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livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way

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Topic Starter
Yasora

Miya wrote:

Rawr, sorry, im late =3=

General
  1. The source should be Devil Survivor 2: The Animation (http://en.wikipedia.org/wiki/Devil_Surv ... _Animation , http://myanimelist.net/anime/16512/Devi ... _Animation) now I'm confused with this.. alright, after discussing in game, I follow you
Easy
  1. 00:31:803 (4) - Add a whistle here, not consistent with your whistle rhythm. already whistle in there .-.
  2. 00:57:773 (5,1) - Switch NC here, doesnt consistent with other NC pattern especially 01:12:101 (1,2) -
  3. 01:19:265 (3) - Add a whistle here since you constantly fill 3rd beat with whistle but not here.
  4. 01:19:265 (3) - Put NC here since you add NC at 01:17:474 (1) - and this note has similar vocal at that note.
Normal
  1. 00:24:191 (3) - I don't hear any rhythm here thus this note doesn't follow anything from the music. To make better rhythm, you can delete this circle, then make 2 new circle at 00:23:967 - and 00:24:414 - because i can clearly hear piano sounds at that time. It will be good if you add whistle at both of those circles too~ that's too hard imo, but I add slider in there
  2. 00:26:877 (1) - This slider doesnt follow the music properly too because there is no beat nor rhythm at 00:26:871 -. It will be better if you just delete this slder, then add a new slider at 00:26:653 - to 00:27:325 - then you can add a new circle at 00:27:773 - or if you want to follow the vocal, you can add another circle or new slider here 00:27:549 - changed into another pattern~
  3. 00:30:907 (2) - Move this circle to 00:31:131 -, or delete this circles, and make a new 1/2 slider at 00:31:131 - if you want more simpler pattern. You can add a repeat to the new slider too to follow the vocal more properly.
  4. 00:38:519 (1) - This slider start should have a soft whistle at slider start according to your previous rhythm at 00:36:728 (2) - . Both of this note has similar rhythm in vocal.
  5. 00:36:728 (2) - I think soft whistle at slider repeat will give you better and more consistent whistle rhythm here.
  6. 00:47:474 (4) - Same, add a soft whistle at this slider start too.
  7. 00:57:997 (2) - Add another whistle at this slider end, feels empty here.
  8. 01:09:862 (3) - Whistle here, it's very not consistent since you always put a whistle at every long downbeat except here.
Hard
  1. 00:01:019 (4) - Ok, tbh, this note is very hard to read, it requires me a few try to understand what rhythm it is. A note that very hard to read doesn't make sense here since the part itself is calm. I really encourage you to just change these circles 00:00:683 (3,4,1) - into a slider with repeat instead., since it's much much easier to read.
  2. 00:13:892 (3) - A note below slider is unrankable except insane diff. Change this pattern.
  3. 00:16:467 - How about a circle here? I can clearly hear a 1/4 rhythm here.
  4. 00:24:638 (1) - Skipping a vocal at 00:24:862 - is not a good idea because at the last part 00:23:967 (3,4) - you clearly follow the vocal here. Changing the rhythm so suddenly while the vocal still on going is very not good idea. So, map this slider instead. Delete this slider, then add a new 1/2 slider at 00:24:638 - then you can add a 1/1 slider at 00:25:086 - to create more better rhythm.
  5. 00:52:623 (3) - This clap at slider start is overused and doesn't make sense. Remove it. noo, I want follow vocal and same in here 00:55:534 (1) -
  6. 01:06:728 (2) - Ctrl+g for better flow?
Insane
  1. 00:25:758 (3) - Add a whistle here at slider start, it similar with 00:23:071 (3) - start.
  2. 00:29:340 (4) - Add a whistle here too, it have similar rhythm with point above.
  3. 00:42:549 (5) - According to previous hitsound 00:38:967 (5,6) - this slider hitsound should be normal. Remove the whistle if you do this.
  4. 00:55:086 (5) - Add a whistle at this slider repeat too to be consistent with previous whistle rhythm.
  5. 01:11:206 (6) - The hitsound here should be clap, not whistle. It's very not consistent. ngg following piano and same in hard diff
  6. 01:21:392 (8,1,2,3,4,5,6,7) - Okay, this stream is very very very overmapped. If you hear clearly to the music, the 1/4 rhythm end here 01:21:280 -. It doesn't make sense if you extend the stream until here 01:22:400 -. It doesn't fit with the music too. but this stream is epic </3 kay added into some notes
That's all i think. Overall, this is a good map, but more work can be done. I'll leave my star for now.
Good luck Yasora~
/me play the game :P
thanks~
Hinsvar
Hi.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:594 (3) - Not even a visible issue, but maybe place it exactly below 00:00:011 (1)?
  2. 00:20:609 - The finish is not needed, IMO; go ahead and keep the drum sampleset, but finish makes it sound unnecessarily loud.
  3. 01:17:026 (3,1) - Move (3) one grid up and (1) one grid right so the blanket pattern will look nicer? The spacing between 01:17:474 (1,2) will be inconsistent though, so fix them if you do this.
>Normal
  1. ...134 BPM + 1,5 SV for a Normal is... oh well, whatever works, I guess.
  2. 00:17:922 (4,1) - I'm sure enough the NC here needs to be swapped...
  3. 00:20:385 (4) - ...and that this needs to be NC'd to follow the stanzas accordingly.
  4. 00:28:220 (3,1) - What's with the spacing here? Looks slightly... different from the usual ones.
  5. 00:29:340 (2,3) - ^
  6. 00:46:579 (3) - One grid up so it won't touch 00:46:131 (2)?
  7. 00:57:325 (3,1) - Uh, swap NC? I don't see why should you place the NC on the current (1)...
  8. 01:19:937 (2) - The flow here would be better if you make it look like this.
>Hard
  1. 00:14:564 (4) - Why going for NCs every two stanzas at all sudden? I don't think there's a reason to do that here, so NC this?
  2. 00:17:922 (5,1) - Swap NC? I think it's obvious why.
  3. 00:19:713 (3) - NC?
  4. 00:28:444 (1) - Move the middle anchor point to (200,192) so the blanket pattern of 00:27:773 (4,1) looks better?
  5. 00:40:758 (4,1) - Why is the spacing 0.99x? Also, I think the flow is weird around here...
  6. 01:06:952 - Uh, add a clap here since you added it on a similar part in the kiai time?
  7. 01:10:534 - ^
>Survive
  1. 00:03:929 (4) - Uh, NC since this is the beginning of a new rhythm pattern?
  2. 00:07:176 - 00:20:832 - Why are you suddenly using drums here while the previous diffs don't have them? This inconsistency just seems to have no reason...
  3. 00:29:340 (4,5,6,7) - This pattern looks random. I'd move 00:30:012 (7,1) to (344,284).
Uh, that's it I guess? o.o

Good luck on the way 8-)
Topic Starter
Yasora
fixed some
thanks for mod~
yurunneram
EASY

nothing o.o okok

NORMAL

00:03:594 (1,2,3,4) - I don't really like this rhythm

00:21:056 - I suggest you add a note here and have the finish hitsound on this note instead of half a beat before

HARD

00:42:101 (3) - move to y228 x44

Eh gomen not much OAO

You have been modded out by Yurun Ceroia Neram
Topic Starter
Yasora
fixed something >3<
thank you~
Aurele
Hello Yasora

The map has been downloaded on June 25th and the mod was started and done on June 30th, every changes you have made after the 25th, are not considered for me. Sorry in advance.

Easy
  1. 00:14:339 (1) - The spacing of this slider is a *bit* inconsistent with the previous objects. For an example, if you click on it, the spacing of the previous object is 1,00x but, with the next one, the spacing is 1,04x. Of course, it's minor, but it could be more consistent :3
  2. 00:21:504 (1) - This is more like a question than a suggestion: Why is this slider having a jump from the previous object?
  3. 00:42:548 (3) - Just a minor thing: the spacing after this circle is not the same as the spacing of the previous object, which makes it inconsistent. With the Distance Snap, space it properly.
  4. 00:46:578 (1) - Personally, I would like to see a more symmetrical slider.. (Make the spacing consistent after it)
    Code
    160,108,46578,6,0,B|176:160|124:192|124:192|176:224|160:276,1,200
  5. 00:50:608 (2) - I have troubles with that kind of slider.. The circle is placed behind it, which makes a very weird flow. What I suggest you is to make a reverse of 90 degres anticlockwise and then, you replace it in a consistent way. So, right now, the flow will be less weird and it will be easier to catch the next circle.
  6. 00:56:877 - Previously, on 00:53:295 - , you have added a whistle instead of a clap. (You were adding claps on the upbeats and whistles on the downbeats) Personally, I think the whistles sounds pretty well because it makes some changes, which are simples but, was it a mistake? Did you wanted to add a clap instead of a whistle? Actually, you have two choices here, either you replace the whistle by a clap or at 00:56:877 - , you replace the clap by a whistle. I would personally, like said earlier, replace the clap by a whistle. (...) After looking a bit further, I think it was mostly a mistake you have commited. At 01:11:205 - , you have also added a whistle like you have done with the previous objects and it is basically the same exact thing but, placed further.
  7. 01:19:713 - Have you forgot to add a whistle here? Since you are adding whistles on the downbeats and claps on the upbeats, it would be better to keep the same consistency by adding a whistle.
Normal
  1. 00:10:757 (1,2,3,4,1) - Those objects are almost making a pentagone form (in other word, a star form). Since it's very close on making that kind of form, would like to move the objects (3,4,1) a bit to make that sort of shape?
  2. 01:05:160 - It sounds very empty here.. What if you add a circle or delete the circle (3) to make another slider? It would emphasize the vocals and will makes it less empty.
  3. 01:11:205 (3) - I think there's a missing a clap here. Add one to keep the consistency with your upbeats hitsounds.
There's nothing *wrong* here; simple difficulty.

Hard
  1. 00:09:862 (3,4) - At the end of both sliders, there's a strong noice which can be emphasized with claps. I highly suggest you to add claps to both slider's end instead of keeping them empty.
  2. 00:14:563 (4) - I don't understand why there's no new combo here, it has a different tone of the three previous objects. So, I don't understand why it is connected with the previous objects. Add a new combo please.
  3. 00:17:922 (4) - You could also do the same thing here, delete the combo of 00:18:817 (1) - and then, add another new combo to 00:19:713 (3) - .
  4. 00:23:742 (2) - I don't think this circle is actually needed, it isn't emphasizing anything. I suggest you to delete it and then, you make the spacing consistent with the next objects.
  5. 00:51:504 (4) - The spacing with the next circle is acutally wrong: it is spaced by 1,00x instead of ~1,10x. You should fix it to make it more consistent c:
Take care of your combos.. please.

Survive
  1. 00:06:280 - The electric bass/guitar is starting a sort of loop here and you have placed a circle and then, a slider. First, it sounds very bad the way it is right now. Second, to emphasize the sound of the bass/guitar, the slider could be moved here instead and after, you could stack the next circle at the end of the slider.
  2. 00:08:071 - By muting the song and then, listening to the next objects.. are you sure this finish belongs here? For an example, if I look on the next combos, there's no finish at this similar downbeat, so I wonder.. is it needed?
  3. 00:48:145 (5) - The blanket is not perfectly perfect. What I suggest you is to, first, disable the grid snap and move this circle on x:263 y:177. After doing that, make sure to move the next circle to make a consistent spacing. the blanket should be looking better after that.
  4. 00:57:324 (1) - *Comment* i find this slider a bit.. meh. ;-;
  5. 01:06:280 - I highly suggest you to add a new combo here, the combo is actually, very long and also, your previous and next combos are always *or almost all* starting on a big downbeat. Why not doing the same thing here? There's a thing I understand here: you haven't added any new combo here because it was following the vocals. But actually, the combo is way too long.
If you have any problem or want some more suggestions, try to catch me in game or, if I am offline, send me a forum private message anytime!
Can you try to get at least, 2 more mods? After you are done, you can call me back for a recheck :3!
Topic Starter
Yasora

Gabe wrote:

Hello Yasora

The map has been downloaded on June 25th and the mod was started and done on June 30th, every changes you have made after the 25th, are not considered for me. Sorry in advance.

Easy
  1. 00:14:339 (1) - The spacing of this slider is a *bit* inconsistent with the previous objects. For an example, if you click on it, the spacing of the previous object is 1,00x but, with the next one, the spacing is 1,04x. Of course, it's minor, but it could be more consistent :3
  2. 00:21:504 (1) - This is more like a question than a suggestion: Why is this slider having a jump from the previous object? already consistent 1.0x o.o
  3. 00:42:548 (3) - Just a minor thing: the spacing after this circle is not the same as the spacing of the previous object, which makes it inconsistent. With the Distance Snap, space it properly.
  4. 00:46:578 (1) - Personally, I would like to see a more symmetrical slider.. (Make the spacing consistent after it)
    Code
    160,108,46578,6,0,B|176:160|124:192|124:192|176:224|160:276,1,200
  5. 00:50:608 (2) - I have troubles with that kind of slider.. The circle is placed behind it, which makes a very weird flow. What I suggest you is to make a reverse of 90 degres anticlockwise and then, you replace it in a consistent way. So, right now, the flow will be less weird and it will be easier to catch the next circle.
  6. 00:56:877 - Previously, on 00:53:295 - , you have added a whistle instead of a clap. (You were adding claps on the upbeats and whistles on the downbeats) Personally, I think the whistles sounds pretty well because it makes some changes, which are simples but, was it a mistake? Did you wanted to add a clap instead of a whistle? Actually, you have two choices here, either you replace the whistle by a clap or at 00:56:877 - , you replace the clap by a whistle. I would personally, like said earlier, replace the clap by a whistle. (...) After looking a bit further, I think it was mostly a mistake you have commited. At 01:11:205 - , you have also added a whistle like you have done with the previous objects and it is basically the same exact thing but, placed further.
  7. 01:19:713 - Have you forgot to add a whistle here? Since you are adding whistles on the downbeats and claps on the upbeats, it would be better to keep the same consistency by adding a whistle. in the end right? already~
Normal
  1. 00:10:757 (1,2,3,4,1) - Those objects are almost making a pentagone form (in other word, a star form). Since it's very close on making that kind of form, would like to move the objects (3,4,1) a bit to make that sort of shape?
  2. 01:05:160 - It sounds very empty here.. What if you add a circle or delete the circle (3) to make another slider? It would emphasize the vocals and will makes it less empty.
  3. 01:11:205 (3) - I think there's a missing a clap here. Add one to keep the consistency with your upbeats hitsounds.already clap~
There's nothing *wrong* here; simple difficulty.

Hard
  1. 00:09:862 (3,4) - At the end of both sliders, there's a strong noice which can be emphasized with claps. I highly suggest you to add claps to both slider's end instead of keeping them empty.
  2. 00:14:563 (4) - I don't understand why there's no new combo here, it has a different tone of the three previous objects. So, I don't understand why it is connected with the previous objects. Add a new combo please.
  3. 00:17:922 (4) - You could also do the same thing here, delete the combo of 00:18:817 (1) - and then, add another new combo to 00:19:713 (3) - .
  4. 00:23:742 (2) - I don't think this circle is actually needed, it isn't emphasizing anything. I suggest you to delete it and then, you make the spacing consistent with the next objects.
  5. 00:51:504 (4) - The spacing with the next circle is acutally wrong: it is spaced by 1,00x instead of ~1,10x. You should fix it to make it more consistent c:
Take care of your combos.. please.

Survive
  1. 00:06:280 - The electric bass/guitar is starting a sort of loop here and you have placed a circle and then, a slider. First, it sounds very bad the way it is right now. Second, to emphasize the sound of the bass/guitar, the slider could be moved here instead and after, you could stack the next circle at the end of the slider.
  2. 00:08:071 - By muting the song and then, listening to the next objects.. are you sure this finish belongs here? For an example, if I look on the next combos, there's no finish at this similar downbeat, so I wonder.. is it needed? uh.. no finish sound in there now
  3. 00:48:145 (5) - The blanket is not perfectly perfect. What I suggest you is to, first, disable the grid snap and move this circle on x:263 y:177. After doing that, make sure to move the next circle to make a consistent spacing. the blanket should be looking better after that.
  4. 00:57:324 (1) - *Comment* i find this slider a bit.. meh. ;-; but I like this slider xD
  5. 01:06:280 - I highly suggest you to add a new combo here, the combo is actually, very long and also, your previous and next combos are always *or almost all* starting on a big downbeat. Why not doing the same thing here? There's a thing I understand here: you haven't added any new combo here because it was following the vocals. But actually, the combo is way too long. adding in (5), cuz I want same combo (1-4)
If you have any problem or want some more suggestions, try to catch me in game or, if I am offline, send me a forum private message anytime!
Can you try to get at least, 2 more mods? After you are done, you can call me back for a recheck :3!
thanks gabe >3<//
Rakuen
DEAncientNaga's Mod Queue

[General]
Nicely mapped >.o /

00:50:161 - Preview Point
01:11:653 - KIAI time ends here
Backgroun needs to be resized to 1024x768 (16:9) in order to be ranked

[Easy]
>.o)b

[Normal]
Recommend to use distance snap for all notes, your current common DS is x1.1
00:07:623 - Add something here

[Hard]
00:35:832 (1) - This slider follow distance snap

[Survive]
>.o)b

Feel like it can be ranked >.o /
Topic Starter
Yasora
fixed something
thank you~~
Verlaren
Yo! From my queue

[survive]
00:02:026 (1) - move NC on 00:01:803(3), you know why but if no -> 00:02:026(1) placed on downbeat and it requires NC
00:01:355 (1) - remove NC
00:03:929 (1) - move NC on 00:03:594(3), you know why.
00:03:146 (1) - remove NC
01:03:594 (1) - move NC on 01:02:698(4)
01:04:713 (1) - move NC on 01:04:489(8), you know why.
00:33:146 - add note for a smooth flow
01:00:235 - add note, sounds is really good and for a smooth flow

[hard]
same as in survive -
00:01:579 (1) - move NC on 00:01:803(2)
00:03:146 (1) - move NC on 00:03:594(3)
00:04:265 (1) - remove NC
00:04:937 (3) - NC
00:53:071 (4) - add note for a smooth flow

[normal]
00:07:623 - add note and move NC on this pattern from 00:08:071(1) IMO better rhytm
00:18:370 (1) - move NC on 00:17:922(4), you know why.
00:26:653 (1) - remove NC
00:53:967 (1) - move NC on 00:53:743(3)
00:57:773 (1) - ^ on 00:57:325(3)
00:51:952 (1) - remove NC
00:55:534 (1) - ^
01:10:086 (1) - ^
01:13:892 (1) - ^
01:17:026 (1) - ^

[easy]
00:41:653 (1) - move NC on 00:41:206(3), you know why
01:01:355 (1) - move NC on 01:00:907(4)
01:17:474 (1) - move NC on 01:17:026(3)
01:19:265 (1) - move NC on 01:18:817(3)

The main problem of your map that you have violated the sequence of NC. I strongly recommend to use my recommendations, because it is very important. That's all.
Topic Starter
Yasora
about nc, I want to have same amount of notes in a combo on certain section
btw applied some mods
thanks~

translated by someone. my bad english kkkk X''D
mintong89
hi from queue.

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]At Kiai Part, i wish you can use S:C1 instead than use S:Original. if you denied can you explain why you use S:Original?

[Survive]

00:03:146 (1,2,3,1,2,3) - you can make a 6-shaped star
00:06:952 (3) - NC and 00:07:176 (1) - remove, it make more clear
00:07:847 (4,5,6) - little ugly, make 6 down a bit so it's can see more curve
00:55:982 (2) - i prefer to make a straight slider at here
01:12:549 (5) - ugly, too curve.

[Hard]

00:08:407 (4) - i think for Hard is little bit hard, i suggest use two note instead than this slider
00:43:892 - why you didn't put note at here, 00:44:564 - this too. it's not fun imo :<
01:11:206 (4) - +clap

[Normal]

np

[Easy]

np, but i think this CS is too big...

Good Luck~
Topic Starter
Yasora
almost fixed all
thank you very much~

btw I used default clap in kiai because I feel it's more fit with vocal instead the custom o3o
Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* And no complaints nor suggestions for [Easy], [Normal] and [Hard].

[Survive]
:!: 00:23:967 (1,2,3,4) - why not make these notes like this? → http://puu.sh/3wpU6.jpg ← In other words: setting 00:24:191 (2) at x:320 y:36 and 00:24:638 (4) at x:300 y:120 .

Aaaaand that's it ^^

Oh man! So beauty and perfect song ! So wise choice ^^ and the Survive animation feels really awesome <3

LET'S RANK as soon as possible, my BATs :)

Att.
Topic Starter
Yasora
alright, seems interesting lol
thank you~
GIDZ
Easy:
~00:52:847 (5) - Add clap on slider tail to keep the patter.
~00:56:877 (4) - ^Same for slider head.
~Didn't find anything else.

Normal:
~00:10:758 (1,2,3,4) - Snap this with 0.8x distance spacing? Jumps too far for newbies.
~00:14:340 (1,2,3,4) - ^
~00:17:026 (2,3,4,1) - ^
~00:27:773 (2,3) - ^
~00:35:385 (2) - ^
~00:40:310 (1,2,3) - ^
~00:49:713 (3) - ^
~Everything else fine.Just my distance snapping suggestions.

Hard:
~00:56:877 (4) - Clap?
~01:07:176 (3) - ^On slider end?
~01:20:609 (1) - You could decrease the volume of this note.It's too loud for me atm, why not try 50%?

Survive:
~00:23:967 (1,2,3) - Maybe put these notes further more apart for a more fun jump.
~You could add a triplet here and distance snap it by 0.8x, cuz there's a gap.It shouldn't be that easy for insane. Suggestion --> http://puu.sh/3xN1c.jpg
~01:17:138 - Add circle for a triplet.

That's all from me ^^ Good luck!
Topic Starter
Yasora
fixed some
thanks >3<~
pieguyn
hi, from my queue

[General]
01:22:400 - why kiai doesn't extend until here o.o
01:25:982 - 5% volume?

[Easy]
maybe try slidertick hitsounds on this diff to fill in all the missing claps (e.g. 00:58:668 - )

[Normal]
01:07:623 (3) - missing clap on start

[Hard]
00:32:026 (1) - add whistle

[Survive]
00:03:929 (1) - add clap like at 00:00:235 (2) -
00:31:131 (4) - add whistle on end? matches piano imo
01:02:250 (3) - try ctrl+G? here vocals are soft, so it might be better :?
01:03:146 (5) - clap on end to match previous pattern
01:17:698 (3) - clap on end to match previous pattern

that's it, sorry I couldn't find much ._.//
nice map and good luck ~
Topic Starter
Yasora
fixed some
thanks >3<~
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:01:579 (2) - Hapus ini, susah bagi pemula
  2. 00:03:370 (4) - ^
Maaf cuma mod kecil, karena kebanyakan mod

Cuma, kok suara orang yg nyanyi itu mirip Kagamine Len?
Topic Starter
Yasora
makasih mod nya~

oh ya? ga nyadar lol

new page yey
Aurele
I forgot to recheck, sorry.

Bubbles, Bubbles everywhere
Alarido
\^.^/ You won a bubble Yasora ^^

So so so near of glorious day ^^
Krah
J'ai craqué gabe :s

Aurele
AHAHAHAHAHAHAHHA
Topic Starter
Yasora
thanks gabe \o3o/
Breeze
[Survive]

  1. 00:49:041 (6) - NC better, it's a big jump
[Normal]

  1. 00:52:847 (2) - Slider end, clap instead of whistle would be better
  2. 01:07:623 (3) - Slider head, I guess you have mistaken this clap to whistle
[Easy]

  1. 00:52:847 (5) - Reverse point, shouldn't this be a clap?
  2. 00:56:877 (4) - Slider head, ^, well, it seems you do it on purpose, nothing wrong, all depends on yourself
Call me back when you are ready
Aurele
Topic Starter
Yasora
done all
thank you~
Breeze
RANKED!
Shohei Ohtani
First
Oyatsu
Oh This map I knew quite long in my queue. But I don't have time to mod it. Congratz! :D
Aurele
Yaaaay, congrats />///<\
Topic Starter
Yasora
thank you o3o/
Momochikun
Gratz ~
-Neipezi
미네랄 잘 캐시는 일꾼님 ㅊㅊ
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