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ZUN - Ultimate Truth

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Gamu
hi~  Requests from here

[General]

●Nothing

[Easy]

●00:13:814 (3) - I think appearance is not so good. So, rotate by 25% (Direction: Clockwise. Origin: Playfield Centre) [Ctrl+Shift+R]
Please try this. Surely, it will be well.

[Normal]

●00:19:890 (1,2,3) - Slider of straight is no problem. But, there is no fun. Therefore, create an interesting shape?
●00:55:396 (1) - Beginners will play most Normal diff. This spinner is very short...D: Beginner is very weak spinner. Are you want to remove the spinner for a beginner? If you delete, you would add circle in 00:56:345. it is good.
●00:55:206 (4) - add new combo? sound was changed.

[Hard]

●00:06:979 (1) - remove new combo. And, 00:07:738 (2) - add new combo. This is correct. I think you are mistake..D:
●00:14:954 (1) - remove new combo. And, 00:15:333 (2) - add new combo. ^
●00:55:206 (4) - Same as Normal diff.

[Extra]

●OD9 is no good... OD 8 is good! I think so.
Suggests of the NC
●00:02:802 (1) - remove new combo. And, 00:03:181 (2) - add new combo.
●00:04:321 (1) - ^. And, 00:04:700 (2) - ^
●00:05:840 (1) - ^. And, 00:06:219 (2) - ^
●00:07:359 (1) - ^. And, 00:07:738 (2) - ^
●00:08:878 (1) - ^. And, 00:09:257 (2) - ^
●00:10:397 (1) - ^. And, 00:10:776 (3) - ^
●00:11:916 (1) - ^. And, 00:12:295 (2) - ^
●00:14:954 (1) - ^. And, 00:15:333 (3) - ^
●00:16:473 (1) - ^. And, 00:16:852 (3) - ^
●00:24:826 (2) - Move to x504? It will line up neatly with 00:24:446 (1).
●00:25:206 (3) - ^
●00:55:206 (6) - Same as Normal diff.

[Lunatic]

●Same as Extra diff (Suggests of the NC)
●00:03:181 (1,2) - It looks bad. widen the spacing?
●00:52:927 (1,2,3) - ^
●00:55:206 (6) - Same as Normal diff.

that's all.

I'm sorry for simple modding..;w;
Topic Starter
Dai

-Gamu- wrote:

hi~  Requests from here

[General]

●Nothing

[Easy]

●00:13:814 (3) - I think appearance is not so good. So, rotate by 25% (Direction: Clockwise. Origin: Playfield Centre) [Ctrl+Shift+R]
Please try this. Surely, it will be well.

[Normal]

●00:19:890 (1,2,3) - Slider of straight is no problem. But, there is no fun. Therefore, create an interesting shape?
●00:55:396 (1) - Beginners will play most Normal diff. This spinner is very short...D: Beginner is very weak spinner. Are you want to remove the spinner for a beginner? If you delete, you would add circle in 00:56:345. it is good.
●00:55:206 (4) - add new combo? sound was changed. no need

[Hard]

●00:06:979 (1) - remove new combo. And, 00:07:738 (2) - add new combo. This is correct. I think you are mistake..D:
●00:14:954 (1) - remove new combo. And, 00:15:333 (2) - add new combo. ^
●00:55:206 (4) - Same as Normal diff.

[Extra]

●OD9 is no good... OD 8 is good! I think so. 9 is fine, to make it quite challenging
Suggests of the NC
●00:02:802 (1) - remove new combo. And, 00:03:181 (2) - add new combo.
●00:04:321 (1) - ^. And, 00:04:700 (2) - ^
●00:05:840 (1) - ^. And, 00:06:219 (2) - ^
●00:07:359 (1) - ^. And, 00:07:738 (2) - ^
●00:08:878 (1) - ^. And, 00:09:257 (2) - ^
●00:10:397 (1) - ^. And, 00:10:776 (3) - ^
●00:11:916 (1) - ^. And, 00:12:295 (2) - ^
●00:14:954 (1) - ^. And, 00:15:333 (3) - ^
●00:16:473 (1) - ^. And, 00:16:852 (3) - ^
even tough they're on the down beat, I think whistles would fit to NC
●00:24:826 (2) - Move to x504? It will line up neatly with 00:24:446 (1).
●00:25:206 (3) - ^
●00:55:206 (6) - Same as Normal diff. ^

[Lunatic]

●Same as Extra diff (Suggests of the NC)
●00:03:181 (1,2) - It looks bad. widen the spacing?
●00:52:927 (1,2,3) - ^
●00:55:206 (6) - Same as Normal diff. ^

that's all.

I'm sorry for simple modding..;w;
thanks for mod, sorry if I'm not clear enough to reply orz
xChippy
Hi~
From my queue :3

[General]
All clear~

[Easy]
Only one little nazi thing 00:43:814 (2,3) - move (3) end point a little so it curls evenly around (2)

[Normal]
all fine~

[Hard]
00:14:194 (5) - - NC and remove NC here 00:15:333 (1) -

[Extra]
all fine too =w=

[Lunatic]
00:10:017 (4) - remove NC
00:34:700 (1) - NC

That's all =.=
General comment: Request a BAT o-o
Have a star =w=
Topic Starter
Dai

xChippy wrote:

Hi~

[Lunatic]
00:10:017 (4) - remove NC OMG OMG OMG
00:34:700 (1) - NC

That's all =.=
General comment: Request a BAT o-o
Have a star =w=
fixed all stuff suggested
thanks for mod and star >_<
Momochikun
dafuq udh ada Lunatic ada Extra pula o.o
pieguyn
hi, from my queue :)

[Easy]
00:33:560 (1,2) - just wondering why you have claps here, but on the other ones, you don't

[Normal]
fine

[Hard]
fine

[Lunatic]
00:39:257 (1) - remove NC and put it on 00:40:396 (5) -

[Extra]
OD 9? holy crap, turn it down plz 0.0
AR +1? as it's extra diff and it's a somewhat fast song...plus you've already got OD9 so ..
00:30:143 (1,2,3,4,5,6,7,8) - http://puu.sh/3AVfy.jpg how about this rhythm :?
00:40:396 (6,1) - switch NCs for new measure
00:54:067 (1,2,3,4,5,6) - here might be a good place for jump ~

that's it, hope it helps :D
nice map and good luck :)
Topic Starter
Dai

Momochikun wrote:

dafuq udh ada Lunatic ada Extra pula o.o
bantu mod dunds :P

pieguy1372 wrote:

hi, from my queue :)

[Easy]
00:33:560 (1,2) - just wondering why you have claps here, but on the other ones, you don't the others have

[Normal]
fine

[Hard]
fine

[Lunatic]
00:39:257 (1) - remove NC and put it on 00:40:396 (5) -

[Extra]
OD 9? holy crap, turn it down plz 0.0 it's an extra diff, but still got a lower star rating than lunatic. so I think OD9 is fine
AR +1? as it's extra diff and it's a somewhat fast song...plus you've already got OD9 so ..
00:30:143 (1,2,3,4,5,6,7,8) - http://puu.sh/3AVfy.jpg how about this rhythm :?
00:40:396 (6,1) - switch NCs for new measure
00:54:067 (1,2,3,4,5,6) - here might be a good place for jump ~

that's it, hope it helps :D
nice map and good luck :)
Thanks for mod :oops:
Satellite


[Easy]
00:44:953 (3) - end point forget hitsound? ( maybe Finish? clap?)

[Normal]
00:33:371 - add note
00:42:484 - ^

[Hard]
nothing to say. really great :)

[Lunatic]
00:19:890 (1,2,3,1,2,3) - "I think" end point whistle remove. maybe fit.( All place...)
00:42:674 (1,2,3) - not fit. More better rhythm,follow with lyrics,like this.

00:48:750 (6,7,8) - try this Rhythm


[Extra]
HP and OD -1 plz
try this?


good luck :)
Topic Starter
Dai

Satellite wrote:



[Easy]
00:44:953 (3) - end point forget hitsound? ( maybe Finish? clap?) Finish

[Normal]
00:33:371 - add note no need, 1/2 triplet on normal is quite hard
00:42:484 - ^ ^

[Hard]
nothing to say. really great :)

[Lunatic]
00:19:890 (1,2,3,1,2,3) - "I think" end point whistle remove. maybe fit.( All place...) it feels weird on the next note
00:42:674 (1,2,3) - not fit. More better rhythm,follow with lyrics,like this.

00:48:750 (6,7,8) - try this Rhythm


[Extra]
HP and OD -1 plz
try this? err.... timing please?


good luck :)
Thanks for mod :)
Leorda
Hello there

[Easy]
* Set the tick rate to 1, because this rhythm is based on 1/1. Having set the tick rate to 2 can have a bad visual during gameplay


[Normal]
* Same suggestion as Easy about tick rate


[Hard]
00:18:561 (1) - This short spinner is difficult for advanced player to complete it because this spinner is too extreme for Hard diff. Consider to extend it or replace it with slider?
00:48:751 (4) - Reverse this selection for making a spiral-flow pattern?
00:55:396 (1) - Same suggestion as 00:18:561 (1)


[Lunatic]
00:17:992 (1) - Spacing too far between previous note, is this intentional?
00:32:801 (6,7,1) - Make a pattern like this to make spiral flow? Your current pattern looks like breaking the flow due the shape of slider make off-path of flow http://osu.ppy.sh/ss/863893


Good luck
Topic Starter
Dai

Leorda wrote:

Hello there

[Easy]
* Set the tick rate to 1, because this rhythm is based on 1/1. Having set the tick rate to 2 can have a bad visual during gameplay


[Normal]
* Same suggestion as Easy about tick rate


[Hard]
00:18:561 (1) - This short spinner is difficult for advanced player to complete it because this spinner is too extreme for Hard diff. Consider to extend it or replace it with slider?
00:48:751 (4) - Reverse this selection for making a spiral-flow pattern? the flow doesn't feel good to the next note
00:55:396 (1) - Same suggestion as 00:18:561 (1) it's fine I think, since this is a hard diff and the auto gets 3000 bonus points


[Lunatic]
00:17:992 (1) - Spacing too far between previous note, is this intentional? yes it is
00:32:801 (6,7,1) - Make a pattern like this to make spiral flow? Your current pattern looks like breaking the flow due the shape of slider make off-path of flow that would make the next note too far http://osu.ppy.sh/ss/863893


Good luck
Thanks Leo. I didn't think you'd mod my map :)
Shohei Ohtani
The time has come

Sorry it took so long ;A;.

Overall:
The whistle just by itself sounds really weird. Consider using regular hitnormal+whistle for this. It sounds way too top heavy otherwise.
00:19:890 - Make this an inherited section
00:56:345 - Make this an inherited section

LUNATIC:
00:01:663 (1,2) - Try making this into a more coherent pattern rather than just two random sliders
00:20:649 (3) - This feels like it's too close to (2)
00:30:902 (3) - Make this overlap more notable or get rid of the overlap. Right now it's too slight that it looks like a mistake
00:32:231 (5) - Make this right next to (4) instead of above it? It'll make it look more coherent.
00:41:345 (3) - Make this just a copy-paste of (2)
00:42:295 (5) - Make this the same curve as (4)

Extra:
00:26:345 (6) - Put this in line with (4) rather than below it.
00:32:231 (3) - Put this under (2) rather than to the left of it

Hard:
00:30:143 (2) - Touches HP bar
This diff seems incredibly easy compared to lunatic and extra.

Normal:
Fine, but really easy. It's kind of ironic since a lot of parts are similar to hard.

Easy:
Fine.

Moe moe nyan.
sheela
[Normal]
00:08:498 (2) - It won't confuse to newbies?

[Hard]
00:30:143 (2) - Ctrl + H?

Sorry if it wasn't enough. Good Luck and star!
Topic Starter
Dai

CDFA wrote:

The time has come

Sorry it took so long ;A;.

Overall:
The whistle just by itself sounds really weird. Consider using regular hitnormal+whistle for this. It sounds way too top heavy otherwise. well yeah, because it using slider-whistle, so it sounds weird
00:19:890 - Make this an inherited section because it using different time signature, no change
00:56:345 - Make this an inherited section

LUNATIC:
00:01:663 (1,2) - Try making this into a more coherent pattern rather than just two random sliders
00:20:649 (3) - This feels like it's too close to (2)
00:30:902 (3) - Make this overlap more notable or get rid of the overlap. Right now it's too slight that it looks like a mistake
00:32:231 (5) - Make this right next to (4) instead of above it? It'll make it look more coherent. I want to make a little gap
00:41:345 (3) - Make this just a copy-paste of (2)
00:42:295 (5) - Make this the same curve as (4)

Extra:
00:26:345 (6) - Put this in line with (4) rather than below it. I want to make a little gap
00:32:231 (3) - Put this under (2) rather than to the left of it ^

Hard:
00:30:143 (2) - Touches HP bar
This diff seems incredibly easy compared to lunatic and extra.

Normal:
Fine, but really easy. It's kind of ironic since a lot of parts are similar to hard. I thought it was similar to easy orz

Easy:
Fine.

Moe moe nyan.
thanks for mod :D

sheela901 wrote:

[Normal]
00:08:498 (2) - It won't confuse to newbies? changed a little

[Hard]
00:30:143 (2) - Ctrl + H? it makes next note too close

Sorry if it wasn't enough. Good Luck and star!
thanks for mod and star :)
Selisi
Thank you for visit my moding queue~
whis it can help you~ poor english sry :o
[General]
  1. In my opinion~Extra diff should only be Another,Because Extra is very hard,and yours is easy to fc~
[easy]
  1. 00:23:307 - slider at this time point may adjust more batter~ http://osu.ppy.sh/ss/885161
[Normal]
  1. 00:46:092 (4) - add whistle at slider end?
  1. 00:54:067 (3) - ^
[Hard]
  1. 00:41:915 - here may do like this? different distance in hard diff is permitted http://osu.ppy.sh/ss/885174
[Extra]
  1. none
[Lunatic]
  1. 00:02:422 (3) - the slider change to two circles more batter~like these 00:03:941 (3,4) -
  1. 00:26:725 (1,2) - 2 may surround 1 batter ;)
  1. 00:32:231 (5) - slider does not look very good try this? http://osu.ppy.sh/ss/885190
That's all ,good luck~
Flask
Why E & N / H & I get same BG hey dai =w=

[General]
  1. Perhaps add a muted normal-sliderslide.wav?
[Extra]
  1. wtf why all settings get a 9? This diff isn't [extra] enough! So just raise down the hp/od for 1~2 (I'll recommend 2 or even 3)tick(s).
  2. 00:02:042 - Add a whistle with drum additions? Just do something like 00:04:321 (1,2) - and the patterns after this, it'll be consistent with them afterwards. (Do this to every difficulties)
  3. 00:04:131 (6,1) - Not sure about this, but why you change the spacing from 1.0x to 1.1x? If you want to make a jump, then use a bigger spacing; if you don't want to make a jump, just use 1.0x spacing to replace them >:
  4. 00:04:321 (1,2,3) - The placement here is kinda messy imo. Try to re-place the pattern like the picture? (Don't forget to replace the following notes by using right distance spacing!)
  5. 00:17:232 (4,5) - I'll just copy (5), and make it rotate for 120 degrees to instead (4). Or you can copy (4) and do the same thing to instead (5), that's okay. Just make their shape consistent and it'd be much better o_o
  6. 00:54:257 (3,4) - Is this a serious jump, seems nonsense
    I'll say this diff isn't "clean" at all, but it isn't bad.
[Lunatic]
  • I don't get some big deals, but the nazi things aren't that nice at all.
[Hard]
  1. 00:06:979 (5) - So ugly, reduce the curve of this slider pls
  2. 00:31:282 (3) - ^
  3. 00:41:915 (5,6) - To make the pattern more clean here, I'll suggest you to make (6)'s slider head and (5)'s sliderend as a straight line. I don't know how to explain, just take a look at the picture and fix it.
Get nothing on E/N, good luck~
winber1
Sorry for the late mod.

Extra

OD9 is meh, so is the HP9. It makes it so the accuracy is more to worry about rather than the actual notes, cuz in general, this map is easy--very few jumps and little spacing and such.
  1. 00:18:751 (5,1) - Probably will look better if the spacing was constant.
  2. 00:33:465 - Would match the music more if you added a note here http://puu.sh/3Llfj.jpg you might have to do something different if this looks ugly to you.
  3. 00:36:598 (1) - new combo isn't necessary imo, but still up to you if you want to keep it.

Lunatic

  1. 00:02:422 (3) - I find it slightly weird that you put the claps on this somewhat awkward beats (aka the slider ends and stuff, unlike in Extra where you put them on 2 hitcircles all the time). I would consider that you try to do something simlar, you where you have some consistent pattern where you have the claps on. Also, you might want to remove the repeat on this note and add a hitcircle or something. The repeat seems a lttle random. http://puu.sh/3Llp6.jpg Probably isn't the best idea, but I'm just saying that a hitcircle works better imo.
  2. 00:18:751 (5) - http://puu.sh/3LlrH.jpg Fits the music more and is more fun to play imo.
  3. 00:28:908 - Add note
  4. 00:33:465 - Consider adding a note here as well

Hard

  1. 00:17:042 (2) - I would remove this note. The random increase in notes doesn't make sense since it's still the same section.

Normal

  1. 00:03:181 (2,3,4) - WHat's with this spacing? THis is spacing that apparnetly you want the section to be in 00:08:498 (2,3,4) - I would consider making the spacing the same
  2. 00:16:093 (4) - I would consider making this 3 notes 00:16:473 - sounds better if mapped imo.

Easy


Seems fine.

In general, the rhythm looks fine and flows well. Some weird overlaps and things in the Lunatic and Extra diffs. Couldn't find much to say, unless i was going to nazi about the repeat sliders and some aesthetics, which I decided not to. The only problem is that I'm not really getting the Extra or Lunatic feeling (or even the Hard feeling) from the map. All I'm saying is these difficulties are really quite easy... but you have a good difficulty gap between each difficulty. meh

Anyway, looks great! Hope this helps a bit.
Et0iliS
節奏處理很好,音效感覺也注入了許多心力,是件好作品!

但音效太多樣化會讓玩家感到奇怪。

個人認為難度還是不高,主要是因為長條無變化的,而且占絕大部分,

可以加入一些圓圈強調點擊與移動,

希望這些能對你有幫助 :oops:
Topic Starter
Dai

Sweet Vanilla wrote:

Thank you for visit my moding queue~
whis it can help you~ poor english sry :o
[General]
  1. In my opinion~Extra diff should only be Another,Because Extra is very hard,and yours is easy to fc~ touhou naming diff.. extra is fine
[easy]
  1. 00:23:307 - slider at this time point may adjust more batter~ http://osu.ppy.sh/ss/885161
[Normal]
  1. 00:46:092 (4) - add whistle at slider end? finish is enough
  1. 00:54:067 (3) - ^ ^
[Hard]
  1. 00:41:915 - here may do like this? different distance in hard diff is permitted http://osu.ppy.sh/ss/885174
[Extra]
  1. none
[Lunatic]
  1. 00:02:422 (3) - the slider change to two circles more batter~like these 00:03:941 (3,4) -
  1. 00:26:725 (1,2) - 2 may surround 1 batter ;)
  1. 00:32:231 (5) - slider does not look very good try this? http://osu.ppy.sh/ss/885190 that would make the next note hard to catch
That's all ,good luck~

Flask wrote:

Why E & N / H & I get same BG hey dai =w=

[General]
  1. Perhaps add a muted normal-sliderslide.wav?
[Extra]
  1. wtf why all settings get a 9? This diff isn't [extra] enough! So just raise down the hp/od for 1~2 (I'll recommend 2 or even 3)tick(s).
  2. 00:02:042 - Add a whistle with drum additions? Just do something like 00:04:321 (1,2) - and the patterns after this, it'll be consistent with them afterwards. (Do this to every difficulties)
  3. 00:04:131 (6,1) - Not sure about this, but why you change the spacing from 1.0x to 1.1x? If you want to make a jump, then use a bigger spacing; if you don't want to make a jump, just use 1.0x spacing to replace them >: new combo
  4. 00:04:321 (1,2,3) - The placement here is kinda messy imo. Try to re-place the pattern like the picture? (Don't forget to replace the following notes by using right distance spacing!)
  5. 00:17:232 (4,5) - I'll just copy (5), and make it rotate for 120 degrees to instead (4). Or you can copy (4) and do the same thing to instead (5), that's okay. Just make their shape consistent and it'd be much better o_o
  6. 00:54:257 (3,4) - Is this a serious jump, seems nonsense
    I'll say this diff isn't "clean" at all, but it isn't bad.
[Lunatic]
  • I don't get some big deals, but the nazi things aren't that nice at all.
[Hard]
  1. 00:06:979 (5) - So ugly, reduce the curve of this slider pls
  2. 00:31:282 (3) - ^
  3. 00:41:915 (5,6) - To make the pattern more clean here, I'll suggest you to make (6)'s slider head and (5)'s sliderend as a straight line. I don't know how to explain, just take a look at the picture and fix it.
Get nothing on E/N, good luck~

winber1 wrote:

Sorry for the late mod.

Extra

OD9 is meh, so is the HP9. It makes it so the accuracy is more to worry about rather than the actual notes, cuz in general, this map is easy--very few jumps and little spacing and such.
  1. 00:18:751 (5,1) - Probably will look better if the spacing was constant.
  2. 00:33:465 - Would match the music more if you added a note here http://puu.sh/3Llfj.jpg you might have to do something different if this looks ugly to you.
  3. 00:36:598 (1) - new combo isn't necessary imo, but still up to you if you want to keep it.

Lunatic

  1. 00:02:422 (3) - I find it slightly weird that you put the claps on this somewhat awkward beats (aka the slider ends and stuff, unlike in Extra where you put them on 2 hitcircles all the time). I would consider that you try to do something simlar, you where you have some consistent pattern where you have the claps on. Also, you might want to remove the repeat on this note and add a hitcircle or something. The repeat seems a lttle random. http://puu.sh/3Llp6.jpg Probably isn't the best idea, but I'm just saying that a hitcircle works better imo.
  2. 00:18:751 (5) - http://puu.sh/3LlrH.jpg Fits the music more and is more fun to play imo.
  3. 00:28:908 - Add note
  4. 00:33:465 - Consider adding a note here as well

Hard

  1. 00:17:042 (2) - I would remove this note. The random increase in notes doesn't make sense since it's still the same section.

Normal

  1. 00:03:181 (2,3,4) - WHat's with this spacing? THis is spacing that apparnetly you want the section to be in 00:08:498 (2,3,4) - I would consider making the spacing the same
  2. 00:16:093 (4) - I would consider making this 3 notes 00:16:473 - sounds better if mapped imo.

Easy


Seems fine.

In general, the rhythm looks fine and flows well. Some weird overlaps and things in the Lunatic and Extra diffs. Couldn't find much to say, unless i was going to nazi about the repeat sliders and some aesthetics, which I decided not to. The only problem is that I'm not really getting the Extra or Lunatic feeling (or even the Hard feeling) from the map. All I'm saying is these difficulties are really quite easy... but you have a good difficulty gap between each difficulty. meh

Anyway, looks great! Hope this helps a bit.
Thanks for mod everyone
also removed Lunatic since it looks ugly, or maybe I'll remap :|
happy30

From the QAT-queue

No KD please.


Hello, thanks for taking interest in the QAT queue. We decided that your map needs a bit more work.

  1. The easy diff could use a bit more interesting rhythm patterns. There are a bit too many sliders, of which some of them seem to drag out a bit long. Since the map is so short this makes the total object count to 26 sliders and 6 circles. This is a bit less, and more input would be appreciated.
  2. The normal and Hard seem to follow the same structure. The symmetry in the maps feel a little forced. Everything seems to be copy-pasted at least once which makes only 50% (30sec) original map material.
  3. The rhythm in Lunatic needs some work. It is a bit too bland and repetive. The pacing is in the whole difficulty the same, there are no slow or faster parts. You could blame the song for this, but you should try to pay extra attention to this as well to make it more interesting.
  4. The hitsounds were okay in the easier difficulties, but a bit too spammy in Lunatic. But don't try to fix the hitsounds, try to improve the rhythm first.
Scorpiour
Hi there, mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. tbh i thought you needn't to use kiai because there's nothing different to the music
[Lunatic]
  1. there are two major issues in this diff
    1. the spammed normal whistle which are not suitable. I highly recommend to remove them all, or at least most of
    2. the triplets start on white tick but not red causes the beat odd. Theoretically, the third note of a triplet is the "significant one", that is, in general we expect the third one placed on a white tick, that is, the triplet should start on red tick like

      of course, triplets start on white tick is not forbidden, but please use it carefully in special cases where has support of music.

      so that, please review ALL this kinda triplets ( like 00:14:194 (4,5,6) - , 00:05:840 (1) - or 00:10:776 (3,4,5) - ). I won't mention it more in the mod.
  2. 00:05:365 - add a note here, or remove 00:03:466 (3) - to make your beat consistent
  3. 00:19:510 (7,8,9,10) - i suppose a 1/2 slider is better
  4. 00:22:453 (3) - remove it? heard not as good as expect
  5. 00:36:219 (1,2,3,4,5,6) - and this kinda placement is also ... hmm.. rigid i would say .. you can make it more smooth but not restrict to DS like:
  6. 00:41:345 (4) - similar to above, don't bind yourself to DS
Topic Starter
Dai
Fixed all stuff suggested

chonicle: I'm going to kudos scor when I finish all of those mods `-`

happy30 wrote:


From the QAT-queue

No KD please.


Hello, thanks for taking interest in the QAT queue. We decided that your map needs a bit more work.

  1. The easy diff could use a bit more interesting rhythm patterns. There are a bit too many sliders, of which some of them seem to drag out a bit long. Since the map is so short this makes the total object count to 26 sliders and 6 circles. This is a bit less, and more input would be appreciated.
  2. The normal and Hard seem to follow the same structure. The symmetry in the maps feel a little forced. Everything seems to be copy-pasted at least once which makes only 50% (30sec) original map material.
  3. The rhythm in Lunatic needs some work. It is a bit too bland and repetive. The pacing is in the whole difficulty the same, there are no slow or faster parts. You could blame the song for this, but you should try to pay extra attention to this as well to make it more interesting.
  4. The hitsounds were okay in the easier difficulties, but a bit too spammy in Lunatic. But don't try to fix the hitsounds, try to improve the rhythm first.
thanks for the review
I will try to make better maps in the future :)
AruOtta
From your request ~

[Easy]
00:40:396 (3,4) - Blanket ?
00:47:231 (1,2) - ^

[Normal]
Nothing to say ^^

[Hard]
00:23:497 (5,6,7) - Surchage of hitsound "whistle + clap" =/
00:32:611 (5,6,7,8,9) - ^
00:36:978 (4,1) - Distance Snap ?
00:51:788 (1,2) - Maybe something more simple ?

[Lunatic]
00:31:092 (8,1) - Make the same Distance snap as the previous circles
00:33:181 (5,6,1) - I don't like this patern, quite ugly =(
00:42:484 (6,1) - Distance Snap ?

Good Luck *u*
sjoy
From eggache0's queue
the reson you know ;)
Easy:
It looks good
Normal:
00:02:802 add a note
00:05:840 ^
Hard:
00:08:878 (3) - ctrl+g?
00:30:143 (2) - ctrl+h?
00:46:092 (4) - no repeat slider?
Lunatic:
00:03:181 (2) - ctrl+g
00:14:194 (4,5,6) - stack on the 330,201 and 00:14:384 (6) - ctrl+g?
00:34:890 (7,8,1) - I think it's not a good flow try to adjust 78

It's time to rank 8-)
Good Luck :)
Topic Starter
Dai

Kenterz9 wrote:

From your request ~

[Easy]
00:40:396 (3,4) - Blanket ? it would make previous note quite further
00:47:231 (1,2) - ^ ^

[Normal]
Nothing to say ^^

[Hard]
00:23:497 (5,6,7) - Surchage of hitsound "whistle + clap" =/ consistency of Lunatic
00:32:611 (5,6,7,8,9) - ^ ^
00:36:978 (4,1) - Distance Snap ? ok
00:51:788 (1,2) - Maybe something more simple ? uh well I thinnk it's simple enough

[Lunatic]
00:31:092 (8,1) - Make the same Distance snap as the previous circles new combo, I think it's fine
00:33:181 (5,6,1) - I don't like this patern, quite ugly =( agreed, but I couldn't find any better pattern orz. suggestion please
00:42:484 (6,1) - Distance Snap ? ok

Good Luck *u*

sjoy wrote:

From eggache0's queue
the reson you know ;)
Easy:
It looks good
Normal:
00:02:802 add a note
00:05:840 ^
Hard:
00:08:878 (3) - ctrl+g?
00:30:143 (2) - ctrl+h? it would make bad flow for the next note
00:46:092 (4) - no repeat slider? repeat, so it doesn't sounds too silent
Lunatic:
00:03:181 (2) - ctrl+g
00:14:194 (4,5,6) - stack on the 330,201 and 00:14:384 (6) - ctrl+g?no need
00:34:890 (7,8,1) - I think it's not a good flow try to adjust 78

It's time to rank 8-)
Good Luck :)
thanks for mods everyone
HeShu
Hi :3

In General :

I'm not a big fan of whistle and I really think you use them too much. Maybe less use or calmer noise could be great :)
Greatly mapped, so my remark will be only aesthetic

[Easy]


00:24:067 Move square to x256 y332

00:54:446 and 00:54:826 Aligne them

[Normal]


00:06:219 Make it point toward 00:05:840

00:11:916 It's like it's missing a beat...

00:29:763 You should align this slider with the previous one

[Hard] and [Insane]

Both great :)
Topic Starter
Dai

HeShu wrote:

Hi :3

In General :

I'm not a big fan of whistle and I really think you use them too much. Maybe less use or calmer noise could be great :)
Greatly mapped, so my remark will be only aesthetic oh well, I love using whistles

[Easy]


00:24:067 Move square to x256 y332 that's not look blanket enough

00:54:446 and 00:54:826 Aligne them well I want to make some variation

[Normal]


00:06:219 Make it point toward 00:05:840 ok

00:11:916 It's like it's missing a beat... ok

00:29:763 You should align this slider with the previous one same as easy

[Hard] and [Insane]

Both great :)
thanks for mod
BounceBabe


You should change these things on every difficultie:

Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on Easy and Normal and 2 on the Hard and Insane.

Hitsounds:
The clap is a little loud to me. Can you reduce the volume of the hitsound?

Easy

- The combo colours should be shorter kept! NC should be on 00:06:219 (3) - , 00:13:814 (3) -

00:47:231 (1,2) - The curve could be better. Move the last dot of this 00:49:890 (2) - a few grids down.
00:55:396 - You could simply add a spinner here till 00:56:345 - . Wouldn't make the ending so empty.

Very impressive sliderart! Nice easy difficultie to play.

Normal

Same as Easy: The combo colours should be shorter kept, NC at 00:04:700 (5) - Remove 00:06:219 (1) - NC 00:08:498 (2) - NC 00:13:814 (5) -
Spacing inconsistancy happens a lot in here. Try fixing this please! For example this 00:02:802 (2) -

00:06:219 (1,2) - Spacing is wrong here. I can see your point for having it placed here but it might confuse and be missclicked.
Like Easy: 00:55:396 - You could simply add a spinner here till 00:56:345 - . Wouldn't make the ending so empty.

Again, very nice slideart (:

Hard

00:34:700 (2) - Done for symmetry, still the spacing should be consistant.
- 00:51:408 (8) - This jump is nice to play though and also fitting.

Insane

- On the other difficulties you have such nice curved slider, where are they?
- Some parts are too overmapped, while this is such a soft song actually. Remove the following:
00:26:820 (2,5) -
- Very inconsistant jump, which i don't like. Between every NC or section there is a jump, ok, but then at least make them consistant so it doesn't confuse.
- For example 00:02:612 (4,1) - , 00:05:650 (6,1) - , 00:08:688 (8,1) - , 00:10:207 (6,1) - and so on

00:07:359 (1,2) - This slight spacing change doesn't fit and the following pattern is so squeezed. Why not making a consistant spacing which is better readable.
00:18:561 (4,5) - First it has this spacing and then it goes 00:19:510 (7,8,1) - this odd squeezed way. Why? There is no need for changing.
00:24:257 (8,1) - Pattern looks very weird, and also plays weird. You have this kinda jump from 8 to 1 but its only a little difference between them spacing wise. I dont really think thats fitting.
00:28:814 (8,1) - , 00:36:788 (5,1) - , 00:39:257 (1,2,3) - , 00:47:041 (6,1) - Again, the slight spacing change isn't needed and so unnecessary. It feels weird when playing.
00:43:434 (4,1,2,3,4) - This is very bland to play, the linear pattern doesn't work good when you had such emphasizing patterns. Try curving it or something similar.

Read the "testplayers opinions" from our queue, to get more opinions about your map!

All difficulties are well made and the spread is fine. The Insane needs more work on consistancy but that's a minimal problem (:
Topic Starter
Dai

BounceBabe wrote:



You should change these things on every difficultie:

Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on Easy and Normal and 2 on the Hard and Insane. it's fine

Hitsounds:
The clap is a little loud to me. Can you reduce the volume of the hitsound? reduced by 1 db

Easy

- The combo colours should be shorter kept! NC should be on 00:06:219 (3) - , 00:13:814 (3) -

00:47:231 (1,2) - The curve could be better. Move the last dot of this 00:49:890 (2) - a few grids down.
00:55:396 - You could simply add a spinner here till 00:56:345 - . Wouldn't make the ending so empty. the spinner is too short, it would make the easy player can't finish the spinner

Very impressive sliderart! Nice easy difficultie to play. thanks :)

Normal

Same as Easy: The combo colours should be shorter kept, NC at 00:04:700 (5) - Remove 00:06:219 (1) - NC 00:08:498 (2) - NC 00:13:814 (5) -
Spacing inconsistancy happens a lot in here. Try fixing this please! For example this 00:02:802 (2) -

00:06:219 (1,2) - Spacing is wrong here. I can see your point for having it placed here but it might confuse and be missclicked.
Like Easy: 00:55:396 - You could simply add a spinner here till 00:56:345 - . Wouldn't make the ending so empty. same as easy

Again, very nice slideart (:

Hard

00:34:700 (2) - Done for symmetry, still the spacing should be consistant.
- 00:51:408 (8) - This jump is nice to play though and also fitting.

Insane

- On the other difficulties you have such nice curved slider, where are they? they are gone D:, I focused on rhythm rather than pattern
- Some parts are too overmapped, while this is such a soft song actually. Remove the following:
00:26:820 (2,5) -
- Very inconsistant jump, which i don't like. Between every NC or section there is a jump, ok, but then at least make them consistant so it doesn't confuse.
- For example 00:02:612 (4,1) - , 00:05:650 (6,1) - , 00:08:688 (8,1) - , 00:10:207 (6,1) - and so on fixed some spacing, even though they are still not consistant

00:07:359 (1,2) - This slight spacing change doesn't fit and the following pattern is so squeezed. Why not making a consistant spacing which is better readable.
00:18:561 (4,5) - First it has this spacing and then it goes 00:19:510 (7,8,1) - this odd squeezed way. Why? There is no need for changing.
00:24:257 (8,1) - Pattern looks very weird, and also plays weird. You have this kinda jump from 8 to 1 but its only a little difference between them spacing wise. I dont really think thats fitting. I think it's okay
00:28:814 (8,1) - , 00:36:788 (5,1) - , 00:39:257 (1,2,3) - , 00:47:041 (6,1) - Again, the slight spacing change isn't needed and so unnecessary. It feels weird when playing.
00:43:434 (4,1,2,3,4) - This is very bland to play, the linear pattern doesn't work good when you had such emphasizing patterns. Try curving it or something similar.

Read the "testplayers opinions" from our queue, to get more opinions about your map!

All difficulties are well made and the spread is fine. The Insane needs more work on consistancy but that's a minimal problem (:
yeah, the harder diffs got very minimal curved slider because I focused on rhythm rather than pattern. the easier diiffs is actually realy boring, so made it less boring with sliderart

thanks for mod bouncebabe
riffy
Thank you for your request, here's a mod as requested! :)

[General]
  1. Pink colours only make players' eye hurt, try to use different colours, maybe?
    try these colours!

    Combo1 : 123,169,202
    Combo2 : 255,128,255
    Combo3 : 201,156,245
[Easy]
  1. 00:38:117 (1,3) - nazi - you could try to stack them. It's a very, very minor thing but it'd improve your flow :)
  2. 00:56:345 (1) - feels a little bit awkward for me, I'd try to replace it with a slider started on 00:55:586, it'd help you to reflect that drum sound better, I think.

    Slider velocity feels kinda too fast for the [Easy], but what done is done and there's nothing we can do to fix it. It's still a nice diff, tho.
[Normal]
  1. Try to reduce OD and HP by one tick, it'll make the diff more balanced.It's also fits better with your patterns, I think.
  2. 00:01:663 (1,2,3) - spacing is inconsistent, symmetrical patterns are awesome, but you shouldn't frget about the DS! Try to make it a little bit mre consistent, i know, you can! :)
  3. 00:11:536 (1,3) - players may see (1) as a slider. Don't believe me? Disable "snaking sliders" in video settings and test your map. It bugs me a lot.
  4. 00:13:814 (5) - missed a new combo? feels like this combo is too long! Try to place NC here to keep your patterns more consistent.
  5. 00:55:396 - same as [Easy]. :P A slider here would fit, I think.

    Nice diff, just a little bit more work on your patterns' appearance!
[Hard]
  1. 00:32:611 (5,6,7,8,9) - feels kinda out of your pattern. Try to replace them with sliders, so it'll fit with your regular patterns much better!

    That's a nice diff, I like it. Well done!
[Insane]
  1. HP Drain 8 feels a little bit too agressive for this diff, but song is short so it's probably ok to make it harder. Anyway, try to reduce it by one tick and see if you like it or not.
  2. 00:01:663 (1,2) - awesome whistles. I love this sound!
  3. 00:34:890 (7,8,1) - nazi - what was the point of reducing the DS here? You didn't do this earlier, so consider keeping the DS consistent here. Players may read it as 1/6, y'know.

    Nothing else to mention, good job!
Pretty nice mapset, I enjoyed playing and modding it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Dai

-Bakari- wrote:

Thank you for your request, here's a mod as requested! :)

[General]
  1. Pink colours only make players' eye hurt, try to use different colours, maybe?
    try these colours!

    Combo1 : 123,169,202
    Combo2 : 255,128,255
    Combo3 : 201,156,245
[Easy]
  1. 00:38:117 (1,3) - nazi - you could try to stack them. It's a very, very minor thing but it'd improve your flow :)
  2. 00:56:345 (1) - feels a little bit awkward for me, I'd try to replace it with a slider started on 00:55:586, it'd help you to reflect that drum sound better, I think.

    Slider velocity feels kinda too fast for the [Easy], but what done is done and there's nothing we can do to fix it. It's still a nice diff, tho. yeah, I just realized this after I finished this diff orz
[Normal]
  1. Try to reduce OD and HP by one tick, it'll make the diff more balanced.It's also fits better with your patterns, I think.
  2. 00:01:663 (1,2,3) - spacing is inconsistent, symmetrical patterns are awesome, but you shouldn't frget about the DS! Try to make it a little bit mre consistent, i know, you can! :)
  3. 00:11:536 (1,3) - players may see (1) as a slider. Don't believe me? Disable "snaking sliders" in video settings and test your map. It bugs me a lot.
  4. 00:13:814 (5) - missed a new combo? feels like this combo is too long! Try to place NC here to keep your patterns more consistent.
  5. 00:55:396 - same as [Easy]. :P A slider here would fit, I think.

    Nice diff, just a little bit more work on your patterns' appearance!
[Hard]
  1. 00:32:611 (5,6,7,8,9) - feels kinda out of your pattern. Try to replace them with sliders, so it'll fit with your regular patterns much better!

    That's a nice diff, I like it. Well done!
[Insane]
  1. HP Drain 8 feels a little bit too agressive for this diff, but song is short so it's probably ok to make it harder. Anyway, try to reduce it by one tick and see if you like it or not.
  2. 00:01:663 (1,2) - awesome whistles. I love this sound!
  3. 00:34:890 (7,8,1) - nazi - what was the point of reducing the DS here? You didn't do this earlier, so consider keeping the DS consistent here. Players may read it as 1/6, y'know.

    Nothing else to mention, good job!
Pretty nice mapset, I enjoyed playing and modding it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
fixed all stuff suggested
blah, *no comment*
thanks -Bakari-, aku cinta kamu

also my 1500th post
Momochikun

Dai wrote:

-Bakari- wrote:

thanks -Bakari-, aku cinta kamu
Vainslay
Hey again, thought I might check up. Just a small suggestion, kudosu isn't needed

Easy
00:22:548 (2) - On parts like these ( this happens multiple times throughtout the map), you should (imo) have the reverse on 00:23:117 ,then on the next white tick a circle. It would help to make it feel closer with the song ( I can't believe no one said anything about that)

The other diffs were fine, although Lunatic I feel I have a bit to say about how the notes link with the song, and it's not very well.
Will mod Lunatic soon.
Topic Starter
Dai
that's because I'm using 1/1, so there aren't any note on red tick
Vainslay

Dai wrote:

that's because I'm using 1/1, so there aren't any note on red tick
Yes but the player isn't really clicking on 1/2 or the red beats, generally speaking it would connect beter to the song but not increase the difficulty ( the hits that is from the reverse slider circle would goes with it)
Kayano
Mod request from Popner's Modding Team

Oh...7 months ago

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Fine
[ Easy]
I noticed that you prefer to use "Z" shape sliders like 00:33:560 (1,2,3) - , but they are hard to blanket, I suggest you to try other shapes, it can improve your map
Rhythm
  1. Quite okay
Hitsounds
  1. Fine
Placement
  1. 00:22:548 (2) - Here can be blanket better with 00:19:890 (1) - , move the repeat point to x:244 y:300
  2. 00:24:446 (1) - You can try this, it looks better If you need code
    Click This!
    352,112,24446,6,0,B|324:204|220:188|220:188|88:176|32:248,2,360,4|0|0,0:3|0:0|0:0,0:0:0:0:
  3. 00:40:776 (4) - well, still nazi here, make a better blanket like thisCode
    Click This!
    264,196,40776,2,0,B|208:232|152:216|120:188|120:188|148:272,2,240
[ Normal]
Rhythm
  1. Nothing to say, here we go
Hitsounds
  1. 00:23:117 (4,1,2) - This is an example. We can see, 00:24:446 - and 00:24:826 - have same tunes, but 00:25:206 - is higher than them, that means, if you want to use finishes, it is better to add it on 00:25:206 - , not 00:24:826 - . The following parts like 00:25:586 (2,3) - and so on, they are the same, add finishes on slider end, not repeat points. But patterns like 00:31:282 (3,4) - are different, 00:31:662 - and 00:32:231 - have higher tunes instead, so they should be finishes
Placement
  1. 00:23:117 (4) - Quite creative!
  2. 00:30:143 (1,2) - Distance here is wrong, please make it around 1.00x because it is a Normal diff
[ Hard]
Quite easy for a Hard diff. I think you can try to change some sliders into circles.. Well, that's just a suggestion.
Rhythm
  1. Okay.. But too many repeat sliders make this diff lack of hit
Hitsounds
  1. 00:23:117 (4,1,2) - The same as I said in Normal
Placement
  1. Really a good symmetric diff
[ Lunatic]
Woo, a CS5 diff, let's how it works..
I suggest you to lower the HP by 1 or 2, because AR9 OD8 is already quite hard for 160-BPM soft maps
Rhythm
  1. Nice
Hitsounds
  1. 00:23:117 (4,1,2) - The same as I said in Normal
Placement
  1. 00:20:269 (2) - I think you can try Ctrl+G H J this to make a better flow, also in 00:21:029 (4,6) -
  2. 00:34:984 (8) - move to x:208 y:180, it looks and plays better
  3. 00:35:839 (4) - Ctrl+H this then move to x:428 y:232 for a better flow. Btw, is your spacing wrong here? Before this there is around 1.20x spacing but after this there is around 1.10x even 1.00x... well, this is a tiny problem.
Okay, really well-mapped
Good luck!
Topic Starter
Dai
oh, awesome mods
fixed all stuff suggested
alacat
Hey~ from my queue ;)

[General]
  1. You must remove these files "soft-sliderwhistle, soft-hitclap-1lama" As you know, you didn't use these files.
[Easy]

  • I feel this SV Rate (1.2) is a bit fast for this difficulty. I recommend you to use about SV 1.0
  1. 00:10:776 (1,2,1) - Please make the queal spacing here. It would look better.
  2. 00:22:548 (2) - add a clap to the tail of the slider same as here 00:22:548 -
  3. 00:36:978 (4) - I'm worry about off-screen at this note. So you should consider moving these up for safety.
    It's better to use more hitsounds ~
[Normal]
  1. 00:09:257 (3) - Same as Easy diff 00:36:978 (4) -
  2. 00:41:345 (4) - Remove a whistle to the head of the slider since it follows nothing.
  3. 00:50:459 (4) - ^
    Please check spacing again, you should consider using x1.0 at all parts.
[Hard]
  1. 00:51:788 (1) - hmm... Please check this rule ~ You have to change another slider.
  2. 00:52:928 (2) - ^ Same.
    I think if you make more jump parts, it's more exciting ~
[Lunatic]
  1. Overall Difficulty and HP Drain Rate -1. It's really hard for this difficulty.
  2. 00:19:606 - i feel kind of empty here, it is better to use 1/4 rhythm for playing also you followed this sound at previous 7 hits 00:18:940 (1,2,3,4,5,6,7) - . So you should consider adding a note here.
  3. 00:19:795 - ^ Same.
  4. 00:24:446 (1,2,3) - How about making the equal spacing here ?
    Again, more jump parts pls! I feel it is a bit boring = =
Personally, This map needs more works quality on flow and aesthetic. Good luck ~
Topic Starter
Dai
deleted old files
fixed all spacing (well it's not really 1.0x, but at least it close to 1.0x), SV, and hitsounds on EASY and NORMAL
added more jumps on HARD (but I'd still like to use distance spacing rather than random jumps)
REWORKING ON LUNATIC

thanks for mod
CrazyrabbitKGE
[Easy]
00:19:890 (1) - This is longer then it is supposed to be.
The entire kiai time - the sliders are just really, really wrong. They don't fit to the music.

[Lunatic]
00:14:384 (6) - This is a bit shorter than it is supposed to be.
00:16:093 (7) - same.

That's it! Impressive sliders btw!
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