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Linked Horizon - Guren no Yumiya (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
Kuria
This beatmap was submitted using in-game submission on Saturday, 27 April, 2013 at 6:28:00 PM

Artist: Linked Horizon
Title: Guren no Yumiya (TV Size)
Source: Shingeki no Kyojin
Tags: envi qoot8123 darksonic saten-san saten alacat attack on titan opening production ig yuki kaji eren jaeger mikasa ackerman revo sound horizon
BPM: 180.68
Filesize: 14851kb
Play Time: 01:27
Difficulties Available:
  1. alacat's Normal (4.06 stars, 135 notes)
  2. DS's Hard (4.96 stars, 218 notes)
  3. Insane (4.99 stars, 332 notes)
  4. qoot8123's Muzukashii (4.64 stars, 335 notes)
  5. qoot8123's Oni (4.78 stars, 597 notes)
  6. Saten's Easy (2.46 stars, 91 notes)
Download: Linked Horizon - Guren no Yumiya (TV Size)
Download: Linked Horizon - Guren no Yumiya (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Jiyuu no Tsubasa l FULL VERSION BY MEIIKYUU
i'm using this space to tell the world about my map. It helps to include a list of changes when my map is modded!
Guren no Yumiya by Linked Horizon, from the ongoing anime 2013 "Attack on Titan"
Believe or not, i'm mapped this right after reading all the manga of this title, and i'm reading that manga after i watch the first episode of this anime. Just guess it by yourself how affected myself by this show lol


Mikasa ❤


log:
4/10/2013 Saten will cover the easy diff (plan)
4/10/2013 alacat will cover the normal diff (plan)
4/10/2013 Darksonic will cover the hard diff (plan)
4/10/2013 changing the mp3 file
4/11/2013 change the mp3 again (damn looking for the HQ version of this song is so hard)
4/11/2013 adding my version of hard diff (temporary), remove it afterwards lol
4/12/2013 trying to make the Skin (plan)
4/12/2013 adding Darksonic's Hard, adding the different background for it
4/12/2013 adding Saten's Easy, use different background too
4/12/2013 qoot8123 will cover the taiko diff (plan)
4/12/2013 change insane background, adding comboburst
4/13/2013 adding alacat's Normal, use different background, finally all the standard diff is done
4/13/2013 adding qoot's taiko diff, with different background too
4/13/2013 adding lyrics SB
4/14/2013 change all standard bg with a same picture afterall, i'm ended up loving alacat's bg too much >_<
4/17/2013 somehow i happened to be able to make the custom hitcircle, yesh!
4/22/2013 bubbled finally T__T
4/27/2013 ranked finally T__T

fun fact: 130 favorite before ranked




badass eye is badass



enjoy!

















soon.....















in progress lol...
1491625364981
Linked Horizon!!

Can I know the MP3 version? :3
Topic Starter
Kuria
just grab it on this map folder i you want the mp3 file only :3
Mesme
wow!!!!! Shingeki no Kyojin!! <3
really love this song, expect this map got ranked!
Dusk252
I love this song! And I love SnK as well, really. But anyway, the OP is godly, so I sure was happy one of my favorite mappers (love your One Ok Rock beatmaps) took this up so fast. I'm awful for mods but I sure hope this gets ranked!

Also, just a little something - isn't there something up with the dates in your post (and the beatmaps listing/scores by extension)? I thought 4/10 referred to the 10th of April but then you got 5/10.... 10th of May? Didn't you increase the wrong number? I'm pretty sure it should be 4/11 instead.
Topic Starter
Kuria
Yeah thats a wrong date, my bad ><
Yoeri
Topic Starter
Kuria
great play! \(O_O)/
Darksonic
\:D/
Cloudchaser
:D star
qoot8123
Taiko diffs finished!
muzu~http://puu.sh/2z3vn
oni~http://puu.sh/2z3vJ
Topic Starter
Kuria
alriiiight!
added taiko

also thanks for star cloudchaser ^_^/
Berncastell
wow :)
yongtw123
hello~

[Saten's Easy]
00:00:118 (1) - finish at start?
00:56:073 (1) - a new verse starts mid-slider, so this repeat seems to take too long time
01:18:820 (1) - why NC?

[alacat's Normal]
With this slider velocity, it's actually feels better to have AR+1 (6!)

(skipping Taiko)

[DS's Hard]
00:22:367 (4) - looks not stacked well to me
01:20:979 (5,6,7) - the spacing of (5,6) makes the jump at (6.7) look unexpected
01:25:960 (4) - this is a jump, consider NC

[Insane]
You have a "slower" section in the middle with low spacing, making an AR of 9 too fast. In fact I find AR8 works well.
00:38:307 (1,2,3,4,1,2,3,4,5) - try mapping this section with beat snap divisor 1/3
01:25:628 (5,6,7,1) - i'd slow down the rhythm here (follow the instrument)
01:26:790 (5) - the stream actually starts at the previous red tick

===================================================

Pretty decent mapset.
Hitsound fits the music's atmosphere pretty well. Epic and rock!
Good luck!
Topic Starter
Kuria

yongtw123 wrote:

hello~

[Insane]
You have a "slower" section in the middle with low spacing, making an AR of 9 too fast. In fact I find AR8 works well. yeah i understand that well, but the same goes to the fast section too, also since the bpm is quite high on this song AND that song is kinda makes you wanna throw something, i think using AR9 is way better here lol (and i'm 90% sure a certain #7 player will complain to me because i'm use low AR on highspeed song)
00:38:307 (1,2,3,4,1,2,3,4,5) - try mapping this section with beat snap divisor 1/3 lol maybe my own error here, i remember using 1/3 already but looks like i forgot to fix that when i resnap the diff in some time
01:25:628 (5,6,7,1) - i'd slow down the rhythm here (follow the instrument)maybe that can work too, but i feel use jump is better because to make the climax have more feel, they're even use the highest intonation here xD
01:26:790 (5) - the stream actually starts at the previous red tick not really agree with this, i'm pretty sure that the stream starts from 01:26:790 (2) - while the 01:26:790 (2) - is a blank spot before the drum plays

===================================================

Pretty decent mapset.
Hitsound fits the music's atmosphere pretty well. Epic and rock!
Good luck!
thanks mod ^_^/
Jerry
Taiko mod requested via in-game chat :3

  • [qoot8123's Muzukashii]
  1. 00:30:337 (14) - k
  2. 01:19:152 (145) - delete this and change 01:19:318 (145) to a big note
  3. 01:21:808 (159) - delete this and change 01:21:974 (159) to a big note

    [qoot8123's Oni]
  4. 00:02:691 - add a k here, it sounds smoother
  5. 00:03:106 (10) - change this to k
  6. 00:47:605 (95) - ^
  7. 00:52:835 (135,136) - change both to k
  8. 01:05:205 (234) - K (?)

I apologize for the short mod, but I honestly cannot find anything else ._."
Good luck! :3
Andrea
~General~
  1. Use the same Audio Lead-In on all the standard difficulties for consistency.
  2. Disable the unused Countdown on all the standard difficulties.
~Saten's Easy~
  • Reduce the AR by 1 tick, it feels way too high for an Easy difficulty right now.
  1. 00:33:325 (1,2) - I don't think this overlapped pattern is a good idea for the easiest difficulty of the mapset, just space it normally instead.
  2. 01:18:820 (1) - Remove this new combo from here, it's not necessary.
  3. 01:21:643 (4,1) - Spacing seems too a bit too far, move them closer if possible.
~alacat's Normal~
  1. Increase HP Drain and OD by 1 tick to balance the difficulty settings.
  1. 00:37:310 (2,3) - I think these two circles would play and look better if not stacked together.
~DS's Hard~
  1. 00:00:118 (1) - Slider end is unsnapped, please make sure to resnap it properly.
  2. 00:06:593 (5) - The custom slidertick on this slider sounds way too loud, try to reduce the volume of it.
  3. 00:12:570 (1) - Remove this new combo from here, it's not necessary.
  4. 00:50:760 (4) - Slider repeat is completely hidden from the previous hitburst, please make sure to move this slider somewhere else.
  5. 01:01:386 (1,2,3) - Why such a sudden spacing change here? Make it consistent like the rest of the difficulty please.
  6. 01:06:035 (1) - Remove this new combo from here, it's not necessary.
  7. 01:07:696 (6) - The custom slidertick on this slider sounds way too loud, try to reduce the volume of it.
  8. 01:25:960 (4,5) - This jump and change of spacing is way too sudden and really hard to read, please space it normally to fix this issue.
  9. 01:26:458 (1) - Remove this new combo from here, it's not necessary.
~Insane~
  1. 00:31:831 (1,3) - These sliders could be stacked better together if you disable the grid snap.
  2. 00:36:646 (3,4) - Same as above for the same reason.
  3. 00:44:616 (1) - Remove this new combo from here, it's not necessary.
  4. 00:54:080 (4) - This slider is kinda touching the HP Bar, try to move it down a bit if possible.
  5. 01:09:190 (1,2) - These sliders could be stacked better together if you disable the grid snap.
Nice map you've got there! I hope this can help you.
Darksonic
Thanks for modding Andrea, pretty useful.

http://puu.sh/2zatX
Topic Starter
Kuria
updated
qoot8123

Jerry wrote:

Taiko mod requested via in-game chat :3

  • [qoot8123's Muzukashii]
  1. 00:30:337 (14) - k
  2. 01:19:152 (145) - delete this and change 01:19:318 (145) to a big note
  3. 01:21:808 (159) - delete this and change 01:21:974 (159) to a big note

    all fixed!

    [qoot8123's Oni]
  4. 00:02:691 - add a k here, it sounds smoother no,because there is a big D ....orz
  5. 00:03:106 (10) - change this to k no, because i use ''d k'' on other parts :00:05:763 (26,27) - , 00:08:419 (43,44) - and 00:11:076 (61,62) -
  6. 00:47:605 (95) - ^ fixed
  7. 00:52:835 (135,136) - change both to k fixed
  8. 01:05:205 (234) - K (?) no,D is more powerful


I apologize for the short mod, but I honestly cannot find anything else ._."
Good luck! :3
thanks for mod>w<
muzu~http://puu.sh/2zbPX
oni~http://puu.sh/2zbQ5
1491625364981
I think this map would be ranked soon~~ :)
Topic Starter
Kuria
Unless i'm not get a really big struggle on finding MAT like what was happened with my oor map lol
Saten
alacat
Thanks Andrea ~

http://puu.sh/2zMOI
Topic Starter
Kuria

Andrea wrote:

~General~
  1. Use the same Audio Lead-In on all the standard difficulties for consistency.
  2. Disable the unused Countdown on all the standard difficulties.
~Insane~
  1. 00:31:831 (1,3) - These sliders could be stacked better together if you disable the grid snap.
  2. 00:36:646 (3,4) - Same as above for the same reason.
  3. 00:44:616 (1) - Remove this new combo from here, it's not necessary.
  4. 00:54:080 (4) - This slider is kinda touching the HP Bar, try to move it down a bit if possible.
  5. 01:09:190 (1,2) - These sliders could be stacked better together if you disable the grid snap.
Nice map you've got there! I hope this can help you.
fix'd all , thanks andrea :3
updated all diff
congaan
IRC modding
SPOILER
maybe..
fixed a6.png
fixed nc

star owo/
Topic Starter
Kuria
fix'd stuff as congaan suggest, thanks^^
scanter
Go Go Kuria \o/
Topic Starter
Kuria
donate me some star to make it faster then lol
kajiyatta
from PM
General
Uncheck "Letterbox" since there is no Break Time.
Saten's Easy
overall a bit difficult for newbie I suppose because of changed slider velocity and a bit ignored DS.
the mapping style beyonds my toolbox.
Placement
01:20:148(2) a bit crowded, so you can move like this?
Rhythm
00:22:201(3) I suggest the slider start at 00:22:269. it's not kind of newbie to across the long white line witn reverse slider.
00:24:852(3) especially ^

alacat's Normal
BPMが高いのとEasyと差別化した方がバランスが良いのでAR+1
Rhythm
01:05:869(6) 個人的には単発2つの方がリズム取りやすいです
Hit Sonud
00:28:012(1) 始点にfinish追加?00:33:325にもついてるのでここにも付けてみては
00:36:646(1) 始点にclap追加

DS's Hard
Placement
00:42:292(4,1) to make a good tetragon cuz your mapping seems so beautiful
01:02:216(4) stack at slider's end doesn't seem good since it might stop the flow of playing. just suggestion
Rhythm
01:26:458(1) current seems fine so this is a example but it would be more nice imo
00:04:453 unnecessary green line
00:56:571^

Insane
Placement
00:46:609(1,2,3) reverse (2) and (3) better to follow the vocal. (but you already put this pattern a lot, so maybe ignored?)
00:49:597(3) this note doesn't seem clearly (of course it's ok) but you can put like this, it's more comfortable. addition, this part is a beginning of 8 betas and the vocal hears strong, so you can put a little jump.
Rhythm
00:13:401(1) player will expect some notes here because this is a Insane diff, spinner seems simply.

maybe useless modding, here is my star. ggod luck
[CSGA]Ar3sgice
hi :3


Insane

  1. 00:41:627 (2) - end at 00:41:849 - in 1/3 snap o.o
  2. 01:14:503 - add green line for volume 85%
  3. 01:17:160 - 90%
  4. 01:19:816 - 95%
  5. 01:22:473 - 100% ww
  6. 01:26:790 (2,3,4,5) - add claps wwww
DS's Hard

  1. this is not correct in english grammar, change diff name to DS' Hard plz
  2. 00:02:442 (7) - change addition set for drum whistle, soft whistle isn't good for a burning(?) song o.o
  3. 00:17:386 (1) - ^
  4. 00:36:978 (3) - http://osu.ppy.sh/ss/705811 slider makes jump easier
  5. 01:16:413 (3) - 0,0
Normal

  1. 00:10:246 (4) - suggest slider to 00:10:412 - 0,0
Easy

  1. 00:33:325 (1) - end at 00:33:823 ?
  2. 00:34:488 (2) - end at 00:35:152 ?
叽叽叽叽
Topic Starter
Kuria
thanks you two ^^
will check on them later
alacat
Thank you for modding ;)

http://puu.sh/2AvC4
Azer
I've only played Insane difficulty so this is what everything in my post concerns.

Great map, but I feel like either the life drain or the OD could be lowered a tick, I was at very low hp for the last half of the map with HR.

I think kiai should end at 01:06:533 (1) - as well. It's a little excessive when it last for half the map.

00:38:307 (5) - to 00:40:631 (3) - I'm a little hesitant whether it's better to snap this at 1/3 or to snap it at 1/4, personally I'd think it would be better if it was 1/4 as the 1/3 kills the flow at a little.

No other complaints, everything else is perfect to me.

I only have 2 stars at the moment but I honestly feel like this map deserves one. Good luck getting it ranked :)
scanter
o/ Kuria

General

  1. This video has some cruel effect. like this point. should mosaic like this point. http://osu.ppy.sh/ss/706253
  2. 01:27:122 (1) - I think, this spinners timing point looks a bad. how about this? http://puu.sh/2AA2g
  3. Check-off letterbox during breaks? because, it has not break-time and SB
  4. How about using japanese lyrics on storyboard? this is lyrics.
    SPOILER
    Sie sind das Essen und wir sind die Jäger
    踏まれた花の 名前も知らずに
    地に落ちた鳥は 風を待ち詫びる
    祈ったところで 何も変わらない
    今を変えるのは 戦う覚悟だ

    屍踏み越えて
    進む意思を嗤う豚よ
    家畜の安寧 虚偽の繁栄
    死せる餓狼の自由を

    *Kiai time*
    囚われた屈辱は反撃の嚆矢だ
    城壁のその彼方獲物を屠る狩人

    迸る衝動にその身を焼きながら
    黄昏に緋を穿つ紅蓮の弓矢

Saten's Easy

  1. 00:13:401 (4) - NC? sound was changed.
  2. 00:24:857 (3) - More blanket this? http://osu.ppy.sh/ss/706268
  3. 00:24:857 (3,1) - same as opinion 00:13:401 (4) how about reverse NC?
  4. 00:43:454 (1,2) - ^
  5. 00:56:073 (1) - How about this rhythm? I know if follow this, difficulty a little increase. but, it might fit well. look at number 1,2 http://puu.sh/2AzXA

alacat's Normal

  1. AR +1? distance a little big and fit this bpm well.
  2. 00:18:714 (3) - How about this shape? I'm considered vocal's vibration http://osu.ppy.sh/ss/706292
  3. 00:27:680 (6) - Clear clap at slider's first and add end.
  4. 00:45:280 (3,4) - I recommend change 1/1 sliders. because, it is before kiai time. how about more impact start? look at number 3,4 http://puu.sh/2AAkk
  5. 00:58:065 (2) - Add clap?
  6. 01:05:205 (5) - Add NC? sound suddenly changed.

DS's Hard

  1. AR +1? a little has 1/4 repeated sliders and 3 hit circle and fit well this bpm.
  2. 00:32:993 (3) - change slider shape beneath middle point? http://osu.ppy.sh/ss/706332
  3. 00:41:959 (3,4) - How about this? I think, flows more well. http://osu.ppy.sh/ss/706337
  4. 00:42:624 (1,2,3,4) - rhythm suggestion. how about this? http://osu.ppy.sh/ss/706351
    This is code.
    SPOILER
    212,268,42624,6,0,L|116:260,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
    224,192,43122,2,0,L|136:152,1,75
    209,109,43454,1,8,0:0:0:0:
  5. 00:56:571 (1) - Add finish sound? it is vocal's highlight part.
  6. 01:06:035 (4) - Add clap on slider's arrow.
  7. 01:25:960 (4) - Add NC? maybe, players hard to read this.

Insane

  1. 00:40:299 (2,3) - A little surprise jump. how about reduce it's distance? http://osu.ppy.sh/ss/706378
    This is code.
    SPOILER
    144,120,40299,2,0,L|164:252,1,121.333333333333,8|0,0:0|0:0,0:0:0:0:
    384,316,40631,2,0,L|360:184,1,121.333333333333,4|0,0:0|0:0,0:0:0:0:
  2. 00:51:424 (4) - Add finish on slider's first?
  3. 00:55:741 (5) - Ctrl + G? It is before about vocal's highlight part.
  4. 01:20:647 (5) - How about increase distance and Ctrl + G? like this. http://osu.ppy.sh/ss/706393
  5. 01:26:790 (2) - Is it intentionally unstacked? unless how about move to x:336, y:92?
Awesome mapset & song ! GL on rank ;)
damm it 100x1 http://osu.ppy.sh/ss/706433
Darksonic
I just told Kuria to add a Finish on 00:56:571 (1) -, that's all I'm gonna change on my diff. Didn't apply these other pattern suggestions because I don't want to break spacing consistency on most patterns.

Thanks for modding ^^
scanter
(ノTДT)ノ
Topic Starter
Kuria

kajiyatta wrote:

Insane
Placement
00:46:609(1,2,3) reverse (2) and (3) better to follow the vocal. (but you already put this pattern a lot, so maybe ignored?) already intended to use that pattern since it has the most flow feel imo

00:49:597(3) this note doesn't seem clearly (of course it's ok) but you can put like this, it's more comfortable. addition, this part is a beginning of 8 betas and the vocal hears strong, so you can put a little jump. nah, i'm pretty sure that this is still visible to play because on that time this hidden note star the slider is quite fade out already, for the advanced level player i'm sure that this kind of pattern is not a big deal, also the flow is placed well too imo

Rhythm
00:13:401(1) player will expect some notes here because this is a Insane diff, spinner seems simply. already though about that b4 but i still can't find the good pattern for it so i end up with spinner instead

maybe useless modding, here is my star. ggod luck

[CSGA]Ar3sgice wrote:

hi :3


Insane

  1. 00:41:627 (2) - end at 00:41:849 - in 1/3 snap o.o nah, abit complicated to make it that way and i think the 1/3 are supposed to play until 00:40:631 (3) -
  2. 01:14:503 - add green line for volume 85%
  3. 01:17:160 - 90%
  4. 01:19:816 - 95%
  5. 01:22:473 - 100% ww nice idea lol
  6. 01:26:790 (2,3,4,5) - add claps wwww not really agree, i think just one clap on the first note of this 5plet is fine enough

AzerFrost wrote:

Great map, but I feel like either the life drain or the OD could be lowered a tick, I was at very low hp for the last half of the map with HR. for the od, i'm already planned to set it to 8 since the beginning, it was because i'm making this map a bit easier by put all the jumps on the slider only, so, to make the difficulty level more reasonable, i'm raise the OD instead

I think kiai should end at 01:06:533 (1) - as well. It's a little excessive when it last for half the map. yeah i feel the same too, but the last part have the strong impact too imo so i'm made it until the end instead

00:38:307 (5) - to 00:40:631 (3) - I'm a little hesitant whether it's better to snap this at 1/3 or to snap it at 1/4, personally I'd think it would be better if it was 1/4 as the 1/3 kills the flow at a little. it's the 1/3, i can't make it back to 1/4 because the song is played more to 1/3 beats than 1/4, also i think a large bunch of people are already aware that the beatpattern will be at 1/3 since this part of the song is different than the others lol

scanter wrote:

o/ Kuria

General

  1. This video has some cruel effect. like this point. should mosaic like this point. http://osu.ppy.sh/ss/706253 don't remove this Q_Q. this is actually what is this anime all about, i'll be killed if i need to censored this part lol
  2. 01:27:122 (1) - I think, this spinners timing point looks a bad. how about this? http://puu.sh/2AA2g nice idea
  3. Check-off letterbox during breaks? because, it has not break-time and SB done alreadu
  4. How about using japanese lyrics on storyboard? this is lyrics. already consideret it since the time i starting make it, but i wanna try using romaji sometimes to make it easier to read by non japanese people

Insane

  1. 00:40:299 (2,3) - A little surprise jump. how about reduce it's distance? http://osu.ppy.sh/ss/706378 sorry but this huge jump is really the intentional from me XD, i feel that without a very big jump there i somewhat can't emphasize the vocal that plays here perfectly
    This is code.
    SPOILER
    144,120,40299,2,0,L|164:252,1,121.333333333333,8|0,0:0|0:0,0:0:0:0:
    384,316,40631,2,0,L|360:184,1,121.333333333333,4|0,0:0|0:0,0:0:0:0:
  2. 00:51:424 (4) - Add finish on slider's first? sure
  3. 00:55:741 (5) - Ctrl + G? It is before about vocal's highlight part. somewhat fix it on the different way
  4. 01:20:647 (5) - How about increase distance and Ctrl + G? like this. http://osu.ppy.sh/ss/706393 nah, actually i wanna make this a jump too but i'm running out of space and i dont wanna destroy the already formed patternflow >_<
  5. 01:26:790 (2) - Is it intentionally unstacked? unless how about move to x:336, y:92? of course not, fixd XD
[/color]
damm it 100x1 http://osu.ppy.sh/ss/706433

TMAstraf wrote:

General:
- Make Lead-in Seconds 3 i think 2s is enough already since we got an extra 300ms from the song also
- Use ABC Symbols for Title, not 紅蓮の弓矢 just using it on ingame, it doesnt affected anything since the metadata still using romaji
thanks kajiyatta, CGSA, AzerFrost, TMAstraf and scanter ^^
Niko-nyan
hi
Ranked

lol joke

General
Taiko : SV 1.42??????

Muzukashii~
00:02:442 - maybe you can delete this because this note can't follow the song
the last spinner end at 01:29:447 - with the volume 5%

Oni~
the last spinner end at 01:29:447 - with the volume 5%

a little mod o3o
alacat
Thank you for modding :D

http://puu.sh/2B4Gl
Topic Starter
Kuria
updated
jomnhnk
Hi~~qoot's mod req~

[qoot8123's Oni]
00:46:775 (87) - k (because 00:46:941 (89) - For emphasis.
00:54:744 (150,151,152) - OOO
00:55:907 (160) - del

[qoot8123's Muzukashii]
00:17:884 (58) - k
00:18:216 (59) - d
00:20:540 (68) - k

01:21:974 (159) - unrankable same time! here 2 circle.Circle will not overlap in the same place.

GoGo~~!Fight!
qoot8123

jomnhnk wrote:

Hi~~qoot's mod req~

[qoot8123's Oni]
00:46:775 (87) - k (because 00:46:941 (89) - For emphasis.
00:54:744 (150,151,152) - OOO
00:55:907 (160) - del

[qoot8123's Muzukashii]
00:17:884 (58) - k
00:18:216 (59) - d
00:20:540 (68) - k

01:21:974 (159) - unrankable same time! here 2 circle.Circle will not overlap in the same place.

GoGo~~!Fight!
fixed some~
thanks!

oni~http://puu.sh/2Bbn0
muzu~http://puu.sh/2BblJ
TMAstraf
General:
- Make Lead-in Seconds 3
- Use ABC Symbols for Title, not 紅蓮の弓矢

Saten's Easy:
00:06:593 Maybe make Sound Normal, not Soft

Overall this map have the best properties thats why thats all =)
Saten

scanter wrote:

00:24:857 (3) - More blanket this? http://osu.ppy.sh/ss/706268 done
http://puu.sh/2BfpD
Topic Starter
Kuria
update saten's diff, i'll update my own diff later

for now, adding a custom hitcircle :P
Gcode
[ALL Difficulties]
00:46:609 () - Kiai isn't snapped
01:27:122 () - Kiai'end isn't snapped

[Saten's Easy]
Can't find really anything eitherrrr T-T
00:04:435 (2) - This slider is not the same as 00:03:106 (1) -

[alacat's Normal]
alacat's Normal diff has a Misspelling in tags (Dound horizon instead of Sound Horizon)

[DS's Hard]
Nothing I could find ;______;

[Insane]
Nothing that I could find wrong
Topic Starter
Kuria

Gcode wrote:

[ALL Difficulties]
00:46:609 () - Kiai isn't snapped
01:27:122 () - Kiai'end isn't snapped
mmm? i'm sure it was snapped already, been checkin on it severla times lol
thanks gcode :3
Saten

Gcode wrote:

00:04:435 (2) - This slider is not the same as 00:03:106 (1) - fixed. and fixed it on the following one as well
http://puu.sh/2BxeA
Topic Starter
Kuria
updated

k time to start looking for MAT :P
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