I think this map would be ranked soon~~
fix'd all , thanks andrea :3Andrea wrote:
~General~~Insane~
- Use the same Audio Lead-In on all the standard difficulties for consistency.
- Disable the unused Countdown on all the standard difficulties.
Nice map you've got there! I hope this can help you.
- 00:31:831 (1,3) - These sliders could be stacked better together if you disable the grid snap.
- 00:36:646 (3,4) - Same as above for the same reason.
- 00:44:616 (1) - Remove this new combo from here, it's not necessary.
- 00:54:080 (4) - This slider is kinda touching the HP Bar, try to move it down a bit if possible.
- 01:09:190 (1,2) - These sliders could be stacked better together if you disable the grid snap.
212,268,42624,6,0,L|116:260,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
224,192,43122,2,0,L|136:152,1,75
209,109,43454,1,8,0:0:0:0:
144,120,40299,2,0,L|164:252,1,121.333333333333,8|0,0:0|0:0,0:0:0:0:
384,316,40631,2,0,L|360:184,1,121.333333333333,4|0,0:0|0:0,0:0:0:0:
kajiyatta wrote:
Insane
Placement
00:46:609(1,2,3) reverse (2) and (3) better to follow the vocal. (but you already put this pattern a lot, so maybe ignored?) already intended to use that pattern since it has the most flow feel imo
00:49:597(3) this note doesn't seem clearly (of course it's ok) but you can put like this, it's more comfortable. addition, this part is a beginning of 8 betas and the vocal hears strong, so you can put a little jump. nah, i'm pretty sure that this is still visible to play because on that time this hidden note star the slider is quite fade out already, for the advanced level player i'm sure that this kind of pattern is not a big deal, also the flow is placed well too imo
Rhythm
00:13:401(1) player will expect some notes here because this is a Insane diff, spinner seems simply. already though about that b4 but i still can't find the good pattern for it so i end up with spinner instead
maybe useless modding, here is my star. ggod luck
[CSGA]Ar3sgice wrote:
hi :3
Insane
- 00:41:627 (2) - end at 00:41:849 - in 1/3 snap o.o nah, abit complicated to make it that way and i think the 1/3 are supposed to play until 00:40:631 (3) -
- 01:14:503 - add green line for volume 85%
- 01:17:160 - 90%
- 01:19:816 - 95%
- 01:22:473 - 100% ww nice idea lol
- 01:26:790 (2,3,4,5) - add claps wwww not really agree, i think just one clap on the first note of this 5plet is fine enough
AzerFrost wrote:
Great map, but I feel like either the life drain or the OD could be lowered a tick, I was at very low hp for the last half of the map with HR. for the od, i'm already planned to set it to 8 since the beginning, it was because i'm making this map a bit easier by put all the jumps on the slider only, so, to make the difficulty level more reasonable, i'm raise the OD instead
I think kiai should end at 01:06:533 (1) - as well. It's a little excessive when it last for half the map. yeah i feel the same too, but the last part have the strong impact too imo so i'm made it until the end instead
00:38:307 (5) - to 00:40:631 (3) - I'm a little hesitant whether it's better to snap this at 1/3 or to snap it at 1/4, personally I'd think it would be better if it was 1/4 as the 1/3 kills the flow at a little. it's the 1/3, i can't make it back to 1/4 because the song is played more to 1/3 beats than 1/4, also i think a large bunch of people are already aware that the beatpattern will be at 1/3 since this part of the song is different than the others lol
scanter wrote:
o/ KuriaGeneral
- This video has some cruel effect. like this point. should mosaic like this point. http://osu.ppy.sh/ss/706253 don't remove this Q_Q. this is actually what is this anime all about, i'll be killed if i need to censored this part lol
- 01:27:122 (1) - I think, this spinners timing point looks a bad. how about this? http://puu.sh/2AA2g nice idea
- Check-off letterbox during breaks? because, it has not break-time and SB done alreadu
- How about using japanese lyrics on storyboard? this is lyrics. already consideret it since the time i starting make it, but i wanna try using romaji sometimes to make it easier to read by non japanese people
Insane
[/color]
- 00:40:299 (2,3) - A little surprise jump. how about reduce it's distance? http://osu.ppy.sh/ss/706378 sorry but this huge jump is really the intentional from me XD, i feel that without a very big jump there i somewhat can't emphasize the vocal that plays here perfectly
This is code.SPOILER144,120,40299,2,0,L|164:252,1,121.333333333333,8|0,0:0|0:0,0:0:0:0:
384,316,40631,2,0,L|360:184,1,121.333333333333,4|0,0:0|0:0,0:0:0:0:- 00:51:424 (4) - Add finish on slider's first? sure
- 00:55:741 (5) - Ctrl + G? It is before about vocal's highlight part. somewhat fix it on the different way
- 01:20:647 (5) - How about increase distance and Ctrl + G? like this. http://osu.ppy.sh/ss/706393 nah, actually i wanna make this a jump too but i'm running out of space and i dont wanna destroy the already formed patternflow >_<
- 01:26:790 (2) - Is it intentionally unstacked? unless how about move to x:336, y:92? of course not, fixd XD
damm it 100x1http://osu.ppy.sh/ss/706433
thanks kajiyatta, CGSA, AzerFrost, TMAstraf and scanter ^^TMAstraf wrote:
General:
- Make Lead-in Seconds 3 i think 2s is enough already since we got an extra 300ms from the song also
- Use ABC Symbols for Title, not 紅蓮の弓矢 just using it on ingame, it doesnt affected anything since the metadata still using romaji
fixed some~jomnhnk wrote:
Hi~~qoot's mod req~
[qoot8123's Oni]
00:46:775 (87) - k (because 00:46:941 (89) - For emphasis.
00:54:744 (150,151,152) - OOO
00:55:907 (160) - del
[qoot8123's Muzukashii]
00:17:884 (58) - k
00:18:216 (59) - d
00:20:540 (68) - k
01:21:974 (159) - unrankable same time! here 2 circle.Circle will not overlap in the same place.
GoGo~~!Fight!
http://puu.sh/2BfpDscanter wrote:
00:24:857 (3) - More blanket this? http://osu.ppy.sh/ss/706268 done
thanks gcode :3Gcode wrote:
[ALL Difficulties]
00:46:609 () - Kiai isn't snapped
01:27:122 () - Kiai'end isn't snapped
mmm? i'm sure it was snapped already, been checkin on it severla times lol
http://puu.sh/2BxeAGcode wrote:
00:04:435 (2) - This slider is not the same as 00:03:106 (1) - fixed. and fixed it on the following one as well
//Background and Video events
Video,0,"linked jorizon - guren no yumiya_.avi"
0,0,"3dmanuever.jpg",0,0
252,156,45944,1,0,0:0:0:0:
255,178,46027,1,0,0:0:0:0:
265,198,46110,1,0,0:0:0:0:
279,216,46193,1,0,0:0:0:0:
298,229,46276,1,0,0:0:0:0:
319,237,46359,1,0,0:0:0:0:
342,238,46442,1,0,0:0:0:0:
364,234,46525,1,0,0:0:0:0:
384,224,46609,6,0,L|464:176,1,91,4|0,0:0|0:0,0:0:0:0:
sorry if i'm end up refusing many stuff, but they're all do inspiring me in in many ways Q_Q/Tari wrote:
[Insane]
- 00:00:117 (1) - Not big issue , but with its current position , people might suggest to make it blanket 00:00:450 (2) - (At least I would) , I'd rather you make this slider face down like this i'm already aware about that too, but i feel that the flow is kinda too forced if i make it blanked, so i make it this way instead
- 00:32:827 (4) - Kinda ruins pattern here this note here , should try this : http://puu.sh/2BzYg fits much better! seems good, but i wanna keep the rotating value of the 00:32:495 (3,4) - the same as 00:31:831 (1,2) - , that's why i leave that (4) endpoint not stacked with (2), at least it doesn't overlap anything though imo
- 00:49:265 (1,2) - I think you should make a jump between these two notes something like this : http://puu.sh/2BA1N , the curve slider makes the jump fit really well actually! well, if you can notice it, actually i was making this diff with jump pattern only the slider part, so i'm kinda unsure that i must make this note with jump spacing because it will ends up the only part that i put a note jump
will be considered this though, thanks- 00:51:922 (1,2,3,4) - Can you rearrange these notes in a way so that note 4 jumps to note 5? The jump feels missing to me (I see them alot in notes 4 and 5) and it feels nice to have them here IMO , Try something like this : http://puu.sh/2BA7e i can still do this if i'm intended to, but for this time, i wanna emphasize more on the beatpattern play rather than adding jumps on 2nd half of the stanza for the sake of emphasizing that part, yeah it was somewhat easy to play but i think this is not a bad idea to not play more on the jumpy stuff and focus to the patternflow more
hope you can understand this >_<'- 01:01:718 (3,4,5,6,1,2,3) - Make the 4 sliders here into a symmetrical pattern please, they are already close to being so. nah, i'm intended to make the straight slider pattern here on the spread looking shape, i think it was better that way because the video are happens to play spreading here (if you play it with video ofc) xD
- 01:04:209 (2,3) - ._. , so similar to other parts like 00:59:061 (3) - and 00:01:280 (1) - and 00:11:242 (2) - , placement is generally the same in these parts. Don't really have suggestions , just try something new here still can't find a better pattern that have a good flow like this currently orz
- 01:18:322 (1) - Increase spacing here? It'll form a little triangle of slider ends like this : http://puu.sh/2BApM already try this many times, but because i don't have much space on the right side while i wanna make the spacing between that 3 slider the same, i'm end up makeing one of them stacked each other instead, since it still forms some kind of authentic pattern and still plays good too
- 01:20:647 (5,1,2,3) - Try some symmetry here , just a drop won't hurt :3 http://puu.sh/2BAtp 8D i hate this type of 100% symmetry pattern >_</, sorry but i can't put them on my map no matter what orz orz
- 00:20:042 (1) - Maybe finish the start of this? doesn't really have an emphasizing part here, i think it doesn't suit well because the verse of this song keeps using the same volume from 00:14:729 - until 00:25:355 -
- 00:43:122 (2) - Finish should really be somewhere in this slider. same as above, doesn't feel match with adding finish here because there's no emphasizing part of the song
thanks again! fix'd everything except aboveUnitedWeSin wrote:
Hey Kuria! :3
Modding as requested.
I should stop waiting so long after a request...you've gotten so many mods already. ><
[Insane]Nice =w=
- 00:06:593 (1,2) - Why this horrible overlap here? It's confusing in play imo because you have the 1 and 2 being overlapped by fading sliders and it can be very difficult to see them even when the player is using invisible 300s. It's better if you stack the 1 on a previous hit burst. It plays much more smooth if you stack the 00:06:593 (1) on the end of the 00:05:929 (2). A small jump to the 1 feels better anyways imo. b-but, the spacing is will be so obviously messy if i make the 00:05:929 (2,1) - stacked too, at least i wanna make the spacing pattern from 00:06:261 (3,1,2,3) - similar (don't mind with that 1,05 on one of them lol)
besides, i don't think 90% of the insane player will have a struggle playing on this overlapped pattern on this part, because i'm make all of the notes completely visible when you're about to click it after the last note/slider, like 00:06:593 (1) -, even the infamous lunatic diff on this https://osu.ppy.sh/s/24325 map is happen to use many weird overlap and they're still plays greatly because the flow is till keep in pace and authentical, imo
hope you can understand this >_<- 00:24:525 (3,4) - These would be better as a slider imo. Honestly by stacking the 00:24:691 (4,5) on the previous 00:23:529 (3,4) you've made a worse flow here than you could have. I think it would feel much nicer to have a spacing increase through the 00:23:861 (1,2,3,4) and then to have some spacing to the stream. Having this all be constant spacing feel cramped imo. Maybe just a little jump to the stream like at 00:02:110 (3,4) would be nice. lol seems like you're already know how much struggle i must handle with this part, actually i can't adding a jumps pattern on this "calm part of the song" because i'm not putting any jumps on here and will not to, to make it consistent with the song pacing
will keep it like this for now until i can actually find a better type of pattern, i do think that slider can work too, just doesn't feel fit on the current position imo orz- 00:45:944 (3,4,5,6,7,8,9,10) - The flow on this isn't very good imho. It feels weird to have the 00:45:280 (1,2) - creating a circular flow and then not continuing that with this stream. I would have been better to have the stream flowing downwards in a curve, maybe blanketing the 1 and curving down into the hitburst from the 2. Try this if you want: nah, i feel this one is good enough though because the flow is not really cutted between the slider and stream or the direction of the pattern is still on the same line
- 01:26:790 (2,3,4,5,6) - Maybe CTRL+G? I think it makes a nicer flow here. idk, both of them just feels same imo so i'll keep the old one xD
same words, but regarding Easy instead.Darksonic wrote:
Sorry guys but I will not change anything on my diff, Mostly because I don't want to ruin patterns/rhythm I made, or spacing. I'm sure everything I did is not so hard/confusing for Hard players, due this kind of diffs are a bit usual nowadays. If someone wanna ask me something about it, catch me ingame.
epic colossal titan is epic ^_^newtoniorock8 wrote:
Nice choice of song o.O ~ Awesooommme //
lol actually i wanna know too how xDCPLs wrote:
so many favorite in 1 week
I wonder if mine can have many favorite too lol
I think its impossible after all
Thank you for modding Rare chanRare wrote:
[Normal]
00:46:609 (1,2) - kotti no houga suki http://puu.sh/2DAKu.png koko dake kono mama de :3
thanks rare!Rare wrote:
[Insane]
00:55:741 (5) - pref to circle because fit the music better than slider.not really fit imo, i prefer them on 00:55:409 (4) - instead but i cant because i'm not find a good position to put the notes on that spot
01:05:371 - would you add soft-sampleset green line? nice idea!
01:25:130 (3,5,7,1) - suggestion, add soft sampleset on end? mm not bad, but i'll leave the last slider as before since the slider end have a loud drum on it
kanpakyin wrote:
Taiko mod as requested:
[General]no change,if use 70% my map might lose the bass
- Volume is too loud. I would prefer normal 70%.
[qoot8123's Oni]
- 00:35:318 (1) - Remove this spinner and then add a note at 00:35:484 (216) - . I prefer a kat there. fixed
- 00:38:141 (18,19,20,21,22,23,24) - ddkdkdk? no change,because it can emphasize here 00:38:639 -
- 00:45:280 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - I don't know why you want to stuff a long stream here. It doesn't fit the music. Remove it and map that part with 1/2 would be nice. fixed
[qoot8123's Muzukashii]
- ok.
thanks mod><DaxMasterix wrote:
Taiko Mod at Request!~
qoot8123's Muzukashii:qoot8123's Oni:
- 00:03:106 (6,7) - This sounds much better how ''k d'' o3o
- 00:05:763 (15,16) - the same... Change this to ''k d'' fixed
- 00:08:419 (24,25) - (^) yes.. change this to ''k d'' fixed
- 00:10:744 (32) - For the pattern consistency.. This need be ''D''. fixed
- 00:11:076 (33,34) - and this ''k d'' :33 (No really.. Sound much better lol) fixed
- 00:12:903 (40,41,42,43) - Maybe... change this to ''k k k d'' o.o fixed
- 00:37:642 (8,9) - change this to ''k d'' oAo fixed
- 00:38:971 (25,26,27,28,29) - change this to ''kkdkd''.the reason is same as kpy's mod,so no change
- 01:25:960 (377) - this note in ''Muzukashii'' is a kat. I recommend change this note to a kat o3o fixed
Okay that is all!~ Good luck with all ^^)bGeneral View:
In both diff I see a Slider Velocity of 1,42x ... I know always need be 1,40x or 1,60x ... I don't know if 0,02x more in the Slider Velocity can affect in the diff.. or in the Taiko guidelines... whatever.. I recommendchangeFix the Slider Velocity to 1,40x. fixed
Other thing is the Diff Spread between both diffs.. Oni is so hard for the muzu... But don't worry... BATs Never see this and isn't a Big Problem.~
thanks sakuya, updated my diff and saten'sLunarSakuya wrote:
unf
Saten's Easy
00:13:401 (4) - NC maybe, there's a tone change in bg music nah, wanna keep the combopattern owo
00:32:163 (2) - Angle this upwards to make a better blanket http://osu.ppy.sh/ss/714421 open the spoiler
00:56:073 (1) - Finish on tail, new epic stanza starts kk
Insane
00:00:117 (1,2,3,4,1,2,3) - i think using Soft sample set/lower volume would be more appropriate for this beginning part alright im agree with ya, use soft sample now lol
00:02:276 (4,5,6,7,8,9) - Use green ticks to make a crescendo, would be cool yeah!
00:32:827 (4) - Try something like this http://osu.ppy.sh/ss/714490, to avoid the random overlap with (2) and better cursor flow imo i'm still can't agree with this, actually i'm intended to make a mirror pattern between 00:31:831 (1,2) - and 00:32:495 (3,4) -
00:38:307 (5) - Shorten to 1/2, hear vocals closely i'll still feel that this one is more fit by use 3/4 though, because that change of vocal accent is from 00:38:307 - , i think you're referring to the percussion here instead vocal because i feel the vocal pacing is already use different beat from the time i mentioned before
00:43:786 (4) - NC, similar to 00:41:129 (1) - kk
00:54:080 (4) - Ctrl + H and adjust like this maybe http://osu.ppy.sh/ss/714497, to blanket (3) kinda lol nah, i think the flow is better this way, especially on the 00:54:080 (4,1) - because the slider is directed to the next slider on this current one
01:26:790 (2,3,4,5,6) - Highlight this stream and 1 grid left ahuehuehaue huehuehue done
that was fun thanks^^
Thank you for moddingLunarSakuya wrote:
alacat's Normal
00:00:948 (2,3) - Try using Soft sample set on the reverses? Or something to make this beginning part more gentler sounding no.want to keep Normal sound.
00:59:892 (1) - Finish on head ok!
oOBonch0 wrote:
This is better than the ranked one :<
fix'd above and what saten mentionedMakar wrote:
[General]
- You must have a reversearrow.png to complete the skin set added :3
- Pleaaaseeee switch to tick rate 1 on all difficulties... 2 is really unfitting here and on the easier diffs it can cause a lot of breaks with newer players at this bpm.mmm for this one i'm not really agree, because there's some part on the diff (hard diff) that uses the tick as a hitsound, so i need to set the tick to 2 to handle that, also i make all the diff with 2 to make them consistent for each other, i think it's not a bad thing since i'm not really find the big difference between using the tick 1 or 2 because they're not really audible on the first place (at least for me), of course with the exception on the custom ticksound for the hard diff
i'll keep the tick to 2 for now, just poke me ingame if you're still disagree :3
Thank you!Makar wrote:
[Hard]
- 01:17:160 - I suggest shortening the repeat slider by one here and adding a circle to fit the downbeat. Done
- 01:22:473 - Same as above. Done
- 01:27:122 - And here too if you agree. This one sounds better as it is, due that here is when the song finishes.
run osume.exeNewRulerNA wrote:
not work video....
I think video is broken.