forum

Kurosaki Maon - Emergence!

posted
Total Posts
12
Topic Starter
cRyo[iceeicee]
This beatmap was submitted using in-game submission on 2013年5月16日 at 0:36:23

Artist: Kurosaki Maon
Title: Emergence!
BPM: 174
Filesize: 10744kb
Play Time: 02:44
Difficulties Available:
  1. Easy (3.08 stars, 181 notes)
  2. Hard (4.98 stars, 386 notes)
  3. Insane (5 stars, 763 notes)
  4. Normal (4.17 stars, 250 notes)
Download: Kurosaki Maon - Emergence!
Information: Scores/Beatmap Listing
---------------
(¬_¬)ノorz

Mapset:
{Insane} - Done
{Hard} - Done
{Normal} - Done
{Easy} - Done
xsrsbsns
(¬_¬)
Zero__wind
maybe your 1st map with these streams as I remember owo
Topic Starter
cRyo[iceeicee]

Zero__wind wrote:

maybe your 1st map with these streams as I remember owo
Hmm...Maybe first o.o but not last \:D/
Pururut
i'm your allegiant fan. xDDDDD
Zero__wind
omg, hard to mod =.= Let's try

general
You may need to cut mp3 file for the map ends up too early (quite a part of the song wasn't mapped)

Insane
00:22:598 (6,1) - echange NC ?
00:24:840 (6) - I think a normal hitsound or a drum one would be better than the soft
00:25:012 (8) - only normal hitnormal at end ?
00:31:736 (5) - normal on head
00:58:288 (5) - sure to use clap at here and other similar points ?
01:00:357 (3) - (296,276)?
01:05:357 (1,2) - slow down for what ? no enough space ?
01:27:771 (3) - to keep your previous pattern, clap at end ?
01:39:323 (1,3) - whistle ?
01:48:978 (5) - whistle ?
02:14:150 (8) - maybe just delet it and make 02:13:978 (7) - a 1/2 slider
02:37:771 (1) - no whistle on head ?
02:40:185 (5) - sure to use drum whistle ? I didn't ever know how to use drum whistle =.=

Hard
00:47:081 (5) - maybe add whistle on head =.= seems too many whistles ...
01:16:736 (5) - remove the clap at end, just like 01:14:667 (6) - ?
01:56:392 - break time like Insane ?
02:15:357 (1,2) - exchange NC ?
02:30:530 (3) - normal clap instead of soft clap maybe, both on head and at end

Normal
01:09:323 (7,1) - exchange NC ?
02:30:185 (1,3) - normal clap instead of soft clap ?

Easy
02:43:288 (5) - replace this with a single circle at 02:43:288 - and start the spnner right afterwards, because I tink the current spinner is a bit short for the easiest diff
omh I can't find anything

That's all for my poor modding =.=
good luck~
Reat
Hi! from My Queue.
I'm big fan of yours!
[General]
Artist : 黒崎 真音
Romanised Artist : Kurosaki Maon
[Easy]

00:03:288 - not break time
00:09:323 - or break time.
00:50:530 (1) - second slider point move 1 grid right. I think it look better.
01:03:978 (1) - third slider point ^
01:46:047 (2) - ^ (320,336)? It looks better blanket with 01:45:357 (1) - 's end
[Normal]

I can't mod this diff XD
[Hard]

00:30:874 (1) - third slider point move 1 grid down.
00:46:564 (4) - ^ right.
02:22:254 (4) - 2 grids up?
[Insane]

O_o................

I'm sorry i can't modding a few.
and, I love this song >w<

Good Luck, cRyo!
Lally
Hi from my Q with a bit delay =w=)

o3o -> must fix
o3o -> normal things
o3o -> suggestions/comments

[General]
  1. your mp3 is 320 kbps , bring it down to 192
  2. you mapped 63,6% of the mp3,wich is less than 80%, you need to cut your mp3

    Ranking Criteria wrote:

    You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped. If you only plan to map a portion of your song, then including the full mp3 is a waste of file space. Many mp3 editing tools like this exist which make fading and cutting a song simple. However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine.
  3. your BG is 1085x767 bring it to the right size 1024 x 768 / 1366 x 768
  4. why no tags? o3o
[Easy]
AIBat-chan:
Unsnapped inherited (green) sections at:
00:07:526 - snap to 00:07:512
00:08:905 - snap to 00:08:892
00:15:802 - snap to 00:15:788
00:17:181 - snap to 00:17:167
00:18:561 - snap to 00:18:547
00:34:767 - snap to 00:34:754
00:38:905 - snap to 00:38:892
00:40:285 - snap to 00:40:271
00:42:354 - snap to 00:42:340
00:46:492 - snap to 00:46:478
00:48:561 - snap to 00:48:547
00:49:940 - snap to 00:49:926
00:52:009 - snap to 00:51:995
00:54:078 - snap to 00:54:064
01:00:974 - snap to 01:00:961
01:02:354 - snap to 01:02:340
01:04:767 - snap to 01:04:754
01:08:561 - snap to 01:08:547
01:11:319 - snap to 01:11:305
01:16:147 - snap to 01:16:133
01:19:595 - snap to 01:19:581
01:22:354 - snap to 01:22:340
01:28:561 - snap to 01:28:547
01:46:492 - snap to 01:46:478
01:49:250 - snap to 01:49:236
01:50:974 - snap to 01:50:961
02:02:354 - snap to 02:02:340
02:03:733 - snap to 02:03:719
02:06:492 - snap to 02:06:478
02:14:767 - snap to 02:14:754
02:17:526 - snap to 02:17:512
02:22:354 - snap to 02:22:340
02:25:802 - snap to 02:25:788
02:26:492 - snap to 02:26:478
02:28:561 - snap to 02:28:547
02:35:457 - snap to 02:35:443
02:36:836 - snap to 02:36:823
02:38:216 - snap to 02:38:202
02:40:974 - snap to 02:40:961
02:42:354 - snap to 02:42:340
02:43:733 - snap to 02:43:719

  1. 00:56:736 (2)- personally i don't like this straight slider, what about to give it a form with fits with the rest of the diff?
[Normal]
AIBat-chan:
Unsnapped inherited (green) sections at:
00:06:836 - snap to 00:06:909
00:07:526 - snap to 00:07:598
00:08:216 - snap to 00:08:288
00:08:905 - snap to 00:08:978
00:09:595 - snap to 00:09:667
00:12:526 - snap to 00:12:598
00:13:905 - snap to 00:13:978
00:15:285 - snap to 00:15:357
00:15:802 - snap to 00:15:874
00:17:181 - snap to 00:17:254
00:18:043 - snap to 00:18:116
00:18:561 - snap to 00:18:633
00:19:423 - snap to 00:19:495
00:19:940 - snap to 00:20:012
00:21:319 - snap to 00:21:392
01:50:974 - snap to 01:51:047

  1. 01:06:047 (5,5) - what about to do something like:
  2. 01:56:478 - break time is neded here imo o3o
[Hard]
AIBat-chan:
Unsnapped inherited (green) sections at:
00:02:009 - snap to 00:01:995
00:03:388 - snap to 00:03:374
00:07:526 - snap to 00:07:512
00:08:905 - snap to 00:08:892
00:12:526 - snap to 00:12:512
00:13:905 - snap to 00:13:892
00:15:285 - snap to 00:15:271
00:15:802 - snap to 00:15:788
00:17:181 - snap to 00:17:167
00:18:043 - snap to 00:18:030
00:18:561 - snap to 00:18:547
00:19:423 - snap to 00:19:409
00:19:940 - snap to 00:19:926
00:21:319 - snap to 00:21:305
01:50:974 - snap to 01:50:961

  1. 00:49:840 (5) - the second point of the slider one grind right for having a good line withthe prev sliders :V and the next circle
  2. 01:02:943 (3,4,5) - i think is better to make this sliders a bit curved for a better flow , like: 00:43:633 (2,3,4) -
  3. 01:56:478 - break time here
[Insane]
AIBat-chan:
Unsnapped inherited (green) sections at:
00:02:009 - snap to 00:01:995
00:03:388 - snap to 00:03:374
00:07:526 - snap to 00:07:512
00:08:905 - snap to 00:08:892
00:12:526 - snap to 00:12:512
00:13:905 - snap to 00:13:892
00:15:285 - snap to 00:15:271
00:15:802 - snap to 00:15:788
00:17:181 - snap to 00:17:167
00:18:043 - snap to 00:18:030
00:18:561 - snap to 00:18:547
00:19:423 - snap to 00:19:409
00:19:940 - snap to 00:19:926
00:21:319 - snap to 00:21:305
01:50:974 - snap to 01:50:961


nice map good luck with it :3
DingGGu
LOL, map is perfect!

i can't mod this map with my mod skills

i will give you star!
Shohei Ohtani
EMERGENCY

Insane:
These beginning jumps are kind of odd. Like they at least form things and they're pattened out decently but still it's like why.
00:05:185 (3) - For the jumpy nature of this map, having 0.6x sliders feel really out of place.
00:06:219 (2) - However this is not ok like 4.21x jump why
00:07:598 (2) - ^
00:08:978 (2) - ^
00:12:943 (1,2) - Other than the weird jumps, this should make a pattern with the previous notes instead of being just a random series of jumps
00:22:081 (1) - Breaks flow heavily.
00:27:081 (2) - This would look nice being parallel to (1)
00:32:943 (3,4,5,6) - Um I guess it's playable, like, I was able to get straight 300s on it, and it looks all pretty and stuff, but when people are playing this map, they're bound to miss it if they aren't focusing 100% of their energy on it
00:58:805 (1,2,3,4,5,6,7,8) - What is this supposed to make? owo
01:06:047 (1,2,3,4) - Same as previous 1/4 wtf jumps
01:14:323 (1,2,3,4) - um
02:35:012 (2) - Why is this section slowed down? The beat doesn't change and you can make pretty long-slider patterns and all
02:44:323 (4) - Feels awkward to play

Hard:
00:00:530 (1,2) - Just from this first section like it's so different from Insane mode like this is WAY easier than insane.
Like this map is really enjoyable it looks nice and has creative patterns and like insane is just like it's trying to hard to be hard but this is nice and relaxing and fun

Normal:
00:00:530 (1,2,3) - Like this spread is just so huge from Hard and Insane
02:18:461 (4) - This slider looks really odd with the curve. It looked nice earlier since it was part of a pattern, but isolated, it just looks wrong.

Easy:
00:00:530 (1,2,3) - THIS IS LITERALLY THE SAME AS NORMAL OMG PLEASE MAKE NORMAL A BIT HARDER

tl;dr the other diffs are mostly fine but the randomness and intensity of the jumps in the hardest diff make me go like wtf.
Shohei Ohtani
holy shit that was really fast I'm kind of scared
HelloSCV
from my queue

General

  1. use artist 黒崎 真音? i found this on wikipedia and Maon Kurosaki is right artist imo
  1. add tagsButterfly Effect - the album name

Easy

nothing :<

Normal

00:48:633 (4) - touching HP bar?
01:09:323 (7) - NC, 01:09:840 (1) - delete NC
01:19:150 (4) - missed clap on end

Hard

00:59:323 (3) - check DS? -nazi
02:06:219 (4) - try to avoid this stack?
02:41:392 (2) - delete whsitle on slider body and adding it 02:42:426 (2) - here

Insane

00:22:081 (1) - i felt little bit uncomfortable when test playing this part ( becuase too far? ) so could you decrease DS little bit? much better
00:26:392 (7) - how about using normal sample set here? ( and of course, use soft addtions )
02:16:564 (1) - delete NC ( don't need it imo )
02:20:185 (1) - ^
02:31:219 (5) - missed clap on start
02:35:530 (3) - add soft whsitle on end ( just like 02:38:633 (3) - here )

good luk~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply