit messy. Fix'd since there are no more errors
00:53:750 (1,2,3,4) - I'm not going to say remove this. I'm going to say structure the map so it feels more patterned, this is expected, and this happens more than once; either that or remove it. Looks fine to me?

But yea, Dake: don't forget the preview point.

Download: 3rd Coast - Jealousy (Extended Version) (Dakeyrus) [Remmy's Normal].osu
LuigiHann
fix the preview point on Normal so I can bubble this stupid thing
edit: ok cool, stupid thing bubbled. this map is freaking ancient
Takuma
I love this song. <3 I still have this map on my other pc. :p But, there's a uh, unnecessary timing section in both Easy and Hard, but I'm assuming you just forgot to inherit them to stop kiai. Sorry.. I really wanted to rank this. ;__;
James2250
-Slider velocity all the same..D:
-Add RemmyX25 to tags on all difficulties
-Put a hitcircle approachcircle from the template skin into the folder
-Include a section fail seeing as you have a section pass
-Are both those backgrounds in the folder needed
-Make sure the preview points are all the same
-Those hitsounds are kinda loud, I would decrease them slightly
-As mentioned fix the un-inherited timing sections

Easy:
Kinda high HP drain for an easy, might want to lower it
01:05:750 (1,2) - could be stacked better

Remmy's Normal:
01:40:31 timing section isn't needed
HP Drain and Overall difficulty are much lower than easy, I would increase both
00:19:430 (1) - remove new combo
00:32:870 (1) - ^
02:23:030 (1,1) - what's with new combos here

Hard:
there is probably some combo modding I could do but its fine
02:09:590 (3,5) - stack these

*star*
James
what? you accept sfgmods? lol

hard:
01:23:750 (4,5,6) - you sure this is the correct placement for this? looks weird..

remmy's and easy:
was late to post but kinda similar to my henchman's post
Topic Starter
Dakeyrus
I did change around some of those combos, but I feel the difficulties are fine, and am very reluctant to change them unless deemed totally unrankable.

@James - The stacking is sort of strange, but it's actually a short tribute to peppy's Luv Flow map. He used a similar pattern.
Takuma
squawk
Mafiamaster
Maybe force the skin to default?
Topic Starter
Dakeyrus

Mafiamaster wrote:

Maybe force the skin to default?

I'd rather not, I don't like the skin as a whole, just the parts I ripped out of it :p
Takuma
lets not pop dis shit again guise
RemmyX25
Go go go~
Mafiamaster
C-can you add an approachcircle.png?
And maybe a section-fail? Default's fine ._.
Topic Starter
Dakeyrus

Mafiamaster wrote:

C-can you add an approachcircle.png?
And maybe a section-fail? Default's fine ._.
It automatically uses the default ones, which is what I want it to be doing :c
Alace
I got offset 477 (+12ms to all timing lines)
I suggest to use 60~70% volumes for normal hitsoundset,100% is really too loud

<Remmy`s normal>
AR+3 ?? (1 is really hard to read)
02:02:145 (5,6) - too hard for a normal i guess
02:17:025 (3,4,5) - ^
RemmyX25

Alace wrote:

<Remmy`s normal>
AR+3 ?? (1 is really hard to read) <--- Eh, I like +2 more. Dakey can you fix?
02:02:145 (5,6) - too hard for a normal i guess <---- Not really. If I did it throughout the entire map, then yes it might be considered to hard.
02:17:025 (3,4,5) - ^ <---- I like it. It's just that tiny hint of difficulty to make it better.
Derekku
Bubbled? *faux-pop*

Dakeyrus wrote:

Mafiamaster wrote:

C-can you add an approachcircle.png?
And maybe a section-fail? Default's fine ._.
It automatically uses the default ones, which is what I want it to be doing :c
That is incorrect. Unless you force the default skin, whatever skin the player is using will fill in the missing skin elements. Thus, section-fails and approach circles from other skins will be seen in this map.

[General]
*Again, you can either add the default approach-circle and section-fail, or force the default skin on each difficulty. Your choice. :p
*"Remmy" and/or "RemmyX25" should be in the tags for all three difficulties.
*Offset is too early. 475 should work much better (remember to resnap).

[Easy]
*Woh woh woh that drain is way too high for an easy. Please lower it ~3 ticks.
*Feels more like a normal, so how about using the largest circle size and also lowering the OD/AR a tick each?
01:05:745 (1,2) - Please stack these correctly.
01:40:305 - I'd really prefer if a single note accompanied the kiai fountain.
01:40:545 (1,2,3) - I really don't think these fit in an Easy difficulty.. :/
01:47:985 (1,1) - Too short for an easy difficulty (even with bonus hitting >2000). Something like this might work a bit better. The first spinner ends on part of the triplet pattern, with the second spinner starting on the next part of the triplet.
02:24:465 (5) - Again, this is a bit much for an Easy. This also makes 6 very hard to accurately hit.

[Remmy's Normal]
*Uh, these are the difficulty settings that I would've expected on an Easy. o-o;;; Please raise Drain/OD/AR ~3 tick each.
*Preview point should match the other two difficulties.
*What's the point of the inherited sections at 01:40:305 and 02:11:025? They're not doing anything..
*00:07:665 (1,2,3,4) - (nazi) your spacing is a bit inconsistent in places like this, 00:26:385 (1,2,3), and 00:34:065 (1,2,3,4) (just to give a few examples).
01:00:225 (3,4) - overlap? ):
01:24:945 (1) - A bit far from the center of the spinner for a Normal diff
01:55:665 (1) - ^
*A bit on the harder side for A "Normal" (mainly due to the mildly high distance spacing), but otherwise it's pretty nice.

[Hard]
*Lower the drain like... 2 ticks. I had 99-100% accuracy yet my HP was hovering around 50-60% and scaring me. o_o;
00:22:065 (6,7) - spacing? It almost looked like 5/6/7 were a stream...
00:47:505 (1,2,3,4) - slightly confusing (looks like the end of (4) is actually part of the 1/2/3 stream)
00:59:745 (1,2,3) - Spacing is a bit strange for the same reasons as above
01:10:545 (1,2) - haha, wow this scared me. The slider track blended in with her hair (I use custom black sliders), and so it looked like 1 had an upside-down repeat and yeah... xp
*~15 second break is a bit long...
01:40:305 - I'd really prefer if a single note accompanied the kiai fountain.
01:54:465 (1) - Hmm.. this is a bit short (even for a Hard difficulty). The bonus just barely hits 2000... I suppose moving it back to the blue tick and extending by 1/4th would be okay (to give the player just a little bit of extra time to react).
02:24:465 (1,2,3) - Could you space these a tiny bit closer together? They're basically a stream, but I didn't realize that until after I had broken combo. :c
*The jump from hard difficulty to insane (during the kiai time; streams) then back down to hard was a bit strange. I expected hard to be a consistent "Hard", but you probably didn't want to make another difficulty (Insane), so I suppose it's fine.
James2250
lol at BAT's posts and Derekku's post
Make Derekku a BAT already plz :D
Takuma

James2250 wrote:

lol at BAT's posts and Derekku's post
Make Derekku a BAT already plz :D
Really now
Topic Starter
Dakeyrus
I made a few of the changes you called for Derreku, but not all of them. A lot of what you wanted changed was not so much "unrankable" as something you felt played better. Thing is, it's not your map. I'm not going to make changes to certain parts just because you feel it works better. The spacing in normal is fine, I lowered the drain in easy, and my spinners are more than long enough to accomodate your average player.

I read your post, and I appreciate the feedback, really, but please try to be a little more open minded. Point out the things that are downright unrankable, and if you still wish to offer suggestions on asthetic changes and/or ideas you have that might help the map play better, separate them from your main post. I appreciate the suggestions, I just don't want to filter through everything just to find the parts you found were unrankable.
Derekku

Dakeyrus wrote:

I made a few of the changes you called for Derreku, but not all of them. A lot of what you wanted changed was not so much "unrankable" as something you felt played better. Thing is, it's not your map. I'm not going to make changes to certain parts just because you feel it works better. The spacing in normal is fine, I lowered the drain in easy, and my spinners are more than long enough to accomodate your average player.

I read your post, and I appreciate the feedback, really, but please try to be a little more open minded. Point out the things that are downright unrankable, and if you still wish to offer suggestions on asthetic changes and/or ideas you have that might help the map play better, separate them from your main post. I appreciate the suggestions, I just don't want to filter through everything just to find the parts you found were unrankable.
There really weren't many problems that could be considered "unrankable". That's why my post is formatted as it is. When I mod, I'm as open-minded as can be by putting myself in the shoes of other players. For example, if I think that something will be too hard for a new/inexperienced player, then I point it out. I'm offended that you think I'm close-minded when modding. If you don't want to sift through my "riff-raff" for only the unrankable items, then that sounds more like you're being the close-minded one. :/
Topic Starter
Dakeyrus
There really weren't many problems that could be considered "unrankable". That's why my post is formatted as it is. When I mod, I'm as open-minded as can be by putting myself in the shoes of other players. For example, if I think that something will be too hard for a new/inexperienced player, then I point it out. I'm offended that you think I'm close-minded when modding. If you don't want to sift through my "riff-raff" for only the unrankable items, then that sounds more like you're being the close-minded one. :/
I never called it riff-raff, and I guess I came off a little more harsh than I meant to. My apologies on that. I didn't mean to offend you, I just meant that I'd appreciate if the suggestions are formatted separately from the rest of the mod post. Don't get me wrong, some of your suggestions are great, really. Just because I choose not to use them doesn't mean I didn't consider them, I did read your whole post. I'm sorry if I'm coming across as a dick, I'm just really frustrated with this map at this point. It's been in pending for almost a year :/

TL;DR: Thanks for the mod post, and sorry if I'm coming across as a dick.
Derekku
I understand that you're frustrated with the map, so that's understandable. I accept your apology, and I'm glad that you appreciated my mod post.

No hard feelings. <3
Mafiamaster
Yay rebubbled!
Derekku
[Easy]
When you tried to move your inherited sections to the new offset, you didn't inherit the settings. So now, all of your hitsounds are using the soft sampleset and are uninherited sections. You'll need to fix that before this gets ranked. :U

[Normal]
Did Remmy do anything to his diff? The preview point is still incorrect and the difficulty settings are still ridiculously low. :/

[Skin]
Good.

Don't kd this.
Topic Starter
Dakeyrus

Derekku wrote:

[Easy]
When you tried to move your inherited sections to the new offset, you didn't inherit the settings. So now, all of your hitsounds are using the soft sampleset and are uninherited sections. You'll need to fix that before this gets ranked. :U

[Normal]
Did Remmy do anything to his diff? The preview point is still incorrect and the difficulty settings are still ridiculously low. :/

[Skin]
Good.

Don't kd this.

Fixed his preview point, and made minor modifications to his difficulty settings. Update the timing sections in easy.

Edit - You did earn KD for that, you caught stuff myself and Mafiamaster missed, you earned it.
Derekku

Dakeyrus wrote:

You did earn KD for that, you caught stuff myself and Mafiamaster missed, you earned it.
Well thank you, then. (:

Anyway, it looks like the inherited sections are fixed, aaaaaaand Remmy's diff is better, but let's see:

Preview point on the other two diffs: 7011ms
Preview point on Remmy's diff: 7197ms.

Remmy's sounds a bit late on the song selection screen, so either manually edit the .osu file with 7011 or get it close in the editor.


Difficulty settings:
Easy: 3 Drain, 3 AR, 3 OD.
Normal: 3 Drain, 2 AR, 2 OD.
Hard: 8 Drain, 7 AR, 7 OD.

See why that's strange? :p 5/5/5 for Normal should work well.

Do NOT kd this post, I'm just saying the same thing I already said. :s
Topic Starter
Dakeyrus
The preview point SHOULD be fixed, and I up'd the difficulty a little bit... I even did a full submit, have you redownloaded the whole map?
Derekku

Dakeyrus wrote:

The preview point SHOULD be fixed, and I up'd the difficulty a little bit... I even did a full submit, have you redownloaded the whole map?
Changes like that are specific to the .osu files and don't require a full submit. Each of the difficulties asked me to update on the song select screen, but hmm... Check Remmy's diff, and then do a standard submission.
Topic Starter
Dakeyrus
Just did the standard submission again, see what it's doing now.

Edit - Resolved.
Mafiamaster
Bubbled! AGAIN
ztrot
Timing fix thanks to Doc Cyc and myself and added an overlay that fits the skin.
ranked.
Alace

James2250 wrote:

lol at BAT's posts and Derekku's post
Make Derekku a BAT already plz :D
you mean that SFG was the best BAT ever
WOW!!!
James2250
Are you comparing Derekku to SFG......

Not even close
Derekku

Alace wrote:

James2250 wrote:

lol at BAT's posts and Derekku's post
Make Derekku a BAT already plz :D
you mean that SFG was the best BAT ever
WOW!!!
E-Excuse me? o-o;;
Ephemeral
Derekku's conduct in this thread has been noted by eyes formerly unaware
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