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Shade - Mars

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Topic Starter
Kinomi
[size=85:1337]This beatmap was submitted using in-game submission on 2024年4月13日 at 22:30:05[/size:1337]

[b:1337]Artist:[/b:1337] Shade
[b:1337]Title:[/b:1337] Mars
[b:1337]Source:[/b:1337] 戦国ランス
[b:1337]Tags:[/b:1337] mars alice rance uesugikensin shade 戦国ランス 上杉谦信
[b:1337]BPM:[/b:1337] 138
[b:1337]Filesize:[/b:1337] 3873kb
[b:1337]Play Time:[/b:1337] 02:23
[b:1337]Difficulties Available:[/b:1337]
[list:1337][*:1337][url=https://osu.ppy.sh/web/maps/Shade%20-%20Mars%20(Kinomi)%20%5bKenshin%5d.osu:1337]Kenshin[/url:1337] (4.81 stars, 479 notes)
[/list:o:1337]

[size=150:1337][b:1337]Download: [url=https://osu.ppy.sh/d/91836:1337]Shade - Mars[/url:1337][/b:1337][/size:1337]
[b:1337]Information:[/b:1337] [url=https://osu.ppy.sh/beatmapsets/91836:1337]Scores/Beatmap Listing[/url:1337]
---------------
1st map i uploaded

now let me finish it

mars r7 version from sengoku rance
Topic Starter
Kinomi
insane have been changed a lot
iPhone
感觉这种风格跟不上现在的map风格啊…
note间的间距可以增大点,节奏本来就慢的话可以做多点梗,放多些slider,特别是hard难度…
insane难度不一定要完全符合DS,适量加点跳可以增加难度提升感觉。
另外……整张图完全没有绿线啊魂淡!好歹加个Kiai Time啊
给insane难度提些意见
  • 01:02:023 建议在这里放Kiai Time
    01:15:719 这里的圈可以换成slider组合
    01:38:110 这里也加Kiai Time
    01:49:632 这个slider尾端怎么突然大声了= =
    02:13:980 单纯折返条有些单调,感觉该折返的地方没放不该折返的地方#¥%&*
大概这样啦…E和N还没看,但是问题还是比较严重啊o.o
好好利用纯音乐的优势作图,我做的基本都是摇滚乐…节奏有点难把握……
可以参考下我的图…http://osu.ppy.sh/s/91041 http://osu.ppy.sh/s/88171 顺便帮忙mod下 :P
另外 看你的pp曲线感觉刚afk回来……
Koiyuki
我只是随便说说 :)

e和n问题不大

hard有点偏难了,这种短滑条和note的衔接方式在hard里面除了一些很有名的难图只玩没看到过……

insane的note过多,在有些地方可以改成一些slider,打击点的音量可以降低一些,有些地方打起来感觉不流畅……不太舒服就是

还有没有一条绿线啊,至少要加上kiai time吧,ls说的两个地方都可以的说
Topic Starter
Kinomi
其实In我已经重新做了= =
CSY the corrupt
黑直长谦信❤
InabaTewi
8-) 8-) 8-) 8-) 8-) 8-) 8-)
Zero__wind
Hi :3 from my queue
General

鉴于你是新mapper 我只是给你提一些比较基本的的建议 不给你把每一个地方都挑出来 你可以自己来改类似的地方

Insane
音量整体偏大 降一些 你把音乐本身的旋律都盖过去了=。=
整体间距太小 物件显得过于密集 有很多的重叠 不美观
00:01:806 (3) - 弧度太大了 不太好看
00:03:545 (5) - 不建议多次折返的滑条 迷惑性太强 不知道什么时候该松手
00:18:762 (3) - clap加得更有规律一些 这突然冒出来几下儿 很莫名
00:24:632 (1) - 这种的也是 很吵=。= 给滑条加音效的时候可以点两次头或者尾(或者折返处)让它变红色的就可以 这样可以不给滑条的每一次打击都加音效
00:40:501 (1) - 注意考虑在你转转盘的时候的音量 这个你不测试是听不到的 70%有点大了
00:56:154 - Kiai从这里起可能好一些
01:15:828 (3,4) - 这种结构不太美观试着摆得好看一些
01:37:893 - kiai从这里开始 记住一定是从时间轴上的长白线开始 还有就是各个diff的kiai时间必须完全统一
02:06:371 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - NC要有规律地加 一般对于连打的话 8个或者16个note加一次NC
02:09:197 - 整张图在这里结束就可以了 其他diff也一样

Hard
和Insane问题差不多

Normal
CS 3
00:05:719 (2) - 在E和N diff中一定要一直开着distance snap 完全遵守 其他类似的你自己查
00:17:023 (2,3,4,1) - 虽然你加了NC 但是在低难度还是不要重叠比较好 对于新手很难读的 那么大地方干嘛非要覆盖
00:36:588 (1,2) - blancket画得更漂亮些 http://puu.sh/2OvML.jpg 必要的时候关掉grid snap来画 多做些blancket会显得美观一些 当然 必须要遵从distance snap
00:40:501 (1) - 这个spinner对于N diff来说太短了
01:05:719 (1,2,3) - E和N中最好不要这样叠note

Easy
00:04:849 (2) - 这个滑条的折返箭头被(1)的hitburst遮挡了 这个在任何难度中都是unrankable的
00:17:023 (1) - 要画波浪滑条就让锚点都对称
02:05:719 (1,2,3,1,2,3,1,2,1) - NC要加得有规律

大概就这样吧 多从别人的图那里学一学 然后自己改 这样提升会比较快

看在你也喜欢Zero的份上 有什么问题再问我吧 哈哈
Topic Starter
Kinomi

Zero__wind wrote:

Hi :3 from my queue
General

鉴于你是新mapper 我只是给你提一些比较基本的的建议 不给你把每一个地方都挑出来 你可以自己来改类似的地方

Insane
音量整体偏大 降一些 你把音乐本身的旋律都盖过去了=。=
整体间距太小 物件显得过于密集 有很多的重叠 不美观
00:01:806 (3) - 弧度太大了 不太好看
00:03:545 (5) - 不建议多次折返的滑条 迷惑性太强 不知道什么时候该松手
00:18:762 (3) - clap加得更有规律一些 这突然冒出来几下儿 很莫名
00:24:632 (1) - 这种的也是 很吵=。= 给滑条加音效的时候可以点两次头或者尾(或者折返处)让它变红色的就可以 这样可以不给滑条的每一次打击都加音效
00:40:501 (1) - 注意考虑在你转转盘的时候的音量 这个你不测试是听不到的 70%有点大了
00:56:154 - Kiai从这里起可能好一些
01:15:828 (3,4) - 这种结构不太美观试着摆得好看一些
01:37:893 - kiai从这里开始 记住一定是从时间轴上的长白线开始 还有就是各个diff的kiai时间必须完全统一
02:06:371 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - NC要有规律地加 一般对于连打的话 8个或者16个note加一次NC
02:09:197 - 整张图在这里结束就可以了 其他diff也一样

Hard
和Insane问题差不多

Normal
CS 3
00:05:719 (2) - 在E和N diff中一定要一直开着distance snap 完全遵守 其他类似的你自己查
00:17:023 (2,3,4,1) - 虽然你加了NC 但是在低难度还是不要重叠比较好 对于新手很难读的 那么大地方干嘛非要覆盖
00:36:588 (1,2) - blancket画得更漂亮些 http://puu.sh/2OvML.jpg 必要的时候关掉grid snap来画 多做些blancket会显得美观一些 当然 必须要遵从distance snap
00:40:501 (1) - 这个spinner对于N diff来说太短了
01:05:719 (1,2,3) - E和N中最好不要这样叠note

Easy
00:04:849 (2) - 这个滑条的折返箭头被(1)的hitburst遮挡了 这个在任何难度中都是unrankable的
00:17:023 (1) - 要画波浪滑条就让锚点都对称
02:05:719 (1,2,3,1,2,3,1,2,1) - NC要加得有规律

大概就这样吧 多从别人的图那里学一学 然后自己改 这样提升会比较快

看在你也喜欢Zero的份上 有什么问题再问我吧 哈哈


已经针对巨巨的MOD做了修改了,再次感谢
iPhone
remap得不错啊,赞一下,hard感觉很好
Alarido
M4M From My Queue (:
Thank you for helpful mod!


Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[easy]
00:03:110 (1,2) - I recommend strongly doing these sliders like these → http://puu.sh/2QUHs.jpg
00:07:458 (1,2) - Rotate these by 30º Anti-Clockwise (make Ctrl-Shift-R, enter 30 in the field, mark "Anti-Clockwise" in the options and then hit OK).
00:10:936 (4) - Move to x:408 y:256 and...
00:11:806 (1) - Move to x:408 y:112 and...
00:12:675 (2) - Move to x:272 y:152 to make a better pattern of notes (:
00:46:588 (1) - This slider looks a bit strange, but it is passable imo ...
00:51:806 (2) - ...but this other is strangest :o In this case, could make like tihs → http://puu.sh/2QVmt.jpg ← Once doing this, you must set 00:54:415 (1) at x:344 y:312 and 00:55:284 (2) to x:372 y:176 to fix spacing (:
01:02:241 (2) - Remove whistle from the whole slider, select the head (on timeline) and add whistle, select the tail (on timeline) and add whistle too.
01:03:980 (1,2) - Try avoid a overlap here.
01:06:588 (3) - Too many repeats confuse the newbies imo. Could make like this instead → http://puu.sh/2QVBJ.jpg
01:24:849 (1) - remove NC
01:28:328 (1) - ^ (only if you followed the last mod. Just Apply or reject both to keep consistency between them)
:?: 01:30:936 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Some kind of strangeness on this comboing pattern... seems not fitting the song (or yes?)
:!: 02:14:849 (2,1) - *screams* A JUMP? :o Newbies can't handle a jump >_<
02:05:719 (1,2,3,1,2,3,1,2,1,2) - Could arrange them in a pattern like triangles, lines or something according to commonsense and song feelings (:
02:09:197 (1,2,1,2,1,2,1,2) - Could arrange this in some way too, I could suggest many forms...

[Normal]
Grid Size Tiny is needed to apply following mods:
00:08:328 (4,2) - Not a nice overlap here, unless you set the note (2) in the same place as (4)'s head. If you do this don't forget rearrange the further notes to keep spacing safe.
00:24:849 (2) - Could be a better blanket here by setting the slider at x:208 y:260 and the middle point to x:100 y:240 and the last dot (tail) to x:104 y:128.
01:38:328 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Try arranging these beats in lines or stairs, or just aligning them in their current patterns.
02:00:284 (2,1) - Make this perfect by moving 02:01:588 (1) to x:144 y:200 and the 2nd dot to x:180 y:148 and the last dot (tail) to x:144 y:108.
02:03:762 (2) - Move to x:60 y:200 and the 3rd dot to x:72 y:88, better pattern with previous sliders.

[Hard]
00:10:067 (2) - Ctrl-J and move to x:96 y:48 better forms.
00:37:784 (2) - Better at x:128 y:288 and...
00:37:893 (3) - Better at x:104 y:272 to make better patterns.
00:56:154 (1,2,3,4) - Kinda a bit hard to read here imo, could be like this → http://puu.sh/2QWGI.jpg → and set 00:57:458 (1) at x:136 y:176.
00:58:762 (4,5,6,1,2) - could be rearranged in the same fashion as above, possibly moving further notes as needed by spacing issues.
01:20:501 (1,2) - Could make (1) at x:72 y:192 and (2) at x:224 y:192 ?

[Kenshin]
00:17:023 (1,2,3,1,2,3) - Could make like this → http://puu.sh/2QX4P.jpg
02:08:871 (1) - Move 1 grid down, better stream...
* The last stream is for Cookiezi, no?

That's it.

Well in general, your mapset still needs work, but it's fine... Really seems to me a bit "the harder the diff is, the nicer it's too".

Good luck ^.^

Att.
Topic Starter
Kinomi

Alarido wrote:

M4M From My Queue (:
Thank you for helpful mod!


Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[easy]
00:03:110 (1,2) - I recommend strongly doing these sliders like these → http://puu.sh/2QUHs.jpg OK add
00:07:458 (1,2) - Rotate these by 30º Anti-Clockwise (make Ctrl-Shift-R, enter 30 in the field, mark "Anti-Clockwise" in the options and then hit OK).
00:10:936 (4) - Move to x:408 y:256 and...
00:11:806 (1) - Move to x:408 y:112 and...
00:12:675 (2) - Move to x:272 y:152 to make a better pattern of notes (:
all done
00:46:588 (1) - This slider looks a bit strange, but it is passable imo ...
00:51:806 (2) - ...but this other is strangest :o In this case, could make like tihs → http://puu.sh/2QVmt.jpg ← Once doing this, you must set 00:54:415 (1) at x:344 y:312 and 00:55:284 (2) to x:372 y:176 to fix spacing (:difficult to do so i change it to another form
01:02:241 (2) - Remove whistle from the whole slider, select the head (on timeline) and add whistle, select the tail (on timeline) and add whistle too. done
01:03:980 (1,2) - Try avoid a overlap here. done
01:06:588 (3) - Too many repeats confuse the newbies imo. Could make like this instead → http://puu.sh/2QVBJ.jpg
done
01:24:849 (1) - remove NC
01:28:328 (1) - ^ (only if you followed the last mod. Just Apply or reject both to keep consistency between them)
I find I hadn't addNC before..?
:?: 01:30:936 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Some kind of strangeness on this comboing pattern... seems not fitting the song (or yes?)
:!: 02:14:849 (2,1) - *screams* A JUMP? :o Newbies can't handle a jump >_< at first I didn'notice it becouse the slider can't be moved, now I changed it
02:05:719 (1,2,3,1,2,3,1,2,1,2) - Could arrange them in a pattern like triangles, lines or something according to commonsense and song feelings (: OK
02:09:197 (1,2,1,2,1,2,1,2) - Could arrange this in some way too, I could suggest many forms...
done

[Normal]
Grid Size Tiny is needed to apply following mods:
00:08:328 (4,2) - Not a nice overlap here, unless you set the note (2) in the same place as (4)'s head. If you do this don't forget rearrange the further notes to keep spacing safe. add
00:24:849 (2) - Could be a better blanket here by setting the slider at x:208 y:260 and the middle point to x:100 y:240 and the last dot (tail) to x:104 y:128. fixed
01:38:328 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Try arranging these beats in lines or stairs, or just aligning them in their current patterns.
add
02:00:284 (2,1) - Make this perfect by moving 02:01:588 (1) to x:144 y:200 and the 2nd dot to x:180 y:148 and the last dot (tail) to x:144 y:108. fixed
02:03:762 (2) - Move to x:60 y:200 and the 3rd dot to x:72 y:88, better pattern with previous sliders.
distance limit

[Hard]
00:10:067 (2) - Ctrl-J and move to x:96 y:48 better forms. fixed
00:37:784 (2) - Better at x:128 y:288 and... fixed
00:37:893 (3) - Better at x:104 y:272 to make better patterns.fixed
00:56:154 (1,2,3,4) - Kinda a bit hard to read here imo, could be like this → http://puu.sh/2QWGI.jpg → and set 00:57:458 (1) at x:136 y:176. add
00:58:762 (4,5,6,1,2) - could be rearranged in the same fashion as above, possibly moving further notes as needed by spacing issues.
I think it is not very haed to read if follow the music
01:20:501 (1,2) - Could make (1) at x:72 y:192 and (2) at x:224 y:192 ? add

[Kenshin]
00:17:023 (1,2,3,1,2,3) - Could make like this → http://puu.sh/2QX4P.jpg pretty! add
02:08:871 (1) - Move 1 grid down, better stream...OH,I didn't notice it. fixed
* The last stream is for Cookiezi, no?
I think it's not very hard..becouce of 138BPM

That's it.

Well in general, your mapset still needs work, but it's fine... Really seems to me a bit "the harder the diff is, the nicer it's too".

Good luck ^.^

Att.


thanks a lot for your mod :)

and I don't konw how to input image ,can you teach me ?
Topic Starter
Kinomi
01:30:936 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Some kind of strangeness on this comboing pattern... seems not fitting the song (or yes?)

oh about this. mabe I will spend some time changing it
Xinely
sorry because i no fix in my map (especially in my diff)
just little mod which mostly unrankable

[General]
Remove countdown and letterbox in all diff

[Easy]
AR+1
00:56:154 (3,1) - swap NC
00:56:154 - finish please
01:24:849 (1,2) - swap NC
01:28:328 (1) - remove NC
02:07:023 (1,2,1,2,1) - change position.. ummm maybe https://osu.ppy.sh/ss/749751
why so many unconsistency NC? fix that all orz

[Normal]
AR+1 HP+1
00:00:502 (1,2) - unstack
00:03:110 (1,3) - overlapping
00:05:284 (1) - remove NC
00:07:023 (1) - swap NC
00:07:458 (2) - finish
00:32:675 (1) - why NC here? remove
00:40:501 (1) - finish
still so many unconsistency NC. fix that

[Hard]
00:40:501 (1) - end in 00:42:241 -
01:11:371 (1,2) - swap NC
still unconsistency NC :P
[Kenshin]
AR-1 (no fit with music)
HP-1 (too much big)
00:00:719 (1) - remove NC
00:05:610 (1) - ^
00:08:219 (1) - ^
omg unconsistency NC, fix >__>

gl
Topic Starter
Kinomi

Xinely wrote:

sorry because i no fix in my map (especially in my diff)
just little mod which mostly unrankable

[General]
Remove countdown and letterbox in all diff
done

[Easy]
AR+1 done
00:56:154 (3,1) - swap NC
00:56:154 - finish please
01:24:849 (1,2) - swap NC
01:28:328 (1) - remove NC
02:07:023 (1,2,1,2,1) - change position.. ummm maybe https://osu.ppy.sh/ss/749751
why so many unconsistency NC? fix that all orz
all done .I'm not good at hitsounds.

[Normal]
AR+1 HP+1 done
00:00:502 (1,2) - unstackwhy?
00:03:110 (1,3) - overlapping done
00:05:284 (1) - remove NC ???
00:07:023 (1) - swap NC done
00:07:458 (2) - finish done
00:32:675 (1) - why NC here? remove done
00:40:501 (1) - finish done
still so many unconsistency NC. fix that

[Hard]
00:40:501 (1) - end in 00:42:241 - done
01:11:371 (1,2) - swap NC done
still unconsistency NC :P
[Kenshin]
AR-1 (no fit with music) I think AR9 is nice
HP-1 (too much big) OK
00:00:719 (1) - remove NC ???I didn't add NC
00:05:610 (1) - ^???^
00:08:219 (1) - ^ ?????
omg unconsistency NC, fix >__>

gl

thanks :)
Mystima
From my m4m modding queue

General:
1/8 unmapped. mby fix it? (or simply cut mp3)

Easy:
Looks good

Normal:
00:20:067 (5,1,2,3,1) - the gaps get larger by every note but the sound-time-distance is the same (fix gaps)
01:00:067 (2,3,4,5) - ^

Hard:
Looks good

Kenshin:
Looks good
Topic Starter
Kinomi

Mystima wrote:

From my m4m modding queue

General:
1/8 unmapped. mby fix it? (or simply cut mp3)

Easy:
Looks good

Normal:
00:20:067 (5,1,2,3,1) - the gaps get larger by every note but the sound-time-distance is the same (fix gaps)
01:00:067 (2,3,4,5) - ^

Hard:
Looks good

Kenshin:
Looks good

fixed,thanks,and now I know sometimes I need to close GS
hoLysoup
hi~

[Kenshin]
00:05:610 (1) - remove this random NC
00:08:219 (1) - ^
00:09:632 (1) - ^
00:19:632 (1) - ^
00:40:501 (1) - you should extend spinner to 00:42:241 and add a finish
01:22:458 - drag break to 01:23:980 like here: https://osu.ppy.sh/ss/753735
01:38:980 (1) - remove NC
01:44:849 (2) - add NC here

[Hard]
00:05:936 (1) - remove NC
00:09:849 (x) - add a beat here?
00:14:197 (1) - remove NC
00:36:154 (1) - ^
01:13:762 (1) - ^
01:15:501 (1,2) - you should probably change this kind of placing and rhythm in hard diff, it's actually very challenging
01:21:371 (1) - start spinner here 01:20:936~01:22:241. And then drag break time to 01:23:980

[Normal]
00:33:110 (1) - remove this NC
01:08:328 (1) - extend spinner to 01:10:067? with finish
01:37:893 (4) - start NC here
01:46:154 (1) - remove NC
02:16:154 (x) - add a beat here with finish?

[Easy]
02:01:371 (1) - too many repeats I think?

that's all
keep working on this
good luck with rank :>
Topic Starter
Kinomi

hoLysoup wrote:

hi~

[Kenshin]
00:05:610 (1) - remove this random NC
00:08:219 (1) - ^
00:09:632 (1) - ^
00:19:632 (1) - ^
00:40:501 (1) - you should extend spinner to 00:42:241 and add a finish
01:22:458 - drag break to 01:23:980 like here: https://osu.ppy.sh/ss/753735
01:38:980 (1) - remove NC
01:44:849 (2) - add NC here
all done

[Hard]
00:05:936 (1) - remove NC
00:09:849 (x) - add a beat here?
00:14:197 (1) - remove NC
00:36:154 (1) - ^
01:13:762 (1) - ^
01:15:501 (1,2) - you should probably change this kind of placing and rhythm in hard diff, it's actually very challenging oh,it's my mistake,maybe i lengthen it uncarefully
01:21:371 (1) - start spinner here 01:20:936~01:22:241. And then drag break time to 01:23:980
all done

[Normal]
00:33:110 (1) - remove this NC
01:08:328 (1) - extend spinner to 01:10:067? with finish
01:37:893 (4) - start NC here
01:46:154 (1) - remove NC
02:16:154 (x) - add a beat here with finish?
all done

[Easy]
02:01:371 (1) - too many repeats I think?
I have changed it

that's all
keep working on this
good luck with rank :>
thanks for your useful mod :)
Hard
Hi from my queue.


Easy


  1. 00:15:284 (2,1) - try to avoid overlapping. It's confusing for beginners imo.
  2. 00:20:501 (3) - move that two grips to the right. This way it feels, like the slider from before wants to go there.
  3. 00:23:980 (3) - Move that a bit down. Because of the slider end, it looks a bit awkward, otherwise.
  4. 01:23:980 - I would add NC here. The new part starts here and it feels awkward, if those two circles look different. I don't think that's necessary.
  5. 01:28:328 - I would delete NC, for the same reason.
  6. 01:30:936 (1,1) - make a better blanket, maybe?
  7. 01:37:893 (1,1) - make those symmetric
  8. 01:52:675 (2) - I would place this one better. Because of the curve of that slider, it seems to be a bit wrong.
  9. 02:01:371 (1) - Those long repeating sliders could be irritating for newly players
  10. 02:19:632 (1) - awkward ending, imo

Normal


  1. 00:33:110 (1,2) - change those into a slider, maybe? Could be too hard for normal diff.
  2. 01:03:762 (2,3,4,5,6) - make those curvy, maybe? Corners aren't fashionable at all~
  3. 01:23:545 (1,2,3) - This could be to confusing for newer players. Consider changing it.
  4. 01:24:849 (4,5,6) - ^
  5. 01:45:284 (1) - Make this one curvy, maybe? I think it would fit the flow.
  6. 02:10:501 (3) - Change whistle into clap. Sounds better imo.
  7. 02:11:806 (2,3,4) - Could be confusing for newer players. The stack before was way longer. Think about something else, maybe? (A repeating slider would fit)




Other diffs are fine for me.
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