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Chisuga Haruka - Kibou no Hana (TV Size)

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Topic Starter
watashino_old
This beatmap was submitted using in-game submission on 2013年9月1日 at 14:34:32

Artist: Chisuga Haruka
Title: Kibou no Hana (TV Size)
Source: Kotoura-san
Tags: ED1 Ending
BPM: 80
Filesize: 10129kb
Play Time: 01:55
Difficulties Available:
  1. Easy (1.86 stars, 109 notes)
  2. Hard (4.72 stars, 268 notes)
  3. Normal (3.2 stars, 158 notes)
Download: Chisuga Haruka - Kibou no Hana (TV Size)
Download: Chisuga Haruka - Kibou no Hana (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Ready for mod. Please help me :)
First map.
Easy by me.
Normal by me.
Hard by me.
Asking mod~thanks a lot :)
SPOILER
modder~thanks a lot :)
A normal person
kuronotsubasa
BounceBabe
Wolf
Andrea (time checking)
Clique
NewRulerNA
P A N
Frans Niko
Aunxfb
Kitsuneko
Philippines
neonat
-Gamu-
BoWAct
mintong89
384059043
wcx19911123
gideon5504
luxoDeh
Losertic
thanks very much for the useful mod :)
A new mapper requesting your help~thanks :)
Pretty Rhythm
00:47:272 (1) - Move Right And Cut down One Tick Plz
01:10:522 (1) - Same :)I think AR7 good. too.[/spoilerbox] I hope Your Map Rank :)
Topic Starter
watashino_old

A normal person wrote:

SPOILER
easy 00:47:272 (1,1) - Move Right And Cut down One Tick Plz nice~fixed :)


SPOILER
Hard I think AR7 good. too. okay, let me try this :)
I hope Your Map Rank :)
Thx a lot. :)
Topic Starter
watashino_old
uploaded

asking mod :)
kuronotsubasa
H! 来自我的队列
我是一个新手MODDER,因此你可以选择无视我的建议,这完全是可以的。:D 中文写起来就是舒服
Normal
SPOILER
感觉滑条速度略快?嘛、不过这个我不太擅长更改什么的……
另外,滑条的奇葩形状……总觉得奇葩够奇葩、但也许和这首歌的温婉风格不太搭……嘛XD 不同的人有不同的看法
在一段转盘之后接上NOTE是可以的、但是Note的距离有点远离圆心了。也就是说在短时间里把光标从转圈转移到点上会比较艰难。
我不确定我有没有说明白……举个例子:
00:28:897 (1,1) - 转盘后面跟的是滑条、但是滑调的起始位置距离圆心的距离太远了一些,会让人难以把握。
同样的时间间隔,你可以参照 00:26:085 (1,2) - 的距离。
其他转盘和NOTE的衔接就不赘述了。
00:47:085 (8,1) - 这样的NOTE的重叠并不美观
插一句——01:30:960 (2) - 突然出现的clap音效很突兀、并且感觉之后的clap有点太频繁了……我的建议是一句歌词最多两次clap,而且音量也可以调轻一点、因为这首歌本来就很轻……

00:12:960 (1) - 在重新MOD时候发现的问题……这个NC有点问题……歌词接的是上一句,建议移除NC,在下一个HIT NC
00:46:710 (7) - NC
00:54:960 (1) - 建议移除NC,在下一个HIT NC
01:06:585 (7) - 建议移除NC
01:15:960 (1) - 同上
01:31:710 (4) - NC
01:34:335 (1) - 建议移除NC,在下一个HIT NC
01:51:960 (1,2,3) - 这三个点可以分别NC (即成不同的颜色)


Hard
SPOILER
又见奇葩滑条……忍不住吐槽一下。
其实最好的建议是所有难度的游戏时长都一致……我记得在哪里看到过这个条目,各个难度的时长一致,以体现你不是在随便制作其他的难度。
另外、建议distance spacing 调节高一点、总体给人的感觉是点挤在一起、有点分辨不清……
00:27:210 (5,6,7) - 此处的hit节奏比较特殊、但是在谱面面上体现不出这一点。(其实我的建议是普遍把你的滑条都“拉直”)一点、过于弯的滑条(而非形状特殊)容易降低难易度和美观、而且视觉上难以辨认
00:40:710 (9) - NC
00:44:835 (6) - NC
00:46:335 (5,6) - 这种重叠并不美观
00:46:522 (11) - 这个滑条的节奏很别扭。建议:延长至 “00:46:897 - ” 把“00:47:085 (12) - ” 挪到“00:47:085 - ” 时间点
00:54:960 (1) - 移除NC、下一个HIT NC
00:56:085 (2,3,4,5,6,7) - 此处滑条略单调……可以考虑多添加一些变化
01:17:835 (6,7,8,9,10) - 此处感觉并不是那么好看……可以略添变化、比如把后两个HIT变为滑条。但其实依照你的谱面的AR来说都会让人看不清楚、并不是很合适重叠
01:22:710 (3) - 建议缩短滑条时间到“01:23:085 - ”即可
01:25:710 (1) - 转盘时间延长至“01:27:960 - ”
01:38:085 (2) - 鉴于前后的排列,此处不建议HIT重叠
01:45:960 (12) - 此处不建议HIT重叠
01:40:710 (10) - NC
结束。以上皆为建议……不过总体感觉前面的部分缺少音效;总体歌曲来说音效略单薄了。还有就是要注意COMBO的设置啊喂:3
希望我的建议能对你有帮助
Topic Starter
watashino_old

kuronotsubasa wrote:

H! 来自我的队列
我是一个新手MODDER,因此你可以选择无视我的建议,这完全是可以的。:D 中文写起来就是舒服
Normal
SPOILER
感觉滑条速度略快?嘛、不过这个我不太擅长更改什么的……SV是1.1 個人認為不算太快 :)
另外,滑条的奇葩形状……总觉得奇葩够奇葩、但也许和这首歌的温婉风格不太搭……嘛XD 不同的人有不同的看法
在一段转盘之后接上NOTE是可以的、但是Note的距离有点远离圆心了。也就是说在短时间里把光标从转圈转移到点上会比较艰难。
我不确定我有没有说明白……举个例子:
00:28:897 (1,1) - 转盘后面跟的是滑条、但是滑调的起始位置距离圆心的距离太远了一些,会让人难以把握。呵呵 沒錯啊 在這個難度不應該放這麼遠~~移近了一點 :)
同样的时间间隔,你可以参照 00:26:085 (1,2) - 的距离。
其他转盘和NOTE的衔接就不赘述了。
00:47:085 (8,1) - 这样的NOTE的重叠并不美观 改了 :)
插一句——01:30:960 (2) - 突然出现的clap音效很突兀、并且感觉之后的clap有点太频繁了……我的建议是一句歌词最多两次clap,而且音量也可以调轻一点、因为这首歌本来就很轻……也對 移除了~~

00:12:960 (1) - 在重新MOD时候发现的问题……这个NC有点问题……歌词接的是上一句,建议移除NC,在下一个HIT NC 改了 現在聽了也發現這個 :)
00:46:710 (7) - NC 這個NC的話比較怪 因為在一句的中間...所以先不了
00:54:960 (1) - 建议移除NC,在下一个HIT NC 改了 加了NC在前面
01:06:585 (7) - 建议移除NC 這個感覺還可以
01:15:960 (1) - 同上 是的 改了 :)
01:31:710 (4) - NC 那三個音都加了NC
01:34:335 (1) - 建议移除NC,在下一个HIT NC 改了 :)
01:51:960 (1,2,3) - 这三个点可以分别NC (即成不同的颜色)不錯的意見 但改了的話感覺太亂 所以還是不改了


Hard
SPOILER
又见奇葩滑条……忍不住吐槽一下。 滑條的問題 我會改一下的 :)
其实最好的建议是所有难度的游戏时长都一致……我记得在哪里看到过这个条目,各个难度的时长一致,以体现你不是在随便制作其他的难度。其實不是的 我見過有些ranked map的長度都不同...我晚點加一些東西在前面吧~
另外、建议distance spacing 调节高一点、总体给人的感觉是点挤在一起、有点分辨不清……困難地圖不太需要考慮spacing的 :) 而且 我反而覺得現在隔得有點開...
00:27:210 (5,6,7) - 此处的hit节奏比较特殊、但是在谱面面上体现不出这一点。(其实我的建议是普遍把你的滑条都“拉直”)一点、过于弯的滑条(而非形状特殊)容易降低难易度和美观、而且视觉上难以辨认 這個我要考慮一下 因為我聽到的音都放了東西...滑條的問題 我想我會改一改的
00:40:710 (9) - NC ok
00:44:835 (6) - NC加了在00:44:085
00:46:335 (5,6) - 这种重叠并不美观改了
00:46:522 (11) - 这个滑条的节奏很别扭。建议:延长至 “00:46:897 - ” 把“00:47:085 (12) - ” 挪到“00:47:085 - ” 时间点 改了 用了你的建議
00:54:960 (1) - 移除NC、下一个HIT NC 感覺上一個COMBO已經很多了
00:56:085 (2,3,4,5,6,7) - 此处滑条略单调……可以考虑多添加一些变化 改了 :D
01:17:835 (6,7,8,9,10) - 此处感觉并不是那么好看……可以略添变化、比如把后两个HIT变为滑条。但其实依照你的谱面的AR来说都会让人看不清楚、并不是很合适重叠 好吧 我改了位置...感覺改滑條太難
01:22:710 (3) - 建议缩短滑条时间到“01:23:085 - ”即可 好的~這或許太難了
01:25:710 (1) - 转盘时间延长至“01:27:960 - ” 兩轉盤重疊沒問題嗎?
01:38:085 (2) - 鉴于前后的排列,此处不建议HIT重叠嗯嗯 好吧 改了~
01:45:960 (12) - 此处不建议HIT重叠 這個之前也覺得有點不好~~改了~
01:40:710 (10) - NC OK
结束。以上皆为建议……不过总体感觉前面的部分缺少音效;总体歌曲来说音效略单薄了。还有就是要注意COMBO的设置啊喂:3
希望我的建议能对你有帮助
謝謝你 mod得很仔細 有些東西我也沒注意到 :)

音效方面 或許我要再仔細研究一下~因為我對這方面不太熟悉 >:(
kuronotsubasa

kuronotsubasa wrote:

H! 来自我的队列
我是一个新手MODDER,因此你可以选择无视我的建议,这完全是可以的。:D 中文写起来就是舒服

Hard
SPOILER
其实最好的建议是所有难度的游戏时长都一致……我记得在哪里看到过这个条目,各个难度的时长一致,以体现你不是在随便制作其他的难度。其實不是的 我見過有些ranked map的長度都不同...我晚點加一些東西在前面吧~这个我是知道的、过去有部分图的确是、EASY最短,难度增加了之后时间依次变长、但是最新的规定貌似是这么说的、难度最好一致……好像是贴吧里翻译的……
另外、建议distance spacing 调节高一点、总体给人的感觉是点挤在一起、有点分辨不清……困難地圖不太需要考慮spacing的 :) 而且 我反而覺得現在隔得有點開...倒是没有觉得隔得有点开。感觉大部分地方的距离其实还可以增加的并不算太开、就是这些要连续打的地方最好能分开一些让人能分辨清楚

01:25:710 (1) - 转盘时间延长至“01:27:960 - ” 兩轉盤重疊沒問題嗎? 转盘应该是没有重叠的?!让我再核对一下!……这里是我没有说清楚,第一个转盘是从“01:25:710 - ”到“01:27:960 - ”、第二个转盘从“01:28:147 - ”到“01:30:210 - ”是我没有说清楚、抱歉
结束。以上皆为建议……不过总体感觉前面的部分缺少音效;总体歌曲来说音效略单薄了。还有就是要注意COMBO的设置啊喂:3
希望我的建议能对你有帮助
Topic Starter
watashino_old

kuronotsubasa wrote:

kuronotsubasa wrote:

H! 来自我的队列
我是一个新手MODDER,因此你可以选择无视我的建议,这完全是可以的。:D 中文写起来就是舒服

Hard
SPOILER
其实最好的建议是所有难度的游戏时长都一致……我记得在哪里看到过这个条目,各个难度的时长一致,以体现你不是在随便制作其他的难度。其實不是的 我見過有些ranked map的長度都不同...我晚點加一些東西在前面吧~这个我是知道的、过去有部分图的确是、EASY最短,难度增加了之后时间依次变长、但是最新的规定貌似是这么说的、难度最好一致……好像是贴吧里翻译的……
另外、建议distance spacing 调节高一点、总体给人的感觉是点挤在一起、有点分辨不清……困難地圖不太需要考慮spacing的 :) 而且 我反而覺得現在隔得有點開...倒是没有觉得隔得有点开。感觉大部分地方的距离其实还可以增加的并不算太开、就是这些要连续打的地方最好能分开一些让人能分辨清楚

01:25:710 (1) - 转盘时间延长至“01:27:960 - ” 兩轉盤重疊沒問題嗎? 转盘应该是没有重叠的?!让我再核对一下!……这里是我没有说清楚,第一个转盘是从“01:25:710 - ”到“01:27:960 - ”、第二个转盘从“01:28:147 - ”到“01:30:210 - ”是我没有说清楚、抱歉
结束。以上皆为建议……不过总体感觉前面的部分缺少音效;总体歌曲来说音效略单薄了。还有就是要注意COMBO的设置啊喂:3
希望我的建议能对你有帮助
呵呵 謝謝你了~~轉盤的位置都改了~晚點我會在EASY和NORMAL的開頭加點東西的 :)
Evil_Twilight
Source加上Kotoura-san
tag加上ed1
不用給kd了o3o

歌很好聽阿
加油
Topic Starter
watashino_old

Evil_Twilight wrote:

Source加上Kotoura-san
tag加上ed1
不用給kd了o3o

歌很好聽阿
加油
謝謝你 加了 :)

我也覺得這首歌很好聽啊~動畫不太出名但很好看 :) ~
BounceBabe
Hi, from popner's queue!

General

Right timing:
1. Offset: 607ms BPM: 160,00
Resnap after and set timing points right!
You didn't set any combo colours
01:31:732 - Kiai should start here
Make more slidershapes which are readable

Easy

You used a lot of different spacings, you need to chose only one and fix the spacing

00:06:982 (1) - You should never ever make such sliders in Easy or Normal diffs, its too confusing to play for new players and unexpected as well. They need to learn in Easy and Normal how you play sliders and circles and these shapes would just confuse them.
00:09:232 (3) - 2 reverse arrows are always bad in Easy, you should remove one
01:10:732 (1,1) - Between spinner and next element must be at least 1/1 beat space
01:27:044 (1,1) - ^
01:51:982 (1) - Remove NC

Normal

00:13:710 (1) - 00:16:710 (1) - , 00:34:335 (4) - , 00:40:710 (6) - , 00:58:710 (6) - , 01:04:335 (5) - Same as Easy
00:47:085 (8) - way too many repeats, reduce it
00:53:460 (1) - Doesnt really follow the music right
01:17:835 (3) - Circle is a little too hidden from the previous circle
01:21:210 (1) - Remove NC
01:30:960 (1,1) - ^

Hard

00:10:732 (9,1) - Reverse NC
00:33:044 (7) - NC
00:49:732 (5,1) - Reverse NC
00:51:794 (6,7) - You should unstack this, due to the stacking its really hard to read and might confuse
00:52:544 (9) - Doesnt follow the song
00:52:732 - Here should be a NC actually
01:30:982 (1,1) - Remove NC
01:43:169 (1,4) - Reverse NC
01:51:982 (1,1,1) - Remove NC

Needs lot more improvment, GL
Topic Starter
watashino_old

BounceBabe wrote:

Hi, from popner's queue!

General

Right timing:
1. Offset: 607ms BPM: 160,00
Resnap after and set timing points right! thx and resnapped all :)
You didn't set any combo colours I will consider it.
01:31:732 - Kiai should start here fixed, thx~
Make more slidershapes which are readable i am learning this. maybe i some time to correct this.

Easy

You used a lot of different spacings, you need to chose only one and fix the spacing oh...my fault...fixed

00:06:982 (1) - You should never ever make such sliders in Easy or Normal diffs, its too confusing to play for new players and unexpected as well. They need to learn in Easy and Normal how you play sliders and circles and these shapes would just confuse them. yes. i got it. i will delete it :)
00:09:232 (3) - 2 reverse arrows are always bad in Easy, you should remove one okay let me remap this part :D
01:10:732 (1,1) - Between spinner and next element must be at least 1/1 beat space okay i cut a part of spinner. is this rule only apply in easy?
01:27:044 (1,1) - ^ also fixed
01:51:982 (1) - Remove NC ok, fixed

Normal

00:13:710 (1) - 00:16:710 (1) - , 00:34:335 (4) - , 00:40:710 (6) - , 00:58:710 (6) - , 01:04:335 (5) - Same as Easy ok, all fixed or remapped. :D
00:47:085 (8) - way too many repeats, reduce it ok, fixed
00:53:460 (1) - Doesnt really follow the music right i remapped this part :)
01:17:835 (3) - Circle is a little too hidden from the previous circle ok let me put it to other place :)
01:21:210 (1) - Remove NC ok, fixed
01:30:960 (1,1) - ^ ok, fixed too

Hard

00:10:732 (9,1) - Reverse NC do you mean add nc in 00:10:732 - ? fixed :)
00:33:044 (7) - NC ok, fixed too
00:49:732 (5,1) - Reverse NC ok, fixed too
00:51:794 (6,7) - You should unstack this, due to the stacking its really hard to read and might confuse ok, i have remapped this part :)
00:52:544 (9) - Doesnt follow the song ok, changed this part :D
00:52:732 - Here should be a NC actually okay, i remapped :)
01:30:982 (1,1) - Remove NC yes...addingNC will make this part become more hard :D
01:43:169 (1,4) - Reverse NC ok, fixed too
01:51:982 (1,1,1) - Remove NC keep nc in 01:51:982 (1) -

Needs lot more improvment, GL
thank you for ur modding~ my map have a great improvement :)
Asdedix147
Please, make it ranked. It's awesome on osu!mania :)
Topic Starter
watashino_old

Asdedix147 wrote:

Please, make it ranked. It's awesome on osu!mania :)
thank you. I will try my best to make the map ranked :D
Ayesha Altugle
offset: 1732
Topic Starter
watashino_old

vahn10 wrote:

offset: 1732
sorry, i think the correct offset is 607.

so, no change >:(
787B
Hi.
From my Modding Queue.

General

  1. Offset: 1710
  2. BPM: 80
    There's absolutely no way this can be a 160BPM map. Just listen to the song, it's so calm for the current BPM.
    Like previous people have told you to change the offset (in which you didn't changed), I strongly suggest you to change both offset and BPM (in every diff), because the timing is really wrong. Please keep in mind you should change the slider velocity to 1.40x in Easy, 2.20x in Normal and 2.80x in Hard and resnap all notes after making those changes.

Easy

  1. 00:01:732 (1) - Would be better if this was extended to 00:06:982 - and put 00:06:982 (1) - to start in 00:07:732 - to 00:08:482 - for a better pattern
  2. 00:10:732 (5) - What about a New Combo here? I honestly think it'd be better if you add here because of the sudden change on the piano, plus, minding this is an Easy, long combos aren't recommended.
  3. 00:33:982 (3,4,5,6,7,8,1) - This feels way too much repetitive because the lots of circles you've added. I think you can keep up with your pattern, but changing some circles for sliders is strongly recommended to improve it.
  4. 01:07:732 (7,1) - Feels a bit harsh considering this is an Easy. I know you want to follow the vocals, but I think you could have worked on a slider here for being something better to play.
  5. 01:13:732 (4) - Consider adding a New Combo here, because the currently is using 8 objects in a combo, which I wouldn't recommend in an Easy.
  6. 01:31:732 (4) - Add New Combo because os kiai.
  7. 01:40:732 (6) - New Combo because it's too long, (Same reason as 01:13:732 (4) - )
  8. 01:47:857 (2) - Hmm, would be nice if you move a grid left so it won't touch with 01:46:732 (1) - . What do you think?

Normal

  1. 00:07:732 (2) - Would be nice adding a New Combo here because of the finish hitsound.
  2. 00:34:357 (4) - You could have made this slider with a better looking - minding a more circular shape-.
  3. ^
  4. 01:41:857 (7,1) - Why there is no objects between them? Consider adding something there, it feels something is missing when playing that part, so do that minding for improving gameplay.
  5. 01:48:232 (5) - Same as 00:34:357 (4) - .
  6. 01:51:607 - Strongly recommend adding an object here to improve flow.

Insane

  1. 00:12:232 (3) - Can you place this somewhere else on the grid? With the current position it is, it feels quite repetitive because of the previous combo in 00:10:732 (1,2) -.
  2. 00:12:982 (1) - I wouldn't place this slider considering you could have placed other two objects instead, minding this is an Insane. The first beat is in 00:12:982 - and the other in 00:13:732 - , so you could split the current slider into two objects for a better flow.
  3. 00:35:107 - Add object?
  4. 00:53:294 - ^
  5. 01:38:294 (3) - V-shape slider here doesn't fit well imo. Try making a circular shape slide instead, like the one I have showed in the Normal diff.
  6. 01:45:888 (9) - Remove Clap.
  7. 01:45:982 (10) - Add Clap.
If you're still uncomfortable about the timing issue, please do contact me through forum pm or ingame to explain it to you again.
Good luck!
Topic Starter
watashino_old

Wolf wrote:

Hi.
From my Modding Queue.

General

  1. Offset: 1710
  2. BPM: 80
    There's absolutely no way this can be a 160BPM map. Just listen to the song, it's so calm for the current BPM.
    Like previous people have told you to change the offset (in which you didn't changed), I strongly suggest you to change both offset and BPM (in every diff), because the timing is really wrong. Please keep in mind you should change the slider velocity to 1.40x in Easy, 2.20x in Normal and 2.80x in Hard and resnap all notes after making those changes.
okay, changed. but i don't understand why offset should be 1710.

Easy

  1. 00:01:732 (1) - Would be better if this was extended to 00:06:982 - and put 00:06:982 (1) - to start in 00:07:732 - to 00:08:482 - for a better pattern nice. i agree with this :)
  2. 00:10:732 (5) - What about a New Combo here? I honestly think it'd be better if you add here because of the sudden change on the piano, plus, minding this is an Easy, long combos aren't recommended. i am weak at making nc. :(
  3. 00:33:982 (3,4,5,6,7,8,1) - This feels way too much repetitive because the lots of circles you've added. I think you can keep up with your pattern, but changing some circles for sliders is strongly recommended to improve it. okay. here have too much notes :)
  4. 01:07:732 (7,1) - Feels a bit harsh considering this is an Easy. I know you want to follow the vocals, but I think you could have worked on a slider here for being something better to play. okay. this is good idea ;)
  5. 01:13:732 (4) - Consider adding a New Combo here, because the currently is using 8 objects in a combo, which I wouldn't recommend in an Easy. haha. fixed
  6. 01:31:732 (4) - Add New Combo because os kiai. ok. fixed
  7. 01:40:732 (6) - New Combo because it's too long, (Same reason as 01:13:732 (4) - ) also fixed
  8. 01:47:857 (2) - Hmm, would be nice if you move a grid left so it won't touch with 01:46:732 (1) - . What do you think? ok. let me move it :)

Normal

  1. 00:07:732 (2) - Would be nice adding a New Combo here because of the finish hitsound. do you mean when i use finish hitsound here, nc should be added?? ok, i added ;)
  2. 00:34:357 (4) - You could have made this slider with a better looking - minding a more circular shape-. ok. fixed as yours ;)
  3. ^
  4. 01:41:857 (7,1) - Why there is no objects between them? Consider adding something there, it feels something is missing when playing that part, so do that minding for improving gameplay. sorry this is my mistake. i remapped this part :D
  5. 01:48:232 (5) - Same as 00:34:357 (4) - .
  6. 01:51:607 - Strongly recommend adding an object here to improve flow.

Insane

  1. 00:12:232 (3) - Can you place this somewhere else on the grid? With the current position it is, it feels quite repetitive because of the previous combo in 00:10:732 (1,2) -. ok. fixed
  2. 00:12:982 (1) - I wouldn't place this slider considering you could have placed other two objects instead, minding this is an Insane. The first beat is in 00:12:982 - and the other in 00:13:732 - , so you could split the current slider into two objects for a better flow. ok. i distributed it to two sliders :)
  3. 00:35:107 - Add object? ok. added
  4. 00:53:294 - ^ sorry, i cannot hear anything at this point. i aims to make a hard map so this may be too hard.
  5. 01:38:294 (3) - V-shape slider here doesn't fit well imo. Try making a circular shape slide instead, like the one I have showed in the Normal diff. ok. but i use other shape :D
  6. 01:45:888 (9) - Remove Clap. haha. this is my mistake. thanks for mention it :)
  7. 01:45:982 (10) - Add Clap. ^
If you're still uncomfortable about the timing issue, please do contact me through forum pm or ingame to explain it to you again.
Good luck!
I have pmed you for asking about the offset. I really don't know why the offset should be 1710. If you have spare time, could you please tell me why it should be there, not in about 600 ms?

thanks a lot for you mod. It is very useful. :)
Andrea
Timing check as requested from my timing queue.

BPM: 80,00 - Offset: 1.740 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Topic Starter
watashino_old

Andrea wrote:

Timing check as requested from my timing queue.

BPM: 80,00 - Offset: 1.740 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
thanks you for your help. I will correct it :)
DeletedUser_1574070
okay lets go

from my queue

Easy

try to use grid 4 (tiny)

00:09:210 (3,4) - make these same
00:32:460 (2,3) - ^
01:12:585 (1,2,3,4,1) - try this? http://osu.ppy.sh/ss/719458 (smoother flow + basket)
01:19:710 (2) - 2grid left
01:21:210 (3,2) - not-good overlap. why don't you move red one?
01:31:710 (1) - difficult notes for easy players
01:34:710 (1) - ^
01:46:710 (1) - ^
01:37:710 (1) - http://osu.ppy.sh/ss/719460 ?

Normal

sv 2.2 <- bit too fast? idk... im not sure.... <-- nonono

00:10:710 (3) - more like this? http://osu.ppy.sh/ss/719466
00:28:897 (1) - map here instead of putting spinner. doesn't fit and it's so lazy. lazy and slow has difference.
00:34:335 (4) - why don't you put more impact on the vocal? i mean emphasis. http://osu.ppy.sh/ss/719468
00:47:835 - vocal stops here and piano also ends here so make this slider shorter to get on red tick?
00:53:647 - consider remove this. I can understand you want to follow the vocal but I think its not that good.
01:04:335 (5,1,2) - your rhythm pattern has changed so drastically.consider this rhythm. http://osu.ppy.sh/ss/719471 placement is your own.
01:13:710 (1) - remove finish and put whistle
01:42:397 (4) - remove
01:43:710 (2) - if you want to put this kind of notes, put this 01:46:710 (1) - to keep consistency. reason is same above
01:51:960 (1,2,3) - make this rhythm on slider, not circle. OR nc each circles to make normal players be aware of the change of the rhythm.

Hard

00:16:335 (8,1) - not-good overlap
00:26:835 (3,4,5,6,7,8,9) - follow the vocal here please
00:47:085 (9) - consider this rhythm. http://osu.ppy.sh/ss/719476
00:52:710 (1,2,3) - not good.... or low down your volume of hitsound.
00:58:710 (1) - awkward spinner.
01:40:710 (1,3) - stack completely
01:46:522 - put a note
01:52:710 (1) - needless finish.

considering its your first one, did a great job.
hope your map ranked! :)
Topic Starter
watashino_old

Clique wrote:

okay lets go

from my queue

Easy

try to use grid 4 (tiny) sorry, how to do this?

00:09:210 (3,4) - make these same okay
00:32:460 (2,3) - ^ okay, also fixed
01:12:585 (1,2,3,4,1) - try this? http://osu.ppy.sh/ss/719458 (smoother flow + basket) good idea~changed :)
01:19:710 (2) - 2grid left okay i remaked the slider :)
01:21:210 (3,2) - not-good overlap. why don't you move red one? okay, i moved it :D
01:31:710 (1) - difficult notes for easy players okay, fixed :D
01:34:710 (1) - ^ ^
01:46:710 (1) - ^ ^
01:37:710 (1) - http://osu.ppy.sh/ss/719460 ? good idea. the flow seem to be more smooth :D

Normal

sv 2.2 <- bit too fast? idk... im not sure.... <-- nonono lol :(

00:10:710 (3) - more like this? http://osu.ppy.sh/ss/719466 okay, your slider is better than me :(
00:28:897 (1) - map here instead of putting spinner. doesn't fit and it's so lazy. lazy and slow has difference. okay, remapped this part :D
00:34:335 (4) - why don't you put more impact on the vocal? i mean emphasis. http://osu.ppy.sh/ss/719468 okay, but i don't use same slider with your~ :D
00:47:835 - vocal stops here and piano also ends here so make this slider shorter to get on red tick?
00:53:647 - consider remove this. I can understand you want to follow the vocal but I think its not that good.
01:04:335 (5,1,2) - your rhythm pattern has changed so drastically.consider this rhythm. http://osu.ppy.sh/ss/719471 placement is your own. okay. although this may reduce the difficulty of the map very much :(
01:13:710 (1) - remove finish and put whistle okay~fixed
01:42:397 (4) - remove ^
01:43:710 (2) - if you want to put this kind of notes, put this 01:46:710 (1) - to keep consistency. reason is same above okay~i make the slider just repeat twice. it is okay?
01:51:960 (1,2,3) - make this rhythm on slider, not circle. OR nc each circles to make normal players be aware of the change of the rhythm. lol...someone call me to remove the nc...btw i like note here. let me add nc~

Hard

00:16:335 (8,1) - not-good overlap okay~fixed
00:26:835 (3,4,5,6,7,8,9) - follow the vocal here please okay~remapped this part
00:47:085 (9) - consider this rhythm. http://osu.ppy.sh/ss/719476 okay~good idea :)
00:52:710 (1,2,3) - not good.... or low down your volume of hitsound. okay~i turn the volume down by 10% here :D
00:58:710 (1) - awkward spinner. okay~i remove this and remap this part :(
01:40:710 (1,3) - stack completely okay~ :D
01:46:522 - put a note okay~ :D
01:52:710 (1) - needless finish. removed~ :D

considering its your first one, did a great job.
hope your map ranked! :)
thanks very much for your useful mod. this is my first map. i think i still need to improve very much :(
NewRulerNA
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.

I only cheked rhythm because not afford to be modded me in this mapsets.

[General]
  1. title : Kibou no Hana (Tv Size)
  2. I felt slider slide.wav is raspy. it would be better to silence sliderslide.wav imo. use this
  3. mp3 is really bad imo. 01:57:990 - is odd.......... if you can change mp3 , should do it.

[Easy]
  1. AR+1
    AR1 is hard to see imo.
  2. 00:07:740 (1,2) - remove (2) and extend (1) to 00:08:865 - .
    (2) followed the piano, however (1)'s end could not follow anyone. so that would fit. in addition I felt that should reduce notes because this part is really silent.
  3. 00:20:490 - I suggest to remove break time and add notes in every downbeats.
    break end is really odd imo. this map follow mainly the piano, however I like the end started to follow vocal.
  4. 00:44:865 (2,3,4) - why these notes follow vocal? the reason is same above.

    1. 00:45:240 (2) - 1/1 slider
    2. 00:46:365 (3) - 1/2
    ^ my suggestion
  5. 00:47:490 (1) - what does this spiner follow?

    1. 00:47:115 (4) - circle
    2. 00:47:490 (5) - circle
    3. 00:47:865 (6) - 3/2 slider
    4. 00:49:740 (7) -
    if you did not have the reason, try this.
  6. 01:06:615 - piano exist here so add note.
  7. 01:08:115 (1,2,3,4,5) - same as 00:44:865 (2,3,4).
  8. 01:10:740 (1) - end at 01:12:240?
    reason is same as 01:06:615
  9. 01:15:615 (2) - remove?
    would be better to add intonation.
  10. 01:17:115 (2) - ^
  11. 01:21:240 (3) - missing whistle. should remove whistle and add it on slider start and end.
  12. 01:25:365 (6) - move to 01:25:740 and remove reverse. because vocal was started in there.
  13. 01:31:740 (1) - this a little kick slider will confuse beginner. should change 1/1 slider.
  14. 01:34:740 (1) - ^
  15. 01:39:615 (3) - same as 01:15:615 (2)
  16. 01:45:615 (4) - ^
  17. 01:46:740 (1) - same as 01:31:740 (1)
I felt this diff had problem about rhythm. many notes are mixed by vocal and piano. that just confuse rhythm beginner imo. You should think about what to do priority.

[Normal]
  1. 00:28:927 (1) - same as 00:47:490 (1) in Easy.
  2. 00:34:365 (4) - start to 00:34:552 and add circle here? like 00:27:615 (4,5) - .
  3. 00:40:740 (1) - fmm...I suggest to change 1/1 slider (no reverse) becouse vocal extended.
  4. 00:47:115 (2) - piano exist in 00:47:865. so end at that.
  5. 00:48:615 (3) - same as above.
    try to start at 00:48:990 and remove 00:49:740 (1) - .
  6. 00:51:615 (5,6) - same as 00:34:365 (4)
  7. 01:43:740 (2) - same as easy
  8. 01:51:990 (1,2,3) - I think 1/8 confuse beginner on this BPM....
    if you want to use this rhythm, try to change reverse slider.
[Hard]
  1. 00:06:990 (1) - this slider should be 1/8. I feel 1/4 is late.
    how do you think this?
  2. 00:08:490 (5) - I suggest to change 1/2 slider and add circle in 00:09:052 - 00:09:240 - .
    I feel this can be difficult.
  3. 00:10:740 (1,2) - I suggest to add symmetry.
    try this.
  4. 00:27:052 (4,5) - change to 1/2 slider. like 00:28:552 (9) -
  5. 00:53:021 (2) - what does this circle follow?
  6. 00:55:365 (2) - same as 01:21:240 (3) in Easy
  7. 01:52:740 - add circle and move spinner to 1/4 after.
sorry, I could not mod this map. however I can advise.
there is some odd rhythm. pls check what you want to follow.


gl

P.S.
this map updated when I mod. so some suggestion may be useless.
Topic Starter
watashino_old

NewRulerNA wrote:

hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.

I only cheked rhythm because not afford to be modded me in this mapsets. never, it is okay ;)

[General]
  1. title : Kibou no Hana (Tv Size) okay ;)
  2. I felt slider slide.wav is raspy. it would be better to silence sliderslide.wav imo. use this thanks~put inside the file ;)
  3. mp3 is really bad imo. 01:57:990 - is odd.......... if you can change mp3 , should do it. i know...but i don't know how to make the song be well :( i will change it later...

[Easy]
  1. AR+1
    AR1 is hard to see imo. okay ;)
  2. 00:07:740 (1,2) - remove (2) and extend (1) to 00:08:865 - . okay ;)
    (2) followed the piano, however (1)'s end could not follow anyone. so that would fit. in addition I felt that should reduce notes because this part is really silent.
  3. 00:20:490 - I suggest to remove break time and add notes in every downbeats. sorry, i don't want to remove the break time. If other modder mention this, i will consider to change it :)
    break end is really odd imo. this map follow mainly the piano, however I like the end started to follow vocal.
  4. 00:44:865 (2,3,4) - why these notes follow vocal? the reason is same above. ok. this is what i haven't think about.

    1. 00:45:240 (2) - 1/1 slider
    2. 00:46:365 (3) - 1/2
    ^ my suggestion
  5. 00:47:490 (1) - what does this spiner follow? removed. put note with your suggestion :)

    1. 00:47:115 (4) - circle
    2. 00:47:490 (5) - circle
    3. 00:47:865 (6) - 3/2 slider
    4. 00:49:740 (7) -
    if you did not have the reason, try this.
  6. 01:06:615 - piano exist here so add note. ok.
  7. 01:08:115 (1,2,3,4,5) - same as 00:44:865 (2,3,4). ok.
  8. 01:10:740 (1) - end at 01:12:240? ok.
    reason is same as 01:06:615
  9. 01:15:615 (2) - remove? sorry. i think here should start to follow vocal since the singer sing more loudly here.
    would be better to add intonation.
  10. 01:17:115 (2) - ^
  11. 01:21:240 (3) - missing whistle. should remove whistle and add it on slider start and end.
  12. 01:25:365 (6) - move to 01:25:740 and remove reverse. because vocal was started in there.
  13. 01:31:740 (1) - this a little kick slider will confuse beginner. should change 1/1 slider.
  14. 01:34:740 (1) - ^
  15. 01:39:615 (3) - same as 01:15:615 (2)
  16. 01:45:615 (4) - ^
  17. 01:46:740 (1) - same as 01:31:740 (1)
I felt this diff had problem about rhythm. many notes are mixed by vocal and piano. that just confuse rhythm beginner imo. You should think about what to do priority.

[Normal]
  1. 00:28:927 (1) - same as 00:47:490 (1) in Easy.
  2. 00:34:365 (4) - start to 00:34:552 and add circle here? like 00:27:615 (4,5) - .
  3. 00:40:740 (1) - fmm...I suggest to change 1/1 slider (no reverse) becouse vocal extended.
  4. 00:47:115 (2) - piano exist in 00:47:865. so end at that.
  5. 00:48:615 (3) - same as above.
    try to start at 00:48:990 and remove 00:49:740 (1) - .
  6. 00:51:615 (5,6) - same as 00:34:365 (4)
  7. 01:43:740 (2) - same as easy
  8. 01:51:990 (1,2,3) - I think 1/8 confuse beginner on this BPM....
    if you want to use this rhythm, try to change reverse slider.
[Hard]
  1. 00:06:990 (1) - this slider should be 1/8. I feel 1/4 is late.
    how do you think this?
  2. 00:08:490 (5) - I suggest to change 1/2 slider and add circle in 00:09:052 - 00:09:240 - .
    I feel this can be difficult.
  3. 00:10:740 (1,2) - I suggest to add symmetry.
    try this.
  4. 00:27:052 (4,5) - change to 1/2 slider. like 00:28:552 (9) -
  5. 00:53:021 (2) - what does this circle follow?
  6. 00:55:365 (2) - same as 01:21:240 (3) in Easy
  7. 01:52:740 - add circle and move spinner to 1/4 after.
sorry, I could not mod this map. however I can advise.
there is some odd rhythm. pls check what you want to follow.


gl

P.S.
this map updated when I mod. so some suggestion may be useless.
lol...i need to have dinner~ continuous to change my map after dinner :)
NewRulerNA
I need to apologize.

NewRulerNA wrote:

[General]
  1. title : Kibou no Hana (Tv Size)
sorry, I edited my post, however I could not fix with a bug.
  1. title : Kibou no Hana (TV Size)
should change above. really sorry watashino.

Of course, no kds pls.
Topic Starter
watashino_old

NewRulerNA wrote:

I need to apologize.

NewRulerNA wrote:

[General]
  1. title : Kibou no Hana (Tv Size)
sorry, I edited my post, however I could not fix with a bug.
  1. title : Kibou no Hana (TV Size)
should change above. really sorry watashino.

Of course, no kds pls.
lol....i cannot edit my post yesterday too :( ...

thanks for correct :)
P A N
Hi From my queue ><

[General]

Change your mp3 name from "123" to your song name
maybe add "ending" to your tags
remove enable countdown?

[Easy]

OD+1
00:13:740 - this spinner end at 00:16:740 is better. imo >_>
00:16:740 - move at 00:16:927 and end at 00:19:740
00:47:865 (3) - move to 408|168
00:56:490 (2) - move down 2 grid
01:12:615 (1) - remove this note is better
01:17:490 (3) - er.. sry it's ugly XD. maybe try to a normal one? http://puu.sh/2GJW5.jpg like this
01:19:740 (2) - move left 2 grid
01:25:740 (7) - new combo?
01:44:865 (2) - move to 280|112
01:45:615 (3) - move to 312|264
01:46:740 (1) - move to 136|232
01:48:240 (3) - move center to 264|256. move tail to 288|232
01:49:740 (1) - move to 328|176
01:52:365 (4) - move to 88|256

[Normal]

00:10:740 (3) - this silder is ugly too :/ try to use a normal slider
00:28:740 (6) - move to 264|152. then move head of slider up 2 grid
00:34:552 (5) - this slider start at 00:34:740 and end at the old one would be great
00:39:615 (4) - sorry, try to make the beautiful slider please >< http://puu.sh/2GK6W.jpg just this.
01:12:990 (2) - move to 256|256
01:13:365 (3) - move to 176|184

[Hard]

00:09:240 (7) - NC here?
00:14:865 (3,4,5) - overmap here? D:
00:28:552 (8) - this slider start here is better 00:28:740. imo
01:01:365 (6) - NC here

Good luck watashino
Topic Starter
watashino_old

P A N wrote:

Hi From my queue ><

[General]

Change your mp3 name from "123" to your song name okay. Let me change it later
maybe add "ending" to your tags added :D
remove enable countdown? okay...i don't know what is this :?

[Easy]

OD+1
00:13:740 - this spinner end at 00:16:740 is better. imo >_> okay. i agree with you :D
00:16:740 - move at 00:16:927 and end at 00:19:740 ^
00:47:865 (3) - move to 408|168 nice move :)
00:56:490 (2) - move down 2 grid okay :)
01:12:615 (1) - remove this note is better okay. it seem to be very difficult :)
01:17:490 (3) - er.. sry it's ugly XD. maybe try to a normal one? http://puu.sh/2GJW5.jpg like this okay. maybe i will change the shape later
01:19:740 (2) - move left 2 grid okay :)
01:25:740 (7) - new combo? haha. here should added nc :)
01:44:865 (2) - move to 280|112 very nice move~~it seem to be more better~:)
01:45:615 (3) - move to 312|264 ^
01:46:740 (1) - move to 136|232 ^
01:48:240 (3) - move center to 264|256. move tail to 288|232 ^
01:49:740 (1) - move to 328|176 ^
01:52:365 (4) - move to 88|256 ^

[Normal]

00:10:740 (3) - this silder is ugly too :/ try to use a normal slider lol. okay, fixed ;)
00:28:740 (6) - move to 264|152. then move head of slider up 2 grid awesome move. 8-)
00:34:552 (5) - this slider start at 00:34:740 and end at the old one would be great sorry, i don't know what is old one....
00:39:615 (4) - sorry, try to make the beautiful slider please >< http://puu.sh/2GK6W.jpg just this. sorry. I am weak at about making slider. thanks for advice and I will make it more beautiful :)
01:12:990 (2) - move to 256|256 nice move!! i love it :oops:
01:13:365 (3) - move to 176|184 ^ :oops:

[Hard]

00:09:240 (7) - NC here? okay :)
00:14:865 (3,4,5) - overmap here? D: this...if other modder mention this. I will change it... :(
00:28:552 (8) - this slider start here is better 00:28:740. imo okay and i add a note at this position :)
01:01:365 (6) - NC here yes. you right. here should add nc for showing a sudden change :)

Good luck watashino
Thank you very much for you mod. It is very useful for me, especially the nice move :)
Niko-nyan
let see

General
Letterbox during breaks ... uncheck please o3o

Easy~
00:15:990 - how about try like this (woops) the end of spinner at red line (sorry wrong pic lol)

Normal~
01:34:740 - add finish at the slider (start of the slider)
01:43:740 - ^
01:51:990 - make another reverse please o3o (just 1 more)

Hard
00:06:990 (1,2) - looks hard maybe make another reverse and then delete (2)
00:36:990 - unsnapped the end of slider
00:53:490 (3,4,5) - so trap ;w;
01:34-740 and 01:43:740 - same with Normal~
Aunxfb
Hi, from popner's special mod queue :)
-------------------------------------------------------------
Sorry for not using Chinese as you requested, I'm really not used to it. :oops:
And from your previous mods I see that you can understand English anyway :P

Note: many are just suggestions.

[General]
Just telling you,the weirdness mentioned by NewRulerNA in 01:57:990 - is actually part of the song :P


[Hard]
Note: Varied Distance Snap Detected!!
Note: This difficulty seem to be over-mapped.

00:06:990 (1,2) - combine into one slider?
00:08:490 (4) - this looked awkward, change to something like this: http://puu.sh/2Hm0s/20c93c32b4.png
00:13:740 (1) - end this slider at 00:14:490 - , leave 00:14:677 - empty, follows the rythm better imo
00:16:740 (1) - end slider at 00:17:490 - , add circle at 00:17:865 - follows the rythm better imo
00:19:740 (1) - and finish?
00:25:365 (8) - make this a half-beat long slider instead (remove reverse)
00:27:802 (6) - end this slder at 00:28:177 -
*Suggestion:
Extend this on timeline let it end at 00:28:552 - (add one reverse) and if you do this remove 00:28:552 (7) -
00:28:177 (7) - remove
00:30:990 (6) - don't stack this with 5, just put it beside the end of slider, looks better imo
00:32:490 (5) - remove?
00:36:990 (6) - end this at 00:37:365 -
00:49:740 (1) - change this into a circle
00:53:865 (5) - since you're making a pattern, why not make this a circle and add another at 00:54:052 - instead?
01:04:740 (9) - end slider at 01:05:490 - it follows the music this way
*Suggestion:
01:25:740 (1,1) - remove both
01:25:740 - 01:26:865 - map this part with slider/circle
01:27:052 - star a spinner here, end it at 01:30:240 -

01:51:052 (6) - change this into a circle instead
01:52:740 (1) - add finish maybe?

[Normal]
00:07:740 (1) - remove NC?
00:10:740 (3) - trying to make a beat blanket? doesn't really look right to me, try refering to this guide: http://osu.ppy.sh/forum/viewtopic.php?f ... &sk=t&sd=a
00:48:990 (4) - change the whistle to finish?
01:51:990 (1) - make this slider longer?, so the second end lands at 01:52:271 - (for some reason this lands at a 1/8 beat -.-)

[Easy]
00:13:740 (1) - end spinner at 00:15:990 -
00:16:927 (1) - start spinner at 00:16:740 - , end at 00:19:740 -
01:10:740 (1) - start spinner at 01:10:552 - . end at 01:12:240 -
01:13:740 (3,1) - lol, this blanket worked much better
01:27:240 (1) - start spinner at 01:27:051 - , end at 01:29:490 -
01:30:240 - add a circle here if you want
01:51:990 (3) - change this into a slider that ends at 01:52:365 -
01:52:927 (1) - start spinner at 01:52:740 - , end at 01:55:740 -


[Other Suggestions]
How about changing the claps in the chorus to whistles? matches the piano better imo.


Still needs some work(especially the [Hard] Difficulty). GL :)
Kitsuneko
Hi, watashino.
Extra modding from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. if you want to use Japanese letter to mapset.
    1. Artist: 千菅春香
    2. Title: 希望の花 (TV Size)
  2. mp3's end is so bad. you should make feed-out or get another mp3 to correct broken mp3.
  3. 00:01:740 (1) - I don't prefer just tired spinner

Easy


  • Setting

  1. Clear
Hitsounding

  1. 00:08:865 - Add whistle.
  2. 00:09:990 - ^
  3. 00:11:490 (2,3,4) - ^
  4. 00:13:740 (1,1) - stop overuse spinner senselessly. It just makes tired me. You can make map without spinner.
  5. 00:26:490 (1) - Add whistle every 2nd and 4th White tick.
  6. 00:27:990 - ^
  7. 00:29:490 - ^
  8. 00:30:990 (3) - ^
  9. 00:32:490 - ^
  10. 00:33:990 - ^
  11. 00:35:490 (1) - ^
  12. 00:36:990 - ^
  13. 00:39:240 - Remove whistle.
  14. 00:41:490 - Add whistle.
  15. 00:42:240 (2) - Remove whistle.
  16. 00:43:740 (1) - ^
  17. 00:45:240 - ^
  18. 00:45:990 - Add whistle.
  19. 00:47:490 (2) - ^
  20. 00:48:990 - ^
  21. 00:51:240 - Remove whistle.
  22. 00:52:740 - ^
  23. 00:54:240 (2) - ^
  24. 00:55:740 (1) - ^
  25. 00:57:240 - ^
  26. 00:58:740 - ^
  27. 01:00:240 (2) - ^
  28. 01:01:740 (1) - ^
  29. 01:03:240 - ^
  30. 01:04:740 (1) - ^
  31. 01:06:240 (3) - ^
  32. 01:06:990 - Add whistle.
  33. 01:12:990 (1) - ^
  34. 01:17:490 (3) - ^
  35. 01:18:240 - ^
  36. 01:25:740 - ^
  37. 01:30:990 (2) - ^
  38. 01:31:740 - Add finish.
  39. 01:32:490 - Add clap.
  40. 01:35:490 - ^
  41. 01:37:740 (1) - Remove clap Add finish.
  42. 01:38:865 - (Add clap) 01:38:490 is better
  43. 01:40:740 - Remove clap
  44. 01:43:740 - Remove clap Add finish.
  45. 01:45:990 - Needs note to add clap.
  46. 01:47:490 - Add clap.
  47. 01:48:990 - ^
  48. 01:49:740 (1) - Remove clap Add finish.
  49. 01:50:865 - Add clap.
  50. 01:51:240 (2) - Remove clap.
  51. 01:52:740 - Remove clap Add finish.
  52. 01:55:740 - Volume 50%. currently so loud.
Mapping

  1. 00:07:740 (1) - From here long time keep clockwise rotation...
    Needs more twist to make fun to players.
    Everyone can just put notes with music but mapping isn't it.
    Mapping is to make a fun map that matches the song.
    I recommend to increase the drawer of ideas.
    it's flowing, rhythm, patterns, many more knowledge. Or even playing skill too.
    but yeah if you keep working until you are satisfied yourself, surely you become a one of good mapper.

Normal


  • Setting

  1. Clear
Hitsounding

  1. I said pattern at Normal. Add whistle to 2nd and 4th tick and some finishes moderately.
  2. 00:38:115 - Don't change the volume here.
Mapping

  1. 01:50:115 (2,3) - suddenly rare pattern makes confuse players. suggest to use 1/8 rhythm. if you want to use this thythm, you should take other same rhythm for consistency.

Hard


  • Setting

  1. Clear
Hitsounding

  1. same other diffs. sorry I'm lazy to write list up...
Mapping

  1. 00:14:865 - Remove note and adjust spacing 00:15:052 (2,3)
  2. 00:36:990 (6) - Reduce slider to 00:37:365
  3. 01:23:865 (5) - NC for square jump
  4. 01:45:896 (9) - stream does not fit the song.

Keep up to polish your mapping skills.
Good luck :3


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Cygnus
As promised from my M4M Queue.

Well Hi Newbie mapper! ^^ Before anything else, I would like to have a reason on parts where you didn't follow. You don't simply say no to a suggestion. lol

[General]
  1. Your MP3's ending is terrible. It just basically stop suddenly. Did you cut the MP3 yourself? If so, I would highly suggest you edit the MP3 and make it fade on the last part so it doesn't end bad.
[Easy]
  • 00:09:990 (3,1,2,3,4) - Adding a whistle on these circles would be much better to hear when playing in my opinion.
  1. 00:10:740 (1,4) - Unstack properly for better gameplay I guess? (: ^^

  2. 00:25:740 - You sure you don't a circle added here? It feels really empty and boring without it, please add one. By the way, don't forget to add a new combo on this circle and remove the new combo on 00:26:490 (1) if you'll do this.

  3. 00:26:490 ~ 00:37:740 - Why didn't you any hit sounds on this part? Adding some whistles wouldn't be that bad since I think hearing the normal hit sounds playing over and over again is kind of a bit boring. Why not whistles on:
    1. 00:26:490 (2)
    2. 00:27:240 (2) -Slider's Tail-
    3. 00:28:740 (1)
    4. 00:29:490 (2) -Slider's Tail-
    5. 00:30:990 (3)
    6. 00:32:490 (2)
    7. 00:33:990 (3)
    8. 00:35:490 (1)
    9. 00:36:240 (2) -Slider's Tail-
  4. 00:50:490 ~ 01:06:240 - Man these whistles are too much in my opinion. Why not just follow the hit sound pattern I suggested like above? It plays on a Normal > Whistle > Normal > Whistle basis. I hope you can understand my point here.
    • If you can't, feel free to PM me and I'll do the fixing in your hit sound myself. ^^
  5. 01:19:365 (1) - I know that you are trying to follow the vocals in your new combo, but I think it's a lot more better to follow the music. So therefore, I would suggest you remove the new combo on this note and mark a new combo on 01:19:740 (2) instead.

  6. 01:49:740 (1,2) - This beat blanket could be improved a lot more better by moving the 2nd point of the slider on x:328 y:80 and the 3rd point on x:224 y:48. Yeah I know it's Nazi, but this could improve the gameplay a lot in my opinion.

  7. 01:52:927 (1) - I would highly suggest you make the spinner start on 01:53:115. I think the current one appears to early making the players (beginners, specifically) a bit confused since they will have to spin quickly right after they hit on a circle.

  8. I think the spread of this difficulty would be a lot better if you follow this setting:
    1. HP Drain Rate: 3
    2. Overall Difficulty: 3
    3. Approach Rate: 4
[Normal]
  1. This map is having issues as well with the hit sounds. Can you try following the hit sound pattern I suggested on Easy as well?

  2. 00:01:740 (1) - Please end this on 00:06:240. It ends too late, and this might be hard for Normal players to handle since they will have to hit the slider on 00:06:990 (1) right after they finished spinning. Giving a little more space in the timeline would solve this problem in my opinion.

  3. 00:27:802 (5,6) - This pattern could be better I believe. Try the image I provided below (Code Included ^^):
    SPOILER
    If you do not know how to fix this stuff, try following the instructions provided below this image

    -CODE-
    448,64,27802,2,0,B|403:43|358:69|358:69|307:73|282:27,1,165
    264,152,28740,2,0,B|299:177|379:168|409:139|409:139|383:204,1,220

    If you really want to follow the image I provided in your map, follow this:
    1. Go to your osu! folder, open osu! > Songs > [ Your map's folder ]
    2. Find the file Chisuga Haruka - Kibou no Hana (TV Size) (watashino) [Normal].osu and open it using a Notepad.
    3. In the notepad, find [HitObjects] part.
    4. Try looking at the 3rd code on each line. This usually goes higher and higher after every line (e.g 1740,6990,7740)
    5. On every 3rd code, try finding the digits that are bolded in the code above in the notepad.
    6. Copy the whole code that I gave above.
    7. Replace it with the code in the notepad.
    8. Click File > Save.

  4. 01:21:240 (2,2) - These sliders are overlapping at each other. Can you try to find a way to avoid them? It's not really good to look and it will be a little hard for Normal players to read this kind of pattern in my opinion.

  5. 01:30:615 (1) - Move this circle near the center (or in the center as much as possible) so that players can hit this one right after they finished spinning. It's a bit early to appear because the spinner just ended so I think this would solve the problem.

  6. 01:51:990 (1) - The new combo here is not really necessary. Please remove it instead.

  7. I think your map's Overall Difficulty should be set to 4. It'll make the spread better.
[Hard]
  1. 00:07:740 (2) - Perhaps try adding a new combo here to make it consistent with the new combo pattern you did in your Normal difficulty.

  2. 00:30:240 (5) - I think the reverse in this slider is too much. Why not remove one reverse instead? I think this will solve the issue.
    • Note: Don't forget to move the circle on 00:30:990 (6) somewhere and make sure the spacing is consistent to avoid complications.
  3. 00:42:052 (6) - Same issue like the statement I said above. Reduce one reverse on this slider. But since there's no circle on 00:42:615 if you removed the reverse, I would suggest you add a circle there to fill up the emptiness in this part.
    • Be careful with the spacing, make it consistent ^^
  4. 00:50:115 (2) - Why is the spacing with the previous slider so small? Can you make the spacing consistent here perhaps?

  5. 00:53:490 (3,4,5) - This pattern is very confusing to be honest. I think you should unstack either 3 or 4. Unstacking one of them would solve this case in my opinion. Please fix this, really..

  6. 00:58:740 (1,3,5) - You forgot to add whistles on these circles. ^^

  7. 01:48:802 (9) - I would reduce one reverse on this slider if I were you. There's too much hitting happening around in this part. Giving a little break in time would make it better in my opinion.

  8. As for the hit sounds, you're having hit sound issues with this difficulty as well. Better call on some other people about this. If you think they've helped you, good. But if you think they haven't feel free to PM me about this and I can help you with that. Only thing is, I'm pretty busy this week so I might not response fast.

  9. Regarding the crumpled sliders you have there, they are way too crumpy to be readable in some parts. It might be a little confusing since I myself can't read whether the crumpled part is gonna end soon or not but I can still play them well, I guess it's just me. You might wanna space out the crumpy thingy a bit more so it could be readable. But that's just me. You could ignore this if you want but try asking other people about this and get their opinions from it.
Topic Starter
watashino_old
lol many mod :lol:

thanks all guy and i will edit my map now :)
Topic Starter
watashino_old
Frans Niko's mod

Frans Niko wrote:

let see thanks :)

General
Letterbox during breaks ... uncheck please o3o oh...I don't know what is this but i will disable it :)

Easy~
00:15:990 - how about try like this (woops) the end of spinner at red line (sorry wrong pic lol) sorry for this. other modder call me to make the spinner as now. I think it is better than your suggestion. :(

Normal~
01:34:740 - add finish at the slider (start of the slider) okay. added ;)
01:43:740 - ^ ^
01:51:990 - make another reverse please o3o (just 1 more) sorry. I think it is okay. I think normal should not use too many reverse :?

Hard
00:06:990 (1,2) - looks hard maybe make another reverse and then delete (2) okay. I deleted 2 >:(
00:36:990 - unsnapped the end of slider lol...I make a mistake here. fixed :)
00:53:490 (3,4,5) - so trap ;w; I changed the position of 3 and 4. Maybe it become more better....I think...
01:34-740 and 01:43:740 - same with Normal~okay. added ;)


Aunxfb's mod

Aunxfb wrote:

Hi, from popner's special mod queue :)
-------------------------------------------------------------
Sorry for not using Chinese as you requested, I'm really not used to it. :oops:
And from your previous mods I see that you can understand English anyway :P never. It's okay because I obviously understand english :D

Note: many are just suggestions. I need many suggest because I am a new mapper :)

[General]
Just telling you,the weirdness mentioned by NewRulerNA in 01:57:990 - is actually part of the song :P I don't know how to do to fix it...I will think about it later :(


[Hard]
Note: Varied Distance Snap Detected!! I think varied spacing is okay in hard difficulty :(
Note: This difficulty seem to be over-mapped. okay...let me consider ;)

00:06:990 (1,2) - combine into one slider? you mean add new combo here? okay. but...has a little bit strange...
00:08:490 (4) - this looked awkward, change to something like this: http://puu.sh/2Hm0s/20c93c32b4.png That puush could not be found :? okay...let me change it by myself :)
00:13:740 (1) - end this slider at 00:14:490 - , leave 00:14:677 - empty, follows the rythm better imo okay. I changed it. ;)
00:16:740 (1) - end slider at 00:17:490 - , add circle at 00:17:865 - follows the rythm better imo Also fixed. ;)
00:19:740 (1) - and finish? okay. I added ;)
00:25:365 (8) - make this a half-beat long slider instead (remove reverse) I will consider it. but I really don't want to change it :( sorry...
00:27:802 (6) - end this slder at 00:28:177 - I end it at 00:28:083 and added a note in 00:28:177. I know the original version has a little bit overmap, but I hear something at 00:28:177 and don't want to waste this. :(
*Suggestion: [box=]Extend this on timeline let it end at 00:28:552 - (add one reverse) and if you do this remove 00:28:552 (7) -
00:28:177 (7) - remove ok...
00:30:990 (6) - don't stack this with 5, just put it beside the end of slider, looks better imo okay...it is very difficult...haha~
00:32:490 (5) - remove? okay...
00:36:990 (6) - end this at 00:37:365 - fixed in the previous mod :)
00:49:740 (1) - change this into a circle okay :(
00:53:865 (5) - since you're making a pattern, why not make this a circle and add another at 00:54:052 - instead? okay. I deleted all and add three notes one slider here.
01:04:740 (9) - end slider at 01:05:490 - it follows the music this way okay :)
*Suggestion: okay. I remapped this part :)
01:25:740 (1,1) - remove both
01:25:740 - 01:26:865 - map this part with slider/circle
01:27:052 - star a spinner here, end it at 01:30:240 -

01:51:052 (6) - change this into a circle instead okay :D
01:52:740 (1) - add finish maybe? added before but maybe useless. so removed it :)

[Normal]
00:07:740 (1) - remove NC? nope...I add finish here. also, i added nc in every downbeat...I don't want to destory the pattern...
00:10:740 (3) - trying to make a beat blanket? doesn't really look right to me, try refering to this guide: http://osu.ppy.sh/forum/viewtopic.php?f ... &sk=t&sd=a lol...I don't know how to do like this...I will consider :?
00:48:990 (4) - change the whistle to finish? good idea!! :)
01:51:990 (1) - make this slider longer?, so the second end lands at 01:52:271 - (for some reason this lands at a 1/8 beat -.-) also a good idea. i think at 1/8 beat is okay :)

[Easy]
00:13:740 (1) - end spinner at 00:15:990 - lol...too many modder argue in this. Let me consider...
00:16:927 (1) - start spinner at 00:16:740 - , end at 00:19:740 - ^
01:10:740 (1) - start spinner at 01:10:552 - . end at 01:12:240 - I'll consider it. I map the whole map in downbeat and don't want to map many things on 1/4 beat :(
01:13:740 (3,1) - lol, this blanket worked much better thanks :) I means i am improving :)
01:27:240 (1) - start spinner at 01:27:051 - , end at 01:29:490 - the starting not change but the ending change :)
01:30:240 - add a circle here if you want umm...i think it is unnecessary :(
01:51:990 (3) - change this into a slider that ends at 01:52:365 - okay.
01:52:927 (1) - start spinner at 01:52:740 - , end at 01:55:740 - okay.


[Other Suggestions]
How about changing the claps in the chorus to whistles? matches the piano better imo. I will consider it. :)


Still needs some work(especially the [Hard] Difficulty). GL :)Thanks very much for your modding. It is very useful :) [/box]


Kitsuneko's mod

Kitsuneko wrote:

Hi, watashino. hi~ :)
Extra modding from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. if you want to use Japanese letter to mapset.
    1. Artist: 千菅春香
    2. Title: 希望の花 (TV Size)
    umm...okay~~thanks :)
  2. mp3's end is so bad. you should make feed-out or get another mp3 to correct broken mp3. :( :( I will think about it...cause I don't have other mp3 file... :(
  3. 00:01:740 (1) - I don't prefer just tired spinner okay....I will consider it :)

Easy


  • Setting

  1. Clear
Hitsounding

  1. 00:08:865 - Add whistle. okay. thanks for hitsound mod. Fixed all :)
  2. 00:09:990 - ^
  3. 00:11:490 (2,3,4) - ^
  4. 00:13:740 (1,1) - stop overuse spinner senselessly. It just makes tired me. You can make map without spinner.
  5. 00:26:490 (1) - Add whistle every 2nd and 4th White tick.
  6. 00:27:990 - ^
  7. 00:29:490 - ^
  8. 00:30:990 (3) - ^
  9. 00:32:490 - ^
  10. 00:33:990 - ^
  11. 00:35:490 (1) - ^
  12. 00:36:990 - ^
  13. 00:39:240 - Remove whistle.
  14. 00:41:490 - Add whistle.
  15. 00:42:240 (2) - Remove whistle.
  16. 00:43:740 (1) - ^
  17. 00:45:240 - ^
  18. 00:45:990 - Add whistle.
  19. 00:47:490 (2) - ^
  20. 00:48:990 - ^
  21. 00:51:240 - Remove whistle.
  22. 00:52:740 - ^
  23. 00:54:240 (2) - ^
  24. 00:55:740 (1) - ^
  25. 00:57:240 - ^
  26. 00:58:740 - ^
  27. 01:00:240 (2) - ^
  28. 01:01:740 (1) - ^
  29. 01:03:240 - ^
  30. 01:04:740 (1) - ^
  31. 01:06:240 (3) - ^
  32. 01:06:990 - Add whistle.
  33. 01:12:990 (1) - ^
  34. 01:17:490 (3) - ^
  35. 01:18:240 - ^
  36. 01:25:740 - ^
  37. 01:30:990 (2) - ^
  38. 01:31:740 - Add finish.
  39. 01:32:490 - Add clap.
  40. 01:35:490 - ^
  41. 01:37:740 (1) - Remove clap Add finish.
  42. 01:38:865 - (Add clap) 01:38:490 is better
  43. 01:40:740 - Remove clap
  44. 01:43:740 - Remove clap Add finish.
  45. 01:45:990 - Needs note to add clap.
  46. 01:47:490 - Add clap.
  47. 01:48:990 - ^
  48. 01:49:740 (1) - Remove clap Add finish.
  49. 01:50:865 - Add clap.
  50. 01:51:240 (2) - Remove clap.
  51. 01:52:740 - Remove clap Add finish.
  52. 01:55:740 - Volume 50%. currently so loud.
Mapping

  1. 00:07:740 (1) - From here long time keep clockwise rotation... haha. I didn't notice that...thanks for you advice and I will correct my map again and again and again :)
    Needs more twist to make fun to players.
    Everyone can just put notes with music but mapping isn't it.
    Mapping is to make a fun map that matches the song.
    I recommend to increase the drawer of ideas.
    it's flowing, rhythm, patterns, many more knowledge. Or even playing skill too.
    but yeah if you keep working until you are satisfied yourself, surely you become a one of good mapper.

Normal


  • Setting

  1. Clear
Hitsounding

  1. I said pattern at Normal. Add whistle to 2nd and 4th tick and some finishes moderately.
  2. 00:38:115 - Don't change the volume here. okay. should I unchange this in other difficulty?
Mapping

  1. 01:50:115 (2,3) - suddenly rare pattern makes confuse players. suggest to use 1/8 rhythm. if you want to use this thythm, you should take other same rhythm for consistency. okay. I change it to original pattern :)

Hard


  • Setting

  1. Clear
Hitsounding

  1. same other diffs. sorry I'm lazy to write list up...
Mapping

  1. 00:14:865 - Remove note and adjust spacing 00:15:052 (2,3) fixed in other way :)
  2. 00:36:990 (6) - Reduce slider to 00:37:365 fixed :) previous mentioned :D
  3. 01:23:865 (5) - NC for square jump nice :) should let player know that there has a jump :)
  4. 01:45:896 (9) - stream does not fit the song. okay...I remove this :)

Keep up to polish your mapping skills. thanks a lot~I will be more better :)
Good luck :3


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Thanks for modding :) most have been fixed :)


Philippines' mod

Philippines wrote:

As promised from my M4M Queue.

Well Hi Newbie mapper! ^^ Before anything else, I would like to have a reason on parts where you didn't follow. You don't simply say no to a suggestion. lol i will do this. :) I think I should give a response to each mod :)

[General]
  1. Your MP3's ending is terrible. It just basically stop suddenly. Did you cut the MP3 yourself? If so, I would highly suggest you edit the MP3 and make it fade on the last part so it doesn't end bad. lol...I know but I don't know how to do this...I will find some software later :)
[Easy]
  • 00:09:990 (3,1,2,3,4) - Adding a whistle on these circles would be much better to hear when playing in my opinion. okay. previous modder have called me to do so :)
  1. 00:10:740 (1,4) - Unstack properly for better gameplay I guess? (: ^^ lol...i didn't notice that...thanks for mention :)

  2. 00:25:740 - You sure you don't a circle added here? It feels really empty and boring without it, please add one. By the way, don't forget to add a new combo on this circle and remove the new combo on 00:26:490 (1) if you'll do this. okay...and the nc has been removed~ :)

  3. 00:26:490 ~ 00:37:740 - Why didn't you any hit sounds on this part? Adding some whistles wouldn't be that bad since I think hearing the normal hit sounds playing over and over again is kind of a bit boring. Why not whistles on: sorry, about the hitsound, I want to follow Kitsuneko's mod, which are adding whistles and clap in every 2nd and 4th White tick. I think this will be more better :)
    1. 00:26:490 (2)
    2. 00:27:240 (2) -Slider's Tail-
    3. 00:28:740 (1)
    4. 00:29:490 (2) -Slider's Tail-
    5. 00:30:990 (3)
    6. 00:32:490 (2)
    7. 00:33:990 (3)
    8. 00:35:490 (1)
    9. 00:36:240 (2) -Slider's Tail-
  4. 00:50:490 ~ 01:06:240 - Man these whistles are too much in my opinion. Why not just follow the hit sound pattern I suggested like above? It plays on a Normal > Whistle > Normal > Whistle basis. I hope you can understand my point here. thanks for you suggestion. I see your point. Your add in every 1st and 3rd White tick. But I think 2nd and 4th White tick is more suitable since singer always start singing here. like 00:26:490 , 00:50:490 01:12:990 and etc..
    • If you can't, feel free to PM me and I'll do the fixing in your hit sound myself. ^^
    thanks this :) if I have some question in mapping, I will PM you :)

  5. 01:19:365 (1) - I know that you are trying to follow the vocals in your new combo, but I think it's a lot more better to follow the music. So therefore, I would suggest you remove the new combo on this note and mark a new combo on 01:19:740 (2) instead. lol...I added nc in every downbeat before...this is my fault...thanks for mention it :)

  6. 01:49:740 (1,2) - This beat blanket could be improved a lot more better by moving the 2nd point of the slider on x:328 y:80 and the 3rd point on x:224 y:48. Yeah I know it's Nazi, but this could improve the gameplay a lot in my opinion. yes, I agree with you :) I am weak at moving the slider...just learning about this~ :)

  7. 01:52:927 (1) - I would highly suggest you make the spinner start on 01:53:115. I think the current one appears to early making the players (beginners, specifically) a bit confused since they will have to spin quickly right after they hit on a circle. I fixed in other way. previous modder also mentioned same thing~ I removed the note at 01:52:740 - and the spinner starting here :)

  8. I think the spread of this difficulty would be a lot better if you follow this setting:
    1. HP Drain Rate: 3
    2. Overall Difficulty: 3
    3. Approach Rate: 4 AR4 is it too difficult for newbie?? okay, I change it :)
[Normal]
  1. This map is having issues as well with the hit sounds. Can you try following the hit sound pattern I suggested on Easy as well? sorry, same as I mentioned...I want to follow other modder's suggestion :(

  2. 00:01:740 (1) - Please end this on 00:06:240. It ends too late, and this might be hard for Normal players to handle since they will have to hit the slider on 00:06:990 (1) right after they finished spinning. Giving a little more space in the timeline would solve this problem in my opinion. haha. you are right... should provide more time for them :)

  3. 00:27:802 (5,6) - This pattern could be better I believe. Try the image I provided below (Code Included ^^): thanks~ I know that the map can be opened in .txt file :) I have opened it before :) your slider shape is better than mine~ Let me use it :oops:
    SPOILER
    If you do not know how to fix this stuff, try following the instructions provided below this image

    -CODE-
    448,64,27802,2,0,B|403:43|358:69|358:69|307:73|282:27,1,165
    264,152,28740,2,0,B|299:177|379:168|409:139|409:139|383:204,1,220

    If you really want to follow the image I provided in your map, follow this:
    1. Go to your osu! folder, open osu! > Songs > [ Your map's folder ]
    2. Find the file Chisuga Haruka - Kibou no Hana (TV Size) (watashino) [Normal].osu and open it using a Notepad.
    3. In the notepad, find [HitObjects] part.
    4. Try looking at the 3rd code on each line. This usually goes higher and higher after every line (e.g 1740,6990,7740)
    5. On every 3rd code, try finding the digits that are bolded in the code above in the notepad.
    6. Copy the whole code that I gave above.
    7. Replace it with the code in the notepad.
    8. Click File > Save.

  4. 01:21:240 (2,2) - These sliders are overlapping at each other. Can you try to find a way to avoid them? It's not really good to look and it will be a little hard for Normal players to read this kind of pattern in my opinion. okay. I changed it....but I don't know how to type in word...haha :)

  5. 01:30:615 (1) - Move this circle near the center (or in the center as much as possible) so that players can hit this one right after they finished spinning. It's a bit early to appear because the spinner just ended so I think this would solve the problem. okay. I move to X:256,Y:240. it may become more better :)

  6. 01:51:990 (1) - The new combo here is not really necessary. Please remove it instead. okay... :) i just want to follow other difficulty~~but this may be not necessary~~ :(

  7. I think your map's Overall Difficulty should be set to 4. It'll make the spread better. okay...about this, i don't know how to adjust it. I just make the difficulty randomly...haha~
[Hard]
  1. 00:07:740 (2) - Perhaps try adding a new combo here to make it consistent with the new combo pattern you did in your Normal difficulty. lol...I removed it...it has a little bit hard...so I removed it...

  2. 00:30:240 (5) - I think the reverse in this slider is too much. Why not remove one reverse instead? I think this will solve the issue. okay....I agree with you here :) About the spacing, I used 0.7 here. But have some overlapping...may be it is okay in hard difficulty...i think... :)
    • Note: Don't forget to move the circle on 00:30:990 (6) somewhere and make sure the spacing is consistent to avoid complications.
  3. 00:42:052 (6) - Same issue like the statement I said above. Reduce one reverse on this slider. But since there's no circle on 00:42:615 if you removed the reverse, I would suggest you add a circle there to fill up the emptiness in this part. okay....I removed one reverse :)
    • Be careful with the spacing, make it consistent ^^
  4. 00:50:115 (2) - Why is the spacing with the previous slider so small? Can you make the spacing consistent here perhaps? lol....i changed the previous slider to note before...and the spacing is 0.7 in this part~~

  5. 00:53:490 (3,4,5) - This pattern is very confusing to be honest. I think you should unstack either 3 or 4. Unstacking one of them would solve this case in my opinion. Please fix this, really.. also changed before...I think this make me confusing too...haha~~Maybe I think everyone are cookiezi when I mapped here lol :o

  6. 00:58:740 (1,3,5) - You forgot to add whistles on these circles. ^^ okay~~thanks you~~but I don't want to add hitsound here...and the reason i have mentioned before >:( sorry about this >:(

  7. 01:48:802 (9) - I would reduce one reverse on this slider if I were you. There's too much hitting happening around in this part. Giving a little break in time would make it better in my opinion. haha...I think I overmapped in these part~ let add a little break here :)

  8. As for the hit sounds, you're having hit sound issues with this difficulty as well. Better call on some other people about this. If you think they've helped you, good. But if you think they haven't feel free to PM me about this and I can help you with that. Only thing is, I'm pretty busy this week so I might not response fast. I am busy this week too :( . This two week I have many homework need to do :( Can I PM you when I have other question in mapping?

  9. Regarding the crumpled sliders you have there, they are way too crumpy to be readable in some parts. It might be a little confusing since I myself can't read whether the crumpled part is gonna end soon or not but I can still play them well, I guess it's just me. You might wanna space out the crumpy thingy a bit more so it could be readable. But that's just me. You could ignore this if you want but try asking other people about this and get their opinions from it. sorry for a weak english...I don't know the word "crumpy" means....haha~I guess it means strange..haha~I am weak at this and learn about this...So I need a long periods to fixed them...thanks for advice :)
Thanks for modding :) If I have other question in mapping, can I PM you??
neonat
Hard

00:09:240 (1,2) - I feel the music behind are connected here, maybe instead of 2 circles, have a slider here
00:22:365 (8) - add a whistle
00:25:365 (8) - whistle at the end of the slider
00:27:802 (6) - I think this slider is too long, end at 00:27:990
00:32:302 (4) - replace with a slider that ends at 00:32:677
00:54:802 - add a note

Normal

01:45:615 (5) - instead of just 1 slider replace with a note at 01:45:615 and a slider from 01:45:990 to 01:46:365 so the slider starts on a white line (on-beat), more natural
01:37:740 (1,2,3,4) - switch (1) and (2)'s positions around with each other, and do the same with (3) and (4), so that the pattern is slider-circle-slider-circle and not circle-slider-circle-slider. example:

Good luck
Topic Starter
watashino_old

neonat wrote:

Hard

00:09:240 (1,2) - I feel the music behind are connected here, maybe instead of 2 circles, have a slider here
00:22:365 (8) - add a whistle
00:25:365 (8) - whistle at the end of the slider
00:27:802 (6) - I think this slider is too long, end at 00:27:990
00:32:302 (4) - replace with a slider that ends at 00:32:677
00:54:802 - add a note

Normal

01:45:615 (5) - instead of just 1 slider replace with a note at 01:45:615 and a slider from 01:45:990 to 01:46:365 so the slider starts on a white line (on-beat), more natural
01:37:740 (1,2,3,4) - switch (1) and (2)'s positions around with each other, and do the same with (3) and (4), so that the pattern is slider-circle-slider-circle and not circle-slider-circle-slider. example:

Good luck

Thank you very much. But I am very busy today. I will edit my map tomorrow :) :)
Topic Starter
watashino_old

neonat wrote:

Hard

00:09:240 (1,2) - I feel the music behind are connected here, maybe instead of 2 circles, have a slider here oaky. I changed it ;)
00:22:365 (8) - add a whistle sorry, about the hitsound, I will follow the pervious modding
00:25:365 (8) - whistle at the end of the slider same as above
00:27:802 (6) - I think this slider is too long, end at 00:27:990 okay. here may have a little bit overmapping
00:32:302 (4) - replace with a slider that ends at 00:32:677
00:54:802 - add a note

Normal

01:45:615 (5) - instead of just 1 slider replace with a note at 01:45:615 and a slider from 01:45:990 to 01:46:365 so the slider starts on a white line (on-beat), more natural okay...I should not waste the word that singer sung in this position :)
01:37:740 (1,2,3,4) - switch (1) and (2)'s positions around with each other, and do the same with (3) and (4), so that the pattern is slider-circle-slider-circle and not circle-slider-circle-slider. example: lol...that more better than original one :) thanks very much ;)

Good luck
Thank you for your mod. It is very useful :)
_Erra_
General
Seach a normal BG(HD),because is now BG a bad :C
Topic Starter
watashino_old

_Erra_ wrote:

General
Seach a normal BG(HD),because is now BG a bad :C
Sorry, the BG is 1024x768 and meet the requirement. I don't want to change it. :(
Gamu
hi~

Request from my queue

I'm sorry for very late orz

[General]

●Inconsistency in LetterboxInBreaks:
- [Easy] : 0
- [Hard] : 1
- [Normal] : 1

There is a need to unify.

●Audio Lead-in : 0 → 1000ms change? I feel the beginning of the song is too early.

[Easy]

●00:06:990 (T) - You should turn down the volume. the sound of the soft-hitsound is a little big.
●00:09:240 (2) - Add whistle (End)
●00:13:740 (1) - you should lower the volume of the sound at the end of the spinner. It is close to nearly silent.
●00:16:740 (1) - Add whistle?
●00:47:865 (3) - Add whistle (Start).
●00:48:615 (T) - I think it's unnecessary. It is strange that it is to 5% here.
●01:10:740 (5) - Add whistle (End).
●01:47:865 (2) - Move (x:212 y:192)
●01:52:740 (1) - finish → whistle change?

[Normal]

●HP-1, AR-1 and OD-1. I feel a little high to.
●00:07:740 (1) & 00:08:490 (3) - You make the same y-axis. Perhaps, y: 300 would be better.
●00:08:115 (2) & 00:08:865 (4) - ^ Perhaps, y: 220 or 224 would be better.
●00:09:990 (1) - Remove new combo.
●00:10:740 (8) - Add new combo.
●00:12:240 (1) - Remove new combo.
●00:26:865 (3) - Extend to 00:27:240.
●00:28:740 (6) - Add new combo.
●00:34:740 (5) - ^
●00:36:240 (1) - Remove new combo.
●00:37:740 (3,1) - You make the same y-axis. Perhaps, y: 40 would be better.
●00:52:740 (6) - Add new combo.
●00:53:490 (1) - Remove new combo.
●01:06:615 (1) - ^
●01:38:865 (2) - Remove clap.
●01:40:365 (4) - ^
●01:43:365 (1) - Remove new combo.
●01:43:740 (7) - Add new combo.
●01:51:990 (5) - No 1/8. Please be resnap (1/3)

●There will be a need to fix some the spacing. 0.96x ~ 1.04x would be good spacing.

[Hard]

●01:30:615 (2) - Consider adding a NC here, since this note follows a spinner.
●01:51:990 (1,1,1) - No 1/8. Please be resnap (1/3)
●A lot of "Mod" would be necessary. But, Is a little more! Please do your best


If you do not understand, please call me.
Threw a Star to cheer you~ :D
good luck :3
Topic Starter
watashino_old

-Gamu- wrote:

hi~

Request from my queue

I'm sorry for very late orz it's okay :)

[General]

●Inconsistency in LetterboxInBreaks:
- [Easy] : 0
- [Hard] : 1
- [Normal] : 1 I don't know what is this :? I changed all to 0 now :)

There is a need to unify.

●Audio Lead-in : 0 → 1000ms change? I feel the beginning of the song is too early. okay, added :)

[Easy]

●00:06:990 (T) - You should turn down the volume. the sound of the soft-hitsound is a little big. lol...I should turn it to 40%... :(
●00:09:240 (2) - Add whistle (End) sorry, I added whistle at every 2/4 and 4/4 beat. Could you please tell me why here should add a whistle??
●00:13:740 (1) - you should lower the volume of the sound at the end of the spinner. It is close to nearly silent. lol...okay, I turn down the volume to 5% here:)
●00:16:740 (1) - Add whistle? sorry, this whistle seem to be unnecessary >:(
●00:47:865 (3) - Add whistle (Start). I added at 00:47:490 (2) - >:(
●00:48:615 (T) - I think it's unnecessary. It is strange that it is to 5% here. lol...I just want to silent the tick...it seem to be useless...haha
●01:10:740 (5) - Add whistle (End). umm....I
●01:47:865 (2) - Move (x:212 y:192) lol...okay. also move the next slider :)
●01:52:740 (1) - finish → whistle change? umm...sorry...I think finishis more better :(

[Normal]

●HP-1, AR-1 and OD-1. I feel a little high to. oh...okay...
●00:07:740 (1) & 00:08:490 (3) - You make the same y-axis. Perhaps, y: 300 would be better. fixed too :)
●00:08:115 (2) & 00:08:865 (4) - ^ Perhaps, y: 220 or 224 would be better. fixed :)
●00:09:990 (1) - Remove new combo. okkkkkkkk :)
●00:10:740 (8) - Add new combo. okay...I make a mistake here :(
●00:12:240 (1) - Remove new combo. also fixed :)
●00:26:865 (3) - Extend to 00:27:240. lol...okay :)
●00:28:740 (6) - Add new combo. fixed too :)
●00:34:740 (5) - ^ fixed too :)
●00:36:240 (1) - Remove new combo. lol...fixed :)
●00:37:740 (3,1) - You make the same y-axis. Perhaps, y: 40 would be better. ok.. :)
●00:52:740 (6) - Add new combo. I always make mistake in adding nc...haha :)
●00:53:490 (1) - Remove new combo. ^ :)
●01:06:615 (1) - ^ ^
●01:38:865 (2) - Remove clap. lol...you right :)
●01:40:365 (4) - ^ fixed too :)
●01:43:365 (1) - Remove new combo. ok... :)
●01:43:740 (7) - Add new combo. fixed :)
●01:51:990 (5) - No 1/8. Please be resnap (1/3) sorry, the vocal is at 1/8 in this part...

●There will be a need to fix some the spacing. 0.96x ~ 1.04x would be good spacing. okay...I will fixed it :)

[Hard]

●01:30:615 (2) - Consider adding a NC here, since this note follows a spinner. but adding nc will increase the difficulty..I will consider it...
●01:51:990 (1,1,1) - No 1/8. Please be resnap (1/3) same as normal...the vocal is at this position...
●A lot of "Mod" would be necessary. But, Is a little more! Please do your best I will do my best :) thanks :)


If you do not understand, please call me.
Threw a Star to cheer you~ :D
good luck :3
Thanks for your mod and star :) it is very useful for me. But I still have something don't understand. :(
BoWAct
:)Hi~ from #modreqs

[Easy]

  • I think for such a feeling, better tailored to the beat of the song is good.
  1. 01:06:990 (5) - http://osu.ppy.sh/ss/750400
  2. 01:13:740 (1) - http://osu.ppy.sh/ss/750408
  3. 01:33:240 (2) - http://osu.ppy.sh/ss/750411
  4. 01:35:865 (2,3) - http://osu.ppy.sh/ss/750413
[Normal]
  1. good mapping.
[Hard]
  1. 01:31:740 (1) - The end of the slider is shifted
  2. 01:32:115 (2) - ^
  3. 01:33:240 (6) - ^ ...It continues until the end
Wonder if hard to see? :o
Good luck! Ranked hope :D
Topic Starter
watashino_old

BoWAct wrote:

:)Hi~ from #modreqs

Easy

  • I think for such a feeling, better tailored to the beat of the song is good.
  1. 01:06:990 (5) - http://osu.ppy.sh/ss/750400 I see your point. But singer has sung at 01:08:115 - so I think my pattern is more better.
  2. 01:13:740 (1) - http://osu.ppy.sh/ss/750408 okay. I follow your rhythm. :)
  3. 01:33:240 (2) - http://osu.ppy.sh/ss/750411 ^
  4. 01:35:865 (2,3) - http://osu.ppy.sh/ss/750413 umm...I want to keep the original one...sorry


Normal
  1. good mapping. thank you :)
Hard
  1. 01:31:740 (1) - The end of the slider is shifted
  2. 01:32:115 (2) - ^
  3. 01:33:240 (6) - ^ ...It continues until the end
    sorry, I haven't put 1.25x for the timeline... :( now fixed...
Wonder if hard to see? :o
Good luck! Ranked hope :D
thanks for your mod :) I hope the map can be ranked too :)
Erylex
Hello. I can make insane diff with 160 BPM & 1732 offset?
Topic Starter
watashino_old

Erylex wrote:

Hello. I can make insane diff with 160 BPM & 1732 offset?
sorry, I don't want insane for my first map :(

I think three difficulties are enough :)
mintong89
hi mod from my lazy queue

watashino wrote:

okay, changed. but i don't understand why offset should be 1710.
我看了几个前po, 看到了你写这个. t/20996 你看这个就知道了

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
感觉hitsound太大声了 建议小声点

[Hard]
AR-1 毕竟这是慢歌 用那么快的AR感觉真的不适合
慢歌用那么快的SV大丈夫?
而且kiai time的开始对Hard也太难了吧...根本就是慢歌坑人啊


00:08:115 (1) - 去掉 New Combo, 没需要
00:13:740 (1) - Hard建议不要用这种会坑人的slider
00:16:740 (1) - ^
00:33:052 (4) - x436 y217, 因为没对准
00:52:177 (8,1) - 这个建议重做 太黏着不是很美
01:01:365 (1,2,3) - 这个DS也太大了吧 人会误读为1/1然后miss掉了
01:04:740 (9) - 刚刚我说的
01:10:740 (8) - ^
01:51:990 (1,1,1) - 都改成whistle吧 clap不怎么适合

[Normal]

00:07:740 (1) - 去掉New Combo 刚刚在hard说的
01:51:990 (5) - 全whistle

加油~
Topic Starter
watashino_old

mintong89 wrote:

hi mod from my lazy queue

watashino wrote:

okay, changed. but i don't understand why offset should be 1710.
我看了几个前po, 看到了你写这个. http://osu.ppy.sh/forum/t/20996 你看这个就知道了 謝謝 我現在明白為什麼offset要在哪了 ;) 之前也有人給我解釋過~~

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
感觉hitsound太大声了 建议小声点
這樣吧 我整首歌的音量都調至50或以下 會不會太小?

[Hard]
AR-1 毕竟这是慢歌 用那么快的AR感觉真的不适合
慢歌用那么快的SV大丈夫?
而且kiai time的开始对Hard也太难了吧...根本就是慢歌坑人啊
ar和sv不想改 感覺這是困難 應該沒問題 而且 連我這個新手也可以做到fc 我覺得應該沒問題 :)

kiai的開始已改 :)

00:08:115 (1) - 去掉 New Combo, 没需要 不...我在每一個downbeat都加nc 所以我覺得這個沒問題
00:13:740 (1) - Hard建议不要用这种会坑人的slider 如果再有人提出的話 我就改吧...感覺這是hard 應該要有點難度才行...
00:16:740 (1) - ^ ^
00:33:052 (4) - x436 y217, 因为没对准 好的 :)
00:52:177 (8,1) - 这个建议重做 太黏着不是很美 也對 那spacing就要變了...不過也沒所謂吧 :)
01:01:365 (1,2,3) - 这个DS也太大了吧 人会误读为1/1然后miss掉了 好吧...不過我覺得這應該不算unrankable issue吧...
01:04:740 (9) - 刚刚我说的 讓我考慮一下...
01:10:740 (8) - ^ 同上
01:51:990 (1,1,1) - 都改成whistle吧 clap不怎么适合


[Normal]

00:07:740 (1) - 去掉New Combo 刚刚在hard说的 不, 理由跟上面一樣
01:51:990 (5) - 全whistle
好的 :)

加油~
謝謝你的mod...抱歉這麼久才給kds 因為這幾天比較忙~~ :D
pw384
hi :3
request via forum-pm

[General]
\
---------------

[Easy]
-Setting-
\
-Mapping-
* 00:36:240 (2) - 既然前面一段用的都是弯的滑条 这里也用弯的吧

* 00:40:740 (1) - 这里也用弯的 感觉比较符合vocal的长音

* 01:00:240 - 这里的正方形可以摆正,然后把后面的01:03:240 (3) - 滑条头部和01:00:240 (2) - 重合起来

* 01:13:740 (1,2,3,4,1,2) - 这里的hitsound呢?

* 01:33:240 (3) - 试试这个滑条!:3
---------------


[Normal]
-Setting-
\
-Mapping-
* 00:19:740 (1,2,3,4) - 正方形的问题,可以摆得更工整一些!:3

* 00:27:615 (4,5) - 这个组合对Normal来说有些难了(原因是后面的圈和滑条头重叠时相隔都是1/2,而这里是1/4),不如直接删掉(4),然后把(5)向前延长到原来的(4)的时间点
---------------


[Hard]
-Setting-
* Setting是没问题的 但是我更倾向于HP=6,OD=5 因为这首歌挺慢的(个人意见,可以不参考)
-Mapping-
* 00:30:240 (5,6) - 不好读图

* 00:31:740 - 这后面的hitsound呢?

* 01:04:740 (9) - 嗯。。这里用这种滑条不必要

* 01:14:865 (2,3) - 我喜欢在01:14:865 - 01:15:052 - 这里放一个滑条,然后把之前的(3)删掉,换成01:15:240 - 01:15:615 - 的一个滑条,加上折返。

* 01:20:115 (4,5,6) - 这三个可以分开来,叠在一起感觉不太合适(个人意见)

* 01:45:240 (7,8) - 这一段slider连在一起是没问题,但是(8)打破了之前的弧形,建议调整

* 01:51:240 (6) - 感觉弯的slider更好,而不是折的

* 01:51:990 (1,1,1) - 把clap改成whistle更好听
---------------

总体上来说是慢歌 所以建议滑条速度应该放慢。这张图已经成型了就算了,以后要注意这一方面

好 就这些

Good luck! :)
Topic Starter
watashino_old

384059043 wrote:

hi :3
request via forum-pm

[General]
\
---------------

[Easy]
-Setting-
\
-Mapping-
* 00:36:240 (2) - 既然前面一段用的都是弯的滑条 这里也用弯的吧 umm...這是NEW COMBO所以我想沒差吧~~而且也不想單調地用灣滑條~~

* 00:40:740 (1) - 这里也用弯的 感觉比较符合vocal的长音 OKAY~

* 01:00:240 - 这里的正方形可以摆正,然后把后面的01:03:240 (3) - 滑条头部和01:00:240 (2) - 重合起来 不錯的建議~~謝謝:)

* 01:13:740 (1,2,3,4,1,2) - 这里的hitsound呢? 被狗吃了 (逃)

* 01:33:240 (3) - 试试这个滑条!:3 這個blanket....妙~!
---------------


[Normal]
-Setting-
\
-Mapping-
* 00:19:740 (1,2,3,4) - 正方形的问题,可以摆得更工整一些!:3 這個好難..我盡量吧~~

* 00:27:615 (4,5) - 这个组合对Normal来说有些难了(原因是后面的圈和滑条头重叠时相隔都是1/2,而这里是1/4),不如直接删掉(4),然后把(5)向前延长到原来的(4)的时间点 好吧 把4刪掉算了 不用煩~~;)
---------------


[Hard]
-Setting-
* Setting是没问题的 但是我更倾向于HP=6,OD=5 因为这首歌挺慢的(个人意见,可以不参考) 這些我用不太懂 先跟你的 之後可能會改~:)
-Mapping-
* 00:30:240 (5,6) - 不好读图 好吧 弄個小blanket在這

* 00:31:740 - 这后面的hitsound呢? 因為這裡不懂應該怎樣加hitsound...所以沒加~~剛剛亂加了~~

* 01:04:740 (9) - 嗯。。这里用这种滑条不必要 感覺上還可以 因為歌手剛好有個長震音在這裡~~

* 01:14:865 (2,3) - 我喜欢在01:14:865 - 01:15:052 - 这里放一个滑条,然后把之前的(3)删掉,换成01:15:240 - 01:15:615 - 的一个滑条,加上折返。 參考了一點 感覺這樣的話spacing太大~~

* 01:20:115 (4,5,6) - 这三个可以分开来,叠在一起感觉不太合适(个人意见) 同感 我試試改一下~~

* 01:45:240 (7,8) - 这一段slider连在一起是没问题,但是(8)打破了之前的弧形,建议调整 呵呵~~都沒注意到~~ok~

* 01:51:240 (6) - 感觉弯的slider更好,而不是折的 好的 順便弄一個blanket~~:) 我真是聰明呢~~

* 01:51:990 (1,1,1) - 把clap改成whistle更好听 不知道為什麼是clap...之前明明轉了whistle的...奇怪/..
---------------

总体上来说是慢歌 所以建议滑条速度应该放慢。这张图已经成型了就算了,以后要注意这一方面 但我不喜歡慢滑條呢~~現在我覺得還可以啦:)

好 就这些

Good luck! :)
謝謝你 :) 改了很多~
69653863
I don't see anything to point out, mapset is good enough. Sorry for unable to mod, so here take my star!
Topic Starter
watashino_old

inverness wrote:

I don't see anything to point out, mapset is good enough. Sorry for unable to mod, so here take my star!
It is fine~thanks for your star :)
Tsumetaku
我也來光顧了 :)
完成度真高阿(望 Rank加油囉~
EDIT:100 Post! 8-)
Topic Starter
watashino_old

Tsumetaku wrote:

我也來光顧了 :)
完成度真高阿(望 Rank加油囉~
EDIT:100 Post! 8-)
我也想...但都找不到人給我mod :(

恭喜100 post :) 要慶祝嗎 :oops:
wcx19911123
here's your ticket

[General]
不考虑video么

[Easy]
01:52:740 (1) - 建议去掉finish,感觉太大声了,或者可以考虑换whistle,调小声之类
这E没啥槽点不过感觉不够扩展,特别是前期围着中央狂转圈有点单调

[Normal]
01:19:740 (1,2) - 居然出现了3/4,我以为你要1/2到底。。这里3/4节奏其实还行,主要是这图用的太少了,这里有点鹤立鸡群
感觉E跟N的节奏都很单调,像上面这样,合理运用一些3/4 repeatslider(E的话也可以用一些3/2 repeatslider),节奏会出彩很多

[Hard]
00:32:677 - 这whistle挪到00:32:865 - 感觉好点,现在的有点违和
00:54:052 (6,1) - 这里最好别anti-jump,并不合曲
01:01:365 (1,2,3) - 这里跳得太大了,跟整体难度格格不入,顺带那个finish我觉得其实并不合曲,感觉这里太刻意而为之了
01:12:240 (9,1,2,3,1) - 非要扩大间距的话我建议这里都用一样的spacing,顺带我感觉1.3x左右已经足够了
01:15:240 (3) - 这里我建议拆成1/4 slider+1/4 repeat slider,现在这单独一个slider repeat太多次有点难读(尤其是你之前从没用过相似的短repeat slider的情况下)
01:24:240 (2,3,4,5,1) - 同01:12:240 (9,1,2,3,1) -
01:26:865 (2,3) - 这里为啥不继续用0.7x spacing呢。。
01:45:615 (8,9,10) - 这里是为了合曲才缩小spaicng么,感觉至少要把路径弄平滑啊
这Hard感觉很混乱0.0

图总体来说还需要努力0.0
Topic Starter
watashino_old

wcx19911123 wrote:

here's your ticket

[General]
不考虑video么 既然你都這麼說 那我就上網下載一段吧~~順便換mp3...感覺現在這段mp3的尾巴有點不好

[Easy]
01:52:740 (1) - 建议去掉finish,感觉太大声了,或者可以考虑换whistle,调小声之类 轉成whistle了...
这E没啥槽点不过感觉不够扩展,特别是前期围着中央狂转圈有点单调 我也知道啦...這個我會看一下其他圖來改一下的 :)

[Normal]
01:19:740 (1,2) - 居然出现了3/4,我以为你要1/2到底。。这里3/4节奏其实还行,主要是这图用的太少了,这里有点鹤立鸡群
感觉E跟N的节奏都很单调,像上面这样,合理运用一些3/4 repeatslider(E的话也可以用一些3/2 repeatslider),节奏会出彩很多 既然這樣 那我上面就不轉了 我會在E和N難度多加一點這類SLIDER~~

[Hard]
00:32:677 - 这whistle挪到00:32:865 - 感觉好点,现在的有点违和 好的 音效方面我都是亂加的... :?
00:54:052 (6,1) - 这里最好别anti-jump,并不合曲 這是指換方向嗎??? 我把1放在中間應該好點吧~~
01:01:365 (1,2,3) - 这里跳得太大了,跟整体难度格格不入,顺带那个finish我觉得其实并不合曲,感觉这里太刻意而为之了 好吧 我把間距改成0.7了...之前是2.0...FINISH也刪了...
01:12:240 (9,1,2,3,1) - 非要扩大间距的话我建议这里都用一样的spacing,顺带我感觉1.3x左右已经足够了 好的 間距縮短了 就用1.3吧
01:15:240 (3) - 这里我建议拆成1/4 slider+1/4 repeat slider,现在这单独一个slider repeat太多次有点难读(尤其是你之前从没用过相似的短repeat slider的情况下) 但太多1/4 SLIDER會不會太難?? 先改成這樣吧 但距離又要想辦法處理一下
01:24:240 (2,3,4,5,1) - 同01:12:240 (9,1,2,3,1) - 好的 就1.3X吧
01:26:865 (2,3) - 这里为啥不继续用0.7x spacing呢。。 0.7X不會太遠嗎?? 不過也改了~
01:45:615 (8,9,10) - 这里是为了合曲才缩小spaicng么,感觉至少要把路径弄平滑啊 不是...沒注意到這裡用了0.7...現在改回1.0了...NOTE也放好了...
这Hard感觉很混乱0.0 第一張圖啊...在進步了 :?

图总体来说还需要努力0.0
謝謝你~~:)
GIDZ
Hi~ From modding queue: t/139620/start=0

General:
~01:31:740 - I think Drums audio would really make things sound better in Kiai mode.
Easy:
~OD -1?
~Maybe 1x distance snap everything instead for beginners and smaller jumps? (Did you use 1.2x? cuz that's what it showed.)
~00:25:740 (2) - Don't stack in easy,distance snap this and make the slider end closer to the next slider head OR just make it 1 whole slider. from 00:25:740 ~ 00:26:865
~00:32:115 (2) - ^
~01:10:740 (5) - Try to fix and tidy this shape a bit.
~01:13:740 (1) - Remove NC.
~01:16:365 (1) - Start NC here instead of 01:16:740 (1)

Normal:
~00:07:740 (1) - Remove NC.
~00:15:990 (2) - I think distance snapping this is better than stacking it since it's on a 1/1 beat, not 1/2 beat.
~00:19:740 - I think the jumps are too big for Normal diff.
~00:22:740 - ^
~01:04:365 (1) - NC here instead of slider 2 for beginners to read them more easily.
~01:47:115 (2,3) - They are quite confusing for newbies, why not a circle on 01:47:115 and 1/2 beat slider on 01:47:490 ?

Hard:
~01:18:240 (8) - Move the slider end point to x:228 y:328 for stacking perfectly.
~01:50:302 (3) - Move this up a bit more for easier reading and game flow.
~01:52:271 (1,1) - No NC pls? It's up to you, but I would prefer no NCs there.
~Not much here :D

That's all from me ^^ Good luck!!
Topic Starter
watashino_old

gideon5504 wrote:

Hi~ From modding queue: t/139620/start=0

General:
~01:31:740 - I think Drums audio would really make things sound better in Kiai mode. sorry, I have used custom sound so I think it is not necessary to change it.
Easy:
~OD -1? umm...OD2 is very low...
~Maybe 1x distance snap everything instead for beginners and smaller jumps? (Did you use 1.2x? cuz that's what it showed.) sorry, 1.0x is too close and may confuse new player. I think 1.2x is more suitable.
~00:25:740 (2) - Don't stack in easy,distance snap this and make the slider end closer to the next slider head OR just make it 1 whole slider. from 00:25:740 ~ 00:26:865 I think some stack in easy is acceptable. But I will move the note to other place. The pattern of slider is good and no change.
~00:32:115 (2) - ^ ^
~01:10:740 (5) - Try to fix and tidy this shape a bit. yes, this slider has a little bit strange. I will consider it and may change it later.
~01:13:740 (1) - Remove NC. nope, I add nc at all 1/1 beat
~01:16:365 (1) - Start NC here instead of 01:16:740 (1) ^

Normal:
~00:07:740 (1) - Remove NC. like what I said above.
~00:15:990 (2) - I think distance snapping this is better than stacking it since it's on a 1/1 beat, not 1/2 beat. umm...I stacked the note here is due to the large distance of the note and slider. I don't know how to do to fix it. I think the best way is to stack them. I will think it later.
~00:19:740 - I think the jumps are too big for Normal diff. lol...distance spacing is 1.0x....
~00:22:740 - ^ ^
~01:04:365 (1) - NC here instead of slider 2 for beginners to read them more easily. sorry, I don't under stand.... :(
~01:47:115 (2,3) - They are quite confusing for newbies, why not a circle on 01:47:115 and 1/2 beat slider on 01:47:490 ? fixed in other way.

Hard:
~01:18:240 (8) - Move the slider end point to x:228 y:328 for stacking perfectly. okay
~01:50:302 (3) - Move this up a bit more for easier reading and game flow. fixed in other way
~01:52:271 (1,1) - No NC pls? It's up to you, but I would prefer no NCs there. umm...I add nc here is just mention the rhythm change :?
~Not much here :D

That's all from me ^^ Good luck!! thanks~~
Thanks for modding :)
GIDZ
~01:04:365 (1) - NC here instead of slider 2 for beginners to read them more easily. sorry, I don't under stand.... :(

It's ok, u mentioned that u only NC on 1/1 beats, so dun worry about it.
Topic Starter
watashino_old

gideon5504 wrote:

~01:04:365 (1) - NC here instead of slider 2 for beginners to read them more easily. sorry, I don't under stand.... :(

It's ok, u mentioned that u only NC on 1/1 beats, so dun worry about it.
okay, thanks :)
pife1
Great map, great video
Only a thing, in the easy, remove the spins, because the beginners normally don't know how do them :)
Topic Starter
watashino_old

pife1 wrote:

Great map, great video
Only a thing, in the easy, remove the spins, because the beginners normally don't know how do them :)
Thanks~But I think they should play the tutorial before play other map ;)

I think spinner is okay 8-)
luxoDeh
Hi! here's a mod... (well it was an old M4M but I got busy and... well now I wanted to remedy to it, so here it is!)

EASY

00:10:740 (1) - maybe move this one grid down so it will not touch 00:08:865 (2) -
00:38:115 (2) - maybe just make this little slider in the same verse of the previous one: like this
01:45:615 (3,2) - stack them better

NORMAL

00:28:740 (5) - this is good but if you want you can try in this way, it's more clean in my opinion, anyway it's only a suggestion.
00:31:740 (1,3) - stack them better
00:36:240 (2,2) - ^
00:39:615 (5) - maybe try to make a better blancket with this 00:40:365 (6) -
00:51:990 (5) - here blancket better with 00:51:615 (4) - if you want
01:25:365 (7) - maybe move this to x:224-y:192

HARD

00:51:802 (7,1,5) - maybe the rithm is better in this way if you want to try...
01:18:240 (8,9,10) - stack them better without using the grid snapping
01:39:990 (8) - maybe make a blancket with 01:40:552 (9) - ?
01:47:490 (4) - ^

good luck with this map!! since there are no Kotoura-san ranked maps yet and this is not so bad I'll give you a star :)
Topic Starter
watashino_old

luxoDeh wrote:

Hi! here's a mod... (well it was an old M4M but I got busy and... well now I wanted to remedy to it, so here it is!)

EASY

00:10:740 (1) - maybe move this one grid down so it will not touch 00:08:865 (2) - OKAY
00:38:115 (2) - maybe just make this little slider in the same verse of the previous one: like this GOOD IDEA~
01:45:615 (3,2) - stack them better I think it is not necessary after I test once.

NORMAL

00:28:740 (5) - this is good but if you want you can try in this way, it's more clean in my opinion, anyway it's only a suggestion. nice shape. Let me try :)
00:31:740 (1,3) - stack them better I think now is acceptable for a stack so no change :(
00:36:240 (2,2) - ^ I don't want to concern about stack problem...sorry
00:39:615 (5) - maybe try to make a better blancket with this 00:40:365 (6) - okay. This is my willing~~haha
00:51:990 (5) - here blancket better with 00:51:615 (4) - if you want okay...but just a little different..haha
01:25:365 (7) - maybe move this to x:224-y:192 nice~fixed

HARD

00:51:802 (7,1,5) - maybe the rithm is better in this way if you want to try... this is a good suggestion but I aim to follow the vocal here so I don't expect a change here. sorry :? But I will consider about it
01:18:240 (8,9,10) - stack them better without using the grid snapping okay...as I mentioned before, I don't know to fix any stack problem because I think currently is acceptable.
01:39:990 (8) - maybe make a blancket with 01:40:552 (9) - ? nope...I want a small jump here so I make like this.
01:47:490 (4) - ^ okay...this is my mistake...I aim to make a blanket here.

good luck with this map!! since there are no Kotoura-san ranked maps yet and this is not so bad I'll give you a star :) thanks very much :)
Sorry for my late reply. I will edit my map tonight~ thanks for mod :)

Edit: thanks for your mod. Also thanks for your star~~I want this map ranked too because there are no Kotoura-san's ranked map~This song is awesome :D
Losertic
Hello!

From M4M.

Modding

General

  1. too many blue line o.o change pattern! (include blue line)

Easy

  1. 00:26:115 (2,3) - overlap.
  2. 01:25:740 (1) - add finish

Normal

  1. 00:15:990 (2,3) - Move 2,3 note. ex)
  2. 00:18:990 (2,3) - Remove this note.
  3. 00:19:740 (1,2,3,4) - Accurate Square. ex)
  4. 00:42:240 (2,3,4) - acc triangle.
  5. 00:38:115 (2,3) - change pattern. choose one.

  6. 00:45:052 (4,5) - remove "5"note. and "4" slider end at 00:45:615.
  7. 00:53:490 (2) - timing good. but it's too hard. change this pattern.
  8. 01:24:240 (1) - NC.
  9. 01:45:615 (3,4,5) - maybe it's too hard for beginner. remove '3' note. '4' slider move start at 01:45:615. remove '5' slider, add note 01:46:365
  10. 01:51:990 (6) - remove this slider.


    Hard

    1. 00:32:302 (2) - remove and add note 00:32:490.
    2. 00:35:115 (2,3,4,5,6) - you make like a star.☆
    3. 01:52:271 (1,1) - change this pattern. not good timing.

too many blue line "hard" difficult. That "PART" was a exclusion.
Topic Starter
watashino_old

Losertic wrote:

Hello!

From M4M.

Modding

General

  1. too many blue line o.o change pattern! (include blue line)
umm...I think it is not a problem...


Easy

  1. 00:26:115 (2,3) - overlap. sorry i want to keep it
  2. 01:25:740 (1) - add finish
sorry, I think finish is too loud here


Normal

  1. 00:15:990 (2,3) - Move 2,3 note. ex) fixed in other way
  2. 00:18:990 (2,3) - Remove this note. nope...
  3. 00:19:740 (1,2,3,4) - Accurate Square. ex) i think currently is a spuare...
  4. 00:42:240 (2,3,4) - acc triangle. let me consider...
  5. 00:38:115 (2,3) - change pattern. choose one. let me consider...i think the current pattern is good.

  6. 00:45:052 (4,5) - remove "5"note. and "4" slider end at 00:45:615. nope...
  7. 00:53:490 (2) - timing good. but it's too hard. change this pattern. ok
  8. 01:24:240 (1) - NC. nope. I add nc at everything downbeat.
  9. 01:45:615 (3,4,5) - maybe it's too hard for beginner. remove '3' note. '4' slider move start at 01:45:615. remove '5' slider, add note 01:46:365 let me consider...
  10. 01:51:990 (6) - remove this slider. no


    Hard

    1. 00:32:302 (2) - remove and add note 00:32:490. no...currently fit the vocal
    2. 00:35:115 (2,3,4,5,6) - you make like a star.☆ umm...good suggestion. let me consider it.
    3. 01:52:271 (1,1) - change this pattern. not good timing. no. they fit the vocal.

too many blue line "hard" difficult. That "PART" was a exclusion. sorry. I think it is okay and not overmap... but thanks for mod :)
thanks for your mod. I will mod your map :D
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