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Hanatan - Orange

posted
Total Posts
76
Topic Starter
DingGGu
This beatmap was submitted using in-game submission on 2013년 6월 23일 일요일 at 오전 2:34:32

Artist: Hanatan
Title: Orange
Tags: utaite yurica nicovideo hatsune miku vocaloid cordelia w_h_i_t_e tohma flower
BPM: 90
Filesize: 14514kb
Play Time: 04:02
Difficulties Available:
  1. Hard (4.49 stars, 347 notes)
  2. W h i t e's Normal (2.97 stars, 232 notes)
Download: Hanatan - Orange
Information: Scores/Beatmap Listing
---------------

Osu! By DingGGu & W h i t e
-Normal: Done.
-Hard: Done.
StoryBoard By DingGGu: Complete.
Thanks to Logo! Lynn
Thanks to: Modders, Faust eveless
Elsie Jewelria
I love this map, i love this song :)
Topic Starter
DingGGu

Elsie Jewelria wrote:

I love this map, i love this song :)
Thank you Elise! LOL
scanter
모딩하면서 SB로 감동먹은 맵 처음인듯 ㅋㅋㅋㅋ 쿠도스 안 주셔도되요

General

  1. 언스냅이 좀 보입니다 그려
  2. Misc. Toggles 에 있는 모든 설정들 다 체크하세요.
    Letterbox during breaks 이거는 브레이크타임이 많고 SB가 있을시에 효과가 엄청 크구요
    Display storyboard in front of combo fire 이거는 왼쪽 아래에 불나오는거에 스토리보딩이 가려지지 않게 해주고,
    Display epilepsy warning (storyboard has quick strobing) 이거는 스토리보딩 장면전환이 빠를때에 체크해주는게 좋습니다.
  3. 음질을 192kbps로 두시는게 좋을꺼같아요. 동영상 없이 10mb가 넘어가는 경우는 별로 좋지않습니다.

Hard


  • 난이도가 하나뿐이니 나치모딩과 트롤모딩이 섞여있습니다. 때.. 때리지 마세요 ㅠ
    힛사 덜 넣으신거같은데..?
  1. HP -1, AR -1. 이 비펨에 HP 6은 좀 쎈거같아요. AR -1은 맵이 하드치곤 그렇게 어렵지 않으므로 추천드리구.
  2. 00:03:617 (5) - 1/4 반복 슬라이더로 갈아치우시는게 좋을듯싶음 00:06:284 (5) 이걸 보니까..
  3. 00:49:284 (6) - 소리를 들어보니까 3연타 로 갈아치우시는게 더 좋을꺼같아요. 6,7,8번 참조
  4. 00:59:951 (5) - ^
  5. 01:00:617 (1,2,1,2,1,2) - 좀 더 강조하시고 싶으시다면 2번 서클에 뉴콤을 추천드림
  6. 01:05:117 (2) - 아무런 소리도 안들림. 지우시고
    01:05:284 (2) - 이쪽에 3연타 추천
  7. 01:06:284 (2,2,3) - 뉴콤?
  8. 01:11:284 (1,2,1,2,1,2) - 각 2번 서클에 뉴콤?
  9. 01:39:284 (1,2,3,4) - 5각형을 그리시는건 어때요?
    코드입니다.
    SPOILER
    286,78,99284,5,0,0:0:0:0:
    363,217,99617,1,0,0:0:0:0:
    254,334,99951,1,0,0:0:0:0:
    109,267,100284,1,0,0:0:0:0:
    129,108,100617,5,0,0:0:0:0:
  10. 01:51:284 (1,2,3) - 과감하게 다 지우시고 01:51:284 이쪽에 서클 1개로 찍어보시는건 어떨까요? 여운이라 해야되나? 그런게 좀 느껴질꺼같음
  11. 02:11:951 (1) - 점프가 좀 큰거같네요. Ctrl + G?
  12. 02:47:784 - 일정한 박자 유지를 위해서 서클 1개는 어떨까요? 특유의 소리도 들리구요.
  13. 03:10:617 (1,2,3) - Ctrl + Shift + R로 -7도 정도 기울이시는게 좀 더 치기도 쉽고 모양도 나올듯합니다.
  14. 03:49:951 (4) - 리핏 한번 더 추가?
  15. 04:02:284 (1,2) - 너무 밋밋하게 끝난거 같아서 아쉽네요. 대칭으로 끝내시는게 좀 더 마무리가 좋을듯해요.
사실 짚은거만 많지 엄청 뛰어난 맵입니다 ! 맵셋이 다 완성되면 다시 한번 불러주세요 !
Topic Starter
DingGGu

scanter wrote:

모딩하면서 SB로 감동먹은 맵 처음인듯 ㅋㅋㅋㅋ 쿠도스 안 주셔도되요

General

  1. 언스냅이 좀 보입니다 그려 확인
  2. Misc. Toggles 에 있는 모든 설정들 다 체크하세요.
    Letterbox during breaks 이거는 브레이크타임이 많고 SB가 있을시에 효과가 엄청 크구요
    Display storyboard in front of combo fire 이거는 왼쪽 아래에 불나오는거에 스토리보딩이 가려지지 않게 해주고,
    Display epilepsy warning (storyboard has quick strobing) 이거는 스토리보딩 장면전환이 빠를때에 체크해주는게 좋습니다.
  3. 음질을 192kbps로 두시는게 좋을꺼같아요. 동영상 없이 10mb가 넘어가는 경우는 별로 좋지않습니다. 확인

Hard


  • 난이도가 하나뿐이니 나치모딩과 트롤모딩이 섞여있습니다. 때.. 때리지 마세요 ㅠ
    힛사 덜 넣으신거같은데..?
  1. HP -1, AR -1. 이 비펨에 HP 6은 좀 쎈거같아요. AR -1은 맵이 하드치곤 그렇게 어렵지 않으므로 추천드리구. 확인
  2. 00:03:617 (5) - 1/4 반복 슬라이더로 갈아치우시는게 좋을듯싶음 00:06:284 (5) 이걸 보니까.. 확인
  3. 00:49:284 (6) - 소리를 들어보니까 3연타 로 갈아치우시는게 더 좋을꺼같아요. 6,7,8번 참조 확인
  4. 00:59:951 (5) - ^ 확인
  5. 01:00:617 (1,2,1,2,1,2) - 좀 더 강조하시고 싶으시다면 2번 서클에 뉴콤을 추천드림 확인
  6. 01:05:117 (2) - 아무런 소리도 안들림. 지우시고 확인
    01:05:284 (2) - 이쪽에 3연타 추천 확인
  7. 01:06:284 (2,2,3) - 뉴콤? 확인
  8. 01:11:284 (1,2,1,2,1,2) - 각 2번 서클에 뉴콤? 확인
  9. 01:39:284 (1,2,3,4) - 5각형을 그리시는건 어때요? 확인
    코드입니다.
    SPOILER
    286,78,99284,5,0,0:0:0:0:
    363,217,99617,1,0,0:0:0:0:
    254,334,99951,1,0,0:0:0:0:
    109,267,100284,1,0,0:0:0:0:
    129,108,100617,5,0,0:0:0:0:
  10. 01:51:284 (1,2,3) - 과감하게 다 지우시고 01:51:284 이쪽에 서클 1개로 찍어보시는건 어떨까요? 여운이라 해야되나? 그런게 좀 느껴질꺼같음 ㅋㅋ 재미있네요, 확인
  11. 02:11:951 (1) - 점프가 좀 큰거같네요. Ctrl + G? 확인
  12. 02:47:784 - 일정한 박자 유지를 위해서 서클 1개는 어떨까요? 특유의 소리도 들리구요. 확인
  13. 03:10:617 (1,2,3) - Ctrl + Shift + R로 -7도 정도 기울이시는게 좀 더 치기도 쉽고 모양도 나올듯합니다. 확인
  14. 03:49:951 (4) - 리핏 한번 더 추가? 확인
  15. 04:02:284 (1,2) - 너무 밋밋하게 끝난거 같아서 아쉽네요. 대칭으로 끝내시는게 좀 더 마무리가 좋을듯해요. 이 점은 고쳐보도록 하겠습니다. 마침저도 생각하고 있었거든요.
사실 짚은거만 많지 엄청 뛰어난 맵입니다 ! 맵셋이 다 완성되면 다시 한번 불러주세요 !
Joon
hi

Hit sound modding req

[Hard]
00:03:617 (5) - 3st notes add whistle
00:06:284 (5) - ^
00:17:784 (4) - add whistle [suggestion]
00:17:951 (5) - add finish
00:39:284 (2) - start notes add finish
01:15:284 (2) - end notes add clap
01:15:951 (4) - start notes add clap
01:16:617 (1) - start notes change finish and End notes add clap
01:18:617 (4) - start notes add clap
01:19:284 (1) - end notes add clap
01:19:951 (2) - start notes add clap
01:21:951 (1) - start notes add finish
01:22:617 (3) - start notes add clap
01:23:951 (7) - ^
01:25:284 (9) - ^
01:26:117 (1) - add clap
01:26:284 (2) - End notes add clap
01:26:951 (4) - 3st notes add finish
01:27:951 (2) - add clap
01:29:951 (7) - 3st notes add clap
01:31:951 (2) - add clap
01:33:284 (1) - start notes add clap
01:34:284 (2) - End notes add clap
01:35:284 (4) - start notes add finish
01:35:951 (5) - start notes add clap
01:36:617 (1) - 2st notes add clap
01:37:284 (2) - start notes add clap
01:38:617 (5) - 1st notes add clap
01:39:284 (1) - add clap
02:21:951 (4) - End notes add clap
02:33:951 (1) - 1st notes add finish
02:41:617 (6) - end notes add finish
02:43:951 (5) - add clap
02:49:951 (1) - start notes add finish
03:02:617 (5) - start notes add clap
03:09:951 (3) - 1,2st notes add clap
03:34:617 (1) - 1st notes add clap
03:35:951 (2) - start notes add clap
03:46:617 (1) - ^



good luck
Topic Starter
DingGGu

Joon wrote:

hi

Hit sound modding req

[Hard]
00:03:617 (5) - 3st notes add whistle
00:06:284 (5) - ^
00:17:784 (4) - add whistle [suggestion]
00:17:951 (5) - add finish
00:39:284 (2) - start notes add finish
01:15:284 (2) - end notes add clap
01:15:951 (4) - start notes add clap
01:16:617 (1) - start notes change finish and End notes add clap
01:18:617 (4) - start notes add clap
01:19:284 (1) - end notes add clap
01:19:951 (2) - start notes add clap
01:21:951 (1) - start notes add finish
01:22:617 (3) - start notes add clap
01:23:951 (7) - ^
01:25:284 (9) - ^
01:26:117 (1) - add clap
01:26:284 (2) - End notes add clap
01:26:951 (4) - 3st notes add finish
01:27:951 (2) - add clap
01:29:951 (7) - 3st notes add clap
01:31:951 (2) - add clap
01:33:284 (1) - start notes add clap
01:34:284 (2) - End notes add clap
01:35:284 (4) - start notes add finish
01:35:951 (5) - start notes add clap
01:36:617 (1) - 2st notes add clap
01:37:284 (2) - start notes add clap
01:38:617 (5) - 1st notes add clap
01:39:284 (1) - add clap
02:21:951 (4) - End notes add clap
02:33:951 (1) - 1st notes add finish
02:41:617 (6) - end notes add finish
02:43:951 (5) - add clap
02:49:951 (1) - start notes add finish
03:02:617 (5) - start notes add clap
03:09:951 (3) - 1,2st notes add clap
03:34:617 (1) - 1st notes add clap
03:35:951 (2) - start notes add clap
03:46:617 (1) - ^



good luck
All Fixed! Thanks!
Xivaxi
Hi, M4M!

All suggestions, ignore them if you don't like.
Hard
00:07:951 (4,5,6) - Space these out, or put each one on the inner-part of the previous one. It just looks kind of ugly right now
00:12:617 (2,3,4) - Make these a perfect triangle around the center
00:16:951 (3,4,5) - These can blanket 00:16:617 (2) better
01:00:617 (8,1,2,1,2,1) - I don't understand the NC's here, I think it's more readable if each 2 note pair is its own combo
01:05:951 (5,1,1,2,1) - Same here, the first 2 notes can be their own combo, and the last 3 notes their own
01:11:284 (6,1,2,1,2,1) - Same combos
01:20:451 (3) - Remove note - This note is not necessary, and doesn't fit well with the following pattern
01:28:284 (3,4) - Swap these two on the timeline, the circle should come first and the slider second - reposition on the field accordingly
01:32:117 (3) - Add note
01:37:784 (3) - ^
01:37:784 (3) - Space these out like you did with all the other notes
02:15:117 (2) - Add note
02:25:784 (6) - ^
02:33:784 (6) - ^
02:34:784 (2) - Remove note
02:38:451 (4) - Add note
02:39:784 (2) - ^
02:40:451 (4) - ^
02:44:451 (7) - ^

Nice song and relaxing map! The hitsounds were very nice,

GL~!
asaink
hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. This mp3's bitrate is 256, it isn't allowed!please down to 192.
    and, if you can't make it, please use this.http://puu.sh/36pCd/fda294b25d.mp3
[SB]
  1. 01:50:617 ~ 01:55:951 - Lyrics is wrong, this is correct lyrics:
    「三日月島、陰る渚鳥 ツタに飾られた教会裏で」(mikazukijima,kageru nagisadori tsuta ni kazarareta kyoukai ura de)
[Hard]
  1. 01:00:617 (8) - NC, 01:00:951 (1) - delete NC
  2. 01:01:951 (2) - NC, 01:02:285 (1) - delete NC
  3. 01:03:284 (2) - NC, 01:03:618 (1) - delete NC
  4. 01:06:284 (1) - delete NC
  5. 01:07:617 (1) - delete NC
  6. 01:11:284 (6,1,2,1,2,1) - NC same pattern as above
  7. 01:28:284 (3,4) - delete 4, and slider's end is 01:28:951.
  8. 01:40:617 (1) - delete NC
  9. 01:53:784 (2) - move to (X: 112,Y: 312)
  10. 02:31:951 (3,4,5) - This is a bit hard to understand.change like this?
  11. 03:40:451 (6) - move to (X: 376, Y: 284)
  12. 04:02:617 (2) - This is better imo:
Beautiful map and SB!Good Luck! :)
Fushimi Rio
[Hard]
00:01:951 - lower the SE (40%?)
01:20:617 - ^
01:23:951 (7) - nc and delete nc at 01:26:117 (4) - since you have nc here 02:36:284 (1) -
01:27:617 (1) - too far from the note before. move it closer or change 01:26:951 (4) - to circles?
01:28:284 (3,4,5,6,7) - try this?
02:15:951 (3,4) - ^
02:31:951 (3) - make this stop at 02:32:451 - and add a note at 02:32:617 (4) - ? just suggestion
03:32:617 - make the break stop here?

Great song. Good luck. :)
Topic Starter
DingGGu

Xivaxi wrote:

Hi, M4M!

All suggestions, ignore them if you don't like.
Hard
00:07:951 (4,5,6) - Space these out, or put each one on the inner-part of the previous one. It just looks kind of ugly right now
00:12:617 (2,3,4) - Make these a perfect triangle around the center
00:16:951 (3,4,5) - These can blanket 00:16:617 (2) better
01:00:617 (8,1,2,1,2,1) - I don't understand the NC's here, I think it's more readable if each 2 note pair is its own combo
01:05:951 (5,1,1,2,1) - Same here, the first 2 notes can be their own combo, and the last 3 notes their own
01:11:284 (6,1,2,1,2,1) - Same combos
01:20:451 (3) - Remove note - This note is not necessary, and doesn't fit well with the following pattern
01:28:284 (3,4) - Swap these two on the timeline, the circle should come first and the slider second - reposition on the field accordingly Changed
01:32:117 (3) - Add note
01:37:784 (3) - ^
01:37:784 (3) - Space these out like you did with all the other notes
02:15:117 (2) - Add note Changed
02:25:784 (6) - ^
02:33:784 (6) - ^ Changed
02:34:784 (2) - Remove note Changed
02:38:451 (4) - Add note
02:39:784 (2) - ^
02:40:451 (4) - ^
02:44:451 (7) - ^

Nice song and relaxing map! The hitsounds were very nice,

GL~!
Thank you Xivaxi!!
Topic Starter
DingGGu

asaink wrote:

hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. This mp3's bitrate is 256, it isn't allowed!please down to 192.
    and, if you can't make it, please use this.http://puu.sh/36pCd/fda294b25d.mp3 Thank you!
[SB]
  1. 01:50:617 ~ 01:55:951 - Lyrics is wrong, this is correct lyrics:
    「三日月島、陰る渚鳥 ツタに飾られた教会裏で」(mikazukijima,kageru nagisadori tsuta ni kazarareta kyoukai ura de) LOL fixed
[Hard]
  1. 01:00:617 (8) - NC, 01:00:951 (1) - delete NC fixed
  2. 01:01:951 (2) - NC, 01:02:285 (1) - delete NC fixed
  3. 01:03:284 (2) - NC, 01:03:618 (1) - delete NC fixed
  4. 01:06:284 (1) - delete NC fixed
  5. 01:07:617 (1) - delete NC fixed
  6. 01:11:284 (6,1,2,1,2,1) - NC same pattern as above fixed
  7. 01:28:284 (3,4) - delete 4, and slider's end is 01:28:951. I already fixed before mod
  8. 01:40:617 (1) - delete NC fixed
  9. 01:53:784 (2) - move to (X: 112,Y: 312) fixed
  10. 02:31:951 (3,4,5) - This is a bit hard to understand.change like this? fixed
  11. 03:40:451 (6) - move to (X: 376, Y: 284) fixed
  12. 04:02:617 (2) - This is better imo:
fixed

Beautiful map and SB!Good Luck! :)
Thank you asaink!!
Topic Starter
DingGGu

Eggache0 wrote:

[Hard]
00:01:951 - lower the SE (40%?) What is SE? LOL
01:20:617 - ^
01:23:951 (7) - nc and delete nc at 01:26:117 (4) - since you have nc here 02:36:284 (1) - fixed
01:27:617 (1) - too far from the note before. move it closer or change 01:26:951 (4) - to circles? fixed
01:28:284 (3,4,5,6,7) - try this? fixed
02:15:951 (3,4) - ^ not chnaged
02:31:951 (3) - make this stop at 02:32:451 - and add a note at 02:32:617 (4) - ? just suggestion not chnaged
03:32:617 - make the break stop here? fixed

Great song. Good luck. :)
Thank you Eggache0!!
Beige
mintong89
...wow

good luck!
Dive
hi
すべて提供なので無視しても良いです

-General

컬러가 배경에 비해 너무 밝은거같음 셋다 명도 100 채도 100 추천

add tag tohma<< 작곡가


[Hard]

-NC
00:04:284 (6) - delete
00:04:617 (1) - add
00:06:951 (5) - d
00:07:284 (1) - a
00:11:951 (1) - d
00:12:617 (6) - a
00:15:284 (5) - a
00:15:951 (3) - d
00:39:284 (1) - a
00:52:618 (6) - a
00:53:284 (2) - d
00:55:285 (1) - a
00:56:285 (2) - d
00:57:951 (5) - a
00:58:618 (2) - d
01:07:951 (4) - a
01:20:617 (1) - d
01:23:951 (1) - d
01:24:617 (8) - a
01:26:284 (1) - d
01:29:951 (1) - a
01:30:951 (2) - d
01:32:617 (6) - a
01:33:284 (1) - d
01:35:284 (1) - a
01:36:617 (1) - d
01:37:951 (1) - a
01:40:617 (1) - d < :?
01:53:284 (2) - a
01:56:451 (1) - d
01:56:617 (1) - a
02:11:951 (7) - d
02:12:617 (1) - a
02:14:617 (5) - d
02:15:284 (1) - a
02:19:951 (6) - d
02:20:617 (1) - a
02:25:951 (1) - a
02:26:617 (1) - d
02:36:284 (1) - d
03:43:617 (6) - a
03:43:951 (2) - d

-HS
00:02:617 (4) - add whistle
00:02:617 (4) - ^
00:03:617 (5) -
00:05:284 (3) -
00:05:284 (3) -
00:06:284 (4) -
00:07:951 (3) -
00:09:284 (5) -
00:59:618 (5) - add clap
01:00:951 (2,2,2) - delete clap
01:04:617 (1) - clap
01:05:284 (2) - ^
01:06:284 (2) - delete clap
01:08:284 (5) - add clap
01:10:617 (5) -
01:10:617 (5) -
01:10:617 (5) - d c
01:53:284 (1) - c
01:53:284 (1) -
02:51:784 (4) - ac
02:51:784 (4) - 바로앞의 02:51:284 (3) - 02:51:284 (3) - 와 매치되게
03:02:617 (5) - ac
02:59:951 (4) -
03:11:284 (1) - aw
03:49:951 (4) - ac

04:02:284 (1,2) - add whistle 괜찮을듯 01:40:617 (5) - 이곳과 매치되게

-beats
01:39:117 (4) - 박자가 두두두두둙 이라 거기에맞게 하는게 어울릴듯
02:13:451 (3) - 두 두두두두둙 둑 박자에 맞게 노트집어넣는거도 괜차늘듯
Sonnyc
General:

-- 브레이크를 당기셔서 여기에서 시작하세요. 03:51:284
-- 틱2가 음악과 잘 맞습니다.

W h i t e 's Normal:

00:11:951 (6) - 클랩을 잊으셨군요
00:14:617 (1) - 콤보가 너무 짧아요. 음악에도 안맞는거 같고, 콤보 풀어주세요
00:16:951 (5) - 이후 여기는 뉴콤
00:58:617 (2) - 여기는 (1)과 다시 대칭시켜주세요. 약간 어긋나서 그런지 스페이싱도 차이가 나네요
01:03:284 (1,2) - 1칸 내리세요
01:04:617 (1,2) - (1) 끝, (2) 시작에 클랩
01:19:617 (2) - 끝에 피니시 넣으면 음악과 어울려요
01:59:284 (1,2) - 여기도 또 대칭이 어긋났네요
02:11:617 (4) - 클랩
02:11:951 (5) - 끝에 클랩
02:31:284 (1) - ^ 이건 음악에 어울려서
02:32:617 (3) - 시작에 클랩
02:57:284 (2) - 클랩
03:01:951 (1,2) - 시작마다 클랩
03:07:951 (2) - 클랩
03:09:951 (3) - 시작에도 클랩
03:11:284 (1) - 빨간 점 때문에 하트 모양이 아쉽네요. 모양 만들어 드렸으니 써주세요~ http://osu.ppy.sh/ss/790249
212,216,191284,6,0,B|280:216|292:304|232:360|180:292|126:337|126:337|108:272|48:284|24:232|48:172|100:160|137:188,1,500,4|0,0:0|0:0,0:0:0:0:

Hard:

00:02:617 (4) - 음악과 어울리니 끝에 휘슬 추가 해주세요
00:05:284 (4) - ^
00:12:617 (2) - 새로운 박자이니 뉴콤해주세요. 짧은 콤보가 보기 않좋으실지라도 이게 음악에 잘 맞아요.
00:15:284 (6,1) - (6)부분에서 콤보를 시작해주세요
00:16:951 (5) - 이후 뉴콤. (음? 노말의 데자뷰)
00:17:784 (6) - 간격 때문에 1칸 내리세요.
00:40:951 (5) - (424,340)에 놓으면 좋을듯 합니다. 겹쳐놓는거 보다는요
00:49:451 (7) - (342,98). 여기는 그냥 직선이 무난할듯 해요
00:52:618 (6,1) - (6)에서 콤보를 시작하세요
00:52:285 (5) - (228,88)? 비슷한 의견
00:54:952 (5) - (292,176). 간격 오류
00:56:285 (1) - 2칸 위로. 간격 오류 (혹시 의도적인 거셨다면 그냥 수정하시는게 나을거라고 봐요
00:57:284 (3) - ctrl+G 하셔서 점프를 넣는게 좋을거 같아요
01:04:617 (1,2) - (1) 끝에 클랩, (2) 클랩.
01:20:617 - 여기에 타임 라인 넣으셔서 음량 좀 줄이세요. 좀 큰듯 하네요
01:26:117 (4) - 1칸 내리는게 흐름에 좋을듯요
01:32:951 (6,1) - 음.. 미니 점프라고 믿어요 ㅇㅅ,,
02:06:451 (4) - 1칸 올리는게 흐름에 좋아요
_____________________________________________________________________________________
02:08:451 (3) - ^
02:11:284 (5,1,2) - (5,1)은 새로운 하나의 콤보로 묶으시고 (2) 부터 새 콤보를 또 시작해주세요
03:36:617 (3,4,5) - 줄도 아니고 뭐가 있는 거도 아니라서 약간 애매한 패턴 같아요. 갠적으로 줄로 만드는게 가장 무난할듯 하네요
MerryGate
Hey!
I have already downloaded this map this morning \:D/

[General]
-tickrate2?
Please try to consider changing.

[Hard]
AudioLeadIn +500
00:12:617 (2,3,4) - How about use symmetry? It's more beautiful.
code
160,192,12617,2,0,P|172:229|199:259,1,80,4|0,0:0|0:0,0:0:0:0:
312,260,13284,2,0,P|337:232|350:192,1,80,8|0,0:0|0:0,0:0:0:0:
296,96,13951,2,0,P|256:88|216:96,1,80,0|0,0:0|0:0,0:0:0:0:
120,152,14617,2,0,P|88:128|76:88,1,80,8|0,0:0|0:0,0:0:0:0:
184,68,15284,1,0,0:0:0:0:
44,164,15617,1,0,0:0:0:0:
01:20:617 (1,2,3) - I recommend use soft hitsound. It will match the music, and emphasize Kiai Time.
01:40:617 (1) - remove whistle. I think loud a little.
01:51:284 (1,2) - If I were you, I would add note. I think players will be easier to understand the timing.

02:39:951 (2,3,4) - Hmm...I feel like it doesn't match the music. (To begin with, vocal sounds are slightly off :? )

02:43:617 (4,5,6) - Since there is no difference in accent particularly, if you use same DS, it would give a good effect on the map.
-> 02:43:951 (5) - move to x:76 y:76.
03:03:951 (2,3) - I don't think bad flow. But, this flow is bit special in comparison with other.
Placement has been changed by my preference, feel free to ignore~
code
200,212,183951,2,0,P|232:189|272:188,1,80,8|0,0:0|0:0,0:0:0:0:
172,292,184617,2,0,P|136:275|115:241,1,80,8|0,0:0|0:0,0:0:0:0:
256,276,185284,2,0,P|259:315|240:350,1,80,8|0,0:0|0:0,0:0:0:0:
200,212,185951,6,0,P|196:172|215:137,1,80,8|0,0:0|0:0,0:0:0:0:
356,104,186617,2,0,P|391:120|412:154,1,80,8|0,0:0|0:0,0:0:0:0:
372,292,187284,2,0,P|340:314|299:315,1,80,8|0,0:0|0:0,0:0:0:0:
200,212,187951,2,0,L|132:256,1,80
8,328,188617,6,0,P|-4:292|4:248,1,80,12|0,0:0|0:0,0:0:0:0:
52,116,189284,2,0,P|64:152|56:196,1,80,8|0,0:0|0:0,0:0:0:0:
200,212,189951,2,0,L|236:232,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
224,72,190617,5,0,0:0:0:0:
255,56,190784,1,0,0:0:0:0:
285,44,190951,1,0,0:0:0:0:
288,188,191284,22,0,B|226:200|211:264|241:330|317:327|317:327|


[W h i t e's Normal]
AudioLeadIn +500. It may be unneccessdry because near 2000.
00:16:951 (3) - add finish to end.
01:20:617 (3) - Same as Hard. I recommend use soft hitsound.
01:39:951 (4) - Same as Hard. remove whistle.
01:51:284 (1,1) - How about add note on white tick?


Since I use many image, mod look as if many lol
Nice beatmap, reproduction SB.
Good luck~
Topic Starter
DingGGu

MerryGate wrote:

Hey!
I have already downloaded this map this morning \:D/ LOL!

[General]
-tickrate2?
Please try to consider changing. Fixed

[Hard]
AudioLeadIn +500 Fixed
00:12:617 (2,3,4) - How about use symmetry? It's more beautiful. Fixed Thank you!
code
160,192,12617,2,0,P|172:229|199:259,1,80,4|0,0:0|0:0,0:0:0:0:
312,260,13284,2,0,P|337:232|350:192,1,80,8|0,0:0|0:0,0:0:0:0:
296,96,13951,2,0,P|256:88|216:96,1,80,0|0,0:0|0:0,0:0:0:0:
120,152,14617,2,0,P|88:128|76:88,1,80,8|0,0:0|0:0,0:0:0:0:
184,68,15284,1,0,0:0:0:0:
44,164,15617,1,0,0:0:0:0:
01:20:617 (1,2,3) - I recommend use soft hitsound. It will match the music, and emphasize Kiai Time. Fixed
01:40:617 (1) - remove whistle. I think loud a little. Fixed
01:51:284 (1,2) - If I were you, I would add note. I think players will be easier to understand the timing. not change

02:39:951 (2,3,4) - Hmm...I feel like it doesn't match the music. (To begin with, vocal sounds are slightly off :? ) Fixed

02:43:617 (4,5,6) - Since there is no difference in accent particularly, if you use same DS, it would give a good effect on the map. Fixed
-> 02:43:951 (5) - move to x:76 y:76.
03:03:951 (2,3) - I don't think bad flow. But, this flow is bit special in comparison with other. Fixed, Thanks!
Placement has been changed by my preference, feel free to ignore~
code
200,212,183951,2,0,P|232:189|272:188,1,80,8|0,0:0|0:0,0:0:0:0:
172,292,184617,2,0,P|136:275|115:241,1,80,8|0,0:0|0:0,0:0:0:0:
256,276,185284,2,0,P|259:315|240:350,1,80,8|0,0:0|0:0,0:0:0:0:
200,212,185951,6,0,P|196:172|215:137,1,80,8|0,0:0|0:0,0:0:0:0:
356,104,186617,2,0,P|391:120|412:154,1,80,8|0,0:0|0:0,0:0:0:0:
372,292,187284,2,0,P|340:314|299:315,1,80,8|0,0:0|0:0,0:0:0:0:
200,212,187951,2,0,L|132:256,1,80
8,328,188617,6,0,P|-4:292|4:248,1,80,12|0,0:0|0:0,0:0:0:0:
52,116,189284,2,0,P|64:152|56:196,1,80,8|0,0:0|0:0,0:0:0:0:
200,212,189951,2,0,L|236:232,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
224,72,190617,5,0,0:0:0:0:
255,56,190784,1,0,0:0:0:0:
285,44,190951,1,0,0:0:0:0:
288,188,191284,22,0,B|226:200|211:264|241:330|317:327|317:327|


[W h i t e's Normal]
AudioLeadIn +500. It may be unneccessdry because near 2000.
00:16:951 (3) - add finish to end.
01:20:617 (3) - Same as Hard. I recommend use soft hitsound.
01:39:951 (4) - Same as Hard. remove whistle.
01:51:284 (1,1) - How about add note on white tick?


Since I use many image, mod look as if many lol
Nice beatmap, reproduction SB.
Good luck~
I always thanks MerryGate! <3
[Luanny]
m4m p/2341923

[Hard]

00:09:284 (6) - curve more this slider to make a better blanket
00:12:617 (2) - soft finish fits more than normal finish here imo
00:13:951 (4) - for the end of this slider a soft whistle would sound very nice :3 try using this on similar spots like 00:15:617 (7) -
00:16:951 (3) - rotate -10° and fix spacing for the next notes
00:40:951 (5) -whistle \o keep doing this if you accept it
01:19:284 (1) - curve a bit more
01:53:951 (1) - soft finish
02:33:284 (6) - adding soft finish would give a nice effect imo

[Normal]

Nothing~

Well, coudn't find many problems
Good luck~
nanda2009
Hi. M4M :3

[General]

  1. Who's Lynn? Add it to tags.
  2. Add White to tags. So people can search his/her GD just by using keyword "White" rather than "W_h_i_t_e"
  3. Slider tick 1? it plays better imo
  4. Nazi. Each map have different breaktime. Change it so it'll be same
[W h i t e's Normal]

  1. 00:11:951 (6) - enable clap at this object for consistency with Hard difficulty
  2. 00:16:951 (3) - enable finish at the tail
  3. 00:17:951 - 00:38:617 - This part is mappable. Why don't you map it? Afterall, you also mapped 00:11:951 - 00:17:951 even though there's no vocal there
  4. 01:17:951 (1) - reverse it? It plays better imo. Although you have to make a change for a bit at 01:19:617 - 01:20:617
  5. 01:39:951 (4) - Silence the tail? But I guess it'll make the map hard. But idk, imo it plays better
  6. 02:54:617 (2) - I prefer to place this at 256,296 for better flow. and it plays better imo
  7. 03:00:617 (3) - make it curve to up, so it'll have a better flow with 03:01:951 (1)
  8. 03:05:284 (2) - same case as 02:54:617 (2)

[Hard]
  1. 00:02:284 (3,4,5) - bad flow. move the curve of (4) up. So it'll be similar to this :
  2. 00:04:617 (2,3) - a bit tricky. Try this :
    keep the distance between (4,5) 1.0x
  3. 00:11:951 (5,1) - reverse the combo
  4. 00:07:951 (4) - I'm not sure what this slider is following, I prefer moving this slider tail to 00:08:284 and add a circle at 00:08:451. So it'll follow the vocal
  5. 00:17:951 - 00:38:617 - This part is mappable. Why don't you map it? Afterall, you also mapped 00:11:951 - 00:17:951 even though there's no vocal there
  6. 00:41:952 (1) - move this to 296,100. For better flow between (6,1)
  7. 01:07:951 (4,5,1) - Make this look straight
  8. 01:00:617 - 01:04:617 - These pattern are exactly the same with Normal difficulty. Make something different, like :
    Do this too, to other parts that similar to the current one. Or try to be creative and do something better
  9. 01:12:617 (1) - clap for consistency
  10. 01:20:617 (1,2) - What is these objects following? Try to follow the vocal
  11. 01:34:284 (2) - imo the flow looks better if you reverse this slider. Also, it'll make this slider looks like a 90° rotated version of 01:35:284 (4). Also, it plays better
  12. 01:40:617 (1) - useless imo. delete
  13. 01:51:284 (1,2) - stack?
  14. 02:29:284 (2) - it plays better if you reverse it imo.
  15. 02:40:451 (3) - disable clap at the head. and add a clap at the tail of 02:41:117 (4)
  16. 03:11:284 (1) - reverse. If you do this, I suggest you to move 03:10:951 (3) to 288,72, So it'll face (1). Also silence the slider's end
  17. 03:34:617 (1) - clap at the repeater
  18. 04:02:284 (1,2) - I prefer this :

Your mapset really good imo. But maybe you want a better sample for clap. idk, the current one feels out of place when played.

GL o/
kajiyatta
M4M from your queue
[General]
almost suggestion
[Normal]
Placement
00:15:951(2,3) I don't like this shape, so you can make nice flow like this?
00:48:617(3) put a center between (1) and (2)
01:06:284(3) same. put it x:160 y:192
01:21:951(1,2,3) put it beautifully, to be center.
01:39:951(4) Ctrl+G better to be easier flow.
02:41:951(1,2) just suggestion, it would be better to make reverse slider
Hit Sonud
00:11:951(6) add clap
[Hard]
Placement
02:41:117(4) tiny thing, curved this slider. it follows next and previous slider
Rhythm
01:20:617(1) to follow the vocal, maybe it would be more nice
02:20:284~ you can follow the vocal more positively, it feels bored. e.g)
03:38:617(2,3,4) I prefer it
Hit Sonud
00:10:951(4) add whistle at end
02:47:284(1) add finish at head
03:37:951(1)^

nice maap. good luck and star~
[CSGA]Ar3sgice
hi www


Hard

  1. 00:16:617 (2) - move 1 grid left www
  2. 00:17:784 (4) - add clap~
  3. 02:12:617 (2) - 1/2 slider here, would fit beter to the vocal http://osu.ppy.sh/ss/793106
  4. 02:18:617 (3) - move the middle point 1 grid outside, the blanket is too close ww
  5. 02:31:284 (1,2) - lift the end a little for a better flow i think http://osu.ppy.sh/ss/793147
  6. 02:41:117 (4) - slider..? http://osu.ppy.sh/ss/793146
  7. 02:52:617 (1) - prev: 2.80x ww
  8. 03:11:284 (1) - www
Normal

  1. 01:06:951 (1) - x:316 y:196 0,0
ww

edit: i saw it from your queue, but it was full

wwwwww
Topic Starter
DingGGu

[CSGA]Ar3sgice wrote:

hi www


Hard

  1. 00:16:617 (2) - move 1 grid left www fixed
  2. 00:17:784 (4) - add clap~ fixed
  3. 02:12:617 (2) - 1/2 slider here, would fit beter to the vocal http://osu.ppy.sh/ss/793106 fixed
  4. 02:18:617 (3) - move the middle point 1 grid outside, the blanket is too close ww fixed
  5. 02:31:284 (1,2) - lift the end a little for a better flow i think http://osu.ppy.sh/ss/793147
  6. 02:41:117 (4) - slider..? http://osu.ppy.sh/ss/793146 fixed
  7. 02:52:617 (1) - prev: 2.80x ww fine. LOL
  8. 03:11:284 (1) - www
fixed

Normal

  1. 01:06:951 (1) - x:316 y:196 0,0
ww
Thank you & Sorry :)
Topic Starter
DingGGu

[Luanny] wrote:

m4m https://osu.ppy.sh/forum/p/2341923

[Hard]

00:09:284 (6) - curve more this slider to make a better blanket fixed
00:12:617 (2) - soft finish fits more than normal finish here imo not changed
00:13:951 (4) - for the end of this slider a soft whistle would sound very nice :3 try using this on similar spots like 00:15:617 (7) -
00:16:951 (3) - rotate -10° and fix spacing for the next notes not changed
00:40:951 (5) -whistle \o keep doing this if you accept it not changed
01:19:284 (1) - curve a bit more not changed
01:53:951 (1) - soft finish not changed
02:33:284 (6) - adding soft finish would give a nice effect imo not changed

[Normal]

Nothing~

Well, coudn't find many problems
Good luck~
Thank you!
Topic Starter
DingGGu
So many moddings.

Thanks nanda2009 kajiyatta [CSGA]Ar3sgice!

i will apply after check.
Topic Starter
DingGGu

nanda2009 wrote:

Hi. M4M :3

[General]

  1. Who's Lynn? Add it to tags.
  2. Add White to tags. So people can search his/her GD just by using keyword "White" rather than "W_h_i_t_e"
  3. Slider tick 1? it plays better imo
  4. Nazi. Each map have different breaktime. Change it so it'll be same
[W h i t e's Normal]

  1. 00:11:951 (6) - enable clap at this object for consistency with Hard difficulty
  2. 00:16:951 (3) - enable finish at the tail
  3. 00:17:951 - 00:38:617 - This part is mappable. Why don't you map it? Afterall, you also mapped 00:11:951 - 00:17:951 even though there's no vocal there
  4. 01:17:951 (1) - reverse it? It plays better imo. Although you have to make a change for a bit at 01:19:617 - 01:20:617
  5. 01:39:951 (4) - Silence the tail? But I guess it'll make the map hard. But idk, imo it plays better
  6. 02:54:617 (2) - I prefer to place this at 256,296 for better flow. and it plays better imo
  7. 03:00:617 (3) - make it curve to up, so it'll have a better flow with 03:01:951 (1)
  8. 03:05:284 (2) - same case as 02:54:617 (2)

[Hard]
  1. 00:02:284 (3,4,5) - bad flow. move the curve of (4) up. So it'll be similar to this : fixed
  2. 00:04:617 (2,3) - a bit tricky. Try this : fixed
    keep the distance between (4,5) 1.0x
  3. 00:11:951 (5,1) - reverse the combo fixed
  4. 00:07:951 (4) - I'm not sure what this slider is following, I prefer moving this slider tail to 00:08:284 and add a circle at 00:08:451. So it'll follow the vocal
  5. 00:17:951 - 00:38:617 - This part is mappable. Why don't you map it? Afterall, you also mapped 00:11:951 - 00:17:951 even though there's no vocal there i want make this beatmap like musicvideo
  6. 00:41:952 (1) - move this to 296,100. For better flow between (6,1)
  7. 01:07:951 (4,5,1) - Make this look straight
  8. 01:00:617 - 01:04:617 - These pattern are exactly the same with Normal difficulty. Make something different, like :
    Do this too, to other parts that similar to the current one. Or try to be creative and do something better
  9. 01:12:617 (1) - clap for consistency
  10. 01:20:617 (1,2) - What is these objects following? Try to follow the vocal
  11. 01:34:284 (2) - imo the flow looks better if you reverse this slider. Also, it'll make this slider looks like a 90° rotated version of 01:35:284 (4). Also, it plays better fixed
  12. 01:40:617 (1) - useless imo. delete
  13. 01:51:284 (1,2) - stack? fixed
  14. 02:29:284 (2) - it plays better if you reverse it imo. fixed
  15. 02:40:451 (3) - disable clap at the head. and add a clap at the tail of 02:41:117 (4) fixed
  16. 03:11:284 (1) - reverse. If you do this, I suggest you to move 03:10:951 (3) to 288,72, So it'll face (1). Also silence the slider's end fixed
  17. 03:34:617 (1) - clap at the repeater fixed
  18. 04:02:284 (1,2) - I prefer this : fixed

Your mapset really good imo. But maybe you want a better sample for clap. idk, the current one feels out of place when played.

GL o/
Awsome Modding. Thanks a lot!
Topic Starter
DingGGu

kajiyatta wrote:

M4M from your queue
[General]
almost suggestion
[Normal]
Placement
00:15:951(2,3) I don't like this shape, so you can make nice flow like this?
00:48:617(3) put a center between (1) and (2)
01:06:284(3) same. put it x:160 y:192
01:21:951(1,2,3) put it beautifully, to be center.
01:39:951(4) Ctrl+G better to be easier flow.
02:41:951(1,2) just suggestion, it would be better to make reverse slider
Hit Sonud
00:11:951(6) add clap
[Hard]
Placement
02:41:117(4) tiny thing, curved this slider. it follows next and previous slider fixed
Rhythm
01:20:617(1) to follow the vocal, maybe it would be more nice fixed
02:20:284~ you can follow the vocal more positively, it feels bored. e.g)
03:38:617(2,3,4) I prefer it fixed
Hit Sonud
00:10:951(4) add whistle at end fixed
02:47:284(1) add finish at head fixed
03:37:951(1)^ fixed

nice maap. good luck and star~
Thanks! very helpful!
Beige
Fix it! Thx

Normal
osu file format v12

[General]
AudioFilename: Orange.mp3
AudioLeadIn: 500
PreviewTime: 80617
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1617,230617
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Orange
TitleUnicode:オレンジ
Artist:Hanatan
ArtistUnicode:花たん
Creator:DingGGu
Version:W h i t e's Normal
Source:
Tags:utaite yurica nicovideo hatsune miku vocaloid cordelia w_h_i_t_e tohma
BeatmapID:258675
BeatmapSetID:96054

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,18150,37964
2,100817,109964
2,194150,213964
2,230484,240964
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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11951,-100,4,1,1,60,0,0
81951,-100,4,1,1,60,0,1
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215284,-100,4,1,1,60,0,1
230617,-100,4,1,1,60,0,0
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Combo2 : 255,255,128
Combo3 : 255,128,64

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324,284,168617,2,0,L|296:228,1,62.5,0|0,0:0|0:0,0:0:0:0:
296,156,169284,2,0,L|324:100,1,62.5,8|0,0:0|0:0,0:0:0:0:
388,136,169951,6,0,B|360:192|360:192|388:248,1,125,4|8,0:0|0:0,0:0:0:0:
428,312,170951,1,0,0:0:0:0:
352,316,171284,2,0,L|288:320,1,62.5,8|0,0:0|0:0,0:0:0:0:
220,348,171951,1,8,0:0:0:0:
116,244,172617,6,0,P|116:184|160:140,2,125,4|8|8,0:0|0:0|0:0,0:0:0:0:
256,296,174617,1,8,0:0:0:0:
396,244,175284,6,0,P|396:184|352:140,2,125,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,312,177284,1,8,0:0:0:0:
184,176,177951,6,0,P|128:200|72:176,2,125,4|8|8,0:0|0:0|0:0,0:0:0:0:
256,44,179951,1,8,0:0:0:0:
328,176,180617,2,0,P|384:200|440:176,1,125,8|8,0:0|0:0,0:0:0:0:
356,312,181951,6,0,L|293:304,1,62.5,8|0,0:0|0:0,0:0:0:0:
216,304,182617,2,0,L|153:311,1,62.5,8|0,0:0|0:0,0:0:0:0:
148,236,183284,6,0,P|96:264|80:324,2,125,4|8|8,0:0|0:0|0:0,0:0:0:0:
256,132,185284,1,8,0:0:0:0:
364,236,185951,6,0,P|416:264|432:324,2,125,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,340,187951,1,8,0:0:0:0:
256,192,188617,6,0,P|212:148|220:76,1,125,4|8,0:0|0:0,0:0:0:0:
280,120,189617,1,0,0:0:0:0:
304,48,189951,2,0,P|348:92|340:164,1,125,8|8,0:0|0:0,0:0:0:0:
212,216,191284,6,0,B|249:220|275:243|269:283|243:307|243:307|212:334|176:304|126:337|126:337|108:280|61:280|55:239|55:239|51:203|72:169|106:168|137:188,1,500,4|0,0:0|0:0,0:0:0:0:
256,280,215284,6,0,L|256:212,2,62.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
200,332,216284,2,0,P|256:356|312:332,1,125
356,272,217284,2,0,L|384:216,1,62.5,8|0,0:0|0:0,0:0:0:0:
436,160,217951,6,0,B|396:132|352:148|352:148|320:132,1,125,4|8,0:0|0:0,0:0:0:0:
256,92,218951,1,0,0:0:0:0:
192,132,219284,2,0,B|160:148|160:148|116:132|76:160,1,125,0|8,0:0|0:0,0:0:0:0:
128,216,220284,1,0,0:0:0:0:
92,284,220617,6,0,P|68:264|52:224,2,62.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
168,280,221617,2,0,P|224:256|280:280,1,125,4|0,0:0|0:0,0:0:0:0:
224,332,222617,1,8,0:0:0:0:
344,244,223284,6,0,B|328:220|304:204|304:204|308:168|300:136,1,125,4|8,0:0|0:0,0:0:0:0:
256,76,224284,1,0,0:0:0:0:
212,136,224617,2,0,B|204:168|208:204|208:204|184:220|168:244,2,125,0|8|0,0:0|0:0|0:0,0:0:0:0:
96,228,226617,6,0,P|108:288|160:316,2,125,8|0|8,0:0|0:0|0:0,0:0:0:0:
104,152,228284,1,0,0:0:0:0:
144,88,228617,2,0,P|256:40|372:92,1,250,4|0,0:0|0:0,0:0:0:0:
408,152,230284,1,4,0:0:0:0:
416,228,242284,5,0,0:0:0:0:
340,236,242617,2,0,L|276:240,1,62.5
scanter
ㅎㅇ 노 쿠도스 부탁

General


  • 깔~ 끔

Normal


  • 언스냅 하나 보이네요
  1. 01:07:951 (4) - 일부러 빼신게 아니라면 머리 박수
  2. 01:39:951 (4) - 소리 더 줄이시는게 좀 더 이파트를 끝내기에 좋을꺼같음
  3. 02:21:951 (3) - 끝에 박수
  4. 02:25:951 (1,3) - 좀 더 완벽하게 감싸보시는건 어때요? 아마 1번에있는 4번째 점을 x:444, y:284 정도로 움직이면 될꺼같음
  5. 02:32:617 (3) - 1/2박으로 줄이시고 리핏같은거로 처리하시는게 모든 음에 맞아요.
    02:33:617 - 좀 여유가 있다면 여기에도 1서클 추가하시고.
    SPOILER


    3,4번 참조
  6. 02:47:284 (1) - 머리 피닛
버블퀄 된듯한데요?
Topic Starter
DingGGu
헐 실수로 쿠도스 줘버림ㄷ
Sonnyc
모딩 완성했어요~ 확인 부탁합니다.

여담이지만 앞으로는 모딩 코맨트는 하나에 몰아서 해주세요~
Sanjenin Nagi
안녕하세요? :>
삽질나기에요
쿠도수쏴드림.

hard
03:40:617 (1) - clap
Topic Starter
DingGGu

Sonnyc wrote:

General:

-- 브레이크를 당기셔서 여기에서 시작하세요. 03:51:284
-- 틱2가 음악과 잘 맞습니다.

W h i t e 's Normal:

00:11:951 (6) - 클랩을 잊으셨군요
00:14:617 (1) - 콤보가 너무 짧아요. 음악에도 안맞는거 같고, 콤보 풀어주세요
00:16:951 (5) - 이후 여기는 뉴콤
00:58:617 (2) - 여기는 (1)과 다시 대칭시켜주세요. 약간 어긋나서 그런지 스페이싱도 차이가 나네요
01:03:284 (1,2) - 1칸 내리세요
01:04:617 (1,2) - (1) 끝, (2) 시작에 클랩
01:19:617 (2) - 끝에 피니시 넣으면 음악과 어울려요
01:59:284 (1,2) - 여기도 또 대칭이 어긋났네요
02:11:617 (4) - 클랩
02:11:951 (5) - 끝에 클랩
02:31:284 (1) - ^ 이건 음악에 어울려서
02:32:617 (3) - 시작에 클랩
02:57:284 (2) - 클랩
03:01:951 (1,2) - 시작마다 클랩
03:07:951 (2) - 클랩
03:09:951 (3) - 시작에도 클랩
03:11:284 (1) - 빨간 점 때문에 하트 모양이 아쉽네요. 모양 만들어 드렸으니 써주세요~ http://osu.ppy.sh/ss/790249
212,216,191284,6,0,B|280:216|292:304|232:360|180:292|126:337|126:337|108:272|48:284|24:232|48:172|100:160|137:188,1,500,4|0,0:0|0:0,0:0:0:0:

Hard: 대부분 적용했습니다!

00:02:617 (4) - 음악과 어울리니 끝에 휘슬 추가 해주세요
00:05:284 (4) - ^
00:12:617 (2) - 새로운 박자이니 뉴콤해주세요. 짧은 콤보가 보기 않좋으실지라도 이게 음악에 잘 맞아요.
00:15:284 (6,1) - (6)부분에서 콤보를 시작해주세요
00:16:951 (5) - 이후 뉴콤. (음? 노말의 데자뷰)
00:17:784 (6) - 간격 때문에 1칸 내리세요.
00:40:951 (5) - (424,340)에 놓으면 좋을듯 합니다. 겹쳐놓는거 보다는요
00:49:451 (7) - (342,98). 여기는 그냥 직선이 무난할듯 해요
00:52:618 (6,1) - (6)에서 콤보를 시작하세요
00:52:285 (5) - (228,88)? 비슷한 의견
00:54:952 (5) - (292,176). 간격 오류
00:56:285 (1) - 2칸 위로. 간격 오류 (혹시 의도적인 거셨다면 그냥 수정하시는게 나을거라고 봐요
00:57:284 (3) - ctrl+G 하셔서 점프를 넣는게 좋을거 같아요
01:04:617 (1,2) - (1) 끝에 클랩, (2) 클랩.
01:20:617 - 여기에 타임 라인 넣으셔서 음량 좀 줄이세요. 좀 큰듯 하네요
01:26:117 (4) - 1칸 내리는게 흐름에 좋을듯요
01:32:951 (6,1) - 음.. 미니 점프라고 믿어요 ㅇㅅ,,
02:06:451 (4) - 1칸 올리는게 흐름에 좋아요
_____________________________________________________________________________________
02:08:451 (3) - ^
02:11:284 (5,1,2) - (5,1)은 새로운 하나의 콤보로 묶으시고 (2) 부터 새 콤보를 또 시작해주세요
03:36:617 (3,4,5) - 줄도 아니고 뭐가 있는 거도 아니라서 약간 애매한 패턴 같아요. 갠적으로 줄로 만드는게 가장 무난할듯 하네요
Sanjenin Nagi
hard

03:40:617 (1) - clap 제거 only finish
clashe_old
Beautiful song, I hope this gets ranked! :>
H i k a r i
슬라다음에 노트 찍는걸 조금 줄여주세요
그것때문에 어려운것같아요..
Faust
Mapping is more polished from the last map (Palette) I saw from you, which I'm pretty happy about. Funny you two switched places this time.

Some parts of the storyboard still retain the shivering but that's inconsequential.

Everything seems good to go, bubbled. Apologies if you waited long, since my Sunday dragged until a Friday, ahaha.
Topic Starter
DingGGu

Faust wrote:

Mapping is more polished from the last map (Palette) I saw from you, which I'm pretty happy about. Funny you two switched places this time.

Some parts of the storyboard still retain the shivering but that's inconsequential.

Everything seems good to go, bubbled. Apologies if you waited long, since my Sunday dragged until a Friday, ahaha.
Thank you Faust, i always thank you <3
Faust
After a quick fix because of an accidentally deleted object (Which wasn't around when I did a check..)

Re-bubbled. Be careful next time. Though I'd have to say some fault lies with myself since I never explicitly asked why that section was empty on the Normal.

Things to note, eh.
Shohei Ohtani
It's a cool map and a cool storyboard. However, I'm kind of bothered by the break in the end, ending with only three notes.

Idunno, I don't have much influence in this since it's bubbled. If any BAT could look at that that'd be super cool

Since it's kind of weird to be playing and it's like "OH YEAH BREAK WOO" and then it's just like 3 notes.
Topic Starter
DingGGu
02:29:284 (2) - add clap at first
eveless
mapset is fine but I'm worried about the timing, maybe need calll faust back to check it
lolcubes
For the record, I was getting +14 offset.
Scorpiour
i got +14ms also.
Topic Starter
DingGGu
i apply offset suggestion. but, i didn't upload my beatmap.

i wait Faust.
Faust
No need to wait for me, you know.

The added 14ms of offset settles well, if you wanted an answer from me.
Topic Starter
DingGGu

Faust wrote:

No need to wait for me, you know.

The added 14ms of offset settles well, if you wanted an answer from me.
ummmm.. i just said re-bubble please :)
some part of english is hard for me T^T.

anyway thanks for check.

+ i uploaded yesterday.
Faust
Re-bubbled.

Requested that 'flower' be added to tags, citing the name of her album. Dat 14ms.
eveless
Osu needs more hanatan!
mintong89
gratz!
Topic Starter
DingGGu
LOL.. thxs!
Sonnyc
츅츅
LQA20Ans
Congratulation!

eveless wrote:

Osu needs more hanatan!
Faust
What is Osu
Raose
out of curiosity, what is the font that you used for the SB in the beginning?

edit: forgot to say congrats LOL sorry
IchiGUN
great map :3 graz
Topic Starter
DingGGu

Raose wrote:

out of curiosity, what is the font that you used for the SB in the beginning?

edit: forgot to say congrats LOL sorry
font name is "Uni うに"

thanks
Dive
congratz
Beige
Goooooooood!
Osu! needs more Hanatan!
Norman
헉 랭크축하드려요!
Shino
*기립박수*
제대하면(6/26) 꼭 플레이해보겠습니다
Topic Starter
DingGGu

Shino wrote:

*기립박수*
제대하면(6/26) 꼭 플레이해보겠습니다
헐...말년 병장..
몸조심해서 제대하시길~~~!!
Sanjenin Nagi
랭크 축하합니다 :>
kanpakyin
gratz
scanter
축축~
ritsu-tanaika
good job on second map
[Luanny]
nice, congrats :3
MerryGate
Congratulations!
Verlaren
grats
Topic Starter
DingGGu
Thank you Every One
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