EMERGENCY
Insane:
These beginning jumps are kind of odd. Like they at least form things and they're pattened out decently but still it's like why.
00:05:185 (3) - For the jumpy nature of this map, having 0.6x sliders feel really out of place.
00:06:219 (2) - However this is not ok like 4.21x jump why
00:07:598 (2) - ^
00:08:978 (2) - ^
00:12:943 (1,2) - Other than the weird jumps, this should make a pattern with the previous notes instead of being just a random series of jumps
00:22:081 (1) - Breaks flow heavily.
00:27:081 (2) - This would look nice being parallel to (1)
00:32:943 (3,4,5,6) - Um I guess it's playable, like, I was able to get straight 300s on it, and it looks all pretty and stuff, but when people are playing this map, they're bound to miss it if they aren't focusing 100% of their energy on it
00:58:805 (1,2,3,4,5,6,7,8) - What is this supposed to make? owo
01:06:047 (1,2,3,4) - Same as previous 1/4 wtf jumps
01:14:323 (1,2,3,4) - um
02:35:012 (2) - Why is this section slowed down? The beat doesn't change and you can make pretty long-slider patterns and all
02:44:323 (4) - Feels awkward to play
Hard:
00:00:530 (1,2) - Just from this first section like it's so different from Insane mode like this is WAY easier than insane.
Like this map is really enjoyable it looks nice and has creative patterns and like insane is just like it's trying to hard to be hard but this is nice and relaxing and fun
Normal:
00:00:530 (1,2,3) - Like this spread is just so huge from Hard and Insane
02:18:461 (4) - This slider looks really odd with the curve. It looked nice earlier since it was part of a pattern, but isolated, it just looks wrong.
Easy:
00:00:530 (1,2,3) - THIS IS LITERALLY THE SAME AS NORMAL OMG PLEASE MAKE NORMAL A BIT HARDER
tl;dr the other diffs are mostly fine but the randomness and intensity of the jumps in the hardest diff make me go like wtf.