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Linked Horizon - Guren no Yumiya (TV Size) [Osu|Taiko]

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I think this map would be ranked soon~~ :)
Topic Starter
Kuria
Unless i'm not get a really big struggle on finding MAT like what was happened with my oor map lol
Saten
alacat
Thanks Andrea ~

http://puu.sh/2zMOI
Topic Starter
Kuria

Andrea wrote:

~General~
  1. Use the same Audio Lead-In on all the standard difficulties for consistency.
  2. Disable the unused Countdown on all the standard difficulties.
~Insane~
  1. 00:31:831 (1,3) - These sliders could be stacked better together if you disable the grid snap.
  2. 00:36:646 (3,4) - Same as above for the same reason.
  3. 00:44:616 (1) - Remove this new combo from here, it's not necessary.
  4. 00:54:080 (4) - This slider is kinda touching the HP Bar, try to move it down a bit if possible.
  5. 01:09:190 (1,2) - These sliders could be stacked better together if you disable the grid snap.
Nice map you've got there! I hope this can help you.
fix'd all , thanks andrea :3
updated all diff
congaan
IRC modding
SPOILER
maybe..
fixed a6.png
fixed nc

star owo/
Topic Starter
Kuria
fix'd stuff as congaan suggest, thanks^^
scanter
Go Go Kuria \o/
Topic Starter
Kuria
donate me some star to make it faster then lol
kajiyatta
from PM
General
Uncheck "Letterbox" since there is no Break Time.
Saten's Easy
overall a bit difficult for newbie I suppose because of changed slider velocity and a bit ignored DS.
the mapping style beyonds my toolbox.
Placement
01:20:148(2) a bit crowded, so you can move like this?
Rhythm
00:22:201(3) I suggest the slider start at 00:22:269. it's not kind of newbie to across the long white line witn reverse slider.
00:24:852(3) especially ^

alacat's Normal
BPMが高いのとEasyと差別化した方がバランスが良いのでAR+1
Rhythm
01:05:869(6) 個人的には単発2つの方がリズム取りやすいです
Hit Sonud
00:28:012(1) 始点にfinish追加?00:33:325にもついてるのでここにも付けてみては
00:36:646(1) 始点にclap追加

DS's Hard
Placement
00:42:292(4,1) to make a good tetragon cuz your mapping seems so beautiful
01:02:216(4) stack at slider's end doesn't seem good since it might stop the flow of playing. just suggestion
Rhythm
01:26:458(1) current seems fine so this is a example but it would be more nice imo
00:04:453 unnecessary green line
00:56:571^

Insane
Placement
00:46:609(1,2,3) reverse (2) and (3) better to follow the vocal. (but you already put this pattern a lot, so maybe ignored?)
00:49:597(3) this note doesn't seem clearly (of course it's ok) but you can put like this, it's more comfortable. addition, this part is a beginning of 8 betas and the vocal hears strong, so you can put a little jump.
Rhythm
00:13:401(1) player will expect some notes here because this is a Insane diff, spinner seems simply.

maybe useless modding, here is my star. ggod luck
[CSGA]Ar3sgice
hi :3


Insane

  1. 00:41:627 (2) - end at 00:41:849 - in 1/3 snap o.o
  2. 01:14:503 - add green line for volume 85%
  3. 01:17:160 - 90%
  4. 01:19:816 - 95%
  5. 01:22:473 - 100% ww
  6. 01:26:790 (2,3,4,5) - add claps wwww
DS's Hard

  1. this is not correct in english grammar, change diff name to DS' Hard plz
  2. 00:02:442 (7) - change addition set for drum whistle, soft whistle isn't good for a burning(?) song o.o
  3. 00:17:386 (1) - ^
  4. 00:36:978 (3) - http://osu.ppy.sh/ss/705811 slider makes jump easier
  5. 01:16:413 (3) - 0,0
Normal

  1. 00:10:246 (4) - suggest slider to 00:10:412 - 0,0
Easy

  1. 00:33:325 (1) - end at 00:33:823 ?
  2. 00:34:488 (2) - end at 00:35:152 ?
叽叽叽叽
Topic Starter
Kuria
thanks you two ^^
will check on them later
alacat
Thank you for modding ;)

http://puu.sh/2AvC4
Azer
I've only played Insane difficulty so this is what everything in my post concerns.

Great map, but I feel like either the life drain or the OD could be lowered a tick, I was at very low hp for the last half of the map with HR.

I think kiai should end at 01:06:533 (1) - as well. It's a little excessive when it last for half the map.

00:38:307 (5) - to 00:40:631 (3) - I'm a little hesitant whether it's better to snap this at 1/3 or to snap it at 1/4, personally I'd think it would be better if it was 1/4 as the 1/3 kills the flow at a little.

No other complaints, everything else is perfect to me.

I only have 2 stars at the moment but I honestly feel like this map deserves one. Good luck getting it ranked :)
scanter
o/ Kuria

General

  1. This video has some cruel effect. like this point. should mosaic like this point. http://osu.ppy.sh/ss/706253
  2. 01:27:122 (1) - I think, this spinners timing point looks a bad. how about this? http://puu.sh/2AA2g
  3. Check-off letterbox during breaks? because, it has not break-time and SB
  4. How about using japanese lyrics on storyboard? this is lyrics.
    SPOILER
    Sie sind das Essen und wir sind die Jäger
    踏まれた花の 名前も知らずに
    地に落ちた鳥は 風を待ち詫びる
    祈ったところで 何も変わらない
    今を変えるのは 戦う覚悟だ

    屍踏み越えて
    進む意思を嗤う豚よ
    家畜の安寧 虚偽の繁栄
    死せる餓狼の自由を

    *Kiai time*
    囚われた屈辱は反撃の嚆矢だ
    城壁のその彼方獲物を屠る狩人

    迸る衝動にその身を焼きながら
    黄昏に緋を穿つ紅蓮の弓矢

Saten's Easy

  1. 00:13:401 (4) - NC? sound was changed.
  2. 00:24:857 (3) - More blanket this? http://osu.ppy.sh/ss/706268
  3. 00:24:857 (3,1) - same as opinion 00:13:401 (4) how about reverse NC?
  4. 00:43:454 (1,2) - ^
  5. 00:56:073 (1) - How about this rhythm? I know if follow this, difficulty a little increase. but, it might fit well. look at number 1,2 http://puu.sh/2AzXA

alacat's Normal

  1. AR +1? distance a little big and fit this bpm well.
  2. 00:18:714 (3) - How about this shape? I'm considered vocal's vibration http://osu.ppy.sh/ss/706292
  3. 00:27:680 (6) - Clear clap at slider's first and add end.
  4. 00:45:280 (3,4) - I recommend change 1/1 sliders. because, it is before kiai time. how about more impact start? look at number 3,4 http://puu.sh/2AAkk
  5. 00:58:065 (2) - Add clap?
  6. 01:05:205 (5) - Add NC? sound suddenly changed.

DS's Hard

  1. AR +1? a little has 1/4 repeated sliders and 3 hit circle and fit well this bpm.
  2. 00:32:993 (3) - change slider shape beneath middle point? http://osu.ppy.sh/ss/706332
  3. 00:41:959 (3,4) - How about this? I think, flows more well. http://osu.ppy.sh/ss/706337
  4. 00:42:624 (1,2,3,4) - rhythm suggestion. how about this? http://osu.ppy.sh/ss/706351
    This is code.
    SPOILER
    212,268,42624,6,0,L|116:260,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
    224,192,43122,2,0,L|136:152,1,75
    209,109,43454,1,8,0:0:0:0:
  5. 00:56:571 (1) - Add finish sound? it is vocal's highlight part.
  6. 01:06:035 (4) - Add clap on slider's arrow.
  7. 01:25:960 (4) - Add NC? maybe, players hard to read this.

Insane

  1. 00:40:299 (2,3) - A little surprise jump. how about reduce it's distance? http://osu.ppy.sh/ss/706378
    This is code.
    SPOILER
    144,120,40299,2,0,L|164:252,1,121.333333333333,8|0,0:0|0:0,0:0:0:0:
    384,316,40631,2,0,L|360:184,1,121.333333333333,4|0,0:0|0:0,0:0:0:0:
  2. 00:51:424 (4) - Add finish on slider's first?
  3. 00:55:741 (5) - Ctrl + G? It is before about vocal's highlight part.
  4. 01:20:647 (5) - How about increase distance and Ctrl + G? like this. http://osu.ppy.sh/ss/706393
  5. 01:26:790 (2) - Is it intentionally unstacked? unless how about move to x:336, y:92?
Awesome mapset & song ! GL on rank ;)
damm it 100x1 http://osu.ppy.sh/ss/706433
Darksonic
I just told Kuria to add a Finish on 00:56:571 (1) -, that's all I'm gonna change on my diff. Didn't apply these other pattern suggestions because I don't want to break spacing consistency on most patterns.

Thanks for modding ^^
scanter
(ノTДT)ノ
Topic Starter
Kuria

kajiyatta wrote:

Insane
Placement
00:46:609(1,2,3) reverse (2) and (3) better to follow the vocal. (but you already put this pattern a lot, so maybe ignored?) already intended to use that pattern since it has the most flow feel imo

00:49:597(3) this note doesn't seem clearly (of course it's ok) but you can put like this, it's more comfortable. addition, this part is a beginning of 8 betas and the vocal hears strong, so you can put a little jump. nah, i'm pretty sure that this is still visible to play because on that time this hidden note star the slider is quite fade out already, for the advanced level player i'm sure that this kind of pattern is not a big deal, also the flow is placed well too imo

Rhythm
00:13:401(1) player will expect some notes here because this is a Insane diff, spinner seems simply. already though about that b4 but i still can't find the good pattern for it so i end up with spinner instead

maybe useless modding, here is my star. ggod luck

[CSGA]Ar3sgice wrote:

hi :3


Insane

  1. 00:41:627 (2) - end at 00:41:849 - in 1/3 snap o.o nah, abit complicated to make it that way and i think the 1/3 are supposed to play until 00:40:631 (3) -
  2. 01:14:503 - add green line for volume 85%
  3. 01:17:160 - 90%
  4. 01:19:816 - 95%
  5. 01:22:473 - 100% ww nice idea lol
  6. 01:26:790 (2,3,4,5) - add claps wwww not really agree, i think just one clap on the first note of this 5plet is fine enough

AzerFrost wrote:

Great map, but I feel like either the life drain or the OD could be lowered a tick, I was at very low hp for the last half of the map with HR. for the od, i'm already planned to set it to 8 since the beginning, it was because i'm making this map a bit easier by put all the jumps on the slider only, so, to make the difficulty level more reasonable, i'm raise the OD instead

I think kiai should end at 01:06:533 (1) - as well. It's a little excessive when it last for half the map. yeah i feel the same too, but the last part have the strong impact too imo so i'm made it until the end instead

00:38:307 (5) - to 00:40:631 (3) - I'm a little hesitant whether it's better to snap this at 1/3 or to snap it at 1/4, personally I'd think it would be better if it was 1/4 as the 1/3 kills the flow at a little. it's the 1/3, i can't make it back to 1/4 because the song is played more to 1/3 beats than 1/4, also i think a large bunch of people are already aware that the beatpattern will be at 1/3 since this part of the song is different than the others lol

scanter wrote:

o/ Kuria

General

  1. This video has some cruel effect. like this point. should mosaic like this point. http://osu.ppy.sh/ss/706253 don't remove this Q_Q. this is actually what is this anime all about, i'll be killed if i need to censored this part lol
  2. 01:27:122 (1) - I think, this spinners timing point looks a bad. how about this? http://puu.sh/2AA2g nice idea
  3. Check-off letterbox during breaks? because, it has not break-time and SB done alreadu
  4. How about using japanese lyrics on storyboard? this is lyrics. already consideret it since the time i starting make it, but i wanna try using romaji sometimes to make it easier to read by non japanese people

Insane

  1. 00:40:299 (2,3) - A little surprise jump. how about reduce it's distance? http://osu.ppy.sh/ss/706378 sorry but this huge jump is really the intentional from me XD, i feel that without a very big jump there i somewhat can't emphasize the vocal that plays here perfectly
    This is code.
    SPOILER
    144,120,40299,2,0,L|164:252,1,121.333333333333,8|0,0:0|0:0,0:0:0:0:
    384,316,40631,2,0,L|360:184,1,121.333333333333,4|0,0:0|0:0,0:0:0:0:
  2. 00:51:424 (4) - Add finish on slider's first? sure
  3. 00:55:741 (5) - Ctrl + G? It is before about vocal's highlight part. somewhat fix it on the different way
  4. 01:20:647 (5) - How about increase distance and Ctrl + G? like this. http://osu.ppy.sh/ss/706393 nah, actually i wanna make this a jump too but i'm running out of space and i dont wanna destroy the already formed patternflow >_<
  5. 01:26:790 (2) - Is it intentionally unstacked? unless how about move to x:336, y:92? of course not, fixd XD
[/color]
damm it 100x1 http://osu.ppy.sh/ss/706433

TMAstraf wrote:

General:
- Make Lead-in Seconds 3 i think 2s is enough already since we got an extra 300ms from the song also
- Use ABC Symbols for Title, not 紅蓮の弓矢 just using it on ingame, it doesnt affected anything since the metadata still using romaji
thanks kajiyatta, CGSA, AzerFrost, TMAstraf and scanter ^^
Niko-nyan
hi
Ranked

lol joke

General
Taiko : SV 1.42??????

Muzukashii~
00:02:442 - maybe you can delete this because this note can't follow the song
the last spinner end at 01:29:447 - with the volume 5%

Oni~
the last spinner end at 01:29:447 - with the volume 5%

a little mod o3o
alacat
Thank you for modding :D

http://puu.sh/2B4Gl
Topic Starter
Kuria
updated
jomnhnk
Hi~~qoot's mod req~

[qoot8123's Oni]
00:46:775 (87) - k (because 00:46:941 (89) - For emphasis.
00:54:744 (150,151,152) - OOO
00:55:907 (160) - del

[qoot8123's Muzukashii]
00:17:884 (58) - k
00:18:216 (59) - d
00:20:540 (68) - k

01:21:974 (159) - unrankable same time! here 2 circle.Circle will not overlap in the same place.

GoGo~~!Fight!
qoot8123

jomnhnk wrote:

Hi~~qoot's mod req~

[qoot8123's Oni]
00:46:775 (87) - k (because 00:46:941 (89) - For emphasis.
00:54:744 (150,151,152) - OOO
00:55:907 (160) - del

[qoot8123's Muzukashii]
00:17:884 (58) - k
00:18:216 (59) - d
00:20:540 (68) - k

01:21:974 (159) - unrankable same time! here 2 circle.Circle will not overlap in the same place.

GoGo~~!Fight!
fixed some~
thanks!

oni~http://puu.sh/2Bbn0
muzu~http://puu.sh/2BblJ
TMAstraf
General:
- Make Lead-in Seconds 3
- Use ABC Symbols for Title, not 紅蓮の弓矢

Saten's Easy:
00:06:593 Maybe make Sound Normal, not Soft

Overall this map have the best properties thats why thats all =)
Saten

scanter wrote:

00:24:857 (3) - More blanket this? http://osu.ppy.sh/ss/706268 done
http://puu.sh/2BfpD
Topic Starter
Kuria
update saten's diff, i'll update my own diff later

for now, adding a custom hitcircle :P
Gcode
[ALL Difficulties]
00:46:609 () - Kiai isn't snapped
01:27:122 () - Kiai'end isn't snapped

[Saten's Easy]
Can't find really anything eitherrrr T-T
00:04:435 (2) - This slider is not the same as 00:03:106 (1) -

[alacat's Normal]
alacat's Normal diff has a Misspelling in tags (Dound horizon instead of Sound Horizon)

[DS's Hard]
Nothing I could find ;______;

[Insane]
Nothing that I could find wrong
Topic Starter
Kuria

Gcode wrote:

[ALL Difficulties]
00:46:609 () - Kiai isn't snapped
01:27:122 () - Kiai'end isn't snapped
mmm? i'm sure it was snapped already, been checkin on it severla times lol
thanks gcode :3
Saten

Gcode wrote:

00:04:435 (2) - This slider is not the same as 00:03:106 (1) - fixed. and fixed it on the following one as well
http://puu.sh/2BxeA
Topic Starter
Kuria
updated

k time to start looking for MAT :P
Tari
60+ favorites ._. Your maps are super popular

Must mod this!

[General]

  1. On all diffs, Make sure your bg is centered correctly , Go to your ,osu files and go to the Event Section and delete the first three lines in that section and replace it with this code :

    //Background and Video events
    Video,0,"linked jorizon - guren no yumiya_.avi"
    0,0,"3dmanuever.jpg",0,0

    It will fix it for you.
  2. You need approachcircle.png to complete your hitcircle set o3o , If you don't add it I don't recommend keeping the skin :< because its useless to skin it if you only skin parts of it
  3. Your tags are inconsistent throughout your difficulties , you should fix it and make sure you do it for every diff .
[Saten's Easy]

  1. Yeah.... all of the Distance snap errors in this diff are because of symmetry , guess its fine but I just wanted to point it out , Just so you know what your doing such ths. I won't point them out , because they can be obviously be checked by enabling distance snap. So its your choice if you want to fix them or not. other DS issues I'll point out though.
  2. 00:56:073 (1) - This new combo isn't really needed , I went a little ahead in the map and I figured out this is more for effect , it doesn't really follow your combo pattern , but it does follow music.
  3. 01:01:054 (2) - If you insist to keep the new combo above, then you should make this a new combo , pattern / music wise this is the right thing to do , anyways... its your choice if you want to keep it
  4. 01:02:548 (1) - Need to check spacing here.
  5. 01:14:835 (2) - For the interest to spice this up and make it look less boring in the editor , I'd rather you flip this vertically (Ctrl+J) , Its so this note and 01:13:507 (2) - can make a circle kinda... , and to try new slider shape here :3
  6. 01:14:503 (1,2,3) - Your mapping in here is really symmetry heavy , if so , then you should just make this whole thing symmetrical , make note 1 and 3 line up and make slider 2 be the bridge between these two notes.
  7. 01:22:473 (1) - You can still make the slider end be stacked with 01:21:311 (3) - and still not ruin spacing , just curve the slider more. It might be logically readable in a sense , but won't feel really right with cursor movement and be "beginner friendly"
  8. 01:18:820 (2) - Can you move this down a little bit? the slider path is really close to touching this note : 01:20:148 (2) - and honestly it doesn't look very nice
  9. 00:28:012 (1) - Jump? e.e
  10. 00:30:669 (1) - ^
  11. After further inspection , I figured that the DS issues were intentionally done , so I won't bother as already said in the beginning.
[alacat's Normal]

  1. 00:31:333 (2,3) - Placement like this would be better : http://puu.sh/2BxH1 . If you do that , then note 3 will be stacked with 00:29:673 (4) - and make map cleaner imo
  2. 00:18:714 (3) - Maybe add finish to the slider end , but reduce volume of that finish to 30~40%?
  3. 00:37:476 - You should add a circle here , It will make it feel more like a "Normal" diff with some more 1/4th beats
  4. 00:56:903 (4) - I think after hitting the last slider , leaving a little break here will feel really good , because last slider is very empowering and here the music feels really empty. So just remove this note?
  5. 01:20:481 (2,3) - Like before, this placement seem to fit better : http://puu.sh/2By37 , because now this note is stacked with 01:18:488 (4) - , basically the same reason as previous suggestion.
  6. 01:22:473 (1) - Oh yeah , If you do the above , I have another great suggestion that goes with it , http://puu.sh/2Byla Now note 1 blankets the previous slider in a nice way 8D
  7. 01:15:831 (3) - Make this slider blanket 01:17:160 (1) - ? if you did the two above , do this one to please , it just seems consistent in a way if you do these three
    Pro-cat
[DS's Hard]

  1. 00:26:352 (4) - You should stack this with : 00:24:525 (5) - for obvious reason , I see it in your diff quite alot , so might as well do this and try fix other errors like it.
  2. 00:15:891 (5) - Well , i'd rather you try a different rhythm a more harder rhythm actually , since this is hard : http://puu.sh/2ByQV , or : http://puu.sh/2ByTW, whichever feels better to you.
  3. 00:19:627 - If you did the above, you should add a note here too , so the rhythms are constant.
  4. 00:50:760 (4) - Honestly , the start of the slider feels too early , the real beat is on the white tick that's coming up , clicking this feels a little weird for me if not on that tick.
  5. 01:01:386 (1) - Same thing above , this note isn't really necessary
  6. 01:02:216 (4) - Don't stack like this , but make it stack note : 01:00:390 (2) - instead.
  7. 01:18:322 (4) - It's hard to tell if this slider is following anything at all , the multiple reverses , the missed white beats that could of been clicked on , You should really try something else , and ruin not so much on pattern on this one.
  8. 01:22:639 (1) - The whistle / horn sound makes me feel that this should be replaced by two cirlces instead of a slider.
  9. 01:25:296 (1) - Again , I don't want it to stack here , this note should be placed somewhere else.
  10. 00:09:250 (4) - Can you make it so , somehow the "HA" sounds in the music actually be clickable , tbh all the HA's here should really be emphasized meaning they should be a click note instead of a passive note
  11. 00:37:310 (1) - You don't really need the new combo here , vocals are still going and the previous notes are part of a jump pattern to top it of with the vocal problem
  12. 00:42:624 (1) - ^
[Insane]

  1. 00:00:117 (1) - Not big issue , but with its current position , people might suggest to make it blanket 00:00:450 (2) - (At least I would) , I'd rather you make this slider face down like this
  2. 00:32:827 (4) - Kinda ruins pattern here this note here , should try this : http://puu.sh/2BzYg fits much better!
  3. 00:49:265 (1,2) - I think you should make a jump between these two notes something like this : http://puu.sh/2BA1N , the curve slider makes the jump fit really well actually!
  4. 00:51:922 (1,2,3,4) - Can you rearrange these notes in a way so that note 4 jumps to note 5? The jump feels missing to me (I see them alot in notes 4 and 5) and it feels nice to have them here IMO , Try something like this : http://puu.sh/2BA7e
  5. 01:01:718 (3,4,5,6,1,2,3) - Make the 4 sliders here into a symmetrical pattern please, they are already close to being so.
  6. 01:04:209 (2,3) - ._. , so similar to other parts like 00:59:061 (3) - and 00:01:280 (1) - and 00:11:242 (2) - , placement is generally the same in these parts. Don't really have suggestions , just try something new here
  7. 01:18:322 (1) - Increase spacing here? It'll form a little triangle of slider ends like this : http://puu.sh/2BApM
  8. 01:20:647 (5,1,2,3) - Try some symmetry here , just a drop won't hurt :3 http://puu.sh/2BAtp 8D
  9. 00:20:042 (1) - Maybe finish the start of this?
  10. 00:43:122 (2) - Finish should really be somewhere in this slider.
  11. 01:02:050 (4) - Finish should be here , its to be consistent with finish 00:51:424 (4) - I believe.
Yup, Awesome map Kuria~

Shoot for the Horizon ~
Topic Starter
Kuria
thanks so much tari, we'll check your mod soon later ^_^/
Guy
Hi! request from via in-game

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear~

[Insane]
  1. 00:13:401 (1) - add finish?

[DS's Hard]
  1. 00:49:265 (1) - like this shape?

[alacat's Normal]
  1. Good.

[Saten's Easy]
  1. 00:14:397 - add note?
  2. 00:46:609 (1) - only this note not follow the vocal. like this?
sorry poor mod. really nice mapset :3
Good luck~ :)
UnitedWeSin
Hey Kuria! :3
Modding as requested.
I should stop waiting so long after a request...you've gotten so many mods already. ><

[Insane]

  1. 00:06:593 (1,2) - Why this horrible overlap here? It's confusing in play imo because you have the 1 and 2 being overlapped by fading sliders and it can be very difficult to see them even when the player is using invisible 300s. It's better if you stack the 1 on a previous hit burst. It plays much more smooth if you stack the 00:06:593 (1) on the end of the 00:05:929 (2). A small jump to the 1 feels better anyways imo. Try it:

  2. 00:24:525 (3,4) - These would be better as a slider imo. Honestly by stacking the 00:24:691 (4,5) on the previous 00:23:529 (3,4) you've made a worse flow here than you could have. I think it would feel much nicer to have a spacing increase through the 00:23:861 (1,2,3,4) and then to have some spacing to the stream. Having this all be constant spacing feel cramped imo. Maybe just a little jump to the stream like at 00:02:110 (3,4) would be nice.

  3. 00:35:484 (4) - Just a silly idea here. You could try reducing the SV just for this slider. It fits really nicely and makes the crash at 00:35:982 even more intense. :3

  4. 00:45:944 (3,4,5,6,7,8,9,10) - The flow on this isn't very good imho. It feels weird to have the 00:45:280 (1,2) - creating a circular flow and then not continuing that with this stream. I would have been better to have the stream flowing downwards in a curve, maybe blanketing the 1 and curving down into the hitburst from the 2. Try this if you want:

    Code if you wanna at least look at it:
    252,156,45944,1,0,0:0:0:0:
    255,178,46027,1,0,0:0:0:0:
    265,198,46110,1,0,0:0:0:0:
    279,216,46193,1,0,0:0:0:0:
    298,229,46276,1,0,0:0:0:0:
    319,237,46359,1,0,0:0:0:0:
    342,238,46442,1,0,0:0:0:0:
    364,234,46525,1,0,0:0:0:0:
    384,224,46609,6,0,L|464:176,1,91,4|0,0:0|0:0,0:0:0:0:

  5. 01:26:790 (2,3,4,5,6) - Maybe CTRL+G? I think it makes a nicer flow here.
Nice =w=

[DS's Hard]

  1. 00:11:740 (4,5,6,7) - This is a really confusing placement/rhythm because there are these loud vocal hits in the music and the player is tempted to hit a circle, especially at 00:12:238. It would be much better to make the slider 5 two circles instead. You should have a circle to hit at each of the places that the vocals hit, so at 00:11:906 and 00:12:238 and 00:12:570 and 00:12:903. I suggest something along these lines:

    A rhythm that has a circle on each of those vocal accents. You can try to make a placement like a square. Like this:

    Anyway, you should find a way to fix this with a rhythm that fits more with most prominent in the music so that the player can hit along with it.

  2. 00:40:631 - Bleh, the gap is just really lame and feels empty with how epic this part is imo. I suggest adding a circle at 00:40:963 and then having a jump to the 00:41:129 (1). That or have a repeat on the 00:40:299 (4). A jump to that slider really fits nicely and it feels bad without it honestly. You have a jump at 00:37:144 (4,1) but then no jump here where one really belongs. Here's something I tried that plays really well:

    I moved the 3 up a bit. Then copied the 00:41:129 (1) and placed it as the 00:40:299 (4) and flipped it around to reflect like so. This way you have this awesome slider reflection going on as the player jumps to the 1.

  3. 01:16:413 (3) - In this whole section you have these repeating sliders that are ending on the downbeat, like this one and 01:11:680 (6) and 01:22:141 (7). That's a really dangerous thing to do. Most players at this level already have a difficult time reading how many repeats these sort of sliders have. When you have sliders like this that are representing a drum roll, they are usually building up tension that is leading the player to hit something on the downbeat. That's how music works, so when the downbeat is unstressed on the end of the repeating slider, it feels weak and can confuse the player. My suggestions:
    For 01:11:680 (6) you could move the slider to 01:11:514 and add a repeat to it, and then have the 01:12:013 (1) at 01:11:847 and a circle at 01:12:179.


    For 01:16:413 (3) I recommend deleting it and have a 1/2 slider there instead and then then repeating slider at 01:16:828. The drum roll is not this long in the music anyway.

    Then move the 01:17:492 (1,2,3) over and add a circle at 01:18:156 stacked on the slider 4.


    For 01:22:141 (7) maybe end it 1/4 earlier and have the slider at 01:22:473 on the downbeat.

  4. 01:24:798 (6,1) - You will kill most players with this sort of thing. You have the downbeat where the melody line starts that you're following with the 01:25:296 (1,2,3) on the end of the slider. So the player sees the NC circle and assumes that the circle is representing the downbeat because that's just what makes sense musically, so they are going to want to hit the circle as if it were on the downbeat. Plus for added difficulty you have it stacked on the end of the slider... I highly suggest to remove the repeat from the 6 and to have the NC on a circle at 01:25:130 instead. Like so:
[先生's Normal]

  1. 01:05:205 - Consider changing to soft sample set here, and then back to normal set at 01:06:201.
かんぺき~

[Saten's Easy]

  1. Well I can't agree with the majority of the things you've done in this diff lol. For the most part you've mapped to the background chorus... Like the 00:03:106 (1,2) are mapped to the chorus in the background of the music. I didn't even notice that was in the music until I played this diff a few times. Why would you map to that? You should try to map to what's most prominent in the song, like the melody in this case. I was really confused when I first played this diff.

  2. You have important downbeats which start new phrases falling on slider repeats like at 00:25:355. That sort of thing takes a lot of power away from a beatmap, the player cannot appreciate how the map is representing the song when you do something like that.

  3. 01:08:360 (2) - Why is this on the red tick? It would be better if the 2 were at 01:08:526 and ended at 01:09:190. Then have the 01:09:522 (1) at 01:09:854 and ending at 01:10:352.
Going to stop here. I'm tired. -.-

Anyways, awesome mapset. I found some things in the hard diff to be very confusing and unintuitive, which I pointed out. The easy diff is probably fine to most people, so I won't go much into it. I hope this helps! :3
Topic Starter
Kuria

Tari wrote:

[Insane]

  1. 00:00:117 (1) - Not big issue , but with its current position , people might suggest to make it blanket 00:00:450 (2) - (At least I would) , I'd rather you make this slider face down like this i'm already aware about that too, but i feel that the flow is kinda too forced if i make it blanked, so i make it this way instead
  2. 00:32:827 (4) - Kinda ruins pattern here this note here , should try this : http://puu.sh/2BzYg fits much better! seems good, but i wanna keep the rotating value of the 00:32:495 (3,4) - the same as 00:31:831 (1,2) - , that's why i leave that (4) endpoint not stacked with (2), at least it doesn't overlap anything though imo
  3. 00:49:265 (1,2) - I think you should make a jump between these two notes something like this : http://puu.sh/2BA1N , the curve slider makes the jump fit really well actually! well, if you can notice it, actually i was making this diff with jump pattern only the slider part, so i'm kinda unsure that i must make this note with jump spacing because it will ends up the only part that i put a note jump
    will be considered this though, thanks
  4. 00:51:922 (1,2,3,4) - Can you rearrange these notes in a way so that note 4 jumps to note 5? The jump feels missing to me (I see them alot in notes 4 and 5) and it feels nice to have them here IMO , Try something like this : http://puu.sh/2BA7e i can still do this if i'm intended to, but for this time, i wanna emphasize more on the beatpattern play rather than adding jumps on 2nd half of the stanza for the sake of emphasizing that part, yeah it was somewhat easy to play but i think this is not a bad idea to not play more on the jumpy stuff and focus to the patternflow more

    hope you can understand this >_<'
  5. 01:01:718 (3,4,5,6,1,2,3) - Make the 4 sliders here into a symmetrical pattern please, they are already close to being so. nah, i'm intended to make the straight slider pattern here on the spread looking shape, i think it was better that way because the video are happens to play spreading here (if you play it with video ofc) xD
  6. 01:04:209 (2,3) - ._. , so similar to other parts like 00:59:061 (3) - and 00:01:280 (1) - and 00:11:242 (2) - , placement is generally the same in these parts. Don't really have suggestions , just try something new here still can't find a better pattern that have a good flow like this currently orz
  7. 01:18:322 (1) - Increase spacing here? It'll form a little triangle of slider ends like this : http://puu.sh/2BApM already try this many times, but because i don't have much space on the right side while i wanna make the spacing between that 3 slider the same, i'm end up makeing one of them stacked each other instead, since it still forms some kind of authentic pattern and still plays good too
  8. 01:20:647 (5,1,2,3) - Try some symmetry here , just a drop won't hurt :3 http://puu.sh/2BAtp 8D i hate this type of 100% symmetry pattern >_</, sorry but i can't put them on my map no matter what orz orz
  9. 00:20:042 (1) - Maybe finish the start of this? doesn't really have an emphasizing part here, i think it doesn't suit well because the verse of this song keeps using the same volume from 00:14:729 - until 00:25:355 -
  10. 00:43:122 (2) - Finish should really be somewhere in this slider. same as above, doesn't feel match with adding finish here because there's no emphasizing part of the song
sorry if i'm end up refusing many stuff, but they're all do inspiring me in in many ways Q_Q/
i think i'll try to make according to your understanding on my next creation, but for now, not on this map >_<

UnitedWeSin wrote:

Hey Kuria! :3
Modding as requested.
I should stop waiting so long after a request...you've gotten so many mods already. ><

[Insane]

  1. 00:06:593 (1,2) - Why this horrible overlap here? It's confusing in play imo because you have the 1 and 2 being overlapped by fading sliders and it can be very difficult to see them even when the player is using invisible 300s. It's better if you stack the 1 on a previous hit burst. It plays much more smooth if you stack the 00:06:593 (1) on the end of the 00:05:929 (2). A small jump to the 1 feels better anyways imo. b-but, the spacing is will be so obviously messy if i make the 00:05:929 (2,1) - stacked too, at least i wanna make the spacing pattern from 00:06:261 (3,1,2,3) - similar (don't mind with that 1,05 on one of them lol)

    besides, i don't think 90% of the insane player will have a struggle playing on this overlapped pattern on this part, because i'm make all of the notes completely visible when you're about to click it after the last note/slider, like 00:06:593 (1) -, even the infamous lunatic diff on this https://osu.ppy.sh/s/24325 map is happen to use many weird overlap and they're still plays greatly because the flow is till keep in pace and authentical, imo

    hope you can understand this >_<


  2. 00:24:525 (3,4) - These would be better as a slider imo. Honestly by stacking the 00:24:691 (4,5) on the previous 00:23:529 (3,4) you've made a worse flow here than you could have. I think it would feel much nicer to have a spacing increase through the 00:23:861 (1,2,3,4) and then to have some spacing to the stream. Having this all be constant spacing feel cramped imo. Maybe just a little jump to the stream like at 00:02:110 (3,4) would be nice. lol seems like you're already know how much struggle i must handle with this part, actually i can't adding a jumps pattern on this "calm part of the song" because i'm not putting any jumps on here and will not to, to make it consistent with the song pacing

    will keep it like this for now until i can actually find a better type of pattern, i do think that slider can work too, just doesn't feel fit on the current position imo orz

  3. 00:45:944 (3,4,5,6,7,8,9,10) - The flow on this isn't very good imho. It feels weird to have the 00:45:280 (1,2) - creating a circular flow and then not continuing that with this stream. I would have been better to have the stream flowing downwards in a curve, maybe blanketing the 1 and curving down into the hitburst from the 2. Try this if you want: nah, i feel this one is good enough though because the flow is not really cutted between the slider and stream or the direction of the pattern is still on the same line

  4. 01:26:790 (2,3,4,5,6) - Maybe CTRL+G? I think it makes a nicer flow here. idk, both of them just feels same imo so i'll keep the old one xD
Nice =w=
thanks again! fix'd everything except above
gareria_old
:) 超やりやすくて最高っす
これからも頑張ってください!
ReySHeL
hi >w<
requested via in game

[qoot8123's Oni]
  1. 00:08:087 (46) - K
  2. 00:10:744 (64) - ^
  3. 00:13:733 (85) - re no sound
  4. 00:14:065 (86) - k it sound better
  5. 00:16:887 (98) - kddk unification
  6. 00:43:620 - add k
  7. 01:11:847 (273) - K
  8. 01:14:503 (291) - ^

[qoot8123's Muzukashii]
  1. 00:01:944 (3) - d
  2. 00:10:744 (32) - K 00:08:087 (23) - and sound the same
  3. 00:35:152 - dkd i put a notes
  4. 01:14:503 (122) - K 01:11:847 (113) - and sound the same

thats all~
good luck >w<
Darksonic
Sorry guys but I will not change anything on my diff, Mostly because I don't want to ruin patterns/rhythm I made, or spacing. I'm sure everything I did is not so hard/confusing for Hard players, due this kind of diffs are a bit usual nowadays. If someone wanna ask me something about it, catch me ingame.
StickyPicky
Nice choice of song o.O ~ Awesooommme //
CPLs
so many favorite in 1 week :)

I wonder if mine can have many favorite too lol :o

I think its impossible after all
Saten

Darksonic wrote:

Sorry guys but I will not change anything on my diff, Mostly because I don't want to ruin patterns/rhythm I made, or spacing. I'm sure everything I did is not so hard/confusing for Hard players, due this kind of diffs are a bit usual nowadays. If someone wanna ask me something about it, catch me ingame.
same words, but regarding Easy instead.
I've made the spacing more pleasant, because I dislike low spacing which makes it more crowded and confusing instead.
Ayesha Altugle
for taiko
d= don
k= kat
D= Big don
K= Big kat
re= remove

[general]
Kiai Inconsistency in Kiai Times:
[alacat's Normal] : Kiai #1: Starts on 00:46:609, ends on 01:27:122
[DS's Hard] : Kiai #1: Starts on 00:46:609, ends on 01:27:122
[Insane] : Kiai #1: Starts on 00:46:609, ends on 01:27:122 -
[qoot8123's Muzukashii] : Kiai #1: Starts on 00:46:609, ends on 01:06:533
[qoot8123's Oni] : Kiai #1: Starts on 00:46:609, ends on 01:06:533
[Saten's Easy] : Kiai #1: Starts on 00:46:609, ends on 01:27:122

please fix it,

got from AIbat

[alacat's normal]
00:27:348 (5) - remove clap
00:32:661 (4) - ^
00:36:646 (1) - remove clap at the end of slider

[quoot8123's muzukashii]
00:15:061 (47) - k
00:17:718 (57) - ^
00:18:880 (61) - d
00:19:710 (64) - k
00:20:042 (66) - d

[DS's Hard]
00:26:518 (1) - remove nc
00:31:831 (1) - ^
00:48:103 (1) - ^
Topic Starter
Kuria
thanks for taikomod, i'll call qoot to check it soon^^

newtoniorock8 wrote:

Nice choice of song o.O ~ Awesooommme //
epic colossal titan is epic ^_^

CPLs wrote:

so many favorite in 1 week :)

I wonder if mine can have many favorite too lol :o

I think its impossible after all
lol actually i wanna know too how xD

i never expect that the outcome would be this far before
qoot8123
there are newest version of taiko diffs~
muzu~http://puu.sh/2Co4z
oni~http://puu.sh/2Co4Q
Topic Starter
Kuria
updated
alacat
Thanks , Tari and uws :3

http://puu.sh/2CZJ8.zip
Verlaren
From Aincrad's Modding queue.

I am sorry that I can not write mod to your map, because I think she is gorgeous. Apologies for that. :(

P.S. star~
Topic Starter
Kuria
thanks for star verlaren!

for anyone interested we re currently looking for more taiko mod, if anyone here able to mod taiko, please help us for a little here xD
Verlaren

Kuria wrote:

thanks for star verlaren!

for anyone interested we re currently looking for more taiko mod, if anyone here able to mod taiko, please help us for a little here xD
Maybe I'll try, because it is a great opportunity to gain experience in taiko modding.
Topic Starter
Kuria
sure, but please do it soon if you can because someone from the staff will check this soon (probably)

updated alacat's diff
Rare
sry for the delay
via in-game

[Easy]
00:27:182 (3) - Ctrl+J,H,G http://puu.sh/2DyyT.png

[Normal]
00:09:748 (3) - try this http://puu.sh/2DyKA.png
00:26:020 (2) - anmari kireina haiti ni omoenai daitaian nakute suman.
00:27:348 (5) - remove clap on head
00:32:661 (4) - ^
00:46:609 (1,2) - kotti no houga suki http://puu.sh/2DAKu.png
00:51:424 (5) - moutyoi magetai http://puu.sh/2DAIr.png

[Hard]
00:26:352 (4,1) - why did you use 1.5x spacing?
00:51:590 (5) - add clap on head
01:04:790 (3) - start this at 01:05:039 - then remove 2 repeats. http://puu.sh/2DAX7.png

[Insane]
00:55:741 (5) - pref to circle because fit the music better than slider.
01:05:371 - would you add soft-sampleset green line?
01:25:130 (3,5,7,1) - suggestion, add soft sampleset on end?
Topic Starter
Kuria
thanks rare, we'll check on your mod soon^^
Saten
Made some minor changes
I still wanna keep the slider in that direction though

http://puu.sh/2DH7j
kanpakyin
Taiko mod as requested:

[General]
  1. Volume is too loud. I would prefer normal 70%.

[qoot8123's Oni]
  1. 00:35:318 (1) - Remove this spinner and then add a note at 00:35:484 (216) - . I prefer a kat there.
  2. 00:38:141 (18,19,20,21,22,23,24) - ddkdkdk?
  3. 00:45:280 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - I don't know why you want to stuff a long stream here. It doesn't fit the music. Remove it and map that part with 1/2 would be nice.

[qoot8123's Muzukashii]
  1. ok.
alacat

Rare wrote:

[Normal]
00:46:609 (1,2) - kotti no houga suki http://puu.sh/2DAKu.png koko dake kono mama de :3
Thank you for modding Rare chan ;)

http://puu.sh/2DIJN.zip
DaxMasterix
Taiko Mod at Request!~

qoot8123's Muzukashii:
  1. 00:03:106 (6,7) - This sounds much better how ''k d'' o3o
  2. 00:05:763 (15,16) - the same... Change this to ''k d''
  3. 00:08:419 (24,25) - (^) yes.. change this to ''k d''
  4. 00:10:744 (32) - For the pattern consistency.. This need be ''D''.
  5. 00:11:076 (33,34) - and this ''k d'' :33 (No really.. Sound much better lol)
  6. 00:12:903 (40,41,42,43) - Maybe... change this to ''k k k d'' o.o
  7. 00:37:642 (8,9) - change this to ''k d'' oAo
qoot8123's Oni:
  1. 00:38:971 (25,26,27,28,29) - change this to ''kkdkd''.
  2. 01:25:960 (377) - this note in ''Muzukashii'' is a kat. I recommend change this note to a kat o3o

General View:

In both diff I see a Slider Velocity of 1,42x ... I know always need be 1,40x or 1,60x ... I don't know if 0,02x more in the Slider Velocity can affect in the diff.. or in the Taiko guidelines... whatever.. I recommend change Fix the Slider Velocity to 1,40x.

Other thing is the Diff Spread between both diffs.. Oni is so hard for the muzu... But don't worry... BATs Never see this and isn't a Big Problem.~
Okay that is all!~ Good luck with all ^^)b
:)
Topic Starter
Kuria

Rare wrote:

[Insane]
00:55:741 (5) - pref to circle because fit the music better than slider.not really fit imo, i prefer them on 00:55:409 (4) - instead but i cant because i'm not find a good position to put the notes on that spot
01:05:371 - would you add soft-sampleset green line? nice idea!
01:25:130 (3,5,7,1) - suggestion, add soft sampleset on end? mm not bad, but i'll leave the last slider as before since the slider end have a loud drum on it
thanks rare!
qoot8123

kanpakyin wrote:

Taiko mod as requested:

[General]
  1. Volume is too loud. I would prefer normal 70%.
no change,if use 70% my map might lose the bass :(

[qoot8123's Oni]
  1. 00:35:318 (1) - Remove this spinner and then add a note at 00:35:484 (216) - . I prefer a kat there. fixed
  2. 00:38:141 (18,19,20,21,22,23,24) - ddkdkdk? no change,because it can emphasize here 00:38:639 -
  3. 00:45:280 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - I don't know why you want to stuff a long stream here. It doesn't fit the music. Remove it and map that part with 1/2 would be nice. fixed

[qoot8123's Muzukashii]
  1. ok.


DaxMasterix wrote:

Taiko Mod at Request!~

qoot8123's Muzukashii:
  1. 00:03:106 (6,7) - This sounds much better how ''k d'' o3o
  2. 00:05:763 (15,16) - the same... Change this to ''k d'' fixed
  3. 00:08:419 (24,25) - (^) yes.. change this to ''k d'' fixed
  4. 00:10:744 (32) - For the pattern consistency.. This need be ''D''. fixed
  5. 00:11:076 (33,34) - and this ''k d'' :33 (No really.. Sound much better lol) fixed
  6. 00:12:903 (40,41,42,43) - Maybe... change this to ''k k k d'' o.o fixed
  7. 00:37:642 (8,9) - change this to ''k d'' oAo fixed
qoot8123's Oni:
  1. 00:38:971 (25,26,27,28,29) - change this to ''kkdkd''.the reason is same as kpy's mod,so no change
  2. 01:25:960 (377) - this note in ''Muzukashii'' is a kat. I recommend change this note to a kat o3o fixed

General View:

In both diff I see a Slider Velocity of 1,42x ... I know always need be 1,40x or 1,60x ... I don't know if 0,02x more in the Slider Velocity can affect in the diff.. or in the Taiko guidelines... whatever.. I recommend change Fix the Slider Velocity to 1,40x. fixed

Other thing is the Diff Spread between both diffs.. Oni is so hard for the muzu... But don't worry... BATs Never see this and isn't a Big Problem.~
Okay that is all!~ Good luck with all ^^)b

:)
thanks mod><

muzu~http://puu.sh/2E03K.osu
oni~http://puu.sh/2E046.osu
Topic Starter
Kuria
updated
Darksonic
Kuria added a clap only, for me.

Thanks for modding.
Topic Starter
Kuria
updated again
LunarSakuya
unf

General
cool

Saten's Easy
00:13:401 (4) - NC maybe, there's a tone change in bg music
00:32:163 (2) - Angle this upwards to make a better blanket http://osu.ppy.sh/ss/714421
00:56:073 (1) - Finish on tail, new epic stanza starts

alacat's Normal
00:00:948 (2,3) - Try using Soft sample set on the reverses? Or something to make this beginning part more gentler sounding
00:59:892 (1) - Finish on head

DS's Hard
00:14:065 (3) - Use Normal clap on the tail? I hear a drum in the bg
01:04:790 (3) - I don't hear this following anything, a 1/2 slider with reverse is good enough http://osu.ppy.sh/ss/714454
01:26:126 (5) - Finish

Insane
00:00:117 (1,2,3,4,1,2,3) - i think using Soft sample set/lower volume would be more appropriate for this beginning part
00:02:276 (4,5,6,7,8,9) - Use green ticks to make a crescendo, would be cool
00:32:827 (4) - Try something like this http://osu.ppy.sh/ss/714490, to avoid the random overlap with (2) and better cursor flow imo
00:38:307 (5) - Shorten to 1/2, hear vocals closely
00:43:786 (4) - NC, similar to 00:41:129 (1) -
00:54:080 (4) - Ctrl + H and adjust like this maybe http://osu.ppy.sh/ss/714497, to blanket (3) kinda lol
01:26:790 (2,3,4,5,6) - Highlight this stream and 1 grid left ahuehuehaue

that was fun
Topic Starter
Kuria

LunarSakuya wrote:

unf

Saten's Easy
00:13:401 (4) - NC maybe, there's a tone change in bg music nah, wanna keep the combopattern owo
00:32:163 (2) - Angle this upwards to make a better blanket http://osu.ppy.sh/ss/714421 open the spoiler
00:56:073 (1) - Finish on tail, new epic stanza starts kk

Insane
00:00:117 (1,2,3,4,1,2,3) - i think using Soft sample set/lower volume would be more appropriate for this beginning part alright im agree with ya, use soft sample now lol
00:02:276 (4,5,6,7,8,9) - Use green ticks to make a crescendo, would be cool yeah!
00:32:827 (4) - Try something like this http://osu.ppy.sh/ss/714490, to avoid the random overlap with (2) and better cursor flow imo i'm still can't agree with this, actually i'm intended to make a mirror pattern between 00:31:831 (1,2) - and 00:32:495 (3,4) -
00:38:307 (5) - Shorten to 1/2, hear vocals closely i'll still feel that this one is more fit by use 3/4 though, because that change of vocal accent is from 00:38:307 - , i think you're referring to the percussion here instead vocal because i feel the vocal pacing is already use different beat from the time i mentioned before
00:43:786 (4) - NC, similar to 00:41:129 (1) - kk
00:54:080 (4) - Ctrl + H and adjust like this maybe http://osu.ppy.sh/ss/714497, to blanket (3) kinda lol nah, i think the flow is better this way, especially on the 00:54:080 (4,1) - because the slider is directed to the next slider on this current one
01:26:790 (2,3,4,5,6) - Highlight this stream and 1 grid left ahuehuehaue huehuehue done

that was fun thanks^^
thanks sakuya, updated my diff and saten's
updated darksonic's diff too
Darksonic
Everything fixed, thanks Lunar ^^

http://puu.sh/2E4TQ.osu
Foreverends
rank it!!!
star~
alacat

LunarSakuya wrote:

alacat's Normal
00:00:948 (2,3) - Try using Soft sample set on the reverses? Or something to make this beginning part more gentler sounding no.want to keep Normal sound.
00:59:892 (1) - Finish on head ok!
Thank you for modding :)

http://puu.sh/2Eb4h.zip
Topic Starter
Kuria
updated

also thanks for the star ^_^/
CPLs
although there is a ranked version for some reason I still prefer this one

starred then :D
LunarSakuya
kawaii titan
CPLs
wow thats so slow fast
Topic Starter
Kuria
thanks bubble sakuya Q__Q/

thanks star too CPLs Q__Q/

will wait for several days now, see you later my map~
Boncho
This is better than the ranked one :<
Topic Starter
Kuria
self pop because i'm lowering the volume for the normal sampleset on the 00:14:729 - until 00:24:691 - , i always feel that they're a bit too loud there Q_Q/
LunarSakuya
hitsound changes confirmed irc, rebubbled
Irreversible

Bonch0 wrote:

This is better than the ranked one :<
oO
both of these maps have something special in it, why do you think this is better? (curiosity)
scanter
so cool and perfect mapset.. why so pro
Makar
[General]
  1. You must have a reversearrow.png to complete the skin set
  2. Pleaaaseeee switch to tick rate 1 on all difficulties... 2 is really unfitting here and on the easier diffs it can cause a lot of breaks with newer players at this bpm.

[Hard]
  1. 01:17:160 - I suggest shortening the repeat slider by one here and adding a circle to fit the downbeat.
  2. 01:22:473 - Same as above.
  3. 01:27:122 - And here too if you agree.

That's all really. Call me back ~
Saten
@Kuria
00:57:235 - You forgot to change the sample-set back to auto =w=
Topic Starter
Kuria
Edited version:

Makar wrote:

[General]
  1. You must have a reversearrow.png to complete the skin set added :3
  2. Pleaaaseeee switch to tick rate 1 on all difficulties... 2 is really unfitting here and on the easier diffs it can cause a lot of breaks with newer players at this bpm.mmm for this one i'm not really agree, because there's some part on the diff (hard diff) that uses the tick as a hitsound, so i need to set the tick to 2 to handle that, also i make all the diff with 2 to make them consistent for each other, i think it's not a bad thing since i'm not really find the big difference between using the tick 1 or 2 because they're not really audible on the first place (at least for me), of course with the exception on the custom ticksound for the hard diff

    i'll keep the tick to 2 for now, just poke me ingame if you're still disagree :3
fix'd above and what saten mentioned :)

ill let darksonic to handle his diff, will be come soon
Saten
Slidertick 1 defeats the purpose of the using custom tick sounds at certain points (e.g. Hard)

And I don't see how 2 would make it that harder either

I kept it at 2 because it actually fit imo =w=
Darksonic

Makar wrote:

[Hard]
  1. 01:17:160 - I suggest shortening the repeat slider by one here and adding a circle to fit the downbeat. Done
  2. 01:22:473 - Same as above. Done
  3. 01:27:122 - And here too if you agree. This one sounds better as it is, due that here is when the song finishes.
Thank you!

http://puu.sh/2HSiZ.osu
Topic Starter
Kuria
update allllll
Makar
Rebubbled!
Topic Starter
Kuria
thank you makar ^_^/
Nyquill
Well, the reverse arrow only needed a resize (the map already had a reverse arrow, so it was not a pop over unrankable issue).

Gave some hitsound suggestions on hard and discussed some miscellaneous things that were not of much importance.

SPOILER
02:52 Nyquill: wellp I just crawled out of bed
02:52 Kuria: LOL
02:53 Kuria: maaan im almost go, really xD
02:53 Kuria: will be waiting a bit more then
02:53 Nyquill: k
02:53 Nyquill: time to check map for anime about giant naked dudes
02:53 Nyquill: yeah!!!!!
02:53 Kuria: inb4 time for my version!
02:55 Kuria: just wait you lucifer i'll not lose www
02:55 Kuria: we*
03:10 Nyquill: can you open up hard?
03:10 Nyquill: can you open up hard?
03:11 Kuria: sure
03:11 Kuria: since darksonic is still here too
03:11 Nyquill: awesome
03:12 Nyquill: tell me when you're in editor
03:12 *Kuria is editing [http://osu.ppy.sh/b/240011 Linked Horizon - Guren no Yumiya (TV Size) [DS's Hard]]
03:13 Nyquill: okay
03:14 Nyquill: 00:44:948 (4,1,2,3) - These all need claps imo, (4) should have one on the beginning and the end
03:14 Nyquill: you're also missing a finish on 00:44:948 (4,1,2,3) -
03:14 Nyquill: just missing hitsounds, nothing much
03:14 Kuria: wait a sec ill tell sonic first xD
03:16 Nyquill: if you ask me the multi repeats at the end are also forcing players to guess when the sliders end
03:16 Nyquill: 01:26:458 (1) -
03:16 Nyquill: I would just not map the 1/4
03:17 Nyquill: 01:22:141 (7) - especially since you have a single repeat going on in the middle of two very long multi-repeats
03:17 *Kuria discussing it with sonic
03:19 Kuria: k, according to sonic, he agree with the sound part, but not for the last slider repeat
03:19 Kuria: http://puu.sh/2HWn2.jpg
03:19 Kuria: ups wrong link
03:21 Kuria: http://puu.sh/2HWsH.jpg
03:22 Nyquill: it only might be an issue since you stuck another 1 repeat slider in between the two long repeats
03:22 Nyquill: but meh
03:22 Nyquill: one last thing
03:22 Nyquill: is there a particular reason why the fade outs for insane are different volumes from the rest of the diffuculties?
03:22 Kuria: which part?
03:23 Nyquill: the fading for the last spinner
03:23 Kuria: aah, must be because i'm not set it same for each diff
03:23 Nyquill: insane goes from 30 - 5%
03:23 Nyquill: I see
03:23 Nyquill: easy and normal are 10-5
03:23 Kuria: since other thatn insane are guest, i feel like i dont have the right to make it according to what i want orz
03:23 Nyquill: Hard is also 10-5
03:24 Nyquill: m
03:24 Kuria: well i think ill set it this time
03:24 Nyquill: well it could be for the better, I mean 30-5 is by no means no small jump in volume
03:24 Nyquill: should make the fadeout more seemless
03:26 Kuria: the reason im make the volume change like this is because the last part of the song isnt seems going to fade out smoothly
03:26 Nyquill: yeah
03:26 Nyquill: good
03:26 Kuria: its more like, the volume goes up from
03:26 Nyquill: lol
03:26 Kuria: 01:27:288 -
03:27 Kuria: until 01:28:450 -
03:27 Nyquill: oh I see
03:27 Kuria: and then after that, going fade out
03:27 Nyquill: to that end, your volumes make more sense
03:28 Kuria: then, still need to adjust them all?
03:28 Nyquill: honestly: It doesn't really matter
03:28 Nyquill: haha
03:29 Kuria: lol
03:29 Kuria: kk then, imma submit soon
03:29 Kuria: also
03:29 Kuria: for 00:44:948 (4) - on hard
03:29 Kuria: you said add finish, do you mean from top to end slider?
03:30 Kuria: or just add them on top and end without on the repeat
03:31 Nyquill: I mean claps on the beginning and end
03:31 Nyquill: for the finish I said another slider
03:31 Nyquill: 00:49:265 (1) -
03:31 Nyquill: This slider needs a finish on the beginning (I think you just missed this one)
03:31 Kuria: oooh
03:32 Kuria: you refer it to the 00:44:948 (4,1,2,3) - before xD
03:32 Nyquill: the (4,1,2,3) need claps
03:32 Nyquill: haha
03:32 Kuria: ok then :3
03:33 Kuria: update now?
03:34 Kuria: ah, before that im need makar to rebubb this again after update
03:34 Kuria: because i find that the arrow is error, so i need top replace it on this update
03:34 Kuria: i mean, reversearrow.png file
03:34 Nyquill: is it still wrong?
03:35 Kuria: yeah, looks like it's way bigger than it supposed to be
03:35 Nyquill: okay
03:35 Kuria: so i need to fix the size
03:35 Nyquill: well go ahead and fix that then
03:35 Kuria: roger
03:37 Nyquill: I think you don't need to ask makar for rebubble
03:38 Kuria: eh? is it?
03:38 Nyquill: since it wasn't a change for an unrankable issue and I can just go ahead
03:38 Kuria: well, ok then xD
03:38 Nyquill: one second let me delete and redownload to check
03:38 Kuria: kk
03:40 Kuria: and why you not say you and makar are actually talk each other now www
03:42 Nyquill: I didn't think there was a need
03:42 Nyquill: anyways
03:42 Nyquill: http://puu.sh/2HWM6.jpg
03:42 Nyquill: hahahahahahaha
03:42 Kuria: oh god
03:43 Kuria: the position is not there on my place Q_Q
03:44 Kuria: owait
03:44 Kuria: lol, whatever xD
03:45 Nyquill: can you just add transparency to make it 128x128
03:45 Nyquill: so we don't have any problems
03:45 Kuria: hmm?
03:45 Kuria: oh, that
03:45 Kuria: yeah, that! oh maaaan
03:47 Kuria: k, updated and fix'd

With that, ranked ~
[Epicz]
congratz
Darksonic
<3
Topic Starter
Kuria
aaah, finally...

thanks you two nyquill and makar!!

thanks for everyone too for helping us until this far to make this set into ranked :D
pkhg
congratzz Kuria!! :3

Kudosu plz
NewRulerNA
not work video....


I think video is broken.
Topic Starter
Kuria
no, i think it's more because the osu program itself, i'm used to get that many times on the other video included map before, all i did after that is just restarting osu and then everything is fix'd

already test it many times and so far no one mention that the video is in problem, so i think the program must be the case
Scorpiour
seems i'm late ;w;

anyway congrats the rank~
MineC24

NewRulerNA wrote:

not work video....


I think video is broken.
run osume.exe

congrats!
[CSGA]Ar3sgice
yeah
Kawayi Rika
Nice job Kuria <3
Fumika
Grats <3
scanter
whooaaa gratz! epic song xD
Chnd
Video doesn't work here too, file of the video is 0kb big after download.
Kodora
Is those unrankable?
mintong89
video doesn't work at here too :(



and i check at folder that video show as 0kb.
show more
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